Battle: Defend your Fortress!
Conditions: See your previous battle at this fortress (either Chrysalia or Pugilis- Pugilis uses banners, but Chrysalia is a defeat victory/loss).
Yukimura: Pow 87, Wis 78, Cha 80, Cap 6, Specialty: Fire/Flying, Skill: Mighty Blow (++Attack)
Tepig (42/90) HP 107 Rng 3 Att 69 (Power Wristband) Def 46 Spd 46, Move: Ember +2, Ability: Blaze (+Att when HP is low), Item: Power Wristband
Kunoichi: Pow 60, Wis 63, Cha 70, Cap 5, Specialty: Dark/Ice, Skill: Convalesce (Pokemon and all allies adjacent to it when this skill is used regenerate a small amount of HP at the start of each of the next three turns.)
Scraggy (42/90) HP 89 Rng 3 Att 67 Def 63 Spd 45, Move: Faint Attack +2, Ability: Shed Skin (Chance of healing status ailment at the start of each turn.), Item: Potion
Katsuyori: Pow 82, Wis 56, Cha 79, Cap 6, Specialty: Rock/Ground, Skill: Mighty Blow (++Attack)
Rhyhorn (42/70) HP 124 Rng 3 Att 82 Def 63 Spd 30, Move: Bulldoze +2, Ability: Lightningrod (When hit with an Electric move, absorbs it and gains +Att)
Masatoyo: Pow 70, Wis 76, Cha 70, Cap 5, Specialty: Ground, Skill: Brotherhood (+Def self and adjacent allies, lasts 3 turns)
Drillbur (40/70) Hp 107 Rng 3 Att 83 Def 45 Spd 68, Move: Dig +2, Ability: Sandpit (Heals at the start of each turn when standing on soil or sand.)
Kei: Pow 65, Wis 48, Cha 69, Cap 5, Specialty: Fire/Ground, Skill: Adrenaline (+Att, three turns)
Charmander (40/70) HP 76 Rng 4 Att 53 Def 41 Spd 57, Move: Ember +2, Ability: Blaze (+Att when HP is low)
With two fire and two ground attacks coming at you, accompanied only by a single Dark move, you’re going to find that having a Gyarados will make everything run much more smoothly in this battle. Its flight negates two of the attacks, being a Water-type cuts two others, and its fantastic stats will dull the bite of the only thing that stands a chance of really dinging it- the Scraggy.
Keep your eyes on Rhyhorn and keep your distance from it when you can- its Bulldoze attack can clobber everything in a square that shares a face with it, and will knock down your Speed, thus eating a chunk out of your evasive/accuracy advantage. Other than that, Drillbur is the only thing here you won’t have faced yet, and Dig is pretty straightforwards- if you can move the target out of reach before Drillbur comes back up, the move will simply fail.