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The Shortcomings of “Diablo 3″ 1.04 Version

After the 104 version made public in a complex environment, we have begun to enter the upgrade “Paragon” level and harvest legendary rhythm. It was true that 104 was a version of the innovative significance, the players’ enthusiasm for the game was re-inspired and many AFK friends went back, but this could not cover all the shortcomings of the 104 version.

1. Achievements bug

BLZ has been said that the achievements of the bug will soon be resolved long before. What about the fact? The only repair achievement bug of 104 versions is that the counter is no longer free to zero (for example, kill XX brother Brin, XX box this)

However, many more bugs are not repaired.

BLZ 104 achievement system is only slightly modified a bit which did not conceal that the achievements system is a bug. And the achievements unlock rewards just battle flag emblem decorated this afterthought. If you add some “unexpected” reward, it might inspire fun and commitment of the players to get success.

Monster: “I did not die, I was still alive!”

Gold glittering minions were killed by my bazooka before the war – but his soul was still alive …

This is not a special case. In many cases, the rare monster, the championship monster would leave their remains after being killed. This problem existed in the 103 before, but it rarely appeared after 103- at least I did not encounter in the 103, but the old friend of this bug was back in the 104 version.

Legendary equipment: “You could not see me ~”

The legendary equipment color and floor color blend, a lot of players ignored … I have also been victims.

D3 is a fun game of winning equipments, rather than an eyesight exercising game. The suggests of legendary items were submitted to the BLZ site, my suggestion is to strengthen legendary glow and flashes of light in a small map (a lot of people like to switch the small map at any time by pressing the tab, thus ensuring the legendary equipment not leave).

4 some irritability map, could you finish it?

Simple example!

The first the Arreat giant pit 1, of course, pits a lot of cases is a straight line … but the players certainly met around ah wound around to the collapse of the sub-pits a map.

Second of the fortress the lower 2 uplifting (Hey, how is of A3), not only failed to import and export the portal, there is no fixed signpost (of course, has been to go to the upper left, and a one-third probability can go 3 layers) many dead end. It is not suitable for players because it is a waste of time and there are rare elite.

It will make the game greatly enhanced if the BLZ can simply the map but do not reduce the size of the map while still reduce the path length of forks in the road.

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