Levels In Oblivion, Elder Scrolls

As a role playing game, oblivion, elder scrolls is based on a character of your choice, and through experience gained in various missions and adventures, leveling that particular character of yours up and up until you reach the supposed maximum level and therefore there would be no other spell or thing to learn. In almost all sorts of games, a high leveled character means a strong character that can defeat many of the lesser mobs and none player creeps in the game easily. However this thing is yet to change in oblivion elder scrolls. How you ask? And you may ask this if only you have not played the game already. If you have, you should have noticed that your character, as it levels up and gets to higher levels, indeed, learns new spells, learns higher ranks of some certain spells that have different names, gets his basic abilities such as speed, strenght, luck faster, and most other things, does NOT get any stronger.

Yes you have heard true, and this what you have been wondering when you level up but could not see any improvement in your characters superiority compared to the mobs in the game. The problem is, most stupidly but also most certainly, that, as you level up, the mobs in the game levels up too! You may say that, this is what it should be already. Yes, i do not deny that this is what it should be. But i am saying that this should be so according to the quest line! There should be an order, in time when the mobs are going to be strong and when they are going to be weak. You can not expect a high levelled mob in very early stages of a quest, as you can not expect easy mobs in very late stages of a quest line. However it seems that there is no balance in quest lines according to level. As you level up, no matter which side of the quest you are at, the mobs get stronger too. Think about it, that you have completed the main quest, the dark brotherhood quest, the fighters guild quest, and you are at what, level 25 or something already at least. Then you start doing the mages guild quests. However at the very early stages of the quest, the mobs you are facing are most epic mobs, that know tones of different spells and assuredly could kill the emperor alone with no problem. Is this not stupid?

Also from another perspective, it can be said that the game is not totally on quest lines. There are random quests to be found around, and there you might not even decide to do quests however wander around in that massive map and discover places such as ruins and caves. However, as you level up, because all the mobs level up, Cyrodill turns out to be an extremely dangerous place where intensely skilled cutthroats with tones of spells in knowledge wander around and attack travellers, and earth shattering, mountain blowing elementals guarding some caves, most epic creatures residing in the ruins. Well obviously, this is a bug that the producers need to fix with a patch or something in the game.