(Innate): Increases surrounding allies' magic resistance by 16.
(Active): Soraka summons a shower of stars to fall from the sky, striking all nearby enemy units for magic damage and reducing their magic resistance for 5 seconds. This effect stacks up to 10 times.
Tips :
An ability that you will take quite late in the game and which will only be used to push a lane and harass your opponents a little.
The magic resistance debuff is good for giving your AP carry more damage, but it isn't all that great. It is also a spell that can only be activated if you have an enemy unit nearby.
Cost: 20 / 35 / 50 / 65 / 80 mana
Magic Damage: 60 / 85 / 110 / 135 / 160 (+0.4 per ability power)
MR Reduction: 8 / 9 / 10 / 11 / 12 per stack
(Active): Soraka blesses a friendly unit, restoring health and granting bonus armour for 3 seconds.
Tips :
An excellent heal spell which will also give your target a lot of armour. It will ensure you a huge sustain in the lane with your AD carry. It does, however, have quite a high cooldown.
If you try to take a fight faced with your enemy botlane, make sure you use your heal before a possible ignite from the enemy to make the most of it and give armour to your carry.
Cost: 80 / 110 / 140 / 170 / 200 mana
Heal: 70 / 140 / 210 / 280 / 350 (+0.45 per ability power)
Bonus Armor: 25 / 45 / 65 / 85 / 105
(Active) – On ally cast: Restores mana to the target (cannot be used on self).
(Active) – On enemy cast: Silences the target and deals magic damage.
Tips :
A spell that will give your carry quite a lot of mana so that he can harass like he should do. It is also a very good spell for annoying your opponent in the lane, thanks to the silence.
You can no longer use it on yourself now, like you once could, so keep an eye on your mana. Fortunately it doesn't cost anything.
It's an excellent spell to cancel an ultimate from Karthus or Warwick!
Mana Restored: 40 / 80 / 120 / 160 / 200
Magic Damage: 50 / 100 / 150 / 200 / 250 (+0.75 per ability power)
Silence Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5 second(s)
(Active): Soraka fills her allies with hope restoring health to herself and all friendly champions.
Tips :An excellent spell for healing the whole team, no matter what your or your allies' position. It is very good in a teamfight for slowing a whole team, giving you the time to destroy them all.
Cost: 100 / 175 / 250 mana
Cooldown: 160 / 145 / 130 seconds
Heal: 200 / 320 / 440 (+0.7 per ability power)
Pros
Hold the lane very well thanks to a huge heal and her mana
Pushes very well with the Starcall
A heal that covers the whole map, no matter what your positioning
The heal gives you quite a strong armour buff
The silence lasts quite a long time on your enemies (2.5 seconds)
Cons
A very passive champion in the lane
Soraka is very weak and doesn't have an escape, she will be affected by the least control
You can't return mana to yourself
Enormous cooldown on the heal