This is a work in progress, so please bear with me. Feel free to ask for help in the comments section until the walkthrough is complete.
1. Tap on one of the skulls to see there’s a green gem jammed in the eye socket. Go up the the stairs.
2. Pick up the bone knife. Then go back to the skull and use the knife to get the gem.
3. Go back up the stairs and place the gem in the slot by the gate to open the door and go through.
4. Pick up the broken sword blade from the ground.
5. Go straight, to the next scene, and use the broken blade to lift up the loose planks to the left.
6. Go back to the screen with the God of Air statue and turn right. Tap the right side of the screen to get to the swamp. Place the wooden planks down so you can cross the swamp.
7. Take the right path first. Pick up the broken windmill sail.
8. Tap on the door of the windmill. There’s a tile puzzle here. Swap the tiles to make a windmill and unlock the door.
9. Go inside and pick up the rusty key.
10. Now go back to the swamp and take the left path. Pick up the rune stone.
11. Now go back to the God of Air statue and go left, then continue left until you come to a gate. There’s a lock here with some runes on it, but one is missing. Place the rune stone in the slot and then play the Simon Says game, repeating the sequence. You need to complete three in a row without making any mistakes for the gate to unlock. Then go through.
12. Go up the stairs to the dragon, the God of Fire. Pick up the glass shard from the floor. Also, notice that when you tap on the mountains in the background, some of them sparkle. Pay attention to the height of the different mountains. You’ll need it soon.
13. Go back to the God of Air scene and head straight again. Use the rusty key to unlock the gate and go through.
14. You can scare away the raven and notice it was pecking at something. We’ll come back to that later.
15. Go to the castle and notice the puzzle on the door.
16. Remember the sparkling mountains? You need to press the buttons based in their heights, like so. The door will open.
17. Go through. Notice the colored wheel on the dragon banner.
18. Go through the left door to the dungeon. Pick up the torture rack handle and notice the rat. We’ll come back to it later.
19. Go back and through the right door. Pick up the mirror shard and handkerchief. There’s a puzzle in the back that we can’t solve yet.
20. Go back a couple of screens to the gate. There’s a door here with a puzzle on it that says “Virtue Shines Forth,” like on the dragon banner. Match the colors to the colors on the banner and go inside.
21. Pick up the hacksaw and the ladle.
22. Go back to the graveyard and use the crank handle on the gravestone to the left. Turn it to open the door to the crypt/tomb of the Great Sorcerer.
23. Take the keys from the skeleton.
24. Go back to the dungeon. Use the keys to open the right cell door. Take the mirror shard and use the hacksaw on the window bars to get an iron bar.
25. Go back to the room with the bookcases and broken mirror. Place the three broken mirror shards on the mirror. Tap on the mirror to talk to the sorcerer. He’ll tell you what you need to do.
26. The sorcerer also gives you the magic staff, which allows you to restore magic to the land, changing the scenery.
27. When he’s don’t talking, exit from the mirror. The bookcases will part, revealing a secret door. Go inside.
28. Take the glass jar and rubber bung. Also look through the spell book for four different recipes.
29. Leave the castle and try out the magic staff. Go to the screen with the heart carved into the tree. There’s a fairy flying about. Capture her with the glass jar.
30. For the heart-shaped lock on the tree door, you need the ages of the two lovers who died. Their birth and death years are on the graves in the cemetery. Subtract the birth date from the death date to get their ages (26 & 23). Use the numbers to unlock the door.
31. Go inside. You can’t do much yet, because the tree’s watching you. So leave and we’ll come back to this.
32. Go to the swamp and pick up the wild daisies.
33. Go back to the screen before the big staircase. Turn the magic staff’s power off and go into the dark cave to the left. Use the fairy on the darkness to light it up.
34. Pick up the shovel and the toadstools.
35. There’s a puzzle lock on the door to the left. To open it, you need to get all four bars to hit green at the same time. Some move slower than others, so tap the slowest first, and the fastest last. (I think the slowest was the 3rd, then the 1st, 4th and 2nd.) Then go through to the flowing lava. Use the ladle to collect some lava.
36. Go left to see the God of Earth statue, riding a horse. It’s missing a horseshoe. Also notice another spiral carving on the wall.
37. Go back to the big staircase that leads up to the dragon, use the magic staff, and pick the Slumber Berries.
38. Go back to the scene with the raven. Turn off the magic staff effect and use the shovel to dig where the raven was pecking. You’ll get an earthworm.
39. Now you have all three ingredients for recipe #2, Eternal Youth. Let’s go make a potion! Find the recipe in the book and press “Prepare Potion” to get the Eternal Youth potion.
40. Go to the God of Air statue and use the Eternal Youth potion on it. Take the Air Orb.
41. Go back to the mirror and the sorcerer will give you the Horn of Thunder, which allows you to summon a clap of thunder from the heavens.
42. First, use the thunder by the God of Air statue to get the Heart Fruit to drop out of the tree so you can pick them up.
43. Then go to the cave with the lava and use the horn to knock a stalactite from the ceiling.
44. Go to the windmill and notice the bird feather that’s out of reach. Use the horn several times until the feather is at the bottom, near the window.
45. Now go inside and use the broken windmill sail as a ladder to get up to the window. Take the bird feather and the birdcage.
46. Go back to the dungeon. Use the rubber bung to stop up the ray’s hole (make sure he’s not inside the wall when you do it). Then use the cage to catch it.
47. You now have the ingredients for spell #3, the Sleepy Dust. Prepare it.
48. Go back to the magic tree and use the sleepy dust to put it to sleep. Then you can take the net and the fire herbs.
49. Go to the crypt. Make sure magic is turned off so you can access the door. Once inside, turn magic on. Catch the bat with the net. Then turn magic off again so you can leave.
50. You now have all the ingredients for spell #4, Water of Life. Prepare the spell.
51. Use the Water of Life on the pool of water at the base of the waterfall to get the Water Orb.
52. Take the orb back to the mirror and the sorcerer will give you the Pendant of Second Sight.
53. Go to the three spiral engravings and use the pendant on them to see how many rays/triangles they each have.
54. Go to the graveyard and use the pendant to see a crying ghost. Use the handkerchief on the ghost to get one of its tears.
55. Go to the little building with the anvil inside it. Use the pendant to see the ghost of a blacksmith hammering away. Give him the iron rod so he can turn it into a horseshoe.
56. Go to the God of Earth statue and give the horseshoe to the horse to get the Earth Orb.
57. Go back to the castle. Use the ingredients to make spell #1, Dragon Bait.
58. While you’re here, we can open the door in the mirror room. Count the number of triangles on each of the spiral engravings and match them on the door puzzle to unlock it.
59. Inside there are four slots for the four orbs. But you’re missing the fire orb.
60. Go back to the God of Fire statue and make sure the magic staff is in effect. Use the Dragon Bait on the incense burner to summon the dragon. Take the Fire Orb from the statue.
61. Place all the orbs in their slots. All that you need now is a good lighting strike.
62. Go up to the God of Fire again. Make sure the magic staff is turned off and use the Horn of Thunder to summon lightning.
Congratulations! You completed the game and restored magic to the kingdom!
If you liked this game, make sure to check out Mystery of the Lost Temples by the same developer.