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The corrective of “Diablo 3″ elemental damage description

The players have been found, in “Diablo 3″ items,your physical weapon damage has actually the greatest impact on the “+ x% elemental damage”, rather than on the literal meaning of the increase in the corresponding elemental damage. But there are still many players confused about this affixes instructions Blizzard community manager Lylirra said that they will amended the wording to express more clearly later.

Lylirra:

With “+ x% elemental damage items, in fact, your non-elemental damage multiplied by 1.0x (say, +6% poison, you have a 950 average damage, then you are 950 to 106% weapon damage (950 white +57 poison). Basically, if your weapon element attributes, you will get 6% damage increase toxins damage.

Many players are curious about is how this works. In fact, everyone thinks that, it increases 6% damage the toxicity of the foundation from the text description of the point of view, but not the overall percentage of non-toxin damage.

“+ X% elemental damage affixes is in accordance with your attack physical injury” x% “promotion, and type of injury.

Well, actually, we give you an example:

* Your physical damage is 100 +3% fire damage items.

* You get 3 points of additional fire damage.

This affects:

The * Ring curse objects, musical instruments (etc.) “xy” damage affixes modified. (Example: “1-2 harm”)

* The remote base damage of the weapon before increasing property modification.

* Modified weapons + minimum + maximum damage.

(Note: This is not influenced by the weapons + XY elemental damage “)

We are also aware that this affix instruction is very confusing and we hope it can be improved in the future. If you have any suggestions about how to better describe this affix, we are very happy to listen.

Can you explain why minimal damage according to 2 is * (x %) rather than x% minimum + x% maximum?

Note: After personal computing, I confirmed that the current is 2 * (x %) minimal damage, maximum damage while ignoring the weapons.

I have already communicated with the developers, programmers and quality supervision departments. Once I have new information, I will reply to you.

Thank you for pointing out!

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