Guide Kassadin League of Legends S6

Void Stone

(Innate): Kassadin takes 15% reduced magic damage after magic resistance reductions have been applied. Kassadin converts each point of this ignored damage into 1% bonus attack speed for 4 seconds. This bonus attack speed stacks indefinitely, with the duration refreshing each time Kassadin takes magic damage.

Tips :

Magic damage reduction and attack speed

   The passive that contributes to making Kassadin so strong against the mages
The 15% magic damage reduction is very interesting, it also converts damage absorbed into attack speed, making Kassadin more powerful with in auto-attack with his W after level 6.


Null Sphere (Q)

(Passive): Kassadin's melee attacks restore mana. This effect returns triple the mana when striking champions.

(Active): Kassadin's normal attacks deal bonus magic damage for 5 seconds.

  • Cost: 25 mana
  • Cooldown: 12 seconds
Tips :


By activating this spell Kassadin's blade starts to glow.

Some damage on the auto-attacks and some mana regeneration.

   The passive that gives you a lot of mana!
The Nether Blade lets you recuperate mana in auto attack making you quite formidable. If you start to dominate your opponent you can happily recover some mana from the sbires and hit your opponent even harder!

Don't forget however that you are in melee to for farming so watch out for an enemy harass.

During an attack the mana regeneration is tripled when Kassadin attacks a champion!

   The spell's active, to have some magic damage!

Make farming easier under the tower.

When aggressing an opponent, with the help of an ultimate to go into melee, activate this spell to benefit from the magic damage bonus for 5 seconds.

This spell also goes very well with Kassadin' passive which gives hil a lot of attack speed against an opponent who deals magic damage.

Gives you a stack of Kassadin's E without the cost of much mana

Doesn't have a ong incantation time.

The damage bonus doesn't work on the towers.


    Mana Restored: 8 / 11 / 14 / 17 / 20

    Magic Damage: 30 / 45 / 60 / 75 / 90 (+0.15 per ability power)

Nether Blade (W)

(Active): Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him, including his own spells. Upon reaching 6 charges, Kassadin can use Force Pulse to deal magic damage and slow enemies in a cone in front of him for 3 seconds.

  • Cost: 80 mana
  • Cooldown: 6 seconds
  • Range: 400
  • Cone Width: 80º
Tips :


Kassadin releases a wave in the targeted cone.

Some damage and a zone slow

   Escape!
A spell that allows you to push once Kassadin is at a high enough level.

Use Force Pulse to slow your enemy and chase him more easily. We usually use it after the ultimate + Q to surprise your opponent and leave him little chances. Check you stack counter before throwing yourself into the fight and don't forget that your abilities count as well.

The slow will also let you get out of many situations.

Be careful not to cast your spell the wrong way after the ultimate.


    Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.7 per ability power)

    Slow: 30 / 35 / 40 / 45 / 50 %

Force Pulse (E)

(Active): Kassadin blinks to a nearby location, dealing magic damage to enemy units surrounding the destination area. Each subsequent Riftwalk in the next 8 seconds will cost 100 additional mana and will deal additional damage. The cost and damage increase can stack up to 10 times.

  • Base Cost: 100 mana
  • Range: 700
  • Diameter of Damage AoE: 300
Tips :


Kassadin teleports in the targeted zone.

The multi purpose ultimat that gives Kassadin all of his mobility

   You can't escape Kassadin!
Riftwalk lets you move freely from level 6. The higher your level the more your cooldown decreases.

 

Be careful when casting your ultimates, these consume more mana, but deal more damage. But you do not have unlimited mana, it is often better to wait for the end of the ultimate's debuff above the spell bar to use it again.

Use it to more quickly on the other lanes to make more kills. If you have a blue, you can stack the ultimate to benefit from the damage bonus, but it is risky!

This ultimate will help you avoid wards, go through walls etc...


    Cooldown: 7 / 6 / 5 seconds

    Base Magic Damage: 60 / 70 / 80 (+0.8 per ability power)

    Additional Damage Per Stack: 60 / 70 / 80

    Cost of each nth Riftwalk (n x 100): 100 / 200 / 300 / 400 / 500 / 600 / 700 / 800 / 900 / 1000 / 1100

    Total cost of using Riftwalk n times: 100 / 300 / 600 / 1000 / 1500 / 2100 / 2800 / 3600 / 4500 / 5500 / 6600 mana

Riftwalk (R)

(Active): Kassadin fires an ethereal bolt of void energy to a single target, dealing magic damage and silencing the target for a few seconds.

  • Cooldown: 9 seconds
  • Range: 650
  • Projectile Speed: 1400
Tips :


Kassadin throws a bolt at his opponent.

Kassadin's silence for harassing.

   The spell that will enrage your opponents: SILENCE, I KILL YOU!
Be careful, it is important to manage your silence well in the lane phase, basically don't use it to farm in the early unless you don't have a choice or if your opponent misses!!! If you start doing your spells on your minions you will lose your lane. This is just useful if you have some mana and you will back soon, but otherwise you must REALLY avoid it,  otherwise you will not dominate over your opponent. You are a melee so it will be your only harass before level 6!

This is the spell you max, spam the spell in the odd number levels when the spell has just been upgraded and use the even number levels to recover mana! You will use your mana better this way. Careful, avoid being full of mana even if you are at an even number level, cast a spell or you will lose your natural regeneration + the Z's passive. You must make the most of your mana to dominate over your opponent.

The bolt silences on impact, you should also know that an enemy can't flash during the silence, nor cast a spell, however he can use the other summoner's spells like ghost or ignite during a silence!

The silencing bolt has a movement speed, an interesting technique once you are at level 6. Use your ultimate to quickly advance on your opponent and cast the silence in melee, the silence will take effect faster and will prevent your target from flashing.

This spell has an incantation time, and can cancel channeled spells. For example, you send your ball at a Malzahar who decides to use his ultimate while your bolt is moving, he will be interrupted almost immediately. You can then hit him hard using this.

Once you are at level 6, this spell will prevent your target from escaping, when combined with the rest of your burst this really hurts! In general the idea is to cast your silence at your opponent as soon as possible and once you have your cooldown. When your opponent is sufficiently low in health for you to kill him, finish him off!


    Cost: 70 / 80 / 90 / 100 / 110 mana

    Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.7 per ability power)

    Silence Duration: 1 / 1.4 / 1.8 / 2.2 / 2.6 second(s)

Pros

- A very good ultimate to move or to prevent your opponent from playing

- He can be quite tanky and difficult to kill because of his mobility

- He has a good burst

- Easy to take up

- Quite a rich and interesting gameplay 

- Can carry a game solo and finish it in less than 25mn

- Can punish errors and is able to escape afterwards

Cons

- Not so easy to confront AD bruisers in the mid

- No escape before he gets to level 6

- Must farm in melee, making him quite vulnerable

- He is quite manavorous if you cannot attack the sbires

- Once he is low following several errors it is difficult to farm while being safe