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As a really simple mechanic ability, it’s quite essential that you are clear of how the Taunt ability works in swtor so that you can play swtor smoothly. As every enemy has a threat meter. The threat dictates who they will attack, the highest person on their individual threat meter will always be their target. Thus taunting a target in swtor will instantly generate threat for you, equal to the highest person on the target’s threat meter. With massive swtor credits with fast delivery at swtor2credits, players can play better in swtor.

Know how the Taunting ability work in your adventure:

As mentioned above, taunting ability will generate threat for you, indeed, it will also force the target to attack you for the next 6 seconds. As such, if you can pass the threat meter after the 6 seconds has elapsed, the target will return back to attacking the highest person on the place. Taunting while you already have aggro will simply give you an extra 10% of your own threat.

Please bear in mind that the extra 10% threat generation is applied upon using the taunt, and regular threat generation continues accumulating for the duration of the taunt’s effects, so although taunt will give you an edge in threat, if the highest amount of threat on the boss is only low, then the 10% extra that you will gain is not particularly substantial. Because of this, especially early on in fights and during aggro drop mechanics, taunt is not a substitute for good initial threat generation through a proper rotation.

How can you hold back both your group’s DPS as well as your own threat?

Your own threat and the group’s DPS are two of your best DPS and is the best course of action, as it will minimise the chances that you will be able to catch up to your initial taunt rotation, but asking them to slow their dps is counterintuitive, as if they are dealing less damage then you can only taunt off of yourself, and as such may actually gain less initial threat.

Due to the mechanics of taunt, you should be holding your initial taunts for a few GCDs to ensure that as much threat is built up as possible before you need to use it, and should a DPS pull aggro from you that would be an ideal time to taunt. As long as you are following this, the DPS should use their threat drop, so that you gain as much threat as possible, while they loss as much as possible and therefore the gap between the two of you is significantly increased.

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