This unofficial guide for Watch_Dogs is a sheer repository of knowledge about the game, which is meant to help the player complete all of its main and side missions, as well as experience all of the attractions waiting for him in the virtual Chicago. The entire guide has been divided into three voluminous parts. The first one constitutes a game guide, whose primary aim is to explain all of the most important aspects of Watch_Dogs. Further in this guide, there has been information on combat, hacking, using vehicles, escaping police pursuits, traveling around the city and starting successive missions. included. Apart from that, the text brings up the issues of crafting (creating new items), unlocking new abilities and obtaining achievements. The second part of this guide is a very detailed walkthrough for all the main and side missions. Descriptions of each mission include hints that will prove helpful at completing the missions received, in the least problematic way. The final, third, part focuses on collectibles, as well as on attractions available throughout Chicago (with e.g. investigations and all sorts of minigames, among them). Watch_Dogs is an action-adventure game, whose main protagonist is Aiden Pearce. During the game, you will be exploring the streets of Chicago During the game, you will exploring the streets of Chicago, you will spend lots of time hacking into electronic systems and stealing top secret information from others.
This guide for Watch_Dogs includes:
Jacek "Stranger" Halas ()
Watch_Dogs - Strategy guide focuses on all the key elements of the game by Ubisoft, which is going to help you understand its basic relationships and ensure you with the least stressful gameplay experience possible. The guide has been divided into a dozen-or-so different parts and the beginning chapter focus on explaining the most important mechanics of the game. The following pages of this guide include information on, e.g. winning fights, hacking into interactive devices, effective remaining in hiding, using Aiden's equipment, traveling around the city or using various means of transport. The next chapters bring up more advanced topics, such as effective escaping from police pursuits, unlocking Aiden's new abilities (a full list of abilities and the assessment of their usefulness), the reputation system, crafting of additional gadgets and hacking into the ctOS security systems. This has been supplemented with chapters on controls, obtaining of achievements./trophies, completing uPlay challenges and activities required to complete the game in 100%. Watch_Dogs presents you with the rainy city of Chicago, where you take control over Aiden Pearce. The main protagonist wants to hunt down the people responsible for the death of his several-year-old niece, for which purpose he takes advantage of his hacking abilities.
Watch_Dogs - Strategy guide includes:
Jacek "Stranger" Halas ()
Movement
Aiming
Shoot
Smartphone
Climb
Sprint
Walk
Focus
Equipment
Hack
Interact
Profiler
Map
Context landmark
Reload
Melee
Weapon out/in
Take cover
Leave cover
Use offensive weapon
Use pistol
Use shotgun
Use special weapon
View ammo types/tools
Throw a throwable/use tool
Playlist on/off
Skip track
Movement
Reload
Look around
Focus
Take cover
Jump over the cover / Climb/Melee attack
Profiler (tap the button) / Hack (hold down)
Use item/Enter the vehicle
Select the smartphone
Quick landmark
Next song (tap the button) / Stop the playlist (hold down)
Weapon out/holster weapon (tap the button) / Bring up the inventory screen (hold down)
Aim
Throw item or use an interactive tool (tap the button) / Determine the trajectory of the item (hold down)
Run/fire weapon
Map
Pause game
Vehicle control
Horn
Look around
Focus
Look back
Handbrake/Hide in vehicle
Profiler (tap the button) / Hack (hold down)
Exit the vehicle
Select the smartphone
Quick landmark
Change the camera
Next song (tap the button) / Stop the playlist (hold down)
Bring up the inventory screen (hold down)
Brake/Rev up
Use the active tool
Accelerate
Map
Pause game
Movement
Reload
Look around
Focus
Take cover
Jump over the cover / Climb/Melee attack
Profiler (tap the button) / Hack (hold down)
Use item/Enter the vehicle
Select the smartphone
Quick landmark
Next song (tap the button) / Stop the playlist (hold down)
Weapon out/holster weapon (tap the button) / Bring up the inventory screen (hold down)
Aim
Throw item or use an interactive tool (tap the button) / Determine the trajectory of the item (hold down)
Run/fire weapon
touch-pad
Map
Options button
Pause game
Vehicle control
Horn
Look around
Focus
Look back
Handbrake/Hide in vehicle
Profiler (tap the button) / Hack (hold down)
Exit the vehicle
Select the smartphone
Quick landmark
Change the camera
Next song (tap the button) / Stop the playlist (hold down)
Bring up the inventory screen (hold down)
Brake/Rev up
Use the active tool
Accelerate
touch-pad
Map
Options button
Pause game
Movement
Reload
Look around
Focus
Take cover
Jump over the cover / Climb/Melee attack
Profiler (tap the button) / Hack (hold down)
Use item/Enter the vehicle
Select the smartphone
Quick landmark
Next song (tap the button) / Stop the playlist (hold down)
Weapon out/holster weapon (tap the button) / Bring up the inventory screen (hold down)
Aim
Throw item or use an interactive tool (tap the button) / Determine the trajectory of the item (hold down)
Run/fire weapon
Map
Movement
Pause game
Vehicle control
Horn
Look around
Focus
Look back
Handbrake/Hide in vehicle
Profiler (tap the button) / Hack (hold down)
Exit the vehicle
Select the smartphone
Quick landmark
Change the camera
Next song (tap the button) / Stop the playlist (hold down)
Bring up the inventory screen (hold down)
Brake/Rev up
Use the active tool
Accelerate
Map
Pause game
While conducting fire, always try to use covers
In Watch_Dogs, nearly every crisis can be solved in two ways - forcibly and by means of stealth (the mechanics of that have been presented in the chapter entitled Stealth). IF you have nothing against eliminating enemies, you should remember about several important things. One of the most important things is that Aiden is not immortal and, in himself, he is not protected with any additional armor. This means that it is imperative that you use covers. Also, what speaks for this is that the game itself, actually, encourages you to use covers and always locks on the nearest ones, which you can dash to, with the pressing of a button. It is just as easy to dash from cover to cover. If you can see that the enemies are trying to corner you, or if you are in a disadvantageous position, this issue is a key to success. While choosing covers to hide behind, always try to make them fit your current needs - if the line of fire is obstructed by large obstacle, search for vantage points located above. If, you are fighting against a chopper, hide behind big pillars or inside buildings.
The majority of covers that you find throughout the game cannot be destroyed so, you do not need to worry that you will find yourself, out of a sudden, without proper protection. What is even more, thanks to hacking, (more about this in the next chapter of this guide) you can, for example raise metal barriers, which creates a completely new cover for you. I strongly recommend that you search for opportunities to do that, especially that the "initial state" of a location (still before you start hacking) does not offer too many covers to conduct fire from.
The easiest way to obtain new weapons is to buy them at a storeDuring ranged combat, it is a good idea to pack a firearm and, if you are going to play aggressively, I recommend that you often visit the gun stores all around Chicago. Each one of such stores offers a wide variety of tools of destruction so, it is worthwhile to get your hands on, e.g. a good, versatile assault rifle.
Paying visits to gun stores is not the only way to obtain guns. Some of the enemies that you defeat drop weapons and it is worthwhile to look around for these, in order not to miss them. The main upside of collecting weapons from the deceased is that they are permanently added to Aiden's inventory so, starting with the moment in which you obtain a model of a weapon, the only thing you need to worry about is replenishing ammo.
It is a good idea to search for explosive items to hack and use grenadesTaking a good firearm is not the only thing that it is good to make provisions for. Enemies can be eliminated effectively in a variety of other ways. First of all, I recommend that you look out for the interactive elements in the environment - ones that can e destroyed, as a result of a well-aimed shot (e.g. a fuel tank) and the ones that you can hack into (e.g. a generator incorporated into the ground, a transformer or a valve on a hot-steam pipe).
A separate category are all sorts of explosives, like e.g. frag grenades, which you can craft on your own (more about this in the chapter entitled Crafting). A skillful throw of an explosive apple is capable of eliminating several regular opponents, or of an armored opponents, who is invulnerable to regular firearms. If you do not want to rely only on explosive consumables, you can invest in a grenade launcher, later into the game, thanks to which you will escape even the tightest of situations, with your life, and eliminate even several groups of enemies within a narrow time window.
FocusWhat is also helpful, while eliminating enemies is Focus, i.e. time-slowing ability. It is not available by default so, you need to buy an appropriate ability first (they have been listed in the chapter entitled Abilities). Actually, it is a worthwhile to upgrade it later into the game, thanks to which the time-slowing effect is stronger, the duration expanded, which will allow you to eliminate more enemies, within the allotted time. Focus is also useful in situations in which you want to score more frequent headshots, because the overwhelming majority of them (apart from the heavily-armored enemies) can be eliminated with a single bullet to the head.
It is a good idea to knock the enemy down only when there are no others aroundRanged combat is not the only method of eliminating opponents, because Aiden can also deal with them in melee. The mechanism here is not too complex and it is easy to operate because you simply need to approach the enemy and press the knock down key/button. For quite obvious reasons, it is a good way to clear the area if you want to operate from shadows (more about this in one of the following chapters of the guide). While eliminating an opponents in melee, you risk little that the other ones will e alarmed. In the case of open attacks, this option is of secondary importance. I recommend that you stun an opponent, in such situations, only if you are cornered (e.g. right next to an armed opponent that is about to attack your character), because the process, in itself, takes around two seconds and during that time, Aiden is defenseless against enemy fire.
Note - by default, you cannot eliminate the Enforcers in melee, i.e. the enemies wearing the heaviest armors. You can remedy that by unlocking one of the additional abilities. T learn more about that, see the chapter entitled Abilities.
Note - if an enemy is hiding behind a cover (e.g. a low wall or the hood of a parked car) you can try hopping over the obstacle. This will allow you to perform an automatic melee attack and you will not have to get around the obstacle, which would expose your life to threat.
The enemies in Watch_Dogs (regardless of whether they are the enforcers, mercenaries or gangsters) come in five different classes. The individual classes differ in terms of weaponry, inventory and abilities.
The enemy classes have been presented in the above screenshot and it is worth noting the red icons here, which signify the type of the enemy, Knowing this system of icons will allow you to determine what type of threat you are facing, in a given location or fight. This is especially useful in situations in which you can spare some time to plan on your attack, on the area occupied by the enemy forces.
The available enemy classes are:
1) Gunman - These opponents use standard-issue weapons and they, nearly never, have additional armors, which makes them easy targets.
2) Veteran - These opponents are a bit more bright than their colleagues. Try to eliminate them from a very long distance, or in melee.
3) Elite - These enemies use very good weapons and often wear additional vest and armors. The key to succeeding here is using the best available guns and aiming at the weakened portions of their bodies (e.g. the head).
4) Enforcer - These opponents use very heavy armors, as a result of which conventional weapons deal very little damage to them. It is bet to eliminate them e.g. with grenade launchers or explosives.
5) Marksman - These opponents come armed with sniper rifles and they are a really serious threat to you, because they can quickly weaken Aiden and leave him at the brink of dying. Locate them, by exploiting their laser sights and eliminate them in the first place (or avoid altogether).
You can try eliminating the gunman in the helicopter or disappear from his sight.The living opponents are not the only threat, because some of them use means of transport. As much as the situation, in the case of the opponents that drive cars, is quite obvious (destroying the car with a rifle/ shotgun burst, or a well-aimed grenade), in the case of e.g. police choppers, which join the pursuit after you reach the predetermined wanted level, you need to be very careful. First of all, it is a good idea to try eliminating the gunman onboard the helicopter, because you will sustain, then, no damage from the flying machine. Unfortunately, in the meantime, there often arrive reinforcements into the battlefield, which may make things even more complicated. In the majority of situations, it is much better to try escaping from the helicopter (fast, flawless driving) or disappear from its sight (e.g. by hiding inside a building).
Note- some of the more advanced of Aiden's abilities allow you to damage the helicopter, for several seconds. If you have these abilities, it is w good idea to use them (more about this in the chapter entitled Abilities).
The stains on the screen let you know about the low health of your character
Just as I mentioned earlier, Aiden does not use any special armors, throughout the game and, as a result, he is not too resistant against effective enemy fire. You need to remember about that and react appropriately to dangerous situations. Just like in the majority of today's shooters, damage that you receive is symbolized by the red stains that appear on the screen, and distortion of vision. It lets you know that you necessarily need to hide, e.g. behind a cover or inside a vehicle. The health of your character regenerates spontaneously, but taking additional damage interrupts this process.
If you fail to escape, or hide, in time, Aiden will lose his entire health bar and die. There are no dire consequences, in Watch_Dogs so, you do not need to worry about, e.g. losing your cash or the equipment. IF you have played one of the missions, at the moment of dying, you will be restored to the most recent checkpoint (the game creates them very often). If, however, you died during the free exploration of the city, after a short while, you will respawn next to the hideout nearest to the dying place.
Always hold down the hacking key/button - tapping it once will not do the job.!
Hacking is one of the most important elements of Watch_Dogs and this is because the smartphone, which the protagonist has, is very versatile. This device may prove VERY useful both whenever you want to sneak away from a dangerous area, as well as when you want to complete the mission, or effectively weaken, or neutralize, enemy forces.
After you locate the hack-able object of your interest, you need to hold down, for about a second, the key/button indicated by the game, thanks to which the entire process will be performed. An important piece of information is that you do not need to worry that your cover, as a hacker's will be blown. Still, you need to remember that you can be spotted and attacked, if you do not pay attention and you are approached, in a restricted area, and noticed.
The more complex action drain the batteryBefore we go deeper into details of the possible uses of Aiden's hacking abilities, first of all you need to know that not all of the hacking actions can be performed without any restrictions. The standard actions, such as breaking into security cameras or activating the small devices in the area (e.g. vending machines) are not limited and you can initiate them as many times as you want to (the exception is the situation in which, the hacked device autodestructs, after being used for the first time). The more advanced hacking operations require you to sacrifice your battery's power, whose current condition is being displayed in the bottom-left corner of the screen (note - you can increase the capacity of the battery thanks to appropriate upgrades!). The actions that fall into this category are hacking into traffic lights or control systems of drawbridges. It is worth remembering about these restrictions and initiate the more power-demanding actions only when you profit from it directly (e.g. when raising the drawbridge will allow you to escape a police pursuit)
Note - The battery recharges to its full capacity after you visit your hideout!
A very important piece of information, as far as hacking is concerned, is that some of the activities connected with it (e.g. hacking into telephones of the other citizens in Chicago) are not available in all of the districts of Chicago, from the very beginning of the game. The majority of the districts are, initially, out of Aiden's reach and this will be brought to your attention, by means of the red messages displayed, during the hacking attempts (an example of such a message in the above screenshot). To alter this, you need to hack into the ctOS Control Center, for a given district and the entire procedure has been described in the chapter entitled CtOS Towers and Control Centers. A situation is quite similar in the case of those of the hacking actions, which become available only after you have unlocked the specific abilities. Only in this way, can you ensure yourself with, e.g. the option to hack into the spikes in the ground, or the large transformers. A full list of the available abilities can be found in the chapter entitled Abilities.
Another restriction, connected with the more advanced hacking actions are the situations, in which holding down the hacking key, is also required to complete an additional hacking minigame, just like the one shown in the above screenshot. Sometimes, the game attempts obstructing you and makes you race against time. Still, in spite of that, you should not have any problems with that. In order to complete the minigame, you need to manipulate the circuits in such a way, so as to connect input and output point(s), by means of the blue line.
Just as I have mentioned earlier, Aiden's smartphone is a WILDLY versatile tool, when it comes to hacking. Below, find the list of the most common hacking actions, i.e. the ones that are not connected with an individual mission, or a category of collectibles only.
An example scanHacking is, arguably, most commonly performed against the other people and, in general, you can divide that into two types of actions. The first group are the actions connected with the Profiler app, which starts by means of tapping the hacking key/button once (as opposed to holding it down). The application allows you to scan the people around Aiden, thanks to which you can learn interesting information about them. Profiler is also often used to locate the more important characters, e.g. current mission targets, or the holders of a combination necessary to disarm the local security system.
The second group comprises of attempts to hack into telephones and other devices that the NPCs are equipped with. The results of the hacking attempts may vary - you can access the screen of conversation of the user of the phone, with another person, you can download a new song onto your phone to find out about a crime in progress, around.
The most valuable things that you can find, as a result of hacking into a phone of another person, is the option to rob them. Note - after the amount of cash that you have stolen is not the end of the action, because you still need to withdraw that cash, by going to one of the ATMs, located all around Chicago (an example ATM has been shown in the above screenshot).
You can mark the enemies and find the other hack-able devices, from the level of the security cameraA completely different category of hacking actions is hacking into ctOS cameras, which you can find, nearly, at every corner. After you hack into the system, you will be allowed to watch the location via the camera lens. It is a very good idea, if you want to examine, safely, a location that you want to walk into, although this is not the end to the possibilities. Thanks to the camera view, you can, first of all, mark all of the enemies staying in the area, so that you can watch their actions without exposing yourself to risk. taking over the camera does not interrupt the entire hacking "cycle" because you can continue that, from the level of the camera view,, e.g. by moving over to the other cameras, or by hacking into the control panels that are inaccessible in any other way.
Interactive devices in the area may be used to distract enemiesHacking is very useful in situations, in which you want to operate in shadows and avoid direct confrontation with hostiles (more about this, in the next chapter of this guide). Thanks to hacking into devices, you can distract the enemies. You can, e.g. activate a phone on the ground, which will encourage the opponent to change positions and allow you to sneak past.
The situation is similar when you want to use the smartphone and deal damage to the opponents in a smart way, or even bring about their death. You can afford this type of aggressive actions, e.g. against the interactive generators, which may explode at the moment that you define. Still, it is worth remembering that this type of hacking actions can be activated only once and that they are loud so, they may drag the other enemies into the area.
Hacking actions can be utilized to lose police pursuitsFinally, there is one more use for the hacking mechanism that is worth mentioning. You can use it to lose law enforcers. The possible actions have been described in the chapter entitled How to escape the police?. At this point, I need to remind you that some of the hacking actions may contribute greatly into escaping, although you can initiate some of them, within a restricted extent (i.e. until the battery goes flat).
Remember that you need to hide, before you are spotted
In the Combat chapter, I mentioned that you can strive for direct confrontations with hostiles, or avoid open combat and operate from shadows, depending on your preferences. The latter variant, in my opinion, harmonizes much better with a hacker character, especially that the game gives you the opportunity, to resolve the situation in a non-lethal way and sneak past, without alerting the opponents to your plans and actions, nearly every minute.
First of all, you should know that the game informs you exactly, whether you are invisible for the opponents, or whether they are becoming suspicious. In the latter case, above the head of the individual guard, there appears an exclamation mark, with a red line being drawn around it. In such a situation, you need to hide, before the red line connects into a triangle, because this is when the opponents will be fully alarmed and you will have to engage into battle, or sneak away from the location quickly.
Note - it is highly unadvisable that you start alarms, not only because Aiden is immediately targeted by one or several opponents. This will also reveal the current position of your character, as a result of which reinforcements may be called in. As a result, completing the objectives of the current mission may become more complicated. Reinforcements may arrive, into the area, if only there is an opponent capable of calling for them, in the area. What is even more, thanks to one of Aiden's abilities, you can prevent that opponent from calling for reinforcements.
Takedowns are quiet and effectiveWhile in stealth, you can attempt sneaking past the opponents and reaching the destinations, without human losses, or try to eliminate them, to some extent. If you prefer the latter, I recommend that you do either of the following:
1) Handle the opponent down - each time, you need to get such an opponent from behind and press the melee attack key/button.
2) Shoot the opponent - in this case, it is nearly necessary for you to have a suppressed gun on you, unless there are no other opponents around. Always try aiming at the head.
Note - by default, melee takedowns are impossible against Enforcers, i.e. the most heavily armored opponents. You can remedy that by means of unlocking one of the available abilities and to learn about that, see the chapter entitled Abilities.
Note - regardless of the method of elimination of a given opponent, you need to keep in mind that Aiden will be incapable of dragging the body away. Therefore, you should not try to attack the enemies when they are standing out in the open, because the bodies may be spotted by the others, sooner or later. Fortunately enough, the game is very forbearing, in such situations, because a slipup of this kind does not mean the immediate raising of the alarm. Nearly always, you get the opportunity to incapacitate the opponent that came to examine the body of the opponent that has been knocked down/killed.
Use covers extensively
Skillful sneaking in Watch_Dogs is directly connected with using the objects, in your immediate environment, in the form of your cover. Remember, first of all, that you need to spend as much time, behind a cover, as possible, because this immensely helps avoid detection. It is worth reminding here that very often after you approach the edge of your cover (e.g. the end of a fence), you can press the take cover key/button to be able to turn the corner of the cover safely, i.e. while still staying glued to it, thanks to which you will not reveal your position unnecessarily.
Thanks to cameras, you can spot the enemies and follow their actionsAnother important element of the environment are the ctOS cameras, which have been mentioned in the chapter entitled Hacking. Just to remind you, after you hack into a camera, you can look up the current positions of the enemies and this is especially advisable in multistory locations, as well as in the ones with lots of obstacles. It is then more difficult to spot the enemies on your own. What is even more, thanks to the use of cameras, you can mark the enemies, which will make it easier for you to avoid them, along your path.
The objects in the environment can be used, e.g. for avoiding the enemies guarding important passageways.Nearly in each location that you visit, regardless of whether it is connected with a mission, or whether you visit it during the free exploration of the game world, there are several (or even more) interactive objects/devices that you can hack into (phones, toys, TV sets and others). In the majority of cases, using them allows you to distract the enemies, who may turn away, or even approach the source of the strange noise. Depending on your preferences, you can either use that to walk around the outpost, which used to be guarded, just a moment ago, or to knock down the single guard that was reckless enough to walk away from his colleagues.
Another way to use the interactive elements of the environment is to use them to reach a seemingly inaccessible spot, e.g. a balcony high above. What is meant here are, e.g. elevators or forklifts, which you can activate with Aiden's smartphone. Using these interactive paths will often allow you to walk around the main enemy forces. It is worth knowing here that activation of some of the devices, of this type, may be overheard by an opponent other than the one that you want to walk around. You then need to react swiftly and hide again, right after you have taken the "ride".
Some of the gadgets discernibly help you conduct your stealthy actions.Finally, it would be good to remind you about the gadgets (tools), which you will learn more about from the chapter entitled Crafting. Some of the gadgets can be used to distract the opponents or, e.g. to cut off power supply, temporarily. However, this type of aids need to be used with care, because you may run out of ingredients to craft new ones.
The items in Aiden's inventory can be divided into three main groups:
The smartphone screen1) The smartphone
Of course, the smartphone is used, predominantly, for hacking into elements of the environment (more about this, in the chapter entitled Hacking), but this is not the only way in which it can be used. You can also use it in a more conventional way, by bringing up the smartphone's menu, with an appropriate key/button. Its most important functions are:
2) Weapons and gadgets (tools)
By holding down the appropriate key/button, you can access Aiden's inventory, at any point in the game. After you bring up the menu, you can select the items that the protagonist is to use. What is meant here is weaponry and an additional gadget, which then becomes your active one, and awaiting to be used. At this point, it is worth reminding again that Aiden always has, on him, all the weapons that he unlocked in the earlier phase of the game. You do not need to worry that you will lose a weapon, out of a sudden.
You can buy new outfits at stores3) The outfit
During the game, you can change Aiden's outfit and, to do that, you need to visit one of the clothes stores. This kind of change is only aesthetic and does not influence the abilities of your character, or his agility, in any way.
In Watch_Dogs you can craft additional gadgets (tools) that Aiden can later use to his aid, e.g. to distract the opponents, restrict their field of vision or to blow up the elements of the environment.
Before you can start crafting gadgets, you need to take care of two important things. First of all, you need to have lots of ingredients on you, which are necessary to craft gadgets. The best way to obtain them is to scavenge for them, thanks to the careful exploration of the game world (example on screenshot 1). If you are not the one blessed with patience, you can visit Pawn Shops and Pharmacies, where you can obtain them for cash (an example store with ingredients in screenshot 2).
Note -System Keys can also be obtained in a different way, i.e. by hacking into the phones of passers-by. Every one per several/a dozen-or-so hackings, you should obtain this ingredient.
Note - a shop that offers the ready-made gadgets opens up further into the game. It is a good idea to drop in, if you have too much cash on you and you do not want to waste time looking for components.
An entire category of abilities has been devoted to craftingAnother, very important, thing is the knowledge on how to craft gadgets and, in this case, what is required is having the appropriate abilities. Detailed information on that has been provided in the chapter entitled Abilities. Here, I am only going to remind you that it would be advisable to unlock the option to craft these of the gadgets, which are connected with your favorite playing style (e.g. the frag grenade, if you prefer the forcible solutions, or Lure if you prefer operating from shadows).
The game will allow you to craft an item only if you have the appropriate components on youAfter you meet the above requirements, you can start crafting gadgets. Always start by bringing up the inventory screen. Then, highlight the gadget that you want to craft and spend the components to craft it.
Note - you can craft new gadgets at any point throughout the game. There are no requirements here, which would make you craft them only in a hideout, or any other safety.
Note - at any given moment, there may be a limited number of gadgets, of a given type, in your inventory but, if necessary, you can restock them.
After you throw the Lure, you need to activate it by hacking into it
One of the most useful gadgets is the Lure, which is used, as the name suggest, you distract the enemies. The main perk of the lure is the fact that you can throw it against any surface, glue to the ceiling or a wall. After you throw the device, you still need to activate it, by means of hacking into it. It is especially advisable to use lures in the locations, in which, between you and the destination point, there are enemies, who cannot be lured away in any other way (because, e.g. there are no hack-able objects nearby).
Interfering with police scans will allow you to lose the pursuitAnother useful gadget is Jam Coms and it is worth remembering about it, whenever Aiden is wanted by the police. The operation of this device consists in interfering with police scans, which makes it difficult for the police forces to determine the current location of your character.
Thanks to Blackout, you can easily get out of an ambushOne of the most powerful gadgets in the game is the Blackout, whose operation can be tested, for the first time, still during the first main mission of the campaign mode (after that, you unfortunately need to unlock this gadget again, by unlocking an appropriate ability). This gadget, as the name suggests, veils temporarily, a part of the city in darkness, which allows Aiden to lose/attack policemen, or any other chasing hostiles, by surprise
Target grenades at group of enemies or vehiclesIf you prefer a more aggressive approach, it is advisable that you unlock the ability of crafting frag grenades, early into the game. They are specially effective, while attempting to eliminate groups of enemies or eliminating the opponents hiding behind, e.g. vehicles.
The city in the game is quite vast so, as a result, you spend a lot of time behind the wheel of a vehicle, while crossing it. In some missions, you are forced to use a certain means of transport but, in the rest of the cases, you need to obtain one on your own. You can obtain new vehicles in three different ways and each one has been described below.
Look out for parking lots and for cars parked at curbsThe first variant is the theft of a vehicle. It is HIGHLY ADVISABLE that you get the Car Unlock ability for that, at the very beginning of the game (at best, after you complete the first main mission), thanks to which this option becomes available. The main upside of stealing the parked cars is that this is not going to be noted by anyone and you will be able to continue your actions.
You can steal any of the passing carsThe second variant is to pull the driver out of a car. I recommend that you do that whenever you quickly need to obtain ca, or if you found an unique vehicle, which you would like to take a ride on. An IMPORTANT piece of information is that the driver that you pull out of the car, may call the police to report the theft. If you see that the driver is planning on doing that, dash towards them and rip the phone off their hand, before you get into the vehicle. If you neglect to do that, you may have to lose a police pursuit.
The last, third, variant is to use Aiden's phone, i.e. the Car On Demand app, which has been shown in the above screenshot. It is a convenient solution, because you can pinpoint the vehicle that you are interested in. Unfortunately, there are two restrictions involved. First of all, apart from few exceptions, you can only demand those of the cars that you have already driven, at least once. Secondly, Ordering some of the means of transport requires you to spend, as many as several thousand of dollars, or more.
Sports bikes allow you to reach the destination quickly, but they it is easy to fall off
In Watch_Dogs, there are several tens of means of transport available where, unlike in the case of, e.g. the GTA, you do not have access to airplanes or helicopters. The selection is restricted to cars, bikes and boats only. The elements that makes Ubisoft's game different from Grand Theft Auto V, is the fact that the vehicles are much more difficult to handle. What has a considerable impact on that is the mass of the vehicles and they skid very easily, which is not always possible to counter. Due to all of that, it is best to select those of the vehicles that suit your current needs. For example, a fast bike is ideal for a time trial, which assumes reaching the other end of the highway, but is a poor choice in the case of a police pursuit, during which you can be easily knocked off, as a result of collision with a police car. I recommend that you test various vehicles and commit several personal favorites to memory, so as you can order them, via Car on Demand, whenever necessary (to learn more, see Obtaining the Means of Transport).
Note - I recommend that you use trucks only if required by the current mission. They are very slow and handle poorly. The same is true for the weak, "cheap" cars. Also their performance statistics are low and, in many cases, their durability is low.
Hiding in the car will allow you to wait for the moment, at which you can resume your escapeThere also are two other, unique, functions, when it comes to using vehicles, in Watch_Dogs. First of all, it is possible to choose the camera from the interior of the car. Personally, I recommend that you do not do that, because it is much easier to follow what is going on around, using the camera of the exterior of the car.
The other of the innovations is the option to hide in the car and it is useful, whenever you are chased by the police. To learn more about this option, see the chapter entitled How to escape the police?.
To driving cars, an entire branch of the ability tree has been devoted and it has been shown in the above screenshot. Therefore, it is a good thing to unlock further improvements, on a regular basis, thanks to which you can increase the durability of the vehicle, or make vehicles handle more easily. Descriptions of all the abilities of this, and the other groups, has been included in the chapter entitled Abilities.
An utterly destroyed vehicle is no good for further rideEach of the cars that you drive, or bikes, can be destroyed and the increasing damage will be brought to your attention, first of all, by the black smoke from the engine. It is a good idea to start then looking for another means of transport. Fortunately enough, the utter destruction of a vehicle, is not equal to its explosion, unless the opponents used grenade launchers, or explosives, to attack you.
Pulling the driver out of a vehicle may result in their calling the police.
Escaping from the police is an inseparable element of Watch_Dogs, because many of the actions that you perform, may result in getting targeted by the police force. Of course, you can attempt preventing that and it is worthwhile to avoid the following situations:
If you have not avoided violating the law, that is when the process of locating Aiden starts. This is symbolized by the yellow circles that appear on the minimap. This is not it the end of the world, because you can prevent the pursuit from starting. First of all, you can try to get away from the yellow circles, but you need to keep an eye on the readings of the minimap, because there will be appearing more, nearby. An even better solution is to use one of the gadgets, i.e. Jam Coms, which will make it more difficult for the police to perform a reliable scan (more about gadgets in the chapter entitled (Crafting).
Avoid bumping into the elements of the surroundings and maintain high speedThe actual pursuit starts at the moment at which you failed to get away from the scanned location, whenever required by the mission or if you have committed a crime, with policemen watching. During the pursuits, it is a good thing to use fast, maneuverable vehicles. It is not always possible to pick the vehicle that you want but, if you are expecting that a pursuit may result from your actions, you had better get an appropriate car beforehand. Right after the pursuit starts, focus mainly on flawless driving, especially that Aiden cannot conduct fire while driving/riding.
The key to end each pursuit is to escape from the sight of the police and in a discernible way, this is where hacking may help. You can, for example, hack into traffic lights, raise drawbridges and raise poles, just like the ones in the screenshot. All of these actions will be effective at slowing the police cars down. Apart from that, you can attempt damaging the chasing cars, e.g. by performing a hack whenever they pass by a hot steam pipeline (such actions are called neutralization). You need to remember about two things here. First of all, many of the advanced hacking actions become available only after you unlock certain abilities so, see the chapter entitled Abilities. Secondly, successive hacking actions may drain the battery of your smartphone so, use them with care, e.g. only if you are sure that a given action will make it more difficult for the police to continue the pursuit.
You can hide in a side-alley and wait for the police to lose their interestDisappearing from the vision of the police activates the last part of the pursuit, i.e. the phase of searching. Ultimately, you can end the pursuit in two different ways. The first option is driving outside of the grey circle that you can see on the minimap and it is a better option, if you are driving a sufficiently fast vehicle. An alternative option is to wait until the search ends, in a safety. In this case, I recommend that you stop the car in a side-alley or in an underground parking lot. Additionally, you can hide in the car (by pressing an appropriate key/button), but this will not save you, if a police car approaches Aiden's car. It is not too good an idea to go for this variant, if there is a police chopper involved.
Note - not necessarily, the end of the pursuit means that the police forgot about Aiden altogether. The bar, under the minimap indicated the current level of the police interest and it can still be filled up. This means that the pursuit will resume, if you approach the police forces again. Definitely, the best way to reset the bar is to return to a hideout and rest.
Reputation in Watch_Dogs is not the key element, for the course of the game, although I recommend that you do not ignore it altogether. Thanks to maintaining the reputation level high, you will be able to decrease the frequency of initiating police pursuits . The better the reputation, the lower the frequency of broadcasting the information on Aiden. As you know,, from the previous chapter of this guide, hanging around the place where the information is broadcasted, may result in being recognized by a passer-by, who will then alarm the police about your character's current whereabouts.
The current reputation level is displayed each time after you perform an action that influences it (more about them below). Apart from that, you can look it up, by bringing up the smartphone and accessing the statistics window (the above screenshot).
First of all, you can improve on your reputation by performing the actions that are connected with rescuing the innocents. What is meant here is, e.g. eliminating a criminal, who took a civilian hostage, or assaulted a random passer-by. The actions that have a negative effect on the reputation are the ones connected with attacking the innocents, including policemen. It is worth noting here that you receive the most points of "bad reputation" by murdering someone, instead of tackling them down. While fighting the hostile policemen, you can try to wound each one of them, instead of bringing about brutal executions.
An example hideout
The functioning of hideouts is similar to that of their counterparts from Grand Theft Auto, so they are a safe haven, where you can rest and save your progress. The first hideout is unlocked towards the end of the first main mission and it is a motel room Parker Square district. The following hideouts become available with your progress in the game. They are marked with green arrows, on the map, and the important piece of information is that, if you are currently not on a mission, you can fast travel there. Selecting the hideout on the map of Chicago activates this option.
After you get to your hideout, you can use your wardrobe and the bed. The latter is more important because, after you go to sleep you:
Chicago is a big city and there are various ways, in which you can make it easier for you to explore it. One of the more useful functions is the in-built GPS. From the level of the world map, you can specify your destination and, from now on, there will appear blue arrows on the ground, determining the shortest route. I recommend that you use this option whenever you are urged by the circumstances in a given mission, e.g. whenever you need to reach a given location within the allotted time.
When it comes to traveling from one end of the city to another, you can do that on your own, but it is a much better way to use the railway system. You always need to start by reaching one of the stations, marked on the map, and interact with the map of Chicago (an example in the above screenshot), to determine the end station.
Note - you can also use the railway to escape the police. It is possible to control it, to some respect. To make this available, you need to unlock one of the abilities first, which has been described in the chapter entitled Abilities.
The city prepared by the developers of the Watch_Dogs, hides many attractions. Collectibles, minigames and activities have been described in the remaining chapters of this guide. This particular chapter focuses, entirely, on the main and side missions, which you can take up during the game.
An example marker of a main missionIn the case of the main missions, you can freely decide when you want to take them up. Therefore, you do not need to start a main mission right after you have completed the previous one. Instead, you can turn to side missions, or explore the city to unlock collectibles. In order to start another main mission, you need to approach the marker shown on the map of Chicago.
Note - You can start some of the main missions, only after you have met certain additional requirements, e.g. after you have bought a certain weapon or obtained a certain vehicle. All of the restrictions of this kind have been described in the walkthrough for the game. The game itself will inform you of the necessity to meet the requirements so, you will never get into a situation, in which you do not know what to do next, to progress.
There are several, ways in which you can activate side missions. Usually, the case is that a new marker is added to the map and, from then on, you can start that mission. The game itself will often inform you of the option to start a side mission, by displaying a message on the screen, which is similar to the one shown in the above screenshot. Also, you can activate some of the side missions by hacking into a random phone of an NPC. As a result of a successful hacking, you can receive information that will take you to a crime site or to a location, where there is a valuable collectible.
In general, it is a good idea to review the map of Chicago (e.g. after each main mission or after a longer ride around the city) in search of optional activities.
Completing minigames and robbing stores are only some of the ways of earning money
What you mostly spend cash on, in Watch_Dogs is guns, cars, components, medicine or outfits. You can obtain it in many different ways and the most important methods of making a buck have been presented below:
An example ctOS tower
CtOS towers have been marked on the map as red hexagons. They are available, virtually, from the very beginning of the game and I recommend that you turn your interest to them, right in the first hours with the game. What speaks for this is the fact that hacking into towers , and installing trojans there is well rewarded. The main reward that you receive for unlocking towers is access to new hideouts. Apart from that, thanks to hacking a tower, you get to know about the locations of new collectibles, hidden around.
In order to hack into a ctOS tower, you first need to reach it and, thanks to the exploration, coupled with hacking, ensure yourself with access to the control panel at its base. Completing the hacking minigame, connected with the terminal, will allow you to uplink the trojan and gain access to the abovementioned rewards.
Note - detailed information on how to hack into the individual towers, has been included in the guide devoted to the attractions of Chicago.
Note - towers of a given district (apart from the Parker Square district) appear on the world map and can be hacked only after you hack into the local ctOS control center. More information about the centers can be found below.
An example interior of a ctOS control centerThe ctOS control centers also have been marked with red icons, on the map. They are even more important than the towers described above, because only after you hack into the control centers, can you use the Profiler app, on the NPCs in that districts, and hack into their phones. Apart from that, only after you hack into the control center, do the nearby towers become available.
The process of hacking into the ctOS control center is two-fold. First of all, you need to use the Profiler app to locate the person with the access code. After you steal the code, you can break into the server room to upload the trojan.
Note - detailed information, on breaking into the individual control centers, can be found in the guide concerned with the attractions of Chicago. The entire process has also been provided in one of the initial main missions.
The game always informs you that you have obtained additional experience points and/or ability points
Watch_Dogs has an in-built system of experience points. Experience points are awarded to you, mainly, for completing main and side missions but, you can also obtain them, among others, by losing a police pursuit or by eliminating the opponents. Each time that you have collected the required number, Aiden is promoted to the next experience level (the limit is level 50) and receive one, or several, ability points. You can spend these points to unlock new skills , which have been described, in detail, on the next page of this guide.
Note - in the case of the abilities of higher levels of the abilities tree, apart from collecting the points, you may need to progress to the specific mission in the game's storyline, or to complete a certain side mission. You can leave the points for later and wait until the abilities that you want, finally become available, or buy the other upgrades, which are available without these restrictions.
The Abilities Tree has been shown in the above screenshot. You can display it on the screen by selecting an appropriate item in the smartphone menu, or by pressing the appropriate key/button, after you see the message that you gained new abilities points.
THE NAME OF THE SKILL
DESCRIPTION AND COMMENTARY
Focus
Unlocks focus, i.e. time slowing. It is a very helpful function, thanks to which you are going to be able to eliminate enemies more efficiently. The slowing-down effect also works in vehicles, which gives you more time to maneuver your car and hack the devices that you pass by (e.g. traffic lights).
Stealth sprint
Decreases the risk of being spotted, while sprinting. It is not too helpful, because it is better to move between the neighboring covers slowly and with care.
Critical Focus
Focus regenerates whenever Aiden is at the brink of dying. I recommend that you turn your interest to this skill, especially if you play at a higher difficulty level.
Improved Focus
Extends the duration of Focus. Unlock this skill if you use Focus often, during combat or car chases.
Slowed Focus
Strengthens the effect of slowing time, during Focus. This is not a priority although, with better effect of slowing time, you are capable of eliminating enemies, at a distance, with even more precision.
Maximum Focus
Considerably extends the duration of Focus.
Quick Switch
Speeds up the process of switching guns. Not too helpful, because it is best to switch weapons only in a safe place (e.g. behind a cover), i.e. when speed is not crucial.
Pistol Expert
Increases the rate of fire of the automatic pistols. Not too useful, because assault rifles are much better.
Shotgun Expert
Increases damage dealt to vehicles, with shotguns. Not too useful, because you first need to approach the vehicle, with the shotgun equipped, to start an effective fire. It is better to blow up the enemy cars with grenade launcher or frag grenades.
Sniper Rifle Expert
Increases the stability of the scope, while using a sniper rifle. Buy this one, if you like playing around with sniper rifles.
Auto-Weapon Expert
Decreases the spread of bullets, while firing an auto-weapon. I recommend that you buy this skill, because it increases the effectiveness of various carbines.
Steady Aim
Decreases recoil, while conducting fire. It is a good idea to buy this one early into the game, especially that the bonus that it offers, concerns all types of firearms.
Demolitionist
Increases the maximum number of charges that you can carry.
Expert Demolitionist
Increases the maximum number of charges that you can carry.
Enforcer Takedown
Unlocks combat takedown on Enforcers. This skill becomes useful later into the game, i.e. when you start to encounter the Enforcers on a regular basis. Thanks to this skill, you need neither to avoid, nor kill (firearms, explosives) Enforcers.
Bullet Resist
Decreases damage that you take from bullets. I recommend that you take this one, especially if you play on one of the higher difficulty levels.
Blast Resist
Decreases damage that you take from explosions. It is not as important, as Bullet Resist, although in some cases, this one also can help you escape with life.
Quick Reload
Speeds up the process of reloading weapons. It is a quite useful skill, especially if you use various automatic weapons on a regular basis.
Summary:
The most important skills in this category are Focus (thanks to the slowed-down time, you can fire more accurate shots) and Steady Aim (a versatile skill that improves aiming).
THE NAME OF THE SKILL
DESCRIPTION AND COMMENTARY
Jam Communications
Unlocks the option to jam phone communications and police scans. It is a good idea to unlock it quickly, because this gadget is useful nearly in each police pursuit.
Blackout
Unlocks the option to craft the gadget that temporarily switches off the lights in a given area of the city. This is a skill of the second level, so wait for the moment at which it becomes available and buy it quickly.
ctOS Scan
Unlocks the option of crafting a gadgets that scans the area and marks the enemy positions on the map. It is not too useful a skill, because you can scan the enemy positions for free, e.g. thanks to the cameras all around the city.
Lure
Unlocks the option to craft a device that distracts opponents. It is one of the most useful gadgets and it is good to obtain it, at the very beginning of the game.
Focus Boost
Unlocks the option of crafting a gadget that ensures immediate regeneration of Focus. I recommend that you unlock this skill only if you often take part in exchanges of fire.
Frag Grenade
Unlocks the option of crafting frag grenades. Grenades are very useful at eliminating groups of enemies and blowing up vehicles but, if you intend to complete the game, while operating from shadows, you are not going to need them.
IED
Unlocks the option to craft bombs. It is a much better option than the grenade described above, because you can detonate it on your own, at the moment at which you want it to explode.
Proximity IED
Unlocks the option to craft bombs. The difference between this one and the one above (IED) is that the charge explodes at the moment at which it detects movement.
Summary:
The most useful skills of this category are Jam Communications (a great aid, during police pursuits), Blackout ( very useful in missions in which you deal with big groups of opponents), Lure (perfect for distracting enemies) and the Frag Grenade (buy this one is you prefer the aggressive approach).
THE NAME OF THE SKILL
DESCRIPTION AND COMMENTARY
Car Unlock
Unlocks the option of opening the parked cars and disable their alarms. It is one of the most important skills available in the game, especially that you do not, then, need to worry about the attracting the police attention.
Defensive Driver
Decreases damage to the car, after a collision. Also this skill is worth interest, early into the game, because the durability of many of the good, fast cars is low.
Precision Driver
Decreases the risk of puncturing the tires. Tires are not too often punctured so, you do not need to bother with this too much.
Escape Artist
Increases the effectiveness of hiding in cars, during police pursuits. It is a quite helpful skill, although you do not need to buy it, if you prefer finishing pursuits by driving outside of the search areas.
Off-Road Driver
Improves handling of vehicles off-road. This skill is going to be useful only later into the game, because the initial missions are entirely, played in the urban areas.
Offensive Driver
Increases damage that you deal during collisions. You do not need to unlock this one, at any cost, because it is much better to escape the chasing cars, than to attempt destroying them.
Summary:
The most important skills in this category are Car unlock (this should be your first investment) and Defensive Driver (you do not need to worry that your car will be damaged that fast).
THE NAME OF THE SKILL
DESCRIPTION AND COMMENTARY
Hacker's Tool Kit
Adds new objects to hack into. NECESSARY to unlock at the beginning of the game, because you will be able to perform many new activities connected with hacking distracting enemies with phones, etc.).
ATM hack boost
Increases the amount of money that you receive, as a result of hacking into ATM. It is a good idea to buy this skill at the beginning of the game, thanks to which you will be receiving more money, since the beginning of the game.
Profiler Optimization
Unlocks the option of highlighting the NPCs that are in the possession of valuable rewards. It is a useful skill, of course, but you can do well without it.
ATM Hack Boost +
Considerably increases the amount of money that you receive from the hacked ATMs
Extra Battery
Adds a slot for the fourth battery. It is a good idea to buy this one, thanks to which you will be able to hack more often, e.g. during police pursuits.
Extra Battery II
Adds a slot for the fifth battery.
Extra Battery III
Adds a slot for the sixth battery.
Utilities
Unlocks the option to hack into building systems . The systems that you hack into, always explode so, if you do not want to kill an individual enemy unnecessarily, you need to make sure that he stays out of the blast radius.
Disrupt Enemy Comms
Unlocks the option to hack into the devices on the opponents. This way, you stun the opponent. I recommend that you had better rely on takedowns.
Disable Reinforcements Calls
Deprives the opponents of the possibility to call for reinforcements. You are going to find it useful, if you prefer the aggressive approach and you take part in regular exchanges of fire.
L-Train Control
Unlocks the option to stop the railway. It is not too useful, because it is easier to lose pursuit by driving the car flawlessly.
Transformers
Unlocks the option to hack into transformers. An overloaded transformer explodes, which results in a break in power supply. Makes playing much easier but, the innocents may be caught within the blast radius.
Traffic Lights
Unlocks the option to hack into traffic lights. try to buy this skill early into the game, because hacking into traffic lights is useful, nearly, in the case of each police pursuit.
Gates & Garages
Unlocks the option to hack into gates and garages. In certain situations, this may help you lose the pursuit but, there are better methods for a successful escape.
Bridges
Unlocks the option to hack into drawbridges. Raising bridges is one of the best methods to lose a pursuit so, it is a good idea to get this skill.
Steam Pipes
Unlocks the option to overload steam pipes. This skill is quite aggressive, in its character, because a police car or any other enemy vehicle can be damaged or destroyed as a result of a successful attack.
Disable Helicopter
Unlocks the option to damage the helicopter temporarily. Unfortunately, the duration is mere 15 seconds.
Improved Disable Helicopter
Unlocks the option to damage the helicopter for 30 seconds.
Blockers
Unlocks the option to hack into bollards. This skill is quite aggressive, in its character, because a police car or any other enemy vehicle can be damaged or destroyed as a result of a successful attack.
Road Spikes
This skill is quite aggressive, in its character, because a police car or any other enemy vehicle can be damaged or destroyed as a result of a successful attack.
Summary:
Te most important skills in this category are Hacker's Tool Kit (lots of new hacking options), Extra Battery (especially useful during more demanding pursuits), Utilities (if you have nothing against killing enemies), Traffic Lights (one of the most frequently used actions during pursuits), Bridges (another boost to be used in pursuits) and Blockers (a good way to stop the other cars during pursuit).
Nearly everything that you do in the game is included into the percentage value of the game completion. A very important piece of information is that the progress in the game you can be looked up at any moment and learn at the same time what else you still need to do. To look up your progress, bring up your smartphone and access the Progression option. On the screen, you should see a dial menu, similar to the one in the above screenshot. Of course, you can view the individual entries and select them from the list, thanks to which you will learn about additional rewards for completing a given branch (e.g. an unique vehicle or a special weapon).
This is the full list of the activities, required for the completion of Watch_Dogs in 100%:
1) Main Missions
2) Side Missions
3) Investigations
4) Collectibles
5) Online Contracts
6) Mini Games
The below table presents a list of all the trophies available in Watch_Dogs, in the PlayStation 3 and PlayStation 4 versions. They coincide with achievements, in the case of the Microsoft consoles' versions (Xbox 360, Xbox One) and Steam achievements in the PC version. Apart from the requirements for each trophy, it also includes a short commentary for each one.
ACHIEVEMENT NAME
WAY TO UNLOCK/COMMENTARY
Basest Base
You need to complete all 15 Gang Hideouts. It is one of the categories of side missions.
Black Hat Trick
You need to kill 3 opponents with a single IED (a bomb that is one of the gadgets available in the game).
Bookmarked
You need to mark a total of 100 opponents. You can start marking the opponents after you hack into one of the nearby cameras.
Clear Signals
You need to install trojans in all of the 13 ctOS towers.
Communication Fail
You need to incapacitate 10 passers-by, before they call the police. NPCs can recognize Aiden after they see him on TV, or react to a crime performed by him.
Darkness Looms
You need to complete a side mission connected with Missing Persons. It is one of the categories of investigations.
Disk Space Full
You need to unlock all the 23 songs in the SongSneak app.
End of Line
You need to complete all 40 Fixer Contracts. It is one of the categories of side missions.
Enforcer
You need to complete 20 Crimes Detected. It is one of the categories of side missions.
Family Man
You need to complete the first act of the game's storyline.
Free Radical
You need to lose a five-tier pursuit (the higher pursuit tier).
Freeware
You need to unlock all skills.
Geolocated
You need to visit all 100 City Hotspots. It is one of the categories of collectibles.
Hackification
You need to perform 10 successful Online Hackings.
Hard Crash
You need to eliminate 10 other vehicles.
Hardware Fail
You need to shoot through tires of 15 various vehicles. the easiest way to do that is by hacking into the road spikes, throughout the city.
Hello World
You need to neutralize Maurice. This is the first activity that you perform in the game so, this achievement is automatic.
Log Off
You need to complete the last, fifth, act of the game's storyline.
Magic Smoke
You need to kill 4 opponents within the duration of one example of Focus (slowing down of time). It is best to unlock the skills that extend the duration of Focus, sufficiently early and the ones that increase the strength of that effect.
One Down, One to Go
You need to complete the third act of the main storyline.
Peephole
You need to complete all 30 Privacy Invasions. It is one of the categories of Investigations.
Piggyback
You need to perform 10 successful Online Tailings.
Power Cycle
You need to take part in 5 different urban games.
Read-only
You need to complete the mission connected with the QR Codes. It is one of the categories of Investigations.
Revoking Client Privileges
You need to complete the side mission connected with the Human Traffic). It is one of the categories of Investigations.
Road Rage
You need to complete all 18 Criminal Convoys. It is one of the categories of side missions.
Sanity Check
You need to find all 8 Burner Phones. It is one of the categories of Investigations.
Saturday Night Special
You need to complete the side mission connected with Weapons Trade. It is one of the categories of Investigations.
Scanproof
You need to avoid police scanning of the highest, fifth, tier (scans are performed before the actual pursuit starts).
Social Lubricant
You need to defeat all the 10 people at the third level of the Drinking minigame.
Stealth Cookie
You need to complete Online Tailing, while remaining undetected.
Superhighway
You need to win 10 Online Races.
System Mangler
You need to perform all 16 ctOS Breaches. It is one of the categories of collectibles.
They Call Him the Vigilante
You need to complete all the Investigations. This means Human Traffic, Burner Phones, QR Codes, Missing Persons and Weapons Trade.
Traced
You need to be followed for a total of 5 times.
Vengeance
You need to complete the fourth act of the game's main storyline.
White Rabbit Object
You need to avoid a total of 15 police scans (they are performed before the actual pursuit starts).
Who Is Raymond Kenney?
You need to complete the second act of the game's main storyline.
The uPlay rewards
Regardless of your platform, in Watch_Dogs you can complete uPlay achievements and receive the rewards for them. First of all, you need to make sure that you have logged on to the service (it may be necessary to set up a new account).
The available uPlay challenges are :
You can spend the points (which you obtained in Watch_Dogs or the other Ubisoft games) on the following rewards:
Watch_Dogs, in the PC version, is a game of very high system requirements. TO start the PC version, you need 6 GB RAM and GPU GeForce GTX 460. If you want to enjoy the details in the ultra quality, you require a powerful computer of an eight core Intel Core i7 processor and GeForce GTX 780. For the purposes of this guide, we played the PlayStation 4 version and the quality of graphics is comparable to that of the high settings, in the case of the PC version. During the game, we have not noticed any drops in the game's fluency, or any other negative effects, like the pop-up of the elements in the environment or low resolution textures. Watch_Dogs apart from the complex single-player campaign mode, also offers the multiplayer mode, which is integrated with the rest of the contents. This means that at any moment of the game (save the situations in which you are busy with completing a mission), your version of Chicago may be visited by another human player. Also you are free to switch between solo missions and online challenges.
Singleplayer: Yes
Offline co-op (split screen/hot seat): No
Co-op over the Internet: Yes
Multiplayer: Yes
Yes, it is possible to play Watch_Dogs on laptops, however it needs to be fitted with a high performance CPU and graphics card (e.g. Intel Iris Pro 5200) and, at least, 6GB RAM.
The guide Watch_Dogs - Missions includes a very detailed walkthrough for all the main and side missions available in the game. Descriptions of each of the missions include, predominantly, information and hints on the exploration of the available areas and avoiding or elimination of hostiles. This guide places a heavy emphasis on presenting the possible ways to hack the elements of the surroundings, which will often allow you to pass a given location, without the necessity to attack the other characters, or to gain access to a completely new path, which will take you to your destination. The walkthrough for the individual missions have been enriched with numerous screenshots and maps, useful while navigating in the game world. Watch_Dogs is a Ubisoft blockbuster, which transfers you to Chicago, where you, as Aiden Pearce, attempt to identify and hunt down the people responsible for the death of the protagonist. Aiden may count on the help of the befriended hackers from DedSec, while holding people responsible for the introduction of the ctOS system, which extends surveillance over Chicago, for his enemies.
The guide Watch_Dogs - Missions includes:
Jacek "Stranger" Halas ()
The above map of Chicago presents, predominantly, starting points for all of the main missions, which have been provided in blue Green has been used to mark all of the remaining locations that you visit during the individual missions, i.e. stores, restricted areas occupied by the enemy forces (e.g. the train station) or garages. The letters of the alphabet (a, b, c, etc.) have been used to denote the order in which you reach these places.
This chapter starts in the locker room. Hold down the aiming key/trigger and try to take a shot at Maurice. The next step is pressing the melee key/button. After Aiden knocks the man down, explore the locker room thoroughly (it is worth adding that it is a good idea to do the dame, in the case of all the locations that you visit in the game) to find, among others, the first components to craft gadgets with. After you have explored the locker room, locate the unconscious man's phone and hold down the hacking key/button to hack into it. Listen to the audio recording (Maurice Vega 01) and exit the locker room.
The pitching machineApproach the new marker and watch the cutscene of the meeting with Jordi Chin. You will learn that around, there appeared policemen and that your first task will be to walk around them. I recommend that you first take the right corridor. Just like earlier, it is a good idea to explore the area beforehand, thanks to which you will find a paper bag with cash in it. Hide behind the crates and wait for the first police officer to appear here. It would be a good idea to distract him and, to do that, you can hack into the Pitching Machine. you can take the policeman with a melee attack or let him be.
The phone will distract the second policemanReturn to the spot, where you have talked to Jordi and take the corridor on the left. Carefully, approach the policeman. Also here, it is worthwhile to use hacking to your aid. If you hack into the phone on the ground, this will distract the opponent. You can either do that, or ignore the policeman. Regardless of what you did, take the tunnel on the left, which will take you o the next location in the stadium.
Climb onto the container, hop over the balustrade and try opening the blue door. After you fail to open the door, locate the camera on the wall, on the left and hold down the hacking key/button to hack into it, and get the camera view. You need to locate the second camera shown in screenshot 1 and hold down the appropriate key to "jump over" to that one. Find the successive cameras and switch to them. Finally, turn your interest to the control panel, shown in screenshot 2, located on the balustrade. After you hold down the hacking key/button, you will activate it and open the blue door .
Prepare the lureEnter the room and take cover, because there is a single policeman here. Follow the game's suggestion and distract the policeman by crafting and using the Lure. Collect the component from the crate (Electronical Parts), hold down the inventory key/button and confirm that you want to craft the lure. After you do that, aim the gadget at the nearby wall, marked by the game. Finally, you need to hack into the lure attached to the wall, thanks to which it will start producing sounds.
You can hack into the selected, scanned peopleTake advantage of the fact that the policeman went to check out on the source of the strange sounds and either eliminate him, or sneak past. You can access the next location by taking the main stairs, or (if you are sneaking) the scaffolding on the left. Hide behind the counter here and activate the Profiler (tap the hacking key/button once). Start the process of scanning the people in the area, thanks to which you will learn a bit more about each. In some cases, there will appear an additional option to hack into the phone of the scanned person. It is a good idea to start hacking again, in such a situation, because thanks to this, you will be able to read the messages, obtain cash or obtain components.
ATMs allow you to withdraw cash that you stole, while hackingAfter you hack into the phones of the people around the bar (it is not compulsory, but worth doing) start going slowly to the left, while remaining behind the cover. Locate the open door and press the key/button shown on the screen to dash towards it. Turn right here and consider using the ATM that you see along your path. You can withdraw here the cash that you have just stolen. Listen to the conversation with the hacker Badboy17 and approach the next hall, carefully.
The person with the access codeDo not enter the room with the guards and hack into the camera that you can see behind the door. Switch from camera to camera in this room, until you locate the man with an access code. Hold down the hacking key/button to download that code. Pan the camera to the left, now, and hack into the router on the wall. After the game switches to the camera in the server room, breech the security of the firewall here (the hacking key/button).
Hold down the inventory key/button and select Blackout, thanks to which you will cut off, temporarily, power supply to the stadium. Of course, use the covers along your path. If you want to, you can eliminate the guards here (you would have to attack them one-by-one), but it is going to be much safer if you leave them alone.
The bar exitReach the stairs and climb down. Go towards the door and remain on the right side of the location, to avoid being caught in the helicopter headlight. After you enter the bar, listen to the conversation with Jordie. It is optional to take the bar's offer so, go towards the building exit.
From now on, you need to avoid the police forces, who are looking for Aiden. Pay attention to the minimap readings, in the bottom-right corner of the screen and take cover whenever you notice the red icon of a police car. You need to go left now, to the stadium's exit (Northwards) and take the alley shown in the above screenshot (it is worthwhile to use sprint here). Enter the garage and get into the red sports sedan, left here by Jordie.
Note - if, at any moment of this part of the game, you get spotted, a regular pursuit will start. The hints concerned losing police cars and helicopters have been presented in the guide for the game.
Stay away from main routes and try to drive outside of the grey circleDrive out of the garage and start avoiding police cars, as well as blocks, symbolized on the map by the blinking red and violet rectangles . Your task now is to get outside of the search area, marked with the grey circle. You can do that by, e.g. driving over railways or over one of the bridges to a neighboring district.
Note - if you get into a dead-end situation, try parking the car and pressing the key/button that stops the engine. Unless a police car approaches your car, within a short distance, you will be able to avoid starting the police pursuit.
The motelFinally, you need to reach Aiden's current hideout, which is located at the Owl Motel, located in the Parker Square district. Park the car on the motel lot, climb up the stairs and, after you listen to the conversation with Badboy17, spend your first skill points on new skills (hints on usefulness of these can be found in the game guide)
Rewards for completing the mission: 100 experience points + 200 experience points for losing the police pursuit
Use the bed
Remain in the motel room and explore it thoroughly, thanks to which you will find new components fir gadgets, as well as another audiolog (Aiden Pierce 05). After you have dealt with everything, interact with the bed (you can set the alarm clock to go off at any hour). Wait for Aiden to wake up (at the same time, you will receive a pistol- Spec Ops 1911) and exit the motel room.
The text message that unlocks a side missionBefore you start the second part of the main mission, you will have to play your first side mission, from the Crimes Detected category. Activate Profiler (the hacking key/button) and scan the people near the motel. At the same time, try to find an opportunity to hack into the telephones of the selected NPCs. After several such hacks, the game displays the conversation window on the screen and you will learn about a crime that is about to take place.
The woman that you will have to protectFollow the game's suggestions and set the crime site as your destination. Get into any of the cats and go South-East. After you get there, exit the car and use Profiler again, to scan the passers-by in the area. After you scan the woman (her personals are randomly generated) you will be able to determine, with high probability, that she may be victimized by the crime. As a result, saving her will be your priority.
Stand where you can see the alley, but do not approach her, to prevent being spotted. Hack the surveillance camera above that alley and watch the course of the meeting (the above screenshot). Just as expected, the life of the woman that you have just scanned will soon be in danger.
Try to tackle the assailantDo not wait to see what happens next and close the camera view. Run towards the attacked woman. The assailant will take it to his heels and you need to follow him. If you want to finish this chase quickly, you need to take the criminal down but, it is much better to get sufficiently close to the man and press the melee key/button. After you complete this side mission, listen to the conversation with Nicole Pearce and Jordie Chin. You can now start the second main mission.
Rewards for completing the mission: positive reputation, the quick switch skill, 500 experience points (less if you have killed the criminal)
In order to start this mission, you need to reach the central part of the Parker Square district. After you reach the main gate to the High Grove estate, drive up to the green marker and hold down an appropriate key/button to confirm the beginning of the mission. You can now drive to the estate and park the car next to the Nicole Pearce's house. Exit the car and take the path to the right of the house, to enter the garden.
Use the hacking optionAfter you watch the cutscene, take the back door of the house. Depending on your preferences, you can either take a look around all the available rooms (among others, you can find a computer with an e-mail here),or stop next to Nicole straight away. She is being harassed, on the phone, by an unknown person. Hold down the hacking key/button to hack into the phone of Aiden's sister and listen to the conversation.
Quickly, get into the car that you drove here and start the chase after the car of the man that is stalking her. The purpose of this chase is, of course, to destroy the stalker's car and you can do that in several different ways. If you have not bought any advanced hacking skills, yet, you can simply bump into the man's car, to destroy it as a result of a contact with another vehicle or an element of the surroundings.
Hacking will allow you end the chase in an easier wayIf you have already unlocked the hacking skill, it is a good idea to break into, e.g. traffic lights, along your way. Apart from that, you can also attempt hacking into such elements of the surroundings, as hot-steam pipes under the surface of the street, or bollards, which will damage, or destroy the car, with a bit of luck. Regardless of the method that you used, you quickly need to stop the car that you are chasing.
It is best to come close to the criminal and knock him downThe stalker will get out of his car and start running. If you want to complete the chase, as quickly as possible, you can, e.g. shoot him, or knock him down with the car. It is a much better option to take him down. I recommend that you come close to him, while chasing him, and press the melee attack key/button . Regardless of what you did, hack into the man's phone and listen to the final conversation with Badboy17.
Rewards for completing the mission: positive reputation (if you only handled the man down), 250 experience points + 50 experience points for stopping the stalker's car + 40 experience points for handling him down (less if you killed him).
Just like before, you cannot start the next mission straight away. The preparations for the nest mission is going to take shorter than previously, because you only need to obtain a new weapon. You can visit the weapons store marked by the game, which is located in the Loop district, or any other. Regardless of your choice, view the stock of the store and buy the assault rifle 416, shown in the above screenshot.
Note - The cost of the rifle is 1200 dollars. If you do not have that much on you, start, e.g. stealing from the passers-by or complete some side missions. More information about earning money can be found in the game guide.
You can now go towards the construction site, which is where the net mission is to take place, located in the Loop district. The easiest way to access the site is to hack into the small gate shown in the above screenshot and open it. The upside of this solution is that the gate is not guarded by anyone. You could, of course, take one of the two main gates, but these are guarded and you would have to eliminate the guards, or distract them.
The person that you are looking for is in the building on the rightI recommend that, after you enter the construction site, you break into one of the surveillance cameras. Without haste, scrutinize the area and mark the opponents that you can see, to be able to track them easily. The next part of this description focuses on reaching the man with the access code, without engaging any enemies and while operating from shadows, but if you prefer a more aggressive approach, you can start using the rifle that you have just bought. Take interest in the building on the right.
IF you take the elevator, you will reach the upper level straight awayYou can access the building in many different ways, but I recommend two of them. The first variant is to take the entrance on the ground floor, which is being watched by a single guard. You can lure him away, e.g. with the Lure, or by activating the alarm in the white car on the left (hack into the car). The second variant is to hack into the elevator located at the wall of the building (you need to walk onto it first!)., but the noise of the elevator's motor may attract the attention of, at least, one guard. This means that, after the ride on the elevator, you would have to take hide in a safe location and wait for the guard to stop examining the elevator.
The person with the access code, who you are after, is on the upper level of the building and he has been shown in the above screenshot (locate him by scanning the guards with the Profiler app). I recommend that you do another reconnaissance, using the cameras (one of them is attached to a guard), because there are three other hostiles around. You can steal the access code remotely, of course, without attacking the person that holds it.
Remain at the upper level of the building and resume the process of avoiding the nearby guards. You need to watch your steps, because there are two of them, at least, patrolling this level. Your task is to locate the router shown in the above screenshot, which is located ahead, in the building., to the right of the big platform with two guards on. Take cover and only then, hold down the hacking key/button.
An example solution to a minigameBefore you gain access to the control center, you need to complete three hacking minigames. The premises of all of the minigames are simple - thanks to manipulating the rotary elements, you need to connect the input and the output point(s), with a blue line. This should not be too challenging to you although, in the case of the third minigame, you need to manage to turn all of the elements before time elapses.
The main frameAfter you complete all of the minigames, you will be rewarded with access to the view of the camera in the ctOS control center. First of all, I recommend that you attack three side servers, because this will enable additional videos. Finally, hack into the mainframe in the control center, thanks to which you will complete the mission.
Rewards for completing the mission: unlocking of new ctOS towers, unlocking of new Online Contracts, 500 experience points
The place where you start the search for the hacker
After you listen to the conversation with Jordie Chin, go to the parking lot, in the Loop district. After The attempt to start another main mission results in the unlocking of your first Online Contract, where, an impostor AI-controlled hacker will pose as a human player. You need to complete the entire training contract, which consists in tracking down the enemy hacker. Go Eastwards, towards the underground garage, whose vicinities you need to explore.
The enemy hackerAfter you get inside the violet circle, the enemy hacker will start hacking and, if you want to complete this contract, you need to track him down, before the hacking bar, shown in the upper-left corner of the screen, fills up. To do that, activate the Profiler (press the hacking key/button) and start scanning the people inside the violet circle. In my case, the hacker was staying on the square, in front of the parking lot.
You need to shoot the hacker or defeat him in meleeThe final step is to get the enemy hacker and you can do the same as in the case of the previous chases, i.e. shoot him or catch up with him and beat him up. If you want to, you can start completing the remaining online contracts right now, by selecting an appropriate item in your smartphone's menu, or give it up and focus on the next main mission of the game's storyline.
Rewards for completing the mission: 200 Notoriety points, 20 experience points
Again, reach the parking lot in the Loop district and try to start the mission again. Fortunately, you will not be obstructed from that, by anything so, you can get into your car and go West. After you reach the West Island district, you will have to turn North and start avoiding police scans. They are marked on the map with the appearing yellow circles. Stay away from these circles or, if necessary, stay inside only for several seconds (before the yellow detection bar, in the bottom-right corner of the screen, fills up, which means failing the mission).
Note - Police scans can be interrupted with Jam Coms (a gadget), although it is not compulsory to use it in this mission.
The side alley to the gateYou need to reach a new marker, which is located in the side alley. Stop at the locked gate and hold down the hacking key/button to raise it. wait for Aiden to change means of transport.
Go Southwards. During this part of the mission, it is the key issue again, to avoid police detection, because you will fail the mission otherwise. Keep a close eye on the readings of the minimap, because this will let you know about the single police cars and the places where there are road blocks. Take your time and, if you sense danger, take different routes. A good idea is to use the side alleys, which are not that often visited by the police.
Disengaging the engine may, but not necessarily will, guarantee that you stay undetectedJust like in the case of car chase, in the first mission, in situations of extreme danger, you can stop the engine (by pressing the appropriate key/button) and wait until the police car gets away, after checking the area. Unfortunately, this method is not always effective so, if you see that the police car is approaching anyways, start the engine again and drive away quickly.
After you get over the bridge, you will return to The LoopYou need to reach the Southern part of the West Island, turn Eastwards and go over the unguarded bridge, towards The Loop. Drive to the North-East and drive into the marked alley, where the game will start a cutscene that ends this mission, of the meeting with Lucky Quinn.
Rewards for completing the mission: 3000 dollars, 250 experience points + 250 experience points for losing the police pursuit
After you listen to the conversation with Badboy17, go towards The Loop to meet up with him, eye to eye. Approach the green marker and after you stat the fifth main mission, climb down the stairs to the metro station. Soon, you will meet the hacker in person and you will receive new objectives.
Note - an additional reward for meeting with the hacker are new more advanced hacking skills. If you want to, you can unlock them now.
Go West. Stop near the entrance to the cargo bay, at the back of the ctOS office building. I recommend that you start again to sneak here, because you will be attacked by the nearby guards, if you are spotted. Start by distracting the guard that is watching the area near the entrance to the cargo bay. It is best to start an alarm in the van on the left (hacking) and sneaking behind his back, or taking him down with a melee attack.
Stick to the left side of the cargo bay, get past two enemies on the right (one of them leaning against a van and the other patrolling the area). Hide behind one of the covers in the center of this location and hack into the nearby surveillance cameras. Switch from camera to camera, until the moment in which you will be able to locate the switch shown in the above screenshot. Hack it remotely, thanks to which you will open the exit from the cargo bay.
Note - You can also reach the switch on your own, but this would be much more difficult. In such a situation, I recommend that you get across the right side of the bay and knock down all of the enemies.
It is best to sneak past the enemiesStand behind the car. close to the exit from this location. Around, there are three guards and it would be a good idea to attract their attention. You can, for example, hack some other vehicles, raise the metal shutters, use Lure or Blackout, or blow up the fuse box, located right next to the exit. Exploit the fact that the guards are confused and sneak behind their backs.
Collect the object left in the storageTake the cargo bay's exit door, which will take you to a small storage. I strongly recommend that you explore this room, because you will find components and other valuable items here. If it is possible, prepare new gadgets here (especially the lures), because you may need them soon. Take another door to the skyscraper's lobby.
Carefully, approach the lobby. If you want to eliminate the first guard quietly,, you can hack the vending machine and wait until he comes here, although you can, just as well, cross the entire location without attacking anyone. Apart from the enemies that are patrolling the ground floor, you need also watch out for the guards that are overlooking the entire area from the upper floor, especially that, at least one of them, may call for reinforcements (if you have the right skill, you can prevent him from doing that).
Before you start your exploration of the lobby, I recommend that you hack into one of the nearby cameras. Use the cameras to mark all of the enemies that you can see, and also use them to locate the person, shown in the above screenshot, who is holding the access code. Hold down the hacking key/button to download the code.
Only then, continue along your path. Your destination is the staircase located at the other end of the lobby. Along your path, keep to the left side of the location and collect the audiolog that you find (Malcolm Deodato 01). It is very important that you reach the successive covers, which will allow you to avoid being detected by both the guards of the upper floor and the ones on the ground floor.
The lure will help you distract the guard at the stairsThe abovementioned staircase is being guarded by a single guard and the easiest way to walk around him is to use the Lure or Blackout. If you do not have either of these gadgets on you, try destroying one of the generators, by hacking, in the ground. Regardless of your method, you need to climb to the upper floor.
Sneak near the left wallAt the first floor, there are three guards - two of them (the one closest to you and the one on the right) do not leave their positions. The most distant guard is patrolling between the main hall and a side room. This is the room that you need to get into, as of now. Stick to the left wall, thanks to which you will not have to distract, additionally, the guard on the right.
The router that you need to hack intoAfter you enter the small room, hide quickly behind a cover, because the abovementioned guard may soon come here. After he leaves again, find another audiolog (Malcolm Deodato 02) and locate the router that you need to hack into, thanks to the access code that you have obtained.
Locate the computerComplete several hacking minigames (just like earlier, you need to manipulate the rotary elements and connect the input and output points with blue lines). After you have complete these, wait for the camera view to load, to see the view of Caughlin's office. Locate the computer and hold down the hacking key/button to upload the virus.
Do not wait for what happens next, turn away and dart out of the room, through the door ahead of you. Run up to the nearest covers (the above screenshot), hide behind them and wait for the enemies to run past you, towards the router that you have just hacked into. Reach the low walls, thanks to which you will soon reach the exit without, any problems, on the upper floor.
Jam Coms is one of the available gadgetsAfter you leave the skyscraper, obtain a means of transport, quickly. The police will start scanning the area to find you, but you will be allowed to use the Jam Coms for free now, as a training, to stop this process. Take advantage of the fact that the yellow circles turned grey and drive away from the scanned areas. The end of the pursuit ends this mission.
Rewards for completing the mission: option to buy new skills (thanks to the meeting with Clara), 250 experience points + 225 experience points for losing the police pursuit.
The marker of the sixth mission is in The Loop and you can get there right after you listen to the conversation with Clara. After the mission starts, go down the narrow alley to the North and climb onto the balcony with the, temporarily, inaccessible router. Turn on the Profiler (press the hacking key/button) and follow the white lines that symbolize the active connections. There are two ctOS cable boxes that you need to activate and in both cases, you need to hack a camera, after you approach them. Only then, will you be able to hack the box (both of the boxes have been shown in the above screenshots)
After you have hacked into both of the cable boxes (the white lines turn blue) return to the router, which you can finally hack into. You now need to complete another set of hacking minigames. They are a bit more difficult, because depth appears, additionally, in some of them. In spite of that, you should be able to complete it without major problems.
Wait for the camera to load the view of the apartment. Pan it slightly to the right and switch to the next camera, next to the laptop computer. Then, locate the telephone under the TV and hold down the hacking key/button to hack into it. Listen to the short conversation with Damien Brenks.
Around, there will appear a group of hostile Fixers and I recommend against fighting them, because there are several snipers among them, who would easily kill Aiden. It is much better you escape the alley. The easiest way to do that is to activate the gadget named Blackout and to get out of the area of fights, before power supply is restored to this part of the estate.
If you do not want to, or cannot use Blackout, I recommend that you jump down onto the balcony below, shown in the above screenshot. Wait for the enemies to walk away from the alley on the right (the one in which you saw a car going, in the cutscene), jump to the street level and get away from the area checked by the Fixers.
Steal a good carDo not haste too much with leaving the red circle, displayed on the minimap, because this will initiate a pursuit, which you cannot skip. Instead, take a look around for a good car and either steal a parked car or pull the driver away from one of the passing cars.
Locking of gates and extending bollards are only some of the ways to lose the pursuitRight after the successful theft, start escaping from the several enemy cars. During the escape, you can, of course, try pushing the fixer cars off the road, but, a much better idea is to use the elements of the surroundings to your advantage. Depending on which hacking skills you have already unlocked, you can extend bollards and road spikes, from under the ground, raise drawbridges, blow up pipes or open and close gates.
Continue escaping from the pursuit until you have lost all of mercenary the cars. The last thing that you need to do, in this mission, is meet up with Damien Brenks who is waiting for you at the square in the Eastern part of The Loop.
The reward for completing the mission: 500 experience points
The cemetery
Before you will be able to start mission 7, you need to go to the cemetery, where Lena Pearce (the protagonist's niece, who died in a car accident) is buried. The cemetery is in the North-Western part of the Parker Square. After you get there, approach Lena's grave and hold down an appropriate key/button to start a cutscene. After it ends, wait for a phone call from Jordie.
Get to The Loop and approach the green marker at the bridge. After the mission starts, go South and start climbing onto the successive elements of the surroundings. You need to reach the balcony above, where the protagonist meets up with Jordie Chin.
The train station, occupied by the fixers is to the South of the location that you meet up with Jordie in. You can access the station in several ways. The most obvious way is to take one of the gates to the enclosed station area - you can reach it from the Northern or the South-Western side.
You can approach the station by boatAn alternative way to reach the station is to take a boat. In this case, you would have to climb down, after your meeting with Chin ends, and find an unguarded boat at the river bank. You can reach one of the piers neighboring the station - either the Northern or the Southern one.
Regardless of which way you decided to go (I recommend the Northern gate), it would be a good idea to hack the cameras several times, in the first place, and to conduct a thorough reconnaissance. Mark all of the enemies to be able to track their movements. Apart from that, you should note the several enemies occupying the balconies of the two small buildings, on the station's premises, especially that they can call for reinforcements (if you have the appropriate hacking skills, you can jam their communications, beforehand).
Manipulating the objects in the surroundings will allow Jordie to eliminate the enemies silentlyYour destination is the central part of the station and you can do that by remaining undetected, for the whole time. You can do that by using gadgets (especially useful here is the lure) or by using sniper reinforcements, provided by Jordie. In the latter case, you need to manipulate the objects in the surroundings (cranes, forklifts, etc.) because, after you distract a guard, Jordie will be able to take him down. Do not worry, at the same time, that Jordie will e attacking the successive enemies without your consent, because his actions will not alert the rest of the opponents.
Along your way, across the station, you need to watch out for the abovementioned guards, who are patrolling the balconies of the buildings, because their field of vision is much vaster. Unfortunately, you cannot ignore them altogether, because you need to approach the Northern building. Walk around that building, from all sides, and locate the control panel shown in the above screenshot, which you need to hack into.
The entrance to the staying place of the fixer leaderYou can now focus on the Eastern entrance to the fixer leader's staying place, which you have unlocked, thanks to hacking into the switch. By default, the entrance is being watched by a single enemy, but you can eliminate him in one of the ways that you have already learned, i.e. by distracting him with lure, or by hacking the nearby forklift, which will provide Jordie with an opportunity to take him out. Enter the location marked by the game and watch the cutscene.
BEFORE you exit the interrogation site, take a good look around, because you can find here, among others, components for gadgets (spend some time crafting some new ones). Apart from that, take the AK-47. Return to the main area of the train station only after you are completely ready, because you will not be able to return here, otherwise (the gate to the fixer leader's office locks after you leave).
The enemy flying machine will be occupied lighting Aiden, at firstRight after you leave the fixer leader's office, there will appear new enemies around, including an enemy helicopter, whose headlight will start following Aiden. Do not attempt attacking it, because the onboard shooter is inactive, as of now. Also, do not use Blackout, yet, because it is useless against the chopper's headlight and it will still be lighting the protagonist.
You can find a good cover and start conducting fireThe problem of the enemy mercenaries can, of course, be solved in an aggressive way. You are going to use the Kalashnikov that you have just found, here. Still, if you have a better rifle (or, e.g. a grenade thrower) you can of course use that. I recommend against defending close to the starting point, because the enemies may, then, attack Aiden from different directions. A much better idea is to reach, quickly, the Northern or the Southern side of the station and shoot at the enemies approaching from one direction only.
If you do not want to get involved into fire exchange, you can also try escaping from the station and I recommend that you start running, as soon as possible, towards the exit, in this case. Keep to the left wall and watch out for the single guard shown in the above screenshot, who may appear close to the exit. Depending on how that enemy is positioned, you can either take him down in melee, shoot or avoid and leave him alone.
Thanks to driving under the railway, you will avoid fire from the helicopterRegardless of whether you dealt with the enemy mercenaries, or escaped from them, you need to keep in mind that after you leave the station's premises, the sniper onboard the enemy chopper will start firing at you. You can try to shoot him down, but it is much better you start escaping. Steal any car and start escaping. During this scene, I recommend that you drive under the railway, thanks to which the sniper from the helicopter will be unable to fire well-aimed shots.
You can try destroying the cars that take part in the chase.Apart from the helicopter, Aiden will also be chased by several cars with fixers. Depending on your preferences, you can escape them in a standard way (by raising drawbridges and bollards, closing gates, extending road spikes, etc.) or wait for the moments at which the game allows you to neutralize the cars (by pressing the hacking key/button when the enemy car is e.g. next to a pipe that can explode). Losing the chasing party or eliminating all of the mercenaries (including the sniper in the chopper) ends this mission
The reward for completing the mission: 500 experience points
Listen to the conversation with Clara and get to the green marker of the next main mission, which is located in The Loop. Activate the Profiler (press the action key/button) and start scanning the people within the blue circle. After several moments, you will be again contacted by Clara and tell you that Tucci's niece is inside the glazed Connelly Square building. Go there.
After you enter the Connelly Square building, restart scanning the area. Helena Tucci should be standing in the spot shown in the above screenshot. You need to stop within a longer distance of Helena and hack into her phone twice - first to call her and then to listen to her conversation with her uncle.
You need to hurry, because you are required to attack the convoy and eliminate Angelo Tucci, before he reaches the prison. Therefore, steal a fast and a quite durable car. The convoy's tote is marked on the map of Chicago in green. The fastest way to approach the convoy is to take the red route shown in the above screenshot - take the first turn to the East and to the North, after you reach the highway.
Blowing up Tucci's car will allow you to deal with it quicklyThe car with Angelo Tucci can be stopped in many ways. If you have a grenade launcher or frag grenades on you, you can get in the vehicle's, wait until it comes around and blow the car up. The upside of this method is that Angelo should die immediately, in the explosion.
You can bump into Tucci's carIf you do not have any explosives on you, you can collide, head-on, with the car driven by Tucci, or start hacking (e.g. to initiate neutralization, as soon as the gangster's car comes near a pipe).
The escaping Angelo TucciAs I have already mentioned, Angelo may die, as a result of the car's explosion. If you have only damaged his car, he will start escaping on foot and, in such a situation, it is best to run over him.
Regardless of what you did to eliminate Angelo Tucci, you still need to keep in mind that you will be chased by the remaining cars in the convoy. Also these cars can be blown up (grenade launcher, explosives) but you can, just as well, start escaping and thanks to hacking the elements in the surroundings (drawbridges, bollards, road spikes, etc.) you can lose them. This will complete this mission.
Rewards for completing the mission: notoriety, 500 experience points + 50 experience points for destroying Tucci's car.
This mission starts in the Southern part of The Loop. After you interact with the marker, watch the cutscene, during which Aiden lets himself be captured, after which he gets imprisoned in the state of the art prison block. After you get into the cell, approach the locked door and take a peek through the small window. Wait until you will be able to hold down the hacking key/button and hack into the camera of the nearest guard on the left.
One of the guard roomsYou now need to switch from one guard to another and wait, each time, until they get into the field of vision of the guard that you are following and press the hacking key. While hacking the successive cameras, you will get the opportunity to obtain the system key (one of the components for gadgets) and a new audiolog (Damien Brenks 08) which you find in one of the rooms of the top level of the prison block.
Ultimately, you need to switch to the camera of one of the guards, who is patrolling across the middle level of the prison block. This will allow you to locate the stationary camera shown in the above screenshot, which is located inside the control room. After the game loads the view from this camera, locate the control panel and hold down the hacking key/button to open Aiden's cell.
Exit the cell, turn left and start sneaking, while staying close to the left wall. During the large part of this mission, you cannot be spotted (the same goes for the situation, in which someone finds the corpse of a dead guard) so, you need to watch your steps here and stay away from all of the enemies. Avoid getting into the sight of the guard who is patrolling the corridor on the right, as well as of those on the top level. Carefully, reach the control room, with the console that you have just hacked into and take the door to the staircase.
RegisterClimb down the stairs and enter the small room. Apart from another audiolog, (Malcolm Deodato 03), you will also find here a prisoner registry and, as a result, you will learn the holding place of the prisoner that you are looking for.
Return into the area of the staircase and hack into the nearby switch to unlock the corridor on the left. Carefully, approach the lower level of the prison block. Start moving to the left, while avoiding the guard here. Along your way, hack into another switch that you can see in the distance and, after the gate opens, reach the left side of the newly-opened passageway.
The second guard with cameraKeep all precautions and approach a new group of guards, target the first one and hold down the hacking key/button to switch to the view of his camera. wait for the guard to turn around, towards his colleague. Hold down the hacking key to switch to his camera.
The routerObtain another system key and wait for the second guard to turn towards the router. Holding down the hacking key/button will load the hacking minigame and you need to complete it, which should not be too much of a challenge to you. Completing the game will get you the view of the prison yard, from the first camera.
Switch onto the successive stationary cameras in the yard. The prisoner that you are looking for, Raul Lionzo, is leaning against the wall in the above screenshot. Zoom in on Raul and wait until he is taken away by several guards, from the yard.
After you switch back to Aiden, hack into the camera of the second guard again. This time around, you need to wait for him to turn towards the console with a switch, shown in the above screenshot. Hold down the hacking key/button, which will open the gates near your character.
The elevatorApproach the elevator that you can see in the distance, target its control panel and hack into it. Remain in hiding until the moment that the elevator reaches your level.. Make sure that the nearby guards are not looking your way and get to the elevator. Once you are inside, hide in the corner, turn around and hack it to set it into motion.
Another switchAfter the elevator reaches the basement, go to the nearest guard outpost. Here, find the M1014 shotgun and another router, which you need to hack into. wait for the game to load the view from the camera in the laundry and switch to the successive cameras. Keep doing that, until you see a console with a switch, in the distance. Hack into the console, which will grant you access to the laundry.
Right after you walk into the laundry, a fight with the prison guards will ensue and it is impossible to avoid it. You need to kill all of the people in the laundry and the best way to do it is by using the shotgun that you have just obtained. As for now, ignore all of the objects in the surroundings, because they might be useful later on, into the fight. While conducting fire, stay hidden behind covers and prevent the guards' attempts to flank Aiden.
Use the shotgunAfter you have dealt with the main group of the guards in the laundry, there will appear an Enforcer. Start avoiding his attacks and plan well on your next steps. If you have unlocked the combat skills that allow you to take enforcers down, wait for a good opportunity to do that, dash towards the enforcer from behind and knock him down in melee. Otherwise, you will have to defeat him in a standard way. To deal damage to the opponent, use the semi-automatic shotgun and attack him from behind, whenever he turns away.
You can hack into the elements of the surroundingsDuring the fights, you can use hacking to your advantage and, e.g. cause hot steam to be released, although this kind of actions remain mostly harmless to the enforcer. You should have no problems finding ammo, however, if you deplete it, visit the small control room close to the laundry's entrance.
The last group of wardsAfter you have dealt with the enforcer, there will arrive one more group of guards, in the laundry. However, these are the regular guards who you should have no problems defeating. I recommend that you examine the corpses of all the defeated enemies, after you win the fights, thanks to which you will obtain some cash and new weapon models.
Explore the small room adjacent to the laundry and locate a switch that you can easily hack. After you do that, walk into the next area and watch the cutscene of the meeting with Raul Lionzo.
Start a linear walk and, after several moments, reach the bag in which Jordi left his outfit and equipment for Aiden. Keep going ahead. Enter the room on the right and collect new components, and an audiolog (Malcolm Deodato 04). Finally, stand at the farthest window and hack the last switch, remotely.
The recommended getaway carAfter you exit the building, you will walk into the top level of the garage and you should notice that police forces are approaching you. I recommend that you lose no time and hop into one of the cars, as quickly as possible, parked on the right.
Turn right and try to drive onto the ramp shown in the above screenshot, at high speed. If you perform the jump correctly, you will land onto railway. Start your ride at high speed and swerve around the railway cars. Due to the fact that you do not need to destroy the police cars, losing the pursuit (driving outside of the grey circle, should be no problem to you. This is the end of this mission and, at the same time, of the first act of the campaign mode.
Rewards for completing the mission: 500 experience points + 275 experience points for losing the pursuit
To start the first mission of the second act of the campaign mode, you need to reach the green marker at the water, on the Western side of The Loop. After you activate the mission, remain in the starting point and turn towards the three large screens at the opposite river bank. From the hacked signal, you will learn that Damien is currently staying at Nicole's house.
Nicole's houseIn spite of what you might think, you do not need to race against time. Just to remind you, Nicole's house is located at the housing estate in the Parker Square district. After you get there, use the smartphone on the main gate, park the car after you reach the house and enter to see a cutscene of the meeting with Damien.
After Aiden finishes locating Jackson's phone and determines that he might soon be captured, go to the South-East. You need to reach the platform marked by the game. Here, you will watch a short cutscene, from which you will learn the fixers are trying to locate the car with the boy inside. You need to prevent them from doing that.
While completing this mission, you need to remain undetected by the enemy mercenaries, because you will otherwise fail the mission. Apart from that, you need to hurry, because you have less than minute, to hack into the railway with Jackson onboard. Start moving slowly towards the station. Hide behind the low wall, or any vehicle and locate one of the fixers with a camera on him (an example in the above screenshot). Hold down the hacking key/button to switch to the view from that camera.
You need to hack into the railWait for the fixer to turn towards the rail, which will provide you with an opportunity to hack into it. Again, hold down as appropriate key/button, which will set the rail into motion and save Jackson from being kidnapped.
Quickly, return to the car, which you drove here (or break into any other) and follow the fixers. The plan is that you stop the two vehicles, marked by the game, before they reach the next rail station. The easiest way to do that is by using neutralization on the cars so, wait for the moments at which it will be possible to use the elements of the surroundings (bollards, hot-steam pipes, road spikes, etc.) to destroy the enemy cars.
You can run over the mercenaries with your carAn alternative way to eliminate the marked mercenaries is to run over them and shoot them, in the course of direct fire exchange. Do that, however, only when you have immobilized their cars and the mercenaries get out. It is worth noting that, apart from the two opponents from the marked cars, you will also have to deal with reinforcements that will join in. Fortunately, the new opponents are not interested in kidnapping Jackson.
The ending to this mission is simple. Get into any car and drive towards the next platform, located in the Southern part of the Parker Square district. After you get to the station, enter the marked railcar and see the cutscene.
Rewards for completing the mission: 500 experience points + experience points for eliminating the fixers
The pawn broker
Before the next main mission is unlocked, you need to perform several optional actions. The first one is to visit the pawn broker's close to Aiden's hideout, in the Parker Square district. Enter the store and start buying any components that you need for gadgets (apart from that, you can sell the items that you have stolen).
The ctOS control center is the big enclosed area in the docksThe second compulsory mission is breaking into the ctOS control center in the Brandon Docks district, where it activates only if you have not infiltrated this center yet, and you have not uploaded the trojan. Get into any car and go to Brandon Docks.
As you probably remember, from the third mission of the first act, the first step that you need to take, to break into the ctOS control center, it to steal the access code. Do not enter the premises of the enemy base, yet and start hacking into the successive cameras. Switch from camera to another and take a good look at the building with a big ctOS sign, in the Northern part of the base. It is here that you will find the person with the access code, shown in the above screenshot. Hold down the hacking key/button to download the code.
The sniper observing the building with the routerOnly then, go towards the router, which is inside a small building, which the code holder is standing at. You can enter the premises of the base from many different sides. I recommend that you approach it from the Western side and hack into the garage gate to open it, to the North of the metal gate guarded by a guard. Enter the warehouse and take the stairs, After you climb to the upper floor of the warehouse, knock down the sniper here, or distract him (the Lure, the "talking moose" on the wall). Also, note that on the balconies, in the central part of the base, there also are two other snipers but, you do not need to bother with them.
Get below and approach the building with the router, from the West. I recommend that you make it onto the balcony shown in the above screenshot (it is a good idea to hack the nearby forklift, to your advantage) and hide behind the cover. You can wait for the guards to scatter or, for example, use the Blackout to limit their range of vision.
The routerEnter the building with the router and, necessarily, hide behind the cover to prevent being spotted, while attempting to hack into the router. Hack into the device and complete the hacking minigame. After you load the camera view of the interior of the server room, you can hack into the side computers and watch video footage, or focus on uploading the trojan only, to the mainframe computer (you first need to switch to the next camera). After the successful action, you only need to make it out of the enemy base and I recommend that you climb out of the window.
Rewards for completing the mission: for unlocking new ctOS towers, 500 experience points
The starting point for this mission is in the North-Eastern part of the Brandon Docks and it is Racine's boat renovation business. After you start the mission, go right to the main gate and climb over the fence, along your path. You can access the works, which is a restricted area, from the East. Find, here, the gate shown in the above screenshot, in front of which there should be a car parked.
The storageDo not hurry too much, about walking into the square, at the back of the workshop, because it is being patrolled by a single guard. Make sure that the guard walked away, although you can make him to, with the lure, or knock him down. Go ahead, turn slightly to the left and stop in front of the big storage to the South. Stand at the wall.
The person with the access codeInside the storage, at which you are hiding, there should be two guards. Start hacking into the cameras in the warehouse and focus on the guard patrolling the balconies above. He is the one who is in possession of the access code. Hold down the hacking key and download the code.
I recommend that you now return towards the starting point, i.e. towards the workshop's Western entrance gate. Wait for the guard at the gate to walk away. You can enter the premises of the workshop by opening the main gate, thanks to hacking, or by climbing over the fence.
You can use the forklift to reach the upper levelSlowly, start moving Eastwards, while using all of the possible covers, along your path. Track the actions of the guard traveling between the central sure and the gate and also do not let yourself be spotted by his colleague on the left. Stop after you reach the spot where there has been a forklift parked. Jump onto the forklift and hack into it to set it into motion.
Using the forklift will allow you to reach the fragments of the building's rooftop, shown in the above screenshot. This way, you will reach the opened window right next to the Racine's office marked by the game. Stand at the window and use the access code that you have just obtained and interact with the switch at the locked door. You can now enter the office and hack into Racine's computer.
wait for the game to start the view from the camera in the garage, where Robert Racine is staying. Zoom in on him and hold down the hacking key/button to listen to the phone talk.
Stay vigilant here, because you will encounter a single enforcer, as soon as you try to leave the office. Fortunately, you do not need to fight him. Exploit the fact the game slowed down time. Hold down the hacking key/button to blow up the elements of the surroundings and eliminate the enforcer without any problems.
The car that it is a good idea to use in the chaseAgain, climb out through the opened window, turn left and start running towards the workshop's exit. After you jump down, to a lower level, get into the sports car, which should be parked around. Drive out of the workshop and turn left. After a short drive, you should notice that Robert starts escaping.
Damage Racine's car and then, run over himStart the chase. The easiest way to damage the car driven by Racine by neutralizing it, thanks to the manipulation of the objects in the surroundings (spikes, bollards, etc.) If you do not gave the appropriate hacking skills, you can also bump into him and, e.g. push him off the lane, onto the other cars, or big posts. After Racine's car is immobilized, he will start running and you need to run him over.
You can either destroy the other cars in the pursuit, or escape from themAlso, the chase is going to be participated by the other vehicles driven, by hostiles and this is why you need to end the chase quickly enough, to prevent the situation in which you need to avoid their attacks and, at the same time, damage the car that you are chasing. After Racine dies, you can deal with the enemies (neutralization, open fire exchange, etc.) or escape from them. Whichever you prefer.
Rewards for completing the mission: notoriety, 500 experience points + 75 experience points for defeating the enforcer + 50 experience points for destroying Racine's car + experience points for eliminating Racine
This mission starts in the motel in the Parker Square district, i.e. in Aiden's hideout. Due to the fact that you are up to a succession of fights here, I recommend that you, soon enough, obtain a good firearm and explosives. After you watch the cutscene, featuring Clara, the attack on the motel will start and your primary objective is to protect the friendly hacker for several minutes. Start by shooting the man that took Clara hostage (you need to shoot him ideally on the head).
Eliminate the enemies that appear on the balcony aboveAfter the fights proper start, try to keep within short distance of Clara, at all times. Thanks to this, you will be able to eliminate, quickly and efficiently, those of the enemies that will threaten her. It is worth noting here that even if she sustains any damage, her health bar will regenerate after several moments. In general, the point is that she cannot lose all of her health in one sudden attack.
The snipers are a really serious threatApart from the enemies on the upper balconies of the attacked motel, you also need to watch out for other dangers. What I mean here is, first of all, the enemy snipers that will be taking positions on rooftops, among others, next to the big letters. The best method to eliminate snipers is with a scoped assault rifle or a sniper rifle. To make it easier, for yourself, to fire precise shots, you can use Focus to your aid (as long as you have unlocked this skill).
You can blow up the transformerThe next serious threat are the enemies that arrive in the battle zone in cars and stop on the motel parking lot. To the extent it is possible, it would be good to blow them up, before the enemies manage to get off (with a grenade launcher, or frag grenades). Additionally, you can also hack into the exploding elements of the surroundings, and destroy the transformer in the central part on the square. What speaks for doing that is the fact that, in several moments, power supply to this part of the map will be cut off.
The next objective appears right after you eliminate the first wave of bandits. The good news is that From now on, Clara will be following Aiden and, thanks to this, it will be easier to make sure that she stays alive (do not walk, out of a sudden, into areas of danger). On the motel parking lot, there soon appear new enemies. I recommend that you destroy the cars parked here and keep using the grenade launcher or explosives.
After you have cleared the area again, tale the passage shown in the above screenshot, which is located under Aiden's destroyed motel room, because it is definitely the shortest route to Clara's car. Do not get on her car and wait for her to leave.
After Clara leaves, in her car, return quickly to the motel's parking lot, because there will appear more mercenaries, in the nearby alleys, who would easily kill you. On the parking lot, find a car in a good condition and leave this location quickly. Driving outside of the search area ends this mission.
Reward for completing the mission: 500 experience points
You can start this mission right after you listen to the conversation with Clara, after you escape the attacked motel. The mission's starting point is the region of the unpaved road in the South-Western part of The Loop and Aiden meets Clara here again, thanks to which he will learn about a bunker.
The panelAfter you regain control over your character, locate the pole with a camera on top of it. You do not need to hack into the camera and instead, hack the panel with the hard drive, at the foot of the pole. Watch the video footage, thanks to which you will find out that one of the homeless (Tobias Frewer) has a remote controller that controls the bridge.
Follow Clara and enter a sort of a camp, inhabited by the homeless. After you reach Tobias's store, it will turn out, unfortunately that nobody's home. Learn about the new objectives.
Activate the Profiler (press the hacking key/button) and start scanning the homeless near Tobias's store. The person that you are looking for should be standing on to the right of the locked store door and he has been shown in the above screenshot. Hack his phone and listen to the conversation.
Start running towards the leaving van and jump into any car parked at the road. Start the chase after the van, which you need to complete before it reaches Tobias's staying place. After you have caught up with the van, start attacking it, by either hacking the elements in the surroundings (bollards, road spikes, etc.), or bumping into it and pushing it over to the obstacles.
You also need to deal with the van's driverAfter you manage to destroy the van, deal additionally with the enemy driver, who has been driving it, best by running him over. More enemies will arrive, in the meantime, and for a change, it would be best if you escaped from them (for this, e.g. raise drawbridges or bollards).
You can now drive towards the Northern part of the Parker Square. Park in front of the house marked by the game. Find the basement stairs , where an illicit match of Poker is taking place. Approach the table and press the appropriate key to sit at the table and join the game. Fortunately, you do not need to complete the poker minigame, because Aiden will manage to drive Tobias away after the first dealing.
Chase after Tobias and follow the game's instructions not to use the gun, because you need to catch him alive. During the chase, remember to hold down the climbing key/button, because you will be hopping over the possible obstacles automatically. After you catch up with Tobias, press the melee key/button to wrestle him down. Now you only need to watch the final cutscene.
Note - from now on, you can visit the store ran by Tobias. It is worthwhile to visit it often because, apart from the standard components, he also sells ready-made gadgets.
Reward for completing the mission: the option to visit Tobias's store, 500 experience points + 50 experience points for stopping the van + experience points for eliminating the van's driver
The starting point for this mission is the same as for the previous one so, near the town of the homeless, near The Loop. After you start the new mission, start by using Aiden's smartphone on the large bridge. Thanks to this, the bridge will rotate by 90 degrees and you will gain access to the island (you can use a vehicle, because the bridge is wide enough to accommodate that).
There are three generators that you need to reboot and they are located on the island. You can reach them in any order that you want to, although I would recommend that you start with the North-most one. While going towards that generator, keep looking around for an audiolog (Engineers 01), next to one of the buildings. Reaching the generator itself is going to require a quite thorough exploration of the area, of you. Explore the area to the North-East of the marker, which informs you of the generator's location. Find the elevator shown in the above screenshot. Press the hacking key/button, which will lower the elevator, climb onto it and use the smartphone again to reach the balcony above.
The switchClimb up the yellow ladder, thanks to which you will reach the rooftop. Stand next to the fence and locate the camera at the other side of it, which you need to hack into.. After you load the camera view, locate the next one and switch to it. Finally, hack into the control panel, which will open the metal gate.
You can now resume the exploration of the rooftop. Stand, within a safe area, of the red tanks shown in the screenshot and hack into the fuse box to the left of them. Blowing up the box will spur a chain reaction, in the course of which, a large portion of the fence will be destroyed. Note that you can now walk over the ramp, onto the rooftop of the building with the first generator.
The first generatorHead towards the first enclosed area with the first generator, approach it and press an appropriate key/button to turn it on. You can now climb off the rooftop and, the easiest way to do that, is to take the elevator that you find around.
You can now go towards the generator in the central part of the isle. After you come close, find a new audiolog (Engineers 02) in a narrow alley. Hack into the big container crane now, thanks to which you will bring one down. Enter the container and press the hacking key/button again, to get to the higher level.
Exit the container and turn left. In the spot shown in the above screenshot, you need to start climbing, use the successive containers, thanks to which you will, eventually, reach the rooftop of another building.
A new switchJust like earlier, you need to stand near the locked gate and hack into the surveillance camera over the fence. Target the new control panel and hack into it to open the gate.
The elevator that you need to take to the area with the second generatorStart the exploration of this part of the rooftop. You need to locate the elevator. Make it over to the elevator and hack into it, to get off the building and reach the next area, at the back of the buildings. It is here that the next generator is. After you start the generator, leave the area, by climbing over the nearby containers.
There is only one generator left to reboot and it is located in the Southern part of the island. Approach the big locked gate and hack into the camera at the other side. After you get the view from the camera, pan towards the big crane and hack into it, to start it. Note that this, in turn, unlocked the option to switch to another camera which has been marked in the above screenshot.
After you switch to that camera, locate another one, which has been mounted atop the short pole. Again, pan towards the crane and start it, thanks to a successful hacking. Raising the container with the crane will allow you to access the control panel shown in the above screenshot. Hack into the panel, thanks to which you will open the big gate and you will be able to approach the third generator.
Start the crane only after you climb onto the containerFortunately, it is much less complicated to reach the third generator. You need to climb onto one of the containers attached to the crane on the right. After you get atop the container, start the crane and wait until this will take you closer to the next spot. Go towards the third generator and look out for another audiolog (Engineers 03).
Listen to the conversation with Clara and climb down the containers, carefully, to the very bottom. You now need to return into the vicinities of the second generator, because it is there that the secret entrance to the bunker is located. Approach one of the containers and open the door. Enter the container and wait to be carried over to the bunker's interior.
I strongly recommend that you take a good look around the bunker, because you can find, among others, IEDs and Coms Jam (ready-made gadgets). After Clara appears in the bunker, take the stairs to the right of the mainframe. Find the switch and use it to restore power supply. This is the end of this mission.
Reward for completing the mission: new hideout, 500 experience points
The ctOS control center is a small enclosed area in the city's poorer neighborhood
Just like after you have completed the second mission, of this act, you now need to complete an additional activity, which is hacking into a ctOS control center located in the city's poor neighborhood, called The Wards. Exit the bunker, get into one of the cars parked nearby and drive towards The Wards. Your destination is the small enclosed area with guards around it.
Note - If you have already infiltrated into the ctOS center in The Wards, you can start mission 6 now.
The guard with a cameraJust like usually, after you get there, spend some time finding out about the restricted area of the control center. Stand next to one of the entrances and hack into the nearest surveillance camera. Switch from one camera to another, mark the enemies and try to find the guard with a hidden camera. Switch to that guard.
Wait until a forklift appears in the guard's view and hack into it. This will reveal that person shown in the above screenshot, who is in possession of the access code. Quickly, download it, before the guard with the camera turns away.
You can now walk infiltrate the premises of the control station and I recommend that you jump over the fence in the South-Western corner of the restricted area. After Aiden starts sneaking, reach the elevator on the right, shown in the above screenshot. Jump inside and stand next to the cover. This is important, because the noise of the working elevator will be noted out by the nearby guard and, if you stay out of cover, you will be spotted.
Jump down where there is safeUsing the elevator mentioned above will gain you access to the rooftop of one of the buildings of the enemy base. Go towards the router marked by the game. Stop after you get above the mission objective. Wait for the moment to be right and jump down. Take cover behind the truck, if necessary. Walk behind one of the covers here and, only then, turn towards the router and start the hacking minigame. After the server room view loads up, you can view several video recordings or focus, entirely, on uploading the trojan to the mainframe.
get away from the baseThe last step to take is to get out of the ctOS control center. I recommend that you head towards the Northern exit from the base. It is being patrolled by a single guard and you can knock him down, or distract him (e.g. by hacking into an element of the environment, or by using with the Lure). Optionally, you can also use the Blackout, which will limit the opponent's range of vision. The only thing that you need to do now, is get outside of the grey circle
Rewards for completing the mission: new ctOS towers become available, 500 experience points
The starting point for this mission is an alley in the central part of The Wards. After the mission starts, approach the Rossi-Freemont housing estate, occupied by the enemy gangsters. This is a restricted area and the additional handicap is that it is cut off from the rest of the world. This means that there are no surveillance cameras there and, as a result, you need to locate the enemies on your own. I would also recommend that, before you continue your further operations, you prepare lots of gadgets (especially Lures). As for the terminals themselves, you can reach them in any order you wish to. Still, I would recommend that you start with the Northern one.
The vicinities of the Northern terminalExplore the North-Western corner of the state and find the spot, where you can climb over the fence. Head towards the Northern terminal, carefully, because around, there are two guards. What is even more, they are veterans so, they are way better trained and armed. The terminal is right next to one of the opponents - wait for the other one to walk away and distract his attention, e.g. with the Lure, or by hacking into the nearby forklift.
Note - While completing this mission, you can use the Blackout but, I would recommend against that, if you want to approach the terminal in several seconds. For the blackout time, the terminals go offline, along with the lights and the other electricity-powered objects.
While disabling the terminal, Aiden is defenselessRegardless of the method that you implemented to distract the gangster, you quickly need to approach the terminal. Note that it takes several seconds for Aiden to disable it so, you need to make sure that you are not spotted in the process.
Note - If you want to, you can at the same time, explore the area to find a new audiolog (Iraq 02).
I recommend that you now reach the Southern security terminal. Leave the estate, the same way that you came here and return to the starting point. Explore the South-Western corner of the restricted area and locate the gate to the estate. Turn Southwards, straight away and climb over the wall.
The vantage point occupied by a sniperCarefully, approach the derelict building, atop of which there is an enemy sniper. Wait for him to have a little chat with another opponent and use this moment to go Eastwards. Unfortunately, this is not the only sniper in the estate. On the balconies, in its Eastern part, there are two more. They are capable of covering the entire area, in front of the so, keep an eye out for their actions (the red laser beams) and take cover, whenever they start watching the area in which you are currently staying.
Note - If you want to, you can explore the building with the first sniper. There is another audiolog (Maurice Vega 02) there.
The second terminalSlowly, keep moving towards the second security terminal. Around, there are two guards - wait for one of them to turn around and for the other to start patrolling the area (towards the third terminal). Quickly, approach the terminal and press the appropriate key/button to disable it.
The last, third, terminal is in the Eastern part of the estate, i.e. under the balconies occupied by two snipers. Star at the second terminal, go Eastwards and then Northwards. Along your path, you should, of course, being spotted by the standard opponents. If you want to, you can use Blackout here, to your aid, but you should do well without it.
Wait for the guard to turn away, before you interact with the terminalNear the terminal, there should, permanently, be staying only one opponent, and of course, you should wait for him to turn away. Before you start disabling the terminal, you should, of course, make sure that nobody is coming/looking your way.
Do not haste too much with leaving the vicinities of the third disabled terminal, to prevent being spotted towards the end of this mission. Make sure the it is safe and go Southwards first (keep close to the building wall), and turn towards the ctOS tower located to the South-East of here. The tower should not be guarded by anyone so, you can go towards it straight away. Locate the next audiolog (Iraq 01) and unlock the tower.
Fortunately, you do not need to go through the entire estate all over again, because there is a gate, near the ctOS tower. You simply need to hack into it and leave the area marked with the yellow circle.
Reward for completing the mission: 1000 experience points
To start this mission, you need to return to the bunker in The Loop, which you have accessed in the fifth chapter of the second act and the easiest way is to fast travel-there. After you get there watch the cutscene of the conversation with Clara and use the main computer to hack into the system of cameras inside the housing estate.
The rest of this mission is quite unique, because your task is "only" to switch between cameras, in the proper way that are mounted all around the estate. Start by hacking into the camera of the notebook that you can see behind the grate. After you do that, target the router and press the same key again, While completing the hacking minigame (as well as during the following ones, in this mission) try to perform the successive actions quickly, to be able to make it within the allotted time.
Summon the elevatorAfter you complete the hacking minigame, you will get the view from the next camera. Check out the audiolog (Iraq 03) on the left. Hack into the elevator that you can see in the distance, wait for it to reach this floor and switch to the camera in the elevator. Again, hack to make the elevator move to the new floor.
After the elevator reaches the next floor, target the nearby camera. Explore one of the higher floors and locate the person shown in the above screenshot. He has a camera on him so, you can switch again, Wait for the person that you are tracking, to approach the next stationary camera and hold down the hacking key/button again. After you switch again, target and hack into the new router. (a hacking minigame).
The last camera is at the top floorAhead of you, there is a sequence of hacking into cameras - you need to hack the camera on the new person then, the camera in the stolen ATM and in the laptop. Look up and target one more camera that is located at the higher floor of the building. Here, there is another audiolog (Iraq 04).
The third routerHack into the camera in the laptop and then, into the one on the wall, in the neighboring corridor. Switch from camera to another, thanks to which you will soon see the vicinities of the third router. Perform the steps that you have already learned so, hack into the router and complete the hacking minigame. After you have hacked into the device, start by obtaining the audiolog (Iraq 05).
Switch to the successive stationary cameras around. Keep doing that until you will be able to hack into the camera on one of the people walking around here. After you do that, wait for that person to reach the room shown in the above screenshot. Quickly, hack into the new camera, on the wall here.
The spot where you see the last cutsceneThe final sequence of hackings are the laptop camera, the one behind the destroyed wall and the one on the wall. After you switch to the camera next to the locked door, you will get to see a longer cutscene, which ends this quite easy a mission.
Reward for completing the mission: 1000 experience points
The marker that starts this mission is in the Eastern part of The Wards and it is the alley at the back of the detached houses. After you start this mission, take to exploring the area marked on the map with the blue circle. Here, it is a good thing to use the Profiler (by pressing the hacking key/button), so as to be able to locate the router, at the back of Bedbug's house quickly. Hack into that router and complete a bit more complicated minigame (try to unlock the interactive elements, marked with the padlock icon, successively).
Wait for the game to switch into the view from one of the cameras in Bedbug's house. Target him and hold down the hacking key/button. Thanks to this, you will install a tracking app in Bedbug's phone. Wait for him to leave the house.
From now on, until the end of this mission, you will have to stay undetected, because otherwise you will fail the entire mission automatically. Obtain a fast car (it does not need to be a speed demon) and follow the SUV that Bedbug gets into. While following Bedbug, stay within a safe distance of his car and brake whenever there appears the red exclamation mark, on the screen, which lets you know that the opponents are getting suspicious.
Drive around the areas guarded by the gangstersNow, things get a bit complicated, because Bedbug drives across two restricted areas. Instead of following him into those zones, drive around them quickly. Do not worry if you lose his car from your sight, because you will then get 20 seconds to resume the following. Continue doing that until Bedbug gets off the car.
You need to walk into the red areaDo that also and approach Bedbug. Ahead of you, there is the most difficult part of the mission, because you need to follow him on foot. What is even more, you will have to encroach the red zone (take the passage to the right of the well-guarded main entrance).
Note - while crossing the red zone, do not attack the gangsters that you encounter. Even if you manage to knock them down quietly, or kill them, their bodies may be spotted later into the mission and this will lead to a failure!
Walk around the first building, from the right side, and keep quiet after you approach the person in the bulletproof vest and the helmet. Walk around him carefully and take cover behind the container shown in the above screenshot. Remain here for the next several tens of seconds 0 you are safe here (one of the enemies walks right next to Aiden - ignore him!) and you will be able to keep an eye on Bedbug, at the same time, who meets with two groups of opponents, at the other side of the fence.
Keep following BedbugLeave the abovementioned cover only after Bedbug approaches your character and goes towards the buildings across the street. Stay within close distance of him and remember that you should hide behind the many covers that you go past.
Watch out for another gangster, along your pathStop at the red container and do not leave this place, until Bedbug goes left. Also, wait for the gangster on the right to turn away and, only then, resume along your path. I recommend that you climb over the fence on the right and hide behind the small trashcan, at the main road.
Fortunately, you can stop following Bedbug. Start with targeting and hacking into the camera shown in the above screenshot. Pan the camera to the left, as far as possible and switch to the next one. You can now see the meeting between Bedbug and Rabbit.
Continue viewing the meeting, up until the moment when Bedbug pulls out a weapon. Since you want to keep that bandit alive, you need to help him. Start by hacking into the knob on the right. This will result in the bursting of the pipe. Rabbit will take advantage of the commotion and take the nearby cover / Target him and hold down the hacking key/button to contact him on the phone.
The ending to this mission is quite unique, because you need to issue instructions to Rabbit, while keeping him out of sight, and trying to get him to the exit, from the red zone, marked by the game. The first, example, destination has been shown in the above screenshot. After Rabbit gets there, switch to the camera on the left, to be able to follow his escape.
The suggested route for RabbitThe next task for Rabbit is to reach the back of the van and you need to split this process into two parts. In both cases, give instructions, to the man, to move, whenever the guard near the vehicle turns away. After Rabbit reaches his destination, switch cameras twice, to get the view from the camera mounted on the tall pole.
The suggested route for RabbitHave Rabbit move towards the grey container but, only after the enemy, with the machine gun, on the right, turns away. Switch to the camera above the garage and give, to the man, instructions to reach the crate next to the white fence.
The suggested route for RabbitThis is almost the end. Switch to the camera above Rabbit and instruct him to reach the successive covers. Of course, do that only if the guard here is looking away.
The shortest route to the exit from the red zoneAfter Rabbit leaves this location, switch back to Aiden and leave the zone yourself (the best thing to do is to turn back and take the narrow passage between the two fences). Walk away from the grey circle zone (it is a good idea to use a car here), thanks to which this mission will be completed.
Reward for completing the mission: 1000 experience points
The starting point for this mission is the alley at the back of the industrial buildings, in Brandon Docks. After you get there, see the cutscene of the meeting with Jordie Chin that you receive several IEDs from (one of the gadget types). Regardless of whether you have used these explosives earlier, or not, you need to select them from the inventory and throw one of the IEDs towards the truck. After the charge sticks to the vehicle, walk away to a safe distance and detonate it.
Get into any car and drive towards the Sienna Brick factory, to the West of the starting point for this mission. After you get there, make it over to the factory yard (you may need to hack into the gate to open it).
BEFORE you take to the new mission objective, learn thoroughly about the entire factory, because another big battle will take place here. Apart from that, it is worthwhile to take a look around the area for new gadget components and for ready-made gadgets (IEDs, frag grenades and such), a and also prepare some additional IEDs on your own (as long as you have unlocked the special skill and you have the necessary components) and obtain a new audiolog (Bedbug 02). After you decide you are ready, locate the computer with the camera footage on it and hold down appropriate key/button.
You have two minutes to prepare the ambush and it is a good idea to spend that time on placing as many traps using IEDs (use IEDs that you received from Jordie, which you have found in the factory and the ones that you have prepared yourself). It is best to place the explosives in the spots marked with grey arrows. It is necessary that you put one IED at each entrance to the factory, shown in the above screenshot, because this is where the enemy vehicles will be parked.
The upper balconyAfter you have used all of the IEDs (you can spend the remaining time, among others, on hacking into the metal shutters (they may be useful in the forthcoming battle). Apart from that, it is a good idea to reach the upper balcony, which is going to be a good vantage point (if you want to, you can place mines on the stairs to it - here you are going to use the proximity IEDs).
Wait in hiding, until the hostiles come and start the battle with detonating the explosive under the first car that stops in the factory, best before the armed gangsters get out of it. After the fights proper start, wait for opportunities to blow up the rest of the charges that you have planted and to destroy the car that has been parked in front of the other entrance.
You can attack the gangsters from the balconies above or from the ground levelKeep monitoring the enemy actions at all times (the minimap). Do not allow them to surround Aiden and flank him. Also, escape from the frag grenades that they throw. In the later stage of the fights, it is a good idea to change places and, e.g. go to the corridor with the computer that you have recently hacked into. Here, you will probably find it easier to handle the actions of the enemy.
After the fights end, find the phone that should be lying on the ground, close to one of the enemies that you have defeated. Hold down the hacking key/button. After you listen to a short conversation with Bedbug, you will get the view from a camera in the factory and suggest that one of the enemies survived the attack.
Quickly, dash out of the factory and get into a car parked in front of it. Follow the escaping gangster. The chase itself does not stand out with anything in particular,. Therefore, you can do the usual things and bump into the car or hack into the elements of the surroundings (bollards, road spikes, hot steam pipes, etc.). After the car is destroyed, you can additionally have to run over the gangster who is trying to escape on foot.
You can now easily go towards the Eastern district of The Loop, where there is Bedbug hiding. You cannot be spotted, either by Bedbug himself, or by any of the characters that accompany him. So, keep a safe distance and take cover, if necessary.
Target Bedbug and hold down the hacking key/button to call him. After his company leaves this place, hack into the terminal on the left, thanks to which you will be able to blackmail him. This is the end of this mission
Rewards for completing the mission: notoriety, 1000 experience points
This mission starts close to the water in The Loop. Right from the very beginning, you need to stay in hiding because, as soon as Aiden is detected, the mission ends in a failure. First, do not move from where you are and watch closely as the enemy receives the case from the kiosk and exchanges it a bit further.
Stop near the stairsFollow the man with the case only after he starts moving away, discernibly. Watch out for the man in the kiosk, who may recognize Aiden, as well as for the remaining characters that are marked on the minimap, with the red icons. Stop after you reach the stairs, because the man with the case makes another exchange and goes left, after that (you can be easily spotted). The final part of the mission is rally easy - from a safe distance, watch the case to be put aboard a boat.
Virtually immediately, you need to follow the boat so, dash towards the bike parked nearby (you have probably gone past it, while following the man with the case).
Ride along the alleys, alongside the waterfrontFollow the sidewalks and paths alongside the water and try not to bump into passers-by too much. While following the boat, do not approach it too much(you can keep the distance of 100-200 meters), to prevent being spotted by the enemies onboard the boat. The chase after the boat takes several tens of seconds and, if you make no mistakes, it ends in the harbor in the Eastern district of The Loop.
You can approach the marina, virtually, from any side because Aiden is an excellent swimmer. If you do not want to ponder too much on what to do, start in the spot where you ended following the boat on the bike so, most probably, to the West of the harbor. Head towards the marina and hack into the rotary bridge to unlock further passage.
Head eastwards and watch closely the two guards, patrolling the nearest vicinity, distract them (e.g. with the lure), or hide behind one of the covers, if necessary. Eventually, you should reach the passage under the boat, shown in the above screenshot. Wait for the nearby guard to go towards the water (Southwards) and head in the opposite direction.
The spot where you find the caseAfter several whiles, you should reach the place where the case has been left. Around, there are, at least, three enemies and the one that you have just passed goes North again. Therefore, before you take the case, I would recommend that you use the Lure or the Blackout to blind/distract the enemies temporarily. After you decide that it is safe enough, stand next to the case and check its contents (this will take some time).
You can leave the marina in many ways. You can, for example, escape the same way that you took to get here, to the spot where you parked the bike, steal one of the nearby boats, or simply jump into the water and swim towards the spot where you start the last mission. Regardless of the way you took, this mission will soon end.
Reward for completing the mission: 1000 experience points
CtOS control center is a heavily guarded facility on the large pier
Just like in the case of the situation, after the first and the fifth mission of the second act, you may have to hack now into a new ctOS control center in the Mad Mile. This will only happen, if you have earlier uploaded the trojan to the computer of this facility, of your own bat, sufficiently earlier (if this is the case, start mission 11 now). The center in question is on the big pier and is heavily guarded.
The interactive platformI recommend that you approach the control center from the South and locate the elevator that you can hack into. Climb onto that elevator and press the appropriate key/button to set it into motion. Thanks to this, you will be able to reach the rooftop of the building and learn about the current situation easily.
Hack into one of the nearby stationary surveillance cameras. At the same time, start searching for opportunities to hack into the cameras attached to the patrolmen in the restricted area. Switch from one camera to another, until you see the guard shown in the above screenshot. He has the access code on him, which you need to steal, of course (remote hacking).
The routerJump down, to the ledge with plants below and, after the nearby guards look away, make it over to the very bottom. Quickly, turn left twice, thanks to which you will reach an unguarded area with the router. Stand behind a good cover and hack into the router. Just like in the case of the previous control centers, you will have to play the hacking minigame here. After the view from the camera loads up, you can spend some time on watching optional video footage or, as quickly as possible, upload the trojan to the central computer.
Watch out for the guard at the gateThe final step is about leaving the restricted area safely. I recommend that you go towards the Northern gate. Right after you leave the area with the router, go left again. Stop after you approach the gate, because it is being guarded by a single guard. You can district him or knock him down in melee. After you leave the base, walk away to a safe distance.
Rewards for completing the mission: unlocks access to new ctOS towers, 500 experience points
The marker, at which you start this mission, is in the Mad Mile. After you get there, locate the ctOS box and start the hacking minigame. It is a bit more difficult, because you only have 15 seconds to complete it. The solution has been shown in the above screenshot - first, make elements 1 and 2 unlock element 3, after you rotate them. Set element 3 vertically. Again, manipulate elements 1 and 2 to make them send the blue beams towards element 4. If you managed within the allotted time, you will watch a cutscene with Nicholas Crispin, whose identity you need to steal.
Do not attempt entering the dealership and perform reconnaissance outside. You can hack into the successive cameras in the building. This will let you determine that the two of its main areas are being watched by armed men. Crispin is staying in the side area and, unfortunately, there is no way to hack into him remotely. Fortunately, you will be allowed to complete this mission in several different ways (described below), depending on your preferences and the gadgets that you have on you.
It is easy to walk around the guards and get Crispin after you cut off power supplyMy favorite method of getting Crispin assumes using Blackout to "blind", temporarily, all of the people in the building. After you start this gadget, you can enter the building quickly (it is best to dash into the second room immediately) and go towards the side room, where there is your mission's target. Along your path, you can knock down the single guard or leave him alone. You also need to attack Crispin himself, before he starts escaping.
You can take part in the car chaseAnother effective method assumes that you smoke Crispin out, e.g. by firing your gun towards the building, while staying in safety, or by exploding an element of the surroundings. Then, the man will escape towards the violet car that you have seen in the cutscene and the chase will begin. Fortunately, there are several fast cars parked in front of the building so, you can easily catch up with him and destroy his car in a any way you want (neutralization, pushing off the road, etc.)
Detonate the charge after Crispin's car gets nearIf you prefer aggressive approach, you can try planting an IED (an explosive) on the way that Crispin will take while escaping and, after he gets into the car, detonate the explosive at the right moment. However, I recommend against getting involved in any direct exchange of fire, because you would have to shoot Crispin and reinforcements could arrive at the scene (some of the enemies can summon reinforcements).
You need to start hackingRegardless of the option that you have chosen, you need to target the body of the neutralized Crispin and hold down the hacking key/button. Note - if you have followed the first one of the suggested variants (cutting off power supply into the building), you additionally need to open the case in the side room and escape the building before the gadget deactivates.
You can reach Infinite 92 on any vehicle. The entrance is in a dimly-lit alley in the Southern part of The Loop. After you get there, leave the vehicle and take the stairs to the club.
The final part of the mission is very linear and you will have no problems completing it. First of all, you need to reach the room where there is Poppy. After you watch the cutscene, go back towards the club's exit. The mission will be completed.
Rewards for completing the mission: notoriety, 1000 experience points + experience points for eliminating Crispin.
The starting point for this mission is the port in the Eastern part of the Brandon Docks. Open the gate to the parking lot with luxury cars on it and go inside the building, where auctions are held. The beginning of this mission is linear although, while following the employee of the auction house you can, among others, hack into one of the cameras or obtain an audiolog (Lucky Quinn 02). Continue along your path also after you walk into the area with the women on the catwalk.
Take the stairs that the guide stopped at and climb up to the balconies above. At this point, you will see a cutscene with Lucky Quinn and Iraq. You can complete the new objective in a very easy way. After the game zooms in on Iraq's dog tags, hold down the hacking key/button. Watch a cutscene here. The men will be joined by Poppy and let your character know that Quinn and his men got suspicious.
From now on, you need to watch your steps, because you cannot be spotted by any of the guards, after you leave the main auction hall. Turn around and go ahead to walk into the room marked by the game. There is a single guard here but you can ignore him and take the stairs immediately.
Follow the first guard from the sewersLocate the new audiolog (Lucky Quinn 01) and examine the area under the stairs, thanks to which you will reach a big hole that you can jump into. After you get into the sewers, you need to be especially careful, because this area is being patrolled by two guards. Follow the first guard to the right, while keeping a safe distance.
The boat is a good coverApproach the second guard and wait for him to walk away also. Only when it is safe, approach the yellow ladder marked by the game and climb to the top. Go ahead and remember that you still need to avoid the enemies in the central area. After you reach the corner of the area, hide behind the boat.
Reach the forklift and then, go towards the exit from the main hallPatiently, wait for the guard here to turn away and seize this opportunity to hide behind the nearby forklift. You can now take the passage on the right and climb up the stairs. Approach the bag here and collect all of the Aiden's gear (it has been confiscated after you reached the auction area). Another piece of good news is that you do not need to sneak, from now on (although this will still be an option, to some extent).
Hack into the surveillance camera that you can see over the fence and hack into the nearby control panel to unlock further passage for yourself. Before you enter the next area, prepare a good weapon and, if necessary, craft new gadgets, because you will have to deal with a sequence of demanding fights, towards the end of the mission. Aiden will be attacked, by surprise, by one of the enemies. After you land in a new area, start by hacking, as soon as possible, to explode an element in the area.
Always attack here from behind good coversRight after the explosion, get rid of the enemies on the balcony above and hack into the next panel to open the nearby gate. In the next location, there will start a bigger fight and the game will suggest to you that you solve the problem in an aggressive way. So, if you want to, you can use good weapons (machine weapons, shotguns, grenade launcher, etc.) and gadgets (grenades, IEDs) to eliminate the enemies that appear around.
It is a good idea to detonate charges attached to the enemiesIf, however, you prefer a stealthy approach, You can try using the suppressed weapon to eliminate single enemies silently. You can take advantage of your hacking skills here also, which you can use to sabotage the charges on some of the enemies (unfortunately, they sometimes manage to throw them away before the charges explode).
Before you walk into the next area of the docks, reload your weapon and restock your gadgetsKeep pushing forward. Depending on your preferences, remain at the lower level or take advantage of the balconies above. Along your path, watch out for the single enemy on the balcony, on the right. It is a good idea to eliminate him from afar. Ultimately, you should reach the metal balustrade. Climb over it, thanks to which you will walk into the next area of the docks and you will be attacked by more enemies (you will be warned of their arrival by means of a short cutscene).
The next part of the docks is a big yard and two neighboring buildings (the exit is in the one on the left). This area encourages you to have even more fun with hacking, because there are lots of elements here, which you can use to eliminate the enemies. I especially recommend that you turn your attention to the crane shown in the above screenshot, because the heavy container, if dropped at the appropriate moment, may kill 2-3 enemies (including the Enforcer in heavy armor!).
Use the grenade launcher or explosives to your aid, to eliminate the EnforcersApart from the crane mentioned above, you can also hack into numerous generators incorporated into the ground, or mounted onto walls, thanks to which you will eliminate single enemies. As for the opponents themselves, you need to watch out for snipers (red laser beams) and Enforcers. In the case of the latter, it is advisable that you use grenades IEDs, and the grenade launcher, in order to deal the heaviest damage possible.
Note - if you have unlocked the "Combat Enforcer Takedown" skill, you can also eliminate the Enforcers also in melee, but you need to make sure that you will not be spotted by the other opponents. At the same time, I recommend that you search the corpses of the Enforcers, because they pack excellent automatic weapons (e.g. U100) or frag grenades.
The interactive elevatorAs mentioned already, the exit from the area of threat is in the left building (Skipsun Rentals), but you should not hurry too much to take the main gate, because it is being watched over by, at least, one sniper. A much better idea, in my opinion, is to take the stairs on the left, or cross the building on the right. I the latter case, I recommend that you use the elevator, which you can set into motion by hacking into it.
The sniper(s) is occupying the upper balcony of the storageCarefully, walk into the storage with the exit point. The best way to eliminate the sniper(s) watching this area with a sniper rifle, although you can, just as well, start using lures and covers to sneak up to him, or to walk around him safely.
First of all, you should watch out for the EnforcerThe only exit from the storage is at its ground level but, before you take it, prepare a good weapon and craft new gadgets. Right after you hack into the exit gate, you will be attacked by the last wave of opponents. Since there is an Enforcer among them, it is recommended that you use the grenade launcher or explosives.
Get away from the site of the missionAfter the fights end, get into any vehicle near the storage and get away from the harbor. You need to drive outside of the grey circle, thanks to which this mission will end.
Reward for completing the mission: 1000 experience points
Wait for the phone call from Yolanda Mendez and head towards the spot, where Jackson was tracked, i.e. to the Northern part of the Mad Mile. After you start the mission, it will turn out that Aiden's nephew is staying in the area occupied by the enemy forces. As a result, you will have to eliminate them all.
Some of the enemies are staying near the main parking lotYou can eliminate the enemies, in the restricted area, in any order you wish to and in any way you wish to, i.e. by taking them down in melee, by hacking, using firearms or throwing them explosive apples. If you prefer to act from hiding, I recommend that you do a reconnaissance first, using the nearby cameras, use suppressed weapons and silent takedowns. In the first place, eliminate those of the enemies that are staying near the main parking lot (of course, take advantage of the cars and the other big objects, as covers).
At least two enemies are patrolling the upper level of the buildingIn the next place, you should climb up the stairs and deal with two guards on the upper level of the building. They should not be too much of a problem to you, because the routes of their beats rarely intersect. At the same time, it is worth noting that at the upper level, there is an ammo bag and this may come in handy later into this mission.
You can separate the enemies or eliminate them in groupsIt is best to leave the two smaller groups, at the back of the building, and near one of the vehicles, for the end. You can try to separate the individual enemies (hacking into objects in the environment, lures, etc.) or exploit the fact that they are standing close to one another and, e.g. throw them frag grenades. At the same time, take advantage of height and, whenever necessary, lay down fire on them, from the upper balconies.
Even if you manage to eliminate all of the enemies, without raising the alarm, you need to keep in mind that reinforcements will arrive, after the fights end. The easiest way to eliminate them is to use the "Steam Pipes" skill, on the nearby pipelines (one of them has been shown in the above screenshot), still before they make it out of their cars.
Near the building, there appears an EnforcerIf you do not have that skill, however, you can choose one of the other methods of acting. The pipelines with steam can well be replaced with the grenade launcher, which you can use to blow up the cars of the gangsters. If the opponents manage to approach the building, where you are defending yourself, you should focus, mainly on eliminating the Enforcer, with any explosives.
After you defeat the second wave, explore the upper level of the building and find the stairs to the top floor. Hack into the control panel and follow the short corridor into the place, where there is Jackson hiding. Soon, the game will start the final cutscene.
Reward for completing the mission: 1000 experience points
Go to the Southern part of The Wards. In order to start the missions. you need to enter the bar and hold down the appropriate key/button after you approach the dustbin. This will allow Aiden to plant the bug, so that it can be worn by Bedbug.
Note - While you are here, you can find another audiolog (Iraq 06).
Carefully, approach the guarded areaYour next destination is South-Eastern part of the Rossi-Freemont estate, which you have already visited during the sixth mission of the second act. Also this time, you need to keep precautions, because some parts of the estate constitute a restricted area and they are guarded by a group of gangsters. Approach the destination from the West (if you want to, you can hack into the camera beforehand and mark the enemies).
Approach the door and try to remain undetectedYour task is to make it over to the door of the Northern building. Take your time and use the covers along your path. Unlock remotely (hacking) access to the door and wait for the heavily-armored enemy to walk away. Make sure that nobody is looking towards the door and reach it quickly. After you get inside the building, listen to the conversation with Bedbug.
You will now have to perform a task that is similar to the one, in which you instructed Rabbit, because you need to give instructions to Bedbug now and lead him towards the server room, which is inaccessible to Aiden, without raising the alarm. Start by switching to the camera at the end of the main corridor. Wait for the patrolman to walk into the side corridor and have Bedbug reach the cover shown in the above screenshot.
The suggested spot that you instruct Bedbug intoSwitch to the laptop camera and then, into the next one, in the adjacent room. Instruct Bedbug to stop to the left of the white crate.
Switch into the camera that you can see in the distance, behind the destroyed walls. Wait for the opponent in the red sweatshirt to go right and have Bedbug reach the next cover shown in the above screenshot.
Pan the camera to the right, as much as you can, and switch to the neighboring one. Switch to the camera located behind the back of the next opponents. Follow the instructions in the screenshot now - distract the gangster in point 1 and have Bedbug move to the cover in point 2.
The suggested spot that you instruct Bedbug intoTurn your interest to the nearby corridor (the one with the blue wall) and switch to the next camera. Pan the camera to the right and have Bedbug hide behind the cover to the right of the locked door.
Activate the camera in the room with the next gangster. Switch to the one in the laptop and distract the gangster, by hacking remotely into the smartphone in this room. Quickly, switch to the next camera now and have Bedbug reach the spot shown in the above screenshot (Note - if you do not want to take the risk, you can split this process into smaller parts).
Hack into the panel after Bedbug approaches itSwitch to the next camera and have bedbug reach the second locked door. After he approaches the door, take advantage of the fact that you can hack into the control panel remotely and open it.
Target the routerAfter the successful action, switch to Bedbug and start examining the environment through his camera. You need to wait for him to reach one more locked door and open it, in the same way. After Bedbug walks into the server room, switch to the stationary camera, target the main router and hold down the hacking key/button.
Unlock the door on the leftYou now will have to play several more complicated hacking minigames - remember that you should, in the first place, send the blue beams towards the smaller objects marked with padlock, in order to unlock them. After you have completed all of the puzzles, target the door on the left and unlock it for Bedbug. You can now watch the cutscene.
After you regain control over Aiden, exit the building and steal the van parked nearby. Start your escape. Since he will be followed by the enemy forces, remember that you had better hack into the elements of the environment, to your advantage (destroying the pipelines, sliding bollards out, raising of drawbridges, etc.). After you lose the tail, the mission will end.
Reward for completing the mission: 1000 experience points
In order to start this mission, you need to reach the bunker in The Loop and walk over to the main hall, in order to meet up with Clara. Watch the cutscene exit the bunker and go towards the marker in The Wards. Carefully, approach the destination point, because there appeared enemy mercenaries there and, as a result, this area is treated as one of threat.
While eliminating the fixers, you do not need to act from hiding, although this is what is advised, because it is going to be easier for you to eliminate all of the enemies. Three of the fixers are patrolling the area around the building that has been tracked by Clara. Since they stand in a within a distance of each other, it would be good to eliminate them one after another, whether with a suppressed weapon, or with a melee attack. While planning on the successive attacks, use covers (and, if necessary, lures and hacking into the elements in the area, e.g. vehicles).
The interactive elevatorThe enemies inside the main building leave for the end. The best way to access the building itself, is to use the interactive elevator to the West of it. This will allow you to reach the windows on the first floor and surprise the enemy, on the upper balconies, easily.
One of the enemies guarding the ground floor of the buildingAfter you have dealt with the fixer on the balcony above, you only need to eliminate two more. Just like earlier, I recommend that you attack them one by one and use gadgets to your advantage, which distracts them and exposes them to surprise attacks.
Do not haste to reach the computer marked by the game, because this will start another big fight. It is a good idea to explore the entire building to learn more about it. In the spot shown in the above screenshot, you will find the G106 grenade launcher and, apart from that, you can pick up additional gadgets and components. If you have, e.g. IEDs (the proximity ones would be the best) you can plant them at the main entrances to the buildings (remember that you can pick up later on, the ones that you have not detonated). After you decide that you are ready, interact with the computer.
After you start retrieving data, stand behind the nearest cover. During the incoming fight, you will not be able to move away from the computer, too much, because this will stop the entire process and, as a consequence, this will unnecessarily make the whole fight longer. Start attacking the enemies. I especially recommend that you hack into the nearby objects that can be destroyed, because these will cause a series of explosions, in favorable conditions, which will eliminate several of the enemies.
Get away from the spots where there land the enemy grenadesWhile attacking the fixers, pay attention to those that are trying to throw grenades at Aiden. Then, relocate quickly behind one of the neighboring covers. (not too far away, to prevent the connection interruption) and await the explosion. Also you can use grenades, as well as the grenade launcher that you have just obtained, as well as IEDs (especially if you have followed my suggestion and planted them around the place).
The ammo bagContinue fighting up until the moment in which the data retrieving process is completed. Now, you will have to eliminate the rest of the mercenaries in the area, but they will not be replaced with new ones, fortunately. At this point, it is worth adding that there is an ammo bag in the central part of the building and it is worth reaching it, if you are using automatic weapons.
Just like earlier, you should not haste to much, about using the computer. Replenish ammo and examine the corpses to obtain cash and supplies. After you interact with the computer, you will learn that one of the enemies is escaping on a firetruck and you have to get him
As quickly as possible, go towards the exit to the left of the computer. Get into one of the parked cars and chase the stolen firetruck. During this chase, do not attempt to push the firetruck off the road, because you are doomed to fail, due to the mass disproportion. Focus only on remaining within short distance of it.
Go against the trafficLater into the chase, the fixer drives out into the highway and starts going against the traffic. Also in this case, strive for flawless driving, avoid bumping into the incoming vehicles (drive on the same lane, i.e. also against the traffic). Do not slow down too much, because the police starts scanning, after a while and, if you are staying for too long, within one of the yellow circles, you will unnecessarily start a police pursuit.
destroy the firetruck by hacking into the objects in the areaMost probably, you will be able to stop the firetruck only after you reach the northern part of the Parker Square (close to the Pawnee district). Wait for the moments at which you will be able to press the interaction key/button to hack into an element of the surroundings, e.g. a pipeline, bollards, road spikes. Depending on the type of the hacking action, you will be able to damage, sufficiently, the firetruck after the first try, or only after several successful attacks
Run over the escaping fixerFinally, you only need to kill the fixer that jumps out of the damaged truck and starts escaping on foot. Of course, the easiest way to do that is to run him over. If the police have not joined the chase, the mission will end immediately afterwards. Otherwise, you will also have to lose them as well. This is the end of the second act of the campaign mode.
Rewards for completing the mission: 1000 experience points + 200 experience points for losing the police.
The ctOS Control Center is on the island
Before you are able to start the first mission of this act, it may be necessary to break into the last of the ctOS Control Centers, which is located in Pawnee. This will happen, of course, if you still have not done that already on your own. The enemy base is located on an islet that you can swim to, or take a boat to, which you need to steal.
I recommend that you approach the island from the North-Eastern side. Make it over to the shore and approach the main buildings carefully, while trying to remain unspotted. Hack into one of the nearby cameras and start switching from one to another. Keep doing that up until the moment, in which you locate the person shown in the above screenshot, who is in possession of the access code. Hold down the hacking key/button to download the code.
Swim/steer away from the island and approach it from the North-Eastern side. I recommend that you take a look around for the rocks shown in the above screenshot, which are located close to the router. If you start climbing onto the rocks here, this will allow you to avoid encountering any opponents, in the camp, completely.
The routerTake the main path towards the router. After you get there, hide behind a cover, for safety, and hack into the router. You will have to play the hacking minigame here. After the camera view loads, you can play some of the footage or focus entirely on uploading the trojan to the main computer. Wait until you return to controlling Aiden, jump into the water and swim away from the island (swim outside of the grey circle).
Rewards for completing the mission: unlocks new ctOS towers, 500 experience points
Te starting point, for the first mission of the third act, is in the central part of Pawnee. After you start this mission, approach the nearby building and try hacking into the computer next to it. This will be a failed attempt, unfortunately.
Initiate the Profiler (press the hacking key/button) and start scanning the people within the blue circle on the minimap. The people that you need to hack into are marked in red. After you obtain the code that you need to reset the password, return to the computer and start hacking again. This time around, you will succeed.
The ctOS tower is to the North-West of the mission starting point and there is a narrow path that leads up to it. You do not encounter any enemies here so, you do not need to sneak, nor prepare in any particular way. After you get there hack, remotely, one of the cameras attached to the huge satellite dishes. Locate the control panel and hack into it to make the gate open, which will allow you to walk into the abandoned base.
I recommend that you perform all of the actions, at the base, by following the below instructions, because it is easy to get lost here. Quite uniquely, the game will not point you to the exact areas and single objects that you need to reach. Examine the central part of the base and locate the stairs to the underground corridors.
You need to open the gate in the undergroundStop after you approach the locked gate. At the other side of the gate, you should notice the main terminal of the ctOS tower, but you will not be able to reach it, until you perform all of the remaining actions at the base. Target the camera that you can see over the gate and switch to it. After you do that, you need to hack into the router. Wait for the game to load the camera view, target the nearby control panel and open the gate in another part of the underground.
Close the camera view and return to the surface. Go towards the huge satellite dish shown in the above screenshot and stand on the adjacent balcony. After you do that, return towards the central, vertical antenna (the central part of the base) and hack into it. Thanks to this, you will be able to rotate the dish, along with the balcony. Walk onto the balcony again and hack into the antenna again, to be transported elsewhere.
Remain on the balcony and hack into the camera on another dish, which you can see in the distance. Pan the camera in the way that will enable you to locate the control panel shown in the above screenshot, which is located on one of the rooftops. Hack into that panel remotely.
The gateReturn to controlling Aiden and, only then, take the stairs on the right to climb off the balcony neighboring the satellite dish. The hacking that you have just performed on the control panel, unlocked the gate here. Open it and reach the yellow ladder a bit ahead.
Take the stairs to reach the new "rotary" balconies. Just like earlier, you need to hack into the central antenna to set the whole structure into motion. Climb onto the bridge shown in the above screenshot and hack into the antenna again. Wait for Aiden to be transported elsewhere.
Another descent into the undergroundClimb over the balustrade and land onto the blue interactive elevator (you can raise it before you do that, but it is not necessary). Locate the stairs, into another part of the underground, here. Take the stairs to reach the gate that you opened at the very beginning of the station exploration.
Hack into the fuse boxIn the first place, you should explore the corridor on the right, because you will find components there, a computer with an e-mail and an audiolog (Malcolm Deodato 05). Stand next to the locked gate now and detonate the fuse box that you can see there. Take the newly-unlocked passage. Hack into the local control panel and take the path back to the main part of the station.
The control panelOnce again, take the descent into the underground, which you have taken at the very beginning of your visit to this location. The gate here is already opened so, you can approach the ctOS tower control panel and unlock it. Listen to the audio recording and leave the underground.
Leave the station premises and return into the town that you started this mission in. Park in front of the bar and enter (take the correct door!). Here, you will watch a cutscene featuring T-Bone.
Mark the icons with the circle and press the appropriate keys/buttonsIn order to gain access to the next part of the mission, you need to beat T-Bone at the drinking minigame. If you have not yet played this minigame, you deserve an additional description. Your task is to direct the grey circle onto the keys/buttons icons and to press those buttons. Of course, you need to be quick at it but, if you fail a round, you will start it again, after a while.
You need to reveal the key/button icons that have been hidden under the question marks icons that have been hidden under the question marksDuring the final rounds of the drinking minigame, various handicaps will appear, e.g. the necessity to reveal the appropriate key/button, after you highlight the question mark. In general, you should have no problems. After you complete the minigame, you will be rewarded with a cutscene of the brawl and with promotion to the next part of this very long mission.
Follow T-Bone and listen to the conversation with him. After a while, you will reach the spot, where you will have to test one of T-Bone's handmade toys. Target the metal structure and hold down the hacking key/button make it start fire. After the show is over, walk over to the next area on the scrap yard , where you receive new objectives.
Take the gun that T-Bone left, mount the bike on the scrap yard and ride towards the camp with the stolen van, located to the East of here. Carefully, approach the area marked by the game, and perform reconnaissance by hacking into the nearby cameras. What speaks for it is the fact that there two snipers around, whose field of vision is very vast and that the majority of enemies here are the elite ones.
The water tower provides you with an excellent view of the areaSince the van is parked in the very center of the cam and reaching it, without alarming the enemies, is virtually impossible. A good way to secure the area is to reach the very top of the water tower to the North-West of the van. Take down, or kill, the sniper atop the water tower and start using the advantage of height, to eliminate the enemies.
You can detonate the big, white fuel tankIf you prefer using the elements of the environment to your advantage, you do not really need to climb onto the water tower. Instead, you can start sabotaging the explosive elements, or the charges on the enemies, or use the Lure to encourage them to approach the big, white fuel tank and blow it up.
You need to get into the van and start escapingRegardless of your method, I recommend against trying to eliminate all of the enemies in the main camp (with the exception of the sniper on the water tower), because reinforcements will arrive prematurely. Instead, consider leaving, at least, one of the enemies alive, thanks to which you will not be targeted by the new waves of enemies.
Depending on how you behaved in the camp, you will be attacked by the next gangsters only after several moments, after you start escaping. Try to search out the opportunities to hack the elements of the surroundings (steam pipelines, bollards, etc.). This is so, because the van is neither too fast, nor can you change your means of transport.
Avoid cutting through road blocks, to prevent damaging the vanYour destination is at the end of the end of the path, to the South-West of the camp and it is best to follow the GPS readings. Along your way, watch out not only for the cars that actively participate in the chase, but also for the blocks, which are best if swerved around. Towards the end, things get a little bit easier, thanks to the activation of one of T-Bone's traps (you need to trigger it yourself), thanks to which, at least, one of the enemy cars should be destroyed.
It is best to escape the enemies in boatAfter you reach the destination, get out of the car. You can finish the mission by eliminating all of the enemies, or by escaping them and the latter is much better an option. I recommend that you reach the nearby pier and steal the boat. Thanks to the boat, you can easily get out of the grey circle of search and complete this mission.
Note - After you complete this mission, the game will unlock a new hideout for you. You will find it in Pawnee and it is a container with bed, wardrobe and an audiolog (Angela Balik 01).
Rewards for completing the mission: unlocks side activities, new hideout, 2000 experience points + 250 experience points for unlocking the ctOS tower
The starting point for this mission is close to the small encampment in the mountains, at the very end of the path, to the East of Pawnee. After you listen to the conversation with T-Bone, jump onto the enduro bike and chase the helicopter. Do not bother about the fact that you will be lagging behind the chopper, several hundred meters, because you will not lose it anyways.
Whenever the need arises, ride off-roadFocus on flawless riding (the other vehicles, immovable elements of the surroundings) and keep an eye on the green marker, as well as on the readings from the minimap, because you will have to take sharper turns, in some spots. The chase ends after you approach the enemy base to the South of Pawnee.
Carefully, approach the enemy base and remember about the necessity to act from hiding, because you will fail the mission, if you are spotted. Note the helicopter flying above the base and hold down the hacking key/button to hack into its onboard camera. You need to start scanning the enemies staying at the base. The locations of the two security heads have been provided in the above screenshots, but also seize the opportunity and mark the remaining enemies.
You can reach the security chiefs in any order that you want to, where I recommend that you first deal with the one between the trailers in the Eastern part of the camp. Approach him from the North, by e.g. climbing onto the rocks shown in the screenshots.
Neutralize the first security chiefHide behind the cover near the security chief. Since he may be staying within the vision of the other enemies (e.g. of the sniper on one of the rooftops) it is a good idea to encourage him to go North, e.g. by using the Lure. After the security chief walks away from the rest, get him from behind and take him down in melee.
Carefully, move towards the next security chiefAs for the other security chief, it is best to reach him by taking the way around, because the central part of the camp is being guarded, e.g. by the abovementioned sniper, and the other excellently equipped enemies (e.g. the Enforcers)/ Approach the restricted area from the East. Depending on the situation, you will have to distract the new enemy, or you will be able to go South-Westwards immediately.
Do not take the main path towards the man marked by the game, and instead climb the Southern hill shown in the above screenshot. After you get atop the hill, resume your walk Westwards.
The second security chiefIf you have not alarmed the enemies in the camp, the second security chief should be, by himself, on the yard, at the back of the base. Carefully, approach him by taking the available covers. Take down the man and hack him to obtain hi ID.
I definitely recommend against getting involved into direct exchange of fire, because eliminating all of the elite enemies would probably cause a lot of problems to you. If the enemies still have not been alarmed, exit the camp the same way. If, however, they started searching for Aiden, walk around them, while relying on the minimap readings (in my case, it was enough to run Northwards, in a straight line). Getting away from the enemy base ends the mission.
Rewards for completing the mission: 2000 experience points + 80 experience points for neutralizing the security chiefs
The starting point for this mission is in Pawnee, right next to the local pawn shop. Before you start the mission, I would recommend that you obtain grenade launcher ammo and/or lots of explosives (frag grenades, IEDs), because you will be expected to stop the convoy, en route to the Blume HQ.
Example location to attack the convoyAfter you start the mission, get into a vehicle, quickly, and drive towards the convoy route, which is marked in green. It is best to prepare the ambush for the convoy close to one of the crossroads, Southwards of the starting point for this mission. Depending on your preferences, you can hide behind Aiden's vehicle, behind a wall or use the stairs and climb onto the balconies of the nearby buildings.
The grenade launcher and the IEDs are the best way to stop the convoyYou can attack the convoy in many different ways, although I would recommend that you use the grenade launcher and the IEDs. Regardless of the method that you choose, focus your actions on stopping the main van that is traveling with the convoy. However, if possible, you can also blow up the rest of the cars.
Focus on eliminating the enemy in the heavy armorOut of the destroyed van, there will walk an elite opponent in heavy armor and this is the one that you need to focus all your efforts on. To kill the enemy soldier, use the grenade launcher or the explosives.
After you succeed, you can finish the fights or escape from the site. I recommend the latter, especially if you are driving a good car and you have developed Aiden's hacking skills, thanks to which you can easily lose the pursuit (bollards, road spikes, pipelines, etc.).
Rewards for completing the mission: 2000 experience points + experience points for destroying the van in the convoy and elimination of the elite soldier
The starting point for this mission is to the East of Pawnee. After you start this mission, take the main road to Blume offices. You will receive new objectives here and you will learn that, later on into the mission, you will not be allowed to bring about the detection of your character (otherwise, it will end in a failure).
There are two different ways in which you can access Blume HQ. The first variant is the locked gate in the South-Eastern corner of the red zone.
In order to unlock the North-Eastern gate, you need to start hacking into the successive surveillance cameras in the facility. Follow the white connection that starts at the gate, thanks to which you will determine the area of interest. Activate the forklift marked in screenshot 1, and then switch to the camera in the nearby caretaker's lodge. Pan the camera and stop it in the position shown in screenshot 2, thanks to which you will be able to hack into the switch.
Personally, I recommend against using the North-Eastern entrance, because you would have to go a longer way to reach the current destination. In spite of that, it is a good idea to open this gate, because you may find it useful, towards the end of the mission.
The second gateThe second variant s the locked gate in the South-Western corner of the red zone.
Also in this case, you need to open the gate, thanks to hacking into the nearby cameras. Around the gate, sooner or later, there will appear a guard with a camera on him and you need to switch to him. Wait for the switch shown in the above screenshot to come into the view of that guard and hack it quickly.
Note - Before you enter the base, I recommend that you use the nearby cameras to examine the entire facility. Mark all of the enemies that you spot and obtain, at the same time, a new audiolog (Malcolm Deodato 06).
The first guardI recommend that you enter the Blume facility by taking the South-Western gate, described above. Your current task is to access the control panel in the central part of the threat area (unfortunately, you cannot hack it remotely). Your path will be crossed by several guards and it would be good if you eliminated, at least two of them. The first one is the abovementioned guard with camera on him. It is best to take him down in melee, although you can also shoot him with a suppressed weapon.
The second guardThe next one is the guard close to the control panel and looking towards it. If you want to, you can try dragging him away, into a secluded place, with e.g. the Lure. Just as well, you can attack him from behind, where he is standing. In the latter case, watch out for another guard, who is patrolling the area. Time the action well to prevent being spotted.
The control panelAs for the third guard, mentioned above, you can easily leave him alone, or attack him at the moment at which he appears close to the cover, behind which you are. regardless of what you did in this case, you need to approach the control panel and interact with it, in order to gain access to the local network.
The router that you are looking for is in the building to the North-East of the control panel and unfortunately, it is hidden in a location in which you cannot hack it via a camera. Approach the router and hack into the shutters on the nearby windows, thanks to which you will be able to walk into the building easily. After you get there, hide behind a cover, for safety.
Note - around, there is a new audiolog (Damien Brenks 09), which is worth obtaining.
Remain behind the cover and start hacking into the nearby cameras again. If you follow the white trace of connections, you will get to both ctOS boxes and the first one is in the North-Western corner of the facility. Turn your attention to the big platform above, shown in the above screenshot, which is by default, being guarded by two men.
Hack into the smartphone to attract the attention of the guardsThe very good news is that you can hack into the box without the necessity to walk up to it. Switch to the camera overlooking the small room and look through the glazed roof. Target the smartphone here and activate it.
Te box is on the leftWait for one of the guards to enter the room with the smartphone. Quickly, switch to the camera attached to his armor and hack the first ctOS box remotely.
Note - If you want to climb onto the platform, with the box, personally, use e.g. the nearby solar panels to distract the enemies and either neutralize them, or walk around quickly.
The second ctOS box is in the enclosed area shown in the above screenshot, which is located in the North-Eastern corner of the facility. Around, there should, permanently, be two opponents, where there appears one more person, occasionally.
The enclosed area needs to be approached by the guard with cameraThe trick with smartphone will not be that effective here, because the device on the ground would, in the first place, be approached by the guard without camera. If you want to rely on hacking, you first need to distract this one, e.g. by hacking into the nearby interactive platforms. Only then, hack into the smartphone, wait for the guard with camera to approach it and hack into the ctOS box only then.
The second boxIf you do not want to lose your time on distracting the guards, you can attack the opponent with camera from behind (he is patrolling the Northern part of the facility), use hacking, or the Lure to distract the remaining two enemies, after which you walk into the enclosed area personally.
You need to return to the router that you have scanned with the Profiler, several minutes earlier. Now, you can hack into the router and you do that, of course, by holding down the hacking key/button. Complete the hacking minigames (as you do that, remember that you first need to unlock the smaller interactive points, marked with padlocks, in the first place).
wait for the camera view, on the server room, to load, locate the central computer and hold down the hacking key/button to upload spyware. Listen to the phone conversation, after which you will receive new objectives.
Wait for the guard with camera to appear in the server room and, quickly, hold down the hacking key/button to start viewing the area from his perspective. Wait for the guard to reach the room, where the meeting will soon be held, and switch to one of the two stationary cameras. Watch the meeting participated by Charlotte Gardner and Damien Brenks.
After you regain control over Aiden, most probably the alarm will go off in the facility. If you have not yet managed to get away from the router, hide behind, e.g. one of the low walls outside of the building and start eliminating, or distracting, the enemy soldiers, one by one.
It is a good idea to take the passage that is not being guardedIn my case, the guards got busy checking out the central and the Western part of the facility, which allowed me to escape easily, along the Eastern part. Apart from that, I used the North-Eastern gate, that I unlocked at the very beginning of the mission. Regardless of the course of events, if needed, you can get involved into more fierce exchanges of fire, because you do not need to sneak anymore. After you leave the facility, reach the marker next to the parked bikes, to complete this mission.
Note - quite unusually, the game will start the next stage of the campaign mode (which is connected with saving T-Bone) so, go towards the green marker now.
Reward for completing the mission: 2000 experience points
This mission starts automatically after you complete the previous one. However, you do not need to race against time, while driving towards T-Bone's scrap yard in the Western part of Pawnee. What is even more, before you reach your destination, it would be a good idea to take care of new gadgets, because there is a sequence of quite demanding fights ahead of you.
Do not haste too much with reaching T-Bone because, although there appeared his health on the screen, his lie is not in danger. Start the fights with the enemies near the scrap yard entrance. In this fight, hacking into the elements, of the environments, plays an even greater role, because some of them may be helpful, while killing the enemies. You should turn your attention, especially, to the spider traps, because they shock the nearby opponents with electricity (make sure that you yourself do not stay too close to them!). Note - If you do not want to come close to the traps, you can hack them remotely, by hacking into cameras.
You can eliminate opponents by shooting to them at a long rangeOf course, you do not need to limit yourself to activating the traps, prepared by T-Bone, only. You can eliminate the enemies just as effectively, by using long weapons (especially sniper rifles), grenade launchers, explosives, or by sabotaging the explosives attached to the enemies. However, try not to use up all of your supplies at the very beginning, because there are several more fights to have, in this mission.
After you have cleared the area, approach T-Bone and, after a short conversation, follow him. It should not be too demanding to eliminate the next wave of enemies, but remember that you should not activate the traps whenever Aiden is staying within short distance of them. Also, you should be prepared to dash towards the other covers, whenever the opponents decide to use, e.g. grenades.
The location that you need to protect T-Bone inT-Bone will soon reach a small platform, where he starts concocting the first bomb. In the meantime, you need to protect him and the first thing that you should do is raise all of the metal protectors at the edges of the platform. This will decrease the risk of taking accidental damage, either by Aiden or T-Bone.
The grenade launcher allows you to eliminate some of the attacking enemy forces, quickly and easily.I recommend that you select the grenade launcher, because the new wave of enemies arrives to the scrap yard, predominantly in cars and it would do if you blew them up, before they manage to get out. If you do not have the grenade launcher on you, you can just as well use frag grenades or the IEDs, although the enemies may manage to scatter, by the time of the explosion.
Activate traps to eliminate the entire groups of enemiesSince the enemy soldiers start surrounding the platform, with Aiden and T-Bone on, it is necessary to use the traps, which you have used at the beginning of the fight in the scrap yard (the spiders that shock the enemies with electricity are the most effective) This will allow you to eliminate the enemies much faster, because a trap, if activated at the proper moment, it will be able to kill 2-3 of them. Keep fighting up until the moment in which you have cleared the entire area, which should happen at the same time, as T-Bone ends constructing the bomb.
Protect T-Bone againT-Bone will soon move to the place, where the second bomb is. Just like earlier, you need to protect him but, it is a facilitation that this time, you and T-Bone cannot be surrounded by them. Again, rely on hacking into T-Bone's traps, sabotaging the explosives attached to the enemies and on using a good rifle or grenade launcher.
It would do if you eliminated the enemy sniper quite quicklyAwait the moment at which T-Bone climbs the nearby stairs and follow him. You need to watch out here, because there is an enemy sniper at the end of the path and he has quite a field of vision. If you pack the sniper rifle yourself, try to eliminate him as soon as possible. Otherwise, use the available covers and hack into the metal Protectors. Keep pushing forward and strive for clearing the area of the enemy soldiers.
After you see the explosion, you can follow T-Bone or explore the scrap yard and collect the ammo and supplies from the corpses. Take the tunnel towards the forest, which will lead you to a small bay, after a while.
Get aboard the boat and use hacking to raise the gate. Start your journey on the boat, during which you and T-Bone will not be attacked by anyone. This mission will soon end and you will watch a longer cutscene of the meeting at the bunker.
Reward for completing the mission: 2000 experience points
To start the last mission of the third act, you need to go to The Wards. After you start the mission, head again, towards the Rossi-Freemont estate. Since you have already visited this location in the sixth mission of the second act, you should already know your way, around the area, well. At the main yard, in front of the main buildings, there are enemies that are similar to the ones that you have already seen here. Just like earlier, in the Eastern part of the location, there are two snipers deployed (there is no third sniper, fortunately)
Go EastwardsThe best way to enter the estate is through the passage in the South-Western part of the location. Climb over the low wall to the South and head Eastwards. It is necessary that you use the covers that you pass by because, just like in the case of your previous visit here, the snipers are buy scrutinizing the area. If you are not careful, they will be able to spot you, even at a long distance.
Thanks to the Blackout, the door to the building will openAfter you approach the building with the green marker, go North and keep moving slowly, without exposing yourself to excessive risk. Stop after you reach the locked door to the Eastern building. Follow the suggestion of your allies and use Blackout, i.e. one of Aiden's gadgets. Once the building door opens, walk inside.
Prepare a good weapon and gadgets, because the enemies in the building are ready for Aiden's arrival, even if you have tried to remain silent, up until now. After you walk into the fires room, immediately hide behind the nearest cover. You can eliminate the enemies on the upper floor, thanks to hacking (the fuse box and explosive attached to one of the gangsters) or as a result of direct fire exchange.
Eliminate the enemies in the elevatorThere are more enemies in the elevator and in this case, the best thing to do is to throw them a grenade, before they even get out of the elevator. After the fights stop, go to the elevator and reach the upper floor. Remain vigilant here, because you will be attacked by more enemies, right after you leave the elevator. It is a good idea to use the shotgun here, to eliminate the nearest gangsters.
It is worthwhile to take a peek into the side storageAfter the fights, consider hacking into the door that lead into a small storage area, which is located at this level. Among others, you will find here an ammo bag and an audiolog (Bedbug 03). After you have explored the area, go towards the ramp towards the upper floor and hide behind the cover immediately, because there appear new enemies on the right. Eliminate them, by hacking, taking well-aimed shots or by throwing them gadgets. At the same time, also collect the frag grenades that you find along your path.
Watch out for the EnforcerContinue along your path and collect the audiolog (Iraq 07). Open the new door and approach the entrance to the room with arcades. Since there is an Enforcer around, it would not harm if you used explosives or the grenade launcher. As for the remaining ones, you can eliminate them by hacking (it is worthwhile to hack into the nearby cameras), or in a traditional way. Regardless of your method, do not haste to cross this area and keep a careful eye on the readings of the minimap.
While exploring the skyscraper, try to search the corpse of the Enforcer that you have just killed, because he has an excellent ATSG-12 shotgun on him. Keep especially cautious after you approach the yellow ladder shown in the above screenshot. Up the ladder, there probably are more enemies and it would be good if you threw them some explosive apples or, at least, distracted them (e.g. with the Blackout). Using the ladder, without proper preparation, may have grave consequences.
Among others, there is an elite opponent lurking hereApproach the new corridor and use the fact that there are many cameras around. It is a good idea to exploit them, to sabotage the enemies and to detonate the elements in the surroundings, especially that there is an elite opponents around. While crossing this part of the building, you can also take the side corridors and often this will allow you to surprise the enemies. Apart from that, keep an eye out of an audiolog (Iraq 08).
Around, there is a numerous group of gangstersTake the new ladders and, after you get to the higher level, take cover quickly. In the neighboring room, you will notice a numerous group of opponents. It is worth exploiting the fact that, initially, they are clustered together so, you can either throw them several grenades, or hack the explosive elements in the surroundings. After you secure the area, hack into the new optional room, where you find, among others, cash, supplies and an audiolog (Bedbug 01). Resume along your path, open the door and reach the server room, after several moments.
Open one more door and enter the server room, where you will not encounter any more opponents. Approach the main server and hold down the hacking key/button to access it. Wait for all the data to be downloaded and exit the server room, which will result in playing a cutscene, of the meeting with Iraq.
Take the hole in the wall and jump down onto the rooftop fragment. In just about a moment, you will fight here a some sort of a duel with two bosses so, it would be a good thing to prepare. Examine the rooftop, in search of the IEDs and spread as many of them, as possible, all around the area.
Eliminate quickly the gangsters subject to IraqOn the rooftop, there will soon appear three "regular opponents. Do not waste neither the IEDs, nor the grenade launcher on them. Instead, deal with them in the conventional way, using firearms. try to do that as quickly as possible,, to prevent the gangsters from using the grenade launchers, or from surrounding you.
Before you start the fight with Iraq, there will appear an accompanying Enforcer, on the roof His armor is better than that of the regular Enforcers so, you really need to get down to it to defeat him. Start by detonating the IEDs all around the rooftop and make sure that the Enforcer is always staying close to the exploding charge.
It is worthwhile to use the grenade launcher, the shotgun or a automatic gunApart from the IEDs, you can also use the explosive elements of the surroundings, to your aid, throw the frag grenades to the Enforcer and deal damage with the grenade launcher or the automatic shotgun that you have obtained recently. While dealing damage, keep at a safe distance of the opponent and make an extensive use of the covers.
Use your best attacks to weaken IraqIraq appears in the battlefield, most probably, only after the Enforcer is defeated, or is at the brink of dying. Also his resistance is higher than average so, continue using the grenade launcher/shotgun, as well as various explosives.
Use to your advantage the fact that the game gives you some time to collect the gadgets and supplies, from the rooftop that you have just fought on. After Aiden gets to the yard, walk away from the estate to complete this mission.
Rewards for completing the mission: notoriety, 2000 experience points + experience points for defeating Iraq
IN order to start the first mission of the fourth act of the campaign mode, you need to return to the bunker, i.e. to The Loop. Walk into the main hall in the bunker, where there are Clara and T-Bone, and see a longer cutscene
This mission is very short and, to complete it, you need to solve several hacking minigames, in connection with tracking down Defalt, i.e. the hacker that hacked into the bunker's systems. While completing the minigames, ignore the image distortions, because the countdown does not start until you activate the red elements. All of the minigames are, relatively, easy, because the majority of the interactive elements, which constitute them, usually need to be rotated only once. Completing all of the minigame ends this mission.
Reward for completing the mission: 3000 experience points
The starting point for this mission is in the central part of the Mad Mile. After the meeting with Damien ends, you need to act fast, because all of the TVs and phone screens show Aiden. Immediately, walk away from all of the NPCs, to prevent them from realizing the situation and calling the police (after the triangle around one of the green exclamation marks fills). Obtain a good means of transport and be prepared to start chasing the fixer that is hiding in the van of the broadcast television.
Stop the escaping van in any way you wantThe best way to put an end to the chase is, of course, by hacking into the elements of the surroundings, i.e. pipelines, bollards, road spikes or drawbridges. After the van of the enemy mercenary is destroyed, wait for him to jump out of the van and run him over.
This is not the end to you problems, yet. Although you have eliminated the fixer, the police starts scanning the area. Since the police is at the fourth alert level, it may prove difficult to get away from the yellow circles. If, in spite of that, you still want to give it a try, try to use Jams Coms and reach a tunnel, as fast as possible.
Drive outside of the grey search zoneIf, in spite of your attempts, you failed to escape the police, a pursuit will start. While escaping, keep high speed and rely on skillful hacking into the elements of the surroundings, especially when it comes to raising drawbridges, extending bollards and destroying pipelines. The end of the pursuit ends this mission.
Rewards for completing the mission: 3000 experience points + experience points for losing the police pursuit + experience points for eliminating the fixer
You start this mission by reaching the marker located near the border between the Mad Mile and The Loop. After you start this mission, find the point of access shown in the above screenshot (it is at the bottom level. near one of the main streets).
Hack into the point of access that you have found and solve several standard hacking minigames. Completing all of them provides you with the view from the camera in Defalt's apartment, where there is T-Bone, at the moment. Watch the course of events to learn that you will have to help T-Bone get out of the ambush.
After you regain control over Aiden, approach the marker located to the North of you. It is a surveillance camera and you need to hack into it from a larger distance. Calmly, learn what the situation is. Switch to the camera mounted over T-Bone and spend some time on marking all of the opponents in the area.
T-Bone needs to be escorted into the vicinity of the stairs, above which, there is the first hacked camera. Start by raising the alarm in the car on the podium on the right. After this attracts the attention of the nearby enemies, have your ally hide behind the cover marked in the above screenshot.
The suggested destination for T-BoneSwitch to the camera closer to the destination and wait for one of the nearby guards to turn away from T-Bone. Have the man move towards the second car on a podium.
Instruct T-Bone towards the stairsHack into one of the interactive sculptures now (Joseph DeMarco Sculpture) between the two cars on the podiums. After the enemies are distracted, have T-Bone head towards the stairs. He should perform the rest of the job without your help.
Finally, you will have to deal with the enemy mercenaries because, although you have been acting from shadows, they will start their pursuit after Aiden. I recommend against fighting the fixers and find a good car, as quickly as possible, and start the escape. The premises of this pursuit are unique in that Defalt will be hacking into the elements of the surroundings, on a regular basis, and trying to stop Aiden. You should especially mind the explosive steam pipelines and pass them by at a safe distance. Continue your flawless driving and activate various traps yourself (bridges, bollards, etc.) to shake the mercenaries off.
Rewards for completing the mission: 3000 experience points + experience points for losing, or eliminating, the fixers.
The Ambrose Theater club is located in The Loop and, after you get there, you will have to get around the bouncer at the main entrance. Do not attempt attacking him, because you would fail the mission, as a consequence. Instead, stand within a safe distance of the bouncer and try hacking into his phone (the above screenshot). Approach him, wait for him to walk away from the entrance and sneak past.
Watch the recording prepared by Defalt and walk into the main room of the club. Activate the Profiler (press the hacking key/button) and switch to one of the stationary cameras, for convenience. Start scanning the visitors to find the people marked in red.
The last person is on one of the balconies aboveThe first two people to scan are on the main dance floor. The third one is on one of the balconies above.
The passage to the location with the server is in one of the corners of the building, on the upper floor. You do not need to reach it on your own, because you can switch to the nearby camera and perform the first remote hack. After the view loads up, track the laptop and hold down the hacking key/button again. Now, you will have to solve a hacking minigame.
Use the new cameraAfter you complete all of the hacking minigames, you will get the view from the camera behind the DJ's station. Hack into the camera in the nearby laptop and pan it towards the DJ, to find out that it is Defalt.
Defalt starts escaping and activates Blackout, at the same time. Do not wait for the gadget to deactivate and follow the hostile hacker immediately. Head towards the stars marked by the game and climb up the ladder to the higher floor of the building. Follow the linear corridors, ignore the fuse boxes destroyed by Defalt and do not stop.
After several moments, you will reach the rooftop and it is necessary that you hide behind the nearest cover, because soon Aiden will be attacked by a numerous group of opponents. Do not bother about the chase, for the time being, because Defalt will not escape, while you are fighting. Just focus on the careful elimination of the enemy units.
During the fights, escape from the grenades that the enemies throw at youDuring the fight, try to eliminate the enemy snipers, as soon as possible. Also, watch out for the grenades that the enemies throw at you, quite frequently. To prevent taking damage from them, change covers frequently, as soon as you notice the explosive apple drop near Aiden. To eliminate the enemies, you can use the grenade launcher or a good rifle and, as always, it is a good idea to use gadgets and hack, to your advantage.
After you have secured the area, head towards the stairs marked by the game, thanks to which you will resume your chase after Defalt. Jump off the roof, carefully, and run towards the alley, where Defalt started the next part of his escape. Get into the vehicle parked here and follow the man.
Try to keep close to DefaltFollow the information from T-Bone and do not attempt bumping into Defalt's car and, instead, strive for maintaining a short distance from the car. This will allow you to download the data and you need to wait until the blue bar, at the bottom of the screen, fills up. If Defalt manages to get away from you, the downloading process will only be halted so, you can resume the download after you come close again.
You will be allowed to eliminate Defalt only after the downloading process is complete. In order to destroy his car, it is a good idea to rely on hacking the elements of the surroundings, such as e.g. pipelines, bollards road spikes and drawbridges.
Run Defalt overJust like in the case of the similar chases, from the previous missions, you need to kill the driver, after you have destroyed the car. The easiest way to do that is to run Defalt over. This is the end of this mission.
Rewards for completing the mission: notoriety, 3000 experience points + experience points for eliminating Defalt
Listen to the new conversations with the allies, thanks to which you will determine that Nicole is probably being held in the treatment plant in Brandon Docks. After you get to the mission marker, head towards the buildings, ignore the homeless people that you pass by. Stand behind a cover, near the router and hack it remotely (hold down the hacking key/button).
Wait for the camera view, on the room in which Nicole is being held, to load up. Switch to the camera in the laptop and hack remotely into the fuse box behind the enemy's back, thanks to which it explodes.
The next thing to do is very simple. You need to track the phone and hold down the hacking key/button. Wait for Aiden to contact his sister and inform her of his plans to free her.
Again, during the game, you will have to instruct an NPC and try to lead them out, into the exit (the car parked at the treatment plant) without raising the alarm. Pan the camera to the left and switch to the camera in the laptop. Then, target the nearest stationary camera and start watching the course of events from its perspective. First of all, have Nicole stop behind the cover, behind the back of the elite opponent (the above screenshot).
Nicole needs to reach the passage above the waterDistract the soldier, by hacking into the nearby forklift. After he walks away from the woman, have Nicole go towards the plank on the left. Of course, you need to make sure that the woman stops in the spot where the plank is covered.
Switch to the camera, from whose perspective you can see the entrance to the red container shown in the above screenshot. Have Nicole reach that container.
The suggested destination for NicoleNow, Nicole needs to walk around all of the enemies and she can do that by moving, initially, close to the water. Switch to the neighboring camera, wait for one of the guards to walk the opposite direction and have Nicole reach the boards neighboring the next red container.
Hack into the neighboring camera and again, wait for one of the opponents to turn away. Then, have Nicole stop next to the exit of the orange container shown in the above screenshot.
Switch to the next camera and do nothing, until the nearby guard goes back towards the red containers, which Nicole has just passed by. This time around, have her make it over to the planks shown in the above screenshot.
Switch to the next camera and, just like earlier, wait for the right moment to issue instructions. Nicole needs to move towards the blue container shown in the above screenshot.
There only is one more opponent to walk around. He is standing next to the car marked by the game. Start by raising the nearby metal Protector (the above screenshot) and send Nicole towards that object.
Hack into the platform to lure the guard away from his postFinally, use hacking to activate the nearby movable platform and distract the guard. After he goes towards the platform, have Nicole run towards the car. From now on, you do not need to instruct her anymore, because she will be able to make it out.
You will now have to choose whether you want to deal with the enemy mercenaries or escape them. The latter is a much better option. Due to the fact that you are in the docks, the search area is best if left by using the boat moored nearby. Losing the fixers (or eliminating them) results in completing the mission.
Reward for completing the mission: 3000 experience points
This mission is very short and you can easily fail it, if you are not careful. Your task is to reach Pawnee. This means that you need to drive North. Along your path, you need to avoid being detected, by the police, at any cost. Keep an eye on the readings from the minimap, do not approach the police cars that patrol the area, nor the road blocks in Parker Square.
If necessary, choose side streetsAlong the way, you can use the same tricks as in the case of the fourth missions of act one. In a situation of potential danger, it is a good idea to choose one of the side streets, or stop the car disengage the engine, and wait until the danger is over. Fortunately, still before you reach Pawnee, you should be able to drive outside of the grey circle and finish the police search.
The ending to this mission is a pure formality. You need to reach a small roadside parking lot in the South-Eastern part of Pawnee, where you get to see a cutscene.
Rewards for completing the mission: 3000 experience points + 250 experience points for losing the police.
This mission starts in the Eastern district of the Mad Mile. After you start the mission, head towards the hotel that you can see in the distance, where you receive more detailed objectives.
Head towards the van of the local broadcast television, parked near the hotel and hack into the access point behind it. You will get the view from one of the cameras on the hotel's rooftop, where the Mayor is holding a reception. You may watch the speech from the default camera, or you can start switching to the other ones.
After you receive a new mission objective, you need to switch, QUICKLY, to one of the cameras located to the left of the spot, in which the Mayor has given his speech a moment ago. Your task is to locate the router shown in the above screenshot. Eavesdrop on the private conversation (if you want to, you can also hack into the smartphone and learn already that Clara's life is in danger).
Switch over to the camera on the wall and pan it to the right. Hack, then, another camera. Turn your attention to the audiolog here (Lucky Quinn 07) and hack into the nearby router. Of course, you will have to solve a hacking minigame here, but you should not have any problems with it.
Use hackingAfter you complete the hacking minigame, you will get the view from the camera in the security room. Examine the laptop (optionally) and load the view from the camera of the guard in front of the monitors. Finally, hold down the hacking key/button to hack into the hotel's security system.
There are three different entrances into the hotel. The Western and the Northern doors are being guarded by single guards.
You can, e.g. try to activate the alarm in one of the cars.You can deal with the abovementioned guards, predominantly, by distracting them. You can, e.g. activate the alarms in the cars parked nearby although, you can also try using the Lure or sabotage the communication device of the given mercenary. If you do not want to get tricky here, you can attack the guard in melee or shoot him (best if you used a suppressed weapon for that), although this type of action may be noticed by civilians or the other enemies.
The third possible entrance is the one shown in the above screenshot and it is the Southern door. It is locked but, thanks to hacking, you can easily open it. I recommend the you take this particular entrance, because it is not guarded and it is the easiest way to get to the next mission target, without being detected.
If you have taken the Western entrance, you will walk into the lobby and, if you have taken the Northern, or the Southern one, you will first get into one of the side corridors. Regardless of the entrance that you have taken, try to hide behind the nearest cover, as quickly as possible and use the nearby cameras to take a look at the surroundings. Mark the enemies and take a look around for the hackable objects.
Note - in the lobby, there is an audiolog (Malcolm Deodato 07).
The room with the corridors to the elevatorSince Quinn's office is located at one of the higher floors of the hotel, your first task is to reach the elevator. It is in one of the corridors that neighbors the other big room past the lobby. Of course, you can get into the elevator by killing more enemies and by conducting the aggressive game, but you can just as well, do that by operating from shadows.
If you want to cross the entire ground floor without being spotted, start at the Southern entrance that I recommended earlier. After you approach the corridor, position the camera in the position that ensures you with remaining undetected by any of the guards (an example of the appropriate positioning of the camera in the above screenshot).
Walk around or eliminate the guard in the Southern corridorHide behind the wall, or behind the vending machine. After the patrolman in the Southern corridors comes here, try to distract him with the Lure and quickly walk around him or neutralize him in melee. Note - do not attempt to hack into the vending machine because, instead of the guard from the Southern corridors, someone else may come.
Hide behind the cover near the lobby and wait for the guards to turn away.Regardless of what you decided to do, about the first guard, go towards the lobby. It is necessary that you hide behind one of the walls near the main hall of the hotel and start observing the enemies in both of the abovementioned halls (it is a good thing to have them marked, thanks to the hacked cameras in the area). Leave your cover only after they turn away and/or walk away.
After you walk into the second big hall, take the nearest corridor to the rightStart running (you may use the skill that muffles Aiden's sprint) and turn right twice, first to enter the hall behind the lobby and then, to run into the side corridor towards the elevator.
The elevatorThe corridor to the elevator is being patrolled by a single man but, if you have timed everything well, you can enter the elevator before he walks back towards Aiden. Of course, you can neutralize him but, you should do that in such a spot, so as to make sure that nobody spots the body after a while (e.g. after the guard stops in the nearby security room). regardless of what you did, summon the elevator and reach the upper floor.
Eliminate the enemies in meleeRight after you reach the upper floor, you will watch a longer cutscene. Be prepared to press the melee key/button at the right moment.
Aim at the opponent's headAfter you have neutralized the two guards, who have been holding Aiden captive, use the fact that time has slowed down (Focus) and shoot at the opponents that you can see in the distance.
Take cover and wait for the first wave of opponents to arrive. Since there is an Enforcer among them, it is a good idea to have the grenade launcher prepared beforehand, or place some IEDs next to the only passage from the roof, Eliminate the enemies that come and, if necessary, (e.g. in the case in which a grenade is thrown your way) be prepared to dart towards another cover.
You can eliminate some of the enemies "remotely"I recommend that, after things calm down a little, you hack into one of the cameras on the roof, still before you walk into this location. Switch from camera to another and mark the enemies staying on the roof and search for the ways to eliminate them, by means of hacking (blowing up the generators and fuse boxes, sabotaging of explosives attached to their outfits, etc.).
Eliminate the gunmen in the chopperSooner or later, you will have to go to the rooftop yourself and there are two serious handicaps that are connected with it. First of all, there is a chopper hovering above the rooftop, with the enemies onboard. Each time, slow down time (as long as you have unlocked that skill) and a good rifle, to eliminate the gunman from the chopper. Unfortunately, killing the gunman does not get the job done because, after several tens of seconds, the aircraft appears above the building again and you will be brought under fire once more. As a result, it is a good idea to cross the rooftop as quickly as possible and not risk having to fight more gunmen.
The sniperAnother handicap is the fact that there is, at least, one hostile sniper on the rooftop of the hotel. If you want to, you can stun him, temporarily, by hacking into his communications device and exploiting the fact that he is defenseless, for several seconds. If that is not an option, use the sniper rifle yourself, or approach the enemy sniper thanks to covers.
The passage to the officesAs I have mentioned earlier, it would be a good thing to cross the entire rooftop quickly, thanks to which you will not have to avoid fire from the enemy chopper. Reach the next building entrance marked by the game, In this part of the hotel, you will not bump into any new enemies, fortunately.
Start exploring the offices and find, among others, several computers with messages written down, as well as a new audiolog (Lucky Quinn 08). Walk into the big office on the left and locate the switch shown in the above screenshot, which has been hidden behind the big desk.
Open the shuttersThanks to hacking the abovementioned switch, you will load the view from the camera in the secret room, where Quinn is hiding. You can read one more message here. Finally, hack into the shutters, thanks to which Aiden will be able to have a conversation with Quinn.
Wait for the game to display a special piece information and use the Profiler (press the hacking key/button) on Quinn, thanks to which you will find out that he is using a pacemaker. You need to hold down the hacking key/button twice (right after you scan Quinn and towards the end of the conversation) to modify the functioning of the pacemaker. This will result in Quinn's death.
You need to hurry, because there will soon appear police forces here. Target the computer terminal and hold down the hacking key/button to download the video, which Quinn showed to Aiden before he died.
Return to the main corridor and turn left. Go towards the door to the staircase and, after a while, reach a fragment of the rooftop. You only have one more police chase to deal with, here. It is not going to be an easy one, because it starts at level 4. The two recommended variants have been described below.
Blackout will help you avoid the police fireIf you have Blackout available, I recommend that you use this gadget as soon as you approach the rooftop. This will not blind the enemies entirely, but will make it easier to lose the police. Find the elevator on the rooftop, but ignore it (it is inactive) and locate the spot in which you can jump down to a ledge below, safely.
After you make it over to the very bottom, head towards the bay to the South of the hotel and which has been shown in the above screenshot (it is a good idea to stick to the left wall of the building). Along your path, rely on sprint and keep a safe distance of the police officers. Try to steal one of the boats moored here, before the Blackout wears off. If you have performed all of the actions properly, the only thing that you now need to do is steer away from the hotel building and out of the search area.
You can eliminate the gunman aboard the chopperIf you do not have the Blackout available and you cannot craft this gadget, consider using a good rifle to shoot the policeman aboard the chopper. This will influence Aiden's notoriety a bit, but will make your escape easier, in turn. Head towards the elevator on the rooftop, jump inside and take it down (along the ride, it is a good idea to hide behind the metal covers of the elevator).
Steal a car and start escaping the policeQuickly, check out the readings on the map and head towards the area that is not that well guarded by the police. Find a relatively good car parked in front of the hotel. Steal it and start a standard escape. As you drive, remember to hack often, in order to stop or destroy the police cars.
Regardless of your method, the mission ends at the moment at which you lose the police pursuit. Immediately, the last, eighth mission of this chapter will start.
Rewards for completing the mission: notoriety, 3000 experience points + experience points for losing the police pursuit.
This mission starts automatically, right after you have completed the previous one, although you do not need to race against time here. Your destination is the cemetery in the Parker Square, which you have visited earlier, which Clara has been tracked down to. You will watch another cutscene here.
Stay hidden behind the tombstone and take advantage of the fact that time has slowed down (focus). Try to eliminate several of the enemies, with well-aimed shots to the head, at the very beginning.
Note - During the fights, try to avoid attacking the civilians on the cemetery.
To eliminate the enemies faster use, e.g. a good rifle and explosivesAfter the fights proper start, you need to be prepared to dash to another cover (e.g. another tombstone), if the enemies start using grenades. You can rely on explosives yourself, or on the grenade launcher although, well-aimed rifle shots work just as well. After the fights end, approach Clara and listen to the recording that she presents to you, which ends this mission and act four.
Rewards for completing the mission: 3000 experience points + experience points for eliminating the killers
You do not need to get prepared for the last mission, in any definite way. Still, if you want to, you can craft, or purchase, some Jam Coms beforehand and unlock new skills connected with driving and hacking into the environments. To start the only mission of the fifth act, you need to return to the bunker in The Loop. See the cutscene here, which features T-Bone.
Your new destination is the ctOS headquarters in the Mad Mile. You should not hurry too much with reaching your destination. The hacker will be intervening with the elements of the surroundings and you need to watch out, especially, for the exploding pipelines that you need to drive around, while keeping a safe distance.
Do not worry about the fact that you will be unable to complete the hacking minigameAfter you approach the ctOS HQ, get out of the car and cover the rest of the distance on foot. Try hacking into the building's system. After the minigame starts, modify any of the elements of the puzzle, thanks to which you will find out that the firewall is, as of now, too strong. Listen to the conversation with T-Bone, who will suggest what to do next.
Your next task is to upload the virus to the ctOS system, and you need to do that in three different spots, spread all around the city. You can visit these points in any order you wish to, although I recommend that you follow the instructions provided in this guide. I also recommend that you add these destinations as the destinations in your GPS because, during the mission, Damien will be trying to lead you astray with fake markers (this will be especially important while you will be trying to reach the third spot). The first spot is on an islet, to the west of the Mad Mile (the above screenshot).
Try to avoid the police scansAlong your drive to the first spot, where you are supposed to upload the virus, you need to watch out for the elements of the environments that Damien hacks into (pipelines, bollards, road spikes, drawbridges, etc.). However, this is not the only problem that you have. Soon, the fun will be joined by the police and they will start scanning the area. If this is an option, try to prevent them from locating Aiden, by using the Jam Coms.
Try not to cause any major collisions with the other vehicles, or the elements of the environmentsIf you fail to avoid the police scans, unfortunately you will have to deal with a police pursuit and you need to keep in mind that they will be considerably obstructing you from reaching the destination. Things will get additionally complicated after it turns out that the majority of the elements in the surroundings are, exclusively, to be hacked by Damien. While escaping the police, you therefore need to rely, mainly, on flawless driving, using side roads or driving through garages. Also, do not bother if you need to change your means of transport, but do that only if it is relatively safe around, because the pursuit may also be reinforced with police choppers.
The first location, where you upload the virusAfter you approach the first destination point, try to block the entrance to the square, with the car, or use hacking to extend Spikes from the ground. Start hacking into the interactive point. The important piece of information is that you cannot walk away too much, while uploading the virus. Therefore, you can move around only to a limited extent and, if you do not want to kill the policemen, try only to distract them (if only they arrived here, while following you).
The second location to upload the virus is in the central part of The Loop. The location itself has been presented in the above screenshot and it is the same location, where you have hacked into the ctOS control center, in the third mission of the first act.
The second spot to upload the virusJust like earlier, you need to try to avoid the police pursuit or (if you fail to do that) try to avoid collisions with the other vehicles and indestructible elements of the surroundings. I recommend that you drive into the square that neighbors the interactive point and lock the gate (hacking), because this will slow the police down. Also do not forget not to walk away from the interactive point, after you start uploading the virus.
The last, third, location to upload the virus is in the ctOS control center that you have visited earlier in the Eastern part of the Mad Mile (the above screenshot). It is necessary that you set this location as your destination point, on the map, because Damien will be trying to confuse you, when it comes to the point's actual location.
The third point, in which you upload the virusAgain, I remind you about the necessity to keep your vehicle in good condition. After you reach the pier, drive into the empty base and lock the gate. Wait for the virus to be uploaded for the last time.
If the police are currently chasing Aiden (which is highly possible) you now need to lose them. The good news is that you can hack into the elements in the surroundings again and, thanks to raising the drawbridges, extending bollards or blowing up the pipelines, escaping the police cars should be easy. Drive outside of the grey area to end the pursuit.
Once again, you need to visit the ctOS headquarters in the Mad Mile. Walk into the building and see the message from DedSec, who Aiden does not want to help gain temporary access to the system. Approach the marked terminal, hack in (hold down the appropriate key/button) and complete the hacking minigame.
The server roomAfter you load the view from the server room, switch to the neighboring camera and hack into the new router. The last hacking minigame is a pure formality, because you simply need to unlock the exit point. Finally, hold down the hacking key/button to disable the ctOS.
Head towards the pier to the East of your current location (it is a good idea to set the lighthouse as your current destination). After you get there, steal one of the boats moored here.
Enter the elevator and hack into itYou need to reach the lighthouse, in the boat. After you get there, exit the boat, e.g. next to the small pier. Hack into the interactive elevator here and, after you enter the lighthouse, start climbing up the stairs and the ladders.
After you get to the very top, you will see a cutscene of the confrontation with Damien and Jordie. Towards the end, you will have to take several simple steps - you need to activate Aiden's smartphone, (hold down the hacking key/button), toss Jordie over the balustrade and take a shot at Damien.
Reward for completing the mission: notoriety, cash + experience points for losing the police pursuit
Soon, you will see the end credits of the game, during which you will see short TV broadcasts. Soon, also another scene will load up and you will have to make a choice. The possible options are:
Variant 11) Shoot Maurice- Aim your weapon at him and shoot.
Variant 22) Exit the garage and leave Maurice alive - Ignore Maurice and hack into the garage gate.
Note! The selection of the ending has no influence, neither on further game, nor on the achievements/trophies that you are awarded. Soon, the game starts displaying the end credits and you will be able to continue the game, e.g. to complete the optional missions that you skipped, or to obtain the collectibles that you missed.
Note! Although you have completed the game's main storyline, it is not possible to replay the individual main missions. The only way to do that is to start over.
Crimes Detected is one of four main categories of optional missions that you can take on in your spare time (they are not available while on a main mission). You will be allowed to learn about example crimes right after you complete the first main mission (after you visit the motel) and all the other side missions of this type are similar in their course.
The message about a new detected crimeThe successive Detected Crimes become available at random moments of the game and in random order. You will get to know about the option to complete a side mission from the prompts that appear on the screen. Apart from the prompt, after it is unlocked on the world map, there appears a new marker (a small blue circle that symbolizes the area that can be explored).
Three important points to remember:
1) If you ignore an individual Crime Detected, after some time it disappears from the world map. You do not need to bother about that, though, because you will not lose your chance to complete it. It may become available again, later into the game.
2) If, after you have already started a side mission, and you fail it (see the next page to learn more about this), you will only have to wait for that mission to become available again, later into the game.
3) One of the requirements to complete the game in 100% is to stop 20 Detected Crimes. Still, there are much more missions of this kind and, after you meet the game's requirements, you can still complete those missions.
Stopping the criminals allows you to gain experience points and notorietyThere are various rewards that come with completing the individual missions. They have been listed below:
An example crime victim
After you reach the area, which has been marked on the map, your first task always is to identify the alleged perpetrator or, which is more probable, the victim of the crime. As a result, you need to activate the Profiler (press the hacking key/button) and scan the people around, up into the moment in which you locate the one marked in yellow.
Note - I recommend against using the cameras mounted around, because you will then have less time to step in, after the actual crime takes place.
After you identify to perpetrator/victim, you need to keep a safe distance to prevent being spotted too early. Do not allow the yellow triangle to fill up and, depending on the location, either take cover, or turn away from the perpetrator (an example in the above screenshot).
Wait for the Profiler to mark the person(s) that you are observing in redThe next step is to wait for the moment in which the bandit will be recognized, by the ctOS system, as one that is about to commit a crime. You will be able to tell that person by the changing Profiler readings, where the bandit is marked in red, instead of yellow. Usually, this takes place only after that person produces a gun or starts planting an explosive. Only then, can you step into action.
Note - If you are too fast to stop the crime, or if you are spotted by the bandit prematurely, the side mission ends in failure and you receive no rewards. However, this does not means that you lose the opportunity to complete this mission, irreversibly. It may still activate once again, later into the game.
Make the criminal runIn the overwhelming majority of cases, the best way to avoid the crime is to run up to the bandit, as quickly as possible. He should then dart away. The only exception are the situations in which the bandit already targeted his gun at the victim. Then, there is very little time left for you to react and it is a good idea to try avoiding the civilian's death, by shooting several shots, at the criminal (not necessarily the lethal ones).
Strive for incapacitating bandits in meleeWhile chasing the bandit, it is best to try handling them down in melee, i.e. to catch up with him (the acceptable distance is 5 meters) and press the melee key/button. Thanks to this, you will ensure yourself with the most experience points (you receive as much as a half of the amount, if you kill the bandit. If you still want to kill the criminal,, I recommend that you use your firearm combined with Focus, or hack into an element of the environments and blow it up (e.g. a transformer, when the bandit stand near it).
Note - there are separated situations in which there may be an additional obstacle to completing the side mission. If the bandit is shooting at Aiden, while escaping, try to run in serpentine course and, as soon as you notice that he is running towards a vehicle, damage/destroy it sufficiently early or play a car chase.
Criminal Convoys are one of the four main categories of optional missions, which you can play in your spare time (they are not available while on a main mission). The course of the majority of these missions is similar to the one of the eighth mission, of the first act of the game. These missions focus mainly on stopping the enemy convoys and killing, or debilitating the hostiles that travel on the convoy. The descriptions of the individual missions can be found on the following pages of this chapter.
An example marker of a criminal convoyThe successive Criminal Convoy missions become available at random moments of the game and in random order.
The successive Detected Crimes become available at random moments of the game and in random order. You will get to know about the option to complete a side mission from the prompts that appear on the screen. Apart from the prompt, after it is unlocked on the world map, there appears a new marker (a small blue circle that symbolizes the starting point).
Three points to remember:
1) Unlike the detected Crimes, you do not need to hurry with starting these missions, when they become available, because they do not disappear abruptly from the world map.
2) Each Criminal Convoy counts as a separate mission so, from the time that you start one, you will be incapable of starting any other missions.
3) One of the requirements to complete the game in 100 is to complete all of the 18 convoy missions. Do not worry if not all of them are available from the very beginning, because they will be appearing on the map with your progress in the game (you can speed it up by completing the other side missions).
Thanks to the Criminal Convoys, you will be able to obtain cash and experience, among othersThere are various rewards that you receive, after you complete the convoy missions and they have been listed below:
Unfortunately, you also need to keep in mind that there are adverse effects of performing these missions. They include:
Make sure that you are driving a fast car and have lots of weapons and gadgets on you
I recommend that you get prepared appropriately for each of the missions described further in this chapter. First of all, try to obtain a good grenade launcher that is going to be very effective, while smashing the vehicles in the convoy and eliminating the enemies on the convoy (an assault rifle may also prove useful here). Another important thing is the explosives, which you should also have on you. Try to craft or buy as many frag grenades and the IEDs, as possible. Finally, get a good vehicle, thanks to which, right at the beginning of the side mission, you will be capable of approaching the convoy's route quickly, and prepare the ambush.
Crossroads is a good spot for an ambushAfter you start a given mission, the game will display the convoy's route and you should get to the convoy as quickly as possible. This will win you more time to prepare the ambush and to reach the spot, where you want to set it. When it comes to the attacks themselves, I recommend that you launch them near crossroads and near the hackable elements of the surroundings. What is meant here is, predominantly, bridges whose raising will prevent the convoy to get away from the scene quickly. Also, as an element of your preparations, I recommend that you place several IEDs on the road and find a good cover (e.g. a wall or a building), from behind of which to attack the convoy.
The grenade launcher is perfect for destroying the vehicles on the convoyThe attack itself should be different, depending on what the objectives of the mission are. I you are allowed to kill the person(s) on the convoy, you can rely on the aggressive approach, use the grenade launcher and explosives only. In such situations, it is a good idea to blow up the marked vehicle before the people on that vehicle manage to get out.
You may need to take down the individual people on the convoyIf, on the other hand, the mission objectives specify that you need to take down the target(s), things get complicated. In such situations, I recommend that you do not use the grenade launcher nor the explosives, or use them carefully, only to blow up the specific car in front of the convoy. What is different here is the ensuing fight, during which you need to avoid attacking the people marked by the game. What is even more, you need to use covers and find ways to approach those people safely, in order to neutralize them in melee. You should not take any risk, especially in situations in which the marked person is armed with a shotgun or an automatic weapon.
Watch out for the enforcers and the reinforcementsThere also are additional handicaps, connected with attacking the convoys, which it is good to know about. What is meant here are:
The above map presents starting points for the convoy missions and to learn more on the starting points of the individual missions, see the following pages of this guide. Once again, I remind you that the successive missions become available with your progress so, you will not be allowed to take on all of the eighteen jobs. It is best to refrain from completing these missions up until the moment, when you gain access to better weapons, gadgets and skills.
The best spot to lie in wait for this convoy next to one of the crossroads, along the convoys route, or in one of the spots where there is a bottleneck. I recommend against using any aggressive methods, because no target can die. The least that you can do is to destroy the first car on the convoy and lay down fire on the ones that approach Aiden, after the fighting starts (most probably, there are going to be the Enforcers inside).
Carefully, approach the marked enemies and take them down in meleeStart eliminating the enemies, one after another, and neutralize quickly those of the enemies that may summon reinforcements. Leave the two marked people for later. Select any of the mission targets and approach him carefully, while taking cover behind the cars and the other elements in the surroundings. After you knock out the first opponent, do the same with the other.
It is best to wait for the convoy next to one of the crossroads along its route. I recommend against using any aggressive methods here, because the target cannot die. The least that you can do is destroy, quickly, the car at the head of the convoy.
You need to take down the target in meleeAfter the fighting starts, eliminate the enemies, one after another, and neutralize, quickly, those of the gangsters that may call for the reinforcements. Leave the marked opponent for the end. Approach him, while hiding behind the cars and the other big objects, and take him down in melee.
It is best to wait for the convoy next to one of the crossroads along its route. It is a good idea to rely on the grenade launcher, in this mission, as well as on the explosives. Wait for the marked car to appear and blow it up. After the successive action, deal with the rest of the fixers or escape them.
Note - if you fail to destroy the car, with the mission target in, sufficiently early, it may start to escape. Is such a situation, start the chase and look for opportunities to hack into the elements of the surroundings.
It is best to wait for the convoy next to one of the crossroads along its route. It is a good idea to rely on the grenade launcher, here, and on the explosives. Wait for the marked vehicle to appear and blow it up. After the action, deal with the rest of the enemies or escape from them.
Note - if you fail to destroy the car, with the mission target in, sufficiently early, it may start to escape. Is such a situation, start the chase and look for opportunities to hack into the elements of the surroundings.
It is best to wait for the convoy next to the highway escape, or near one of the drawbridges, which you can raise to prevent the enemies from escaping.
Use the grenade launcher, the IEDs and the frag grenadesIt is a good idea to rely on the grenade launcher and explosives, here. Wait for the marked car to arrive and blow it up. After the successive action, deal with the rest of the fixers or escape them.
Note - if you fail to destroy the car, with the mission target in, sufficiently early, it may start to escape. Is such a situation, start the chase and look for opportunities to hack into the elements of the surroundings.
It is a good idea to wait for the convoy near one of the crossroads, along its route, at best where it takes a turn in another direction. I recommend against being too aggressive here, because neither of the targets can die. The least you can do is destroy the car on the head of the convoy and lay down fire on the ones that approach Aiden, after the fighting starts.
Wait for opportunities to attack in meleeStart eliminating the enemies, one after another and neutralize, quickly, the enemies that may call for the reinforcements. Leave the two marked targets for the end. Choose any of the mission targets and approach him carefully, by making use of cars and the other big objects, as covers. After you knock out the first of the opponents, in melee, do the same with the other one.
A very important piece of information, in connection with this mission, is that the convoy's route runs along the tunnels underneath the starting point. So, as quickly as possible, use any flight f stairs near the starting point, e.g. the one shown in the above screenshot.
The grenade launcher, or explosives, will allow you to end this mission quicklyAfter you get down to the tunnel level, stand next to the nearest crossroads (e.g. behind the car, the wall or one of the posts) and wait for the convoy to arrive. In this mission, it is a good idea to rely on the grenade launcher and explosives. Blow up the marked car. After the successive action, deal with the rest of the gangsters or escape them.
The route of the convoy is a long, straight stretch of road and you can wait for the convoy anywhere you want to (I recommend that you hide behind one of the walls alongside the road). It is a good idea to rely on the grenade launcher and explosives, in this mission. Wait for the marked vehicle to arrive and blow it up. After the successive action, deal with the rest of the gangsters or escape them.
It is best to wait for the convoy next to one of the crossroads along its route but, if you are fast enough, you may be able to reach the drawbridge and raise it. Due to the fact that you are dealing with dirty cops here, you need to keep in mind that the successive kills are going to deteriorate Aiden's reputation. You can try and limit that effect by trying to wound the policemen only, without killing them, or by using the Blackout to restrict their fields of vision.
You need to knock out one of the dirty copsDuring the fights, watch over the SWAT member, marked by the game (note - he is using a very good weapon!), who needs to be taken down in melee (you will fail the mission, if you kill him). You can attack him still during the fighting, or after you have dealt with the others. Regardless of what you do, you need to keep in mind that you will still have to escape the police pursuit, to complete the mission.
It is best to wait for the convoy next to one of the crossroads along its route, although you can, just as well, raise the drawbridge. I recommend against taking any too aggressive measures, because both of the targets need to survive. The least you can do is destroy, quickly, the car on the head of the convoy and lay down fire on the ones that approach Aiden after the fighting starts (most probably, there will be the Enforcers inside).
Do not attempt approaching the mission targets before you deal with the rest of the opponentsEliminate the enemies, one after another and neutralize, quickly, those of the opponents that may call for the reinforcements. Leave the two marked people for the end. Choose either of the mission targets and approach him, carefully, by taking cover behind cars and the other big elements in the surroundings. After you knock out the first opponent, deal with the other one in the same way.
The best place to wait for the convoy is the tunnel. You can hide behind a vehicle or behind one of the abutments that separate both lanes.
The target is being carried on the armored vanIt is best to use the grenade launcher and explosives, in this mission. The target is being carried on the armored van so, you may not be able to destroy it with the first shot that you take. Apart from that, watch out for the Enforcers and the other elite opponents, from the rest of the vehicles - also here, you can use long weapons or, after you have eliminated the target, escape them.
Note - if you fail to destroy the van quickly, it may start escaping. In such a situation, start chasing the vehicle and search for the opportunities to hack into the elements in the surroundings.
It is a good idea to wait for the convoy on the highway, along which it goes - you can barricade the highway, or hide behind the low wall at the opposite lane. In this mission, it is a good idea to rely on the grenade launcher and explosives. What speaks for this solution is the fact that the mission target is traveling on an armored van and a single attack may be insufficient to destroy it. After you have eliminated the person marked by the game, deal with the rest of the gangsters or escape them.
I recommend that you wait for the convoy on one of the crossroads, along the convoy's route. In this mission, it is a good idea to rely on the grenade launcher and explosives. Wait for the marked vehicle to arrive and blow it up. After the successive action, deal with the rest of the gangsters or escape them.
Note - if you fail to destroy the car, with the mission target in, sufficiently early, it may start to escape. Is such a situation, start the chase and look for opportunities to hack into the elements of the surroundings.
It is best to wait for the convoy next to one of the crossroads along its route, at best, in the spot where it takes a turn. In this mission, it is a good idea to rely on the grenade launcher and explosives. Wait for the marked vehicle to arrive and blow it up. After the successive action, deal with the rest of the gangsters or escape them.
Note - if you fail to destroy the car, with the mission target in, sufficiently early, it may start to escape. Is such a situation, start the chase and look for opportunities to hack into the elements of the surroundings.
It is best to wait for the convoy next to one of the crossroads along its route. In this mission, it is a good idea to rely on the grenade launcher and explosives. Wait for the marked vehicle to arrive and blow it up. After the successive action, deal with the rest of the gangsters or escape them.
Note - if you fail to destroy the car, with the mission target in, sufficiently early, it may start to escape. Is such a situation, start the chase and look for opportunities to hack into the elements of the surroundings.
It is best to wait for the convoy next to one of the crossroads along its route. I recommend against any aggressive measures here, because the mission target must survive. After the fighting starts, eliminate the enemies, one after another and neutralize, quickly, those of the gangsters that may call for reinforcements. Leave the marked opponent for the end. Approach him by taking cover behind cars and the other big objects, and take him down in melee.
It is best to wait for the convoy next to the drawbridge shown in the above screenshot, which you can raise by hacking into it. Depending on your preferences, you can remain on the bridge and start using the sniper rifle, or use it only to make it impossible for the convoy to escape.
Knock out the mission target only after you have dealt with the othersI recommend against any aggressive measures here, because the mission target must survive. After the fighting starts, eliminate the opponents, one after another (watch out for the Enforcers and the other elite opponents) and neutralize quickly those of the opponents that may call for reinforcements. Leave the marked opponent for the end. Approach him by taking cover behind cars and the other big objects, and take him down in melee.
Note! Most probably, this mission becomes available as the last one. If you have any problems unlocking it, start completing the side missions of the other categories and, sooner or later, this one will be unlocked.
You can try catching up with the convoyAfter you start the mission, drive towards the highway, along which Olivier Garneau's convoy is going. After you drive into the highway, you will most probably be behind the convoy itself and you can do two different things here. The more obvious variant is to catch up with the convoy and stop it, e.g. by slamming into Garneau's car.
The drive against the traffic will allow you to take over the convoy, which travels NorthwardsThe less obvious variant is to change the lanes, thanks to which you will be able to overtake the convoy, while remaining unnoticed and, after you are far enough, Northwards of it, plan on the ambush (block the road, throw several IEDs onto the ground, etc.). To drive away from the convoy, against the traffic, you can use a narrow car, or a bike to your aid.
You need to knock Garneau outRegardless of the method, do not exaggerate with aggressive measures to prevent blowing up the car with the target in it. On the other hand, you need to be careful, because you will need to eliminate lots of elite opponents. Leave Olivier for the end. Approach him by taking cover behind cars and the other big objects. Then, take him out in melee.
Gang Hideouts is one of the four main categories of side missions that you can complete in your spare time (they are not available while you are on a mission). The missions of this type revolve around infiltrating the hideouts and Aiden needs to reach one, or several of the wanted people. After the identification of the target(s), your character needs to take him (them) down in melee and for that, it is recommended that you act from hiding (raising the alarm may result in the escape of the person and/or in calling in the reinforcements).
An example marker of a gang hideoutThe successive hideouts become available at random moments of the game and in random order. You receive information, of the availability of another hideout, with a message displayed on the screen. Apart from that, on the world map, there will appear a new marker (a blue point that marks the starting point).
Three points to remember:
1) Unlike in the case of the Crimes Detected, you do not need to hurry to complete these missions, because they do not disappear, abruptly, from the world map.
2) Each gang hideout is considered to be a separate mission so, from the moment on which you start it, you will not be able to start any other mission.
3) One of the requirements to complete the game in 100%, is to visit all of the 15 hideouts. Do not worry if not all of them are available at the very beginning, because they will be unlocked with your progress in the game (you can speed up this process by completing some other side missions).
Thanks to the gang hideouts, you can obtain skill points and cashThere are various rewards that you receive, after you complete a mission. They have been listed below:
An example hideout
Before you start visiting the successive gang hideouts, it would be a good idea to spend some time on preparations. It is a good idea to obtain a good, suppressed weapon (e.g. a pistol, or a sub-machine gun) and develop Aiden's skills, so he can hack into more elements of the environments and remain in hiding more efficiently. Right after you stat the mission proper, you need to start, each time, with approaching the enemy base. It will then be marked, in red, on the map and, from now on, it will be treated as a restricted area. This means that, if Aiden is spotted within the red zone, the enemies will be alarmed and they will start attacking him, without warning. At the very beginning o each of the side missions, you will also learn if there is one, or more targets that you need to take down (the maximum is three).
You will be informed by the game, as soon as the target is spottedThe next step is, of course, approaching the gang hideout and, it is a good idea to initiate the Profiler right along your way there (press the hacking key/button). Just like in the case of many of the main missions in the game, the infiltration of the base "in person" is recommended against. It is much better to hack into surveillance cameras around and into the cameras on some of the enemies. Take advantage of all the cameras in the area, to mark the enemies and to locate the target(s) of the current side mission.
Watch out for snipers and the other elite enemiesIn the majority of cases, approaching the person(s) that you are looking for is difficult, because it is usually located in the very center of the hideout and it is heavily guarded. In many cases, haste is not a good approach, because Aiden may be spotted prematurely, as a result, and he will drive the wanted person away, or cause reinforcements to arrive. Along your path, try to search out the opportunities to eliminate the rest of the enemies, whether in melee or with the suppressed weapons. First of all, try to eliminate snipers and the other enemies in vantage points.
Perform a melee attackAfter you get to the mission target, you need to take him down in melee. If the game allows you t approach the enemy from behind, then it is, obviously, the easiest of solutions. If, however, the mission target is standing where he can be seen by the others, try to distract him, e.g. by hacking into an element of the surroundings (a vending machine, an elevator, a forklift, etc.) or by throwing in the Lure.
If the mission target starts escaping, you need to catch up with him (on foot or in a car)The targets in some of the hideouts are more jumpy and this may, unfortunately, make things more complicated. The person that you want to reach may, for example, decide to run when an element in the environments blows up or, when the corpse of another enemy is found. As a result, it is a good idea to avoid making all major mistakes. If, in spite of that, you notice that the mission target took it to his heels, obtain quickly a means of transport and play the chase scene.
If the target has not darted away, the last step is, always, leaving the gang hideout. You can either do that right after you have eliminated the target(s), or deal with the rest of the enemies beforehand (recommended against if these are, mainly, elite opponents).
The above map presents the whereabouts of the gang hideouts and you can find more information, on the topic of side missions, on the following pages of this guide. Once again, I want to remind you that the successive missions become available in the course of the game so, you will not be able to explore all fifteen hideouts straight away. Actually, it is a good idea refrain from completing these missions, up until the moment in which you obtain suppressed weapons and the skills that expand the array of hacking, and detection- avoiding options.
The gang hideout is a small encampment on the beach. The good news is that you can approach the hideout from any side (e.g. the street or the water).
The first target of the missionThere are as many, as three enemies that you need to locate with the Profiler. The first one of them is staying in the southern portion of the encampment. It is best to distract him, although you need to watch out, because hacking into an object in the surroundings, or using the Lure may be noted by the other enemies in the area.
The second target of the missionThe second target is staying in the North-Western part of the encampment. He is walking over the wooden platforms at the water and it is best to approach him from the side of the water.
The third target of the missionThe third target of the mission is staying in the North-Eastern part of the encampment. He is, definitely, the most difficult to reach. Try to lure several of the enemies away from him, or eliminate them, because even if the corpses are spotted, none of the targets will dart away.
The gang hideout is the big bridge under construction, which is located in the North-Eastern part of Pawnee. The best way to approach the bridge is from the South.
The first target of the missionAround, there are as many, as three mission targets. walk into the red zone from the South and start scanning it. Try to locate the first mission target but watch out for the sniper, while doing that, who is stationed atop the nearby crane (you can try eliminating him at a distance, if you have a good suppressed weapon, or distract him with hacking). Wait for the right moment and take down the first target.
The second target of the missionThe second target of the mission is patrolling the lowest level, across the river and it is best to use the Profiler, to locate him, in combination with hacking into the cameras around.
It is not too easy to reach the target, because the area is being guarded by many enemies. I recommend that you use the elevator shown in the above screenshot and, after the ride ends, climb down the stairs. As for the single guards that you run into, you can either distract or eliminate them. Sooner, or later, you will approach the second target and you will be able to attack him by surprise, quite easily.
Head Northwards and move across the bridge under constructionThe last, third, mission target is at the top level of the bridge under construction. Again, climb up the stairs. After you reach the opposite bank of the river, I recommend that you move alongside the bridge, thanks to which you will walk around, at least, several of the guards.
The third target of the missionAgain, use the Profiler and hack into the cameras to examine the area. The last mission target is standing next to the van and it would be a good idea to lure him away, to walk behind the vehicle, or behind the nearby container. After the successful melee attack, go Northwards and leave the hideout.
Note - Most probably, this mission becomes available as the last one. If you have any problems unlocking this mission, you can use a trick here. Go to Pawnee, to the marker shown in the above screenshot, which is connected with Human Traffic investigation. After you get there, locate the merchant at the cemetery and hack into his phone to obtain a new clue. Head towards the briefcase marked by the game. Along your path to the destination, you should receive a piece of information on the adding of the hideout's location to the map.
The region of the gang hideoutThe gang hideout is the cemetery in the Eastern Pawnee.
Eliminate the enemy sniperDo not attempt to walk into the cemetery straight away. Instead, examine the hills around it to find out that there is an enemy sniper on one of them. It is a good idea to eliminate him, thanks to which you will not be spotted by him out of a sudden, further into this mission.
The target of the missionStart hacking into the surveillance cameras now, thanks to which you will locate the mission target. Near the person marked by the game, there are two regular guards and you need to eliminate them or distract them. Approach the target, himself, by taking cover behind the numerous tombstones around. After the attack, leave the cemetery.
The hideout is the sawmill surrounded by water on three sides. It is best to approach the hideout from the North, because this side is not being watched.
You need to locate, and eliminate, two targets in the sawmill, where the second one does not appear, up until the moment in which you eliminate the first one. Your target is staying in the location shown in the above screenshot, i.e. he is standing next to the sawmill main building. Make it over to the balconies above and locate the ladder. After you climb down the ladder, you will get down exactly behind the target. Make sure that nobody is looking this way and take him down.
The second target is busy patrolling the center of the sawmill.I have already mentioned that the second target appears only later into the mission. He reaches the sawmill in a car (from the South) and starts patrolling the central part of the location. Depending on your preferences, you can first eliminate the nearby enemies (best while standing on the sawmill balcony above) or try to approach him, while taking cover behind the numerous object in the sawmill.
The gang hideout is at the building site in Parker Square. In particular, you need to take interest in the building located in the Eastern part of the red zone.
Climb onto the successive elements and hack into the forkliftTry to reach one of the higher levels of the Eastern building. The climb is not too complicated and it is a good idea to make it easier for yourself, by climbing onto the forklift and hacking into it. Still, you need to watch out for the single gangster, who may be staying around and distract him, or eliminate him.
The target of the mission is staying in the locations shown in the above screenshot. Do not haste too much to get to him, because the nearby corridors are being patrolled by, at least, two other enemies. It would be a good thing to get rid of them, especially that it will not encourage the target to flee, after their corpses are spotted. After the successive melee attack, exit the construction site.
The gang hideout is in the enclosed area under the highway. The good news is that the area is not too well secured and, as a result, you can enter the red zone from many sides.
Some sort of a handicap is the fact that there are no cameras around, thanks to which you could locate the mission target easily. Instead, you need to rely on taking cover and observing the minimap readings. The target is staying in the central part of the encampment (the above screenshot).
One of the possible entrances to the hideoutI recommend that you approach the mission target from the North, e.g. in the location where the fence ends and you can climb over the wall. As for the enemies around the target, you can either eliminate them or distract them. Wait for a good moment to attack and leave the hideout, after you have taken down the target.
The gang hideout is one of the skyscrapers in the Mad Mile. You will have to make it over to one of the floors, where there is the garage, because this is where the target is staying.
The elevatorYour first task is to locate the interactive elevator and use it, thanks to which you will reach one of the top floors of the skyscraper. Exit the elevator and head towards the successive floors. Stop after you approach the red zone that is being patrolled by the enemies.
I recommend that you eliminate the first guard from afar and approach the rest of the enemies, only afterwards. Start the Profiler and start hacking into the nearby cameras, mark the enemy positions. The target of the mission is staying at the higher level, in the location shown in the above screenshot.
Try to get the target from behindYou can make it over to the top level of the skyscraper, e.g. by using the new interactive platform. Keep vigilant here, because on the same level, there also are several other enemies. It would be a good idea to use a suppressed weapon to eliminate them although, even if you make a mistake, you will not encourage the target to flee. After you have eliminated the target, I recommend that you get into one of the cars and take a long jump. Still, you can just as well take the elevator.
The gang hideout is located in the multistory garage in The Loop. You can make it into the hideout, e.g. by hacking into the blue elevator or by taking one of the entrances at the bottom level.
Around, there are several enemiesThe target of the mission is staying at one of the higher levels of the garage and, along your path to his staying place, it would be a good idea to act from shadows. You will run into the first enemies at the second level, counting from the very bottom. It would be a good idea to get rid of them by using the suppressed weapon or, e.g. by hacking into the car alarms of the vehicles parked here and taking them down in melee.
You can reach the higher level, e.g. by climbing up the rampThere are two ways in which you can make it to the level, where the target is staying - either take the staircase, or the main ramp for cars. Personally, I recommend that you go for the latter, thanks to which you will not have to avoid detection, after you reach every higher level.
It would be a good idea to spend some time on hacking into the nearby cameras (also the ones on the guards patrolling the area) to locate the target (the above screenshot). This will make it easier for you to plan on the next steps to take.
You may have to get involved into a car chaseSince the target is under observation, from several other enemies, I would suggest that you eliminate them, by using a suppressed weapon. Try not to alarm the target because, as soon as he senses danger, he will get into the van and start escaping. If this is what happened, steal one of the cars in the garage catch up with the van and stop it, by hacking into the elements in the surroundings.
The gang hideout is in the back alley of the buildings. It is the Northern part of The Loop and you can approach the hideout along one of the alleys.
The target of the missionBefore you do anything, start the Profiler and start hacking into the cameras around the hideout. Mark the successive enemies, thanks to which you will locate the target, sooner or later.
Eliminate the sniperWhile marking the enemies in the restricted area, you have probably noted the enemy sniper and it would be a good idea to deal with him, before you try to reach the target. The sniper is camping at the rooftop of one of the buildings. You can approach him from behind, by hacking into the nearby forklift to get to that rooftop.
It is going to be much easier to approach the target, after you eliminate the sniperOnly after you have eliminated the sniper, you can start taking the steps towards eliminating the target. I recommend that you approach from the North-East, by taking the alley to the North. Wait for the nearby "regular" enemies to walk away, (or distract them with the gadgets or by hacking), approach the target quickly and attack him in melee. After the successful action, leave the red zone through the same alley, best before the rest of the enemies realize what has happened.
The gang hideout is, quite unusually, in a public space, which is frequented by many civilians. These are the upper levels of the big square and it is only them that are treated as the restricted area.
Start hacking into the cameras high above and mark, with the Profiler, the successive enemies. You need to reach, ultimately, the two targets shown in the above screenshot. Reaching them, however, is not going to be easy, because each is surrounded by several other enemies. Apart from that, the area is being watched over by a sniper.
Reaching the balconies and rooftops, of the nearby buildings, themselves, may prove problematic. Many of the obvious ways to infiltrate (ladders, stairs, etc.) are being well guarded. I recommend that you start climbing in the spot shown in the above screenshot (the area to the North-East of the targets), by getting onto the successive ledges and climbing onto the rooftop. It is worth pointing out, here, that you can move between the neighboring rooftops over the glass domes.
Carefully, move between the rooftops and seek the opportunities to take down the targetsI recommend that, after you reach the rooftops, you start a step-by-step elimination of the enemy forces. Use the suppressed weapon and remember about the abovementioned sniper, as well as about using the nearby walls, and the other covers. After you approach each of the targets, lure the allies away, or him himself, and leave, eventually, the restricted area.
The gang hideout is the small area at the back of the buildings in the poor part of the city. The best way to approach the zone, under the protection of the gangsters, from the South, or the West.
You can either avoid the sniper or eliminate himAfter you have activated the Profiler and learned about the area, you should note that, in spite of its small size, the restricted area is very well guarded. You especially need to watch out for the sniper on the rooftop of one of the small buildings. You can try eliminating him silently (a suppressed weapon) or start avoiding him altogether. In the case of the latter, it is a good idea to exploit the fact that the sniper is changing positions, occasionally, and watches over another part of the red zone.
The target of the missionThe target should be in front of the entrance of one of the Eastern buildings. I recommend that you approach him from the South, take cover behind fences, containers and such, along your way. Along your path, you will, most probably, run into two other enemies and you can try luring them away, to the South, or eliminate them silently.
The gang hideout is the small area, close to one of the railway stations.
The best way to approach the hideout is to approach the abovementioned station (take the stairs). Walk over the tracks (of course, make sure that the rail is not coming towards Aiden). This will allow you to walk into the restricted area safely. The target is staying in the location shown in the above screenshot. It is best to distract the nearby enemies and jump down safely to take down the target. After the successful attack, leave the hideout to prevent being detected.
The gang hideout is the area on the water, with many containers and several small storages.
It is a good idea to eliminate the enemy sniperCarefully, approach the restricted area and start hacking into the cameras in the area. Mark the successive enemies and pay attention, especially, to the sniper, who has very good view of the area. It would be a good idea, before you take the actions proper, to reach him and eliminate him. You can do that by examining the area at the back of the sniper's position and by hacking into the forklift that takes Aiden up, to the containers above.
The target of the missionEliminating the sniper was important for one good reason - he was busy watching the target. The best way to approach the target himself is by getting him from behind, while watching out for the regular enemies, who are patrolling the area. Take the target down and leave the red zone.
The gang hideout are the vicinities of one of the warehouses in the cargo bay, in Brandon Docks.
After you approach the red zone, activate the Profiler and start hacking into the nearby cameras. First of all, try to hack into the camera inside the warehouse and to check out its upper balconies. This will allow you to locate the target shown in the above screenshot. The warehouse itself can be approached from any side, by distracting, walking around or killing the enemies that you encounter. Try not to drive the target away, because he would then dart away and you will have to catch up with him.
The gang hideout is in a specific part of the harbor, i.e. around the big warehouse in this location.
You need to reach the warehouseAfter you approach the restricted area, activate the Profiler and start hacking into the nearby cameras, while marking the enemies patrolling this area. After you have checked out the area, head towards the abovementioned warehouse. As for the enemies that you encounter, you can eliminate, distract or walk around them.
Wait for the right moment to enter the warehouse and head towards the stairs to the upper level. This is here that the target is staying (the above screenshot), but you need to watch out because he is being watched by a well-armed guard. I recommend that you wait for the guard to approach the stairs, eliminate him quickly and get the target, before he finds out what has happened (if you are not quick enough, he will start escaping). After the successful action, leave the restricted area.
Fixer Contracts is one of the four main categories of side missions, which you can complete in your spare time (they are not available, while on a main mission). The missions of this category are divided into four sub-categories and they concentrate, mainly, on distracting the enemy law enforcers and on transporting vehicles from point A to point B.
You can view the available missions in your smartphoneThe individual Fixer Contracts become available at random moments of the game and in random order. You will learn about the option to play a missions, predominantly, from the message displayed on the screen. From now on, you can start the mission, whether by finding its marker on the map (the blue point that marks the starting point), or by selecting the contract directly from the menu of Aiden's smartphone.
Several important points to remember:
1) Unlike in the case of the Crimes Detected, you do not need to hurry to start a Fixer Contract, unlocked by the game, because they do not disappear, out of a sudden, from the world map.
2) Another element that singles out the Fixer Contracts is the fact that you can replay them over and over again (you simply need to select the individual mission from the list, in one of the smartphone's menu). The purpose of that is to improve on your score in the individual contracts, because you can obtain more cash, by getting better results. Apart from that, you can also try to get promoted, to higher positions, in the Leaderboards.
3) Each Fixer Contract is treated as an individual mission so, up to the moment in which you complete the mission, you will not be able to start any other side mission.
4) One of the requirements, to complete the game in 100% is to complete 40 contracts. There are more of them in the game so, you do not need to complete them all and you can skip, e.g. those of the contracts that you are not too good at. At the same time, do not worry if not all of the side missions are available right from the beginning. They become available as you progress in the game (you can speed the process up, by completing the other side missions).
Thanks to the Fixer Contracts, you can make a quick cashThere are various rewards that you obtain, for completing the Fixer Contracts and they have been listed below:
Below, you will find short descriptions of the most important premises of each, of the four types of the Fixer Contracts. Some of the contracts are different than the rest of them and, to learn the details, see the following pages of this chapter. Also there, you can find the information on the requirements that you need to meet, in order to get the maximum reward for the mission.
In the contracts of this category, your primary objective is, usually, to catch up with the car that you are chasing, to be able to steal the valuable data. Just like in the similar main missions, the game is forbearing and allows you to resume the downloading process, over and over again (it is interrupted if the car that you are chasing, gets too far away). The second part of the mission is the neutralization of the car involved in the chase and it is a good idea to use hacking to your aid, here (bollards, spikes, etc.). It is worth adding that the other enemy-driven cars also take part in many of these missions. It is best to search out the opportunities to hack effectively, to prevent them from obstructing you too much, from performing the main activities.
In the contracts of this category, you need to reach the successive checkpoints, within the allotted time limit. The basic handicap here is the fact that Aiden, at the same time, is being tracked by the police. I strongly recommend that you obtain the capacity number of Jam Coms, before you start each next mission, thanks to which you will be able to obstruct the police from tracking you down. Starting a police pursuit does not equal failing the mission but, it is much more difficult to reach the checkpoints and, at the same time, fight back the police (especially if Aiden is riding a bike, which he can be easily thrown off).
In the contracts of this type, Aiden needs to deliver cars from point A to point B and, depending on the mission type, you need to deliver one, two, or even three vehicles. In these missions, two factors are of key importance. First of all, the amount of the reward depends on the condition of the vehicle so, it is crucial that you avoid major collisions, while driving/riding (it is a good idea to slow down time, at the more difficult moments). Secondly, it matters how fast you reach your destination. I recommend that you open the world map, at the beginning of each mission and specify the route. You do not need to stick closely to the readings from the GPS because, in many cases, taking shortcuts yields better results.
In the contracts from this category, you need to steal a vehicle, lose the pursuit and reach, without being spotted, the zone where you need to deliver the vehicle. Definitely, the most problematic is the last step. Right after you lose the pursuit (remember to hack into the elements of the environment to stop the chasing cars) you need to locate the drop zone (it is a random point on the map) and avoid being spotted again, along your way there. For that purpose, it is a good idea to keep an eye on the readings of the minimap and hide in the car, or drive along the side roads, whenever necessary. Starting the pursuit again, does not mean failing the mission, but it is much more difficult to score well, then.
The above map presents the locations of the Fixer Contracts and you can learn more about the individual side missions, on the following pages of this guide. Once again, I want to remind you that the successive missions are unlocked, by the game, step by step so, you will not be allowed to complete all of the contracts immediately. I recommend that you refrain from completing all of the missions of this category, up until the moment, in which you obtain the skills that can help you while driving (e.g. the increased durability of the vehicle, or better off-road handling).
Contract type: Getaway
Maximum reward: 10000 dollars
Requirements for the maximum reward: You need to complete the contract within 3 minutes
Description: While completing this contract, you need to steal a bike. Depending on your preferences, you can take advantage of the fact that the bike does well off-road, and lose the pursuit this way, or remain on the main roads of Pawnee and hack into the elements of the environment (traffic lights, pipes, etc.) to shake the enemy cars off. Unfortunately, the point where you need to deliver the bike, is chosen at random but, regardless of its location, try keeping away from main streets.
Contract type: Getaway
Maximum reward: 10000 dollars
Requirements for the maximum reward: You need to complete the contract within 3 minutes
Description: Reach the Blume offices, which you have visited during one of the main missions, open the gate and get in the sports car. I recommend that, during the escape proper, you keep to the main roads of Pawnee, because the car does not handle that well off-road (even after you buy the Off-Road Driver skill). Avoid police blocks and hack into the elements of the surroundings (traffic lights, pipelines, etc.) to shake the police cars off. After you lose the pursuit party, try to reach the random delivery point, as quickly as possible.
Contract type: Transporter
Maximum reward: 10000 dollars
Requirements for the maximum reward: You need to complete the contract and still have saved, at least, 1 minute and 30 seconds
Description: The contract starts after you get into the pick-up truck. It is a good thing if you have unlocked the off-road driver skill, thanks to which you will have no problems driving the car off-road. After you reach the sawmill, you need to change vehicles to the enduro bike and, ride up the wooden platform. During the ride, keep an eye out for potential shortcuts and try not to fall off the bike, because you will lose several seconds, or more, or fail the entire mission (if the bike falls into some inaccessible area). The last, third part of the mission assumes that you complete a drive on a sports car. You should not have too many problems with that but, you need to watch out around bottlenecks (e.g. bridges or cars parked at the side of the street).
Contract type: Decoy
Maximum reward: 10000 dollars
Requirements for the maximum reward: You need to complete the contract with spare 40 seconds
Description: This is one of the most difficult Decoy contracts, because it requires you to cross off-road areas, on a bike. The key to success here is to avoid bumping into the elements of the surroundings (vehicles, trees, poles, etc.), because Aiden may fall off the bike and lose lots of time. Apart from that, ensure the maximum amount of Jam Coms and activate them at the appropriate moments (right before you are detected by the police)/ At any cost, try to avoid starting the actual pursuit, because this will make it considerably more difficult to obtain a good result.
Contract type: Transporter
Maximum reward: 3000 dollars
Requirements for the maximum reward: You need to complete the contract with, at least, 30 seconds remaining
Description: Get into the sports hatchback and drive towards the destination marked on the map (it is a good idea to set it in the GPS as your destination). During the drive, avoid bumping into the elements and keep an eye out for potential shortcuts. Park the car in the marked area and get into another one. Just like earlier, you need to reach the marked area (the narrow alley) as quickly as possible and it is worthwhile to use the nearby ramp, at the beginning of the drive.
Contract type: Decoy
Maximum reward: 3000 dollars
Requirements for the maximum reward: You need to complete the contract with, at least, 30 seconds remaining
Description: This contract only seems to be easy because, during the ride, you will have to drive off the hard surfaces, where the hatchback does not do that well. As a result, I recommend that you obtain the off-road driver skill, sufficiently early. Also, aim the jump, towards the pier, well because this is required to reach one of the checkpoints. Otherwise, you will fall into the water and fail the entire mission.
Contract type: Decoy
Maximum reward: 10000 dollars
Requirements for the maximum reward: You need to complete the contract with, at least, 1 minute remaining
Description: This contract is not too easy, because you will be completing it, while driving the slow pick-up truck. As a result, I recommend that you obtain the capacity amount of Jam Coms and start these gadgets, whenever you notice the risk of triggering a police pursuit. As for the route itself, watch out in the situations that you need to drive over tracks and the other surfaces that are not paved. At some point, you will also have to use the ramp, where you need to ensure proper landing.
Contract type: Interception
Maximum reward: 10000 dollars
Requirements for the maximum reward: You need to complete the contract within 2 minutes and 30 seconds
Description: After you start the contract, catch up with the car marked by the game. The man that you are chasing will, most probably, go off-road, which means that you need to rely on opportunities to bump into the car chased (it is a good idea to have the Aggressive Driver skill). This is not the only problem, because the chase will soon be joined by the other cars and, at first, it is best to ignore them (only after you return into the city, start hacking into the elements of the surroundings, to shake them off).
Contract type: Transporter
Maximum reward: 3000 dollars
Requirements for the maximum reward: You need to complete the contract with, at least, 20 seconds remaining
Description: This is one of the easier contracts of the Transporter category. It requires you to deliver, merely, two cars. What is even more, due to the limited performance, it should not be too problematic to avoid colliding with the other cars and the elements of the surroundings. At the same time, I recommend that you keep an eye out for shortcuts, which will allow you to end the time trial with better results.
Contract type: Interception
Maximum reward: 3000 dollars
Requirements for the maximum reward: You need to complete the contract with 1 minute and 30 seconds remaining
Description: After you start the contract, catch up with the marked car, as quickly as possible, and (it is a good thing if you are driving a fast car). It should be going across the urban areas so, you hack into the elements of the surroundings, as much as you want to. After you destroy the car, deal additionally with the driver (it is best to run him over).
Contract type: Getaway
Maximum reward: 3000 dollars
Requirements for the maximum reward: You need to complete the contract within 3 minutes
Description: You should not have too many problems completing this mission, because you drive a very fast sports car, in it. After you shake off the police, you will have to reach a random drop point. In the meantime, the police will be trying to track you down again so, start Jam Coms, one after another and prevent them from performing proper scans.
Contract type: Decoy
Maximum reward: 6000 dollars
Requirements for the maximum reward: You need to complete the contract with, at least, 40 seconds remaining
Description: You will have to play a quite difficult time trial here, because you will have to use a fast sports bike. As a result, try not to make any serious mistakes, because falling off the bike may make your final score worse or even make it impossible to complete the contract. Do not forget to use Jam Coms to interfere with the police scans and also, about hacking into the interactive gates, while getting through the small garages (they do not open by themselves).
Contract type: Transporter
Maximum reward: 10000 dollars
Requirements for the maximum reward: You need to complete the contract with, at least, 25 seconds remaining
Description: This contract consists of three different drives and each time, you need to drive a fast sports car. As a result, try not to be reckless and restrict the risk of colliding with the other vehicles and objects in the surroundings. It is worthwhile to keep your eyes peeled for various shortcuts, which will allow you to get a good overall time result.
Contract type: Getaway
Maximum reward: 6000 dollars
Requirements for the maximum reward: You need to complete the contract within 3 minutes
Description: Enter the car dealership marked by the game and steal the sports car. Carefully, drive through one of the glass walls and start your escape from the police. It should not be too difficult to lose the pursuit party, assuming that you will be skillfully hacking into the elements of the surroundings. The drop zone is generated at random and, regardless of its location, remember to use the side alleys and to keep an eye on the minimap readings, thanks to which the police will not resume the chase.
Contract type: Decoy
Maximum reward: 6000 dollars
Requirements for the maximum reward: You need to complete the contract with, at least, 30 seconds remaining
Description: The vehicle that you are going to use for the time trial, is parked in the garage and you can reach it thanks to hacking into the main gate. Once you start the trial proper, focus on flawless driving and on jamming the police communications, whenever the threat of starting the pursuit appears. Keep proper precautions, while crossing one of the drawbridges, because the game may make this a bit more difficult and raise it. Towards the very end, make sure that you have slid the gate open and try not to lose too much time in this spot.
Contract type: Getaway
Maximum reward: 10000 dollars
Requirements for the maximum reward: You need to complete the contract within 3 minutes
Description: In many respects, this contract is unique, because you need to escape, while driving a slow and, at the same time, very durable armored van. Since you cannot count on losing the enemies thanks to fast driving, rely solely on hacking into the elements of the surroundings, to your advantage. For example, it is worthwhile to raise the drawbridges, change lights, extend bollards, open and close garage gates. After you lose the pursuit, start driving, carefully, towards the randomly chosen delivery point. At the same time, keep an eye on the minimap and do not let Aiden be detected again. this will worsen your end result.
Contract type: Interception
Maximum reward: 6000 dollars
Requirements for the maximum reward: You need to complete the contract with 5 minutes and 40 seconds remaining
Description: This is a quite unique contract, because in its first part, you will have to use the boat in the pier. Follow the other boat marked by the game and make sure that you do not steer into rocks, along your way. Remain within short distance of the boat that you are chasing and wait until the data is downloaded. Ignore the boat and reach the shore as quickly as possible. Steal any vehicle and follow the car (watch out for the enemies that may appear on the shore!). Just like earlier, you need to remain within short distance of the target thanks to which Aiden will be able to download the data. Finally, destroy the enemy car and kill the driver.
Contract type: Interception
Maximum reward: 6000 dollars
Requirements for the maximum reward: You need to complete the contract with 1 minute and 30 seconds remaining
Description: For this mission, choose a fast car that is easy to handle, because the opponent is using a sports car. Follow the marked car. You need to keep within short distance of him, because only then, will you be able to download the data. The chase will probably be also joined by the other cars and it is worthwhile to get rid of them, by hacking into the elements of the environments. After the downloading ends, neutralize the car that you have been chasing.
Contract type: Interception
Maximum reward: 3000 dollars
Requirements for the maximum reward: You need to complete the contract with 2 minutes and 40 seconds remaining
Description: In this mission, you need to eliminate two people that are escaping on two different cars. The good news here is that both of the cars are going together, at the beginning. Focus on destroying one of the vehicles and run over its driver quickly, who darts out of the car. Follow, then, the other car and repeat all of the steps. Note- if the driver refuses to leave the destroyed car, stop next to it and shoot him, or use the grenade launcher.
Contract type: Decoy
Maximum reward: 6000 dollars
Requirements for the maximum reward: You need to complete the contract with, at least, 30 seconds remaining
Description: To complete this time trial, you will probably receive a sports hatchback which is easy to handle. Still, you need to be careful in the spots in which the game encourages you to take a shortcut, because you can bump into something, by accident, and lose seconds. Further during the drive, you need to be prepared to hack into several gates (they do not raise by themselves) and to cross a garage.
Contract type: Interception
Maximum reward: 10000 dollars
Requirements for the maximum reward: You need to complete the contract within 3 minutes and 30 seconds remaining
Description: This contract is different from the other ones, in this category, in many respects. First of all, you need to stop two cars her, where they appear one after the other. Rely on hacking into the elements in the surroundings, thanks to which you will stop the first vehicle. Deal with the driver and hack into his phone, which will let you determine the location of the second one. In this case, the method of acting is the standard one - you need to destroy the enemy car (watch out for the reinforcements that may join the chase!) and kill the driver (it is best to run him over).
Contract type: Interception
Maximum reward: 3000 dollars
Requirements for the maximum reward: You need to complete the contract with 1 minute and 30 seconds remaining
Description: Right after you start the contract, follow the marked car (it is a good thing if you are driving a fast, tough car). You need to keep within short distance of the car that you are chasing, because this is the only way in which you can continue downloading the data. Probably,, the chase will be joined by some other cars and it is a good method to get rid of them, by hacking into the elements of the surroundings. After the chasing is over, use hacking for the last time, to stop the car, and run the driver over.
Contract type: Decoy
Maximum reward: 3000 dollars
Requirements for the maximum reward: You need to complete the contract with, at least, 30 seconds remaining
Description: This is one of the least demanding contracts, in the Decoy category, because you are driving a very fast and maneuverable car here. You should have no major problems with taking the sharper turns and avoiding collisions. In spite of that, do not forget to activate Jam Coms on a regular basis, because triggering the police pursuit may unnecessarily make it more difficult for you to end the contract with a good time result.
Contract type: Decoy
Maximum reward: 3000 dollars
Requirements for the maximum reward: You need to complete the contract with, at least, 35 seconds remaining
Description: After you start this contract, hack into the gate to one of the garages, because that is where the sports car is. The time trail itself encompasses several more difficult moments that will put your good handling of the car to test. Especially, you should watch out for one of the raising drawbridges, try to lower it early enough, or use it in the form of a ramp (the more risky variant).
Contract type: Transporter
Maximum reward: 3000 dollars
Requirements for the maximum reward: You need to complete the contract with, at least, 20 seconds remaining
Description: This contract assumes that you deliver three different vehicles. Each one of them has good performance statistics so, you will be able to retain high speed. Still, you need to watch out for the elements in the surroundings and for the other cars. You also need to keep appropriate precautions while driving along the narrow alleys and across garages. In the case of the latter, you should remember to raise the gates manually, because you will otherwise drive into the gate, at high speed, which will make your overall result worse.
Contract type: Interception
Maximum reward: 3000 dollars
Requirements for the maximum reward: You need to complete the contract within 2 minutes
Description: Right after you start the contract, you need to follow the marked car (it is a good idea to use a fast and tough car). You need to keep within short distance of the car that you are chasing, because this is the only way in which Aiden will be able to complete the data-downloading process. The chase will, most probably, be also joined by some other cars and it is a good idea to get rid of them, by hacking into the elements of the surroundings, After the downloading is complete, also use hacking to stop the car and run over the driver.
Contract type: Getaway
Maximum reward: 3000 dollars
Requirements for the maximum reward: You need to complete the contract within 3 minutes
Description: You start this contract behind the wheel of a muscle car that is being searched for, by the police. Rely on hacking (bridges, bollards, spikes traffic lights, etc.) and on high speed, to lose the police. Towards the end of this mission, focus on reaching the randomly selected hideout. In this case, it is a good idea to rely on high speed because there is, among others, the police chopper that takes part in the search.
Contract type: Interception
Maximum reward: 3000 dollars
Requirements for the maximum reward: You need to complete the contract with 1 minute and 30 seconds remaining
Description: Right after the contract starts, follow the marked car (it is a good thing to be driving a fast car). You need to keep within short distance of the vehicle to be able to download the data. Also, the chase is, most probably, going to be joined by the other cars, which you should better get rid of, by hacking into the elements in the surroundings. After the downloading process is completed, use hacking to stop the car and run the driver over.
Contract type: Getaway
Maximum reward: 6000 dollars
Requirements for the maximum reward: You need to complete the contract within 3 minutes
Description: After this contract starts, head towards the police parking lot and steal the police car, marked by the game. You probably have guessed that you will have to lose the police pursuit. I recommend that you hack into the elements in the surroundings, on a regular basis and drive at high speed, because also the police chopper will come along. Finally, reach the randomly selected point (if necessary, use side roads, tunnels, garages, etc.).
Contract type: Transporter
Maximum reward: 6000 dollars
Requirements for the maximum reward: You need to complete the contract with, at least, 25 seconds remaining
Description: This contract assumes using various means of transport and what is the most demanding is, definitely, the beginning, because you need to ride a bike. Avoid serious collisions with the surrounding elements, to prevent falling off the bike, because this may, in the worst case scenario, end the mission. Take advantage of the size of the bike and cut the route short, more frequently than usually, marked by the GPS. Further into the mission, you will have to deliver two sports cars, both of which are not going to surprise you with anything unusual.
Contract type: Interception
Maximum reward: 10000 dollars
Requirements for the maximum reward: You need to complete the contract within 3 minutes and 30 seconds remaining
Description: Right after the contract starts, follow the first vehicle (it is a good idea to be driving a fast car). You need to keep within a short distance of the vehicle that you are chasing, because this is the only way, in which Aiden will be capable of continuing the download. If you want to, you can, e.g. raise the drawbridge, along your way, to make it more difficult for the target to escape and to speed up the process in an easy way. Downloading the data will not end the mission and, as a result, you will have to repeat all of the actions with another car. Reach it as quickly as possible and start downloading the data once again (watch out for the enemies in the other cars!) This time around, after the chase ends, you will have to destroy the car that you are chasing and, of course, it is a good idea to use hacking for that.
Contract type: Transporter
Maximum reward: 10000 dollars
Requirements for the maximum reward: You need to complete the contract with, at least, 20 seconds remaining
Description: This contract consists of three parts. First of all, you need to deliver the sports bike to the marked area. Of course, it is a good idea to use the fact that the bike can take shortcuts, in many spots. Do not take excessive risk, because you may fall off the bike. Towards the end of the ride, cut through the small balustrade and stop at the pier. Te second part is the most interesting, because you will have to use the boat. Along the ride, try to moor properly, thanks to which you will not lose too much time, while trying to leave the boat. The final phase is the drive on a fast car. It is quite easy although, towards the end, you need to drive properly into the garage and park the car there.
Contract type: Interception
Maximum reward: 6000 dollars
Requirements for the maximum reward: You need to complete the contract with 1 minute and 40 seconds remaining
Description: A large portion of this contract is played, most probably, on the highway, where you will not be allowed to hack to damage the vehicle that you are chasing. You can try to wait through this part of the chase, or bump into the car. During the chase, you also need to watch out for the enemy gangsters and do not let them prevent you from catching up with the car that you are chasing. After you neutralize the enemy car, run over the driver, or shoot him.
Contract type: Transporter
Maximum reward: 6000 dollars
Requirements for the maximum reward: You need to complete the contract with, at least, 35 seconds remaining
Description: This contract assumes that you deliver three different vehicles - a pickup truck, an enduro bike and a sports car. Keep in mind that each of these handles in a completely different way. You can gain the most after you change to the bike but, you should not exaggerate with searching out shortcuts, because you may fall off and lose more that you can gain.
Contract type: Getaway
Maximum reward: 3000 dollars
Requirements for the maximum reward: You need to complete the contract within 3 minutes
Description: This contract is not too demanding, because you are going to drive a quite fast vehicle. I recommend that you also use the car's maneuverability, to your advantage, and try to lose the pursuit in narrow roads of the poor district (you can just as well rely on hacking into the interactive elements). Towards the end of the mission, use the less frequented road to make it over to the randomly selected hideout, safely.
Contract type: Decoy
Maximum reward: 6000 dollars
Requirements for the maximum reward: You need to complete the contract with, at least, 35 seconds remaining
Description: During this contract, you will spend lots of time off the road, although the vehicle that you get to drive does surprisingly well in such conditions. Keep the appropriate precautions where it is required of you to take jumps, thanks to which you will not suffer from a hard landing.
Contract type: Interception
Maximum reward: 10000 dollars
Requirements for the maximum reward: You need to complete the contract with 3 minutes and 15 seconds remaining
Description: In this mission, you need to chase two different cars, where they will appear one after the other. Each time, make sure that you are driving a fast and maneuverable car, thanks to which you will be able to keep a short distance of the car that you are chasing and download the data without any problems. You are also going to need a fast car to reach the other marked vehicle, because it will probably be far away from the location, where the previous chase ends.
Contract type: Transporter
Maximum reward: 6000 dollars
Requirements for the maximum reward: You need to complete the contract with, at least, 30 seconds remaining
Description: This contract consists of three parts and the second one is the most important. It assumes that you cross the river and for that, you need to use the boat. While crossing the river, do not use the GPS, because it does not do that well over the water. Also, avoid collisions with rocks and make sure that you raise the drawbridge shown in the above screenshot (hacking), which will appear in your way, most probably. Towards the end of the crossing, moor the boat properly to prevent Aiden's losing too much time, while trying to leave the boat. The two remaining parts of the contract are the standard time trials, where you drive a muscle car and a hatchback.
Contract type: Interception
Maximum reward: 6000 dollars
Requirements for the maximum reward: You need to complete the contract within 2 minutes
Description: After you start the contract, as quickly as possible, catch up with the vehicle that you are chasing (it should be a pickup truck). You need to, as quickly as possible stop that car and, just like in the case of the other contracts of this kind, it is a good idea to rely on hacking into the elements of the surroundings (traffic lights, pipelines, bollards, spikes, etc.). After you destroy the enemy car, run over the driver.
Contract type: Getaway
Maximum reward: 6000 dollars
Requirements for the maximum reward: You need to complete the contract within 3 minutes
Description: In this contract, you get to drive a muscle-car, whose handling is not the smoothest. First of all, try to leave the harbor, as quickly as possible, which will be stormed by considerable police forces, soon. Further into the escape, hack into the elements of the surroundings, to shake them off, and try to maintain steady, high speed to prevent being targeted by the sniper in the police chopper. The final is reaching the randomly selected destination.
Contract type: Interception
Maximum reward: 6000 dollars
Requirements for the maximum reward: You need to complete the contract within 3 minutes
Description: After the contract starts, catch up with the marked muscle car (it is a good thing to be driving a fast car). It should be going across the main part of the docks so, you can freely hack into the elements of the surroundings to stop it. After you destroy the car, deal with the driver (best by running him over).
Contract type: Getaway
Maximum reward: 6000 dollars
Requirements for the maximum reward: You need to complete the contract within 3 minutes
Description: A quite big handicap, in this escape mission is the fact that, while playing it, Aiden is going to be driving a big pickup truck. The performance of this car is not too good so, if you want to lose the tail, you need to rely on hacking into the elements of the surroundings, to a large extent. You can hack to destroy the cars in the pursuit party (spikes, pipelines, etc.) or to stop them (drawbridges, bollards, gates, etc.). After you lose the pursuers, try to get to the randomly selected destination, without any additional problems.
Contract type: Transporter
Maximum reward: 6000 dollars
Requirements for the maximum reward: You need to complete the contract with, at least, 30 seconds remaining
Description: This contract consists of three parts. First of all, you need to deliver a sports car to the specific area, which you should have no major problems with. The second part is the most interesting, because you will have to use a boat. While on the boat, do not determine the route on the GPS, because it does not do well on the water. Apart from that, avoid contact with rocks because this may damage the boat. Towards the final phase of the crossing, try to moor the boat properly, thanks to which you will not lose too much time, while trying to get out of the boat. The final phase of this contract is the ride on the sports bike. It is a good idea to search out the opportunities to take shortcuts, but do not exaggerate with that, to prevent collisions with the elements of the surroundings and not to fall off the bike.
Contract type: Decoy
Maximum reward: 10000 dollars
Requirements for the maximum reward: You need to complete the contract with, at least, 1 minute remaining
Description: During this mission, you drive a fast and maneuverable car so, for the most part, reaching checkpoints should not be a problem. You should only be careful when you need to get across a building (try not to run over anybody) and take a short cross-country drive (it is easy to lose control of the vehicle, then). For the whole time, keep the police at bay and, if necessary, activate the Jam Coms.
Watch_Dogs - Maps of Secrets lists all of the most important additional elements of the game to help, among others obtain all of the collectibles and experience all of the additional activities provided in the game. What you can find in this guide is, predominantly, information on finding clues connected with Human Trafficking, Burner Phones QR Codes and Weapons Trade. Apart from that, it provides exact locations and ways to do Privacy Invasions, ctOS Towers, ctOS Breaches and City Hotspots. Another big chapter of this guide lists all of the bars, restaurants and the most important stores all around Chicago (pharmacies, clothes stores, weapon stores component stores, etc.). In the further part of this guide, you can find chapters concerned with completing the available minigames (chess, Poker, NVZN and others)as well as with retrieving memoirs. A very important piece of information is that this guide has been enriched with numerous, high-resolution maps, which you should find helpful, while finding important locations. Watch_Dogs is an open-world, action adventure game, where you explore the American city of Chicago. The main protagonist of the game is a 28-year-old hacker Aiden Pearce and, apart from the main missions, he is going to indulge in a wide array of additional actions.
Watch_Dogs - Maps of Secrets includes:
Patrick "xyu" Homa ()
ctOS towers allow you to unlock hidden collectibles over a given area. The second upside is that they unlock additional hideouts, which appear as marked on the map and which you can fast-travel to. In the game, there are 13 objects and the order in which they are to be unlocked is up to you. Still, it is possible for you to do that only after you gain access to ctOS servers after the "Open your world" mission (to learn about details, see: ctOS Control Centers). Several of the towers are in the first district Parker Square and you can unlock them right at the very beginning. Unlocking them all is required for completing the game in 100%.
Towers stick out above the other buildings, which makes them easy to locateGaining access to a tower conforms with a simple pattern: you need to use the Profiler, and often the cameras near the object, to open a passage to the electronic components of the relay. Often, there are several ways to gain access to the mast itself, you can often cheat a little (e.g. get over barbed wire by jumping over it, off the roof of a lorry parked nearby), and often you need to take the other elements of the game world, e.g. forklifts and elevators. In some cases, accessing a tower may be problematic, which is why, below you can find descriptions of how to gain access to each individual tower.
The first tower is located near the first hideout. Almost in each case, to access the terminal, you need to enter the alley between buildings. In this case, locate the yellow forklift, over which you enter the rooftop of the building. Climb higher and walk onto the bridge. Underneath, there is a blue elevator - activate it and walk onto the neighboring rooftop. Then, climb higher.
The gate in front of the mastAt the very top, you will notice a blocked lock. TO open it, just like in any other case, you need to locate the lock's activator. The powering circuit is displayed after you activate the Profiler. On the mast, there is a camera - hack into it.
The camera's view on the switchThe camera view will allow you to determine where the switch is. Hack into it. Now, with the lock opened, approach the mast and unlock the signal from the tower, with the action key.
To hack into the second tower, you need to access the premises of the building, next to the tower. At the back, you will find a camera attached to the wall.
The camera view of the forklift that you need to moveThe second camera is at the mast. You cannot see it, until you lower the fork of the forklift that is in the way. The view from the second camera allows you to activate the switch on the wall. Now, walk over to the entrance, where after you climb the ladder, you will get in front of the mast.
To open your way to the next ctOS mast, walk onto the pier and hack the camera on the post. Thanks to this, you will be able to intercept the view from the second camera, on the wall of the tallest building.
The view from the panned to the right cameraThe view ahead will allow you to see the first switch. To unlock the second one, you should walk around the building and find the second camera. Still, panning it to the right, as far as possible, should let you see the second switch. Exit the camera view and go to the gate where, after you climb up the stairs, you will stand in front of the mast.
The next tower is located on a small housing estate, on one of the houses. You can see the first switch, unusually, at the pavement, next to the building with the mast, from its Western side.
The blue elevator in the Southern partThen, walk into the Southern street, where you will notice a blue elevator. Use it to gain access to the rooftop. walk over it, up to the locked gate.
The second switch, in front of the gateThe second switch is in front of the gate on the left. After you activate it, walk over across the gate and over the glazed rooftop,, to get straight to the terminal.
To the next tower, there is only one, optimal, path through the garage attached to the Eastern wall of the mast building. Climb to the top floor and jump down onto the element that joins them together, in the spot where you can see the ladder.
The switch on the Western wallWalk over to the opposite side of the building, now. Climb onto the roof of the neighboring building - on the Western wall, there is a switch that you can activate from here.
The terminal at the gateTo the right of the locked gate, there is a terminal on the wall. After you hack into it, you will get the camera view, from the camera inside the building, on the second switch. Exit the view mode and climb to reach the gate. Then, you can hack into the tower.
There is an easy way to reach the sixth mast. Walk over to the Southern part of the building, where you will see an elevator, after you look up. Lower it and reach the rooftop.
The switch next to the mastON the wall, behind the mast, there is a camera. The view from that camera will allow you to activate the switch at the mast.
Just like in many of the earlier cases, start by entering the alley between buildings. Then, locate the blue elevator.
One of the switchesUse the two cameras to open the passages. The first switch is behind the billboard on the left, the other one behind the locked gate (to open it, you also need to use the camera on the opposing building wall).
In the case of the eighth tower, just like earlier - between the streets, there is a blue elevator. Climb as high as possible, until you see a locked door.
The camera on the edge of the neighboring buildingSee then, where you can find the camera: it is on the edge of the neighboring building. There are two gates that you need to open. There also are two switches. Find the camera that you will be able to hack into, on the Eastern side of the mast.
The view of the second switchAfter you enter the view of the second camera, you will find the second switch, next to the gate below, easily. Deactivate the view and after you cross the door, climb up onto the mast.
Once you see the point, approach first the big containers in the Northern side of the compound. At the last one, there is a camera - hack into it.
The second camera inside the building.A zoomed view will allow you to hack into the second camera that you can see through the window, on the upper floor. Use it to activate the first switch.
The blue elevator next to the buildingsWalk over onto the rooftop of the neighboring building, using the blue elevator. Then, walk over the bridge and approach the locked gate.
The view from the camera, opposite the gate.In front of the gate, you are close enough to use the Profiler to hack into the camera on the opposite building. The switch is on the right side of the building, next to the gate.
Accessing the next mast is very easy. Locate the camera on the neighboring building, from the Southern side, where you will notice the switch on a small shed, over the fence. After you activate it, walk through the building and climb over the gate. Climb higher, using the crane and get to the mast.
To get to the next mast, you need to take three steps: first, activate the switch at the small booth, opposite the building with the mast, opposite the tracks.
The car in the containerSecondly, you need to enter the car and drive it into the container ahead. Thirdly, activate the crane and, when it lifts you, run up and smash the gate. To access the mast, you still need to walk through the gate and climb onto the ladder.
Once you reach that tower, you need to take the following steps. Cross the street and climb up the stairs onto the rooftop of the neighboring building. Then, walk over the tracks to the gate to the mast.
Then, hack into the camera on the mast and switch to the next one, farther in the building. The switch is covered with pallets - you can smash them by destroying the fuse box on the wall. After you activate the mechanism, you can walk over to the mast.
Climb onto the rooftop by taking the elevator (the blue one). The camera attached to the mast is panned Northwards and you will be able to see the first switch through it.
The second switchTo reach the second switch, you need to walk around the annex opposite the mast - it is on the Southern wall. After you activate it, walk around the second annex and activate the mast.
The ctOS Control Centers are server -based surveillance systems. Each district has one and it is heavily guarded. By default, the Parker Square is available, and you need to unlock the remaining ones after the "Open your world" mission. In this mission, you unlock the system in The Loop. Why is it worthwhile to unlock these points? Because with access to the ctOS servers, you will not be able to use the Profiler to its fullest, or scan the passers-by. Thanks to unlocking the center, you will also be able to unlock ctOS towers, which in turn, point you to the interesting points and collectibles on the map.
A camera with server viewEach time you want to reach one such point, you need to: obtain the access code and reach the terminal. In the case of the servers, you need to handle the terminal manually so, you cannot do that remotely, via the camera, nor over too long a distance. After you start hacking, just like in the case of the storyline missions, you need to complete a simple hacking minigame. These missions can be performed quietly, as well as by eliminating each opponent that you encounter. However, to complete it, you also need, apart from accessing the building with the server, to get out of there, safely. Below, you can see the methods of completing these tasks, sneakily.
The elevator
Approach the building from the South. There, you will notice a blue elevator, thanks to which you can get over the wall. On the rooftop, activate the Profiler and find the nearest camera to hack into. Now, you need to locate the man that has the access key to the server. To do that, you need o scan each and every guard, until you see the one, at which the color changes to blue.
The guard with the access codesIn this base, the guard with the code is in the Northern part of the square and is moving around the center. If you cannot view him via the CCTV cameras, try the one attached to one of the guards.
An example spot to place the LureOnce you intercept the codes, jump off the rooftop and hide behind the pillar. Now, you are going to need one of the gadgets - the Lure. Throw it farther than the guard turned with his back at the wall, who is guarding the entrance to the terminal. Activate the lure once you have made sure that you will not be spotted by the guard behind the pillar. After you activate the device, dart into the room and take cover.
Free access to the terminalOnce inside, collect some useful components for gadgets and start working at the system. Usually, hacking the system is about completing a small hacking minigame, with several stages to it. Note that if you start hacking after you have been spotted, the process may be interrupted when you are hit/shot.
The glass pane behind the blindProduce the suppressed pistol now and smash the glass pane from the Northern side. On the pillar, at the entrance, you will not a switch that raises the blinds. Now, sprint or dash from cover to cover and head towards the Northern gate. Behind the pillar, in front of the gate, there may still be one guard so, do not let yourself be surprised.
The gate from the Western side
Go towards the gate, towards the turret, from the Western side of the base. Open it and climb to the upper floor. Eliminate the sniper at the window, you can also collect his weapon. In the middle of the square, there is a small building - that is where the terminal is.
The guard with the access codesHack into the camera in this building - on its north side, there are two guards standing. The one leaning against the crate has the access key that you need. Jump onto the window, now, and go under the building.
At the stairs, wait for the right momentThe next step is going to require some reflex. Lurk at the stairs and wait for the patrolling guard to go right. Then, approach him and knock down the one leaning one. Then, hide behind the crates. Then, hide behind the crates - until he sees the body of his colleague, he will not raise the alarm - and knock him down at the right moment. Now, the Northern entrance to the building is safe.
The terminal inside the buildingNow, enter and hide behind the crate with the laptop. Nobody is going to see you here, when you are hacking the server.
The Western gateAfter you have successfully completed the action, exit the building via the path that you came here and away from the sight of the rest of the guards, go towards the Western gate and leave the premises.
The guard with the codes
Once outside of the compound, you can simply access the cameras and find the guard with the codes to the server. It is the one close to the Southern gate, at the building.
Enter the premises over the gate on the Western sideYou can reach the premises of the facility by climbing over the fragment of the fence on the Western side. Now, walk onto the blue elevator on the right side of the small building, ahead of you. Before you activate it, hide behind the wall, because the noise will attract the attention of the guard for a moment. Once he turns away, climb onto the roof and reach the marked terminal site.
On the rooftop, you are safe as long as you stay in hidingWhile above the truck, you can be spotted only by one guard - by the one next to the post, in the middle. Use the Lure or hack into his phone , to distract him, and jump down quickly onto the truck. Then hide behind the cover on the right.
While in hiding, you have a perfect view of the terminalYou can safely hack into the terminal, while in hiding. The only thing remaining is the problem of escaping - you can activate the forklift to attract the attention of the opponents, and escape through the Northern gate, or use the Lure.
The guard with the codes on him
After you reach the island from the West, locate the guard with the access codes. He is walking around in the middle of the base so, you need to scan several people to find him.
You can swim up to the terminal and avoid stepping into the middle of the base
You can sneak towards the terminal among the enemies but, it is much easier to swim up to it, outside of the red zone. In the bay, where you see the wooden fence, the rocky slope is mild enough for you to climb over it. On the left, there may be a guard - wait for him to walk away.
The terminal at the end of the pathAt the end of the path, there is the terminal that you are looking for. Hide behind the fence covered with planks, to prevent being spotted. After the successful break-in, jump climb over the fence and swim outside of the grey search area.
The green markers on the map, have been used to mark those of the apartments that you need to access through the hacking minigame, whereas the ones marked in red, are the ones that you need to unlock access to, via unlocking some other switches.
The Private Invasion missions consist in searching out the buildings, in whose local net there is a gap, and in hacking into the camera in the apartment itself. While viewing the camera view, on the apartment, you learn about the problems of its inhabitants, from the short conversations that they have. they do not affect you in any way, nor are they connected to the main storyline. The only thing they are is an element that diversifies the gameplay.
The camera inside one of the apartmentsWhile hacking, you always have the access to the device that you can break into - a smartphone or a tablet - and you can always intercept the owner's data - often these are quite considerable sums of money, which makes it a way to round out your own budget. Each breaking is, additionally, rewarded with experience points and, after a predetermined number of hackings, with a bonus that you can see on the game progression bar. The apartments that you can break into, become visible after you unlock a ctOS tower for a given region. There are 30 such missions available, whose completing is necessary to complete the game in 100%. Completing all of the invasion missions is rewarded with the "Peephole" achievement/trophy.
Each mission boils down to locating the main box at the building, which you most usually need to activate, by following the communication routes that you can see after you activate the Profiler app. They come in white, if inactive, or in blue if the route is online. After that, you need to unlock the other boxes. Sometimes, it is necessary to circumvent the security measures, or complete a hacking minigame. If you are monitoring the line for too long, this will cause the owners of the apartment to detect the infringement and the connection will be terminated.
The first router in Parker Square. It is to the left of the house's entrance.
The activator behind the white houseThe first switch is on the balcony of the white house with a tall hedge.
The activator at the neighboring houseYou can find the second activator next to the house's driveway, below.
The second router is in the alleyway between the buildings, next to the blue container.
The activator, two buildings awayTo find the first switch, which is the farthest away, go along the line to the North. The activator is attached to the wall of the brick building, over the fence.
The second activator over the routerOver the router box, there is a balcony, with the second activator on it. You can switch it from the level of the view of the camera on the wall of the building across.
Another router is at the back of the building marked on the map.
The activator on the rooftop of the pizzeriaThis box requires you to switch one activator only - it is on the rooftop of the pizza house. You will spot it from the street and, if you cannot search it out with your phone, stand on a car.
The fourth router is next to the parking lot, behind the house.
The activator at the chimneyOn the neighboring building, on the Northern side, there is the first switch. It is attached to the wall next to the chimney. You can intercept it with the camera of the opposite building.
Activator # 2The second activator is attached to the wall of the building, apposite the building with the router. It is located on the first floor but, you can catch it by walking away, to a small distance.
The fifth router is easy to spot. it is attached to the wall of the grey building, on the side of the street.
The activator at the back of the buildingThe first switch is at the end of the neighboring dead-end. It is next to the wall of the same building. You can intercept it via the view of the camera, without the necessity to walk around the buildings, and by switching between the individual devices, instead.
The switch on the balcony of the grey buildingThe second, and last, switch is on the balcony, on the Southern side of the same house. You can unlock it via the camera of the red-brick building on the right.
The sixth router is at the wall of the building next to the trashcans, on the street side.
The switch of the building at the bendAt the nearby bend, there is a grayish building with the first activator on the wall.
The second switchThe next activator is attached to the South-most building, in the row of the buildings opposite the target.
You can see the seventh router from the street, on the left of the main entrance.
The activator on the rooftop of the neighboring buildingOn the rooftop of the building that neighbors this one from the West, there is the first activator. You can unlock it via the camera on the edge of the wall, of the neighboring building.
The activator on the extensionOn the extension of the building with the router, at the back, there is the second switch attached. Unlock it via the camera above.
The eight router is in the alleyway between the buildings, attached to the one in the middle.
The activator non the wall of the neighboring buildingOn the Western side of the building, there is the first activator. You can access the remaining ones by using the cameras.
The second switch at the house to the EastThe opposing building (the Eastern one) has the second activator attached to it. It is at a low altitude so, you can switch to it directly from the smartphone.
The third switch on the upper floor of the building to the EastNext to the previous switch, there is another one, which is located at the upper floor. Use the camera opposite to hack into it.
The next router is at the back of the marked building next to the railway.
The first switch at the upper floorAt the upper floor of the most protruding building, in the alleyway, next to the lamppost, there is switch #1. You can switch to it from the camera of the opposite building.
The second activatorThe second activator is located to the East of the router. You can reach it without using the cameras.
The tenth router is located at the grey-brick building, at the main road.
The first activator on the balconyOn the balcony of the neighboring building, there is the first activator. The easiest way to access it is by switching between cameras around the building.
The second switch next to the routerAt the same wall of the building that the router is located at, several meters away from it, there is the second switch.
Router 11 is on the wall, next to the stretch of grass.
The switch in the underground garageNext to you, there is a tunnel. Inside, there is an underground garage, with the first switch inside.
The second activator and the tunnel mouthThe next activator is on the pillar, at the tunnel mouth.
The next router is next to the tables, on the wall between windows.
The activator behind the blue shapeBehind the neighboring, Southern building, there is a blue statue. Behind it, there is the first activator.
The second activator at the other side of the buildingAt the other side of the building, there is the second switch, which is located at the upper floor. Use the nearby camera to access it.
The thirteenth router is in the alleyway between buildings.
The first switch in the neighboring alleywayGo deeper into the alley and stick to the right side. On the wall, there is the first activator.
The second switch on the extensionAnother switch is next to the router, on the extension. You will reach it from the camera of the opposite building.
Another router is again, in the alley between buildings.
The first activator on the left, past the turn.Approach the wall at the end of the alley and turn left. On the wall in front of you, you will notice the switch.
The next activator, next to the gas tankAs you return from where you found the router, you will notice a big white gas tank on the right. Next to it, there is the second switch.
The last, fifteenth, router is in the corner of the square, on the red-brick wall.
The first switch in the underground garageFirst of all, drive out to the street and go Southwards. After a while, you will notice an entrance to the underground garage, on the right. You will find the first activator there.
The second activator, next to the stairsYou will locate the next switch on your way back, across the street, where there is a flight of stairs behind the building - the switch is next to the stairs.
The last switchThe last, third, activator, is past the first staircase, next to the second one, to the very top, to the square.
The red markings on the map above point you to the locations where you can find a QR code, whereas the green ones mark the spots, where there are cameras that you need to use to scan the code.
There are many QR codes in the city, on building walls and the other objects. Each one is a challenge, whose completing unlocks an additional mission connected with the DedSec hacker group. The locations are marked on the map after you unlock the ctOS towers for a given region (apart from one, located in the Pawnee district). On the map, there are 17 codes, where the 17th becomes available after you have scanned the remaining 16. Then, you get a phone call, after which the location of the extra mission becomes available on the map. Each code also adds a special audiolog to your collection. Scanning all of the codes and completing the extra mission is required to complete the game in 100%.
An example QR codeThe QR codes marked on the map, in a given area, are distributed among several objects. You need to find the exact spot, from which, after you look in the direction of the code, you will see the whole, in the form of the full square. Here, there always is a camera which you need to use to scan the code, after you hack into it. For each code, there is only one, exclusive camera, which will scan the code correctly - you will then see a red rhomb displayed on the screen that informs you of the option to scan the code. Below, you can find a list of all of the QR codes, along with their descriptions, which point you to the correct camera and the image that shows, which signifies that the scan is ready to be performed.
The QR codes tend to be split between two or more buildings/ objects. You only need to find the spot from which the code looks like the whole thing. From the point marked on the map, you learn only where the code is located - as for the camera that is capable of capturing the whole thing and scan it, you need to find it on your own.
Camera #1The first camera is on the post, next to the parking lot which is Northwards of the code's location.
QR Code #1The camera view must have, in its view, the code next to the crane in the docks. Southwards of where the camera is located.
The second camera is located on the edge of the building over the bridge. It is the first one at the edge, attached to the roof.
QR Code #2The QR Code is on the large company containers, across the river.
The third camera is at a level with the second floor, on the edge of the building, virtually above the railway station.
QR Code #3The camera is to be panned in a way that will allow you to see the tall factory chimneys, close to the building.
Camera #4 is close nearby, just one building past the QR Code itself. It is the first camera at the corner of the building on the Southern side.
QR Code #4The camera needs to be panned towards the West, next to the code, you will notice the billboard that reads "RACINE".
The next camera is to the South of the code, in the middle of the building's length, on the Western side. It is hanging at a level with the first floor.
QR Code #5The code is at the end of the street. On the screen, you can also see a fragment of the turret that clearly stands out.
The sixth camera is directly across the street, from the spot in which the code is. It is the one on the red-brick building spotted with big windows.
QR Code #6The code across the street is between two buildings.
The next camera is high above the ground, within a short distance to the South, of the spot where there code is. Right below, there is the end side of the railway platform.
QR Code #7The QR Code is Northwards, under the big billboard.
Camera #8 is Westwards of the code on the first building, separated from the rest of the semi-detached red-brick houses.
QR Code #8The two-part code encompasses the buildings in the East, in line with the rooftop of the neighboring line.
You gain access to the ninth camera, by standing at the bend of the highway (or below) by hacking into the camera at the edge and then, by panning it to the next ne, at a slightly higher level.
Camera #9You need to pan the camera as far to the right as you can, to spot camera #9.
QR Code #9The code that you need to scan is small and it is located at the other side of the highway. In the background, above it, you can see a tall skyscraper.
The tenth camera is attached Westwards of the code location, at a considerable altitude, on the edge of the building.
QR Code #10The code is Eastwards of here, on one of the taller buildings. On the left, there is an advertising billboard.
The next camera is on the edge of the antique-stylized building, Northwards of the code.
QR Code #11The code that you need to scan is painted on the apartment blocks arranged in a line, alongside the street.
The twelfth camera is the only one around - it is located on the dam on the left edge of the map. It is best to get a motorboat to get here.
QR Code #12You need to pan the camera along the dam, Southwards, to notice the small code.
The next device is several tens of meters Eastwards of the code location. It is attached to the edge of a building in the alleyway.
QR Code #13The code is very small, at the roof of the building, at the end of the alleyway. It may be necessary to zoom in to scan.
The fourteenth camera is within a quite long distance of the code. It is located on the wall that is enclosed in a wall of the building, under the railway platform and under the white ad with a phone number, on the wall.
QR Code #14The QR Code is on the rooftop of the building, behind which you can see the tall skyscraper.
Camera #15 is attached to the pillar of the bridge across the river, from the point where the code is located.
QR Code #15As you look through the camera at the other back of the river, the pillars of the bridge form the whole picture.
The last camera is the only one in the district of Pawnee, at the beginning end of the bridge under construction. It is attached to the post.
QR Code #16This code does not appear on the map, nor does it do after you approach it. It is consists of two parts - the tunnel mouth and the billboard with the car advertisement.
The location of the router in front of the building
Unfortunately, the special mission is a real challenge. You need to reach the point marked on the map and hack into the device outside of the building. Then, you will be re-directed to the hacking puzzle, after which you will see a short cutscene. After that, the mission ends in a success.
The Human Traffic missions are the only ones that become available only later into the game. After you complete "A Risky Bid" missions, in act III, which concerns human trafficking, it will be brought to your attention that new missions have been unlocked and they will appear on your map, in the regions in which you have already unlocked ctOS towers.
One of the contractsThese missions consist in locating the target, hacking into his phone and finding the briefcase in a certain apartment, after you hack into the building's security systems. At the attempt to hack into the system, you will have to complete a hacking minigame but, in this case, they are very simple. Then, using the camera in the apartment, you need to find the briefcase and scan its contents, The briefcases that appear later on the map, can be scanned at any given moment of the game, after that point. This is so, because they often appear far away from the target. The order of completing is up to you.
The briefcase that you need to scanFinding all of the briefcases results in the unlocking of a special mission. Completing this one, concludes the human traffic in Chicago and the news on that will be broadcasted on the radio. Also, you will be rewarded with quite a few notoriety points, Completion of all the 10 missions is required to complete the game in 100%.
The first person that you need to track is the man at the cemetery. He is not difficult to spot, because there is nobody else around. You need to hack into his phone and wait for the conversation to end.
The router to hack intoThen, go into the location marked as the briefcase. Behind each one of the marked buildings, there as a secured router.
The briefcase next to the carAfter you have breached the security, you receive the view from the camera inside the building. The briefcase that you need to scan starts glowing after you point to it. Often, you will also get the image of some other object, a laptop, or a phone that you need to hack into. Thanks to this, you will receive more accurate information on the plot of the game, but does not have any influence on the game itself.
The second person is in district I, next to the pond in the park. He is talking on the phone, close to the parasols and he is wearing a black suit.
This man is an aging person in the docks, near one of the boats. In this case, there is nobody else around so, he is easy to find.
The fourth man is the black-skinned auction bidder. You can find him in the alley between buildings.
The next target is standing by himself. You can find them in the docks, on the river bank.
The sixth person is close to the river, close to the warehouse district. He is wearing a bright coat and dark trousers. You can locate him at the boats, on the yard.
The seventh person is trying to keep a low profile. He is wearing a black suit and is standing among the others, in the middle of the square.
Just as important, the eighth target is in front of the skyscraper, next to the swimming pool. Around, there are few people and the target is wearing darkly-colored clothes.
This one is the elderly man in the bright coat and black trousers. You will find him in the alley, between buildings.
The last person is in the center of the square, in the former office building for the ctOS HQ. He is wearing a cream-colored coat, a cap and dark trousers.
In the special mission, you need to access the place marked on the map. On the building wall, you will find the router that you need to hack into.
Intercept the criminal's conversationYou will get the camera view of the room. You will also see the target, whose phone conversation you need to eavesdrop on. After he ends the conversation, the man starts escaping in his car.
Kill him and escape from the policeYou need to eliminate the target, in any way you want to - blow up his car or immobilize it, so that he is exposed to your attacks, after he leaves. To complete this mission, you also need to escape the ensuing police pursuit.
It has been noticed that people started to go missing in Chicago. Your task is to help solve the mystery, find out what happened and who is behind this all. After you find all of the corpses, you will receive an anonymous phone call, after which the mission, to arrest the killer, activates. each corpse that you find needs to be scanned. Also, you will find an audiolog on each, which provides partial information concerning the crime. These audiologs are added to the overall set of the audiologs that you collect in the game.
The corpse of one of the victimsThere are six bodies on the map, where the seventh one is the special mission, where you need to stop the serial killer, before he commits another crime. The whereabouts of the corpses are marked on the map, after you have unlocked ctOS towers, in the form of a spyglass. You can find them in any order you want, at any point of the game. The corpses hidden in Pawnee appear on the map after you have reached that district in the story mode, in act III. Completing these missions, including the special one, is required to complete the game in 100%.
The first corpse is in Parker Square at the end of the tracks. You need to walk past the railway cars and into the tunnel. The audiolog is on the concrete block.
The next corpse is in Brandon Docks in a half-demolished building. Climb the stairs to the first floor. The audiolog is lying to the right of the dead man.
The next missing person is lying on the islet, under the bridge between two districts. Reach there in a boat, or swim there and climb over the concrete embankment around the pillar.
Reach the islet at the Eastern edge of the map. There is a lighthouse there. After you get there, walk into the small shed, next to the lighthouse (the entrance is from the South). Inside, there is the corpse and the audiolog, next to the entrance.
The next corpse is in Pawnee. Locate the tracks and follow it to the demolished bridge, where there are several railway cars at. The red one, on the tracks, is the one that the corpse is in.
The last corpse is in the shed, behind the grate, close to the wood path in Pawnee. The path leads up to the motel, ahead of the tunnel to the small housing estate. You can get inside from both sides.
After you have collected all of the cues, you will receive an anonymous phone call and, after you learn the location, you will determine the killer's probable place of staying. You need to reach a small housing estate in Pawnee. Use the Profiler to find the killer but, remember that you need to be careful here, to prevent being spotted and to catch the target red-handed. He is on the crossroads, next to the swimming pool, wearing a brown jacket and white trousers.
Kill the target at the appropriate momentOnce the victim approaches and the Crime probability bar raises to the critical point, you need to intervene quickly. You do not need to incapacitate the opponent - you can kill him with any weapon/tool. A good idea is to use the sniper rifle, here, if you have one. Still, you need to remember that you need to eliminate the man, before he attacks, in order to complete this mission.
Burner Phones are a category of collectibles that you can find in the game. They come in the form of phones that contain an audio recording, scattered all around the game world. They contain the recordings of Maurice and finding them sheds some more light on the story of the game itself.
One of the burner phonesAround Chicago, there are 8 phones of which, you can find the first one right at the beginning of the game, in the first mission. Also, they are required to complete the game in 100% and you can review the ones that you have already collected in the stats view, in your smartphone. Each recording is treated as an audiolog and it is counted as one of the total of the currently collected audiologs. Just like in the case of all minor collectibles, they are marked on the map after you unlock the ctOS towers for a given area. Three phones have been hidden in Pawnee - they are marked on the map as soon as you get there, in the storyline mode, in act III. Unlike in the case of the majority of collectibles, after you find all of the phones, you do not gain access to an additional special mission. The devices are not that well-hidden in the locations provided on the map but, in the case in which you are incapable of pinpointing their location, see the below description.
The first phone is at the upper floor of the partially demolished building, in the middle of the square in The Wards.
The second phone is on the table in the corner of the room, in one of the abandoned warehouses.
The third phone also is in the warehouse, on the upper floor. This time around, it is lying on the desk.
The next phone is on the makeshift bed under the bridge, close to the bunker's entrance.
The fifth phone is in Pawnee. You need to take a turn before you enter the tunnel, onto the parking lot in front of the motel. Then, climb up the ladder, onto the rooftop - the phone is behind the last letter of the sign.
The sixth phone is on one of the houses, on a small estate in Pawnee. This is the last blue building. The audiolog is on the barrier - you can get onto the rooftop over the crate, behind the house.
The last phone is at the waterfront in the "center" of Pawnee. Close to the bar, there is a blue shed - the phone is inside, on the metal chest.
In the first mission, the instructions tell you to hack into Maurice's phone. This is the first burner phone and the first audiolog, at the same time.
In the Weapons Trade missions, you need to locate the marked garage and get access to it. The door is always locked with one switch, which you can find at a certain distance from the entrance. After you get inside, you will notice a big crate - your task is to scan it. Inside, there always is a firearm and some ammo. In the room, there also is an audiolog, on the floor or on the basic unit or on the shelf. More and more scans will, eventually, end up in an additional mission - they lead you to the place where the illegal transaction is taking place.
The weapon chestIt is a good idea to complete this kind of missions early into the game, because they supply you with some useful pieces and, above all, after you scan all of the crates, you receive Spec Ops Goblin which is an interesting weapon and is the only suppressed automatic weapon. For those players, who like operating from shadows, this is an invaluable tool. The Weapon Trade collectibles are required to complete the game in 100% and the appear on the map, as reticules, after you have unlocked ctOS towers for a given region. There is a total of 9 crates to scan, plus an special mission, where you need to deal with quite a number of enemies, at the provided location.
Once you reach the location marked on the map, find the building with garage door. Just like the smaller ones, also this entrance is blocked and you need to find the switch to activate it.
A camera with the view on the switchThe camera on the building at the neighboring crossroads lets you see the switch on the building's roof.
The activatorThe activator is on the edge of the building with the garage. You can tell it by its big windows.
Audiolog in the garageAfter you activate the activator, you can walk inside. On the floor, or in the basic unit, there always is an audiolog with a recording that concerns missions.
Weapon crateAnd the most important thing. In each garage, there is a weapon crate, which you need to scan. It is a good idea to collect the crates at an early stage of the game, because their contents may be collected by you. Once you scan all of the crates, you will gain access to the special mission.
The second switch is on the rooftop of the building, over the fence. Climb onto the rooftop, over the palettes, from the Eastern side of the building. Then, onto a smaller rooftop. Past it, there is a control panel.
You can capture the third switch from the camera opposite, next to the crossroads.
The next switch is several tens of meters away, to the North-West of the garage, on the same level.
The fifth switch can be accessed via the camera opposite. It is the topmost camera in the alley.
The next switch is right next to the garage. Walk several meters to the North. It is next to the red container.
The seventh activator is attached on the rooftop of the neighboring garage. You will be able to access it after you walk away from the building, Southwards.
Once you get there, you will see the garage and an alley separating the buildings. Opposite, there is a yellow-brick house. On the rooftop of that building, there is a switch that you can access via the camera behind the building, in the alley.
To access this one, you need to climb up the stairs, onto the rooftop of the building that neighbors this one from the Southern side.
In the special mission, you need to deal with all of the enemies in the location. In the first place, you need to climb up the stairs - there are five enemies there. Take them out in the first place, best by using the Spec Ops Goblin, which you have unlocked after finding all of the previous c rates with weapons.
The sniper behind the buildingAt the other side of the warehouse, there is a sniper - eliminate him, because this may be more difficult later on and he can be quite a nuisance.
The group of enemies waiting for the deliveryIn the center of the warehouse, several enemies are bundled together and you cannot eliminate them without being spotted. Therefore, you should pick the optimal location for conducting fire. Before that, use all of the surprise elements - distract them with the lure, attached to a gas tank, throw grenades or activate explosives attached to the enemies.
The first waveThis is not the end to this mission, yet. From the West, there will arrive reinforcements in cars, which park at both sides of the warehouse and inside. There is not enough time to get prepared, which is why you should take a good position and get prepared to conduct fire. What is especially useful here are explosives and, if you have it on you, the grenade launcher. Two shots from the grenade launcher destroy a car with the enemies inside.
The second waveWhat makes the second wave more of a threat is the fact that there are really heavily-armored opponents in the cars. Again, you should use the grenade launcher and do not be stingy about ammo. Then, hide and eliminate the heavily armored bosses in the first place. A good idea is to use the sniper rifle and shoot to the head. After you finish fighting, the mission draws to an end.
ctOS Breach are another category of collectibles in Watch_Dogs. They appear on the map after you have unlocked the ctOS towers and they are required to complete the game in 100%. Completing each one of the challenges unlocks a series of recordings that tells a separate story, connected loosely with the storyline. It is a good idea to collect them, because each of the missions that you complete provides you with another 250 experience points. Also, completing them is a good way to test your parkour skills and acute eye. There are 16 breaches available in the game.
One of the ctOS antennasThe missions require quite a perceptiveness and swiftness of the player. You start the challenge after you hack into the antenna, high above, in the given point on the map. Then, there appear points in which there are four more antennas, which you need to hack into, within the allotted time. The order is up to you but, often only one antenna is available at arm's length, the other ones may be hidden behind objects, on rooftops. If you fail to complete the mission, each time you can try again, but you need to hack into all of the relays by starting over, from the starting point. Below, you can find all locations of the antennas described, alongside with screenshots that depict their exact locations.
The first antenna is located in the Southern part of the Parker Square. To spot it, you need to walk past the marked building.
The second antenna over the fenceON the map, there appear four points that mark the locations in which there are four more antennas. As you go from the South, the second relay on the left side of the street, is behind the wooden fence, next to the apartment. Destroy it with the car, weapon (e.g. the shotgun) or with explosives, to spot the antenna.
The third antenna on the roofThe next antenna is on the rooftop, across the street. You can access it from the street level, after you walk away from the house, to a certain distance.
The antenna on the rooftop on the leftThe fourth antenna in is the corner of the building on the left. You can reach it thanks to the camera on the building across the street.
The device on the right, behind the palettesThe fifth relay, on the right, is hidden behind the wooden pallets, attached to the wall of the brick building. Destroy the palettes with a weapon, or explosives - the device will be fine. After you perform the last breach, you will complete the mission and receive an audiolog.
Another antenna (the first of five) is nearly impossible to spot and you will be able to access it after you climb onto the rooftop of the neighboring building, from the West, where you are going to see a fragment of the antenna from. In the case of any problems, climb onto the air-conditioning device, next to you.
The second device in the corner of the extension's rooftopCross the street, you will notice the extension of the building - there is the antenna on it. You can get there from the right side, over the elements adjacent to the wall.
The relay behind the red tankAs you go away from the second antenna, towards the other three, clustered together, take the Western side first. There, on the rooftop, you will notice a red tank, from the street level. Blow it up, by shooting at it, and climb up from the Northern side.
The device, as seen from the cameraNext to the North-most camera, you need to intercept the camera above it. Only through it, while looking downwards, you will get a good view of the device.
The fifth antenna at the rocksThe last antenna is attached to the wall near the rocks. Approach in a boat, or even swim up to it - once you are sufficiently close, the option to hack into the device appears, even if you are in the water.
In the third breach, the antenna that starts the succession is attached to the pole of the metal structure, above the tracks.
The second antenna on second floorYou will locate the second device on the second floor of the marked building. You need to get there, because no other camera provides you with the view of that place.
The third device, at the wallThe next antenna has been hidden a bit behind the concrete blocks, in the corner, at the fence. It is attached to the wall of the red-brick building.
The fourth antenna on the roof edgeThis antenna is nearly on the edge of the roof but, to hack into it, you need to use the camera in front of the building.
The last deviceYou can hack the fifth antenna while looking through the camera of the building opposite the one marked as the target. The device is on the rooftop.
The first antenna of the fourth mission is in the park, on the pillar of one of the roofs.
The second antennaSimilarly in this case - it also is on the pillar of the next roof.
The third device on a buildingThe next antenna, available from the street level, is attached to the wall of the building next to the pond.
Antenna no. 4The fourth antenna is attached to the wall of the grayish building, on its Southern wall, available from the sidewalk.
The last antenna is also on a pillarOn the pillar of the last roof, there is the last relay.
The first antenna, which starts the mission, is on the building in the docks, next to the railway tracks. Find a bike and ride onto the tracks. From there, you will be able to jump towards the incomplete stairs to the building. This is the only way to get to the device.
The first antenna behind the tanks, on the upper floorAfter you start the mission, jump off tee building and go towards the point marked on the map. The second device is behind the red tanks on the neighboring building. You will get there by climbing up the stairs and climbing over several low walls.
The second relay behind the fence, behind the forkliftAnother device has been hidden behind the inaccessible fence, whose view is being obstructed by the cargo on the forklift. Hack into it to put up the cargo and gain access to the antenna.
The antenna behind the tanks, in the building oppositeThe access to the next relay is blocked off again. This time, explosive bottles are in the way. Blow them up with a weapon round.
The camera view of the third antennaTo b able to see the antenna clearly, you need to hack into the camera on at the altitude, opposite the target itself.
The fifth antenna on the bridge pillarTo make it before time elapses, you need to hurry - the last antenna that you need to hack into is attached to the pillar of the bridge traversing the river.
Just like in the case of the previous mission, is available only after you view it from the railway tracks.
The second antenna of the missionThe next device is available from the railway platform, close to the building with the first antenna.
The third deviceThe next antenna is on the rooftop. Use the elevator to get there. Then, descend back to the street level.
The fourth antenna past the pipesYou can gain access to the fourth antenna only via a camera. It is placed quite high above, near the pipelines, in a straight line from the relay and the pipes.
The last antenna on the rooftopYou can access the last device freely. It is enough that you stand directly under it and look up.
The next mission starts with you hacking another antenna, which is placed very high above. Use the elevator at the building, from which you will be able to see the device, after you reach the very top.
The device on the crane frameNearby, you will see a big crane for moving containers. Climb onto the one attached to the mechanism of the crane. Activate the machine to get higher, to the distance that you can hack into the antenna from.
The third antenna on another buildingYou can reach the next antenna, at an altitude, by climbing up the stairs on the Western side of the building. As you go down, climb the barrier, because going down the stairs is going to take too much time.
The fourth device in the containerThe next antenna is in one of the cargo containers. It is freely accessible but, you need to get to the next container, among the others that surround it from each side. Climb onto the container from the Western side and go ahead, until you see the descent on your left.
The fifth device on the gray building.The only camera with the view on the antenna is located to the South-East of the spot, in which the antenna is.
The eighth antenna, which starts this challenge, is behind the fence, on the wall of a small, light brown building, from the side of the river. In this challenge, you will have to move between cameras at different altitudes.
The first antenna available from the craneLocate the elevator in front of the building with the red-and-black logo on it. After you get to the top, you can hack into the device without leaving it.
The second relay behind the devices on the rooftopThere is only one camera with the view of the antenna, which is located on the neighboring wall.
The fourth antennaThe fourth device can be seen from the camera several meters away from the antenna, opposite it, at the same height.
The fifth camera, on the same wall as the antennaThe last camera, which can view the antenna, is attached to the same wall, made of dark brick.
The ninth mission starts after you hack into the antenna attached to the overhead line support tower.
The device available from the neighboring rooftopTo hack into the second antenna, use the elevator in front of the building that neighbors the actual one from the South. Climb onto the rooftop and approach the edge to see the hacking marker.
The antenna on the building in the centerYou can see the next antenna on the building, in front of the parking lot. You need to use the elevator to the South-East of the neighboring building, from which you will gain access to the camera on that building. It is the only one that you can view the roof with the antenna from.
The camera view on the fourth deviceThere are several cameras that you can view the device from. One of them is attached to the corner of the actual and the neighboring building.
The fifth camera on the last buildingOn the last building in the row, the tallest one, there is the last device. There only is one camera that you can use to hack into it - it is under the metal stairs to the West of the building.
The first antenna is at the stairs, on the river-side.
The second antenna on the roofThe access to the second relay can be obtained via the camera across the street.
The third device in the backstreetAs you walk ahead, in the backstreet, between the buildings, you will see another camera.
The fourth device on the roofWhen it comes to the fourth device, there is only path to it - on the elevator on the Western side of the building.
The last relayThe last device is in the alley between the buildings, on the river side.
The relay that starts this mission is located on the roof. You can access it from the alley or, if you find it problematic, climb onto the low building next to you. All of the remaining relays can be hacked into via cameras. Move from one side to the other an look the successive opportunities to switch over.
The second cameraThe relay is attached to the roof of the building, available from the camera next to the tree.
The third cameraThe next camera is hidden behind the roof access. From the camera on the previous building, you need to switch over to the device on the taller wall, net to the camera location.
The fourth cameraThe fourth camera is on the balcony of the light brown building. It can be accessed via the camera on the pole, next to the street.
The fifth cameraThe last camera that can view the relay, is located on the building that neighbors the actual one from the South.
The first antenna is located on a small housing estate, in the Northern part of the Mad Mile. Use the elevator to climb to the upper floor - the device is attached to the barrier of the neighboring building.
The second antennaFirst of all, go Eastwards. The antenna is attached to the neighboring building.
The third antenna on the wallTurn left and run along the rooftop of the second building. At the end, you will have enough range to hack into the antenna.
The fourth antennaThen jump off the roof and walk onto the row of buildings, across the street. Keep jumping over from one rooftop to another, until you reach the relay.
The fifth device behind the gateThe last device is along your path to the ctOS tower. Hack into the switch box on the building with the mast and walk onto the elevator, while following the path to the South. After you reach the top of the building, go ahead, until you reach the gate - the antenna is behind it.
The activator antenna is located on the street side, in the marked location. It can be difficult to spot, because it is behind the green trashcan.
The second relayThe second device is on the stairs to the basement, as you walk along the sidewalk.
The third antenna behind the kioskThe third antenna may be a bit difficult to notice. It is behind the kiosk, between the gray boxes.
Device under the bridgeOn the bridge pillar, there is the fourth relay. You need to jump into the water to access it.
The fifth relayYou need to approach the last device in a boat. It is attached to the red-and-white object on the stone embankment.
The first relay is attached to the stone statue, next to the stairs.
The second antenna on the buildingAt the height of the second floor, you will find the next, fifth antenna. You will gain access from the street level.
The third deviceAlso, to reach the third antenna, you do not need to climb. It is attached to the wall of the white building with pillars.
The fourth antennaThe next relay is hanging on the bridge pillar, ahead of the river.
The last relayThe next device is also hanging on the pillar of the bridge. This time, however, it is located islet, in the middle of the bridge. You need to swim to get there.
To get to the next mission, you need to locate the big elevator on the Western side of the building.
The second elevatorWalk over to the end of the level, where you will notice another elevator. Lower it and get in. Then go up. Walk over to the antenna and hack into it.
The second antenna on the balconyThe next relay is on the balcony of the white building on the corner. You need to use the camera to locate it. It is on the first floor, behind the row of plants.
The third device next to the entranceThe next device is to the left of the entrance marked on the building map, available from the sidewalk.
The fourth antennaThis relay is hanging on the pillar inside the glazed building.
The fifth antennaThe last antenna is at a higher level of the white, oval building. However, it is within your reach, once you stand under it.
The first antenna is on the wall, behind the plant, next to the skyscraper.
The second antenna on the parking lotYou need to reach the next antenna through the underground garage. It has been attached to one of the pillars.
The third antennaTo reach the next device, you need to climb. It is on the wall of the taller building but, it is also available from the rooftop of the extension.
The fourth antenna on the wall of the skyscraperThe next antenna is available via the camera across the street, relative to the previous relay.
The last deviceThe last antenna is at a low height, on the edge of the wall of the building marked on the map.
In the virtual Chicago, there are four types of shops available where you can buy components for crafting various gadgets, firearms or rob, which provides a small monetary gain for your character.
Pawn Shops are ones of the more interesting places, because you can buy three types of elements for crafting, there: Electronic parts, chemical components and volatile chemical components.
You can earn quite a buck, after you sell what you have foundApart from purchasing, it is the only place where you can sell the items that you found in the glove compartments of the cars that you stole, watches, necklaces and the other valuables.
You will not be frequenting drugstores too often. The only thing that you can buy there are vials with medicine.
The city does not pamper you with too many designer clothes. The available clothes shops are identical and you can find the same stock in each Changing your clothes does not influence the single player gameplay in any way, but can help you stand out in the crowd, in multiplayer. Some of the clothes are available after you unlock them (e.g. Digital Trips).
In the city, there are several shops with various weapons. It is a good idea to visit them often, to have access to full supply of ammo and to buy the mightier and mightier tools of enemy immobilization. While viewing the weapons, you can also access their descriptions, thanks to which you can always find something for yourself.
After you complete the mission, in which you gain access to the bunker, Tobias offers you is services, which consist in preparing homemade gadgets. For a pay a bit higher than the components themselves, the man will sell you any tool, like grenades, jammers, even if you do not have the skills to craft them yourself. His shop is located under the highway, close to one of the entrances to the bunker. That is why you can visit him pretty often, without walking extra way.
In the gunshops, there often are discounts. If you are not in a hurry to buy a weapon, frequent the shop - often, you can find a discount. The items that are on sale, at a discount price, are marked with the "Sale" marking and are marked in light green, at the beginning of the list.
The shop heistEach shop in the game can be robbed. It is enough to target your weapon at the shop keeper, after which you get the option to collect the money. These are not too big sums - most often they are around 1000$. As for the police, they may (but do not have to) be alarmed after the phone call from one of the customers but, at any moment, you can incapacitate them or use the jamming gadget.
Chicago could not be short of multiple bars and restaurants. This is where you find the unique drinking challenges and chess challenges. Also, here are the loudspeakers that play song. It is a good place to pick up a song, with the SongSneak. Of course, each bar/restaurant can be robbed, just like any typical store. The only thing that you can buy here is a beverage. It regenerates Focus and extends the maximum health bar, temporarily.
Gambling machineIn some of the places, there also are slot machines. Very often, only one pull causes you to win several hundred, or even several thousands of dollars but, most frequently, attempts to break the bank end up in failures. This is why you should not use them for an extended period of time, because you will ultimately start to lose money.
Hotspot
Hotspots that appear on the map, have been marked with a tick. These are the points that, for the player, serve only as the points of information and the history of interesting places however, with the exclusion of the multiplayer mode. It is there that you can become the Mayor of a given point. In order to become one, you need to visit the point, not more often than every hour but, as often, within a week, as possible. It is there that you can receive and leave presents for the other players. Apart from the enumerated aspects, hotspots are required for the completion of the game in 100%, and they unlock the "Geolocated" achievement.
SongSneak is a smartphone app similar to the real-life ones. If activated, it recognizes the title of the song that plays in the background. It is one of the methods to obtain songs in the game. The places where it is the most effective to use this app are the ones where music is being played all the time - bars, clubs, clothes shops and gun shops, as well as kiosks in the streets. Once you hear a song, start the app and wait for it to be recognized. If you do not have it in your playlist, it is added to your collection. Another method of obtaining songs is hacking, with the Profiler, into the passers-by. From some, instead of their account numbers, you download one of the songs on their playlist. Collecting all of the 23 songs is required to complete the game in 100% and to obtain the "Disk Space Full" achievement.
Note: to collect all of the songs, you need to complete the story mode - some of the songs are unique and they are added after you complete some of the missions.
Playing poker is one of the best methods of obtaining money in the game, as long as you know the rules. It is the classic "Texas Holdem" that consists in holding two cards on your hand and getting, with these cards, and the ones that you put down on the table, the best combination possible, which beats the cards of the opponent. The level of the AI system is quite high here, which is why the opponent may bluff or quit, if it happens to get weak cards at the beginning of the game.
Example winning deal with weak cards, won thanks to bluffingOn the map, there are locations, where you can play for low (100$), medium (1000$) and high stakes (100000$). Note that, in each game with three opponents, you can get richer by the combined amount of cash that they declare. Also, you can quit at any moment of the game, once you decide you have won enough. It is enough to win one game, for it to be considered as one that lets you complete the game in 100%.
The chess, in Watch_Dogs, is a minigame that is required to complete the game in 100%. You only need to beat one of the modes or any 10 selected missions from different tables.
SurvivalOn the map, there have been 4 types if games marked - Survival - you have several pawns and the opponent has more of them, or stronger ones. You need to survive a predetermined number of moves, while protecting the king.
The PathThe second mode - The Path. It consists in seizing the pawns in a predetermined number of moves. Each time, it is possible to find a path, over which you will seize the pawn of the opponent, on each square. It is the easiest mode - the opponent does not make any moves.
End-gameEnd-games are meant for some more advanced chess players - these are the preset situations, in which you need to give the Checkmate to the opponent, in a predetermined number of moves. Checkmate is the situation, in which the King cannot make any move, and the square that it is standing on, is also in the line of attack of your pawns.
Full GameThe last mode Full Game. It is played basing on the default rules, with the full set of pawns and the option to set your options (the color, the clock). Apart from the last option, each table has 10 varying challenges.
NVZN challenges are a minigame that consists in destroying the projections of the aliens, with the virtual gun, that attack the city. For each round, there is a preset amount of time that you have to destroy all of the invaders. For speedy elimination, you receive a bonus automatic weapon but, with one clip only.
Until they grow in strength, the aliens do not attackEach round, the number of the aliens gets higher and you receive less time. Each one of the aliens may evolve by two levels. At the top level, it spawns progeny. For each alien at the higher level, you receive less points but, they definitely are easier to hit. Completing this challenge is required to complete the game in 100% but, it is enough to survive the until the fifth wave.
This one is a competition in which you collect coins all around the city and you overcome various obstacles. You need to hurry, because time is running out. On your trail, you find the unmarked white coins, which decrease the amount of the added time by 10 seconds.
An example trail and the time reduction marker that you cannot see on the radarYou need to collect the golden coins and to complete the challenge, you need to collect them in the amount provided in the bottom corner of the screen. Avoid the red obstacles, because each running into them is going to cost you time penalty. To complete this challenge, which is included into the 100% completion of the game, you need to win the golden star in, at least, one race.
Alcohol drinking is one of the longest and, at difficult at the same time, challenge. Still, it is required for the 1005 completion of the game. At first, the game seems to be easy - after you pick your opponent, you sit at the table and start a round, which is several seconds long, with different rules each time.
An example set to "tap out" in the drinking gameThe general pattern boils down to the necessity to tap the appropriate keys, within allotted time, keep the marker within the moving field, etc. There are 3 opponents that you need to defeat where, to complete all the minigames, you need to defeat each one of them at the 10th level. The good news is that stakes go up with each round so, you can make quite a buck here. If you lose, you lose all of the money that you invested and wake up within short distance of the bar.
The "Shell games" are the reconstruction of the popular hazard game. It consists in guessing which cup the marble is under, after the action of jumbling up the cups and exchanging the marble between the cups. There is no simple method to win each game. Each level consists of three rounds - if you lose one of them, you return to the first round of the level. Each game, also stakes go up. It is a good way to make quite a lot of money, especially at the beginning of the game, if only you have confidence in your skills and make not too many mistakes. To compete the game in 100%, you need to beat three levels of the minigame.
One of the characteristically-dressed dealers
Digital trips are complex minigames that provide a lot of fun but, apart from outfits, achievements and the opportunity to present your score online, they do not introduce anything new into the game. The trip can be initiated directly from the phone, or by visiting one of the dealers that are marked on the map with a blue icon of the mouse head.
Four vast digital tripsThere are four games that you can choose from: Madness, Alone, Psychedelic and Spider-Tank. You can play them at any moment of the game, except while on a mission. They do not influence each other. Points are calculated within an individual game. Each of the minigames allow you to unlock certain skills, specialized for each game.
Spider-Tank is a challenge in which you take control of a big robot-spider. There are 15 missions available in the game, where you need to complete the objectives, within the allotted time. With each game, the tasks are identical and they always consist in destroying certain objects: vehicles, policemen or an armored vehicle. You are armed with a machine gun, of unlimited ammo, and rockets. The latter can be found after you destroy police cars. The best way to move around is, definitely, up in the air - you are safe there from any bullets and the jumps between buildings are longer, than at the street level.
In the "Psychedelic" trip, you start the game up in the air and your task is to bounce off the colorful flowers that grow out of the ground. Just one fall - falling outside of the track - ends the game. To get as many points as possible, aim at the center of the flowers and fall through the circles along your way, which appear in your way. There are a dozen-or-so challenges available here, which you can elect only after you have beaten the previous one. With time, the route becomes more and more difficult: the flowers become smaller and take more time to sprout out of the ground and, with time, the screen becomes more and more blurred.
In the Madness challenge, you get to control an armored car, in a nightmarish version of Chicago. Skies are red and, apart from demons, you are the only one around here. The successive objectives appear on the screen and they need to be performed within the allotted amount of time. These are the challenges to run over a certain number of demons, perform the longest combo (Killstreak), or escape/destroy police cars. Your car is indestructible and, additionally, it can be modified by additional skills of the player, with the progression in the game.
Alone also is a very interesting experience. In the Ghost city,, which is under the control of the ctOS, you are the only living and you need to clear the city by removing the zones of Blackout, which are marked on the map. In the zones, vehicles do not work and to get to the main device, and hack into it, you need to take the slow way, operate from shadows and disable the crowds of the ctOS robots.
One of the ctOS robotsIn this challenge, the death does not end the game and it only carries you over to the beginning of the most recently unlocked point. All around the city, you can find weapons, which you will find helpful, while unlocking the successive districts faster. Also here, the system of skills has been introduced, where you score points for each zone that you unlock.
There are 101 audio logs in the game, however, to complete the game in 100% it is enough to collect 10. Most recordings are associated with side missions (such as Weapons Trade), in both terms of content and location. Others, to be found in inaccessible locations, are possible to collect only while doing main missions. Below there is a listing of where all the audio logs can be found, along with details on how they are located story-wise.
Where to find?
Audio logs in number:
ctOS Breach
16
Weapons Trade (in the garages)
7
QR Codes (after taking a photo)
16
Burner Phones
8
Missing Persons
6
Audio logs in safe houses
11
Audio logs in the motel (the first safe house - Aiden's laptop)
5
In the story missions
26
"Bunker" (on the island) - described in the last subheading
6
The first audio log can be found at the very start of the first mission - this is also the first burner phone.
The second audio log - a pack of fiveThe second audio log is a laptop in the protagonist's safe house. It is impossible to miss it. It lies on the couch next to the exit door. It contains five hero's audio logs (Aiden Pierce 01-05).
In the fifth mission, first make your way across the parking lot to the building. After leaving the first room, you will see a phone with the audio recording lying on the stone wall by the pillar, behind the vending machine.
The eighth audio logAnother audio log is located on the first floor. It lies on the couch in the room with a hackable router on its opposite.
After starting the mission (you get to the balcony and talk with Jordi), on the table in the corner of the balcony, there lies a phone that contains another audio log.
In the ninth mission you will find 3 audio logs. The first one is on the desk in the guardroom on the top level of the prison. You can collect it using security cameras.
The eleventh audio logThe second audio log in this mission is in the guardroom on the ground floor. This is the room where you also need to collect a prisoners record, which is the mission's objective.
The twelfth audio logThe third and last audio log is in the guardroom on your way outside the building, where you also have to open the prison gate.
In the second mission of the second act you will find one audio log. It is located on the first floor, in the room with shelves full of files. The room is more or less in the center of the building. The recording is on the table by the wall, next to the pallets covered by green cloth.
There are grey pipes in front of the building. On top of them there is the first audio log in this mission.
The audio log on the right from the routerOne of the objectives of the mission is to hack the router in a small utility room on the right from the building. The audio log you are looking for is on the right from the router.
The phone on the stone wall by the stairsAnother collectible is an audio log in one of the burner phones. It is located in the central part of the square on the first floor of a destroyed building where a sniper is.
In mission 7, after hacking security cameras, the recording can be found in the middle of the first room.
The second audio log on the second floorAfter another hacking you will find a room where a man is dismantling an ATM. Next to him, there is a ladder, and a camera over it. Using this camera will reveal the audio log on the corner of the table.
The third audio log at the deskAfter you hack the next device you will see the camera's view - when you look straight ahead, you will see a laptop with an audio log lying near a desk. You can switch to the camera right above it in order to see the target better.
The next audio log is the only one in this mission. It is located at the workshop in the western side of the building. The easiest way to find it, is to enter there through the west gate and turn left into the hallway. Immediately after entering there, you will see the audio log at the workshop on the left.
Immediately after starting the mission, when the guard takes your gun, go down the hall and keep checking the doors on the left side. Behind one of them, there is a room with monitors and a laptop with an audio log.
The second audio log between the files by the stairsOn your way out of the club, when you walk past the stairs by the exit (on the radar it is next to the corridors), there you can find an audio log between the files by the stairs on the ground floor.
In the pre-mission, when you have to go to the bar and plant a bug for Bedbug, you will find the audio log on the counter by the main entrance.
After walking into the underground corridor later in the mission (where you have to adjust antennas in a closed area), when you are nearing to end, you will find an audio log.
In the next mission, when you have to break into Blume facility, you just cannot miss a large building in the center. Inside, on the ground floor, there is a dining room and on one of the tables by the wall - an audio log.
The second audio log in the guardroomIn the same area you will have to hack a switch in a guardroom. On the desk - which can be seen through the camera on the roof or one of the security guards' cameras - you will see a phone with voice recording.
In the western part of the building you will find a room with red brick walls. There is a cabinet in the corner, and on it a laptop with a voice recording.
The recording on the armchair in the room with a switchWhen you take the elevator to the upper floor, walk down the corridor. In the room where the switch to the door is, you will find an audio log on a red armchair.
The audio log by the TVWhen you go up the ladder to the upper floor, go through one of the ruined walls - there is an old TV behind you with an audio log next to it. This is the south-western part of the building.
In the first part of the mission, in which you watch the mayor's speech using a camera, at its later stage you have to hack into a router inside the building. In the office you will see a laptop with an audio log, which is on the desk in front of the router.
The audio log in the receptionWhen you enter Merlaut hotel, you will find another audio log at the reception desk.
The laptop with the audio log in the conference roomAt the end of the mission, when you have to find Lucky in the conference room behind the glass, you will find the recording on a laptop on a desk.
In the fifth mission of the second act (A Blank Spot There-is) you get access to the "bunker" safe house on a previously inaccessible island. There are as many as 6 audio logs (Engineers audio logs). You can pick them up during a mission or later, after the mission.
The first audio log near the tracksThe first recording on the island is behind the fence. To get to the other side jump down at rocks from a stone wall on the far end of the fence and climb up on the other side. Follow the tracks between the buildings until you see the audio log on the left.
The second audio log in front of the buildingThe next recording is in front of the western building by the tracks.
The third audio log in the back alleyBetween the buildings, a little bit further than the entrance to the bunker, there lies another audio log on pallets.
The fourth recording surrounded by containersAt the south end of the island there are some containers. Between them you will find an audio log.
The fifth recording on the containerAnother audio log is located on a red container near the crane. The easiest way to collect it, is during the mission when you have to use the switch on the roof. After the mission, you can also get there using the nearby crane.
The sixth audio logThe last audio log is located in the north-west corner of the larger of the two islands. You can get there by carefully walking by the gate near the bridge or from the water side, where there is no fence.