After receiving a mysterious message from your suddenly disappeared Uncle, your world gets flipped on its head. You learn that you are born with the magical ability to move through space and time with the use of photographs. Join The Secret Society and use this newfound power to travel through countless worlds, locate useful objects and complete puzzles to find Uncle Richard!
The Secret Society is a hidden object and puzzle game for 2016 by G5 Entertainment. The developer is well known for their long history in hidden object games, such as The Cursed Ship, Nightmares from the Deep, Mystery of the Crystal Portal or Letters from Nowhere, among countless others.
The Secret Society is rated 4.3/5 stars on the Google Play Store, while it has a 4/5 stars rating on the Apple App Store. The game features some mechanics unconventional in the hidden object and puzzle genre, which caused people to have a mixed opinion about it. Do these new features work out in the end? Let’s take a look!
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The game’s story follows the disappearance of your character’s Uncle Richard, who was a high ranking member of The Secret Society, aka the Order of Seekers. He sends you a letter detailing the fact that he has to leave his position in the Order for some unknown reason, and he wants you to take his place. He also informs you that you are born with a special power, which allows you to travel through magical worlds with the use of photographs.
Once you join the Order of Seekers, you are met with Christy, your uncle’s personal assistant, who also introduces you to Alfred, the butler. With the help of these two characters you unavoidably step into the middle of the mystery, trying to figure out the reason for Richard’s disappearance. Is there someone evil behind all this, or did Richard disappear on his own?
The gameplay of The Secret Society is somewhat similar to usual hidden object and puzzle games, but it introduces new mechanics that are mostly known from other genres. Instead of following a linear story, the game places you at a table in the Order’s safehouse, where you can review your Diary, Inventory, Collections, Shop, Awards and Friends. This table also has 29 pictures laid out, as well as 4 puzzle minigames. This is where you will reach all the information you might need regarding the story and the gameplay.
The story progresses with the use of quests, which you get from Christy or Alfred. There are almost two thousand quests in the game, some of which are unrelated to the story and require you to find an item for one of the two character, while some are important story step quests. When you are asked to find an item, you can do that by utilizing your magical powers and entering one of the photographs on the table. Before you do so, you can review which objects can be found in them, so it’s easy to decide which quest to go after.
At first you only have a single photograph available, one of Venice. Entering it means you start a hidden object minigame with a time limit, where you have to find objects with the help of a list of item names, such as “Rat, Shoe, Bell, Mask” and so on. There is also a secondary mode, which requires you to find items with the help of a list of silhoulettes instead of names. Later on you will unlock even more modes, such as night time, where you have to use a spotlight to find objects, or the Morph mode, where some items keep changing appearance. Which of the available modes you need to do is entirely dependant on how many times you completed the same level before. As you go back to the same one multiple times, the collectibles and modes change, just as the item rewards at the end.
Some quests in The Secret Society might also ask you to play puzzle minigames, of which there are 4 different ones at the top of the table. These include the Blocks, Pipes, Gem Match and Memory Match games. As you complete them multiple times they become harder, but they also give out quest items as rewards.
Since most of the photographs and all minigames but one are locked at the start, you have to unlock them by gathering photograph pieces and puzzle pieces. Once you have all pieces of a photo, you have to spend gold to unlock it. Once it’s unlocked, you have enter another type of minigame, where the goal is to reassemble the picture using its pieces. When it’s finished, you will be able to enter and play the new photograph from then on. Puzzles on the other hand are limited by level as well, so you first have to reach a set level before being able to unlock them.
Another feature that is somewhat unusual in the genre is the addition of an energy system. Entering photographs and playing puzzles use some of your energy bar, so if you run out of it, it limits your progress. Energy restores at one per 3 minutes, but you can also drink Cappuchino or eat Ice Cream to instantly restore 30 or 50 energy. As you reach a higher level, your energy bar also increases and fully restores.
Of course no hidden object game is without hints, but The Secret Society takes it to the next level with 6 different tools in the place of a simple hint system. These tools include the universal Hint, which highlights a collectible item on the level, or helps you out in different ways during puzzles. The second universal tool is the Extra Time, which obviously adds more time to the current level or puzzle. Then there are the tools used only for hidden object levels, such as the Compass, which shows the direction to a collectible, or the Dinamite, a tool that instantly removes multiple collectibles when used. The last two tools are only used on night levels, as the Torch removes the darkness entirely, while the Flashlight increases your spotlight’s radius.
I also mentioned gold before, which is somewhat weird in a hidden object game, isn’t it? The Secret Society has a currency system of gold and premium crystals. Gold is used for unlocking new photographs and purchasing experience booster scrolls in the Shop, while crystals can buy you chests of items, better experience scrolls, tools and cappuchino or ice cream to restore energy.
Gold is usually earned after completing a level and for finishing quests, while crystals can also be gotten from important quests, but they are a way more rare. Both currencies can be bought with real money, if you pay anywhere from $0.99 for 4000 gold or 16 crystals, all the way to $79.99 for 240,000 gold or 1050 crystals.
The Secret Society also has a Friends list, where you can invite other players to be your friends, send them item gifts and receive them as well. You can also invite your Facebook friends and share your story advancements, Awards and Diary unlocks with them. If you are good enough, then you might also show up on the global leaderboards of the game, or beat the score of your friends!
As most hidden object and puzzle games, The Secret Society also can be difficult at times, but because of the involved currencies, it can also be fustrating when they run out. Would you like some cheats to get more gold or crystals, or do you wish for tips and tricks to simplify your experience?
One of the first tips you should keep in mind is that advancing story quests should be your main objective of the game, as not only they give better rewards than side quests, but also move the mystery forward! Side quests are also worthy of doing though, but are less important.
As for unlocking new photographs and puzzle pieces, you can only do that once the required quest pops up. To reach those quests as soon as possible, your only way is to keep advancing the story and eventually Christy will hand them out. Don’t forget that photograph unlocks also cost gold, so try to have some at the ready before you attempt those quests.
Another good thing to remember in The Secret Society is that finding collectible items on levels award you with gold and sometimes even energy. So if you only have energy to play a single level, you might end up getting enough during the level to play another one afterwards. Otherwise if you run out of energy fast, try to spend a few of your crystals in the Shop to buy a Cappuchino. The game also gives you two free ones in the beginning, so try and keep those until they are necessary.
As a last tip, if you have trouble on a level and time is running out very soon, then consider using up one of the tools you have available. I would recommend the Hint or the Compass for usual levels, but on night levels the Torch can be one of the best cheats, as it makes the darkness fully disappear, leaving an easy to finish level behind.
The Secret Society is no doubt a somewhat new experience in the hidden object genre, thanks to its unusual mechanics. Does it hurt the game or does it make it better though? That is what I’m about to figure out!
While I’m generally not really used to hidden object games, this one was easy to get into thanks both to the tutorial and the helpfulness of the two characters: Christy and Alfred. They guide you through the first few levels and show you all the basics of the game. The story is also well laid out from the start, without any confusing parts. The uncle has disappeared and I have to find him, sounds simple!
That is until I realized that the game has almost two thousand quests, most of which are about finding various items by completing hidden object levels and puzzle minigames. In theory, that sounds pretty good, definitely. In practice though, it got somewhat tiresome after a while.
The main problem I got with The Secret Society is that levels have to be repeated often, as there are only a few playable photographs in the beginning, while quests are just piling up. Your only option is to gather the required quest items on the same levels over and over again, until Christy gives you a quest to unlock a new photo. The reason why this can be tiresome and annoying is that once you play a level three times, you probably learn almost all the possible placements for items, as they keep repeating when you go back. You might see a monkey statue at three different spots of the level and it just shifts between those anytime you enter the same level. It’s not really a challenge once you have the knowledge.
This causes somewhat of a grind, but the energy system stops even that, as you often run out of energy entirely. Then you either have the chance to spend crystals on consumables or wait an extremely long time to continue.
Puzzles on the other hand are mostly fun, with new challenges added each time you play them, so you never have to play the exact same one again. This provides a fun secondary objective along the photographs, but playing puzzles costs even more energy, which is unfortunate.
Overall, The Secret Society is a good hidden object and puzzle game, but it certainly has space for improvement. I have to say the currency and energy system hurts the game more than it helps, as it’s there to limit progress. Still, if you are patient enough to wait for energy to recharge, then give the game a chance, it might entertain you!
Ratings
Artwork: The artwork of The Secret Society gets a 6/10 from me. While the photograph levels in the game look good from far, the quality of the artwork is somewhat low, especially when zoomed in. The small amount of personality that each level has also disappears after you have seen it 10 times in a row.
Music & SFX: The music and SFX of the game gets a 6/10. The mysterious tracks of music in this title are a perfect fit for the theme, but there could be a little more variety overall. Most of the songs while definitely separate, they are very similar to eachother. The SFX are limited to UI sounds, so not much to say about that.
Story & Originality: As for the story of The Secret Society, I give it a 6/10. The story could be called original, with this special power of walking through photographs in space and time, but the presentation is a little lacking. The two friendly characters are interesting in the beginning and you are on your toes to get to know what happened, but soon you realize the game moves the story forward at a very slow pace, while filling your head with grindy quests.
General Gameplay: I give the general gameplay a rating of 5/10. While the story would be interesting, it soon gets lost in the grindy gameplay. You advance a small amount in the mystery, then you get overwhelmed with 15 quests, all of which simply require you to find an item in the same levels that you played 10 times already. The hidden object and puzzle mechanics are great, don’t get me wrong, but the grind and the wait times because of the energy system really kills half the fun.
Addictiveness: The addictiveness of the game deserves a 5/10 as well. I wish I could give this a higher rating, but once you seen most available levels, you just lose a lot of motivation to continue. Maybe unlocking photos faster would help, but until there is something done about that, the game will remain somewhat disappointing and tiresome.
Overall Score: 5/10.