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Runescape Skillcape Should Power Up

Runescape players really have many ideas for better gameplay. They suffered many bugs during their adventures and have more to improve. This is the thought when using a skillcape to boost skills.

Usually, the skill just be boosted by 1 level, that skill should be boosted to the level that your experience warrants. For instance, if you had enough experience for 113 attack, and you wore the boost command on your attack cape, your attack skill should be boosted to level 113.

If you have enough experience for 120 fishing and you use your fishing cape boost, you should get boosted to 120. It would be like the ability for a player to reflect their true potential and power up momentarily.

It also offers a certain strategic element to the game, like in combat, a player can choose to boost magic, defence, etc. depending on their cape.

For multiskillcapes, boosts are halved, allowing all skills boosted by the cape to be boosted to 110 when a skill is at 120. Support for non-combat skills to get boosted. However not sure about combat it could defeat the purpose of overloads. Maybe the boost can only be done once a day for an hour.

The idea of this suggestion is to make use of all that extra experience to show our true skills.

Hope you can support this thoughts in Runescape. Also you can make further suggestion for this.

Well, this is the suggestion from a Runescape player, return the weaponless spellcasting. Many of the players may complain about this for many times since the Evolution of combat players can no longer cast magic with their hands.

That really came in handy at certain times. Honestly, your magical damage and accuracy should only be determined by your skill and spell, where ranged accuracy should be determined by a mix of both your weapon, and your damage is solely determined by your ammo.

Melee should balance their damage and accuracy with skill. So while weapons are important for meleers, a higher skill level works wonders. I bet most of you are thinking that if hand magic returns, magic weapons will inevitably fall. I assure you that my intention is to merely repurpose them to be magic accessories, each with unique roles.

Staves should become 1-handed again, provide less accuracy as the majority of your accuracy will come from what RS Gold spell you're using, and your skill, and you should be able to be enchanted with casts of a spell, depending on the staff.

Books will now contain runic text written by runecrafters and that text will contain an enchantment that only a RuneScape gold mage with a particular merit can express. As a result, a book will give a unique effect to certain spells it effects.