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Wow: A Blue Post About Pruning

Blizzard entertainment released the newest blue post about the pruning on May 5, 2015. Following we will provide the details about the blue post for you. In the meantime, if you want to buy wow items, feel free to check our official site. Our site provides wow gears, wow BOE item and other wow items.

Here is the detailed content about the blue post:

“ Regarding pruning: they actually see a lot of conflicting feedback here, even in this thread. Players want their CC effects back (even niche ones like Scare Beast), but feel that the game has too much CC. Or they want burst damage toned down, but want us to give back abilities that contribute to burst (such as Colossus Smash for Fury).

For example, due to pruning, players don't have enough options to respond to something another player is doing, which leads to predictable gameplay. It also makes the argument that classes have too many defensive cooldowns, too much mobility, too many CC breaks, and too many interrupts. Don't those two arguments contradict each other? If not, why don't they?

Don’t get they wrong-they’re very open to feedback about which abilities you feel shouldn't have pruned, and what you feel is missing from your class. Just be aware that if you feel like you're missing another CC or defensive ability, you're essentially asking for us to put more of those in the game.

They also think it's dangerous to make the argument that niche options add a skill element. There was an example given of a Priest using Mind Soothe to eat Spell Reflect. That's definitely a good trick that a skilled player would use, but they would stop to question what exactly it is about that trick that makes it stand out.

At least in their opinion, the difficult part in that example is recognizing that Spell Reflect is active and quickly casting something unimportant. Mind Soothe made an obvious choice, when it was available. Now that it isn't, you have to think about the potential repercussions of whatever spell you cast being reflected. Doesn't that actually add more skill to dealing with spell Reflect? Again, honest question

They'll also stress the importance of remembering that there are a lot of people who play this game, with a lot of different playstyles, in a lot of different communities and sub-communities. That's not just a PvE vs PvP thing -- it happens even within the PvP community. While a multi-rank 1 Gladiator might like having a few niche abilities they only use in specific circumstances, an entry-level PvP'er could be turned off by having to learn so much about other classes they've never played. A nerf to a class that's over-performing in Arenas could make them completely undesirable in RBG's. The challenge to our designers is in finding ways to accommodate all of those players as much as possible, which often means making hard decisions to make the game better for one group but potentially less enjoyable for another.

In a word, they agree that PvP in WoD is not the best it could be. They think they made a lot of great changes, and they've seen a lot more people trying out PvP in this season, but there were certainly a few missteps. Perhaps more importantly, there were some very valuable lessons learned for the future.

They wouldn't expect any huge, game-redefining changes in Patch 6.2, but that doesn't mean they aren't listening and acting on your feedback, and taking it to heart as they make our plans for what comes next. ”

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