With the arrival of the free expansion, Goblins vs Gnomes, Hearthstone: Heroes of Warcraft was given a new lease of life. The introduction of 123 new cards (from which can result another 20 items created by the circumstances of the battles), turned Hearthstone inside out. New mechanics, new decks, new tactics. We had to relearn how to play Hearthstone, but if you are still at the beginning of your addiction, look no further. Below you can get a good idea of the characteristics of the new cards and some examples of competitive decks for the new expansion, created by the best players of Hearthstone.
Crazy Inventions
If you are familiar with the Warcraft universe, then you know that there are similarities between Gnomes and Goblins - in addition to their reduced height. The both have a passion for inventions. Most are great, but some have the potential to be magnificent - if they don't blow up in your face, that is. Translating that into the Hearthstone format, this means a new type of card - Mech.
As the name suggests, Mechs are a new type of mechanical minion, who benefit greatly from interaction with other Mechs. Some are stronger if others of its kind are in play, other lower the mana cost of the Mechs that follow after. Another element that distinguishes this type of minion is the Spare Part.
The Spare Parts are items that players can win after the fulfilment of certain conditions. The Clockwork Gnome, for example (below), offers a Spare Part to the player when he dies. These items cost one mana crystal and ensure various effects, from either adding +1 to the attack or defence of a minion, to granting the Provoke skill.
Not all new cards are Mechs. Each class received several unique cards, from spells to minions, that look to complement the different styles of play. Altogether there are eight new cards for each class, including a legendary. There are also several new neutral minions, and only a few are Mechs. This includes 11 neutral legendary minions.
The introduction of the new cards and game mechanics that come with them are naturally the big focus of the expansion, but there is another new feature that deserves to be mentioned - the Spectator mode. This way you can watch the matches of other players in your friends list. This is a good way to learn some new tactics.
The expansion brought various new combinations of cards and some impressive Decks. On the following pages you can find examples of Decks built by some of the best players of Hearthstone (and one of my own). These decks also include cards from the Curse of Naxxramas adventure. Try them and see if you can make them fit into your style. Good luck!
WARLOCK
Creator: "IHU-Impact"
Concept: Most Warlock decks are built based on zoo-tactics, quickly populating the board with low cost minions. This deck follows that same premisse, taking advantage of the new Mech cards to improve the effectiveness of this game plan. Another plus point of this deck is that it's not particularly expensive to create.
Card List:
Warlock (8)
2x Soulfire
2x Flame Imp
2x Imp-losion
2x Doomguard
Neutral (22)
2x Abusive Sergeant
2x Clockwork Gnome
2x Leper Gnome
2x Undertaker
2x Dire Wolf Alpha
2x Haunted Creeper
2x Knife Juggler
2x Nerubian Egg
2x Harvest Golem
1x Dark Iron Dwarf
2x Defender of Argus
1x Loatheb
HUNTER
Creator: "Chakki"
Concept: Leveraging the Hunter capabilities to apply consistent damage, particularly with his heroic ability, Chakki created a deck with the goal to quickly eliminate the enemy - the most expensive card costs 4 mana crystals! Win or lose (preferably the former), it is almost certain that the fighting with this deck shouldn't last long.
Card List:
Hunter (14)
2x Webspinner
2x Glaivezooka
2x Snake Trap
2x Animal Companion
2x Kill Command
2x Release the Hounds
2x Houndmaster
Neutral (16)
2x Clockwork Gnome
2x Leper Gnome
2x Undertaker
2x Dire Wolf Alpha
2x Haunted Creeper
2x Iron Beak Owl
2x Mad Scientist
2X Defender of Argus
DRUID
Creator: "Dog"
Concept: This deck takes in some of the most popular concepts of the pre-expansion Druid class, and complements them with a series of Mechs, forming a sturdy deck that can can put minions in play quickly and then improve them to crushing effect.
Card List:
Druid (17)
2x Innervate
2x Wild Growth
2x Wrath
2x Savage Roar
2x Swipe
2x Keeper of the Grove
2x Druid of the Claw
1x Force of Nature
2x Ancient of Lore
Neutral (13)
2x Mechwarper
2x Spider Tank
2x Tinkertown Technician
2x Mechanical Yeti
2x Piloted Shredder
2x Azure Drake
1x Dr. Boom
WARRIOR
Creator: "Ricardo C. Esteves"
Concept: My favourite class is the Warrior, which is one of the classes best suited for control decks. This deck in particular focuses on a style of play designed to prevent the opponent from taking control of the board early on. In the later rounds it wins the game using the legendary cards at your disposal.
Card List:
Warrior (19)
2x Shield Slam
2x Execute
2x Fiery War Axe
2x Cruel Taskmaster
2x Armorsmith
2x Shield Block
2x Death's Bite
1x Brawl
2x Shield Maiden
1x Gorehowl
1x Grommash Hellscream
Neutral (11)
2x Unstable Ghoul
1x Ironbeak Owl
1x Echoing Ooze
1x Acolyte of Pain
1x Big Game Hunter
2x Arcane Nullifier X-21
1x Faceless Manipulator
1x The Black Knight
1x Sneed's Old Shredder
1x Alexstrasza
ROGUE
Creator: "XiXo"
Concept: The new expansion introduced a series of pirate cards, which fit perfectly with the nature of the Rogue. There is great synergy between the deck, and if the opponent does not deal quickly with the minions on the board, it will be over quickly. This deck can also pack a punch mid-game.
Card List:
Rogue (14)
2x Backstab
2x Cold Blood
2x Deadly Poison
2x Blade Flurry
2x Eviscerate
1x Goblin Auto-Barber
1x One-eyed Cheat
2x SI:7 Agent
Neutral (16)
1x Argent Squire
2x Southsea Deckhand
2x Bloodsail Raider
2x Ship's Cannon
2x Southsea Captain
2x Dread Corsair
2x Jeeves
1x Captain Greenskin
1x Loatheb
MAGE
Creator: "Zetalot"
Concept: This deck created by Zetalot is nicknamed "Medic Mage" and focuses on a fervent control of the game. The idea is to prevent the opponent from doing anything effectively in the first rounds, until you can eventually dominate and crush the opponent with your spells or legendary minions. A perfect deck for those who like a methodical and slow style of play.
Card List:
Mage (14)
2x Frostbolt
2x Duplicate
2x Ice Block
1x Echo of Medivh
2x Fireball
1x Polymorph
2x Water Elemental
1x Blizzard
1x Flamestrike
Neutral (16)
1x Explosive Sheep
2x Mad Scientist
2x Sunfury Protector
1x Big Game Hunter
2x Illuminator
2x Sludge Belcher
1x Cairne Bloodhoof
1x Sylvanas Windrunner
1x Dr. Boom
1x Alexstrasza
2x Molten Giant
PALADIN
Creator: "Ekop"
Concept: This is a rather balanced deck, capable of causing a decent impact in the early rounds while maintaining good intermediate control. You can run into difficulties if you let the game drag long time, but the goal is to not to let that happen frequently.
Card List:
Paladin (14)
2x Shielded Minibot
2x Aldor Peacekeeper
1x Coghammer
2x Muster for Battle
1x Consecration
2x Truesilver Champion
2x Quartermaster
1x Guardian of Kings
1x Tirion Fordring
Neutral (16)
1x Zombie Chow
1x Haunted Creeper
2x Ironbeak Owl
2x Knife Juggler
2x Defender of Argus
2x Piloted Shredder
1x Captain Greenskin
1x Harrison Jones
1x Loatheb
2x Sludge Belcher
1x Sylvanas Windrunner
PRIEST
Creator: "Savjz"
Concept: Although it includes some cards from the expansion and The Curse of Naxxramas, this is still the basis of the most popular decks for the Priest. It's one of the best options for those who are crazy about control, but it can also cause some damage in the early rounds. A well balanced deck with good answers for each stage of the game.
Card List:
Priest (21)
2x Circle of Healing
2x Power Word: Shield
2x Northshire Cleric
1x Shadow Word: Pain
1x Shadow Word: Death
2x Thoughtsteal
2x Dark Cultist
1x Mass Dispel
1x Shadow Madness
2x Auchenai Soulpriest
1x Vol'jin
1x Holy Fire
1x Lightbomb
1x Cabal Shadow Priest
1x Mind Control
Neutral (9)
1x Zombie Chow
2x Wild Pyromancer
2x Injured Blademaster
2x Sludge Belcher
1x Sylvanas Windrunner
1x Sneed's Old Shredder
SHAMAN
Creator: " Charliegotskills"
Concept: This Shaman deck focuses on Murlock and Totems, created by hero skill. It is a fierce deck, which benefits from the bonus of Murlocks when together and all the Shaman skills to improve his lackeys. The legendary minion Neptulon is the icing on the cake.
Card List:
Shaman (15)
2x Earth Shock
1x Rockbiter Weapon
2x Crackle
1x Flametongue Totem
1x Feral Spirit
1x Hex
1x Lava Burst
1x Lightning Storm
1x Mana Tide Totem
2x Siltfin Spiritwalker
1x Bloodlust
1x Neptulon
Neutras (15)
1x Grimscale Oracle
2x Murloc Tidecaller
2x Murloc Tidehunter
2x Puddlestomper
2x Coldlight Seer
2x Murloc Warleader
1x Enhance-o Mechano
1x Old Murk-Eye
1x Antique Healbot
1x Loatheb
Page: 1234
With the arrival of the free expansion, Goblins vs Gnomes, Hearthstone: Heroes of Warcraft was given a new lease of life. The introduction of 123 new cards (from which can result another 20 items created by the circumstances of the battles), turned Hearthstone inside out. New mechanics, new decks, new tactics. We had to relearn how to play Hearthstone, but if you are still at the beginning of your addiction, look no further. Below you can get a good idea of the characteristics of the new cards and some examples of competitive decks for the new expansion, created by the best players of Hearthstone.
Crazy Inventions
If you are familiar with the Warcraft universe, then you know that there are similarities between Gnomes and Goblins - in addition to their reduced height. The both have a passion for inventions. Most are great, but some have the potential to be magnificent - if they don't blow up in your face, that is. Translating that into the Hearthstone format, this means a new type of card - Mech.
As the name suggests, Mechs are a new type of mechanical minion, who benefit greatly from interaction with other Mechs. Some are stronger if others of its kind are in play, other lower the mana cost of the Mechs that follow after. Another element that distinguishes this type of minion is the Spare Part.
The Spare Parts are items that players can win after the fulfilment of certain conditions. The Clockwork Gnome, for example (below), offers a Spare Part to the player when he dies. These items cost one mana crystal and ensure various effects, from either adding +1 to the attack or defence of a minion, to granting the Provoke skill.
Not all new cards are Mechs. Each class received several unique cards, from spells to minions, that look to complement the different styles of play. Altogether there are eight new cards for each class, including a legendary. There are also several new neutral minions, and only a few are Mechs. This includes 11 neutral legendary minions.
The introduction of the new cards and game mechanics that come with them are naturally the big focus of the expansion, but there is another new feature that deserves to be mentioned - the Spectator mode. This way you can watch the matches of other players in your friends list. This is a good way to learn some new tactics.
The expansion brought various new combinations of cards and some impressive Decks. On the following pages you can find examples of Decks built by some of the best players of Hearthstone (and one of my own). These decks also include cards from the Curse of Naxxramas adventure. Try them and see if you can make them fit into your style. Good luck!
WARLOCK
Creator: "IHU-Impact"
Concept: Most Warlock decks are built based on zoo-tactics, quickly populating the board with low cost minions. This deck follows that same premisse, taking advantage of the new Mech cards to improve the effectiveness of this game plan. Another plus point of this deck is that it's not particularly expensive to create.
Card List:
Warlock (8)
2x Soulfire
2x Flame Imp
2x Imp-losion
2x Doomguard
Neutral (22)
2x Abusive Sergeant
2x Clockwork Gnome
2x Leper Gnome
2x Undertaker
2x Dire Wolf Alpha
2x Haunted Creeper
2x Knife Juggler
2x Nerubian Egg
2x Harvest Golem
1x Dark Iron Dwarf
2x Defender of Argus
1x Loatheb
HUNTER
Creator: "Chakki"
Concept: Leveraging the Hunter capabilities to apply consistent damage, particularly with his heroic ability, Chakki created a deck with the goal to quickly eliminate the enemy - the most expensive card costs 4 mana crystals! Win or lose (preferably the former), it is almost certain that the fighting with this deck shouldn't last long.
Card List:
Hunter (14)
2x Webspinner
2x Glaivezooka
2x Snake Trap
2x Animal Companion
2x Kill Command
2x Release the Hounds
2x Houndmaster
Neutral (16)
2x Clockwork Gnome
2x Leper Gnome
2x Undertaker
2x Dire Wolf Alpha
2x Haunted Creeper
2x Iron Beak Owl
2x Mad Scientist
2X Defender of Argus
DRUID
Creator: "Dog"
Concept: This deck takes in some of the most popular concepts of the pre-expansion Druid class, and complements them with a series of Mechs, forming a sturdy deck that can can put minions in play quickly and then improve them to crushing effect.
Card List:
Druid (17)
2x Innervate
2x Wild Growth
2x Wrath
2x Savage Roar
2x Swipe
2x Keeper of the Grove
2x Druid of the Claw
1x Force of Nature
2x Ancient of Lore
Neutral (13)
2x Mechwarper
2x Spider Tank
2x Tinkertown Technician
2x Mechanical Yeti
2x Piloted Shredder
2x Azure Drake
1x Dr. Boom
WARRIOR
Creator: "Ricardo C. Esteves"
Concept: My favourite class is the Warrior, which is one of the classes best suited for control decks. This deck in particular focuses on a style of play designed to prevent the opponent from taking control of the board early on. In the later rounds it wins the game using the legendary cards at your disposal.
Card List:
Warrior (19)
2x Shield Slam
2x Execute
2x Fiery War Axe
2x Cruel Taskmaster
2x Armorsmith
2x Shield Block
2x Death's Bite
1x Brawl
2x Shield Maiden
1x Gorehowl
1x Grommash Hellscream
Neutral (11)
2x Unstable Ghoul
1x Ironbeak Owl
1x Echoing Ooze
1x Acolyte of Pain
1x Big Game Hunter
2x Arcane Nullifier X-21
1x Faceless Manipulator
1x The Black Knight
1x Sneed's Old Shredder
1x Alexstrasza
ROGUE
Creator: "XiXo"
Concept: The new expansion introduced a series of pirate cards, which fit perfectly with the nature of the Rogue. There is great synergy between the deck, and if the opponent does not deal quickly with the minions on the board, it will be over quickly. This deck can also pack a punch mid-game.
Card List:
Rogue (14)
2x Backstab
2x Cold Blood
2x Deadly Poison
2x Blade Flurry
2x Eviscerate
1x Goblin Auto-Barber
1x One-eyed Cheat
2x SI:7 Agent
Neutral (16)
1x Argent Squire
2x Southsea Deckhand
2x Bloodsail Raider
2x Ship's Cannon
2x Southsea Captain
2x Dread Corsair
2x Jeeves
1x Captain Greenskin
1x Loatheb
MAGE
Creator: "Zetalot"
Concept: This deck created by Zetalot is nicknamed "Medic Mage" and focuses on a fervent control of the game. The idea is to prevent the opponent from doing anything effectively in the first rounds, until you can eventually dominate and crush the opponent with your spells or legendary minions. A perfect deck for those who like a methodical and slow style of play.
Card List:
Mage (14)
2x Frostbolt
2x Duplicate
2x Ice Block
1x Echo of Medivh
2x Fireball
1x Polymorph
2x Water Elemental
1x Blizzard
1x Flamestrike
Neutral (16)
1x Explosive Sheep
2x Mad Scientist
2x Sunfury Protector
1x Big Game Hunter
2x Illuminator
2x Sludge Belcher
1x Cairne Bloodhoof
1x Sylvanas Windrunner
1x Dr. Boom
1x Alexstrasza
2x Molten Giant
PALADIN
Creator: "Ekop"
Concept: This is a rather balanced deck, capable of causing a decent impact in the early rounds while maintaining good intermediate control. You can run into difficulties if you let the game drag long time, but the goal is to not to let that happen frequently.
Card List:
Paladin (14)
2x Shielded Minibot
2x Aldor Peacekeeper
1x Coghammer
2x Muster for Battle
1x Consecration
2x Truesilver Champion
2x Quartermaster
1x Guardian of Kings
1x Tirion Fordring
Neutral (16)
1x Zombie Chow
1x Haunted Creeper
2x Ironbeak Owl
2x Knife Juggler
2x Defender of Argus
2x Piloted Shredder
1x Captain Greenskin
1x Harrison Jones
1x Loatheb
2x Sludge Belcher
1x Sylvanas Windrunner
PRIEST
Creator: "Savjz"
Concept: Although it includes some cards from the expansion and The Curse of Naxxramas, this is still the basis of the most popular decks for the Priest. It's one of the best options for those who are crazy about control, but it can also cause some damage in the early rounds. A well balanced deck with good answers for each stage of the game.
Card List:
Priest (21)
2x Circle of Healing
2x Power Word: Shield
2x Northshire Cleric
1x Shadow Word: Pain
1x Shadow Word: Death
2x Thoughtsteal
2x Dark Cultist
1x Mass Dispel
1x Shadow Madness
2x Auchenai Soulpriest
1x Vol'jin
1x Holy Fire
1x Lightbomb
1x Cabal Shadow Priest
1x Mind Control
Neutral (9)
1x Zombie Chow
2x Wild Pyromancer
2x Injured Blademaster
2x Sludge Belcher
1x Sylvanas Windrunner
1x Sneed's Old Shredder
SHAMAN
Creator: " Charliegotskills"
Concept: This Shaman deck focuses on Murlock and Totems, created by hero skill. It is a fierce deck, which benefits from the bonus of Murlocks when together and all the Shaman skills to improve his lackeys. The legendary minion Neptulon is the icing on the cake.
Card List:
Shaman (15)
2x Earth Shock
1x Rockbiter Weapon
2x Crackle
1x Flametongue Totem
1x Feral Spirit
1x Hex
1x Lava Burst
1x Lightning Storm
1x Mana Tide Totem
2x Siltfin Spiritwalker
1x Bloodlust
1x Neptulon
Neutras (15)
1x Grimscale Oracle
2x Murloc Tidecaller
2x Murloc Tidehunter
2x Puddlestomper
2x Coldlight Seer
2x Murloc Warleader
1x Enhance-o Mechano
1x Old Murk-Eye
1x Antique Healbot
1x Loatheb
Page: 1234
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With the arrival of the free expansion, Goblins vs Gnomes, Hearthstone: Heroes of Warcraft was given a new lease of life. The introduction of 123 new cards (from which can result another 20 items created by the circumstances of the battles), turned Hearthstone inside out. New mechanics, new decks, new tactics. We had to relearn how to play Hearthstone, but if you are still at the beginning of your addiction, look no further. Below you can get a good idea of the characteristics of the new cards and some examples of competitive decks for the new expansion, created by the best players of Hearthstone.
Crazy Inventions
If you are familiar with the Warcraft universe, then you know that there are similarities between Gnomes and Goblins - in addition to their reduced height. The both have a passion for inventions. Most are great, but some have the potential to be magnificent - if they don't blow up in your face, that is. Translating that into the Hearthstone format, this means a new type of card - Mech.
As the name suggests, Mechs are a new type of mechanical minion, who benefit greatly from interaction with other Mechs. Some are stronger if others of its kind are in play, other lower the mana cost of the Mechs that follow after. Another element that distinguishes this type of minion is the Spare Part.
The Spare Parts are items that players can win after the fulfilment of certain conditions. The Clockwork Gnome, for example (below), offers a Spare Part to the player when he dies. These items cost one mana crystal and ensure various effects, from either adding +1 to the attack or defence of a minion, to granting the Provoke skill.
Not all new cards are Mechs. Each class received several unique cards, from spells to minions, that look to complement the different styles of play. Altogether there are eight new cards for each class, including a legendary. There are also several new neutral minions, and only a few are Mechs. This includes 11 neutral legendary minions.
The introduction of the new cards and game mechanics that come with them are naturally the big focus of the expansion, but there is another new feature that deserves to be mentioned - the Spectator mode. This way you can watch the matches of other players in your friends list. This is a good way to learn some new tactics.
The expansion brought various new combinations of cards and some impressive Decks. On the following pages you can find examples of Decks built by some of the best players of Hearthstone (and one of my own). These decks also include cards from the Curse of Naxxramas adventure. Try them and see if you can make them fit into your style. Good luck!
WARLOCK
Creator: "IHU-Impact"
Concept: Most Warlock decks are built based on zoo-tactics, quickly populating the board with low cost minions. This deck follows that same premisse, taking advantage of the new Mech cards to improve the effectiveness of this game plan. Another plus point of this deck is that it's not particularly expensive to create.
Card List:
Warlock (8)
2x Soulfire
2x Flame Imp
2x Imp-losion
2x Doomguard
Neutral (22)
2x Abusive Sergeant
2x Clockwork Gnome
2x Leper Gnome
2x Undertaker
2x Dire Wolf Alpha
2x Haunted Creeper
2x Knife Juggler
2x Nerubian Egg
2x Harvest Golem
1x Dark Iron Dwarf
2x Defender of Argus
1x Loatheb
HUNTER
Creator: "Chakki"
Concept: Leveraging the Hunter capabilities to apply consistent damage, particularly with his heroic ability, Chakki created a deck with the goal to quickly eliminate the enemy - the most expensive card costs 4 mana crystals! Win or lose (preferably the former), it is almost certain that the fighting with this deck shouldn't last long.
Card List:
Hunter (14)
2x Webspinner
2x Glaivezooka
2x Snake Trap
2x Animal Companion
2x Kill Command
2x Release the Hounds
2x Houndmaster
Neutral (16)
2x Clockwork Gnome
2x Leper Gnome
2x Undertaker
2x Dire Wolf Alpha
2x Haunted Creeper
2x Iron Beak Owl
2x Mad Scientist
2X Defender of Argus
DRUID
Creator: "Dog"
Concept: This deck takes in some of the most popular concepts of the pre-expansion Druid class, and complements them with a series of Mechs, forming a sturdy deck that can can put minions in play quickly and then improve them to crushing effect.
Card List:
Druid (17)
2x Innervate
2x Wild Growth
2x Wrath
2x Savage Roar
2x Swipe
2x Keeper of the Grove
2x Druid of the Claw
1x Force of Nature
2x Ancient of Lore
Neutral (13)
2x Mechwarper
2x Spider Tank
2x Tinkertown Technician
2x Mechanical Yeti
2x Piloted Shredder
2x Azure Drake
1x Dr. Boom
WARRIOR
Creator: "Ricardo C. Esteves"
Concept: My favourite class is the Warrior, which is one of the classes best suited for control decks. This deck in particular focuses on a style of play designed to prevent the opponent from taking control of the board early on. In the later rounds it wins the game using the legendary cards at your disposal.
Card List:
Warrior (19)
2x Shield Slam
2x Execute
2x Fiery War Axe
2x Cruel Taskmaster
2x Armorsmith
2x Shield Block
2x Death's Bite
1x Brawl
2x Shield Maiden
1x Gorehowl
1x Grommash Hellscream
Neutral (11)
2x Unstable Ghoul
1x Ironbeak Owl
1x Echoing Ooze
1x Acolyte of Pain
1x Big Game Hunter
2x Arcane Nullifier X-21
1x Faceless Manipulator
1x The Black Knight
1x Sneed's Old Shredder
1x Alexstrasza
ROGUE
Creator: "XiXo"
Concept: The new expansion introduced a series of pirate cards, which fit perfectly with the nature of the Rogue. There is great synergy between the deck, and if the opponent does not deal quickly with the minions on the board, it will be over quickly. This deck can also pack a punch mid-game.
Card List:
Rogue (14)
2x Backstab
2x Cold Blood
2x Deadly Poison
2x Blade Flurry
2x Eviscerate
1x Goblin Auto-Barber
1x One-eyed Cheat
2x SI:7 Agent
Neutral (16)
1x Argent Squire
2x Southsea Deckhand
2x Bloodsail Raider
2x Ship's Cannon
2x Southsea Captain
2x Dread Corsair
2x Jeeves
1x Captain Greenskin
1x Loatheb
MAGE
Creator: "Zetalot"
Concept: This deck created by Zetalot is nicknamed "Medic Mage" and focuses on a fervent control of the game. The idea is to prevent the opponent from doing anything effectively in the first rounds, until you can eventually dominate and crush the opponent with your spells or legendary minions. A perfect deck for those who like a methodical and slow style of play.
Card List:
Mage (14)
2x Frostbolt
2x Duplicate
2x Ice Block
1x Echo of Medivh
2x Fireball
1x Polymorph
2x Water Elemental
1x Blizzard
1x Flamestrike
Neutral (16)
1x Explosive Sheep
2x Mad Scientist
2x Sunfury Protector
1x Big Game Hunter
2x Illuminator
2x Sludge Belcher
1x Cairne Bloodhoof
1x Sylvanas Windrunner
1x Dr. Boom
1x Alexstrasza
2x Molten Giant
PALADIN
Creator: "Ekop"
Concept: This is a rather balanced deck, capable of causing a decent impact in the early rounds while maintaining good intermediate control. You can run into difficulties if you let the game drag long time, but the goal is to not to let that happen frequently.
Card List:
Paladin (14)
2x Shielded Minibot
2x Aldor Peacekeeper
1x Coghammer
2x Muster for Battle
1x Consecration
2x Truesilver Champion
2x Quartermaster
1x Guardian of Kings
1x Tirion Fordring
Neutral (16)
1x Zombie Chow
1x Haunted Creeper
2x Ironbeak Owl
2x Knife Juggler
2x Defender of Argus
2x Piloted Shredder
1x Captain Greenskin
1x Harrison Jones
1x Loatheb
2x Sludge Belcher
1x Sylvanas Windrunner
PRIEST
Creator: "Savjz"
Concept: Although it includes some cards from the expansion and The Curse of Naxxramas, this is still the basis of the most popular decks for the Priest. It's one of the best options for those who are crazy about control, but it can also cause some damage in the early rounds. A well balanced deck with good answers for each stage of the game.
Card List:
Priest (21)
2x Circle of Healing
2x Power Word: Shield
2x Northshire Cleric
1x Shadow Word: Pain
1x Shadow Word: Death
2x Thoughtsteal
2x Dark Cultist
1x Mass Dispel
1x Shadow Madness
2x Auchenai Soulpriest
1x Vol'jin
1x Holy Fire
1x Lightbomb
1x Cabal Shadow Priest
1x Mind Control
Neutral (9)
1x Zombie Chow
2x Wild Pyromancer
2x Injured Blademaster
2x Sludge Belcher
1x Sylvanas Windrunner
1x Sneed's Old Shredder
SHAMAN
Creator: " Charliegotskills"
Concept: This Shaman deck focuses on Murlock and Totems, created by hero skill. It is a fierce deck, which benefits from the bonus of Murlocks when together and all the Shaman skills to improve his lackeys. The legendary minion Neptulon is the icing on the cake.
Card List:
Shaman (15)
2x Earth Shock
1x Rockbiter Weapon
2x Crackle
1x Flametongue Totem
1x Feral Spirit
1x Hex
1x Lava Burst
1x Lightning Storm
1x Mana Tide Totem
2x Siltfin Spiritwalker
1x Bloodlust
1x Neptulon
Neutras (15)
1x Grimscale Oracle
2x Murloc Tidecaller
2x Murloc Tidehunter
2x Puddlestomper
2x Coldlight Seer
2x Murloc Warleader
1x Enhance-o Mechano
1x Old Murk-Eye
1x Antique Healbot
1x Loatheb
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With the arrival of the free expansion, Goblins vs Gnomes, Hearthstone: Heroes of Warcraft was given a new lease of life. The introduction of 123 new cards (from which can result another 20 items created by the circumstances of the battles), turned Hearthstone inside out. New mechanics, new decks, new tactics. We had to relearn how to play Hearthstone, but if you are still at the beginning of your addiction, look no further. Below you can get a good idea of the characteristics of the new cards and some examples of competitive decks for the new expansion, created by the best players of Hearthstone.
Crazy Inventions
If you are familiar with the Warcraft universe, then you know that there are similarities between Gnomes and Goblins - in addition to their reduced height. The both have a passion for inventions. Most are great, but some have the potential to be magnificent - if they don't blow up in your face, that is. Translating that into the Hearthstone format, this means a new type of card - Mech.
As the name suggests, Mechs are a new type of mechanical minion, who benefit greatly from interaction with other Mechs. Some are stronger if others of its kind are in play, other lower the mana cost of the Mechs that follow after. Another element that distinguishes this type of minion is the Spare Part.
The Spare Parts are items that players can win after the fulfilment of certain conditions. The Clockwork Gnome, for example (below), offers a Spare Part to the player when he dies. These items cost one mana crystal and ensure various effects, from either adding +1 to the attack or defence of a minion, to granting the Provoke skill.
Not all new cards are Mechs. Each class received several unique cards, from spells to minions, that look to complement the different styles of play. Altogether there are eight new cards for each class, including a legendary. There are also several new neutral minions, and only a few are Mechs. This includes 11 neutral legendary minions.
The introduction of the new cards and game mechanics that come with them are naturally the big focus of the expansion, but there is another new feature that deserves to be mentioned - the Spectator mode. This way you can watch the matches of other players in your friends list. This is a good way to learn some new tactics.
The expansion brought various new combinations of cards and some impressive Decks. On the following pages you can find examples of Decks built by some of the best players of Hearthstone (and one of my own). These decks also include cards from the Curse of Naxxramas adventure. Try them and see if you can make them fit into your style. Good luck!
WARLOCK
Creator: "IHU-Impact"
Concept: Most Warlock decks are built based on zoo-tactics, quickly populating the board with low cost minions. This deck follows that same premisse, taking advantage of the new Mech cards to improve the effectiveness of this game plan. Another plus point of this deck is that it's not particularly expensive to create.
Card List:
Warlock (8)
2x Soulfire
2x Flame Imp
2x Imp-losion
2x Doomguard
Neutral (22)
2x Abusive Sergeant
2x Clockwork Gnome
2x Leper Gnome
2x Undertaker
2x Dire Wolf Alpha
2x Haunted Creeper
2x Knife Juggler
2x Nerubian Egg
2x Harvest Golem
1x Dark Iron Dwarf
2x Defender of Argus
1x Loatheb
HUNTER
Creator: "Chakki"
Concept: Leveraging the Hunter capabilities to apply consistent damage, particularly with his heroic ability, Chakki created a deck with the goal to quickly eliminate the enemy - the most expensive card costs 4 mana crystals! Win or lose (preferably the former), it is almost certain that the fighting with this deck shouldn't last long.
Card List:
Hunter (14)
2x Webspinner
2x Glaivezooka
2x Snake Trap
2x Animal Companion
2x Kill Command
2x Release the Hounds
2x Houndmaster
Neutral (16)
2x Clockwork Gnome
2x Leper Gnome
2x Undertaker
2x Dire Wolf Alpha
2x Haunted Creeper
2x Iron Beak Owl
2x Mad Scientist
2X Defender of Argus
DRUID
Creator: "Dog"
Concept: This deck takes in some of the most popular concepts of the pre-expansion Druid class, and complements them with a series of Mechs, forming a sturdy deck that can can put minions in play quickly and then improve them to crushing effect.
Card List:
Druid (17)
2x Innervate
2x Wild Growth
2x Wrath
2x Savage Roar
2x Swipe
2x Keeper of the Grove
2x Druid of the Claw
1x Force of Nature
2x Ancient of Lore
Neutral (13)
2x Mechwarper
2x Spider Tank
2x Tinkertown Technician
2x Mechanical Yeti
2x Piloted Shredder
2x Azure Drake
1x Dr. Boom
WARRIOR
Creator: "Ricardo C. Esteves"
Concept: My favourite class is the Warrior, which is one of the classes best suited for control decks. This deck in particular focuses on a style of play designed to prevent the opponent from taking control of the board early on. In the later rounds it wins the game using the legendary cards at your disposal.
Card List:
Warrior (19)
2x Shield Slam
2x Execute
2x Fiery War Axe
2x Cruel Taskmaster
2x Armorsmith
2x Shield Block
2x Death's Bite
1x Brawl
2x Shield Maiden
1x Gorehowl
1x Grommash Hellscream
Neutral (11)
2x Unstable Ghoul
1x Ironbeak Owl
1x Echoing Ooze
1x Acolyte of Pain
1x Big Game Hunter
2x Arcane Nullifier X-21
1x Faceless Manipulator
1x The Black Knight
1x Sneed's Old Shredder
1x Alexstrasza
ROGUE
Creator: "XiXo"
Concept: The new expansion introduced a series of pirate cards, which fit perfectly with the nature of the Rogue. There is great synergy between the deck, and if the opponent does not deal quickly with the minions on the board, it will be over quickly. This deck can also pack a punch mid-game.
Card List:
Rogue (14)
2x Backstab
2x Cold Blood
2x Deadly Poison
2x Blade Flurry
2x Eviscerate
1x Goblin Auto-Barber
1x One-eyed Cheat
2x SI:7 Agent
Neutral (16)
1x Argent Squire
2x Southsea Deckhand
2x Bloodsail Raider
2x Ship's Cannon
2x Southsea Captain
2x Dread Corsair
2x Jeeves
1x Captain Greenskin
1x Loatheb
MAGE
Creator: "Zetalot"
Concept: This deck created by Zetalot is nicknamed "Medic Mage" and focuses on a fervent control of the game. The idea is to prevent the opponent from doing anything effectively in the first rounds, until you can eventually dominate and crush the opponent with your spells or legendary minions. A perfect deck for those who like a methodical and slow style of play.
Card List:
Mage (14)
2x Frostbolt
2x Duplicate
2x Ice Block
1x Echo of Medivh
2x Fireball
1x Polymorph
2x Water Elemental
1x Blizzard
1x Flamestrike
Neutral (16)
1x Explosive Sheep
2x Mad Scientist
2x Sunfury Protector
1x Big Game Hunter
2x Illuminator
2x Sludge Belcher
1x Cairne Bloodhoof
1x Sylvanas Windrunner
1x Dr. Boom
1x Alexstrasza
2x Molten Giant
PALADIN
Creator: "Ekop"
Concept: This is a rather balanced deck, capable of causing a decent impact in the early rounds while maintaining good intermediate control. You can run into difficulties if you let the game drag long time, but the goal is to not to let that happen frequently.
Card List:
Paladin (14)
2x Shielded Minibot
2x Aldor Peacekeeper
1x Coghammer
2x Muster for Battle
1x Consecration
2x Truesilver Champion
2x Quartermaster
1x Guardian of Kings
1x Tirion Fordring
Neutral (16)
1x Zombie Chow
1x Haunted Creeper
2x Ironbeak Owl
2x Knife Juggler
2x Defender of Argus
2x Piloted Shredder
1x Captain Greenskin
1x Harrison Jones
1x Loatheb
2x Sludge Belcher
1x Sylvanas Windrunner
PRIEST
Creator: "Savjz"
Concept: Although it includes some cards from the expansion and The Curse of Naxxramas, this is still the basis of the most popular decks for the Priest. It's one of the best options for those who are crazy about control, but it can also cause some damage in the early rounds. A well balanced deck with good answers for each stage of the game.
Card List:
Priest (21)
2x Circle of Healing
2x Power Word: Shield
2x Northshire Cleric
1x Shadow Word: Pain
1x Shadow Word: Death
2x Thoughtsteal
2x Dark Cultist
1x Mass Dispel
1x Shadow Madness
2x Auchenai Soulpriest
1x Vol'jin
1x Holy Fire
1x Lightbomb
1x Cabal Shadow Priest
1x Mind Control
Neutral (9)
1x Zombie Chow
2x Wild Pyromancer
2x Injured Blademaster
2x Sludge Belcher
1x Sylvanas Windrunner
1x Sneed's Old Shredder
SHAMAN
Creator: " Charliegotskills"
Concept: This Shaman deck focuses on Murlock and Totems, created by hero skill. It is a fierce deck, which benefits from the bonus of Murlocks when together and all the Shaman skills to improve his lackeys. The legendary minion Neptulon is the icing on the cake.
Card List:
Shaman (15)
2x Earth Shock
1x Rockbiter Weapon
2x Crackle
1x Flametongue Totem
1x Feral Spirit
1x Hex
1x Lava Burst
1x Lightning Storm
1x Mana Tide Totem
2x Siltfin Spiritwalker
1x Bloodlust
1x Neptulon
Neutras (15)
1x Grimscale Oracle
2x Murloc Tidecaller
2x Murloc Tidehunter
2x Puddlestomper
2x Coldlight Seer
2x Murloc Warleader
1x Enhance-o Mechano
1x Old Murk-Eye
1x Antique Healbot
1x Loatheb
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