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Destiny beginners guide

If you’re a newcomer to Destiny, or thinking about jumping back in after a spell away, it can be a pretty tricky game to comprehend. There are so many currencies, items and numbers thrown at the screen at any one time that understanding what all of it means will take a very long time.

VideoGamer has put together a series of quick tips to help you get started and begin levelling up quickly in Destiny. From choosing the right class to learning how to make the most of bounties, we’ve got you covered.

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Picking a class

Firstly let’s just say, there is no “Best Class” in Destiny. The Warlock, Hunter and Titan are reasonably balanced and each offer their own unique skills. Each class has a choice of two subclasses, for example: Warlocks have the choice of being either Sunsinger or Voidwalker. Aside from their class-specific abilities, the three characters largely play the same. There is no real difference between damage output, or one class’ ability to take more damage than the other. It all comes down to what abilities sound more appealing to you.

Let’s talk stats. The difference in stat ratings for each class are reasonably minor, and depend on the build or play-style you choose to go with. The stats we’re looking at here are: Agility, Armor and Recovery. Each class has a slightly higher stats cap for their corresponding stat as follows:

  • Hunters: Higher Agility cap
  • Titans: Higher Armor cap
  • Warlocks: Higher recovery cap

In the Crucible, Destiny’s multiplayer component, there are only minor stat differences between the classes which don’t play a significant part in matches (outside of the Iron Banner, where level disparities are taken into account). The only major advantage lies in their Supers.

The subclass perks are what matter, as they affect your character’s movement speed, damage resistance and health recovery rate, and these can all be tweaked and adjusted based on what you select.

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Armor, Recovery and Agility

Each Guardian’s subclass has a number of abilities, which can affect your jump and grenade, but also play a role in three additional attributes: Armor, Recovery and Agility. These three bars change based on the perks you choose within the subclass, and figuring out which area you want to specialise in is important.

Armor refers to your character’s ability to take damage, or more accurately, their resistance to enemy attacks. The health bar at the top of your screen never changes, but how quickly it deteriorates is dependent on this stat.

Recovery affects the speed at which your health and shields regenerate after taking damage, and Agility determines your movement speed as well as jump height.

Once you’ve unlocked the majority of perks within the subclass, experiment with different setups to see which areas benefit your play style best. The first four columns read as follows (left to right): Grenade, jump, Super and melee ability. Choosing whichever perk suits you in these four categories doesn’t have a major impact on the three attributes, but the remaining four columns have a much more profound effect, so choose abilities that compliment how you approach the game.

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Discipline, Strength and Intellect

On your character menu, you’ll see three symbols next to your equipment, along with a number below each. These are your Discipline, Strength and Intellect ratings, which are given based on your equipped armour.

Discipline refers to how quickly your character’s grenade regenerates. Strength affects how quickly your character regenerates their melee ability. This is different from your standard melee attacks, which do not require a recovery time. Melee abilities include the Hunter’s Throwing Knife, for instance, and each subclass has its own.

Finally, Intellect determines how quickly your Super regenerates. Killing enemies also replenishes your Super meter, and killing enemies with critical damage gives an additional boost, so don’t worry too much if your armour lacks Intellect.

Playing to your character’s best attributes is important when facing tougher enemies. However, even with a full 100% boost, the benefit isn’t as great as, say, killing enemies to reduce the cooldown of your Super. As you progress through the game, finding high level equipment can be very tricky, so you’ll reach a point where defensive stats outweigh the increases to these three stats.

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Don’t be afraid to dismantle

While it may be nice to have an armoury full of weapons and armour in case you fancy a change, if you find a new weapon which is far superior than anything in your current loadout, then it’s worth dismantling your current set and harnessing the crating materials within.

There are two types of materials harnessed whenever you dismantle something: when weapons are dismantled, you’ll receive Weapon Parts, and these are applicable across all three character classes, but when you dismantle armour, you’ll receive materials specific to the class to which the item belongs. So dismantling Hunter armour grants Sapphire Wire, Titan Armour Plasteel Plating and Warlock Armour rewards Hadronic Essence.

Collecting crafting materials is vital, especially as you move to higher levels and better weapons require more and more of them to upgrade. Whenever you collect a new weapon or piece of armour, if it’s far worse than what you currently have, then scrap it.

However, having said that, it is worth levelling up items before dismantling them, as that yields more materials than dismantling them immediately. If you can take the time completing bounties or completing minor tasks during Patrols while wearing new, inferior equipment, then do do so before dismantling to yield crafting materials for your superior items. You don't have to purchase the upgrades with glimmer in order to earn the additional crafting materials, though.

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Grab every item you see, you’ll need them later

When on any mission on a specific planet, if you see a collectible item (like Spinmetal on Old Russia), then grab it. These items will be needed when upgrading high-end items and weapons later in the game. Certain weapon and armour upgrades will require a certain amount of these materials.

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Pick up bounties alongside mission tasks

Some bounties include tasks which you’ll be able to complete while doing missions, so make sure you visit the Bounty Tracker before heading off on your main quests. Some bounties include earning a certain amount of experience (XP) without dying, or killing a certain number of enemies on a particular planet.

Make sure you fill up your bounty pull before heading out on your daily tasks, as it’ll give you a healthy boost of XP for all your equipment and quickly improve your character.

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Switch maxed out equipment before cashing in bounties

When a piece of equipment has a yellow outline, it can no longer earn XP towards upgrades. That means it’s worth switching to other equipment before cashing in bounties which reward a significant amount of experience points. Items which are yet to earn a full amount of XP will either look blank or have a green bar at the bottom. If this green bar is full, that means you’ve earned the maximum amount of XP, but have yet to purchase all the upgrades for it (perhaps because you lack the upgrade materials to do so).

Switching weapons before cashing in bounties is a great way to quickly level up all of your items in a shorter amount of time. Use your best available items in tricky missions, then switch to reap the rewards.

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XP isn’t divided across items

A common misconception, is that XP gained is divided amongst your equipped items. This is wrong. For example a 1000xp reward applies 1000xp to EACH item you have equipped.

This works for ANY source of XP, bounties, missions, packages, killing enemies. The XP is applied to your subclass, three guns and four pieces of armour at the same time.