Prove yourself a real hero. Kill the mighty dragon of Crandor Island and earn the correct to shop for and wear the powerful runic letter platebody.
Talk to the Champions' order Master. raise him regarding runic letter plate armor and he'll tell you regarding Oziach. His home is northwest of the Edgeville Bank.
Talk to Oziach and raise him regarding the runic letter platebody. He can tell you that to shop for a runic letter platebody from him, you'll got to defeat Elvarg the dragon on Crandor island.
Head back to the Champions' order and ask the master once more. He can tell you that you just ought to get the 3 items of the map to Crandor. Before you permit, raise him each obtainable choice till you receive a Maze key.
To get the primary map piece, grab some food and head to Melzar's Maze (it's south of the Crafting Guild). Use your Maze key on the door. Kill some Zombie rats till you get a Red key. Use it on the Northwest door and go up the ladder.
Kill ghosts carrying a hood associate degreed no cape till you get an Orange key. Use it on the door SECOND FROM THE NORTH and go up the ladder.
Kill skeletons holding a spherical defend till you get a Yellow key. Use it on the foremost southwest door. Go down the ladders till you get to some zombies.
Kill zombies till you get a Blue key. Use it on the northwest door. Then kill Melzar the Mad till you get a Magenta key. Melzar the Mad uses hearth strikes, weakening spells, and clean hand fighting. Lower levels square measure suggested to use armor that encompasses a sensible magic defence. bear the door.
Kill the Lesser Demon and he'll drop the ultimate key, that is inexperienced. There square measure a number of places to range/mage the Lesser Demon. Use the key on the door. Check the chest and find the primary Map piece.
To obtain the second map piece, head to the Oracle settled higher than the Dwarven Mines on Ice mountain along with your Silk, Wizard's mind bomb, Unfired bowl and trap. She'll tell you a couple of door within the mines. Go all the way down to the mines and also the door is close to the northeast a part of the mine. Use the Wizard's mind bomb, Silk, trap and Unfired bowl on the door to open it. Check the chest within the area and you will get a Map piece.
Drop by a bank and put off either A) A bow and arrows B) Some runes to mage Wormbrain to death or C) 10k. If you brought the 10k, you do not would like runes for telegrab. If you propose to kill Wormbrain, you'll have to telegrab the Map piece.
A. Mages/Archers ought to simply attack Wormbrain within the Port Sarim jail. once he is dead, use telekinetic grab on the map piece he drops. Use the map items on one another to make the entire map.
B. scrimmage Pures/People unable to telegrab ought to ask Wormbrain. raise him regarding the map piece. He'll eventually tell you he'll sell it to you for 10k. ask him once more and pay him. He ought to provide you with the last Map piece. Use the Map items on one another to make the entire map.
Before reaching to the Duke, come back to the order master on a way to get a defend which will defend you from the dragons flames.
Go to Lumbridge and ask the Duke Horacio in Lumbridge Castle. raise him a couple of defend to safeguard you from a dragon's hearth breath. He'll provide you with the Anti-dragon defend. It's suggested that you just drop this one, get another one, and acquire the primary one. If you ever would like a lot of shields simply follow the procedure once more.
Pick up your 2000 coins, a Hammer, 3 Planks, ninety steel nails, and your completed Map from a bank. Head back to Port Sarim. head to the dock east of the food store. ask the guy on the dock named Klarense. Keep talking till you'll be able to provide to shop for the ship. He'll tell you the value. Buy it. Now, continue board and go down a deck. Use a plank on the opening close to you. Keep exploitation planks till the opening is crammed. ask your swabbie to travel off the ship.
Now, head to Draynor. ask Ned and he'll provide to require you to Crandor. provide him your Map and he'll tell you to fulfill him at the ship. this can be the massive fight you have been looking forward to. acquire potions, food (tuna and up is recommended), armor and weapons (magic instrumentality, or crossbow/darts), transport runes (optional), AND YOUR ANTI-DRAGONFIRE defend. Since a defend can't be wielded whereas employing RuneScape gold a regular bow, this can be NOT suggested (dragon hearth oftentimes hits for twenty six damage); a bow and Bolts (or Members throwing weapon) that permits you to use a defend is one different for rangers; run into the ruins on the walls of her chamber, she is going to ignore you, and her hearth cannot reach you. this can be sensible for rangers and mages. Full runic letter with a chainbody and cavalry sword is usually recommended for scrimmage.
Go to your ship (The woman Lumbridge). Go down a deck and ask Ned. Off to Crandor!
When you get to Crandor, your ship'll be banged up. Walk off the ship and go up the Hill. Follow the trail till you reach some King Scorpions. Evade them and walk north till you get to a different up purpose. Go up past here, and dodge the Lesser Demon. Go down the cave gap.
Dodge the Skeletons down here and walk any past the stronger Skeletons. Head south past the Lesser Demons (level 82) and bear the "secret" wall at the tip of the tunnel. The command ought to be "Open". Your character can "memorize" the placement for future use. this can be to confirm that just in case you die or transport away throughout the fight, then you will not got to repair the boat once more and easily use this road instead. Once completed, return to the stronger skeletons at Elvarg's cage and climb through the wall to fight Elverg.
This is it. Attack Elvarg (level 83). She hits quite onerous for A level eighty three. Eat after you ought to, and check that you do not die.
When you've got killed her, take her head. you'll be able to either transport to Lumbridge, or leave the cage and continue walking out of Karamja dungeon from the key passageway at the Lesser Cheap RuneScape gold Demons. Head east-southeast, and amid the skeletons you'll see a supporting rope. Climb it to succeed in the surface world, wherever you'll end up on prime of Karamja's volcano. to induce off Karamja, strive the subsequent.
Head back to Oziach with Elvarg's head and ask him.