Equip your previous armor set, then head to the waypoint marked on your map to reach the main doorway to the castle. Click on the door, then select the World Map and fast travel to Velen - No Man's Land. Your destination is the Hanged Man's Tree, which you can fast travel to directly.
Make your way southwest to the next waypoint on your map. Go to the Inn at the Crossroads and speak to the Innkeeper to initiate a cut scene. You'll exchange a bit of dialogue with a few soldiers that will likely cause a fight. If you want to avoid having to fight them (and any other soldiers you come across in this area), use the following dialogue choices, in order:
If you chose not to fight the soldiers, follow the Innkeeper and speak to him again when he stops walking. If you fought them, you'll have a similar, although not as pleasant conversation with the Innkeeper. However, you'll need to watch the door because other soldiers that spot you will attack. You need to move quickly to avoid two more that will come through the door shortly after you defeat the first three.
However you decide to handle the soldiers, your next objective is to look for the agent called Hendrik in the village of Heatherton, due west. The location is marked on your map, making it easy to reach. When you hit the waypoint, defeat the three dogs attacking a man in front of a house to initiate a cut scene, then find the agent called Hendrik.
After the cut scene, head to the next waypoint and search the agent's hut using your Witcher Senses. Use the dialogue options to search the boots of the corpse, then use your Witcher Senses to examine the large rug (red area) on the other side of the hut. This will initiate another cut scene.
Open the hatch below the rug and climb down the ladder into the cellar below. Head into the next room and loot the open chest, then examine the candle on the wall that separates the two rooms. This reveals a hidden chest. Examine the contents of the hidden chest for another cut scene. Read all four entries in the book inside the hidden chest to complete the main quest.
Note: If you bought the men a drink in the previous main quest, The Nilfgaardian Connection, The Peaceful Path is the one you want. If you fought the men, you will need to use The Forceful Path.
Head to the next waypoint on the map and cross the bridge into the town to go to the Baron's castle. Circle around the town to the right and through the large wooden gate. Go up the hill to the left to initiate a cut scene as you approach the castle-like structure. After the cut scene, follow the sergeant and speak with the baron to complete the quest.
If you picked a fight with the Baron's men in The Nilfgaardian Connection, you will not be able to talk your way past the guards. Instead you will need to search the village to find another way into the castle. Make your way to the village and talk to the old man. He will request payment for his troubles, but you can refuse and just follow our instructions instead.
Whistle for Roach and make your way to the grassy high ground that sits to the northwest of Crow's Perch. Explore the area where the boy's body was found, moving into the ditch to find an opening to the southeast. You can find the cave that leads under Crow's perch if you dive under the water. Make your way to the southeast before surfacing in a cave.
As you explore the cave and find a way into the castle, look for an area where you can climb up through the old well to enter the castle. You'll have to defeat a water hag, but eventually you'll emerge in the garden. Speak with the Baron to end this quest.
To follow the riverbed and find help, head toward the next waypoint and kill the three wolves near the end of the path. Follow Gretka and take out the next group of wolves just ahead. Once the wolves are down, continue to follow Gretka to initiate another cut scene.
Examine the body thoroughly, then collect two parsley and three wolfsbane. You can find the wolfsbane by looking for the plants with purple flowers. Parsley is a plant with light green leaves (almost white). There's a clearing ahead with several more wolves that contains both parsley and wolfsbane.
Once the wolves are taken care of, examine the pigs on the ground before you continue to follow Gretka. When you have collected all of the parsley and wolfsbane, another cut scene occurs before you can follow Gretka again.
When you reach the cave, head inside for another cut scene. The king of the wolves is waiting inside, but as Ciri you're quite powerful. It won't take much to bring down the wolf king. You can continuously attack and the wolf king will die before it can inflict enough damage to take down Ciri. However, if you're worried about dying, attack two or three times and then dodge away to avoid the wolf king's counterattack. Defeat the wolf king to initiate another cut scene and complete the quest.
The quest begins with a cut scene and dialogue with the baron. After the cut scene examine the documents on the table by the wall (use your Witcher Senses if you can't find it), then follow the Baron. Use your Witcher Senses to search the room ahead. Examine the candlestick on the table, the wall to the left and the picture on the wall. Swing around behind the picture and examine the chest of drawers there, then the flowers on the nearby table and the structural beam behind it. Finally, head back to the candlestick near the door and examine it one more time.
Head into the adjacent room and use your Witcher Senses to loot everything (make sure you find the key). Leave the room and make your way down the first flight of stairs to find a talisman on the ground. Pick up the loot, then follow the red smoke (with your Witcher Senses active) down to the bottom floor. Continue to loot the area as you follow the smoke until you reach the altar at the end. Examine the altar and pick up the loot on the table, then head back to the top floor and talk to the Baron about what you found.
Make your way to the next waypoint to find the pellar's hut. When you arrive, approach the hut to initiate a cut scene. During the dialogue you can choose to pay them off (they'll refuse), use magic if you have Axii Delusion level two or higher, or simply fight them. Once you've made your choice and had your way with them, knock on the door of the hut to see another cut scene. This puts the Family Matters main quest on hold and begins the main quest, A Princess in Distress.
Your first objective will be to find the pellar’s goat using the bell and your Witcher Senses. Sound the bell and head into the grassy woodland while moving west. When you reach the objective area, use your Witcher Senses to track the goat. It won't be long before you spot the animal, but you should move slowly and ring the bell to get its attention.
Tip: Princess will stop to nibble on plants as you lead her back to the pellar. To avoid this, clear the path between the pellar's residence and the goat as you search for it.As you are busy trying to bring the goat to the pellar, princess will get a little too close to a bear. Defend the goat from the bear, then check your mini map to ensure you are going the right direction and use the bell and lead the goat to the pellar. When you arrive, be sure to ask the pellar the following questions.
With this, the quest will be complete, and you'll be picking things right back up with Main Quest: Family Matters (Part 2). As you're playing the game you may not even notice that you're passing between one and the other, but luckily we've got it all sorted out for you here.
The Witcher 3: Walkthrough and Guide
The Witcher 3: The Beast of White Orchard
The Witcher 3: White Orchard - Missing in Action
The Witcher 3: Ciri's Room, Fake Papers
The Witcher 3: Novigrad - Get Junior, Broken Flowers
The Witcher 3: Skellige - The King is Dead, Nameless
The Witcher 3: The Battle of Kaer Morhen
The Witcher 3: Bald Mountain, Imlerith Battle
The Witcher 3: White Orchard Contracts - Devil by the Well
The Witcher 3: Velen Contracts - Jenny 'O the Woods, Missing Brother
How to Earn Infinite Crowns in The Witcher 3
The Witcher 3: How to Play the Gwent Card Game
The Witcher 3: How to Use Skills, Signs and Mutagens
The Witcher 3: All Places of Power Locations
The Witcher 3: Bestiary, Monster and Boss Battle Guide
The Witcher 3: Geralt's Carnal Knowledge Encounters
Before you do anything, read the bestiary to learn more about botchlings. When you feel that you're well educated on the subject, make your way back to Crow's Perch so you can talk to the Baron. You'll arrive to find that he's set the stables ablaze in a drunken stupor, and you can choose to do one of two things.
We're going to assume you chose to save the stable hand and the horses trapped in the burning stable. To do this, move to the larger of the two burning buildings and climb the ladder. Push forward until your path is blocked by debris, then use Aard to blast it open. Drop into the stable where Oswin and the horses are, then open the main gate to the stables.
If you chose not to save Oswin and the horses, you'll jump immediately to an objective that requires you to defeat the Baron in a fistfight. If you chose to play the role of the hero, you'll begin the fight when Oswin and the horses are safe. Beat the Baron up for a bit, then enter into a conversation with him to get some additional information about the botchling.
You'll need to wait until midnight until you can follow the Baron to the location of the child's body. You have two options with how you can proceed, and each one will lead you down a different path. We'll cover both of them just in case you didn't choose the same option we did.
If you chose to bury the botchling, you'll need to follow the Baron to the castle's entrance. The tiny beast will periodically kick up a fuss, and if you don't want to have to kill it, you best use the Axii Sign to calm the botchling. You'll also have to protect the Baron from wraiths along the way. If you fail to keep the botchling calm, it will transform into something worse, at which point you will have to kill it and siphon its blood, proceeding with the other path that leads to the end of this quest.
Assuming that you kept the botchling safe (we've got you covered further down if you didn't), you'll need to wait a day to be able to call the lubberkin. Summon it where the botchling is buried by going to its grave and interacting with it. Follow the lubberkin as it leaves Crow's Perch, using Roach to ensure that you're keeping pace. When you reach a smokehouse with a strange smell, dismount from your horse and begin to investigate.
Search the area around the smokehouse using your Witcher Senses. You're specifically looking for the following items/clues.
Whistle for Roach and again follow the lubberkin. When you reach the remains of a horse, fight off the rotfiends so that you can be left alone to investigate the corpse. Look for the following clues/items, using your Witcher Sense if necessary.
Continue to follow the lubberkin until it leads you to hut that sits just east of the Buried Ruins. It's at this point that the two paths this quest can take merge.
If you were successful in burying the botchling and escorting the Baron back to the castle, then this part is not for you. If you failed to safely get them to the castle, or simply opted to kill the tiny beast, you will ignore the previous section (Life for the Lubberkin: Bury the Botchling) and instead pick things up right here.
The botchling is vulnerable against the following things.
Remove your sword from its sheath and kill the botchling. It will transform into something even worse, but you need to defeat it just the same. Kill the monster, as well as any wraiths that come to its aid. When that's done, siphon some blood from it and head off to talk to the pellar, who is in the same location that you found him previously.
After you convince him to perform a ritual, follow the pellar as he leads you through the forest to a place referred to as Wolven Glade. There will be some threats to deal with along the way, and of course that task will fall on you. When you arrive at your destination, prepare for the ritual and light the fires (3). This involves lighting the three nearby braziers, but it might be wise for you to meditate prior to the upcoming battle.
Once the pellar begins, relight the fires in the braziers if they go out during the ritual (3). It's best to position yourself in the middle of the three, then quickly move and relight it the moment one goes out. When a fire is out, it allows wraiths to breach the circle and attack you. Relight the brazier, then kill the wraith. This prevents more from getting into the circle while you're fighting another. You can expect to light the braziers a total of three times, and when all three are lit the pellar will continue the ritual. It's not an easy juggling act to perform, but once it's over you'll be pleased with the results.
You must now choose between the following two options, and we'd suggest taking the first. Either way, when you're done the paths of this quest will be merged.
Make your way to the objective and proceed to look around the fisherman's hut. You will be able to enter the home and try to find Anna, the Baron's wife. This will lead to some awkward conversation, and when it is over you will know the location of Tamara. You can now choose to return to the Baron, before or after optionally trying to find Tamara. In the interest of being thorough, we advise that you head back and visit with the Baron. He will ask you to find Tamara, the Baron's daughter, in Oxenfurt, then hand you the doll you discovered in the first part of the Main Quest: Family Matters.
Tip: If after speaking to Voytek you chose to go directly to Tamara's location, things won't be much different, although they will be less emotional.Head out for the city of Oxenfurt. If the gates are closed, simply swim across to the town. When you're back on land, head to the northern part of the island to find the residence of the fisherman's brother, who will quickly bring Tamara to you.
Ask Tamara any questions that you'd like, then head back to Crow's Perch and talk to the Baron about his family. This will allow you to proceed to the next quest.
The only objective in this quest is for you to beat the baron in a horse race. Use your mini map to do this, galloping the entire way to ensure that you win. The Baron will interrupt the story if you have not completed the Main Quest: Ladies of the Wood, giving you an objective to investigate all remaining leads in Velen and find the Baron’s wife. This is still part of the Family Matters quest line, which weaves in and out of several other quests before concluding. Before we get to that, however, it is necessary for us to tackle the Main Quest: Hunting a Witch.
Completing The Nilfgaardian Connection main quest gives you access to this main quest. Head to the waypoint on the map and to the well in the center of the village. North of the well, you'll see an old woman sweeping her front porch. Speak with her and then head around to the right side of the house and talk with her husband.
There's an old man sitting near the southwest road leading out of town. Speak with him to initiate a short cut-scene telling you where to find the witch. Just before you reach the old man, there are two women sweeping outside of a house. They won't say much if you stand close by, but if you back away a bit they will also discuss the witch amongst themselves and give you another clue.
After talking to the various peasants (especially the old man), you should now have a marker on your map indicating where to find the pond by the village. Head to the center of this highlighted area, then make your way north down the road to the next highlighted area to find the lone boulder. Continue east down the next road and take down the four Nekkers that attack.
When you reach the cart at the next highlighted area, continue east to find the witch's hut and initiate another cut scene. Afterwards, head inside the hut and search the hut using your Witcher Senses. You're looking for the items highlighted in red, specifically the skull in the corner of the room to the left (after entering the front door).
Examine the skull to initiate a short cut scene that opens a portal in the middle of the room. Before you go through the portal, examine the floor nearby to open the hatch in here. Head down to the basement and loot the area for a number of useful items. Once you have everything, head through the portal and then follow the path around to the right and up the stairs to find the Witch. Ask the witch to take you to the next place (select the dialogue option, "Can we go?") to be transported to the far south. This completes the main quest, Hunting a Witch, and begins the next quest.
Follow Keira into the structure ahead and down the stairs to initiate a short cut scene. Continue down the stairs and quickly go through Keira's portal. If you delay you will have to use your Witcher Senses to find her again, but if you made it through you appear in a cavern. Just ahead are several Drowners. Make quick work of them and use your Witcher Senses to find Keira again.
You'll need to dive into the water ahead (remember to pick up the loot) and swim underwater to the far side of the area. Air is limited so don't delay while you're underwater. You have time to pick up the loot, but don't do anything else while you're down there.
With your Witcher Senses active, you need to follow the red circles ahead. Head to the right at the junction point and use your Aard Sign magic to blow through the wall at the end. Just ahead a Foglet attacks, which is an enemy that attacks in fog. You won't see it until the enemy attacks, but it doesn't take much to bring it down. Be on guard.
Collect the loot and head into the next room and down the stairs to the left. Blast through the door on the left with Aard Sign magic. Just ahead is some toxic gas, several Drowners, and a set of stairs. Use Aard Sign magic to clear the toxic gas closest to you and move toward the Drowners to get their attention. Once they've noticed you, back away to the stone area before the toxic gas. The gas won't stay out for long, so you want to make sure you're not fighting Drowners when it appears again.
Repeat this process until all of the Drowners are dead, then clear enough toxic gas to make it to the stairs ahead. When you reach the top of the first flight, continue straight and go down the next set of stairs, then up another flight of stairs to the right.
Keira is just ahead, but there are two rat nests nearby. Use the Igni Sign magic to destroy the rats nests with Signs or bombs (the large mounds on the other side of the chamber). Once both nests are destroyed, a short cut scene follows. Convince Keira to continue with Geralt, then head up the stairs to find the elven. Approach him to initiate another cut scene.
Continue down the stairs and toward the next waypoint on the map. Several Wraiths wait ahead, but there's also quite a bit of toxic gas. Use the Aard Sign magic to clear away the gas while you battle the Wraiths with Keira's help.
Once the Wraiths are down, activate your Witcher Senses and make your way to the northwest side of the highlighted area. Pick up all of the loot you find along the way, including a Maribor Sword at the tall statue near the middle of the area. When you reach the northwest side, look for a swallow symbol on the wall, highlighted in red.
Keep moving down the path beyond the swallow symbol and scale the large rocks ahead. Search the chamber using your Witcher Senses. Examine the symbol to spawn replicas of yourself and Keira that you must fight.
Fighting yourself is moderately annoying because a shield appears around your doppelganger after almost every attack you land. Use the Aard Sign magic to clear it away and continue attacking. If you don't have magic available you can strike the shield, but immediately back away to avoid getting hit by... you.
When you move on to fight Keira's doppelganger, do not strike her more than twice before dodging away. She frequently uses magic attacks to stop you in your tracks, but if you dodge after every hit you won't have to worry about these. Sometimes you can get away with two or even three attacks before she counters with magic, but the more you attack in rapid succession the more susceptible you are to her counterattacks.
With both enemies down, activate your Witcher Senses again. There's another red glowing sign on the southeast wall, but ignore that. If you examine it you'll get hit with a blast of fire. Instead, jump down in the center of the area and look on the southwest wall to find another glowing red sign. Examine it and then dive down and swim through the passage to the right of the sign. When you reach the wall ahead, go up to the surface and examine the sign at the top of the stairs.
Continue down the path to the right to get back to the room you just came from. Head over to Keira and follow her into the next chamber. Examine the small swallow sign on the wall ahead, then continue through the portal that opens.
In the room ahead a Golem awaits. As soon as you move toward the center of the room the Golem attacks. Stay to the far right side (near the treasure box) and let the Golem attack Keira first. Once Keira has its attention you can attack it from behind.
Most of the Golem's attacks are telegraphed. If it raises one arm high into the air and prepares to jump, move away to avoid the attacks that follow. If it curls into a ball, do not attack it from the front or you will take damage. However, you can still attack it from behind when it takes this defensive stance. It doesn't take much to bring down the Golem, but if you want to speed up the process use a Thunderbolt potion (or something similar) to increase your attack power.
With the Golem down, climb to the upper portion on the room on the far side, then continue through the doorway to the left. Don't forget to loot the two item boxes in the chamber, the Golem, and the item box in the upper area. In the room ahead you can continue straight or head down the passage to the left.
Head left and you'll continue on your quest, but if you go straight you'll find two loot chests with viziman champion health items, silver ore, thread, leather straps and saltpeter. There's also a Gargoyle that must be defeated and drops a Lesser Morana runestone, elemental essence x2, iron ore x2, Gargoyle heart and Gargoyle dust. If you don't want any of this loot you can simply head left and skip all of it.
If you choose to fight the Gargoyle, have the Quen Sign magic ready to go. The Gargoyle has very damaging attacks, including a stomp area attack, a short-range acid spit and a rock throw. With the Quen Sign magic active you can absorb one of these hits with minimal damage.
Run in and attack the Gargoyle one time, then quickly dodge back to avoid the counterattack. Continue this process until the Gargoyle is down. If you take a hit, wait until the Quen Sign magic is ready to use again before you continue your attack. You don't want to take a hit from the Gargoyle without the Quen Sign magic shield active. Keira generally keeps it busy if you need to wait a moment for the magic to be available again. Once the Gargoyle is down, head into the previous room to continue your quest.
Activate your Witcher Senses in the other room and then examine the swallow sign on the wall to activate the portal. In the next room there's loot on either side and stairs on either side. Circle the room to collect all of the loot, then proceed down the path to initiate another cut scene.
Keep close to Keira and stay under her magic shield. When she stops walking, stay within the radius of her shield and kill the creatures emerging from the rift. If you leave the protection of Keira's shield you will take damage, so stay within the shield protecting Keira and kill the monsters when they get close enough.
Repeat this process three times, then follow Keira until she stops walking. Drop down to the area below to initiate another cut scene followed by a boss battle against Nithral.
The battle against Nithral is similar to the previous battles against the Golem and the Gargoyle. You want to use a hit and run strategy with the Quen Sign magic shield active as often as possible. Dodge toward Nithral, attack once and then dodge away to avoid his counterattack. He attacks anytime he's close to you and after every attack. However, if Keira stuns him with her magic you can attack several times before he recovers.
Ideally you want to inflict as much damage as possible with every attack. Use a Thunderbolt potion to increase your attack power and use strong attacks instead of fast attacks whenever you have the Quen Sign active. It's difficult to dodge Nithral's attacks after landing a strong attack, which is why Quen Sign should be active when you use a strong attack.
Once you get Nithral down to approximately 50 percent health, he forms a protective shield around him and summons lesser enemies to assist him. Do not attack Nithral while he is in the shield. If you do he will be unharmed and you will take damage. Nithral heals while this shield is active, but the only way to remove the shield is to kill the lesser enemies that appear. Once they're down, Nithral emerges from his shield. Kill them as fast as possible to limit the amount of health Nithral regains.
Defeat Nithral, then collect the loot on the far side of the room and climb to the upper portion of the chamber. Approach the elven in the corner to initiate another cut scene, then search the area to find the red highlighted items in the corner and a potion on the table (also highlighted in red). There are also a few papers on the floor in the northeast corner.
Loot the area, then examine the archway blocked by stone highlighted in red to initiate another cut scene and receive the Eye of Nehaleni. Before you use the item on the archway, head to the far west side of the room to find another door you can break down with the Aard Sign magic.
Inside the room you can use the Eye of Nehaleni to dispel the illusion. Dive into the water where there are several items to loot. Quickly collect the loot, then swim south to find stairs that lead to more loot. When you approach the loot a Foglet attacks. Make quick work of it, then loot the chest to find a Dimeritium Ingot, Twine and a Maugrim sword. Chances are the Maugrim sword is better than what you're currently using so switch over to it before proceeding.
Once you've collected all of the loot, head back to the main chamber and use the Eye of Nehaleni on the archway in the upper area. Follow Keira for another short cut scene that completes this quest and begins the secondary quest, Magic Lamp.
In your inventory under Quest Items is a book titled, "The Ladies of the Wood." Read this and then head to the new waypoint on your map. When you reach your destination, activate your Witcher Senses and examine the wooden statue, then follow the trail of red glowing items hanging from the trees ahead until another cut scene begins.
After the cut scene, head to the next waypoint to go to the hut and talk to the boy, then head outside and speak with the children and agree to play Hide and Seek. Activate your Witcher Senses and follow the footsteps of the four children to find their locations. Speak to each one to get them to come out of hiding. The footsteps all start from where you first spoke with the children, so after you find one, head back to that area to find new tracks. Speak to the final child to initiate another cut scene.
Head to the next waypoint and take out the Drowners and Water Hag. Activate your Witcher Senses and examine the footprints nearby. Follow Johnny's footprints using your Witcher Senses and take down the Drowners that attack along the way.
When you reach the burrow at the end of the trail, lure Johnny out of his burrow. Follow Johnny until Drowners attack you. There's also a beehive in the area. If you aggravate the hive, use your Igni Sign magic to clear away the bees or else you'll take constant damage over time.
Once the enemies have been dispatched, continue to follow Johnny until you get another short cut scene. Climb up to the top of the cliff and kill the three Harpys and single Wyvern that inhabit the nest. Approach slowly so you don't have to fight them all at once. If you happen to get the attention of all four enemies, back away until you're only fighting one at a time.
With the enemies down, loot the nest and then head back down to Johnny. Follow him once again, taking out the Drowners and Water Hag that attack along the way. After a cut scene you're off to the next destination.
Before you head off, loot the entire room and head down into the cellar to loot that area as well. Once you have all of the items available here, head to the waypoint on your map and talk to the ealdorman of Downwarren about the village's problem.
After a short cut scene, head to the center of the highlighted area on the map to reveal an entrance to the west. You need to access the entrance from the north, so swing around to the north side of the highlighted area as you can gain access to the entrance. There are several wolves here, so take your time as you traverse the area. They're easy to handle with just one or two, but can be more troublesome when they group up.
Near the entrance a Werewolf awaits. He has a moderate amount of health, but otherwise he isn't much different than other enemies. He will run off to use a power-up ability that slowly regenerates his health, but your fast attacks are more than enough to counter this ability.
With the Werewolf down, head toward the entrance marked on the map. Stop at the glowing orange rock (place of power) and draw power from this location to gain an additional attribute point. Climb up to the cave entrance, which is just east of the glowing orange rock.
Head into the cave and dive into the water at the end of the path. Circle around and look for underwater loot where the water turns to the left, and again just before the end of the waterway. Climb out of the water and move into the open area ahead to initiate a cut scene. You must decide if you're going to help the entity here or kill it. If you choose to save it, the main quest, The Whispering Hillock begins. You must complete this quest before you can continue with the Ladies of the Wood quest.
If you decide to exterminate it, you must first fight an Endrega that appears. Kill it, then hack away at the roots that guard the evil spirit. More Endrega will spawn and attack, but it takes them a moment to reach you. Attack the evil spirit as much as you can. If you're dealing enough damage you can finish it off before more Endrega get to you, but either way you'll have to deal with at least three Endrega during or immediately after this battle.
Important - If you decide to help the entity you cannot save the Baron's wife in the secondary quest, Return to the Crookback Bog. If you kill the entity the Baron's wife can be kept alive and eventually helped. It's recommended that you kill the entity.
You need to find a raven feather, the spirit's remains and a wild horse. You should already have a raven feather from the harpy nest during the Ladies of the Wood main quest. If you didn't loot the nest and take the feather, head back there to obtain it before you continue.
Head out using the northern passage and make your way to the next waypoint on the map. As you approach the highlighted area, prepare to combat the Water Hag ahead. Remember that she will drop into the water and pop up behind you, so be ready.
Once the Water Hag is down, head toward the center of the highlighted area. As you approach several Drowners attack. Take them out and then activate your Witcher Senses and look near the south side of the highlighted area. Here you will find a tombstone.
Examine the object, head to the next waypoint and get your Axii Sign magic ready. There are several black horses in this area. Use your Axii Sign to calm a wild horse using the Axii Sign and mount it. If you're having trouble keeping the horse calm, you may need to use the Axii Sign again, especially if you haven't leveled it up at all.
Bring a black horse to the cave beneath the Whispering Hillock, which is the next waypoint on your map. When you get back inside the cave another cut scene begins. Start the ritual to complete the quest and transition back to the last portion of the Ladies of the Wood main quest.
Whatever you decide to do during the main quest, you will have to report back and tell the ealdorman of Downwarren you took care of the problem, which is the next waypoint on your map if you decided to kill the spirit. If you decided to help, it's the better option, but the journey is much longer through The Whispering Hillock secondary quest. Once you speak with the ealdorman it starts a cut scene that leads to the main quest, Ciri's Story: Fleeing the Bog. When that quest is complete so is the Ladies of the Wood main quest.
You are immediately thrown into combat as you take control of Ciri. You can stand and fight all of these enemies, but they will continue to spawn. Clear a path to the east and make your way to the next waypoint on the map to escape from Crookback Bog and complete the quest. You can now go back to the Family Matters main quest to complete that.
Immediately after completing the Ciri's Story: Fleeing the Bog main quest, head north to the fast travel point and travel to Crow's Perch to tell the Baron what you've learned about Anna. This will complete the quest and begin the next main quest, Ciri's Story: Out of the Shadows.
Taking control of Ciri, you're thrust into battle and must kill the basilisk. This is similar to the boss battle against the Griffin earlier in the game. Ciri is very strong, but you don't have any healing items so you need to be careful here. Attack the basilisk from the sides or back whenever possible. This will help you avoid its poison breath. Only attack once or twice before dashing away to avoid its counterattack. If the basilisk takes flight keep a close eye on it. You need to dodge to either side when it dives toward Ciri.
If you take considerable damage throughout the battle, back away and avoid getting close to the basilisk. While you don't have healing items, Ciri's health replenishes at a decent rate so long as you're not getting hit. Spend about a minute away from the basilisk and you should have a good amount of health back.
Drop the basilisk's health to initiate another cut scene, then head around to the right side of the tower and climb up the rocks here to watch the Baron fight it off. Go to the top of the tower and rescue the Baron. This completes the quest, but if you agree to help the Baron get his wife back it opens up the secondary quest, Return to Crookback Bog.
You have now completed the main quests in the Velen region. From here you should start the main quests in Novigrad, starting with Pyres of Novigrad.