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Kingdoms of Amalur: Reckoning Factions Walkthrough Part 7 – Warsworn Part 3: House Of No Doors, Isle of Eamonn

Kingdoms of Amalur: Reckoning Factions Walkthrough Part 7 –  Warsworn Part 3: House Of No Doors, Isle of Eamonn

Head down to the cells and talk with the Pledgeshield. She will start to reveal how she was tricked into getting the key copied. She will give you the information on location. Once you get that, go talk with Grian Shane who will instruct you to chase down the person responsible, Elbin Meroch. You will find him south of Moon Camp and Rathir. Talk with him and persaude to get through things the easiest. Otherwise you are fighting five soldiers. Either way, your next stop is Rathir Customs House.

Head into Rathir Lower City and go into the first house to the north that you can. Head down into the basement through the northeastern passage. You will find a window grill on the eastern side there. Talk with it to get the password. You can persuade to get the password or make a few attempts then be attacked by a pair of mages to make your way into Harst's Lair in the Catacombs

Catacombs
Head down the stairs and start to the south. When you hit the first medium sized chamber you will be attacked by three Cultists. Defeat them and continue on to the south then east. There is just one Cultist wandering the halls between you and the next chamber.

In the next large chamber you will find three more Cultists, one of which has a sword. Nothing really changes though. They do have a little “back-up” in the form of two Giant Rats in the back of the room but those can be avoid easily or just as easily killed. After them, continue on to the south to find Harst. Talk with him to learn some of what has been done. As soon as you ask about his sponsor or the artifacts, the fight starts.

Mad Harst
Harst is a Mage so react accordingly. He is backed up with a Niskaru Bloodhunter, A Cultist (The spear variety) and Archmage. Wipe out everyone else then focus on Harst. Then you will have a much easier time.

With his team defeated, head to the east and go up the ladder. Jump on down from the height you arrive at. Head over to Gwyn to learn more about what is going on. She will insist that you depart immediately to follow this lead. You must seek out Besin who has gone to Eamonn's Isle.

Isle of Eamonn
Head to the docks just above where you found Gywn. There talk with the Captain and he will take you to the Eamonn's Isle whenever you ask him. Once there head northeast. Just as start up you will find a Crudock and three venomspitters waiting for you. Kill them then continue. When you reach the plaza you have four more venomspitter to kill. You will also want to turn to the west here to start toward the castle.

Inside the fortress, continue to the west. There are two hidden mages that will appear as you approach the western end of the first chamber. This means you have an initial battle with four magi. After that, head up the stairs to find at least two more Cultists you need to deal with. After them, turn to the north and head into the next chamber.

In this chamber you need to contend with another set of four cultists. Two are fighters while two are magi. Defeat them then turn to the west and continue on. In the next chamber you have two magi and a swordsman. Just keep going west. There is another Mage waiting when the path turns to the north.

When the path turns back to the east, as you close on the chapel, there is another group of four to worry about. This one has a single Cultists, two Magi and an Archmage. Beyond them is the chapel itself. Inside there is a good fight. The first wave is just four cultists, an even mix of spearmen and magi. The second is a Bloodhunter and a Magi while the third is six cultists, favoring the magi. Defeat them all then walk to the end of the chapel and investigate the mural there. Gwyn will have you return to Shieldring Keep to learn the location of a needed hammer while she goes to Ironfast Keep to learn more on the matter. Head to the north and take the ladder to quickly exit the chapel. Return to the dock, deal with the four spiders that want to try to stop you, then fast travel from Rathir to Shieldring.

Once back in Shieldring, talk with Delfric. Here he will point you to the tomb you need to head to which is south of Alserund.