This guide contains a complete walkthrough of all main and side missions in Wolfenstein: The New Order. Moreover, it offers numerous illustrations and author's tips on selected game sequences. This unofficial text also contains general hints how to avoid some major gameplay problems, as well as the locations of all in-game maps, pieces of Enigma Code, and gold items, which are secret collectibles to be found in every mission. This is especially important, because in order to get to the secrets sometimes you have to perform a minigame or solve a puzzle. Wolfenstein: The New Order is a first-person shooter and the next installment in the series, in which, once again, you take on the role of an American soldier B.J. Blazkowitz who fights with the Nazis on the front line. The game was developed by MachineGames Studios and released on May 20, 2014. What is more, the protagonist finds himself in an alternative, fictitious reality, where his enemies rule the world after winning World War II. An important element of the game is that you do not have to go through all the sequences with guns blazing, but you can also sneak around and do stealth kills. It is important, because officers can call in support as soon as they see Blazkowitz. The worst part is that they keep calling reinforcements until they die, so in order to avoid havoc it is good to eliminate quietly at least these guys.
Wolfenstein: The New Order guide contains:
Marcin "Xanas" Baran ()
W - forward, S- back,
D - right, A - left
Weapon change
Crouch
Sprint
Map
Last weapon
Shoot
Aim
Jump
Reload
Grenade
Toggle two weapons on/off
Right weapon mode
Left weapon mode
Journal
Lean out
Action
Knife
Grenade
Handgun
Assault rifle
SMG/Sniper rifle
Shotgun
Laser
Walk / Sprint
Throw a knife/Melee
Change weapons
Crouch
Map
Shoot
Aim
Jump
Reload/Action
Throw a grenade/Change weapons
Toggle two weapons on/off
Right weapon mode
Left weapon mode
Journal
Lean out
Pause menu
Walk/Sprint
Throw a knife/Melee
Change weapons
Crouch
Map
Shoot
Aim
Jump
Reload/Action
Throw a grenade/Change weapons
Toggle two weapons on/off
Right weapon mode
Left weapon mode
Journal
Lean out
Pause menu
Walk/Sprint
Throw a knife/Melee
Change weapons
Crouch
Map
Shoot
Aim
Jump
Reload/Action
Throw a grenade/Change weapons
Toggle two weapons on/off
Right weapon mode
Left weapon mode
Journal
Lean out
Pause menu
Walk/Sprint
Throw a knife/Melee
Change weapons
Crouch
Map
Shoot
Aim
Jump
Reload/Action
Throw a grenade/Change weapons
Toggle two weapons on/off
Right weapon mode
Left weapon mode
Journal
Lean out
Pause menu
You can find the entrance to the vault from Fallout in a rebel base, when you go to the hangars. A large door with "101" is next to the last helicopter.
In the Wyatt timeline, when you're in the base, you can meet a guy that looks and acts like Jimi Hendrix. Use the guitar located in the room on the ground floor to start talking to him, then you'll play together.
While driving to London Nautica, you can see a miniature rocket launcher attached to the keys.
While you're in the base, you can go to the highest floor. There will be a bed there that you can interact with. After falling asleep, you'll have a nightmare and you'll end up in a location from Wolfenstein 3D. There are posters above the bed and you'll see a screenshot from this game on one of monitors during one of the missions.
There is a reference to Doom 1 and 2 in the game. In a room full of papers in the base, there is "IDKFA" written on one of the walls, it gave you all weapons in these games.
To unlock four extra gameplay modes, you have to find all Enigma codes in the game. Then, in the main menu, select "Extras", then "Enigma codes".
To unlock the first game mode, set the lines this way:
The first mode will give you unlimited ammo, much more health, and you'll play on a new difficulty level.
To unlock the second new mode, set the lines this way:
This mode will delete health, ammo and armor levels, and you'll play on a new difficulty level.
To unlock the third new mode, set the lines this way:
This mode will delete all first aid kits and armor parts, and you'll fight on a new difficulty level.
To unlock the fourth new mode, set the lines this way:
This mode will give you only one life. Moreover, if you die, you won't be able to restart from a save point. You'll also play on a higher difficulty level.
As soon as you get the control over the character, walk down the corridor ahead of you. You have to pick up the tools that are in the locker on the right just as you enter the next room behind the cockpit. To get to these you will have to press the action button. Then run on, and when you pass the fire, turn left and press the cable. You should hurry, because if you wait too long, the plane will crash and you will have to start over.
Back up now and go toward the aforementioned locker, and then head to the second wing to the cargo hold, so to dump baggage. When you go down below, your companion will open the hatch, and you must quickly cut ropes that hold some equipment. There are six of them, so you should hurry.
After completing the task, go back to the cockpit to witness a welcome party of German fighters. Grab the turret between the seats and start shooting. Remember that the enemy fighters are marked with a red trail behind them. They often attack you from the sides, and in the end another one comes flying from dead ahead. You cannot shoot it down, so just watch the cut-scene.
When you are in the water, follow the cablesAs it turns out, it is not yet over, and you have to pull the lever above. Nothing happens if you fail, though. Then, when Fergus tells you, open the side door, and jump to the other ship just as he does, while holding the sprint button, then press the jump button.
Once you are on the other ship, head to the pilot cabin. Take the aid kits on the way in the corridor. Pick up the soldier in the cockpit and watch the cut-scene.
After the cut-scene, answer the call using the yellow radio, then turn around and slide under the beast, as the tutorial says. Go down and jump into the water to swim through the submerged part of the ship.
When you swim out of the ship, stay under the water and follow the yellow lights, and in just a moment a destination marker should appear. If you leave the trail, you will die, so do not look around too much. After a while, swim into another plane and climb up the ladder into the turret.
The fight with the beasts should not be too difficult. They go down with just a couple of shots. After you kill them both, go out of the ship to meet your friends.
You can use these grenades to destroy the turretJoin with the squad, and Fergus will tell you that you need to take down the turret, which keeps the squad from pressing on. Jump into trenches and simply run to another plane wreckage. Jump inside and immediately kill the Germans, who start to run to the lower deck. Then turn around and enter the room with the turret. Take a grenade from the chest and throw it at the turret to destroy it.
Jump down through the newly created hole, approach the door and while peeking around the corner shoot the enemy in the legs. The door will open and you will just have to finishing him off. Turn left and start walking forward, while killing new opponents.
It is good to go through the bunker in front, because there you will find a map that will unveil the entire area.
Next, move towards the base, and in a moment you should be attacked by a war dog. Keep pressing the attack button to kill it.
The third and smaller bunker on this mapFollow the trenches, and then turn left. There, more enemies will arrive. Now go straight to the third bunker marked on the map. There you will perform your first execution.
Pull out a knife and sneak up behind the officer's back in order to kill him. Then an ability should be unlocked that shows you secrets on the map. After killing him, head on until you reach the next station. It is a good idea to kill the enemies there stealthily, because they stand in such a way that makes it extremely easy to do so. There is an officer in the middle, whom you have to kill to prevent him from calling support on spotting you.
The bomb that can blow up the bunker doorThe game allows you to enter the bunker through the entrance on the right or on the left. If you choose the left one, you will have to eliminate another officer and his squad. Be careful, because once they notice you, one of them will sit behind a stationary turret. Once you eliminate them, take the bomb from the alcove on the right from the turret and blow up the bunker door.
This bunker is one big skyscraperInside, you just need to walk through the main corridor all the time, while eliminating the enemies on the way, in order to destroy two turrets. Be careful, because just from around the corner an officer comes out, and a soldier next to him heads for a stationary turret and starts shooting at you. It is good to run to the right toward the stairs, and once you get to the upper floor, eliminate the officer and the soldier by the turret. Now you have to go up the stairs behind the turret.
One floor above, the Nazis will attack you again, only without the officer this time. Kill them and go higher. Before climbing up the stairs you can roam around this floor, because here you can find a lot of aid kits and armors (by the sheets).
The first turretWhile staying on this floor, take down the last group of enemies who defend the access to the first turret. You can see it on the right. Walk up to it and kill its operator. Now you can leave this turret, or play with it and destroy a Stomper. If you decide to destroy it, start shooting at it, and when it turns at you, shoot in its eye. Once it has started burning, it will go down in just a moment.
Once you remove the operator, a nearby door will open leading to the next part of the facility. After going up, the opponents will attack again. They will mainly keep coming from to the upper floor, so focus your fire on the stairs. After you kill them, head that direction.
Just on the right, another turret will be waiting for you, and you should eliminate it quickly. Then, take care of the opponents attacking you. Walk on to find another turret, whose operator you must eliminate. You have to do this, because your further way is blocked by a plane wreck, and using this weapon you can remove it.
The final sprint in this locationOnce you destroy the obstacle, run to the next door and watch the cut-scene, in which a private saves your skin from a mechanical dog. Then grab Wayatt's hand and climb higher. Since now you can no longer collect secrets here.
A wall climbA wall climb awaits you now. You just need to look into every window and kill the opponents inside. All the time hold the move button, so you did not just stand in one place. If you have trouble with aiming, just stop for a moment. Once inside, head to the left, go down the ladder, and open the gate. Then jump down using chains and head straight forward.
Next, some patrolling enemies will appear. If you have a silencer for your pistol, it is good to kill them quietly, since two officers are roaming around, and you do not want them to call for reinforcements. Moreover, if you manage to kill one of them quietly, you will see the locations of the secrets on your map. One is standing in the room with "Gold Item 3" secret, and the other is patrolling the lower part of the facility, so in order to get to him go down the stairs.
Once you clear the area, walk across the wooden footbridge and then up the spiral staircase.
Stairs to the upper floorOne floor above there are two more officers, and one can be reached only by following the description of "Enigma Code 5" secret. When you clear this floor, go straight to find a room with a big table and a board on the right. Then go through the window to the next building.
The courtyard is full of Germans.Go fast down the hallway, killing the dog on the way, and jump out into the courtyard. You must kill all the Nazis here. This is best done with the nearby turrets. After you kill them all, head to the plane that is stuck in the wall. There, wait until someone drops you a rod, and then climb up to your squad.
Together with others jump to the next building and watch the cut-scene.
The crematorium is a nice placeYou will find yourself in a crematorium, or someplace where the Nazis carry out their experiments. You need to get out. Find a key in the locker on the far left from the table which a soldier was using. Open the door and then take your friend with a broken leg and escape through the open door.
First, you must destroy the wires on his shouldersNow a mini boss fight awaits you. You have to destroy the two wires he has on his shoulders, and then shoot him in the head. From time to time his mask will raise - whenever that happens, shoot him in the face. Then, a cut-scene awaits you, in which you have to decide which one of your companions is going to survive, and which to die.
At the end, catch the rod cast by your surviving friend and kill the guard with an execution. Then use the attack button to destroy the pipes with fire coming out of them, hotwire the window to open it and jump into the water.
As soon as this chapter starts, slit the Nazi's throat, and then, armed with a gun, go through the only door available. There are several opponents and two officers in the hallway, whom you should best eliminate quietly. Nearby, you can find a pair of knives, with which you can easily kill the soldier in front of you.
Once you clear the floor, you can proceed by going to the left. You will have to squeeze through a fallen bookcase or pass it on the right side. Either way, when you get to the end of the corridor, turn right and go through the room full of boxes on the shelves.
Go down through the white doorGet down to the ground floor and kill off the opponents in the main room. Then go straight to the control room. There is another German inside. After taking care of him, open the door, but be careful, because there are new opponents in the main hall. Then, go to the courtyard.
The fight in the courtyardThere are more enemies in the courtyard, and after a moment a new combat unit will appear, a Drone. They can fly around and are very agile. While fighting them, it is good to get back behind the door and wait until they come over very close. However, they are not very tough. After defeating the enemies, run up to Asia to complete the level.
The beginning of the game, there are also two secrets in this room
Go down the stairs to the prisoner and take the apron from behind the door and the goggles from the drawer by the saw. Now there is only the saw left, but when you pick it up the Nazi will get free and start to punch you. Use the attack button to pay him back. When you finish the interrogation, you will get out on the road.
Jump to the sewers behind the low wallsIt is best to enter the sewers from the left side, then walk straight. Near the 1:9 code in the side alley, you will find a silencer that will allow you to easily kill officers. Then walk around the building from the left and kill the officer standing in the rain. Your job is to kill all of them here, so it is best not to alarm anyone.
Next, climb up the ladder, find a bridge that leads to the second station, and kill another officer inside. Be careful, because there are three guards roaming around. It is a good idea to kill one loudly, so the other two came running to you. Then you should get a message to come back to the car.
In Fergus Timeline you can take an elevatorAfter a short drive, you will have to get out and walk to the next station on the right. There will be no officers, but some soldiers whom you have to deal with. Next, turn left and go to the elevator (or take stairs, if you have not chosen Fergus Timeline). You get to the top and you will be forced to walk under the bridge with a running train. At one point, a drone will appear, which you have to shoot down quickly.
After that, keep going down until you get to the ground level on the other side. Then go through the grid into the basement, where several Germans wander around. After killing them, go straight ahead and up the stairs to the right.
The officer is down, now you can take care of the rest.There will be another officer. You should, therefore, do this sequence quietly. A lone opponent is standing near the wrecked car. It is a good idea to throw a knife at him, if you have this ability. After killing off rest, get to the freight elevator and go higher. Then press the appropriate button to open the gate and go through the door next to it. Then climb a couple of floors up the stairs and walk outside again.
Fighting two mechs may be troublesomeNow you have to clear off another area of Germans, and then go back to the car. Once there, a fight against two robots awaits you. You need to get to a turret in a station post and destroy one of the opponents from there, then go to the other post and use the turret there to destroy the second one. Be careful, because the robots can temporarily disable the turrets, forcing you to wait until they recharge.
After the fight, go back to the car.
Once you have made the coffee, put it where the German woman tells you. During the test, choose whatever you want, apart from the pistol. No matter what pictures you chose, nothing will happen, and you will be able to take the coffee to Ania.
You start the mission under the balcony. Turn left and get over the cornice. Slide down the pipe to the building. In the room, select the accumulator from the device on the left and pick up the blowtorch.
Now, climb up the stairs and use the blowtorch on the metal fence to cut out an opening. If you run out of power, there is a battery at next to the wall, thanks to which you can recharge.
Climb out through the window and jump into the neighboring window. There is a single officer there and several soldiers with batons. In the middle room, there is a military map. Your main target is the officer here. After you eliminate him, jump into the window that he was standing at.
Get to the very end of the corniceOver the pipes and the cornice, go for as long as you will be able to jump down onto the bus. Then, you only need to wait until you get to the prison. Now, you need to walk over the rooftop to the next section. This is not going to be too much of a problem, because you will notice a ladder above, a moment later, and then another one.
At some point, you will notice a guard who is turned with his back at you. Kill him and walk across the gate on the right, after you cut through the chain with the chisel. Climb down the stairs and jump into the yard.
There, kill another guard and, after you notice the turret, go right and cut through the metal fence. Avoid these turrets like the plague, because it starts firing at you, after you are spotted. Then, walk over the bridge and climb up the stairs.
Now, a bit to the left and you will notice a narrow passage into the building.
The doggy's coming, time to runAs soon as you enter, you will be attacked by the big dog that you have seen at the beginning of the game. You do not stand a chance against it so, turn back and run. Enter under the big pipes, where it cannot reach you. Under you, there is a chain that you can cut through with the blowtorch. If you are not fast enough, the dog will get you anyways.
After you jump down, go left and take out the guard that is patrolling the area. Climb up the ladder and across the fence, into the bathroom.
The key in the room with the guardIn the bathroom, kill the guard and look for the officer, who is your priority to kill. Once you kill out all of the sleeping guards, return to the room where you killed the man sleeping at the table. On the wall, there is a key. Collect it and exit to the corridor that you took to reach the officer. Open the door ahead.
The blowtorch upgradeYou will then walk into the smelting hall. Turn into the main branch of the bridge and open the door at the very end, with the blowtorch. It needs to be pointed out that there is an upgrade for this item in this room, which is worth collecting.
Now, you encounter the same dog. Run ahead, over the plank, because it cannot get you and drop a concrete fragment, with the blowtorch, at its end. You will walk into block B. Climb to the very top and knock on the metal door at the end. There, kill the guard and free your companions.
The process of saving your companionsAfter the cutscene, run up to the door, climb onto the table and open the hatch under the ceiling. Pass through the corridor, to the very end and kill the officer sitting in the next room. Now, collect the shotgun and climb onto the bridge. Start shooting into at Nazis' backs and, after you get the job done, follow your companion. After a while, he tells you to press the button in the room. Then, keep running downwards and killing the Nazis.
At the very bottom, the mechanical dog will fry itself and you deactivate the discharges with the button. Then follow the companion. Squeeze under the metal door and wait for the companion to open another one. Then, run towards the next one but, before the other guy is capable to open it, you will have to kill all enemies in this area. People with shotguns will appear here, which you need to pound on the heads, until they all fall.
Get into the car after the other guy starts it runningTake out the next wave of enemies, who appear here, and run along the corridor to the upper floor. At the top floor, go ahead and you will finally make it outside. Once the friend starts the car, get inside and keep driving ahead.
At the beginning of the mission, jump into the water and follow the rest. Once you reach the manhole, cut through the chain with the blowtorch and swim inside. Now, you are in the resistance's HQ. Your first task is to bring back the documents for the girl in the wheelchair.
Climb up and ask Klaus if he has them. He will tell you that he put them in place several days ago. However, you do not need to go there.
The documents are in Max's roomStill, you need a crowbar., which you can find on the upper floor in Thimbault's room. This is what it reads above the door. After you obtain the crowbar, go to Max's room and smash the board on the wall to retrieve the folder. Take it, then, back to the owner, which starts the next mission.
You start the mission right after the explosion. You need to cut through the ruins that are blocking the passage. Take the left side and you will find a path ahead. After several meters, you should find a metal grate, which you can cut through with the blowtorch. Once you get under it, you will be attacked by the robot-dog so, you need to get back automatically. Now, turn right and climb onto the nearby car, with its lights on.
Now, you need to start running, because the dog is hard on your heels, until it gets stuck somewhere. After you get ahead, you encounter an officer that it is a good idea to kill silently, for collectibles to unlock. Then, you will encounter a mech that you need to throw several grenades and fire several times at.
The battle with the first mechNow, keep going ahead and you will find yourself in front of a building entrance. Walk over the collapsed sign. Now, you will have to fight another robot. It is a good idea to kill several soldiers first, and deal with the mech afterwards, because it is too mobile.
The battle on the ground floorAfter you have defeated them, approach the gate that it came out of and open it. There are many Nazis and several combat drones there. You need to get to the very top of the lunar module. At the very top, there is a control room, where you need to pull a lever.
The lever at the topAfter you pull the lever, door at the middle level will open. Walk over the metal beam, to get above the correct yard and drop to the door. Keep following the corridor and, at the end, turn left and unlock passage ahead, with the blowtorch.
After a while, you will witness the elevator to fall and smash. Run up and jump above the elevator. Then, jump to grab the rope. Start climbing and eliminate a soldier, and two drones along your way.
The rope over which to climbWhile above, approach the manhole and open it. You will walk onto the rooftop of the elevator. Stand in the part marked as feet and destroy the four brakes, with the weapon, to het higher. You now need to reach the next manhole and drop into the room with the artifacts. After the cutscene, collect everything that glitters and find a ladder to climb up.
Jump over the spot in which the laser cutter is being tested and cut off the metal plate. Then, start the weapon testing process. After opening the box, collect the weapon and find a metal hatch into the room, which is wielded up.
After you cut off the metal part, start the testing processWith the new blowtorch, cut into the tunnel and, at the end of the corridor, climb the ladder. There, shoot the brakes again and walk over to the other side of the manhole. You will finally walk into the airstrip. Just as always, deal with the officers first, and with the rest, then. To destroy the robots, you can use the helicopter machine guns. Once you have dealt with them all, there will appear a huge robot here, which is tougher than the smaller ones. Still, its operating principle is no different.
The ladder to the control roomAfter you defeat it, climb up the ladder in the location that the robot came from and climb into the control room. After you open the manhole and take Caroline back to the helicopter, the mission will end.
At this point, Anya will ask you for a concrete fragment, overgrown with mould, as well as for some documents. First of all, go down through the open door, which will take you to the hangar. There is the mould that you are after, next to Caroline, but you need a saw. You can find it to the left of the stone.
You need a saw to collect the concrete bitIf you try to pick up the saw, you will fall into the sewers. Keep going ahead and smash the turret on the grate there. Then, approach the wall on the right and squeeze across.
Even the sewers are guardedIn the next room, collect the health packs and armor, and go ahead. Finally, next to the door, there is a turret that you need to destroy. After you cross the door, you will encounter combat drones, but you will be able to collect the double-barreled shotgun, next to the door.
Keep going ahead and you will reach a round hole. Get around it and climb up the ladder to join up with your allies. Deal with the concrete fragment, then.
You still need the documents from the archives. First, check out the door on the ground floor, where Tekla is kneeling and it will turn out that Fergus took the keys. Pay a visit to him, at the first floor. With the key on you, return to the archives, collect the documents and take it back to Anya to complete this mission.
Right after the mission starts, put your hand inside the machine, as instructed by the German. Walk into the next room and approach the machine that mixes cement. As soon as possible, start stirring. Press the "right", left" and "down keys, successively. Then, repeat and when a metal fragment falls off, pick it up, throw inside and repeat the steps for the last time.
Enter the workplaceAfter you have destroyed the machine, talk to the man from block four and exchange uniforms with him. Then, approach the red gate and enter the block. There, approach the bungalows ahead and approach the last bunk bed to find Roth.
You now need to get a battery and deactivate the guard systems. Turn left and enter through the chute. Inside, collect some of the armor packs and get to the next door. After you cross it, you will see a cutscene, after which you lose your consciousness. You will wake up in the incinerating plant so, escape quickly, kill the two soldiers and the dog in the area.
The door to the upper floor.Turn around and climb higher, through the regular door. There is an officer there (Knife). Get over the small bridge and you will find a soldier that is washing his hands so, executing him will not be a problem. Now, get back and turn into the other branch. Enter the control room and disable the security measures. Return to Seth now, who is standing next to the door, which you took to enter here for the first time. After the conversation, go to block six.
There, you can climb up the scaffolding, to the very top. Then, you need to get to the ground floor and through the door, with the bike at. Get lower.
The power sourceNow, you are in the garage, where there are two guards. Defeat them and collect the battery.
The mech has two kinds of armory: machine gun and rocketsNow, watch the cutscene and get into the mech. Keep going ahead and kill the guards, and robots on your way. It is better to use the machine gun, rather than the rockets, to eliminate humans. Once Seth gets out, you will have to cover the prisoners. The guards will be appearing only on rooftops. There also will be one mech. After you kill them, get out and get into the truck.
At the beginning of the mission, Seth is going to need the welder from you. If you take a look at the table with the knives, at the top floor, it will turn out that it was taken by Fergus. He himself, is on one of the helicopters. Once you ask him about the welder, he will tell you that he accidentally dropped it into the water.
Fergus is on one of the helicoptersNow, return to the main part and find the golden door, next to the table. Cross the door, but do not jump into the water on the right. Cut out the way, using the blowtorch, in the plate next to you, and collect the welder. Of course, you cannot take the same way back.
Shoot at the chain to lower the ladderKeep swimming ahead, until you reach the ladder. On the top, look up and shoot at the chain that suspends the ladder. Then, jump over onto the plank ahead and climb higher. This way, you will reach the big hall. On the side, there is a lever that opens the door ahead. Once you give it a pull, there will appear two Nazis in plated armors. Defeat them with the laser rifle. Remember that, if you run out of power, you can replenish it in the pods that the Nazis came out of.
The passage next to the doorAfter you defeat them, exit through the opened door, into the corridor. At the end, there is a locked door. Turn right, where you will find the grate of the venting shaft. After you destroy it, shoot at the chain and backtrack to the door, which is open now.
Now, keep going straight ahead, up to your base. Take the welder back to Seth and he will give you a note, which you need to deliver to Anya to complete this mission.
Once you reach the second grate, you will have to squeeze through
First of all, enter the U-Boat and steer downwards. At the end of the tunnel, you will have to exit the boat and cut through the chain to make it possible for yourself to proceed. Keep along your path until you reach the next passage, where you will have to leave the boat and, next to the statue, to swim past the statue and open the passage at the other side. Now, return to the boat and keep going up, then right and up to resurface.
Rotate the turbine to make the hole get under the surface of the waterNow, you will get into the big hall. You need to find the second tunnel that should be on the opposite wall. After you get to the other side, you will reach a big turbine that you need to rotate. Climb onto the ladder and hold down the lever on top, for as long as it will be possible to get through.
Swim ahead and turn right to come out of water. Climb up the ladder and fill the tank with more water, in order to raise the level, with the lever.
Cut through the suspending chain
Jump into the pool now and swim up to the next platform. Jump over to the next pool and dive. Use the blowtorch to cut through the chain that suspends the naval mine (both of them would be best). Wait for the mine to make the passage and swim in there.
You can see the lift from hereNow, keep going ahead and dive in the big round tank. On the left, there is a rift, which will take you ahead, along the tunnel. After you swim for several meters, resurface an come out of water. Now, keep going ahead until you reach the lift.
The control room, where you need to press the buttonNow, keep running ahead, for as long as the officers appear on the radar. Now, go towards them. After you have eliminated them, approach the switch that you fought the Nazis next to, and open the gate ahead. Watch out because there will an armored Nazi run out. It is a good idea to shoot the laser at him but, you need to remember to recharge. After you have finished him off, return to what you were originally doing and run inside. Then, over the stairs into the control room and press the button there. Now you are up for an ordeal. There will appear enemies and three armored ones, yet bigger than usually. It is best to destroy the first one using the laser and take his weapon to finish off the remaining two with that gun. Remember to go for the heads.
After the fighting ends, get into the train and pull the lever to complete this mission.
After getting out of the torpedo, go towards the stairs
When you get out of the torpedo, get rid of all the nazis in the room, starting with the officer who will walk around the balconies. A handgun with a silencer is the best for that.
Walk upstairs and through the corridor, then to the right between the rooms with beds. Walk through the closed door, Germans will start telling you to surrender.
The enemies will attack you hereGo downstairs and keep going forward to the next door. You'll be next to some strange capsules where enemies with shotguns will attack you. Use regular shotgun ammo, because cluster ammo is less effective. Next, go forward and climb up the ladder.
A fight on the bridge starts here
Now go along the pipes until you find a tile that can be cut with a blowtorch. When you jump down, a Nazi squad will attack you. Attack the one with a shotgun first. A laser will come in handy for a long distance.
Main roomNow go forward to the room behind the glass on the ground floor. Pick up three buoys and contact Caroline.
When you start playing again, you'll be underwater. Wait until Seth opens the passage, then get inside and press the button. Keep following your guide and enter the small elevator to get to the main room.
Shoot the spheres with your laserWait until Seth tries to trigger the stairs, but something goes wrong. You'll have to get to the stairs with your laser and trigger them step by step. If you don't have enough energy, you can refill it on an active step. When you're at the top. Press the button to make the platform go down. When you get up, press the golden cogwheel left from Fergus, then the item on the opposite side of the cogwheel, then the thing on the left of the cogwheel, then the item on the right of Fergus, finally the last one. Then use the device responsible for exiting the level.
Cross this carriage
When the mission starts, wait until you're on the bridge, then drop the weird device that will stop the train. Then get on the bridge when Fergus tells you. Head towards the first carriage and find a rifle upgrade - rocket launcher. In the next carriage, you'll find a guy with the same weapon. When you defeat him, cross this compartment and head left.
Jump into this holeGo all the way up, pass the first hole and jump into the compartment (dark green) that's a bit farther. Cross the knocked down train and exit through the last window. Enter the next carriage and go up when you see a steel beam.
Use your laser hereThere will be a large, armored enemy at the end of it, but you shouldn't have any trouble defeating him as long as you have a few rockets. He won't be alone because some enemies turned a compartment on the opposite side into a bunker. If you have a laser sight, you'll be fine. There will be a cannon on the left, use rockets against it.
Cross the beamAfter the fight, go to the first floor of the carriage, then to the roof. Turn around and cross the beam to the other one. Cut the grate with your burner. If you don't have enough energy, just wait, because it recharges. Turn right and get out of the carriage, killing a dog on your way.
This bridge will be full of enemiesJump from the vertical carriage to the bridge. When you're at the bottom, go forward and a horde of Nazis will attack you. To defeat them, kill the armored one and use his weapon. Keep going up and enter the white building on your right. Keep climbing up, then down to the balcony with a cannon. Destroy the vent grate and jump into the warehouse.
When you get through the warehouse, go downstairs and hereWhen you kill everyone there, go downstairs and climb the pipes on the left, then jump down to the balcony in a machine room. Kill the enemies there and get outside. Climb down the ladder and jump to the next part of the balcony. You'll see an unpleasant cutscene, then jump into the helicopter.
Kill the enemies with the gunIt's time for a brief helicopter ride. Before you get out, take the gun and kill everyone in sight. There will be quite a lot of enemies, but you'll kill them fairly quickly with this weapon. When it's over, get out of the helicopter and run forward. Jump into the next carriage and run down the stairs to a lower floor, then jump to the one below. Take the documents to finish the chapter.
The chamber that leads forward
When you get out of the shuttle, go to the briefing room, then north. Before you enter the second room, a soldier will scan you with an x-ray machine. Nothing will happen and you'll see a conveyor belt with some luggage on it. Step on the conveyor and go right to the next room. Use the suitcase to change clothes.
Burn a hole to get throughTo open the door you'll have to cut a tile on your left and go to the control room, then press the button. Go to the main room, kill the Nazis and go right to enter a round chamber. There will be two officers and quite a lot of soldiers here. Kill them silently because regular combat could be quite hard.
The way downGet out through the exit number one and go downstairs. You'll encounter two officers, but they will be sleeping, so getting rid of them will be rather easy. Enter the rooms and you'll see tiles that can be cut. You'll be able to get to the officers without raising the alarm.
Blue corridor leading forwardWhen you kill all of them, keep going along the corridor and jump through the hatch on your right to a red ventilation room. Now go a bit down and through a tunnel to the further research rooms. Some Nazis will be inside, but without an officer, so nothing will happen if they see you. Get through the room and to a corridor with blue floor, and you'll reach another decontamination chamber. For the third time you'll encounter two officers and a few soldiers. One soldier is patrolling the lower level while the officers are upstairs.
One of many entries to the ventsAfter you kill them, go through a long room full of tables - the other officer walks there - and you'll find another vent that leads to the next room. Run through it and get through a big, round tunnel, then through a smaller hole. Finally, you'll reach a corridor with a spacesuit on your right that you'll have to wear.
The spacesuit you'll have to wearThere should be a button on your right that opens a gate to the moon. Keep going forward. Three drones will attack you. You'll also have to jump on two ledges, but you'll be at the next part of the complex in a moment. Press the button to open the hatch, then take off your spacesuit.
There are some officers in this roomTurn right, then use the scalpel from the table and watch the cutscene. When it's over, officers will appear for the fourth time. There will be an armored goliath in your way that you'll have to pass on the left. There is a vent that you can use to get closer to the officers. They are both on balconies and they're easy to kill. Then you can take care of the goliath and the rest of enemies.
Get inside the elevator next to the second officer and go to the next floor. You'll get out in a round hall where you'll have to hide quickly, because there are some soldiers here.
War roomAfter you kill them, go upstairs and head towards the large door with a rocket sign above. Run through the next room, then through the double door and you'll be in a war room. Use the keyboard to escape through the hatch.
Now quickly through a vent, then climb up the ladder. Kill two soldiers in the room and cut a hole through a tile. Go downstairs and to another vent.
Railway that will get you to the startYou'll get out in another room with a train. Defeat the enemies, get inside and press the button. You won't go far because the Nazis will destroy it. Use the hatch and run forward, killing more enemies.
You'll get to the starting location near the shuttle. Turn right to the hangar. Two goliaths will attack you. Hide behind crates and shoot from there, because these enemies are not very mobile. Get on the ship to finish the chapter.
You'll enter this room in the beginning
You'll wake up under attack. Lean to the side and kill the officer. Your ship will fall down and you'll have to jump out of it. You'll get to a room with a lot of Nazis that you have to kill.
Fight in the corridor of office roomsCross the room and turn left. Shoot the chain to go down. Keep walking on the outside until you'll have to jump to the next part of the building. Get inside and kill everyone in the office area. Turn left and jump out of the window (you'll have to make a short circuit if you've chosen Fergus's timeline).
Go along the boards to reach the room from which you have to take the stairs to the helicopter.
On the outside turn right and walk along the planks. You'll reach the entrance to the building with a few soldiers inside. A helicopter will show up and you'll have to destroy it.
Fighting against the helicopterDestroying it is not so easy because it has only one weak point. You have to shoot between the rotor and the rest of the helicopter. Laser with a scope is the best for that purpose. If you have it, there is a charger on the right side of the room. The laser will aim at the weak point automatically. When you destroy the helicopter, go down.
London Monitor fight - shoot the eyeWalk across this room while killing more Nazis and jump down through the hole. It will be the last room in this area. Get out through an exit with Christmas lights and keep going down.
London Monitor awaits at the bottom. A giant robot that will shoot you with lasers and turrets. If you want to avoid its fire, use the sewers. When it starts charging its main laser, use your own one and shoot it in the "eye". When it opens its rocket launchers, shoot them. After you destroy all launchers, it will open an engine near the turrets. As soon as it does, run and shoot your rockets inside it. When you destroy the engines, the robot will stop working.
Max will let you in
When the mission begins, kill all the enemies around you and wait until Max opens the base entrance. When you enter, you'll hear that the woman from the camp kidnapped Anya. Climb up the ladders to enter the base. There will be an officer and two soldiers on the right.
Cut the chain to jump into the shaftWalk towards the hangar. The way will collapse and you'll have to find another one. Go all the way up and use your burner to cut the chain, then jump into the shaft.
Use your rocket launcher to kill the enemiesWhen the cutscene ends, you'll end up in a room with two armored goliaths and a few soldiers. Shoot goliaths in the heads with your rockets. When you defeat them, find a ladder near one of the passages and climb up to the vent.
You'll reach the hangar where Caroline will save you. You'll fight against a big dog. Attack him with everything you have and run away when it gets closer. Use the narrow passages. When it's stuck, you can attack it. When you get rid of the dog, enter the helicopter.
Take control of the cannon
When the mission starts, go along the corridor and use the cannon. When the submarine emerges, shoot and watch the cutscene. You'll end up in the water. You'll have to swim forward and enter the compound via a ladder.
The room with a first big fightWhen you get inside, go to the corridor and turn left. Arm yourself to the teeth because there's a lot of guns and ammo there. Then go through the next corridor and you'll enter a hall with a statue at the end. Enemies will start attacking you, there will be one mech. If you run out of armor, you can go back to the first corridor, because it's impossible to take everything from there.
You can use these vents to surprise the enemiesAfter you defeat them, cross the room, then go left and downstairs. More soldiers will attack you. Alternatively, you can use one of the vents to surprise them from a side or attack frontally. The former is recommended, but you'll have to fight them anyway. When you kill them, press the button in the middle that opens the door on the opposite side.
Another big room with lots of enemiesAfter a while you'll get to a similar room and more enemies attack you. If they start to overpower you, back away while keeping distance. You can go upstairs and collect a lot of equipment, including first aid kits.
Use the ladder after getting through the laboratoryWhen you kill them all, go to the opposite side, then downstairs and to the right, to a button that opens the gate. Cross Deathshead's laboratory, get out to the corridor and climb up the ladder. You'll see a cutscene.
When it's over, free yourself and kill Bubi. Climb up the ladder and enter the elevator. When you get out, turn right and come back after the cutscene.
Use cannons to shoot down zeppelinsThere will be a boss fight after the cutscenes. Throw grenades at the first robot, then take its brain out. The main boss will appear - Mecha Dethshead. The problem is that he has a shield that you have to deactivate. Run to the grate and cut a hole in it, then run to one of the AA cannons. Destroy two zeppelins. When you do it, you only have to overload the shield with your laser.
You must be mobile hereWhen you break the shield, there will be an explosion and the enemy will fall down. Collect everything from the arena and jump down. The main fight will start now. Rockets, laser and grenades are most effective against this enemy, If you run out of rockets and grenades, you can try everything else, but shotgun requires a distance too short to be effective. Stay mobile. You can keep a distance and recharge your laser with batteries on the walls. Remember to avoid enemy fire. Sometimes the robot will lose some armor parts that you can pick up.
When the fight is over, kill Deathshead and the game will end.
If you entered the bunker by destroying the gates, the code can be found on the ground floor in a side room on the right. Code 1:1
Before the stairs in the room on the left, where an officer and a soldier with a stationary gun are.
After a fight with the officer standing on the stairs in the bunker, stay on the ground floor and walk forward between the staircases, and at the end go into the shaft and squeeze into the room with the gold item.
Once you take care of the first turret, look for three switches in the room. Pull the first one on the left, then the right, and finally the middle one to open a secret room, where you will find the second Enigma Code. Code 1:2
Once you take care of the first turret and eliminate another group of Nazis by the rails, go to the red little room on the right, before the stairs.
Once you take care of the second turret and destroy the plane blocking the road, go to the red, closed door, crouch down, and take the golden cup from under the sheet on the right.
After the cut-scene in which your friends save you from a mechanical dog, do not yet grab the friendly hand. Go further on over the corpses, and on the chest in the room you will find Code 1:3.
On the lower floor, where a patrolling officer walks around.
After opening the gate, jump down using the chain, then keep walking straight down the hallway, and at the fork turn right. Next, go to the room with a set table. There in the room, you will find a cup.
After opening the gate, jump down using the chain, then run straight down the hallway, and at the fork turn left. You will come to wooden footbridges. Jump down into the hole, and there you will find Enigma Code 1:4.
After opening the gate, jump down using the chain, then run straight down the hallway, and at the fork turn left. Walk across the walkways, then right up the stairs. By the grand portrait on the right take the gold (not the steel) sword from the knight.
After opening the gate, jump down using the chain, then run straight down the hallway, and at the fork turn left. Walk across the walkways, then right up the stairs. When you are by the grand portrait on the right, interact with the sword on the left side of the picture. The picture will open up, and you should go down the hallway to the end. Open the grid, kill the officer, and take Code 1:5 from the table.
After you hear the radio call from Fergus about your friends being pinned down in the courtyard, in the corridor in front of you there is a chest that you need to destroy to get a cup (after the fight with a dog).
During the fight in the courtyard, keep walking by the right wall all the time until you reach the hole where Code 1:6 is laying.
After you fall into the crematorium, in the cabinet on the right from the door to which you need a key, there is Code 1:7.
On the left side of the wall, just after leaving the first room.
After clearing the first floor, on the cluttered stairs leading up to the next floor you will find Code 1:8.
After clearing the first floor, go down the main stairs (marked on the map with B), walk through the main hall and turn right at the next door. There, stop in the middle of the stairs and look for a torn board. Shoot the lock through the hole and go to the other side so to get to the room with the letter.
This one can be found outside, under one of the cars.
Available in Fergus Timeline
Right behind you, after you open the door on the ground floor. You will have to hotwire a locker door.
Available in Wayatt Timeline
In the bathroom on the first floor, in the cabinet on the right.
When the game starts, on the right from the tied German.
In the compartment where you took the apron from. Depending on which timeline you are in, a different statuette is in there.
In the same drawer where you took the goggles from before the interrogation.
Right after you get out of the car trunk, jump into the trench on the left and go through the sewers. Inside, you will find Code 1:9.
Code 8:1 is fixed to the shed wall with a knife on the left side of the road.
By the same shed, where Enigma Code 2 is. Between the planks, on the ground.
Code 8:2 is by the radio station in the building with the second officer.
The map is in the office with the second officer. It is inside the frames on the wall.
After you drive a car for the first time and kill the Germans in the second station post, you will find Code 8:3 on the rolls of cables in this room, on the right.
Available in Fergus Timeline
In the second post, take the elevator up. The upgrade is in front of you, under the door with a red triangle.
In the locker 43, in the room with a single officer standing by a car wreck, there is Code 8:4.
After killing the officer near the garage in the basement. Code 8:5 is in the car.
Available in Wayatt Timeline
When you are tasked to raise the gate, as soon as you enter the building, head to the room to the right, then straight through the door that you opened. Next, take the stairs down and you will find the statuette under the stairs.
When you are tasked with clearing the western part of the facility, it is inside the station post where an officer is. There is Code 8:6 on one of the radios.
When you are tasked with clearing the western part, take a turret from the top of the station post on the right and go down. Destroy the grid by the stairs and get inside.
After bringing the coffee and being tested by the German woman, walk by the big mech and go into the first recess in the corridor.
You can find the letter by getting onto the balcony, at the beginning of the game and into the room.
After you obtain the blowtorch, at the ground floor. You need to cut through the grate.
The golden frame can be obtained after you get the blowtorch, on the upper floor. You will have to cut through the metal grate on the right.
After you collect the documents, in the building with the first officer and put them in the locker, a passage will open up. Inside, there is Code 8:7.
In the room with the first officer, at this stage, you will find Code 8:8.
You can find the prison map on the table, next to the bunk beds and two sleeping guards. You will know you are close, because the officer communication will appear.
After you escape from the enraged robot-dog, use the blowtorch to cut a hole in the nearest fence, drop below and you will find Code 2:1 on the stairs.
In the room with the sleeping officer, in the prison, there is Code 8:9.
After you open the door to the smelting hall, with the key, climb to the very bottom and, on the heap of coal, from which the robot is drawing, there is a gold nugget.
After your ally opens the second gate, at the reception behind the grate, where there are many enemies, there is Code 2:2 on the desk.
While escaping, nearly at the very end of the map, in the room on the right. Gold Helmet.
While escaping, on the upper floor, in the office with the white desks and computers. Code 2:3 is in the case.
On the upper floor of the HQ, in the room on the left, next to the one where you can take rest.
Climb to the ground floor and enter the room of the girl on the wheelchair, where there is a poster of a cowgirl and interact with it. Follow the hidden passage and at the end, you should notice a gold urn.
Available in the Fergus path
After you slept in the room on the upper floor (any one - it reads "Dream" there, instead of "Nightmare"), the statuette will appear next to you.
Available in the Wayatt path
In the room, next to the man that plays the guitar. After you use the desk, the statuette appears in front of you.
The military Map is in Caroline's room.
On the right side, right after you start the mission. Code 2:4 is among the rubble, next to the dead officer.
In the spot, where there used to be the monument, and where the legs only are. You need to jump over, from one leg to another, to get there.
After the mech battle, get back a little and, in the recess on the right, you will find Code 2:5.
After you enter the building, in the room on the left, there is Code 2:6.
After you enter the building, in the room on the left, in the safe.
After you enter the building, where you have fought the robot. The decanter is on the right, in the cabinet.
In the area where you fought the robot, after you enter the building. Go upstairs and find the canteen. After you look up, find the manhole and enter the shaft. Follow the shaft and, at the grate, you will find the golden knife.
In the control room, in the lunar module, there is Code 2:7.
In the room with the artifacts, right after the cutscene of the conversation with Ania, you will find Code 2:8.
The map is on the wall in the room with the artifacts, after the cutscene.
After you collect the new chisel and climb up the tall ladder. Turn right and cut out a passage in the plate there. At the end on the tunnel, there is a olden hip flask
On the helipad, under one of the airstrips, there is Code 7:1.
Behind the servers, in the room to the south, on the helipad.
After you defeat the huge robot, in the room where you can open the hangar.
In the locked locker, in the first hall after you walk into the building. At the large gate to the lunar module on the left.
On the bed, at the ground floor, next to the round table.
In the sewers, after you destroy the first turret. The Recording is on the shelf, in a dark room.
After you destroy the large numbers of drones in the sewers, approach the round hole, where the barrier is breached. Drop down into the pipe. Follow it and climb up the stairs. The ashtray is on the barrel.
On the upper floor, after you sleep in the bed.
ON the ground floor, in the room, after you use the desk.
Once you already are in the prison block, enter the convict bungalow and take the mission to obtain medicine for the woman's husband. You will only be able to obtain it in the mission in which Knife wants to incinerate you. The medicine is on the upper floor, in the room with "Medizin" sign and the hospital cross on the door. After you collect the medicine, return to her and she will give you the letter.
While in the block, talk to the dark skinned prisoner, who is standing next to the tree, to receive a task to assassinate Knife, who is the officer here. You will be able to do that, only after he wants to incinerate you and you climb to the upper floor. He is the officer there so, you will have no problems finding him.
After you avoid being incinerated by Knife, on one of the walls of this room, there is the map.
After you enter the building to disable the security systems, Code 7:3 is in front of the cart in the room.
After the failed attempt to incinerate you, climb to the upper floor and turn right, after you cross the bridge, to get to the medical room. There is Code 7:4.
In the room next to the one where Knife tortures prisoners. On the shelf, next to the sink, there is Code 7:5.
Code 7:6 is in the room with the documents and security systems controls.
Code 7:7 is at the top floor in block six. It is guarded by a dog and a guard.
The gold pistol is at the top floor of the building in block six, in the room of the prison owner. First, collect the code from the desk, approach the painting opposite and remove it. Behind it, there is a safe with the pistol inside.
At the middle floor in block six, you will find Code 7:8 in the locker at one of the walls.
The golden bust is at the ground floor, in the building of block six, right next to the stairs to the next floor, in the cabinet.
Right next to Gold 3, at the very stairs to the upper floor, there is Code 7:9.
In the garage, to the left of the power generator, which you need to collect, there is Code 3:1.
The final gold is in the locker in the garage, where you get after you have been covering the prisoners, onboard the big mech. The desk is to the left of the trucks, in a smaller room.
The letter is next to the round table, between two beds, in the cupboard.
In the sewers, i.e. in the corridor that you are in, after the fight against the two armored Nazis.
Anya of the archives asks you to find a ring. It is next to the toilet, on the top floor. After you get it back, you receive the item.
On the upper floor, after you sleep in the bed.
On the ground floor, after you interact with the desk.
The golden book and code 3:2 are in the same location. After you open the first grate, keep to the left wall. You should be able to locate a small hole. Leave your vehicle and swim inside. After a while, you will reach a room with the items inside.
Next to the mechanism for raising water level, on the barrel.
After you raise the water levels, return and swim through the second turbine. Then, along the big pipe on the left. On the left, find a room with a golden lamp inside.
Close to "Gold 2", deep underwater, inside one of the big, round pipes coming out of the room, there is a golden snake.
Right after the water level raises, backtrack and swim through the second turbine. On the right, on the underground elevation, there is a golden ladle.
After the water level raises, return to the first ladder, swim ahead and look for an entrance that looks similar (just with a derelict ladder) to the room with the lever. On the upper floor, there is code 3:3.
After the compound is flooded, jump into the big pool ahead of you and find the safe on the right, at the bottom. Inside, there is a statue.
After you have unlocked passage with the naval mine, enter the tunnel and turn left immediately. Next to the barrier, on the crates, there is code 3:4.
After you have unlocked access with the navel mine, enter the tunnel and come out of water, to the right. There, you will find the door that you can open by picking the lock. Inside, there is a statue.
After you have unlocked the passage with the mine. Remember that you need to release two mines that are side-by-side. Simply, ahead for the whole time, through the big, round pool and to the second open pipe. There, on the self at the door, there is code 3:5.
After you come out of water, after the action with the mine. Find a smaller, round room and jump into the hole in the ground and, after you climb up the ladder, obtain code 3:6 from the shelf.
After you find Enigma Code 5, in the room on the ground, there is a golden necklace.
After you spot two officers, under the catwalk, next to the train, there is code 3:7.
After you kill the two officers, inside, between gates 1 and 2, there is code 3:8.
After you kill the two officers and press the button that opens the gate (an armored Nazi runs out, as soon as you press it), run up the stairs and enter the big control room. Code 3:9 is on the control panel.
You can find the map on the first floor, behind the room where you started - on the right wall.
After you kill the first officer and get through the first corridor, turn left and open the door (by creating a short circuit or, in case of the other door, opening the locks and cutting a hole in the tile). You'll find code 6:1 and a golden knife on the desk.
Code 6:2 is on the right bunk right after you find the map.
Code 6:3 is in the same area that Enigma code 2, but in the next room on the opposite side.
The same area where you found code 2, but two rooms farther, on the same side. A golden plate is on the crate.
You'll find Code 6:4 after the fight on the bridge (green room), near the captain's chair upstairs.
You'll find Code 6:5 after the fight on the bridge, on the ground floor, where you have to pick up buoys. In the room on the left, near the radio operator's post.
You'll find the golden skull when you reach Seth's hideout and you'll have to turn on the stairs to get to the platform. On the left in the water, near the wall's edge.
After you reach Seth's warehouse, there will be three golden items there. You'll find a robot, a golden potty and a golden crown.
Right after the start of the mission, the map is inside the helicopter.
The code is located after the second carriage, where you fought a guy with a rocket launcher. After you get out, turn right and go back to the window along the pipe. A man with a suitcase will hang there. Cut it with your burner and you'll get code 6:6.
After you defeat the first enemy with a rocket launcher, turn left and go up on the outside of the carriages. Jump to the bridge on the left. After you do it, go upstairs and you'll find code 6:7.
After defeating the first enemy with a rocket launcher, turn left and jump into the carriage (not the first big hole, a vertical entrance to a dark green carriage. Get through the carriage, crouch and turn left. Code 6:8 is on the opposite side of the carriage.
After you jump out of the dark green carriage, turn left, but don't enter the opposite carriage and you should be able to see code 6:9 on a rock.
After you jump out of the dark green carriage, enter the next one, then cross the beam to another carriage, a bit higher. You should find code 4:1 there.
After defeating the enemies in a bilevel carriage, go behind it on its right side and you'll find a golden statue.
After defeating the enemies in a bilevel carriage, get inside it and upstairs. Get on the roof through the hatch and turn around. Cross the striped beam to another carriage and cut a hole in a grate. Climb the boxes on the left and you'll find a golden compass.
After jumping to the bridge through a hanging carriage, you'll find a golden rabbit in container 4. When you get close to it, an armored goliath will come out of it.
After fighting multiple enemies on the bridge, go along the right side and turn back when you see a new path. Jump to the container where you found the golden rabbit. Then cross the rods and beams to the next ledge and you'll find code 4:2. Be careful not to fall down.
After you fight multiple enemies on the bridge, there will be a door that you can open with a lockpick on the roof of the building high on the right. There's a statue inside.
After the fight on the bridge, keep going up until you pass a gun on your right on a balcony. Enter the building on your right and go upstairs to that balcony. You'll see a tile that you can cut with your burner. Get inside and you'll be in a warehouse. After you kill the guards, code 4:3 will be in one of the crates (you can break them with a knife).
After the helicopter flight and killing the Nazis in the building on the right. Code 4:4 will be on the safe.
After the second helicopter flight, there will be a safe in the building on your right.
After you change to your regular clothes, turn around and you'll find a golden cane on the conveyor.
After you change to your regular clothes, turn back to the conveyor on which you came and enter the second path. Open the crate with your burner and take the statue.
After you encounter the first officers, on a stand in a big round hall, near a cannon.
Code 4:5 is on a toilet next to one of the sleeping officers on a lower level.
You'll find code 4:6 after you go through the red tunnel and kill the Nazis in research rooms, but before you enter the blue corridor. It's on a shelf on one of the tables.
After the third encounter with the officers, in a room with blue floor. On the ground floor near one of the beds.
After the third encounter with the officers, in a room with blue floor. On the first floor, in the room with the second officers, there is a letter on one of the desks.
Code 4:7 is in a room after the fight with the third squad of officers, when you go down through the vent. It's on a desk similar to the one with "Letter 1".
It's in the area where you walk on the moon. You'll find a golden meteor where three drones attack you.
Code 4:8 is in a yellow room right after the cutscene that shows Blazkowicz cut out the prison number. On the opposite side.
After you reach the round room and kill the enemies, you'll find code 4:9 on the balconies above.
Code 5:1 is near a big war table. Two rooms from the elevator.
After you take the elevator to the round room, run through the next one and you'll be in a room with a big, round table. There is a safe with a statue there.
Near the red bag on the ground, while you escape after you take the codes. Next to the shuttle that takes you to the second part of the base.
Right after you jump into the building, code 5:2 is on the right, on some boxes.
After the fight in the first room, when you're going downstairs, it's on the right, under a pipe.
Code 5:3 is on a table, in a room with a projector when you enter the building for the second time.
In the room with a projector, use the painting on the right to open the entrance to a secret room. There's a golden globe inside.
When you go downstairs a few storeys and a helicopter appears. On the left, on a counter.
Code 5:4 is on the opposite side of the room where you fought the helicopter.
You'll find code 5:5 after the helicopter fight, downstairs. Next to a "Heimat" canvas.
Code 5:6 is in the last room - on the second floor after you defeat the helicopter - in a file cabinet.
In Klaus's room.
You'll find Max's letter in his room.
After the cannon shot, in the water.
You'll find the golden armor in the first corridor filled with ammo and weapons, right after you enter the compound.
After you fight the first robot, instead of entering the hall with the statue inside, go forward and you'll enter a smaller room with quite a lot of desks. There's a map on one of them.
Code 5:7 is in the room where you can also find the map. After defeating the robot, don't enter the hall with the statue, go forward instead. The code is in one of the file cabinets.
In the round room with a button in the middle. In one of the buckets.
You can find code 5:8 after the second big fight, on one of the benches in the middle.
Code 5:9 is in the room where you run under the closing gate. The room looks like a laboratory, there are some x-rays above the codes.
During the final boss fight, in one of the crates that you can open with your burner. Only during the main fight against Deathshead.
This mission can be taken up in the "Secret" chapter, right after you try to collect the concrete fragment with the saw. Your mission is to find Max's toys.
The small toy robot is walking around the hangar, close to the entrance.
You can find the phone in Caroline's on her desk.
These also are in Caroline's room, behind the poster of the cowgirl.
The small truck is in the archives, on the shelf right next to the door.
After you collect all of the toys, take them back to Max's room and put them on the shelf.
Wolfenstein: The New Order for PC jest has quite high system requirements. The guide is based on a PC version, on AMD Phenom II x4 965, 8 GB of RAM and AMD Radeon HD 7850. Minimum requirements were met and there were no problems with smoothness, but texture loading was noticeable. The game requires Steam activation, but Internet connection during the game is not required.
Singleplayer: Yes
Offline co-op (split screen/hot seat): No
Online co-op: No
Multiplayer: No
The guide is based on a PC version, on hardware listed below:
The game worked without any problems, but sometimes textures were seen being loaded. The game was tested on medium details. On high details the game showed artifacts - graphical errors.