The Elder Scrolls III: Morrowind was released by Bethesda Softworks in 2002 and is the game in the Elder Scrolls series immediately prior to Oblivion.The Game of the Year edition of Morrowind includes the Bloodmoon and Tribunal expansions, so this is the version that you should buy.
Players can interact with NPCs in a number of ways. Many can be fought, although this can cause many problems, as, for one thing, it is possible to kill NPCs who are required to complete quests. A warning will be given that "the thread of prophecy has been broken" and will give you the option to either reload or "continue in this doomed world." Players can also buy items from those NPCs that run shops. Shopkeepers can always be found in their shops, which will not close. The majority of the NPCs do not keep a schedule, and will in most cases either stay in the same place or wander in a limited area.
There is some voice acting for the NPCs, but this is mostly restricted to greetings and some fixed speeches. As a consequence, most NPCs have a large number of topics they will discuss, not being restricted by the amount of space that voice files would take up.Quests are the most important part of the game. There are many locations that can be explored and creatures to kill that have nothing to do with quests, so quests could be ignored.
The main quest starts almost unnoticeably. The player begins it shortly after starting the game, by being given an apparently minor errand to perform by Sellus Gravius. More errands follow, and the player starts on a number of linked quests in order to fulfil a prophecy. The ultimate aim of the main quest is to defeat Dagoth Ur, a demi-god who leads the Sixth House of Morrowind.
Of the five current Great Houses of Morrowind, only three have interests in Vvardenfell, so these Houses are the only ones which the player will deal with - with the exception of the Sixth House of the main quest. Joining one Great House will usually prevent the player from joining any of the others.
House Hlaalu
House Hlaalu is the most powerful of the Morrowind Great Houses. By completing quests on behalf of the House, the player can advance their rank in the House.
House Redoran
By joining House Redoran, the player can perform quests for the House, which will advance the players' standing within the House.
House Telvanni
The third Great House is Telvanni. As with the other two, performing quests on behalf of the House will increase the players' rank.
As with the Great Houses, players' can do quests for the various Guilds and Factions in order to increase their standing in each of them.
Ashlander Clan Quests
The Ashlanders are nomadic Dunmeri clans that live in the wilderness of Vvardenfell. There are a number of small quests that can be done for the Aslanders that will result in a small advance in the players' rank with the clans.
Daedric Quests
There are six different Daedra who have quests that they wish to be carried out. Success in each quest will give the reward of a specific Daedric artefact. Although most Daedra have several shrines, the quests can only be started at specific shrines.There are many factions, which includes the Great Houses, Guilds and vampire clans as well as others, in Morrowind, some of which can be joined by the player. Once a faction has been joined, it may be possible to advance in rank inside it, although advancement is limited for some of the factions. Some of the factions, such as the Great Houses, are native to the province of Morrowind, whilst others, such as the Guilds, have migrated from the Empire itself.
Advancing in rank will usually require certain minimum stat or level requirements, as well as performing quests for the faction. In addition, joining one faction may preclude joining another, as many factions are opposed to or dislike each other. Being a member of one faction may, in some cases, automatically trigger a violent reaction from members of an opposing faction.
Once a high enough rank has been obtained in one of the Great Houses, a stronghold can be built. In addition, one can be obtained in the Bloodmoon expansion.
Vvardenfell is full of places to visit and explore. Many will be visited during quests, but others are stand alone. Places will not show up on the map until they are either discovered or are heard about. The official expansions, and some plug-ins, add yet more places to visit.
This is a portion of the World Map with many places discovered. To get to the majority of locations, it is necessary to walk to them, although some can be reached by boat, silt strider, teleportation and some other methods. Unlike other Elder Scrolls games, there is no method of fast travel between two discovered locations other than the specific types between preset locations. As more of the world is explored, more areas of the map become filled in.
The local map shows the places are known in a particular area, such as in the city of Balmora here.

There are hidden Easter Eggs, items scattered across the map, diseases that can be infect the player, books and various transportation services which allow fast travel to name a few things.
Bethesda released two expansions for Morrowind, Tribunal and Bloodmoon. Both of these are included in the Game of the Year edition.
Bloodmoon is set on the island of Solstheim to the northwest of Vvardenfell. There are two main quests added, as well as a number of smaller ones, 4 major and 6 minor settlements, 8 landmarks, 6 sacred stones, 16 barrows and tombs, 20 caves and a ship.
Tribunal is set in the city of Mournhold, and the locations are in the new city, the ruins of the old city, or accessed by a teleport from the city. Many of the new locations are therefore city districts, houses and buildings, sewers and ruins. There is another main quest and several miscellaneous quests added with this expansion.Bethesda Softworks published a number of official plug-ins for Morrowind. These are all still available for free.
Adamantium Armour
This adds adamantium armour, from the Tribunal expansion, to various places across Vvardenfell.
Area Effect Arrows
This plug-in adds a new shop, Aradraen's, in the Lower Waistworks of Vivec's Foreign Quarter, which sells a variety of Marksman weapons, including arrows, bolts and throwing weapons unavailable elsewhere that cause area damage when used.
Bitter Coast Sounds
This adds ambient noise and dragonflies to Morrowind's Bitter Coast region.
Entertainers
With this, players can entertain patrons of the Eight Plates inn in the city of Balmora, performing various acts to get a potential cash reward if their performance is good enough.
Helm of Tohan
The Helm of Tohan is a small quest which has the adamantium Helm of Torhan as a reward.
LeFemm Armour
This adds two new sets of armour, Gold and Domina, which are designed for female characters, as well as adding new female models for some existing armours that were missing them.
Master IndexLike with Oblivion, users can create content for Morrowind using the Elder Scrolls Construction Kit. This has led to an extensive community of still active Morrowind modders. Many players prefer Morrowind to newer games in the Elder Scrolls series.
Morrowind, because of its age, has had users creating and improving on it for ten years. As such, the quality of a modded version of the game is far superior to that of a basic install.
The user created Morrowind Overhaul mod extensively overhauls both the sound and graphics in Morrowind. The mod itself is actually a collection of dozens of user created mods that are tested and installed together that greatly improve almost every aspect of Morrowind's sound and graphics, including various meshes and textures used as the basis of objects. The mod contains 10 years of user improvements to the Morrowind game. The mod itself requires the Bloodmoon and Tribunal expansions, as well as Morrowind itself, and is designed to be added to a fresh install of Morrowind.
The two pictures here show some of the potential for improvement, simply from a graphical point of view, which can be achieved with the game. The first screenshot is a view of the lighthouse in the starting village of Seyda Neen using the standard Morrowind install. The second screenshot is of the same approximate location, but after Morrowind Overhaul was installed. Even then, the computer used was not powerful enough to use the Overhaul mod to its' full potential.
The majority of the screenshots taken in this article were from a game that had the Morrowind Overhaul mod installed.
Morrowind also has a user created mod that is probably the largest of any created for any Elder Scrolls game. This is Tamriel Rebuilt. The Morrowind game covers just part of the province of Morrowind, namely Vvardenfell. Tamriel Rebuilt aims to create the rest of the province. It already covers an area that is at least equal to the official game, with many new quests and items added too. It should eventually have vastly more content than the original game. Indeed, it is probably close to that already.
Morrowind features freeform play, so what a player does at one point can affect the possibilities available in the future. There is no fixed path that has to be followed, although doing certain quests will require that the player has completed other required quests in the series; it is not possible, for example, to go straight to the end of the main quest without doing many intermediary quests. However, it also isn't required that the player commences the main quest immediately either.
Given how old the game is, it can be quite surprising as to how much there is to do and how good it can look, but this is also a feature of the games' age and ability to be modded - there has been such a huge amount of changes made to the game by dedicated players' that it doesn't look ten years old and there are hundreds of hours of content available.
The Elder Scrolls III: Morrowind, Game of the Year Edition


Honourable Mention 2012: Football Manager 2013
Murdered Soul Suspect Church Guide
Child Of Light Guide: Oculi Crafting Guide
Until Dawn Guide: Totem Location Guide
Alienware Area 51 7500 PC Mod.