Hello once again adventurers, game designer Douglas “Asterdahl” Miller here today to talk about masterwork recipes. What are they and who are they for?
You might have heard the term masterwork professions in recent interviews, but the title is a little misleading, as it encompasses the addition of new high-end, difficult recipes as well as the quests to unlock them and the tools to complete them, but does not add any new professions to the game. The feature also encompasses the addition of new materials and new methods of gathering those materials—explorer’s charts.
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Before we dig into the details its worth talking about who these masterwork recipes are for and why we’ve added them. Right now it’s very difficult to make a profit as a crafter, for various reasons. Some professions like Weaponsmithing and Artificing have little to offer at max level due to being in the same space as artifacts. For those professions that can make useful equipment the item level is too low to remain competitive with other sources. And perhaps most importantly although there is some investment in leveling a profession it’s not very difficult to reach the maximum rank and at that point there’s very little that sets maximum rank crafters apart.
So where do masterwork recipes fit in? Masterwork recipes allows high level crafters to distinguish themselves from one another by adding new goals for them to invest in and new items for them to create in much the same way that adding new dungeons, equipment and loot introduces new ways for high level adventurers to distinguish themselves. Essentially masterwork recipes are an endgame for the dedicated crafter.
In order to unlock masterwork recipes a player must be a member of a guild with a stronghold guildhall of at least rank 12. At that point players with at least one profession at rank 25 will receive a quest from The Master of Coin to speak with a new contact, “The Artisan.” In order to unlock new recipes for a given profession players will have to undertake a series of quests for that profession that puts their crafting abilities to the test.
If it sounds tough that’s because it is, but you’ll be crafting item level 140 armor, new multi-slot rings and components for stronghold artifact weapon(s), all of which can be traded and sold freely. Only through making these recipes difficult and requiring a substantial investment can we make the equipment created on par with gear earned from some of the most difficult content. Otherwise it would be a no-brainer to just skip everything and focus on crafting.
Phew, that’s a lot to digest! Masterwork recipes will be releasing with Neverwinter: Underdark, and I look forward to seeing new crafted equipment up on the auction house.