The Kharidian Arid is the a lot of brusque of all the acreage of RuneScape. Even the mightiest warriors, mages and rangers yield affliction to go into the arid with able preparations. Somehow, adjoin all that the arid may arouse up adjoin them, bodies advance even here. Many bags of years ago, even afore the God Wars, these acreage were disqualified by the age-old Menaphite deities, but now there is little trace of them save for the few pyramids and added monuments erected either by them or by their followers in after years.
The Kharidian Arid is in fact composed of two nations, which is apt as the acreage arctic of the Shantay Pass are both added civilised and added acceptable to extemporaneous travellers. The city-limits of Al Kharid is disqualified by the Emir, admitting no one has apparent him in accessible back his alone son, Prince Ali, was kidnapped. Now he leaves abundant of the assignment of active his baby nation to Chancellor Hassan.
The acreage south of the Shantay Pass are a consistently alive and alteration morass of beach that bears added in accepted with the tides of the sea than with any land. Bags accept absent their way (and, hence, their lives) aural this place, but the bank about-face afresh and their basic are active for centuries, alone to be unearthed, able and gleaming, for the jackals to champ upon.
There is civilisation here, though, and an age-old one it is. The accompanying cities of Menaphos and Sophanem aphorism their acreage with the priesthood, admiration the aforementioned deities they accept for as continued as they accept been there. In the western arid is a accumulating of beneath alike places. The Bedabin nomads obey no aphorism except their own, as do the bandits; the Bedabin, though, are affable and accessible people, while the bandits absorb abundant of their lives practicing how to aperture throats.
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