Knights Of The Old Republic, The Sith Lords, Flaws In The Followup

First time i bought the game i was greatly excited that i came home right away, and waited in frontof the computer until it was completely instaled. I ran the game and menu was, although similiar to what we had in Knights of the Old Republic I, was awesome, with that figure, scary one, near the menu. Also the musics were good. Well this time they made me select a jedi class directly instead of selecting a mercenary class. I went for consular as i always did, not because there was a footnote that only experianced players should play it. After that, i got in the game. It was strange at first, there were tones of fragments of story given to me to get what was actually happening around me.

I was so excited that i couldn't wait to listen all the hologram records that kept most of the story, and went directly for main quest followup. The main characters were way strange compared to the first game, like Kreia, and that Darth Sion which we encounter quite early in the game. It was boring at first to be fighting with droids all the time, and by the way, also Atton looked odd. Whatever, after that, as it should have, i released Atton, continued the quest on Peragus mines. Everyone were dead and only droids were alive along with that assassination droid. Though even some of the droids were alerady damaged, and according to records unknown things were happening since the jedi's, which is me, arrival. This, at first, did add a strange way to the story but it was nice as it were right then. However, when on the ship, Darth Sion caught us and Kreia went on him, saying strange things that i couldn't actually understand what she meant. Then, as always in Kotor's, we started to travel from one planet to another. But all the time the local people acted as if they all were Chaotic Evil, like OH OMG A JEDI KILL IT KILL IT! I mean, oh come on, what on earth could have made the jedi impression which was quite cool, this bad? Just that "Civil War" ? Although its a wonder how the jedis got into a civil war and killed each other. There were mist and anonymousity on the air all the time that i couldn't solve. It went on and on, none knew what to do, none knew where to go. And unlike knights of the old republic 1, people here knew that i was a jedi. But, now that everyone was acting like they could, and with 'they' i mean all the encounters, kill a jedi so easily. Everyone bragging in front of me about their skills, knowing that i am a jedi. Come on..how on earth a simple mercenary can kill a jedi? And then it came that we intercepted the main boss of the game, in the middle of the game and killed him extremely easily. I was like, oh come on dude was this it? But turns out it wasn't.

But this time, the mystery grows really really big and no one, and i mean no one knows what to do. We tire orselves that much in order to gather the damn jedi masters of the old jedi council, then when we are talking with them, they tell us they are going to strip me off from my force, retards. And even more surprisingly, also ridiculously, Kreia arrives and kills them all with single drain life spell. And i couldn't do anything. It was so annoying for christ's sake. Well but anyway, apart from that, as a whole the story was cool and the game too. I advise it.