Want to win in 5 turns? Drown your enemy under a horde of murlocs?
This deck is made for you! Very easy to play, very aggressive, very rapid and very "all-in", it's one of the best decks for very quickly climbing the first ranks. The aim is very simple: play your creatures, yet more creatures, buff them and win in at least 7 turns.
This is a very rapid aggro deck based on the murlocks and how they work when played together! You'll have to play 2-3 murlocs, then buff them and deliver the fatal hit!
You favourite buffer! Playing this card in turn 3 if you have one or two murlocs on the table gives you a HUGE advantage! This card has some decent stats but also enormously boosts all your murlocs and it's not a battle cry! Meaning that any murloc played afterwards will also be boosted!
Another murloc buffer, this time it's just for the HP, but what a bonus! +2 HP for all your murlocs, this will allow you to resist most of the mid game AOE (Holy Nova, Consecration, Explosive Trap). However watch out for Hellfire and others like Flamestrike! Also note that it's a battle cry, so murlocs that you play afterwards will not be affected, so think about playing this card last!
A basic card, but one that deals 4 damage for 0 mana, for the price of one card. Except that this is an aggro deck and normally you can play this card although you have nothing left in your hand so you don't lose a card! This card is also useful for killing a taunt that was blocking your way to your opponent's health points! Obviously you can also finish off your opponent with this card! The worst case would be having two of this card in your hand, so don't wait too long to play it!
An excellent card for this kind of deck: for one mana, you add 4 damage to one of your creatures, which is a huge buff! Use this card with a creature on the board to buff your damage and take down a big taunt or go straight for your opponent's health points! You can also do some big combos to finish off your opponent, for example with a card that has a charge!
As its name suggests, it'll be a raid. Simply one of the best turn 1 cards in your deck, because with its two health points it will resist a good few little bursts that your opponent might have. You can then very quickly buff it with your other cards and if your enemy doesn't get rid of it quickly he might regret it!
The rest of the deck is made up of inexpensive cards, typical for the aggressive decks, such as the Leper Gnome, the Young Priestess, and other murlocs and charge cards like Leeroy Jenkins and Old Murk-Eye.
As you can see, this deck is mostly composed of very inexpensive cards, allowing you to always play a creature, no matter what turn! Your aim is to deal the maximum damage to the enemy heroes before turn 6, then finish him off with one of your finishers if he's had chance to set up his protection!
The + of the deck
Not very expensive.
Very rapid: you quickly know whether or not you have won and can speed through the matches!
Can easily surprise.
Easy to play!
The - of the deck
If you have a bad hand it will be difficult to win.
If the opponent clears your board too quickly or often you won't be able to win.