Tips On Starcraft 2 Tech Lab Tactics
Terran players can make use of production facilities that are known as the Starport, Barracks and Factory which all can use the Tech Lab as an add-on. The add-on can be used for upgrades and unlocking new tech. When a player employs this building with the Barracks, they are able to produce Reaper and Marauder units.
It is possible for you to exchange a building that is attached to this add-on. This means a Terran player can achieve early unit production, tech swaps and rushes. A player who is performing a fast Banshee build can set up the Tech Lab on a Factory and build a Starport at the same time. Once the necessary add-on is created near the factory, players can float the existing factory away. This makes it possible for them to land their Starport next to the free Tech Lab that they created. It becomes easier for a person to build Banshees since they already have a Tech Lab at hand.
You can use this add-on to build advanced units and it provide upgrades for the units at the production facility. It is not possible for you to attach a Tech Lab and a Reactor to a structure at the same time.
This add-on has been known to have a specific effect on particular buildings. This building is a requirement for Ghosts which can be trained at the Barracks once the Ghost Academy is also built. We'll now talk about the upgrades available at the Tech Lab when it's attached to the Barracks. In order to research the Combat Shield, a player has to use the Hotkey C. When a Marine has the Combat Shield enabled they are awarded ten hit points to their maximum.
The Stimpack is obtained by pressing the hotkey T. Marines and Marauders are able to use this ability. The Hotkey G is used by the marauders to get the Concussive s[censored] ability. When you press Hotkey N the Tech Lab will research Nitro Packs. The feature is used to increase the movement speed for Reapers however it also requires a Factory to be researched.
The Tech Lab is used to unlock the Siege Tanks found at the factory and is a requirement for Thors. The Infernal Pre-Igniter upgrade improves the [censored] ions bonus damage against light units by 5. The Siege Tech upgrade is used for enabling the siege mode ability for all Siege Tanks. The rarest upgrade that is researched at the Tech Lab attached to the Factory is the 250mm Strike Cannons. This upgrade enables the 250mm Strike Cannons ability for the Thor but is rarely used.
The Starcraft 2 Tech Lab can also enable Banshees and Ravens and is a requirement for the Battlecruiser when attached to a Starport. The Caduceus Reactor research provides Medivacs with 25 additional starting energy.
The Corvid Reactor upgrade increases the starting energy of a Raven by 25 while the Durable Materials upgrade will prolong the lifespan of Auto-Turrets, Point Defense Drones and Seeker Missiles. The Seeker Missile upgrade enables the seeker missile ability of the Raven. The Cloaking Field upgrade enables the cloaking ability for all Banshees.