Assassin's Creed Revelations Walkthrough Desmond's Journey Part 3 – Escape
Head on forward from the starting point, spawning platforms to reach the next ledge easily. Turn left when you get to the end and go to the right to reach the first Null Field. Drop through it and immediately spawn a platform once you are clear of it. Work your down a bit and look to the left to find another Multiplayer Emblem, number 5. After that, aim to lower yourself down a short ways, aiming for the glowing glyph in the wall.
Once you hit the glyph you need to return to the opposite side of the room. Turn right and use ramps to reach the walkway above. Move through the Null Field and jump to the narrow walkway below you. Head through the new opening then create platforms to reach the next section.
In this area you encounter your first moving Null Field. Wait for it to come to you then as it moves away, create a chain of platforms so you can reach the other side. Just before it bounces back at you, run along the latest platform and jump over to the high ledge. Head forward on the right to find the opening into the next area.
Stick to the walkway and hop up each part as it spirals right then left. The next room you go into gets interesting and is much easier than it seems. There are numerous Null Fields moving around the room. While it seems very hard to get through, just start moving and making platforms. You will make it through in a try, maybe two, with this method. The next segment is easier as there is a particle stream that will push you along on the platforms. Create them to lower yourself down as Desmond remembers running down to the stream. Pause at the landing you find near the drop so you have a better checkpoint. Now continue your descent and stop again at the next landing. Start moving to the left from here to reach your next stop over which will be on your right, just before the particle waterfall. Now, head on a short ways up the path and then start making platforms going to the left. Work your way behind the pillars to find the next Multiplayer Emblem, 6. Now return to the path.
Head through the opening and create a platform to brace your fall. Head through as Desmond talks about his escape more. Head forward and drop into the next pit. Again, look down and create a platform before you hit bottom to avoid “dying”. Now simply move forward through the next room to reach the following room with the Null Fields. Again, just start moving and do not stop to make it across the room easily. Use ramps to get out of there when Desmond talks about hitching a ride with people.
The next part is again simple, as you have two Null Fields moving that are easy to deal with. Start with one ramp then change back to platforms and rush the area after the top field starts away from you. Repeat on the other side with the waving Particles and the moving Null Field. The third field area is where it gets challenging. You have two Null Fields moving and a number of nodes blocking your path. First, choose the ramp. As soon as the field moving up and down passes by you downwards, create the ramp and start moving forward. Create a second ramp then immediately change to platform and dash around the rest of the area.
Beyond there, head forward then to the right up the walkway. From there you will find the Portal out of this part of his journey.