This walkthrough will cover the following memories that can all be found in Sequence 9:
You'll need to avoid killing any policemen to get the optional bonuses for this memory. Go to the waypoint, which is the Gladstones' house. When you arrive, move to the next waypoint, which is a young girl standing by the doorway. Talk to her, then go to the next waypoint, which is the location of Mr Gladstone. Grab a carriage if you want; it's a bit of a trek.
When you arrive, grapple onto the roof and activate eagle vision so you can see the position of Gladstone and the surrounding police. You must grab Gladstone's invitation, which can be found on the table under the big tent. If you move over to the roof of the small building that's east of the target, you only need to worry about two cops. One patrols the area north of the table, and the other patrols the west area. Once both of them look away from the table (and you), drop down and grab the invite.
Depending on the patrols' timing, you may have to drop down when the coast is clear, then move around the table as the guards continue their patrol. When the guards are no longer looking at the table, grab the invitation. Once you have it, you only need steal Mrs Gladstone's invitation.
Move on to the next waypoint. Mrs Gladstone is here, surrounded by police officers at the train station. Grapple up to the rafters to avoid being detected, and follow Mrs Gladstone until she's alone. Once she sits on the bench, drop down and sit on the other side of the bench to steal the invitation. Now you just need to leave the station and to the next marker to the northwest to reach Mrs Gladstone's carriage.
Hijack the carriage and drive to the final waypoint to finish the memory. If you want to secure the bonus reward, don't damage the carriage. Drive safely.
Jacob meets Abberline to talk about getting weapons into the Queen's ball.
Talk to the street-sweeper, then go to the top of the nearby St Martin Church. Search for Royal Guards, and when you find one, head down and knock him out. If you want to complete the optional objective, don't kill anyone during this process.
The Royal Guard in the middle of the restricted area on the south side is the best one to target if you don't care about getting any optional rewards. Grapple to the top of the building and locate the guard, then drop down behind him while he's away from the others, and knock him out. Loot his body to get the uniform. Then hide the body in the nearest hiding spot.
If you want to complete the optional bonus, target the Royal Guard patrolling the northwest corner. This is the easiest spot in which to knock out the surrounding policemen and get the guard into a carriage once you grab the uniform. If you select another guard, you'll have to deal with a lot of surrounding policemen, plus you'll have to haul the guard's body much further to get to the carriages.
When you've put the guard in the carriage (or otherwise hidden the body), go back to Abberline to finish the memory.
Evie pays a visit to Duleep Singh to learn if a second set of Buckingham plans exist.
Grapple up to the rooftops and head to the target area. Don't drop onto the ground of the courtyard, or else you'll miss out on the bonus rewards for this memory. Instead, use a voltaic bomb or a hallucinogenic dart on the horses to spook them into running out of the courtyard. Then hop in the carriage and ride it to the next waypoint, making sure the carriage doesn't sustain more than 50% damage through the entirety of the memory (if you want the optional reward requirement).
When you've picked up Duleep, go to the next waypoint, which is the location of the first politician. Your next stop is Victoria Station, but you only have 90 seconds to reach it. You don't have to drive like a maniac to get there in time, but try not to get held up.
After dropping off the first politician, go to the next waypoint to pick up another. Be careful when you enter the park, as the path is a bit narrow and the carriage may sustain damage if you don't drive safely.
You then have 90 seconds to reach Parliament. Once again, you don't need to rush too much as long as you aren't delayed. When you've dropped off the politician, you must head to Mr Gladstone's place, then onto the gentlemen's club. This time you have two minutes and 30 seconds to reach your final destination with Duleep.
When you're done, return the carriage to the next waypoint, and escape the area.
Jacob and Evie must stop Crawford Starrick from attacking the ball. Assassinate him and gain control of the Piece of Eden.
Follow Jacob into the ballroom, then steal a key from the key-holding guard (marked by the green icon) if you want to complete the optional bonus objectives. You must reach the second floor, but if you enter the White Drawing Room with anything but the key, you won't get the bonus.
Once you have the key, wait until the guard is out of sight of the other guards, then kidnap him. Go back inside and make your way upstairs towards the next waypoint. Walk slowly past the guards blocking your way upstairs so you don't grab their attention. When you reach the room adjacent to the White Drawing Room, knock out the guard and use the key to enter the room.
Get the plans from the item box, then go back downstairs (the guards are gone). After a cut scene, you take control of Jacob. Head to the roof to talk to Abberline and get your weapons back. If you're spotted, you can go inside and head upstairs, then instead of going in the room with the plans, go south (the opposite direction) and out the window to the left. From here, climb up to the roof to reach Abberline.
Move into the closet-like area to grab your gear. Then you have three minutes to kill all six snipers on the rooftop. You can double assassinate many of them, but there should be enough time to handle them however you want. Make sure you start with the snipers in the rear so you aren't spotted.
Next, you must kill the 16 imposters. If you want to score the bonus rewards, free all the Royal Guards in the process. If you free the guards first, you only have to engage a few enemies, then you can take the others out with hallucinogenic darts. However, there are a lot of enemies here, so you'll probably have to fight a few as well.
Once the enemies are dealt with and the guards are freed, go up to the roof to signal Evie. After a cut scene, take control of Jacob and head for the vault entrance. Go down the stairs and through the corridor, then climb out the other side to reach the waypoint.
All that's left is to kill Starrick, who is directly ahead. Approach him for another cut scene. Then you're in control of Evie again. This time you have less than four minutes to reach the waypoint. There are some enemies in the way, but they're easily killed. Sneak up and assassinate them, or take them head on; it's up to you.
The final battle against Starrick requires you to alternate between the two siblings as they both run through the final chamber and attack Starrick. Watch the patterns on the beams of light. The first few times you can simply run along the side of the chamber to avoid getting hit, but once it starts covering the entire width of the chamber, you must watch for the holes and run or grapple through them as necessary. You can get hit twice before desynchronizing, so there is a little room for error.
When fighting Starrick, do as much damage as possible until you get a small cut scene. Starrick attacks during this time, and you need to counter his attacks. Occasionally he will also attack one more time as soon as the cut scene finishes, so be ready to counter if necessary. Repeat this process multiple times, and Starrick will go down.
This concludes the main story for Assassin's Creed Syndicate. Congratulations!
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