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Arcania: Gothic 4 Game Guide & Walkthrough

This is an unofficial guide to the Arcania: Gothic 4 game - Arcania: Gothic 4 - Game Guide and Walkthrough

This is an unofficial guide to the Arcania: Gothic 4 game. You will here a very detailed description of all quests (main and some less important, side quests). The whole text is divided in three main sections:

First chapter that will present you description of all main quests that you have to complete if you want to successfully end the single player campaign. Note, that some of these quests can be completed in many ways and all of them are described here.

Second chapter will present you all side quests. You do not have to complete them but it is advised to do so in order to achieve many EXP point and some valuable items.

Third chapter of this guide contains information about all the secrets (ancient relics, Beliar artifacts, Innos statues and forgotten graves) that can be found during four different quests.

In all chapters you will find some useful maps - they will help you in finding some places mentioned in the text.

A short manual of how to use this guide:

1) Every quest has some informations about a quest giver and possible rewards that can be achieved for completing it (including EXP points).

2) To find a quest, you have to pick a proper chapter of this guide. If you want to learn something about one of the main quests, then you have to search somewhere in the first chapter (Main quests). Then you have to search for a proper area (for example South Stewark). The game is quite linear and you shouldn't have any problems in finding your position.

3) Addition marks (M11, 5) refer to map included in the chapter. In this example, you have to find a map with mark M11 and look for the number 5.

4) In addition sometimes you will find some colored descriptions. Red text refer to NPCs and monsters, blue color means that we are talking about places, green - normal items and orange - special items (potions, scrolls, recipes, planes, runes, etc.).

Good luck!

Jacek "Stranger" Halas

Map

1 - Map - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

King Rhobar III

1 - Quests - p. 1 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: automatically at the beginning - Quests - p. 1 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: automatically at the beginning

Description: Few first minutes, you will have to spend in king Rhobar III mind. Here you will be able to learn some game basics. Go straight ahead and leave the crown hall #1. When you will be near the closed gate, press E and you will be able to go further #2.

2 - Quests - p. 1 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughIn the caves, you will be attacked by some Fallen Townsmen, Fallen Militiamen and Fallen Knights #1 #2 - Quests - p. 1 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

In the caves, you will be attacked by some Fallen Townsmen, Fallen Militiamen and Fallen Knights #1 #2. This is a good moment to learn how to attacks and defend yourself.

3 - Quests - p. 1 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughSoon, you will meet an Archdemon - Quests - p. 1 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

Soon, you will meet an Archdemon. Attack your enemy #1. If you will be hitting him all the time, your opponent won't be able to react. Fight with him until he will disappear #2.

4 - Quests - p. 1 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughUse this unblocked passage - Quests - p. 1 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

Use this unblocked passage. Here, besides well known opponents, you will find some Fallen Paladins and Fallen Mages. Be careful and remember to attack range enemies first #1. At the end of this trip, you will have to fight with another archdemon #2. The fight will be over when you enemy will have 1/3 of his health bar. You will be teleported to the Feshyr island.

Feshyr - First impressions

At the beginning a new quest will be added to your quest book - A Gothic Tale. This is the most important quest - it will be active all the time during the game.

Here, I won't divide quests for major and minor. It is good to complete all tasks that we can find here. Note, that you won't be able to return here in later in the game.

Description of Ancient Relics quest that you can get from Gromar can be found in the third main chapter of this guide - Secrets.

Harsh World

5 - Quests - p. 1 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Ivy [Feshyr] - Quests - p. 1 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Ivy [Feshyr]

Description: Speak with Ivy #1 (M1, 1), and you will learn that her father Gromar wants to talk to you. Go to the village and the man - he is sitting near the tree #2 (M1, 2). You will learn about three trials that you have to complete to marry his daughter.

Reward: The Bridge to Knot's Farm, 200 EXP.

The Bridge to Knot's Farm

6 - Quests - p. 1 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Gromar [Feshyr] - Quests - p. 1 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Gromar [Feshyr]

Description: The bridge is located in the northern side of the village (M1, 3). You will find Ivy on you way - you can tell her about the first trial #1 and start a small investigation to know who have told her father about your relationship. Speak with Halwen and Orruk. When you will try to use the bridge, you will be stopped by Knut #2, who will tell you about his problem with molerats. He will give you a weapon - his club. It is good to equip it unless you have already found a more powerful weapon.

Reward: The Molerat Hunt, Melgan's Tomb, Battered Cudgel, 150 EXP.

The Molerat Hunt

7 - Quests - p. 1 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Knut [Feshyr] - Quests - p. 1 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Knut [Feshyr]

Description: You have to kill six molerats (M1, 4). Your first enemy is located north of Knut's farm #1. Two others are located on the road leading north-east #2 and here you have to be more careful. Try to avoid their hits. In addition, it good to attack only one target at a time.

8 - Quests - p. 1 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughLast group consist of three molerats and can be found north-east of this area #1 - Quests - p. 1 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

Last group consist of three molerats and can be found north-east of this area #1. Do not forget to search their bodies. After killing all enemies, return to Knut, who is standing at the crossroad #2 (M1, 5).

Rewards: 50 EXP, 28 EXP for each molerat.

Melgan's Tomb

1 - Quests - p. 2 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Knut [Feshyr] - Quests - p. 2 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Knut [Feshyr]

Description: During this quest it is good to do another - The Molerat Hunt. When you will exit the village, go north and then turn north-east #1. Eliminate all molerats #2 (M1, 4) what should be very easy.

2 - Quests - p. 2 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughYou have to get to the caves #1 (M1, 6) - Quests - p. 2 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

You have to get to the caves #1 (M1, 6). Jump down and climb #2. As a matter of fact you will get to the entrance.

3 - Quests - p. 2 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughHere, you will find some sick molerats #1 and it is very important not to let them to bite you - Quests - p. 2 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

Here, you will find some sick molerats #1 and it is very important not to let them to bite you. One of you enemy is located near the exit - you do not have to go there. The most important thing is to get to the tomb #2.

4 - Quests - p. 2 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughGet close to it and take the Melgans Dagger #1 - Quests - p. 2 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

Get close to it and take the Melgan's Dagger #1. Open nearby chest and take round wooden shield. Return to village. Gromar should be standing near one hut #2 (M1, 7). Speak with him and give him the dagger. You will be given a second trial. Talk to Halwen, Orruk and Knut and try to learn who had told Gromar about your relationship.

Reward: A Smuggler in the Forest, 300 EXP, 28 for each molerat.

A Smuggler in the Forest

5 - Quests - p. 2 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Gromar [Feshyr] - Quests - p. 2 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Gromar [Feshyr]

Description: The gate is located in the western part of the village #1 (M1, 8). Speak with Ivy and go west and soon you will find Diego #2 (M1, 9).

6 - Quests - p. 2 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughYou can speak with him or fight without any beginning #1 - Quests - p. 2 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

You can speak with him or fight without any beginning #1. During this fight you must watch out for his stronger attack (a green color will appear). It is good to run away from him and attack after he will miss you. The fight will be over, when your opponent will has his health low. He will promise that he will leave this island after the test - you will have to kill some goblins #2.

7 - Quests - p. 2 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughGo north-east and use the road leading to the shore #1 - Quests - p. 2 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

Go north-east and use the road leading to the shore #1. When you will be there (M1, 10) you will have to kill two goblins #2. Good idea is to attack the weaker goblin first. When he will be dead, you take care of the strongest one. Remember to use your shield to parry opponents hits.

8 - Quests - p. 2 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughAfter the battle, search all dead bodies - Quests - p. 2 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

After the battle, search all dead bodies. Take two goblins cudgels and remember that the strongest goblin has a special rune of four winds #1. Moreover, you will find a chest there and some turtles (delicate meat). Return to Diego #2 (M1, 11). You can ask him about the ship and king Rhobar III. After the conversation, you will get an old cudgel.

Rewards: What, No Bow?, old cudgel, 75 EXP, 125 EXP for defeating Diego, 31 for defeating weaker goblin, 50 for defeating strongest goblin.

What, No Bow?

1 - Quests - p. 3 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughRewards: Diego [Feshyr] - Quests - p. 3 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

Rewards: Diego [Feshyr]

Description: During you way back, you will be attacked by two goblins #1. Watch out for their strong attacks and try to parry them with your shield. Try to attack only one target at a time. Then speak with Gromar #2 (M1, 7) who will tell you about the third trial. Speak with Halwen and Knut end your small investigation.

2 - Quests - p. 3 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughNow go to meet Iva, that will be waiting for you near the western gate #1 (M1, 12) - Quests - p. 3 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

Now go to meet Iva, that will be waiting for you near the western gate #1 (M1, 12). After the conversation go west to the hut located under the watch point #2 (M1, 13). Take Iva's bow and 99 arrows.

Rewards: With Bow and Arrow, Iva's bow, 99 arrows, 100 EXP, 100 EXP for speaking with Gromar, 25 EXP for speaking with Iva, 31 EXP for each killed goblin.

With Bow and Arrow

3 - Quests - p. 3 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: automatically after finding Ivas bow [Feshyr] - Quests - p. 3 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: automatically after finding Iva's bow [Feshyr]

Description: Equip your bow (button 2) and go for hunting. When you will see a deer target him and press left mouse button #1. One shot should be enough. Note that you will get antler automatically. In addition, you can search the body #2.

4 - Quests - p. 3 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughTo complete this quest, you have to kill three deers, but you can kill them as many as you want - Quests - p. 3 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

To complete this quest, you have to kill three deers, but you can kill them as many as you want. Beware of some goblins wandering in the area #1. Eliminate them with your bow - just target the enemy, shoot and the run away. When you will have enough antlers return to Gromar #2 (M1, 14). You will have his acceptance to marry his daughter. Now, you have to get wedding ring.

Rewards: For Ivy, Ancient Relics, Gromar Lucky Charm, 50 EXP, 31 EXP for each goblin warrior.

For Ivy

5 - Quests - p. 3 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Gromar [Feshyr] - Quests - p. 3 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Gromar [Feshyr]

Description: You have to speak with blacksmith Halwen, who is standing outside of his hut #1 (M1, 7). You will learn that Orruk has found an amber and you have to persuade him to give it back to you #2. Orruk will give you (M1, 15) Mushrooms for Orruk quest and when you complete it, you will be able to return to Halwen with the amber (M1, 18). Soon, he will give you a bracelet for Ivy.

Rewards: A Token of Love, engagement bracelet, 100 EXP.

Mushrooms for Orruk

6 - Quests - p. 3 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Orruk [Feshyr] - Quests - p. 3 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Orruk [Feshyr]

Description: After speaking with Orruk go to the forest, where you were hunting. Find an entrance to the caves #1 (M1, 16). Get close to the gate #2 and use the key to open the gate.

7 - Quests - p. 3 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughWhen inside, you will have to collect 6 mushrooms #1 - Quests - p. 3 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

When inside, you will have to collect 6 mushrooms #1. The are some goblins here too, so use your sword to eliminate them #2.

8 - Quests - p. 3 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughSearch the area very carefully - Quests - p. 3 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

Search the area very carefully. Inside the cave, you will find some chests and one recipe #1. Later you will find some sick molerats here and you should have any problems in killing them #2.

9 - Quests - p. 3 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughWhen you will have all mushrooms find an exit #1 (M1, 17) - Quests - p. 3 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

When you will have all mushrooms find an exit #1 (M1, 17). Jump down, return to Orruk #2 (M1, 12) and take your amber. Now you can complete For Ivy quest.

Rewards: 100 EXP, amber, 31 EXP for each goblin warrior, 28 EXP for each molerat.

A Token of Love

1 - Quests - p. 4 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Halwen [Feshyr] - Quests - p. 4 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Halwen [Feshyr]

Description: Take your bracelet to Ivy, that is standing near the Alma's hut #1 (M1, 19). Give it to her #2 and you will learn that after wedding she wants to go to Argaan. As a matter of fact, you have to speak with Diego.

Rewards: Itchy Feet, 50 EXP.

Itchy Feet

2 - Quests - p. 4 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Ivy [Feshyr] - Quests - p. 4 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Ivy [Feshyr]

Description: Go north-west (M1, 8) to the lake, where you had meet Diego for the first time. During you trip, you can complete the quest a A Jealous Farmer. Take the road leading to the waterfall #1 (M1, 11) and as a matter of fact you will get to the Diego hideout (M1, 21). Speak with him #2 and you will be sent to the local witch.

Rewards: The Witch in the Woods, 50 EXP.

A Jealous Farmer

3 - Quests - p. 4 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: automatically after meeting Knut [Feshyr] - Quests - p. 4 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: automatically after meeting Knut [Feshyr]

Description: You can find Knut shortly after the engagement ceremony (For Ivy) and during your trip to Diego (Itchy Feet) #1 (M1, 20). After a short conversation, you will have to fight with him. Watch out for his charges and use your sword to defeat him #2 (he is too fast for the bow). After the duel, the quest will be over.

Reward: 50 EXP.

The Witch in the Woods

4 - Quests - p. 4 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Diego [Feshyr] - Quests - p. 4 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Diego [Feshyr]

Rewards: It is good to search this location. Besides some normal items you will find a very valuable alchemical recipe for Alma's best here. Get close to the door leading to eastern caverns #1. After a short trip, you will get to the forest that was forbidden some time ago #2 (M1, 22).

5 - Quests - p. 4 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughYou have to go north-east and kill some wolves #1 - Quests - p. 4 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

You have to go north-east and kill some wolves #1. If it is possible try to fight with only one enemy at once. Beware of their strong attack (marked by the red color) #2.

6 - Quests - p. 4 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughIt is good to examine one cave on the north #1 (M1, 23) - Quests - p. 4 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

It is good to examine one cave on the north #1 (M1, 23). Kill some Dirt Crawlers and enter the cave. You will find a very useful, two-handed weapon here #2.

7 - Quests - p. 4 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughGetting to the witch hut should be very easy (M1, 24) - Quests - p. 4 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

Getting to the witch hut should be very easy (M1, 24). Examine the garden and search for some valuable herbs. Then look for another alchemical recipe for Alma's best #1. Warning! This is the last moment for ending all other quests. Speak with the witch #2 and when you will be ready, tell her about it.

Rewards: Vermin's End, 30 Lightning Bolt scrolls, 150 EXP, 35 EXP for each wolf, 5EXP for each crawler.

Vermin's End

1 - Quests - p. 5 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Lyrca [Feshyr] - Quests - p. 5 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Lyrca [Feshyr]

Description: Speak with Lyrca #1 and move your new spells to your action bar. Now you can start exploring the caves #2.

2 - Quests - p. 5 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughYu will have to defeat some vermins here - Quests - p. 5 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

Yu will have to defeat some vermins here. You can attack your enemy with your sword or bow #1. When you will see that he has hide in his shell, strike him with your spell #2. You have to do it very quickly because he will be regenerating. When he will be outside once again, attack him and kill.

3 - Quests - p. 5 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughApart from vermins you will have to fight with some crawlers #1 too, but they should be very easy - Quests - p. 5 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

Apart from vermins you will have to fight with some crawlers #1 too, but they should be very easy. When you will have less that 10 scrolls in your inventory, you can speak with the witch and ask for more #2. Do not forget to open all chests located here.

4 - Quests - p. 5 - Prologue - Arcania: Gothic 4 - Game Guide and WalkthroughAfter a while, you will get to the Loam Vermin Queen #1 - Quests - p. 5 - Prologue - Arcania: Gothic 4 - Game Guide and Walkthrough

After a while, you will get to the Loam Vermin Queen #1. Generally, you have to use the same tactic here. When she will hide, hit her with your spell #2. Watch out for strongest hits and use your health potion when it will be necessary. After the fight, you will see a quite long cut-scene and you will leave the Feshyr island.

Reward: The Cleaved Maiden, heavy leather garb, 650 EXP, 35 EXP for each vermin, 5 EXP for each crawler, 150 EXP for killing Vermin Queen.

Maps

1 - Maps - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough2 - Maps - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

The Cleaved Maiden

1 - Quests - p. 1 - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Diego [South Stewark] - Quests - p. 1 - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Diego [South Stewark]

Description: This quest will start automatically after completing your previous task - Vermin's End. Speak with Diego, who is standing on the shore (M2A, 1) #1 and go to the tavern called Cleaved Maiden #2 (M2A, 2). Beware, because you may be attacked by some goblins and Bloodflies. While fighting with the second ones, try to avoid their stinger.

2 - Quests - p. 1 - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughWhen you will try to enter the tavern by the main entrance, you will be stopped by Grengar #1 - Quests - p. 1 - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

When you will try to enter the tavern by the main entrance, you will be stopped by Grengar #1. If you do not want to talk to him, enter from another side. Go inside and speak with Murdra #2 (M2A, 3). Ask her about Daranis and sell her some useless stuff.

3 - Quests - p. 1 - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughTo get to the Daranis, you have to go upstairs #1 - Quests - p. 1 - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

To get to the Daranis, you have to go upstairs #1. Go through the corridor and you will find yourself on the balcony. Then enter the first room on the right #2. Speak with Daranis (M2A, 4). After the conversation take two scrolls and activate quests that are connected with secrets (The Statuettes for Lord Dominique and Hatred's Reaper). Open the nearby chest.

Rewards: New Friends, New Foes, 250 EXP, 43 EXP for each goblin, 35 EXP for each Bloodfly.

New Friends, New Foes

Quest giver: Daranis [South Stewark - Cleaved Maiden]

Description: The main point of this quest is to get into the thug camp, where Dartan is located. The whole camp is north of the Cleaved Maiden tavern (M2A, 5). You have to kill your enemies here, because they are blocking the bridge.

You have to do it in two ways: poison all guards or learn their secret password. Complete list of all quests are shown below.

Option 1 - Poison the guards:

If you want to do this that way, you have to complete following quests:

Two Kegs of Mead

Two Kegs of Mead II

Iron Boletes

Murdra's Mixture

Option 2 - Learn the secret password:

If you want to do this that way, you have to complete following quests:

The Lost Leg

Salary

Leg for Exchange

No matter what you will choose, soon you will find yourself in Northern Stewark (M2A, 19) and after a conversation with Elgan, you will activate new quest - The Road to Stewark.

Two Kegs of Mead

4 - Quests - p. 1 - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Murdra [South Stewark - Cleaved Maiden] - Quests - p. 1 - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Murdra [South Stewark - Cleaved Maiden]

Description: Go downstairs and speak with Murdra (M2A, 3). Offer him your help and transport his kegs #1. Go outside and take the road leading south, then after a while turn south-west (M2A, 6) #2 (this road lead to the mine).

5 - Quests - p. 1 - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughCouple of minutes later, you will find yourself in the Vagabonds camp #1 (M2A, 7) - Quests - p. 1 - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Couple of minutes later, you will find yourself in the Vagabonds camp #1 (M2A, 7). First of all eliminate enemy with bow. Note, that your opponents are defending themselves with shields. After the battle search the area, open the chest and take the shield #2.

6 - Quests - p. 1 - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughGo south - Quests - p. 1 - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Go south. Sometimes, you will encounter some boars #1 and you have to watch out for their strongest attacks. When you will be in the proper place get close to Garv #2 (M2A, 8) he will speak with you.

7 - Quests - p. 1 - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughThis quest can be completed in two ways - Quests - p. 1 - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

This quest can be completed in two ways. You can pay him 200 coins for two kegs #1. Your alternative is to defeat Garv and other two woodcutters #2. They are not very difficult, but remember not let them to surround you. Note, that when your opponents will have low health bar, they will stop attacking you. As a matter of fact, eliminate all three enemies and take kegs for free.

Rewards: Two Kegs of Mead II, 300 EXP for peaceful option, 200 EXP for aggressive option, 200EXP for the first conversation with Gavr, 35 EXP for each Vagabond warrior, 39 EXP for each Vagabond archer, 43 EXP for each boar.

Two Kegs of Mead II

8 - Quests - p. 1 - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Garv [South Stewark] - Quests - p. 1 - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Garv [South Stewark]

Description: You can return with kegs to the tavern (M2A, 2). When you will be there, you will be stopped by Zyra. Speak with her #1. Then go to Murdra (M2A, 3) and give your kegs ask her for help #2. You will learn that you can poison your enemies with mead and some special mushrooms.

Rewards: Iron Boletes, recipe, two thyme herbs, 250 EXP.

Iron Boletes

1 - Quests - p. 2 - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Murdra [South Stewark - Cleaved Maiden] - Quests - p. 2 - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Murdra [South Stewark - Cleaved Maiden]

Description: All Boletes are in the northern part of the mine. You can read a very detailed description of how to unblock this area in the Abandoned Mine quest description. When you will complete this task, you should be standing at the entrance #1 (M2B, 1). Explore the northern part of the mine #2 and kill some molerats and crawlers.

2 - Quests - p. 2 - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughFirst bolete will be in the bigger room after the corridor leading north-west #1 (M2B, 2) - Quests - p. 2 - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

First bolete will be in the bigger room after the corridor leading north-west #1 (M2B, 2). Second bolete will be in the eastern cavern #2 (M2B, 3).

3 - Quests - p. 2 - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughThe last item can be found after killing Gulthard the Damned (M2B, 4), near some glowing shards #1 (M2B, 5) - Quests - p. 2 - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

The last item can be found after killing Gulthard the Damned (M2B, 4), near some glowing shards #1 (M2B, 5). This fight is quite difficult, so look at your health bar and dodge your enemy attacks from time to time. After taking all mushrooms, kill all molerats #2 and get close to the rubble - as a matter of fact, it will be destroyed.

4 - Quests - p. 2 - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughYou should be in a small cave now (M2B, 6)(M2A, 9) that is near the Cleaved Maiden tavern #1 - Quests - p. 2 - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

You should be in a small cave now (M2B, 6)(M2A, 9) that is near the Cleaved Maiden tavern #1. Jump down and enter the building. Give your mushrooms to Murdra (M2A, 3) #2 and from now on, you will be able to do the last part of your evil plan.

Rewards: Murdra's Mixture, minor healing potion, minor mana potion, minor stamina potion, 500 EXP, 43 EXP for each goblin warrior and goblin shaman, 47 EXP for each goblin warchief, 43 EXP for each boar, 35 EXP for each Bloodfly, 31 EXP for each molerat, 35 EXP for each crawler, 200 EXP for Gulthard.

Murdra's Mixture

5 - Quests - p. 2 - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Murdra [South Stewark - Cleaved Maiden] - Quests - p. 2 - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Murdra [South Stewark - Cleaved Maiden]

Description: You can go to the thug camp now (M2A, 5) - it is located north of the Cleaved Maiden tavern. Speak with the guard named Hiulad #1 and give him your mead. His friend Henk will also want to drink it #2.

6 - Quests - p. 2 - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughWhen the guard will be dead, order Hiulad to open the gate #1 - Quests - p. 2 - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

When the guard will be dead, order Hiulad to open the gate #1. Now you will have to fight with Dartan and his people #2 (M2A, 17).

7 - Quests - p. 2 - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughFirst of all, I advise you to kill the enemy armed with bow #1 - Quests - p. 2 - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

First of all, I advise you to kill the enemy armed with bow #1. Then take care of other bandits. Dartan should be killed last #2. Watch out for his stronger attacks and dodge them. After the battle, you will find a Dartan's key.

8 - Quests - p. 2 - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughGo to the gate #1 (M2A, 18) and open it - Quests - p. 2 - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Go to the gate #1 (M2A, 18) and open it. Cross the bridge #2 and speak with the trader Elgan, who will be standing on the other side (M2A, 19). During this conversation, the first main quest for North Stewark will become available - The Road to Stewark.

Reward: The Road to Stewark, 100 EXP, 300 EXP for killing Hiulad, 50 EXP for killing Henk, 50 EXP for entering the camp, 400 EXP for securing the camp, 39 EXP for each bandit, 250 EXP for Dartan.

The Lost Leg

1 - Quests - p. 3 - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Lorn [South Stewark - watchtower] - Quests - p. 3 - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Lorn [South Stewark - watchtower]

Description: Go to the watchtower (M2A, 10) located south-east of the tavern. The tower is on the hill #1 so it should be easy to find it. When you will be there, speak with Rauter. After the conversation climb to the top and speak with Lorn #2.

2 - Quests - p. 3 - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughThe wooden leg is located in the chest guarded by some goblins - Quests - p. 3 - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

The wooden leg is located in the chest guarded by some goblins. To find it, you will have to examine almost whole South Stewark. Return to the tavern and choose the path leading to the eastern hill #1 (M2A, 11). Watch out for boars. You will have a chance to complete a side for Ulfrich #2 here (M2A, 12).

3 - Quests - p. 3 - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughNow, go south and kill all goblins - Quests - p. 3 - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Now, go south and kill all goblins. When you will be near the crossroad (M2A, 13) kill the group with one shaman #1 by taking care of the magic goblin first. Then go north-west (M2A, 14) (you have to run clockwise) #2.

4 - Quests - p. 3 - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughYou have to reach a big goblin #1 camp located south-west of the tavern - Quests - p. 3 - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

You have to reach a big goblin #1 camp located south-west of the tavern. Here, take care of the shaman first and look out for enemies with shooting abilities. After the battle, open the chest (M2A, 15) located near the cliff #2. Inside, you will find a wooden leg.

5 - Quests - p. 3 - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughYou can go back in the same way, but the better option is to choose northern path #1 and kill the rest of goblins - Quests - p. 3 - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

You can go back in the same way, but the better option is to choose northern path #1 and kill the rest of goblins. After a while, you should be able to return to the well known road. Return to the tower (M2A, 10) and give the wooden leg to Lorn #2.

Rewards: Salary, small pearl, 250 EXP, 43 EXP for each boar, 43 EXP for each goblin warrior and goblin shaman, 47 EXP for each goblin warchief.

Salary

6 - Quests - p. 3 - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Lorn [South Stewark - Watchtower or South Stewark - Fishermans Hut] - Quests - p. 3 - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Lorn [South Stewark - Watchtower or South Stewark - Fisherman's Hut]

Description: Now you will have to find a casket for Lorn. It is located in the northern part of the mine. Description of how to unblock this area is described in the Abandoned Mine. After completing this quest you should be standing near the entrance #1 (M2B, 1). Now start exploring the mine #2.

7 - Quests - p. 3 - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughYou will have to kill some molerats #1 and crawlers here but you should have no problems with that - Quests - p. 3 - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

You will have to kill some molerats #1 and crawlers here but you should have no problems with that. There is only one way leading to your destination so it should be quite easy. At the end, you will have to fight with a mini-boss (M2B, 4) - Gulthard The Damned #2.

8 - Quests - p. 3 - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughAfter the battle take Gulthards Hatchet and the casket #1 - Quests - p. 3 - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

After the battle take Gulthard's Hatchet and the casket #1. and continue exploring the mine. Eliminate last molerats #2 and get close to the rubble to destroy it.

9 - Quests - p. 3 - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughAfter a while, you should find yourself in a cave (M2B, 6)(M2A, 9) near the Cleaved Maiden tavern #1 - Quests - p. 3 - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

After a while, you should find yourself in a cave (M2B, 6)(M2A, 9) near the Cleaved Maiden tavern #1. Jump down, return to Lorn (you will find him in the fisherman's hut (M2A, 16)), and give him his item #2.

10 - Quests - p. 3 - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughNow you can return to the tavern (M2A, 2) where you will be stopped by Zyra - Quests - p. 3 - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Now you can return to the tavern (M2A, 2) where you will be stopped by Zyra. Speak with her #1. Then give the leg to Murdra (M2A, 3) and as a matter of fact you will get a small key. Return to Lorn #2 (M2A, 16). For opening the casket you will get some gold and you will learn the password to the thug camp.

Rewards: Leg for Exchange, 150 gold pieces, 200 EXP, 300 EXP for delivering the casket to Lorn, 200 EXP for giving the leg to Murdra, 43 EXP for each goblin warrior i goblin shaman, 47 EXP for each goblin warchief, 43 EXP for each boar, 35 EXP for each Bloodfly, 31 EXP for each molerat, 35 EXP for each crawler, 200 EXP for Gulthard The Damned.

Leg for Exchange

1 - Quests - p. 4 - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Lorn [South Stewark - Fishermans Hut] - Quests - p. 4 - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Lorn [South Stewark - Fisherman's Hut]

Description: You can go to the camp now (M2A, 5) that is located north-east. Speak with Hiulad #1 and give him the secret password. When the gate will open, you will have to fight with Dartan and his people #2 (M2A, 17).

2 - Quests - p. 4 - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughFirst of all, I advise you to kill the enemy armed with bow #1 - Quests - p. 4 - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

First of all, I advise you to kill the enemy armed with bow #1. Then take care of other bandits. Dartan should be killed last #2. Watch out for his stronger attacks and dodge them. After the battle, you will find a Dartan's key.

3 - Quests - p. 4 - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughGo to the gate #1 (M2A, 18) and open it - Quests - p. 4 - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Go to the gate #1 (M2A, 18) and open it. Cross the bridge #2 and speak with the trader Elgan, who will be standing on the other side (M2A, 19). During this conversation, the first main quest for North Stewark will become available - The Road to Stewark.

Rewards: The Road to Stewark, 100 EXP, 300 EXP for killing Hiulad, 50 EXP for killing Henk, 50 EXP for entering the camp, 400 EXP for securing the camp, 39 EXP for each bandit, 250 EXP for Dartan.

Maps

1 - Maps - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough2 - Maps - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

The Road to Stewark

1 - Quests - p. 1 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Trader Elgan [North Stewark] - Quests - p. 1 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Trader Elgan [North Stewark]

Description: Quest will become active automatically. After speaking with Elgan (M3A, 1) go north #1. The best option is to stay on the main path but even here you will be attacked by some enemies. Pass some houses and go north #2 (M3A, 2).

2 - Quests - p. 1 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughAfter a while, you should be in town #1 (M3A, 3) - Quests - p. 1 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

After a while, you should be in town #1 (M3A, 3). Go to the bridge and near the main gate, you will be stopped by Dak #2 (M3A, 4)(M3B, 1). Ask him about the baron and the location of all main traders in Stewark.

3 - Quests - p. 1 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughNow speak with Ingor in the inn #1 (M3B, 2) - Quests - p. 1 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Now speak with Ingor in the inn #1 (M3B, 2). You can learn some new things about Diego. Go upstairs and speak with Gorn #2 (M3B, 3) and you will learn that Diago was imprisoned. You have to free him now.

Rewards: Diego in Trouble, 300 EXP, 47 EXP for each beast, 35 EXP for each Bloodfly, 12 EXP for each crawler.

Diego in Nead

4 - Quests - p. 1 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Gorn [North Stewark - Stewark] - Quests - p. 1 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Gorn [North Stewark - Stewark]

Description: You can enter the prison in two ways. If you want to listen to Gorn then you have to start from lower level #1. Turn right (M3B, 4) and get close to the stairs #2. Now go down and keep to the left side.

5 - Quests - p. 1 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughWhile downstairs, turn left and look for the Aldrich #1 (M3B, 5) - Quests - p. 1 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

While downstairs, turn left and look for the Aldrich #1 (M3B, 5). Speak with him and you will be able to get inside. Speak with Diego #2 (M3B, 6). During the conversation, he will give you some skeleton keys. Open nearby chests with them. You will have to go to the guard named Winstan too to learn when you can find Mermund.

6 - Quests - p. 1 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughTo find Winstan exit the dungeon near Aldrich and go straight ahead but stay on the same level #1 - Quests - p. 1 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

To find Winstan exit the dungeon near Aldrich and go straight ahead but stay on the same level #1. Winstan should patrol the area near one balcony (M3B, 7) and you have to speak with him #2.

This quest can be completed in two ways. Like before - in both of them you do other tasks. The result will be the same though - you have to free Diego and unblock the passage to Silverlake. Both options are described below.

Option 1 - Force Winstan to tell you where is the Mermund:

By choosing this option you will side with Lord Renwick and Mermund. At the end of this conversation you have to choose: "I'm not interested in your stories! Tell me where Mermund is or there will be trouble!". You will fight with him and as a matter of fact, you will have to do following quests:

The True Culprits

In the Wrong Hands

Option 2 - Go and look for Liuven:

By choosing this option you will side with Lord Hertan and other rebels. At the end of the conversation you have to believe Winstan. Now, you will have to look for Liuven and ask her about the situation. To do that you have to complete following quests:

Find Liuven (This quest won't be visible in your quest log. It was added only in this guide to help you better understand the whole situation).

The Treacherous Baron

No Man Left Behind

The True Culprits

1 - Quests - p. 2 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Winstan [North Stewark - Stewark] - Quests - p. 2 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Winstan [North Stewark - Stewark]

Description: Remember to choose proper dialogue option during the conversation with Winstan #1. You will have to fight with him #2. Dodge his attacks and as a matter of fact you will not loose many HP points. To end this fight Winstan health bar should be near zero.

2 - Quests - p. 2 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughAfter another conversation with Winstan you will learn that Mermund is imprisoned in the rebel camp - Quests - p. 2 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

After another conversation with Winstan you will learn that Mermund is imprisoned in the rebel camp. Leave Stewark and go east (M3A, 5) to Ogtara farm #1. During you trip you will be attacked by some scavengers and crawlers. Do not let them to surround you and try to dodge their attacks. When you will pass Ogtar's farm turn north-east and take the path leading to the cave #2 (M3A, 6).

3 - Quests - p. 2 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughEntrance will be guarded by one rebel (M3A, 7) #1 and you will be attacked on sight - Quests - p. 2 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Entrance will be guarded by one rebel (M3A, 7) #1 and you will be attacked on sight. After the fight enter the cave #2 by using the key.

4 - Quests - p. 2 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughAfter a while you will be attacked by another rebels - Quests - p. 2 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

After a while you will be attacked by another rebels. It is good to kill archers first #1 and then take care of the man with sword. Explore the area and eliminate other enemies #2.

5 - Quests - p. 2 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughChoose the tunnel leading north and soon you will be attacked by Clargor #1 and his people - Quests - p. 2 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Choose the tunnel leading north and soon you will be attacked by Clargor #1 and his people. Take care of the weaker enemies first and remember to dodge their stronger attacks. Now, go north-west #2.

6 - Quests - p. 2 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughYou have to get to the room with much stronger enemy - Master of Inquiry #1 - Quests - p. 2 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

You have to get to the room with much stronger enemy - Master of Inquiry #1. It is good to use some spells here and to attack with some ranged weapon. If you have to attack him with some fast sword attacks #2 but this is very risky. Do not let him hit you.

7 - Quests - p. 2 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughAfter the fight take his key and open the cell where you will find Mermund #1 - Quests - p. 2 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

After the fight take his key and open the cell where you will find Mermund #1. After a short conversation another quest will become active #2 and it will be connected with some very important documents stolen by the rebels

Rewards: In the Wrong Hands, 500 EXP, 150 EXP for killing Winstan, 200 EXP for killing the guard at the entrance, 250 EXP for killing Clargol, 300 EXP for killing the Master of Inquiry, 47 EXP for each beast, 52 for each scavenger , 12 EXP for each crawler, 52 EXP for each rebel.

In the Wrong Hands

1 - Quests - p. 3 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Mermund [North Stewark - The Cave] - Quests - p. 3 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Mermund [North Stewark - The Cave]

Description: Exit is in the room where you had last fight #1. You will find yourself in the northern part of the area (M3A, 8) and you have to go south-west. Watch out on scavengers because they will be attacking you quite often. You may also find some rebels #2.

2 - Quests - p. 3 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughThe entrance to the cave with last group of rebels is located west from the Ogtars farm #1 (M3A, 9) - Quests - p. 3 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

The entrance to the cave with last group of rebels is located west from the Ogtar's farm #1 (M3A, 9). You will find Winstan here so speak with him #2 and as a matter of fact, you will get new key. Now, you can enter.

3 - Quests - p. 3 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughRebels will attack you in a first bigger room #1 and traditionally start eliminating then by killing those with bows and other ranged weapons - Quests - p. 3 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Rebels will attack you in a first bigger room #1 and traditionally start eliminating then by killing those with bows and other ranged weapons. After the battle search the area and take the path leading south #2.

4 - Quests - p. 3 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughHere, you will have to fight with - Hertan - Quests - p. 3 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Here, you will have to fight with - Hertan. It is good to leave him and kill him at the end #1. Try to move him to the corner and use your sword to eliminate him. After the fight, you will find some secret documents. Now choose the path leading west #2.

5 - Quests - p. 3 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughAfter long trip you should be able to jump down #1 and leave the caves #2 - Quests - p. 3 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

After long trip you should be able to jump down #1 and leave the caves #2. You will find yourself near Stewark (M3A, 10).

6 - Quests - p. 3 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughEnter the city (M3A, 4)(M3B, 1) and go to the highest level (M3B, 3) - Quests - p. 3 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Enter the city (M3A, 4)(M3B, 1) and go to the highest level (M3B, 3). Speak with Gorn #1. After showing him these secret documents enter the new area and speak with Lord Renwick #2 (M3B, 8). As a reward, you will get some treasures and a safe-conduct.

Rewards: The Silverlake Border, new set of armour, 250 EXP, 300 EXP for killing Hertan, 400 EXP for showing documents to Gorn 52 EXP for each scavenger, 52 for each rebel.

Find Liuven

7 - Quests - p. 3 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Winstan [North Stewark - Stewark] - Quests - p. 3 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Winstan [North Stewark - Stewark]

This quest won't be visible in your quest log. It was added only in this guide to help you better understand the whole situation

Description: Remember to trust Winstan at the end of your conversation #1. Start your quest by speaking with Gorn #2 (M3B, 3). Ask him for a permission to search Liuven chest in her mansion.

8 - Quests - p. 3 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughFollow Gorn and he will lead you to the proper place (M3B, 9) #1 - Quests - p. 3 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Follow Gorn and he will lead you to the proper place (M3B, 9) #1. Chest is located upstairs #2. Complete the mini game to take all items and the Liuven key.

9 - Quests - p. 3 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughNow you have to examine some areas in town - Quests - p. 3 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Now you have to examine some areas in town. Look somewhere near Branson. You should find closed house there #1. Take the path leading down #2 (M3B, 10). Then turn left (twice).

10 - Quests - p. 3 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughAs a matter of fact, you should get close to the closed door (M3B, 11) but they can be open with the key from the mansion #1 - Quests - p. 3 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

As a matter of fact, you should get close to the closed door (M3B, 11) but they can be open with the key from the mansion #1. When you will be inside, speak with Liuven #2. You will learn about some documents about baron Renwick. You have to find them on the beach.

Rewards: The Treacherous Baron, 250 EXP, 100 EXP for speaking with Winstan.

The Treacherous Baron

1 - Quests - p. 4 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Liuven [North Stewark - Stewark] - Quests - p. 4 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Liuven [North Stewark - Stewark]

Description: The chest is located on the shore, south from Stewark and west from the farm. You can get there by choosing a proper path #1 (M3A, 11). Watch out for some beasts, bloodflies and crawlers. When you will be on the beach you have to kill another enemies - some colossal goos #2.

2 - Quests - p. 4 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughGo south and kill another colossal goos that are guarding the wooden casket #1 - Quests - p. 4 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Go south and kill another colossal goos that are guarding the wooden casket #1. After the find, take the chest #2 (M3A, 12). Note, that you have found a key that will be necessary to open the door to the rebels hideout.

3 - Quests - p. 4 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughThe entrance to the hideout is located in the south-eastern part of the South Stewark - Quests - p. 4 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

The entrance to the hideout is located in the south-eastern part of the South Stewark. You can get there in two ways. If you want to get there fast - take the path located near the farm #1 (M3A, 13). If you want to choose longer way, then you have to choose path located in the southern part of Ogtar's farm (M3A, 14) #2.

4 - Quests - p. 4 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughYou must find a new path (M3A, 15) that will lead you south #1, to the crypt - Quests - p. 4 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

You must find a new path (M3A, 15) that will lead you south #1, to the crypt. Sometimes, you will have to fight with some scavengers but it should be easy. Soon, you should be able to get to entrance to the cave #2 (M3A, 16). Use your key and get inside.

5 - Quests - p. 4 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughNow go straight ahead and you will be stopped by Clargor #1 but dont worry, you are safe now - Quests - p. 4 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Now go straight ahead and you will be stopped by Clargor #1 but don't worry, you are safe now. After the conversation, you will be able to see lord Hertan #2. Give him letters and you will be asked to find one rebel.

Rewards: No Man Left Behind, 500 EXP, 400 EXP for finding the chest, 43 EXP for each colossal goos, 12 EXP for each crawler, 35 EXP for each Bloodfly, 47 EXP for each beast, 52 for each scavenger.

No Man Left Behind

6 - Quests - p. 4 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Lord Hertan [North Stewark - The Caves] - Quests - p. 4 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Lord Hertan [North Stewark - The Caves]

Description: You can choose the tunnel leading north-west and then turn north. After a while, you should find Ricklen body #1. Take the key and go north-west #2.

7 - Quests - p. 4 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughBeware, because you will be attacked by some skeletons under the command of Lord of the Crypt #1 - Quests - p. 4 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Beware, because you will be attacked by some skeletons under the command of Lord of the Crypt #1. Leave him for the end and try to dodge his attacks as often as possible. After the battle use the key to open closed passage #2.

8 - Quests - p. 4 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughNow you will have to go south-west - Quests - p. 4 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Now you will have to go south-west. Jump down to the cave and you will meet some deserters #1. Fortunately, they are very easy to kill. Exit the cave #2 and go south-east to the Stewark (M3A, 17).

9 - Quests - p. 4 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughEnter the city and speak with Dak (M3A, 4)(M3B, 1) - Quests - p. 4 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Enter the city and speak with Dak (M3A, 4)(M3B, 1). Enter the highest level and enter the baron's mansion #1 (M3B, 3). Speak with lord Hertan #2 (M3B, 8) and he will give you some treasures and self-conduct.

Rewards: The Silverlake Border, new armor set, 800 EXP for exiting the crypt, 52 EXP for each crypt guard, 300 EXP for Lord of the Crypt, 43 EXP for each deserter.

The Silverlake Border

10 - Quests - p. 4 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Lord Renwick or Lord Hertan [North Stewark - Stewark] - Quests - p. 4 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Lord Renwick or Lord Hertan [North Stewark - Stewark]

Description: Depends on your previous choices you will get this quest from Lord Renwick or Lord Hertan. Exit the city and go east. Pass the Ogtar's farm and get close to the huge gate #1 (M3A, 18). Give your self-conduct to Kastor #2. Now, you will be able to see a short cut-scene.

Rewards: Too Much Honour, 300 EXP, 350 EXP for showing your self-conduct to Kastor.

Maps

1 - Maps - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough2 - Maps - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough3 - Maps - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Too Much Honour

1 - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: automatically when you will enter Silverlake [North Silverlake] - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: automatically when you will enter Silverlake [North Silverlake]

Description: Go south-west (M4, 1) and when you will be near the forest #1 go east but stay on the main road. Watch out for some wild scavengers #2. Don't let the to surround you and try to dodge their attacks.

2 - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughYour task is to get to the small camp somewhere in the Blood Valley #1 (M4, 2) - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Your task is to get to the small camp somewhere in the Blood Valley #1 (M4, 2). Find Gilthor the Castellan (M4, 3) and speak with him #2. You will be asked to find Doran.

3 - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughChoose the path leading north (M4, 4) #1 - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Choose the path leading north (M4, 4) #1. The best option is to stay on it. In other way, you can be attacked by some goblins. During your trip, you should pass Alzar hut (M4, 5) (side quest). Go north-east until you will get to the battlefield #2 (M4, 6).

4 - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughEnter the battlefield and find Doran #1 (M4, 7) - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Enter the battlefield and find Doran #1 (M4, 7). Now speak with him. He will tell you that he won't go with you until he will find Gawaan's Standard. To find it, you must take path leading east (M4, 8) #2 to get to the proper cave.

5 - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughDuring your journey you will meet some goblin groups so remember to take care of shamans first - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

During your journey you will meet some goblin groups so remember to take care of shamans first. The last larger group will be standing in front of the cave #1 (M4, 9). Eliminate all monster and enter this place - you have to move clockwise #2.

6 - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughTry to clear the cave very carefully - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Try to clear the cave very carefully. You have to reach a larger room in the eastern part of this area #1. Kill all monsters here. Gawaan's Standard will be located on a small hill #2. Go south and exit these caves. Now return to Doran (M4, 7) to give his this item.

7 - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughNow you can go to the Silverlake castle - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Now you can go to the Silverlake castle. First of all go to the camp in the Blood Valley and then use the path leading south #1 (M4, 10). After a longer trip, you should see a castle #2 - go there.

8 - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughWhen you will be there speak with Norman #1 (M4, 11) and he will let you in - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

When you will be there speak with Norman #1 (M4, 11) and he will let you in. Use the main gate to enter the castle #2 (M4, 12).

9 - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughUse the stairs #1, look for a room with Gilthor (M4, 13) and speak with him #2 - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Use the stairs #1, look for a room with Gilthor (M4, 13) and speak with him #2. You will learn that lord Gawaan was kidnapped by some orcs and that you will be able to use archives only when he will be free.

Rewards: The Silverlake Orcs, In the Claws of the Orcs, 150 EXP, 600 EXP fir delivering the letter, 250 EXP for finding Doran, 700 EXP for the standard, 62 EXP for each wild scavenger, 52 for each scavenger, 57 EXP for each goblin warrior, 62 EXP for each goblin warchief, 68 EXP for each black wolf, 62 EXP for each black boar.

In the Claws of the Orcs

Quest giver: Gilthor the Castellan [North Silverlake - Silverlake Castle]

Description: You will get this quest simultaneously with The Silverlake Orcs. It will remain active until you will complete all tasks connected with rescuing lord Gawaan. That means:

- The Silverlake Orcs

- Soul Seekers

- Scabooze!

- Me Boss, You Not!

- Me Boss, You Not! II

After opening door leading to prison located in the orc cave (M5, 6) speak with lord Gawaan, and you will be asked to kill all Erhag forces - Quests - p. 2 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

After opening door leading to prison located in the orc cave (M5, 6) speak with lord Gawaan, and you will be asked to kill all Erhag forces. As a matter of fact, the new main quest will be activated.

Rewards: Erhag's Minions, 200 EXP.

Silverlake Orcs

1 - Quests - p. 2 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Gilthor [North Silverlake - Silverlake Castle] - Quests - p. 2 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Gilthor [North Silverlake - Silverlake Castle]

Description: Leave the Silverlake Castle. Go down and when it will be possible, turn left #1 (M4, 14). Now you have to go south until you will meet two guard located near the bridge #2 (M4, 15)(M5, 1). Tell Pip the password and you will be able to enter.

2 - Quests - p. 2 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughGo south and then turn south-east #1 (M5, 2) - Quests - p. 2 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Go south and then turn south-east #1 (M5, 2). Beware of some small orc groups #2. As with the battles with goblins - remember to attack the strongest enemies first. Moreover, during this quest, you can be attacked by some lurkers, bloodflies and so on.

3 - Quests - p. 2 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughPass the tower (M5, 3) connected with one side quest and get close to the Orc Cave entrance #1 (M5, 4) - Quests - p. 2 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Pass the tower (M5, 3) connected with one side quest and get close to the Orc Cave entrance #1 (M5, 4). You have to speak with Ogbosh. You will learn that #2 you can enter the cave only when you will bring him scabooze. As a result, two more quest will be added to your diary - Soul Seekers and Scabooze!.

Rewards: Soul Seekers, Scabooze!, 400 EXP, 98 EXP for each lurker, 68 EXP for each orc, 35 EXP for each Bloodfly, 62 EXP for each wasp.

Soul Seekers

1 - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Ogbosh [Central Silverlake] - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Ogbosh [Central Silverlake]

Description: You have to find shaman Melog now and that means that you have to go to Silverlake. You do not have to stay on the main road but note that when you will decide to go through fields, you will be attacked by orcs, black wolves, bloodflies, wasps and so on. Find a bridge leading to Silverlake #1 (M5, 5). On the other side, you will be attacked by goblins #2 and new lurkers.

2 - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughShaman hut is located south-west of the bridge #1 (M6, 2) - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Shaman hut is located south-west of the bridge #1 (M6, 2). Melog will ask you to find Irrigh for him. Then he will prepare booze for you. You can speak with Lester here but it isn't necessary. Exit the hut and pick the road leading west #2 (M6, 3).

3 - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughYou will reach the camp a couple of seconds later #1 (M6, 4) - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

You will reach the camp a couple of seconds later #1 (M6, 4). You will learn that the amulet with his soul was stolen and you have to find it. Go south (M6, 5) and you will meet Shalog (M6, 6), who is suspected of the stealing #2.

4 - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughAfter short conversation, you will have to fight with him #1 and you will have to remember to dodge his attacks - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

After short conversation, you will have to fight with him #1 and you will have to remember to dodge his attacks. Your enemy is quite slow so it will be good to use some ranged weapon or some spells. After the battle, you will learn that the amulet is located in the chest in the nearby cave #2. In addition, he will give you a key.

5 - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughNow return to Melog (M6, 2) and go east (M6, 7) - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Now return to Melog (M6, 2) and go east (M6, 7). After a while you will reach the proper cave #1 (M6, 8). Inside, you will find many goblins #2 so eliminate them with the same tactic.

6 - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughNote that you will have to move counter clockwise - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Note that you will have to move counter clockwise. As a matter of fact, you will have to go south-east #1. When you will be in the eastern part, choose the tunnel leading north-west #2.

7 - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughYou will reach a bigger cave, where you will have to eliminate some lukers #1 - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

You will reach a bigger cave, where you will have to eliminate some lukers #1. Do not let the to surround you and watch out for their stronger attacks. The chest will be guarded by another mini boss - Lizard #2. He is very slow so kill him with your ranged weapon and spells.

8 - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughOpen the chest and take Irrigh soul - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Open the chest and take Irrigh soul. Now start to explore northern part of these caves #1 and kill another lukers. Then, exit these caves #2.

9 - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughWhen you will be outside, look for Melogs hut (M6, 2) - you will find Irrigh there #1 - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

When you will be outside, look for Melog's hut (M6, 2) - you will find Irrigh there #1. Give him his amulet and speak with Melog #2 who will give you scabooze. After the conversation open the Melog's chest.

Rewards: Me Boss, You Not!, scabooze, 250 EXP for finding Irrigh, 250 EXP for finding Shalog, 1000 EXP for defeating Shalog, 500 EXP for giving the amulet to Irrigh, 89 EXP for each goblin warrior, 98 EXP for each goblin warchief, 98 EXP for each lurker, 68 EXP for each black wolf, 200 EXP for the Lizard.

Scabooze!

10 - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Ogbosh [Central Silverlake] - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Ogbosh [Central Silverlake]

Description: The main objective of this quest is to find scabooze from Melog (M6, 2) who lives is Silverlake #1. This item can be obtained after you will complete Soul Seekers quest. Take the scabooze and return to Ogbosh #2 (M5, 4). He will let you in (M5, 6) and as a matter of fact you will be able to do another main quest - Me Boss, You Not!.

Rewards: 500 EXP, 200 EXP for receiving scabooze.

Me Boss, You Not!

1 - Quests - p. 4 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Melog [South Silverlake - Melogs Hut] - Quests - p. 4 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Melog [South Silverlake - Melog's Hut]

Description: Speak with Irrigh once again (M6, 2) to convince him to move his soul to your body #1. You have to return to the orcish cave located in the eastern Silverlake #2 (M5, 4). Give scabooze to Ogbosh (quest Scabooze!) and he will open the main gate for you.

2 - Quests - p. 4 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughNow you can speak with Darruk (Orruks brother) or just enter the cave (M5, 6) - Quests - p. 4 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Now you can speak with Darruk (Orruk's brother) or just enter the cave (M5, 6). Here, you have to go to the northern part of the cavern #1 and couple of seconds later, you will find yourself in a crown hall where Erhag #2. After a short conversation, you will have to fight with him.

Rewards: Me Boss, You Not! II, 250 EXP, 200 EXP for convincing Irrigh to give you his soul.

Me Boss, You Not! II

3 - Quests - p. 4 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: automatically after speaking with Erhag [Central Silverlake - Orcish Cave] - Quests - p. 4 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: automatically after speaking with Erhag [Central Silverlake - Orcish Cave]

Description: This is a very difficult battle because your enemies are very strong. A very good option is to attack them from the distance. First of all kill all Erhag's guards #1 #2 and try to avoid the main boss.

4 - Quests - p. 4 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughAfter dealing with them, attack Erhag #1 - Quests - p. 4 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

After dealing with them, attack Erhag #1. Remember to avoid his strong attack. After the battle open the door to the lord Gawaan cell #2 by using the primitive key. You can also find Irrigh once again and give him his amulet.

Rewards: 250 EXP, 1100 EXP for killing all orcs, 52 for every Erhag's guards, 400 EXP for killing Erhag.

Erhag's Minions

5 - Quests - p. 4 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Lord Gawaan [Central Silverlake - Orcish Caves] - Quests - p. 4 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Lord Gawaan [Central Silverlake - Orcish Caves]

Description: You can complete this quest after you will deal with the main task connected with freeing lord Gawaan. The whole thing is divided in two part: first of all I advise you to eliminate two groups that are wandering near the caves. Group that is under the command of Harg is patrolling the area north of the watch tower #1 (M5, 7). Orcs with Ur-Shula will be located south #2 (M5, 8). In both cases, leave the strongest enemies for the end.

6 - Quests - p. 4 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughThe second part is about freeing some knights - Quests - p. 4 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

The second part is about freeing some knights. Exit the cave and use the path leading north (M5, 9), then turn north-east #1. When you will be there #2 you will see that prisoners are guarded by some orcs (M5, 10).

7 - Quests - p. 4 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughAttack them #1 but watch out for Zargash - Quests - p. 4 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Attack them #1 but watch out for Zargash. Try to eliminate him only when the other enemies will be dead. After the battle speak with one guard (Aric). You can return to the castle and speak with lord Gawaan (M4, 13). Look for him in the room located upstairs #2 and ask him for a permission to enter the castle archives. He will agree and you will receive a special key.

Rewards: The Ancient Map, battle hammer, 500 EXP, 850 EXP for killing orcs in both patrols, 68 EXP for each orc, 113 EXP for each orc warchief, 127 EXP for Zargasha.

The Ancient Map

8 - Quests - p. 4 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Lord Gawaan [North Silverlake - Silverlake Castle] - Quests - p. 4 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Lord Gawaan [North Silverlake - Silverlake Castle]

Description: Go downstairs and look for the archives (M4, 16) #1. Use the key and get close to the end of the room. Take the ancient map of Argaania #2 and return to lord Gawaan (M4, 13). Another quest will become active for you now.

Rewards: Tooshoo, scroll, 600 EXP.

Maps

1 - Maps - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough2 - Maps - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough3 - Maps - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough4 - Maps - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Tooshoo

1 - Quests - p. 1 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Lord Gawaan [North Silverlake - Silverlake Castle] - Quests - p. 1 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Lord Gawaan [North Silverlake - Silverlake Castle]

Description: Exit the castle and go to the south Silverlake. When you will be there (M6, 1) go south (M6, 2) and watch out for some goblins #1. Eliminate all enemies and continue your journey until you will see a big rumble that is blocking your way #2 (M6, 3).

2 - Quests - p. 1 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughGet close to it and press the action button #1 - Quests - p. 1 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Get close to it and press the action button #1. As a matter of fact, you will use the Gawaan's scroll for clearing the path. The bad thing is that you will be attacked by the stone golem #2.

3 - Quests - p. 1 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughYou can run away or just stand up and fight - Quests - p. 1 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

You can run away or just stand up and fight. You must be very careful here - avoid his strong attacks #1. After the fight go south #2 (M6, 4). Soon you will be at the marshes (M7A, 1).

4 - Quests - p. 1 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughGo south and couple of seconds later you will find yourself in a Tooshoo (M7A, 2)(M7B, 1) - Quests - p. 1 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Go south and couple of seconds later you will find yourself in a Tooshoo (M7A, 2)(M7B, 1). You will be stopped by Leboras here #1 who will give you one side quest. Now use the nearest entrance to get into the tree #2 (M7B, 2).

5 - Quests - p. 1 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughWhen you will be in a huge hall speak with Gilana #1 (M7B, 3) - Quests - p. 1 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

When you will be in a huge hall speak with Gilana #1 (M7B, 3). You will be sent to Vultus, who is very annoying for your speaker. Choose the nearest tunnel with two warning signs #2 (M7B, 4).

6 - Quests - p. 1 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughAfter a short trip, you will find yourself in the place where the Vultus resides #1 - Quests - p. 1 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

After a short trip, you will find yourself in the place where the Vultus resides #1. Speak with him #2 and he will tell you that he won't be doing any experiments now. Moreover he will help you to see High Master Merdarion. You can cooperate with him or with Gilana (both ways are described later in this guide).

Rewards: The Agony of Choice, Your Report, 900 EXP, 600 EXP for speaking with Gilana.

Your Report

7 - Quests - p. 1 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Vultus [Marshes - Tooshoo] - Quests - p. 1 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Vultus [Marshes - Tooshoo]

Description: This is a very simple quest. After speaking with Vultus you have to get back upstairs and speak with Gilana #1 (M7B, 3). Tell her that Vultus won't be doing any more experiments #2. As a matter of fact, Gilana will help you to see High Master Merdarion.

Rewards: 700 EXP.

The Agony of Choice

Quest giver: Vultus [Marshes - Tooshoo]

Description: In order to progress, you need to speak with High Master Merdarion. It will be possible by siding with Giliana (M7B, 3) or Vultus (M7B, 4). Below, you can read about these two options:

Option 1 - GILIANA - you need to complete following quests:

- The Power of Control - note, that you will be able to complete this quest when you will decide to help Vultus

- The Elements Shrine - this quest is the same for two options, you will have to go to ruins.

1 - Quests - p. 2 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughAfter the last quest speak with Zyra (M7A, 9) and choose the

After the last quest speak with Zyra (M7A, 9) and choose the "Rain. Cold, dump and dark." dialogue option #1. Now, you will have to defeat her in a quick fight #2. Dodge her attacks and you're your close combat weapon to defeat her.

2 - Quests - p. 2 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughAfter the fight get close to the elements shrine #1 - Quests - p. 2 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

After the fight get close to the elements shrine #1. Interact with the object and send rain on the Marshes #2. Now, you can start doing next main quest - Beliar's Curse.

Option 2 - VULTUS - you have to complete following quests:

- Hat Wanted! Reward! - note, that you will be able to complete this quest when you will decide to help Giliana

- The Elements Shrine - this quest is the same for two options, you will have to go to ruins.

3 - Quests - p. 2 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughAfter the last quest speak with Zyra (M7A, 9) and choose the

After the last quest speak with Zyra (M7A, 9) and choose the "Sun. Scorching, arid and bright." dialogue option #1. Now, you will have to defeat her in a quick fight #2. Dodge her attacks and you're your close combat weapon to defeat her.

4 - Quests - p. 2 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughAfter the fight get close to the elements shrine #1 - Quests - p. 2 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

After the fight get close to the elements shrine #1. Interact with the object and send rain on the Marshes #2. Now, you can start doing next main quest - Innos' Blessing.

Rewards: Beliar's Curse or Innos' Blessing, 1000 EXP.

The Power of Control

5 - Quests - p. 2 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Gilana [Marshes - Tooshoo] - Quests - p. 2 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Gilana [Marshes - Tooshoo]

Description: During the conversation with Gilana (M7B, 3) offer to help her with her problems #1. You will be sent to search a collar. You will have to leave Toshoo by choosing a road leading west #2 (M7A, 3).

6 - Quests - p. 2 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughBeware, because you will have to fight with some lizards #1 - Quests - p. 2 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Beware, because you will have to fight with some lizards #1. These creatures can attack you from a distance - they are splitting with acid. Your aim is to get to two roads leading to caves. Choose the one that will take you to the northern cave #2 (M7A, 4).

7 - Quests - p. 2 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughHere, you will have to fight with lizards once again #1 - Quests - p. 2 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Here, you will have to fight with lizards once again #1. It will be very easy to win all battles but remember to attacks only one enemy at once. At the beginning you will have to go north. Ignore the road leading south-east. Go north-west #2.

8 - Quests - p. 2 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughFew moments later, you will have to turn south - Quests - p. 2 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Few moments later, you will have to turn south. Kill another few groups of lizards - your task is to get to the place where the Runaway Snapper resides #2. Dodge as many attacks as you can. After the fight take the magic collar.

9 - Quests - p. 2 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughNow go east and jump down to the lowest level #1 to leave these caves - Quests - p. 2 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Now go east and jump down to the lowest level #1 to leave these caves. Return to Gilana (M7B, 3) and give her this collar #2. Now you will be asked to use elements shrine to summon rain.

Rewards: The Elements Shrine, Mors Mortis, 1000 EXP, 116 EXP for each lizard, 126 EXP for runaway snapper.

Hat Wanted! Reward!

1 - Quests - p. 3 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Vultus [Marshes - Tooshoo] - Quests - p. 3 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Vultus [Marshes - Tooshoo]

Description: During your conversation with Vultus (M7B, 4) offer him your help and you will be asked to resolve his problem #1. You will be asked to receive his hat. Now you have to leave Toshoo by choosing the path leading south #2 (M7A, 5).

2 - Quests - p. 3 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughWatch out when you will find yourself in the place with many bridges (M7A, 6) - Quests - p. 3 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Watch out when you will find yourself in the place with many bridges (M7A, 6). You will be attacked by some bloodflies and wasps #1. The most difficult to defeat are wasps - dodge their attacks and try to avoid their stinger. After dealing with all monsters - choose the path leading south #2 (M7A, 7).

3 - Quests - p. 3 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughAfter a short trip you should be near the south cave #1 (M7A, 8) - Quests - p. 3 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

After a short trip you should be near the south cave #1 (M7A, 8). Prepare a good weapon, because you will be immediately attacked by orcs, lurkers and lizards #2. Dodge their attacks and use your strongest hits. If you will be severely wounded, go outside - they shouldn't stay underground.

4 - Quests - p. 3 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughAfter dealing with all enemies go south #1 - Quests - p. 3 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

After dealing with all enemies go south #1. In the next room, you will find another enemies: some orcs and snappers #2 - avoid their attacks if it is possible!

5 - Quests - p. 3 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughTo find the hat you need to choose the tunnel leading north-east #1 - Quests - p. 3 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

To find the hat you need to choose the tunnel leading north-east #1. You will have to defeat last group of orcs #2. Note, that you can surprise your enemies here. Kill caster first.

6 - Quests - p. 3 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughThe hat is located on the ground #1 - Quests - p. 3 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

The hat is located on the ground #1. You can exit now and return to Vultus (M7B, 4) to give him his item #2. You will be asked to use the elements shrine to bring some sunny weather.

Rewards: The Elements Shrine, 350 gold pieces, 1000 EXP, 35 EXP for each Bloodfly, 62 EXP for each lake wasp, 98 EXP for each marsh wasp, 137 EXP for each snake, 98 EXP for each lurker, 116 for each lizard, 116 EXP for each orc.

The Elements Shrine

1 - Quests - p. 4 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Gilana, [Marshlands - Tooshoo] or Vultus [Marshlands - Tooshoo] or Zyra [Marshlands - Ruins or South Stewark - Cleaved Maiden or North Stewark - City of Stewark] - Quests - p. 4 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Gilana, [Marshlands - Tooshoo] or Vultus [Marshlands - Tooshoo] or Zyra [Marshlands - Ruins or South Stewark - Cleaved Maiden or North Stewark - City of Stewark]

Hints: This q can be activated in two ways. You can complete a main quest in Toshoo or just speak with Zyra. If you want to activate this task by speaking with Zyra then you can find her in many places:

- near the old ruins on the marshlands (M7A, 9)

- if you had spoken with her in South Stewark (Cleaved Maiden tavern) and in North Stewark (Stewark City)

- in the Cleaved Maiden tavern in South Stewark - if you had ignored her

- in the city of Stewark if you had spoken with her in the Cleaved Maiden tavern in South Stewark

Description: First of all, you need to go to the old ruins. Leave the Toshoo by choosing the path leading south #1 (M7A, 5). Watch out when you will find yourself in the place with many bridges (M7A, 6). You will be attacked by some bloodflies and wasps #2. The most difficult to defeat are wasps - dodge their attacks and try to avoid their stinger.

2 - Quests - p. 4 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughGo south (M7A, 10) to the hill where the ruins are located #1 - Quests - p. 4 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Go south (M7A, 10) to the hill where the ruins are located #1. In this area, you will be attacked by many snappers #2. Try to avoid their attacks and remember to focus only on one target at once.

3 - Quests - p. 4 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughAfter you will get close to the ruins, you will meet Zyra #1 (M7A, 9) or not (read hints) - Quests - p. 4 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

After you will get close to the ruins, you will meet Zyra #1 (M7A, 9) or not (read hints). No matter what, find a huge hole #2 (M7A, 11) and jump there (M7C, 1). Don't worry, you will be able to return to the surface later.

4 - Quests - p. 4 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughNot it is time to explore the crypt - Quests - p. 4 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Not it is time to explore the crypt. Go south and get to the lower level #1. In the first bigger room, you will be attacked by some temple guardians #2. Remember to kill archers first, then eliminate all warriors.

5 - Quests - p. 4 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughNow go north-west #1 (M7C, 2) - Quests - p. 4 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Now go north-west #1 (M7C, 2). When you will be attacked by skeletons try to stay in one point. In other way, you will pull another enemies. In next chamber, you will have to fight with undead priest #2. They are very weak, but kill them fast because of their strong spells.

6 - Quests - p. 4 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughSoon, you will have to turn south and you will be attacked by a stone golem #1 (M7C, 3) - Quests - p. 4 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Soon, you will have to turn south and you will be attacked by a stone golem #1 (M7C, 3). Like before, try to save the distance and attack him with your fast spells. In the next rooms, you will have to deal with another skeletons #2. You have to be prepared, because of some priests.

7 - Quests - p. 4 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughGo south and eliminate another skeletons #1 - Quests - p. 4 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Go south and eliminate another skeletons #1. You do not have to hurry, try to stay as healthy as it is possible and soon turn south-west #2. When you will be in the room located in the south (M7C, 4) look for some treasure chests.

1 - Quests - p. 5 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughNow go north-east and prepare for the first boss (M7C, 5) because in the next chamber you will have to fight with Hakaar, the right hand of Iar-Bael #1 - Quests - p. 5 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Now go north-east and prepare for the first boss (M7C, 5) because in the next chamber you will have to fight with Hakaar, the right hand of Iar-Bael #1. Leave him for the end and try to stay in the narrow corridor (you have more enemies in the next room) #2.

2 - Quests - p. 5 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughChoose the passage leading east and kill another enemies - Quests - p. 5 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Choose the passage leading east and kill another enemies. Soon you will have to jump down to the lower level (M7C, 6) #1. watch for the skeletons sitting on the thrones - one of them is an undead priest #2. After the battle look for some chests.

3 - Quests - p. 5 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughIgnore the west gate - you cannot open it now - Quests - p. 5 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Ignore the west gate - you cannot open it now. Go east #1 (M7C, 7). You will get close to the chamber with two stone golems (M7C, 8). It is good to kill one of them from the distance #2. In other way, you will have to fight with two golems at once.

4 - Quests - p. 5 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughKill all monsters - Quests - p. 5 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Kill all monsters. You can choose two path to get to your destination (M7C, 9) - you can go north-west #1 or north-east #2.

5 - Quests - p. 5 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughIf you have decided to go west then you will have to fight with some priests and new stone golem #1 - Quests - p. 5 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

If you have decided to go west then you will have to fight with some priests and new stone golem #1. But if you have decided to go east then you will have to fight only with some skeletons #2.

6 - Quests - p. 5 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughYou have to reach a big oval room #1 (M7C, 10), where you will have to eliminate many skeletons - Quests - p. 5 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

You have to reach a big oval room #1 (M7C, 10), where you will have to eliminate many skeletons. Moreover, you will have to deal with Okoor, the left hand of Iar-Bael #2. Note that this boss is an archer - attack him with your close combat weapon.

7 - Quests - p. 5 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughNow go north #1 - Quests - p. 5 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Now go north #1. You will have to kill last group of enemies here (warriors and priests). After the battle examine the chest located in the north #2 (M7C, 11) and you will find an ancient key.

8 - Quests - p. 5 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughNow you can return to the chamber with closed gate #1 (M7C, 12) - Quests - p. 5 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Now you can return to the chamber with closed gate #1 (M7C, 12). Open the passage and go west. In the next room get close to the altar and take all statue parts #2 (M7C, 13).

9 - Quests - p. 5 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughNow go north-west until you will be able to jump down #1 (M7C, 14) - Quests - p. 5 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Now go north-west until you will be able to jump down #1 (M7C, 14). Return to the entrance (M7C, 1). Now you have to search another stone blocks #2 and as a matter of fact, soon you will be able to exit. Speak with Zyra.

Rewards: 1000 EXP, 800 EXP for giving statue parts to Zyra, 35 EXP for each Bloodfly, 62 EXP for each lake wasp, 98 EXP for each marsh wasp, 126 EXP for each snapper, 106 EXP for each temple guardian, 106 EXP for each stone golem, 500 EXP for Hakaar, 500 EXP for Okoor.

Beliar's Curse

1 - Quests - p. 6 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: automatically after using the elements shrine [Marshlands - Old Ruins] - Quests - p. 6 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: automatically after using the elements shrine [Marshlands - Old Ruins]

Description: This quest can be activated only when you will side with Gilana (M7A, 9). You will have to get back to Tooshoo and use the teleport #1. Speak with Gilana #2 (M7B, 3). You will be able to meet with Merdarion now. More over you will be able to choose one reward rewards .

Rewards: Welcome to the Sanctuary, 1000 EXP.

Innos Blessing

2 - Quests - p. 6 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: automatically after using the elements shrine [Marshlands - Old Ruins] - Quests - p. 6 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: automatically after using the elements shrine [Marshlands - Old Ruins]

Description: This quest can be activated only when you will side with Vultus (M7A, 9). You must return to Tooshoo by using a teleport located near the ruins #1. Speak with Vultus #2 (M7B, 4). You will be informed that he has cast a spell on Giliana and that he have a control over her.

3 - Quests - p. 6 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughYou may return to Gilana #1 (M7B, 3) - Quests - p. 6 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

You may return to Gilana #1 (M7B, 3). During the conversation ask her for a permission to join #2. After the quest, you will be able to choose one, valuable reward.

Rewards: Welcome to the Sanctuary, 500 EXP, 500 EXP for the report.

Welcome to the Sanctuary

4 - Quests - p. 6 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Gilana [Marshlands - Tooshoo] or Vultus [Marshlands - Tooshoo] - Quests - p. 6 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Gilana [Marshlands - Tooshoo] or Vultus [Marshlands - Tooshoo]

Description: This quest will be activated automatically after doing the job for Gilana or Vultus. Wear the new armor and go upstairs #1 (M7B, 5). The go to the tunnel located in front of you #2.

5 - Quests - p. 6 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughNow you will have to get through some mages quarters #1 - Quests - p. 6 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Now you will have to get through some mages quarters #1. You shouldn't have problems here - go to the library (M7B, 6) where you will have to speak with Calamusem #2. After a while, he will let you to the next part of Tooshoo.

6 - Quests - p. 6 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughGo straight ahead and use the stairs leading to the highest level #1 - Quests - p. 6 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Go straight ahead and use the stairs leading to the highest level #1. Then go to the next tunnel #2. At the end, you will find yourself on the top of the tree.

7 - Quests - p. 6 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughYou can speak with some mages here: Milten and Ningal - Quests - p. 6 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

You can speak with some mages here: Milten and Ningal. But if you want to complete the quest, go to Merdarion, Grand Master of Water #1 (M7B, 7). Ask him about the mages #2 and you will learn that only Icarius have been in the Silverlake castle.

Rewards: A Hot Lead, 600 EXP, 500 EXP for the talk with Calamus.

A Hot Lead

1 - Quests - p. 7 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Merdarion, Grand Master of Water [Marshlands - Tooshoo] - Quests - p. 7 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Merdarion, Grand Master of Water [Marshlands - Tooshoo]

Description: Return to the library and speak with Calamus #1 (M7B, 6). Ask him about Icarius. Calamus will give you a key to the Icarius hut. Go to the upper level and use left stairs #2.

2 - Quests - p. 7 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughNow you will be close to the mages huts located on the highest level #1 - Quests - p. 7 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Now you will be close to the mages huts located on the highest level #1. Go to the hut with nobody outside #2 (M7B, 8) and use the key to open the door.

3 - Quests - p. 7 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughInside, you will find a dead Icarius #1 so examine his body - Quests - p. 7 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Inside, you will find a dead Icarius #1 so examine his body. Go to the nearest chest and take many valuable items. Return to Calamus who is standing near the hut #2 and you will know that Lester was in the Silverlake castle with Icarius.

Rewards: A Man of Many Friends, 1000 EXP.

A Man of Many Friends

4 - Quests - p. 7 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Calamus [Marshlands - Tooshoo] - Quests - p. 7 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Calamus [Marshlands - Tooshoo]

Description: You can now leave Tooshoo by choosing the path leading south-east #1 (M7A, 12). You will be attacked by some lurkers and snakes so be very careful. You will find a farm too #2 (M7A, 13) but leave it.

5 - Quests - p. 7 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughAt the end, you will get to Lesters hut #1 (M7A, 14) - Quests - p. 7 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

At the end, you will get to Lester's hut #1 (M7A, 14). You will meet Milten inside - he is looking for him too. Milten will ask you to find Lester by casting one spell. Exit the cave and go south-east #2 (M7A, 15).

6 - Quests - p. 7 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughYou have to look for a swampweed #1 because it will help you to get to the proper place - Quests - p. 7 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

You have to look for a swampweed #1 because it will help you to get to the proper place. You have to reach to the mountain path. It leads north #2 (M7A, 16).

7 - Quests - p. 7 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughSoon the road will turn south #1 (M7A, 17) - Quests - p. 7 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Soon the road will turn south #1 (M7A, 17). You do not have to worry here - nobody will attack you. Ignore the gate and go south. The road will turn east and you will have to enter to the next cave #2 (M7A, 18).

1 - Quests - p. 8 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughInside the cave you will meet some enemies - orcs #1 - Quests - p. 8 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Inside the cave you will meet some enemies - orcs #1. Dodge their attacks and remember to kill shamans first. Later, you will meet some snappers #2.

2 - Quests - p. 8 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughIgnore the tunnel leading north-west (go there only if you want to take all treasures) - Quests - p. 8 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Ignore the tunnel leading north-west (go there only if you want to take all treasures). Go north#1 and eliminate other orcs. Soon, you will have to fight with the boss - Chief Var'Mok #2. Eliminate all snappers first and then take care of him. Dodge his hits and use your fastest attacks.

3 - Quests - p. 8 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughNow you will have to go east - Quests - p. 8 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Now you will have to go east. Be very careful in the chamber with altar #1 because you will be attacked by some shamans. Then turn south #2. Enemies are more infrequent here but stay tunned.

4 - Quests - p. 8 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughYou main target is the Grand Shaman Ur'Trush #1 - Quests - p. 8 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

You main target is the Grand Shaman Ur'Trush #1. It is good to attack him from the distance. First of all kill all adds. After the battle go south #2.

5 - Quests - p. 8 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughSoon, you will get to the room where Xesha resides #1 - Quests - p. 8 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Soon, you will get to the room where Xesha resides #1. You do not have to fight with her because orcs will come when you will kill her #2. Go to the previous cave.

6 - Quests - p. 8 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughAfter the battle look for the Lester #1 and free him - Quests - p. 8 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

After the battle look for the Lester #1 and free him. During the conversation mention about Diego and you will learn that monks from the temple knows the way to the monastery. After the talk, interact with the statue #2.

Rewards: The Monastery on the Cliff, 1000 EXP, 800 EXP for speaking with Milten, 500 EXP for speaking with Xesha, 1150 EXP for rescuing Lester, 137 EXP for each snake, 98 EXP for each lurker, 116 EXP for each orc, 126 EXP for each snapper, 68 EXP for each guardian, 600 EXP for Chief Var'Mok, 600 EXP for Grand Shaman Ur'Trush.

Map

1 - Map - Monastery - Arcania: Gothic 4 - Game Guide and Walkthrough

The Monastery on the Cliff

1 - Quests - Monastery - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: automatically after freeing Lester [Marshlands] - Quests - Monastery - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: automatically after freeing Lester [Marshlands]

Description: Go to the tunnel and couple of seconds later you will find yourself outside #1 (M8, 1). Use the lever located near the gate #2 and as a matter of fact the passage to Marshlands will be open. Find a chest located somewhere here.

2 - Quests - Monastery - Arcania: Gothic 4 - Game Guide and WalkthroughGo east by using the bridge #1 (M8, 2) - Quests - Monastery - Arcania: Gothic 4 - Game Guide and Walkthrough

Go east by using the bridge #1 (M8, 2). Few moments later, you will be attacked by another stone golem #2 (M8, 3). It is good to prepare some good tactic for those, because you will have to deal with more of them later.

3 - Quests - Monastery - Arcania: Gothic 4 - Game Guide and WalkthroughAfter a short trip, you will meet some obsidian skeletons - Quests - Monastery - Arcania: Gothic 4 - Game Guide and Walkthrough

After a short trip, you will meet some obsidian skeletons. As always, kill the priest first #1. Then use the path that leads to the monastery #2 (M8, 4).

4 - Quests - Monastery - Arcania: Gothic 4 - Game Guide and WalkthroughIt wont take you much time to get to the place #1 but beware not to fall accidentally - Quests - Monastery - Arcania: Gothic 4 - Game Guide and Walkthrough

It won't take you much time to get to the place #1 but beware not to fall accidentally. At the beginning, you will be welcomed by Ruhndal #2 (M8, 5). You will learn that you have to complete two trials before you will be able to speak with other clerics.

Rewards: The Trials of Innos, 1200 EXP, 106 EXP for each stone golem, 116 EXP for each skeleton.

The Trials of Innos

5 - Quests - Monastery - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Ruhndal [Monastery] - Quests - Monastery - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Ruhndal [Monastery]

Description: You have to kill two holy guards. They are wandering in the monastery #1 (M8, 6). Attack the first golem and try to avoid the rocks thrown by the second enemy #2.

6 - Quests - Monastery - Arcania: Gothic 4 - Game Guide and WalkthroughAfter some time, the second golem will get close to you #1 but stay focused on the first target - Quests - Monastery - Arcania: Gothic 4 - Game Guide and Walkthrough

After some time, the second golem will get close to you #1 but stay focused on the first target. Remember to dodge his strong attacks and use ranged weapon and some spells. After the fight go to Ruhndal (M8, 7) #2.

Rewards: The Trial of Beliar, 1200 EXP, 137 EXP for the first guard, 554 EXP for the second guard.

The Trial of Beliar

7 - Quests - Monastery - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Ruhndal [Monastery] - Quests - Monastery - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Ruhndal [Monastery]

Description: After the fight drink some defensive potions and speak with Ruhndal (M8, 7). Choose any dialogue option and you will have to fight with him #1. Ruhndal is a very strong mage #2. Try to stay close to him and do not allow him to be hit by any of his slowing spells. After the battle, you will be able to speak with abbots.

Rewards: Two Half-Truths, 600 EXP for fighting with Ruhndal.

Two Half-Truths

8 - Quests - Monastery - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Ruhndal [Monastery] - Quests - Monastery - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Ruhndal [Monastery]

Description: You can go to the building #1 (M8, 8). Inside, you will have to speak with Hendor and Galamod #2 and after the talk, you will see a cut scene. You will learn that one more person is looking for the temple and that the temple is located in the jungle.

Rewards: Hagen's Spy, old map, 600 EXP, 600 EXP for speaking with Hendor, 600 EXP for speaking with Galamod.

Maps

1 - Maps - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough2 - Maps - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough3 - Maps - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough4 - Maps - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

Hagen's Spy

1 - Quests - p. 1 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Hendor and Galamod [Monastery] - Quests - p. 1 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Hendor and Galamod [Monastery]

Description: Leave the monastery (M8, 1) and return to the crossroads where you were fighting with skeletons. Choose the path leading north #1 (M8, 2), to the Black Gorges. After a while, you will get to the open gate #2 (M8, 3) and as a matter of fact you will step to the new area (M9, 1).

2 - Quests - p. 1 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and WalkthroughDo not forget about speaking with Bartur (M9, 2) so you will be able to activate one side quest - Quests - p. 1 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

Do not forget about speaking with Bartur (M9, 2) so you will be able to activate one side quest. In Black Gorges, you have to beware of fire lizards #1 and obsidians golems #2. Dodge their attacks and try to attacks them from the distance.

3 - Quests - p. 1 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and WalkthroughMoreover, you will have to fight with obsidian skeletons #1 but they are very easy - Quests - p. 1 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

Moreover, you will have to fight with obsidian skeletons #1 but they are very easy. You have to go north (M9, 3) but you can check some other roads if you want to. After a while, you will get to the crossroads #2 (M9, 4).

4 - Quests - p. 1 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and WalkthroughIf you will choose the western path then you will be able to complete the quest for Bartur and you will have to fight with obsidian skeletons #1 - Quests - p. 1 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

If you will choose the western path then you will be able to complete the quest for Bartur and you will have to fight with obsidian skeletons #1. But if you will choose another road then you will meet some fire lizards and obsidian golems #2.

5 - Quests - p. 1 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and WalkthroughNo matter what, you have to go north, so you will be able to reach the jungle #1 (M9, 5)(M10, 1) - Quests - p. 1 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

No matter what, you have to go north, so you will be able to reach the jungle #1 (M9, 5)(M10, 1). Here, you will have to fight with another fire lizards #2. This area is very simple and linear, you won't get lost.

6 - Quests - p. 1 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and WalkthroughFurther in the jungle you will have to fight with some wild scavengers and ancient scavengers #1 - Quests - p. 1 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

Further in the jungle you will have to fight with some wild scavengers and ancient scavengers #1. Remember to dodge their special attacks. Soon, you will have to run under the stone bridge #2 (M10, 2). You will see Ludd here. You can ignore him, but if you want to - catch him, so you will be able to speak with him.

7 - Quests - p. 1 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and WalkthroughAfter you will pass the bridge, go north and eliminate all scavengers #1 - Quests - p. 1 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

After you will pass the bridge, go north and eliminate all scavengers #1. You have to get to the ruins (M10, 3). It is good to activate a portal here #2.

8 - Quests - p. 1 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and WalkthroughGo further and you will be attacked by a mad Bron #1 - Quests - p. 1 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

Go further and you will be attacked by a mad Bron #1. This will be a very easy fight, so get close to the ruins and a path leading underground #2.

1 - Quests - p. 2 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and WalkthroughDownstairs, you will be attacked by some cave crawlers #1 but they are very easy - Quests - p. 2 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

Downstairs, you will be attacked by some cave crawlers #1 but they are very easy. Open the gate #2 and attack enemies located there.

2 - Quests - p. 2 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and WalkthroughGo south-east #1 and kill all monsters that you will meet on your way - Quests - p. 2 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

Go south-east #1 and kill all monsters that you will meet on your way. Soon, you will have to turn north-west #2. Examine this area by moving clockwise. Search for some treasures here and kill every enemy.

3 - Quests - p. 2 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and WalkthroughIn the last chamber #1 you will be attacked by a shadowbeast #2 - Quests - p. 2 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

In the last chamber #1 you will be attacked by a shadowbeast #2. If you hadn't fight with Jaba before then this type of beast will be new for you. Slow his moves with some spells and try to dodge his charge.

4 - Quests - p. 2 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and WalkthroughAfter the fight, you can go to stairs #1 - Quests - p. 2 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

After the fight, you can go to stairs #1. When you will be outside(M10, 4) you should see that you are near the stone bridge. Cross it #2 and you will be able to go to the northern part of the jungle (M10, 5).

5 - Quests - p. 2 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and WalkthroughGo north-east (M10, 6) and eliminate all scavengers #1 - Quests - p. 2 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

Go north-east (M10, 6) and eliminate all scavengers #1. You will see some friendly mages near the cliff (M10, 7) so speak with them to start a side quest. Now go north #2 and explore the new area.

6 - Quests - p. 2 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and WalkthroughYou have to get to the main road leading north #1 but it will be guarded by some undeads (M10, 8) connected with one side quest - Quests - p. 2 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

You have to get to the main road leading north #1 but it will be guarded by some undeads (M10, 8) connected with one side quest. First of all kill fire mages, then paladins. After the fight, go north (M10, 9). Beware, because beside well knows enemies, you will meet a new wasp type #2. Dodge their strong attacks.

7 - Quests - p. 2 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and WalkthroughIf you are not sure that you are going good, look at warning signs #1 - Quests - p. 2 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

If you are not sure that you are going good, look at warning signs #1. Soon, you will have to eliminate few shadowbeasts so stay focused. Your task is to get into the temple located in the northern part of the jungle. The problem is that it is guarded by a huge troll #2 (M10, 10).

8 - Quests - p. 2 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and WalkthroughI advise you to use some defensive elixirs and prepare some strongest spells - Quests - p. 2 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

I advise you to use some defensive elixirs and prepare some strongest spells. This will be the most difficult fight. Troll should be attacked from the distance #1 because he is not be able to do the charge. If you want to fight with him in close combat, then use only a very quick attacks. Run away when you will see that he is going to use his strongest hit #2.

9 - Quests - p. 2 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and WalkthroughThis fight will be quite long - Quests - p. 2 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

This fight will be quite long. After troll will be dead, try to find a refugee camp (M10, 11) and but few important things. When you will ready go to the temple #1. Cross the bridge and enter the building #2 (M10, 12)(M11A, 1).

10 - Quests - p. 2 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and WalkthroughGo straight ahead until you will meet a man named Dantero #1 (M11A, 2) - Quests - p. 2 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

Go straight ahead until you will meet a man named Dantero #1 (M11A, 2). You won't be able to fight with him now. During your conversation #2 he will inform you that you need to work together.

Now, you will have to decide: right or the left path. Both of them will offer you other traps but in both cases the distance is the same. When you will choose the left corridor then you will have to avoid fireballs. As a matter of fact the quest The Path of Fire will be activated. The second option is acid and the quest The Path of Decay.

Rewards: The Path of Fire or The Path of Decay, 700 EXP, 500 EXP for speaking with Dantero, 137 EXP for each fire lizard, 191EXP for each obsidian golem, 116 EXP for each obsidian skeleton, 137 EXP for each ancient scavenger, 62 EXP for each wild scavenger, 35 EXP for each cave crawler, 162 for each shadowbeast, 149 EXP for each undead, 77 for Bron, 589 for fire mages, 1200 for troll.

Maps

1 - Maps - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough2 - Maps - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

The Path of Fire

1 - Quests - p. 1 - The Lost Temple - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Dantero [The Lost Temple] - Quests - p. 1 - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Dantero [The Lost Temple]

Description: This quest will be activated if you will choose the proper way in the previous quest. Jump down and open the left gate (M11A, 1) #1. You will be in a corridor with many fireballs #2.

2 - Quests - p. 1 - The Lost Temple - Arcania: Gothic 4 - Game Guide and WalkthroughIf you want to complete it in a easy way, then you can just use a proper rune to speed up your moves - Quests - p. 1 - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

If you want to complete it in a easy way, then you can just use a proper rune to speed up your moves. But the better option is to do it slowly. Just move very carefully and stay in places when you will be safe. Generally, the best option is to stay in the middle #1. After you will pass all traps, use the stairs and interact with the lever #2 (M11A, 2).

Rewards: Blood Before Me, 1000 EXP.

The Path of Decay

3 - Quests - p. 1 - The Lost Temple - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Dantero [The Lost Temple] - Quests - p. 1 - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Dantero [The Lost Temple]

Description: This quest will be activated if you will choose the proper way in the previous quest. Jump down and open the right gate (M11A, 1) #1. You will find yourself in a corridor full of acid #2.

4 - Quests - p. 1 - The Lost Temple - Arcania: Gothic 4 - Game Guide and WalkthroughThe most important thing is to jump on proper platforms - Quests - p. 1 - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

The most important thing is to jump on proper platforms. Start from the left one and take the healing potion #1. The jump on the lower platform located under the trap #2.

5 - Quests - p. 1 - The Lost Temple - Arcania: Gothic 4 - Game Guide and WalkthroughThe next platform is in front of you #1 - Quests - p. 1 - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

The next platform is in front of you #1. This will be a very difficult jump and you will loose some HP. Run as fast as it is possible and jump on the left platform #2.

6 - Quests - p. 1 - The Lost Temple - Arcania: Gothic 4 - Game Guide and WalkthroughNow you will be able to enter the safe part of the corridor #1 - Quests - p. 1 - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

Now you will be able to enter the safe part of the corridor #1. Go upstairs and use the lever #2 (M11A, 4).

Rewards: Blood Before Me, 1000 EXP.

Blood Before Me

7 - Quests - p. 1 - The Lost Temple - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: automatically after using the lever [The Lost Temple] - Quests - p. 1 - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: automatically after using the lever [The Lost Temple]

Description: Return to the main hall and go to the new bridge #1 (M11A, 5). When you will be close enough with Dantero a short cut-scene will start #2. Now you will have to fight with him. Your enemy will summon three obsidian golems.

Rewards: The Blood Sacrifice, 700 EXP.

The Blood Sacrifice

1 - Quests - p. 2 - The Lost Temple - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Dantero [The Lost Temple] - Quests - p. 2 - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Dantero [The Lost Temple]

Description: At the beginning of this battle, move to the place where you had meet Dantero #1 for the first time. Attack him before three golems will come. Moreover, it is good to stay in the place where stones will be hitting the boss, not you #2.

2 - Quests - p. 2 - The Lost Temple - Arcania: Gothic 4 - Game Guide and WalkthroughNote that the quest will be completed after you will kill #1 but you have to eliminate three golems - Quests - p. 2 - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

Note that the quest will be completed after you will kill #1 but you have to eliminate three golems. Remember to attack only one target at once #2. Stay close to your enemies (in other way they will start throwing stones again). After the battle search Dantero's body.

Rewards: The Lost Temple, 2000 EXP, 740 EXP for Dantero, 191 EXP for each obsidian golem.

The Lost Temple

3 - Quests - p. 2 - The Lost Temple - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Dantero [The Lost Temple] - Quests - p. 2 - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Dantero [The Lost Temple]

Description: This quest will be activated after Dantero's death. Kill all enemies and go to the place when Dantero was standing #1 and use new, unblocked passage #2 (M11A, 6).

4 - Quests - p. 2 - The Lost Temple - Arcania: Gothic 4 - Game Guide and WalkthroughYou will have to fight with mine crawlers #1 here (just some workers at the beginning) - Quests - p. 2 - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

You will have to fight with mine crawlers #1 here (just some workers at the beginning). I advise you to dodge their strong attacks. After dealing with the first enemy, choose the path leading north-west #2 (M11A, 7).

5 - Quests - p. 2 - The Lost Temple - Arcania: Gothic 4 - Game Guide and WalkthroughIn the new room, you will have to kill another mine crawlers #1 but they should be easy for you - Quests - p. 2 - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

In the new room, you will have to kill another mine crawlers #1 but they should be easy for you. Watch out because you will attacked by two enemies at once #2. As before, attack one target at once.

6 - Quests - p. 2 - The Lost Temple - Arcania: Gothic 4 - Game Guide and WalkthroughNow you can go north-east #1 (M11A, 8) - Quests - p. 2 - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

Now you can go north-east #1 (M11A, 8). When you will be in a bigger room, you will meet a mine crawler soldier #2 (M11A, 9). You have to stay focused, because his strong attack will have much bigger range. Run away when you will see that he is going to use it.

7 - Quests - p. 2 - The Lost Temple - Arcania: Gothic 4 - Game Guide and WalkthroughI advise you to examine the chamber locater south of here #1 (M11A, 10) because it is full of treasures - Quests - p. 2 - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

I advise you to examine the chamber locater south of here #1 (M11A, 10) because it is full of treasures. Choose the tunnel leading north. Near the crossroads (M11A, 11) you will be attacked by more mine crawlers #2.

1 - Quests - p. 3 - The Lost Temple - Arcania: Gothic 4 - Game Guide and WalkthroughChoose the tunnel leading west #1 - Quests - p. 3 - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

Choose the tunnel leading west #1. Do not hurry here. You will have to fight with many crawlers (soldiers and workers). A much bigger group of these animals will attack you in the southern cave #2 (M11A, 12). Get back to the tunnel and as a matter of fact you won't get surrounded.

2 - Quests - p. 3 - The Lost Temple - Arcania: Gothic 4 - Game Guide and WalkthroughNow go north-west and after the crossroads choose the tunnel leading north #1 (M11A, 13) - Quests - p. 3 - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

Now go north-west and after the crossroads choose the tunnel leading north #1 (M11A, 13). Eliminate all enemies until you will get to the lair (M11A, 14) where the Minecrawler Queen #2 resides. It is good to save the game now and kill all adds wandering here. Pull them with your bow.

3 - Quests - p. 3 - The Lost Temple - Arcania: Gothic 4 - Game Guide and WalkthroughNow you can attack the Queen #1 (M11A, 15) - Quests - p. 3 - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

Now you can attack the Queen #1 (M11A, 15). This will be a very standard fight. Just dodge her strong attacks (they are marked with green) #2. Use some healing potion and some slowing spells.

4 - Quests - p. 3 - The Lost Temple - Arcania: Gothic 4 - Game Guide and WalkthroughNote that after the Queens death, the northern path will be unblocked #1 (M11A, 16) - Quests - p. 3 - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

Note that after the Queen's death, the northern path will be unblocked #1 (M11A, 16). Go there and exit the cave #2 (you will find a secret).

5 - Quests - p. 3 - The Lost Temple - Arcania: Gothic 4 - Game Guide and WalkthroughYour task is to get to the second northern exit #1 (M11A, 17) - Quests - p. 3 - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

Your task is to get to the second northern exit #1 (M11A, 17). You will find yourself on the top of the White Eye Mountain. Go north and soon you will find two ice golems #2. During this fight it is good to use some fire spells. Dodge their attacks - as always.

6 - Quests - p. 3 - The Lost Temple - Arcania: Gothic 4 - Game Guide and WalkthroughYou will find two entrances here - Quests - p. 3 - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

You will find two entrances here. Ignore the left one and choose the right #1 and as a matter of fact, you will find yourself in the second part of the temple (M11B, 1). You will be attacked by some frosthunter skeletons and first of all attack mages #2.

7 - Quests - p. 3 - The Lost Temple - Arcania: Gothic 4 - Game Guide and WalkthroughGo north-west and kill crystal spiders #1 - Quests - p. 3 - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

Go north-west and kill crystal spiders #1. It is good to fight with them in a close combat (you can be frozen from the distance). The way leading south-west can be ignored (only some treasures are located there). You have to choose the gate on the west #2 (M11B, 2).

8 - Quests - p. 3 - The Lost Temple - Arcania: Gothic 4 - Game Guide and WalkthroughAs you have probably noticed, some fireballs are flying here so you have to stay near the wall #1 - Quests - p. 3 - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

As you have probably noticed, some fireballs are flying here so you have to stay near the wall #1. They will now kill you after one shot but save your HP. After a while you will have to fight with two more skeletons #2 (M11B, 3). These are mages so be prepared.

1 - Quests - p. 4 - The Lost Temple - Arcania: Gothic 4 - Game Guide and WalkthroughThe good option is to get back to the main corridor and as a matter of fact, your enemies will be hit by those fireballs #1 - Quests - p. 4 - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

The good option is to get back to the main corridor and as a matter of fact, your enemies will be hit by those fireballs #1. You can use this tactic during some other fights. Few moments later you will have to fight with another enemies #2.

2 - Quests - p. 4 - The Lost Temple - Arcania: Gothic 4 - Game Guide and WalkthroughYou dont have to examine the north room - Quests - p. 4 - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

You don't have to examine the north room. Go west #1 (M11B, 4). After a while you will get to the next room full of some crystal spiders. Do not forget about fireballs #2.

3 - Quests - p. 4 - The Lost Temple - Arcania: Gothic 4 - Game Guide and WalkthroughChoose the tunnel leading north-west #1 - Quests - p. 4 - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

Choose the tunnel leading north-west #1. Turn right and choose the corridor leading north-east #2 (M11B, 5). When you will be the look for the chest (M11B, 6), open it and take the key.

4 - Quests - p. 4 - The Lost Temple - Arcania: Gothic 4 - Game Guide and WalkthroughNow you can return to the corridor leading north-west - Quests - p. 4 - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

Now you can return to the corridor leading north-west. Use the key to open the gate #1 (M11B, 7). Watch out for the ice golem in the next room #2.

5 - Quests - p. 4 - The Lost Temple - Arcania: Gothic 4 - Game Guide and WalkthroughNow go upstairs, but before you will enter the cave #1 (M11B, 8) save the game - Quests - p. 4 - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

Now go upstairs, but before you will enter the cave #1 (M11B, 8) save the game. Use all defensive mixtures and spells - you have to prepare for a very difficult fight. When you will try to enter the cave a short cut scene will start #2. After the conversation you will have to fight with two Ahn'Baels and three crystal spiders.

Rewards: Ahn'Bael, 225 EXP for each mine crawler worker, 244 for each mine crawler warrior, 35 EXP for each cave crawler, 311 EXP for each ice golem, 287 EXP for each skeleton, 287 EXP for each crystal spider, 750 EXP for the Minecrawler Queen.

Ahn'Bael

6 - Quests - p. 4 - The Lost Temple - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: automatically after speaking with Ixidia [The Lost Temple] - Quests - p. 4 - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: automatically after speaking with Ixidia [The Lost Temple]

Description: This battle (M11B, 8) I advise you to start from eliminating all crystal spiders #1 #2. It is good to use some AOE spells here. Ahn'Bael sisters will attack you at once so kill all adds as fast as it is possible.

7 - Quests - p. 4 - The Lost Temple - Arcania: Gothic 4 - Game Guide and WalkthroughNow attack Ixidia #1 because she is weaker than the second Ahn'Bael - Quests - p. 4 - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

Now attack Ixidia #1 because she is weaker than the second Ahn'Bael. The good idea is to fight with the in a short distance. The flying monster should be killed as last #2. This will be a longer fight.

Rewards: The Divine Forge, 2050 EXP, 287 EXP for each crystal spider, 96 EXP for Ixidia.

The Divine Forge

8 - Quests - p. 4 - The Lost Temple - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: automatically after killing both Ahn'Bael and crystal spiders [The Lost Temple - Xeshyas Grave] - Quests - p. 4 - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: automatically after killing both Ahn'Bael and crystal spiders [The Lost Temple - Xeshya's Grave]

Description: Use the passage leading upstairs #1 (M11B, 9) and after a while you will find yourself in the forge #2 (M11B, 10).

9 - Quests - p. 4 - The Lost Temple - Arcania: Gothic 4 - Game Guide and WalkthroughGo downstairs, watch the cut scene and explore the forge - Quests - p. 4 - The Lost Temple - Arcania: Gothic 4 - Game Guide and Walkthrough

Go downstairs, watch the cut scene and explore the forge. It is good to collect all valuable recourses located here: red ore, magical ore and the holy essence #1. Open all chests and find the Divine Hammer #2 (M11B, 11).

Rewards: Thorniara, Divine Hammer, 6500 EXP.

Maps

1 - Maps - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough2 - Maps - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough3 - Maps - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Thorniara

1 - Quests - p. 1 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: automatically after finding the Divine Hammer [The Lost Temple] - Quests - p. 1 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: automatically after finding the Divine Hammer [The Lost Temple]

Description: Go north-west (M11B, 2) and use the stairs. After a while, you will find yourself on the ground #1 (M11B, 3). Go down #2. You won't meet any enemies here so you don't have to hurry.

2 - Quests - p. 1 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughYou have to find another cave #1 - Quests - p. 1 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

You have to find another cave #1. Go straight ahead and soon, you will find a cave with some people #2. Jump down and speak with Tadoy (side quest).

3 - Quests - p. 1 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughNo matter what, you have to exit the cave #1 (M12A, 1) - Quests - p. 1 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

No matter what, you have to exit the cave #1 (M12A, 1). When you will be outside start eliminate all monsters #2.

4 - Quests - p. 1 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughYou have to go north here - Quests - p. 1 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

You have to go north here. The shortest way is to move north-west #1 (M12A, 2). You will be forced to pass the village taken by some undeads #2 (M12A, 3). Watch out because they are very strong and difficult

5 - Quests - p. 1 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughIf you dont want to pass through the village, go west #1 (M12A, 4) - Quests - p. 1 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

If you don't want to pass through the village, go west #1 (M12A, 4). Before the farm, turn north #2 (M12A, 5). If you will lucky, you shouldn't be attacked by any enemies.

6 - Quests - p. 1 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughYou have to find a road leading north #1 (M12A, 6), to the city of Thorniara - Quests - p. 1 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

You have to find a road leading north #1 (M12A, 6), to the city of Thorniara. Cross the bridge and you will be welcomed by Gorn #2 (M12A, 7)(M12B, 1). He will sent you to Diego but you will have to activate two obelisks to get to him.

Rewards: Ancient Obelisks, 2000 EXP, 365 or 395 EXP for each undead.

Ancient Obelisks

1 - Quests - p. 2 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Gorn [Thorniara - Main Gate] - Quests - p. 2 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Gorn [Thorniara - Main Gate]

Description: Go north #1. You have to pass the bazaar and then turn west (M12B, 2). Go straight ahead and soon you will come to the place where Ningal, Grand Mater of Darkness resides #2 (M12B, 3). Speak with him and you will learn that to activate these obelisks you have to find two magic scrolls first.

2 - Quests - p. 2 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughTo complete this quest, you have to go to the poor region so use the stairs leading north #1 - Quests - p. 2 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

To complete this quest, you have to go to the poor region so use the stairs leading north #1. Go straight ahead and prepare for some zombies #2. It is good to eliminate them from some distance.

3 - Quests - p. 2 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughApart from zombies in the northern part of the village - Quests - p. 2 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Apart from zombies in the norther part of the village. You will find some undeads #1. The most important thing is that undeads are more intelligent. After dealing with them search for the first magic scroll #2 that is lying somewhere here (M12B, 4).

4 - Quests - p. 2 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughWhen you will find it go to the first obelisk located near the water #1 (M12B, 5) - Quests - p. 2 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

When you will find it go to the first obelisk located near the water #1 (M12B, 5). Activate it and go to the southern part of this district #2. Prepare for more zombies.

5 - Quests - p. 2 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughIn this part of the quest, you will find more undeads than zombies - Quests - p. 2 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

In this part of the quest, you will find more undeads than zombies. Moreover, some of them are using magic #1. Do not attack too many enemies at once. Try to clear the area before you will take the second magic scroll #2 (M12B, 6).

6 - Quests - p. 2 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughGet close to the second obelisk and activate it #1 (M12B, 7) - Quests - p. 2 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Get close to the second obelisk and activate it #1 (M12B, 7). Now, you can go back to Ningal, who will be waiting for you in the area #2 (M12B, 8). After the conversation you will get the key.

7 - Quests - p. 2 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughGo in the direction of bazaar #1 (M12B, 2) - Quests - p. 2 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Go in the direction of bazaar #1 (M12B, 2). When you will be there turn left and use the key to unblock the passage to the next area #2 (M12B, 9). Now you can explore this district.

8 - Quests - p. 2 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughYou have to go north-west so choose the lower path #1 or the other one #2 - Quests - p. 2 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

You have to go north-west so choose the lower path #1 or the other one #2. Undeads and zombies will attacks you near the harbor (M12B, 10). Eliminate undeads first, then other enemies.

9 - Quests - p. 2 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughIf you want to, then you can go to the nearby lighthouse #1 (M12B, 11) you will have to destroy some undeads but you will be able to chat with your old friend #2 - Quests - p. 2 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

If you want to, then you can go to the nearby lighthouse #1 (M12B, 11) you will have to destroy some undeads but you will be able to chat with your old friend #2. If you don't want to, then just skip this task.

10 - Quests - p. 2 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughIn order to get to Diego, you have to go north #1 eliminate all zombies - Quests - p. 2 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

In order to get to Diego, you have to go north #1 eliminate all zombies. Get close to the barricade #2 (M12B, 12) and try to jump on it. As a matter of fact, you will be able to speak with Diego. Two new quests will be activated in your journal: ignore this one connected with Daka. The most important thing is to get the access to King Rhobar fortress.

Rewards: Rhobar's Fortress, Daka, 1200 EXP, 1200 EXP for speaking with Ningal, 1200 EXP for finding the magic scroll, 900 EXP for activating the first object, 1200 for finding the second magic scroll, 900 EXP for activating the second magic obelisk, 225 EXP for each zombie, 365 or 395 for each undead, 428 EXP for each mage, 428 EXP for each knight.

Rhobar's Fortress

1 - Quests - p. 3 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Diego [Thorniara - Port] - Quests - p. 3 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Diego [Thorniara - Port]

Description: Go in the direction of the east road #1 (M12B, 13). At the beginning the way will be very simple - only one path. Soon you will get to the crossroads #2. Eliminate all undead and zombies.

2 - Quests - p. 3 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughAfter the battle look for the road leading back #1 - Quests - p. 3 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

After the battle look for the road leading back #1. After a while, you will meet Lester #2 (M12B, 14). You will be informed that three persons can help you to get into the Rhobar's Fortress - Rauter, Jilvie or Daranis.

3 - Quests - p. 3 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughEnter the nearby mansion #1 and take some valuable things - Quests - p. 3 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Enter the nearby mansion #1 and take some valuable things. When you will be near the portal (M12B, 15) you will see all three NPC's #2.

Option 1 - Side with RAUTER:

4 - Quests - p. 3 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughRauter can be found near the portal #1 (M12B, 15) - Quests - p. 3 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Rauter can be found near the portal #1 (M12B, 15). Ask him for help and he will give you the key to the hidden passage. He will open the gate for you #2 (M12B, 16) and you will learn that you can get to the fortress by using narrow Throniara roads.

5 - Quests - p. 3 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughGo south #1 - Quests - p. 3 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Go south #1. It is a very simple way - from time to time, you will have to kill some undeads or zombies #2. Watch out for mages, because they are quite powerful.

6 - Quests - p. 3 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughGo south and soon, you will see a small bridge guarded by some undeads #1 (M12B, 17) - Quests - p. 3 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Go south and soon, you will see a small bridge guarded by some undeads #1 (M12B, 17). Kill them and go further. Ignore the passage to the fortress and go south #2.

7 - Quests - p. 3 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughLater, turn east #1 and soon you will find some undead mages - Quests - p. 3 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Later, turn east #1 and soon you will find some undead mages. Eliminate them and choose the path between the rocks #2 (M12B, 18). Soon, you will be at the gate that can be open with your key.

8 - Quests - p. 3 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughRun through the cave and kill some crawlers #1 - Quests - p. 3 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Run through the cave and kill some crawlers #1. Use the stairs and interact with the lever #2. As a matter of fact, you will be inside.

9 - Quests - p. 3 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughNote that you are in the throne room #1 (M12B, 19) - Quests - p. 3 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Note that you are in the throne room #1 (M12B, 19). Get closer and you will see a cut scene (Daka quest will be completed now) #2.

Option 2 - Side with Jilvie:

1 - Quests - p. 4 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughJilvie is standing near the portal #1 (M12B, 15) - Quests - p. 4 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Jilvie is standing near the portal #1 (M12B, 15). Ask her for help and she will open the gate for you #2 (M12B, 20). She will order you to go to Snaf so go down to the canals.

2 - Quests - p. 4 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughIt is good to open some chests located here and then move to the door to the next part of this area #1 - Quests - p. 4 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

It is good to open some chests located here and then move to the door to the next part of this area #1. Turn right and soon you should find yourself on the ground #2 (M12B, 21). Watch out for some undeads.

3 - Quests - p. 4 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughGo north-east and eliminate other undead - Quests - p. 4 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Go north-east and eliminate other undead. Soon you will be in the wealthy district #1 (M12B, 22). Fight with all enemies and try to eliminate all mages first. Go west #2.

4 - Quests - p. 4 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughSnaf is hiding in one house in the city #1 (M12B, 23) - Quests - p. 4 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Snaf is hiding in one house in the city #1 (M12B, 23). Get inside, go upstairs #2 and speak with him. You will learn that he won't help you until you won't kill all undeads

5 - Quests - p. 4 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughExit the house and eliminate them #1 (M12B, 24) - Quests - p. 4 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Exit the house and eliminate them #1 (M12B, 24). Creature will be visible on your map so you don't have to search them. After the job return to Snaf and speak with him. He will lead you outside #2.

6 - Quests - p. 4 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughCross the bridge leading to the fortress (M12B, 25) and eliminate other undeads #1 - Quests - p. 4 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Cross the bridge leading to the fortress (M12B, 25) and eliminate other undeads #1. After the battle speak with Snaf, who will be standing on the bridge #2.

7 - Quests - p. 4 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughNow, you can enter the fortress #1 (M12B, 26) - Quests - p. 4 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Now, you can enter the fortress #1 (M12B, 26). Zyra will be standing near the entrance #2 (M12B, 27). Get closer and you will see a cut scene (Daka quest will be completed now) #2.

Option 3 - Side with DARANIS:

1 - Quests - p. 5 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughDaranis will be waiting in his hut #1 (M12B, 28) - Quests - p. 5 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Daranis will be waiting in his hut #1 (M12B, 28). Ask him for his help and he will order you to find a golem with a special rune #2. Use the open door to exit.

2 - Quests - p. 5 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughGo north-west #1 and eliminate all zombies and undeads - Quests - p. 5 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Go north-west #1 and eliminate all zombies and undeads. When you will be at the place, you will see that the golem is hostile for you (M12B, 29). Get back a little and eliminate other zombies #2.

3 - Quests - p. 5 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughWhen the area will be clear attack the golem #1 - Quests - p. 5 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

When the area will be clear attack the golem #1. You have to avoid stronger attacks and flying rocks. After the battle, you will receive Milten's rune #2.

4 - Quests - p. 5 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughDaranis will be standing near the portal #1 (M12B, 15) so speak with him - Quests - p. 5 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Daranis will be standing near the portal #1 (M12B, 15) so speak with him. Give him the rune #2 and you will be teleported inside the fortress. Speak with Zyra (Daka quest will be completed automatically).

Rewards: 1300 EXP for speaking with Lesterem, 1000 EXP for siding with Daranis, 2900 EXP for delivering the rune to Daranis, 700 EXP for siding with Jilvie, 700 for speaking with Snaf for Jilvie, 1200 EXP for killing all undeads for Jilvie, 1500 EXP for escorting Snaf for Jilvie, 1000 EXP for siding with Rauter, 2800 for using the key, 225 EXP for each zombie, 365 or 395 or 428 or 463 EXP for each undead, 106 EXP for Daranis golem, 35 EXP for each cave crawler.

Daka

5 - Quests - p. 5 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Diego [Thorniara - Port] - Quests - p. 5 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Diego [Thorniara - Port]

Description: This quest will be activated by speaking with Diego #1 (M12B, 12). This task can be completed in the fortress and the only thing you have to do is to speak with Zyra #2. You can find her:

- in the throne hall if you have decided to side with Rauter (M12B, 19)

- in the main hall if you have decided to side with Jilvie (M12B, 27)

- near the portal if you have decided to side with Daranis (M12B, 30)

Zyra will sent you to find lord Hagen, who has disappeared.

Rewards: Storming the Bastion, 1700 EXP.

Storming the Bastion

1 - Quests - p. 6 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Zyra [Thorniara - Fortress] - Quests - p. 6 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Zyra [Thorniara - Fortress]

Description: The nearby area can known for you now. First of all, you have to exit this place. Use the nearby stairs #1 to get to the main level. Not go to the exit #2 (M12B, 26).

2 - Quests - p. 6 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughWhen you will be outside, go east #1 (M12B, 31) - Quests - p. 6 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

When you will be outside, go east #1 (M12B, 31). Go north-east and soon you will be attacked by Blood Adder mercenaries #2. Kill all archers first and dodge strong warrior attacks.

3 - Quests - p. 6 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughThe road will lead you to the arena - Quests - p. 6 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

The road will lead you to the arena. You do not have to go there now. Choose the path leading south #1 (M12B, 32). Try to get to the huge gate #2 and be prepared to eliminate more mercenaries.

4 - Quests - p. 6 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughIf you want to, you can go east #1 to eliminate some mercenaries under the command of Yet and enter the bastion (M12B, 33) you will see a ghost here #2 - Quests - p. 6 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

If you want to, you can go east #1 to eliminate some mercenaries under the command of Yet and enter the bastion (M12B, 33) you will see a ghost here #2. A good idea is to secure the bastion roof.

5 - Quests - p. 6 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughIf you want to do only the main quests then choose the entrance located in the dungeon #1 (M12B, 34) - Quests - p. 6 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

If you want to do only the main quests then choose the entrance located in the dungeon #1 (M12B, 34). Eliminate few guards and go right and then left. Find the chest #2 and take the key and the wedding band from Feshyr.

6 - Quests - p. 6 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughReturn to the place with guards and open the gate #1 - Quests - p. 6 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Return to the place with guards and open the gate #1. Get into the room and speak with Maldun #2. You will learn that lord Hagen was taken to the dungeon located under the arena. Moreover, he will give you a key so you will be able to go there.

Rewards: On Hagen's Heels, Maldun's key, 1600 EXP, 395 EXP for every mercenary.

On Hagen's Heels

7 - Quests - p. 6 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Maldun [Thorniara - Bastion] - Quests - p. 6 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Maldun [Thorniara - Bastion]

Description: Exit this place, turn left and go out from these dungeons #1 (M12B, 35). Go straight ahead and find the dungeons located under the arena #2(M12B, 36).

8 - Quests - p. 6 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughGo straight ahead and eliminate some guards #1 - Quests - p. 6 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Go straight ahead and eliminate some guards #1. Get close to the cell with lord Hagen, Diego and Milten #2. Click on the door and you will be able to see a long cut scene. At the end you will decide to fight with Drurhang. Note, that you will be able to choose from three armors after completing this quest.

Rewards: Arena, 800 EXP, 700 EXP for finding proper dungeons, 700 EXP for speaking with lord Hagen, 800 EXP for speaking with Diego, 800 EXP for speaking with Milten, 800 EXP, 395 EXP for every guard.

Arena

9 - Quests - p. 6 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Diego [Thorniara - Arena] - Quests - p. 6 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Diego [Thorniara - Arena]

Description: It will be good to wear an armor from Diego. First of all eliminate a guard Cerone #1. As a result, you will find a key. Go straight ahead, then up and open the steel gate #2. After the film, you will have to fight with Drurhang (M12B, 37).

Rewards: For Feshyr, 1600 EXP, 395 EXP for the guard.

For Feshyr!

1 - Quests - p. 7 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: automatically after speaking with Drurhang [Thorniara - Arena] - Quests - p. 7 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: automatically after speaking with Drurhang [Thorniara - Arena]

Description: When the fight will start (M12B, 37) go to the stairs #1 and eliminate all Blood Adder officers #2. They are quite easy, but try to stay away from Drurhang all the time.

2 - Quests - p. 7 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughAttack this boss after you will be done with all officers #1 - Quests - p. 7 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Attack this boss after you will be done with all officers #1. The most important thing is to dodge all his attacks. You have to be very quick and use you ranged weapons. After the fight you will be able to speak with the Ghost #2. It will tell you about the medicine that will help King Rhobar. At the end search the Drurhang body.

Rewards: A Moment of Clarity, 2500 EXP, 244 EXP for each officer, 2830 EXP for Drurhang.

A Moment of Clarity

3 - Quests - p. 7 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Ghost [Thorniara - Arena] - Quests - p. 7 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Ghost [Thorniara - Arena]

Description: Use the new passage located on the west (M12B, 38) #1. After a while, you will find yourself near the grave #2 (M12B, 39). Prepare yourself because many fire traps are waiting for you inside.

4 - Quests - p. 7 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughWhen you will be underground turn right twice and you will find yourself in the cor5ridor full of traps #1 - Quests - p. 7 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

When you will be underground turn right twice and you will find yourself in the cor5ridor full of traps #1. Wait a while for the right moment and use the lever #2.

5 - Quests - p. 7 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughNow return to the previous corridor and use the new, unblocked passage #1 - Quests - p. 7 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Now return to the previous corridor and use the new, unblocked passage #1. You have to stay focused here (many fore traps). Get close to the Lord Dominique sarcophagus #2 and interact with it. Take the key and the holy circlet.

6 - Quests - p. 7 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughNote, that some undeads were awaken #1 - Quests - p. 7 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Note, that some undeads were awaken #1. You do not have to fight with them but you can. After the fight exit the grave and go out #2 (M12B, 38).

7 - Quests - p. 7 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughNow you have to get back to the fortress - Quests - p. 7 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Now you have to get back to the fortress. Use the passage leading through the dungeons (under the arena) #1. Go there #2 and pass the cell.

8 - Quests - p. 7 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughWhen you will be outside (M12B, 36) go east and you will get to the place where Maldun was imprisoned #1 (M12B, 35) - Quests - p. 7 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

When you will be outside (M12B, 36) go east and you will get to the place where Maldun was imprisoned #1 (M12B, 35). Go straight ahead and after you will exit these dungeons (M12B, 34) go north #2 (M12B, 32) and then turn west (M12B, 31).

9 - Quests - p. 7 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughSoon, you should be near the fortress #1 (M12B, 26) - Quests - p. 7 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Soon, you should be near the fortress #1 (M12B, 26). Get inside and go to the throne room located on the upper level (M12B, 19). Try to speak with king Rhobar to give him the circlet #2. Now you will have to speak with lord Hagen and Milten.

Rewards: The Defiled Temple, 800 EXP, 1300 EXP for speaking with Rhobar (1st time), 900 EXP for speaking with lord Hagen (1st time), 900 EXP for speaking with Rhobar (2nd time), 800 EXP for speaking with lord Hagen (2nd time), 463 for the guard.

The Defiled Temple

1 - Quests - p. 8 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Milten, Grand Master of Fire [Thorniara - Fortress] - Quests - p. 8 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Milten, Grand Master of Fire [Thorniara - Fortress]

Description: You have to meet with Daranis, who is located in the canals. Exit the fortress and go north to the wealthy district #1 (M12B, 25). Go through the village and choose the path leading down #2 (M12B, 22).

2 - Quests - p. 8 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughYou have to enter the sewers #1 - Quests - p. 8 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

You have to enter the sewers #1. The entrance is located under the bridge between two districts (M12B, 21). Go straight ahead. Daranis is standing near the closed gate #2. Speak with him and you will learn that you have to go through catacombs to enter the temple.

3 - Quests - p. 8 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughUse the passage unblocked by Daranis and go straight ahead - Quests - p. 8 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Use the passage unblocked by Daranis and go straight ahead. After few second you will be able to come out #1 (M12B, 40). Eliminate all undeads (remember to attack mages first). After the fight look for the entrance to nearby buildings #2 (M12B, 41).

4 - Quests - p. 8 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughWhen you will be in catacombs speak with Merdarion #1 - Quests - p. 8 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

When you will be in catacombs speak with Merdarion #1. He will help you a bit, but now you will have to eliminate 16 Beliar Cultists. The first one will attack you soon #2. Remember to try to dodge his spells.

5 - Quests - p. 8 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughNow explore the catacombs - Quests - p. 8 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Now explore the catacombs. Try to fight with the smallest enemy groups if it is possible #1 and try to interrupt their spells. Examine one room located on your path #2, because you will find many valuable items there.

6 - Quests - p. 8 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughWhen you will be in the last room, use the stairs #1 and go up (M12B, 42) - Quests - p. 8 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

When you will be in the last room, use the stairs #1 and go up (M12B, 42). Eliminate other six cultists. Attack them when they are standing far from the barriers #2. Ignore anybody that is standing after the barrier. The quest will be over when the last cultist will be dead.

Rewards: The Sleeper Amulet, 2500 EXP, 1000 EXP for speaking with Daranis, 1500 EXP for speaking with Merdarion, 365 or 395 or 428 or 463 for each undead, 395 EXP for each cultist.

The Sleeper Amulet

1 - Quests - p. 9 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: automatically after killing all cultists [Thorniara - Temple District] - Quests - p. 9 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: automatically after killing all cultists [Thorniara - Temple District]

Description: Wait for mages from Tooshoo and get close to them #1 (M12B, 42). During the conversation with Daranis #2 you will know that Merdarion, Ningal or Milten will help you with the barrier. I advise you to do the quests for all three mages and then ask one of them for help.

Option 1 - Side with MERDARION:

2 - Quests - p. 9 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughMerdarion will ask you to bring him three mana runes - Quests - p. 9 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Merdarion will ask you to bring him three mana runes. To find the first one, you have to get back to the harbor. When you will be there go to the lighthouse #1 #2 (M12B, 11).

3 - Quests - p. 9 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughGo upstairs and the rune will be located on the wall #1 - Quests - p. 9 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Go upstairs and the rune will be located on the wall #1. For the second rune go to the bastion located near the arena #2. It is located east of the fortress (M12B, 43).

4 - Quests - p. 9 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughExamine the wall - Quests - p. 9 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Examine the wall. Rune will be lying in the place where you will be able to see the top of the tower #1 (M12B, 36). To find the third rune you have to go into the fortress (M12B, 26). Go on the level where the throne hall. Go to the opposite side and use the passage where some ladies are standing #2.

5 - Quests - p. 9 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughYou have to get on the small balcony #1 - Quests - p. 9 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

You have to get on the small balcony #1. You have to see the bazaar from above and the rune will be in front of you #2 (M12B, 44). Now you can go to Merdarion (M12B, 42) to give him all items.

Option 2 - Side with NINGAL:

6 - Quests - p. 9 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughNingal will ask you to kill 5 Ahn'Bael (M12B, 45) and bring him six hearts - Quests - p. 9 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Ningal will ask you to kill 5 Ahn'Bael (M12B, 45) and bring him six hearts. You can attacks this monsters in any sequence (they are marked on the map). You have to localize the enemy #1 and defeat it in a fight #2. After the battle take its heart. They are quite simple so you shouldn't have problems with them.

7 - Quests - p. 9 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughThe only difficult Ahn'Bael is located in the wealthy district #1 (M12B, 15) - Quests - p. 9 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

The only difficult Ahn'Bael is located in the wealthy district #1 (M12B, 15). Use the passage leading to the canals #2 (M12B, 20).

8 - Quests - p. 9 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughWhen you will be underground turn left #1 and use the gate where you had spoken with stal Daranis - Quests - p. 9 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

When you will be underground turn left #1 and use the gate where you had spoken with stal Daranis. Ahn'Bael is located near the exit (M12B, 40) and the catacomb entrance #2 (M12B, 41). After killing all Ahn'Baels return to Ningal (M12B, 42) and give him these items.

Option 3 - Side with MILTEN:

Milten will ask you to bring him some meteoric ores:

1 - Quests - p. 10 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughSlums (M12B, 46) - To get this ore you have to jump on hut from the city wall #1 - Quests - p. 10 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Slums (M12B, 46) - To get this ore you have to jump on hut from the city wall #1. Jump from the hut to hut until you will get to the ore #2.

2 - Quests - p. 10 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughHarbor (M12B, 47) - After you will pass the barricade, explore the northern part of the district #1 - Quests - p. 10 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Harbor (M12B, 47) - After you will pass the barricade, explore the northern part of the district #1. Ore is located in the chest #2.

3 - Quests - p. 10 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughHarbor (M12B, 48) - Go to ship #1 - Quests - p. 10 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Harbor (M12B, 48) - Go to ship #1. Ore is located on the board #2.

4 - Quests - p. 10 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughFortress (M12B, 26) - Explore the level with the throne room #1 - Quests - p. 10 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Fortress (M12B, 26) - Explore the level with the throne room #1. Ore is located on the balcony #2.

5 - Quests - p. 10 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughTemple district (M12B, 49) - Kill all cultist in the temple #1 and the barrier will be removed - Quests - p. 10 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Temple district (M12B, 49) - Kill all cultist in the temple #1 and the barrier will be removed. Examine the area north of this place and you will find the rune #2.

6 - Quests - p. 10 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughTemple district (M12B, 50) - Kill some undeads located west of the temple #1 - Quests - p. 10 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Temple district (M12B, 50) - Kill some undeads located west of the temple #1. After the battle search the grass #2.

7 - Quests - p. 10 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughTemple district (M12B, 51) - Kill some undeads located south-west of the temple #1 - Quests - p. 10 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Temple district (M12B, 51) - Kill some undeads located south-west of the temple #1. After the battle search nearby huts and you will find the rune #2.

When you will be ready return to Milten (M12B, 42) and he will remove the barrier.

After choosing a side:

1 - Quests - p. 11 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughNo matter who did you choose the barrier will be removed and you will be able to take the sleeper amulet #1 - Quests - p. 11 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

No matter who did you choose the barrier will be removed and you will be able to take the sleeper amulet #1. Speak with the ghost that will appear in the temple #2. You will learn that you have to go back to the monastery.

2 - Quests - p. 11 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughChoose the path leading west #1 (M12B, 52) - Quests - p. 11 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Choose the path leading west #1 (M12B, 52). You have to be prepared, because you will have to fight with some undeads. You have to get to the western gate #2 (M12B, 53). Go to the cemetery.

3 - Quests - p. 11 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughGo west and eliminate one undead group #1 - Quests - p. 11 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Go west and eliminate one undead group #1. Look for Gorn, who will be standing near the crypt #2 (M12B, 54). Speak with him and you will get another quest.

Rewards: The Beacon, 900 EXP for speaking with Daranisem, 900 EXP for speaking with Merdarion, 900 EXP for completing the quest for Medarion, 1600 EXP for speaking with Ningal, 542 for each Ahn'bael, 1900 EXP for completing the quest for Ningal, 1600 EXP for speaking with Milten, 1900 EXP for completing the quest for Milten, 2500 EXP for speaking with the Ghost, 365 or 395 or 428 or 463 EXP for each undead.

The Beacon

4 - Quests - p. 11 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Gorn [Thorniara - Graveyard] - Quests - p. 11 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Gorn [Thorniara - Graveyard]

Description: If you want to you can examine the rest of the cemetery. To continue your journey enter the crypt #1 (M12B, 54). Explore the catacombs and eliminate all enemies #2.

5 - Quests - p. 11 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughGo south-west and explore the northern room when you will be at the crossroads - Quests - p. 11 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Go south-west and explore the northern room when you will be at the crossroads. This area is guarded by many monsters #1 but you can get many treasures. If you want to continue the quest, go south #2.

6 - Quests - p. 11 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughAfter clearing the next room choose the tunnel leading north-west #1 - Quests - p. 11 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

After clearing the next room choose the tunnel leading north-west #1. In the next chamber kill all mages and look for some chests. Go west #2 and to you will get to the exit (M12B, 55).

7 - Quests - p. 11 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughNow you have to be very well focused because you will have to fight with many mages #1 - Quests - p. 11 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Now you have to be very well focused because you will have to fight with many mages #1. After the fight go south-west #2 (M12B, 56) and kill some zombies. You have to get to the place where the mini boss will be waiting for you.

8 - Quests - p. 11 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughStart attacking this demon #1 (M12B, 57) - Quests - p. 11 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Start attacking this demon #1 (M12B, 57). This is a very strong beast but also a very slow one (dodge its attacks). Run away when the red light will appear #2.

9 - Quests - p. 11 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughIf you want to take some goods choose the path leading east #1 (M12B, 58) - Quests - p. 11 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

If you want to take some goods choose the path leading east #1 (M12B, 58). Kill some undeads and find a harbor key. Now you can open the gate leading to the harbor of Thorniara #2 (M12B, 59).

10 - Quests - p. 11 - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughTo end this quest, you have to get back to the lighthouse (M12B, 60) that was defended by the demon #1 - Quests - p. 11 - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

To end this quest, you have to get back to the lighthouse (M12B, 60) that was defended by the demon #1. Go on the top and use the teleport #2,

Rewards: Xardas, 1800 EXP, 225 EXP for each zombie, 365 or 395 or 428 or 463 EXP for each undead, 1375 EXP for the demon.

Maps

1 - Maps - Ending - Arcania: Gothic 4 - Game Guide and Walkthrough2 - Maps - Ending - Arcania: Gothic 4 - Game Guide and Walkthrough

Xardas

1 - Quests - p. 1 - Ending - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: automatically after using the teleport [Xardas Tower] - Quests - p. 1 - Ending - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: automatically after using the teleport [Xardas Tower]

Description: This is a very short quest (M13, 1). Go straight ahead #1 and you will get to the tower. Speak with Xardas #2 (M13, 2). As a matter of fact a new main quest will be activated.

Rewards: The Hidden Grotto, 2000 EXP.

The hidden Grotto

2 - Quests - p. 1 - Ending - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Xardas [Xardas Tower] - Quests - p. 1 - Ending - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Xardas [Xardas Tower]

Description: It will be good to search the area, you will find many scrolls here #1 and valuable items. When you will be ready choose the path leading downstairs #2 (M13, 3).

3 - Quests - p. 1 - Ending - Arcania: Gothic 4 - Game Guide and WalkthroughWhen you will be downstairs jump from one ledge to another - Quests - p. 1 - Ending - Arcania: Gothic 4 - Game Guide and Walkthrough

When you will be downstairs jump from one ledge to another. You have to get to cave entrance (Zoldren) #1 (M13, 4). First enemies are located near the first big room #2 (M13, 5) - these monsters are skeletons.

4 - Quests - p. 1 - Ending - Arcania: Gothic 4 - Game Guide and WalkthroughIgnore the south passage and go north-west (M13, 6) - Quests - p. 1 - Ending - Arcania: Gothic 4 - Game Guide and Walkthrough

Ignore the south passage and go north-west (M13, 6). Soon you will be attacked by a fire golem #1. These creatures have many HP points so use the best weapon that you have. After the fight choose the northern corridor #2 (M13, 7).

5 - Quests - p. 1 - Ending - Arcania: Gothic 4 - Game Guide and WalkthroughYou should be able to get to the lower level now #1 - Quests - p. 1 - Ending - Arcania: Gothic 4 - Game Guide and Walkthrough

You should be able to get to the lower level now #1. Eliminate all skeletons (you do not have to enter the western cave). To continue your mission go south-east #2 (M13, 8).

6 - Quests - p. 1 - Ending - Arcania: Gothic 4 - Game Guide and WalkthroughSoon you will find yourself in the place where the demon lord resides (M13, 9) - Quests - p. 1 - Ending - Arcania: Gothic 4 - Game Guide and Walkthrough

Soon you will find yourself in the place where the demon lord resides (M13, 9). This beast should be eliminated from the distance #1 - as a result no other enemies will disrupt you in the fight #2. After the battle take the key.

7 - Quests - p. 1 - Ending - Arcania: Gothic 4 - Game Guide and WalkthroughGo south - Quests - p. 1 - Ending - Arcania: Gothic 4 - Game Guide and Walkthrough

Go south. Watch out for new fire golems #1. from other enemies you will have to fight with some mages. After all fights jump down and examine the cave located south-east #2 (M13, 10), to find a very important plans.

8 - Quests - p. 1 - Ending - Arcania: Gothic 4 - Game Guide and WalkthroughNow you have to get back to the blocked passage (M13, 11) - Quests - p. 1 - Ending - Arcania: Gothic 4 - Game Guide and Walkthrough

Now you have to get back to the blocked passage (M13, 11). Choose the tunnel leading north-west #1 and turn south #2. Use the key to open these wooden doors and explore this new area.

1 - Quests - p. 2 - Ending - Arcania: Gothic 4 - Game Guide and WalkthroughWhen you will be in a bigger cave (M13, 12) you will have to fight with two more do fire golems #1 (pull them separately) - Quests - p. 2 - Ending - Arcania: Gothic 4 - Game Guide and Walkthrough

When you will be in a bigger cave (M13, 12) you will have to fight with two more do fire golems #1 (pull them separately). After the battle search the passage leading to the southern hall #2 (M13, 13).

2 - Quests - p. 2 - Ending - Arcania: Gothic 4 - Game Guide and WalkthroughEliminate few skeletons and watch out for mages #1 - Quests - p. 2 - Ending - Arcania: Gothic 4 - Game Guide and Walkthrough

Eliminate few skeletons and watch out for mages #1. After the fight, go south #2 and then turn west.

3 - Quests - p. 2 - Ending - Arcania: Gothic 4 - Game Guide and WalkthroughSoon, you will get to the crossroads (M13, 14) - Quests - p. 2 - Ending - Arcania: Gothic 4 - Game Guide and Walkthrough

Soon, you will get to the crossroads (M13, 14). You do not have to examine the north room. Go south #1. Eliminate all enemies and attack Ahn'bael #2 (M13, 15). This should be an easy fight.

4 - Quests - p. 2 - Ending - Arcania: Gothic 4 - Game Guide and WalkthroughGo south and then turn south-west - Quests - p. 2 - Ending - Arcania: Gothic 4 - Game Guide and Walkthrough

Go south and then turn south-west. In the next chamber, you will have to fight with some undeads #1. Now go east and, if you want to, examine the corridor leading further east (M13, 16) #2.

5 - Quests - p. 2 - Ending - Arcania: Gothic 4 - Game Guide and WalkthroughGo south #1 (M13, 17) - Quests - p. 2 - Ending - Arcania: Gothic 4 - Game Guide and Walkthrough

Go south #1 (M13, 17). It is good to save the game now because you will have to prepare for a very difficult fight. After a while you will be attacked by two demons and two Ahn'bael #2 (M13, 18).

6 - Quests - p. 2 - Ending - Arcania: Gothic 4 - Game Guide and WalkthroughIt is good to use your bow to pull one of the demons from Ahn'bael #1 - Quests - p. 2 - Ending - Arcania: Gothic 4 - Game Guide and Walkthrough

It is good to use your bow to pull one of the demons from Ahn'bael #1. This will allow you to eliminate those monsters without a necessity of attacking many targets at once. If it won't be possible then start from Ahn'bael #2.

7 - Quests - p. 2 - Ending - Arcania: Gothic 4 - Game Guide and WalkthroughNow you can exit the cave #1 (M13, 19) and note that you are near the monastery now (M8, 1) - Quests - p. 2 - Ending - Arcania: Gothic 4 - Game Guide and Walkthrough

Now you can exit the cave #1 (M13, 19) and note that you are near the monastery now (M8, 1). Jump down and speak with Ruhndal #2 who will tell you something about the situation.

8 - Quests - p. 2 - Ending - Arcania: Gothic 4 - Game Guide and WalkthroughGo can go east now, to the monastery (M8, 2) - Quests - p. 2 - Ending - Arcania: Gothic 4 - Game Guide and Walkthrough

Go can go east now, to the monastery (M8, 2). You will have to eliminate some obsidian skeletons #1 and stone golems #2.

9 - Quests - p. 2 - Ending - Arcania: Gothic 4 - Game Guide and WalkthroughWhen you will be at the well known crossroads (M8, 3) kill two golems and choose the path leading up #1 - Quests - p. 2 - Ending - Arcania: Gothic 4 - Game Guide and Walkthrough

When you will be at the well known crossroads (M8, 3) kill two golems and choose the path leading up #1. Soon you will have to kill one demon #2. Moreover after this battle, kill some skeleton mages.

1 - Quests - p. 3 - Ending - Arcania: Gothic 4 - Game Guide and WalkthroughYou will be near the burning monastery few moments later (M8, 4) #1 - Quests - p. 3 - Ending - Arcania: Gothic 4 - Game Guide and Walkthrough

You will be near the burning monastery few moments later (M8, 4) #1. When you will pass the gate, you will be attacked by some Ahn'bael #2. Focus on one target and use your spells (or ranged weapons) to kill them.

2 - Quests - p. 3 - Ending - Arcania: Gothic 4 - Game Guide and WalkthroughThe second demon is waiting for you at the monastery square #1 (M8, 5) and he will be very easy to eliminate - Quests - p. 3 - Ending - Arcania: Gothic 4 - Game Guide and Walkthrough

The second demon is waiting for you at the monastery square #1 (M8, 5) and he will be very easy to eliminate. Clear the area from few other monsters #2.

3 - Quests - p. 3 - Ending - Arcania: Gothic 4 - Game Guide and WalkthroughThe last, third demon is located on the wall #1 (M8, 6) - Quests - p. 3 - Ending - Arcania: Gothic 4 - Game Guide and Walkthrough

The last, third demon is located on the wall #1 (M8, 6). You can pull him down or go there and attack him. At the end take care of other skeletons and Ahn'bael #2.

4 - Quests - p. 3 - Ending - Arcania: Gothic 4 - Game Guide and WalkthroughNow you can go to marked towers #1 (M8 - Quests - p. 3 - Ending - Arcania: Gothic 4 - Game Guide and Walkthrough

Now you can go to marked towers #1 (M8. 7). Speak with Hendor and Caldar #2. Buy some necessary things and complete all other quest. This is the last occasion.

5 - Quests - p. 3 - Ending - Arcania: Gothic 4 - Game Guide and WalkthroughNow you can jump into the hole #1 (M8, 8) - Quests - p. 3 - Ending - Arcania: Gothic 4 - Game Guide and Walkthrough

Now you can jump into the hole #1 (M8, 8). You won't meet any enemies here so go straight ahead. At the end you will meet Xesha #2. Save the game because this will be the last boss!

Rewards: Xesha, 1500 EXP, 2000 EXP for killing three demons, 1000 EXP for speaking with Hendor, 365 or 501 or 542 for each skeleton, 542 EXP for each fire golem, 542 or 686 EXP for each demon, 542 for each Ahn'bael, 3400 EXP Ahn'bael priest, 225 EXP for each obsidian skeleton, 106 EXP for each stone golem.

Xesha

6 - Quests - p. 3 - Ending - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: automatically when you will enter the cave [Monastery - Selenas Hideout] - Quests - p. 3 - Ending - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: automatically when you will enter the cave [Monastery - Selena's Hideout]

Description: The battle with Xesha in the first part is consisted from two phases. When she will be shooting to you with her spells just wait near the barrier #1. Wait until she will get close to you and start attacking #2.

7 - Quests - p. 3 - Ending - Arcania: Gothic 4 - Game Guide and WalkthroughWhen Xesha will loose some HP the fight will become much more difficult - Quests - p. 3 - Ending - Arcania: Gothic 4 - Game Guide and Walkthrough

When Xesha will loose some HP the fight will become much more difficult. Adds will start coming. First of all eliminate all mages #1 and golems #2. Eliminate other monsters by standing near the barrier.

8 - Quests - p. 3 - Ending - Arcania: Gothic 4 - Game Guide and WalkthroughThe second thing that from time to time spikes will come out from the ground - Quests - p. 3 - Ending - Arcania: Gothic 4 - Game Guide and Walkthrough

The second thing that from time to time spikes will come out from the ground. Fortunately, before it will happen a green color will appear #1 so you will be able to move #2. As a matter of fact, you will have to move all the time. Even while standing near the barrier.

9 - Quests - p. 3 - Ending - Arcania: Gothic 4 - Game Guide and WalkthroughAttack Xesha as long as you can #1 #2 - Quests - p. 3 - Ending - Arcania: Gothic 4 - Game Guide and Walkthrough

Attack Xesha as long as you can #1 #2. Congratulation! You have successfully ended the game.

Maps

1 - Maps - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough2 - Maps - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Goblin Squatters

1 - Quests - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Ulfrich [South Stewark] - Quests - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Ulfrich [South Stewark]

Description: Ulfrich can be found the road leading east from Cleaved Maiden #1 (M2A, 1). During the conversation you will hear about some goblins in his camp #2. Offer him your help and trade with him.

2 - Quests - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughGoblins will be located north of this area (M2A, 2) - Quests - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Goblins will be located north of this area (M2A, 2). During the fight focus on shaman #1 and disrupt his casting. After the battle search the area and take many treasures. Return to Ulfrich #2 (M2A, 1) who will give you some interesting rewards.

Rewards: alchemical recipe (small healing potion), two vials, 250 EXP, 43 EXP for each goblin.

The Abandoned Mine

3 - Quests - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Miner [South Stewark - Old Mine] - Quests - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Miner [South Stewark - Old Mine]

Description: At the beginning you have to get close to the mine. Take the path leading south of Cleaved Maiden (sign will help you) (M2A, 3). watch out because you will have to fight will few goblins #1. After a while you will be near the mine #2 (M2A, 4).

4 - Quests - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughWhen you will be inside (M2B, 1) find your well known miner (M2B, 2) and speak with him #1, offer him your help - Quests - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

When you will be inside (M2B, 1) find your well known miner (M2B, 2) and speak with him #1, offer him your help. Exit the mine and return to the path - then go south (M2A, 5). This time, you will have to fight will some monsters. Apart from goblins and bloodflies you will meet some boars #2.

5 - Quests - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughYour task is to get to the southern mine entrance #1 (M2A, 6) - Quests - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Your task is to get to the southern mine entrance #1 (M2A, 6). Open the door and when you will be inside (M2B, 3) explore the area. Attack the first group of goblins #2.

6 - Quests - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughAfter the battle go north (M2B, 4) - Quests - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

After the battle go north (M2B, 4). Prepare for some molerats but they should be very easy #1. After few moments, you will be able to get to the lower level #2.

7 - Quests - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughGet close to the marked area (M2B, 5) and take the quest item #1 - Quests - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Get close to the marked area (M2B, 5) and take the quest item #1. Moreover, you will be able to find a scroll. Activate one side quest connected with collecting (The Forgotten Graves). Now return to the quest giver. Go north-east and jump down to the room when he will be standing #2 (M2B, 6).

8 - Quests - South Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughGet close to him #1 - Quests - South Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Get close to him #1. You will be asked to destroy the nearby blockade. Get close to it (M2B, 2) and press the action button #2. The quest will be over but I advise you to examine the rest of the mine. You will find an exit leading to the tavern (M2B, 7)(M2A, 7).

Rewards: 300 EXP, 200 EXP for finding the quest item, 43 EXP for each goblin, 47 EXP for each goblin warchief, 43 EXP for each boar, 35 EXP for each Bloodfly, 31 EXP for each molerat.

Maps

1 - Maps - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough2 - Maps - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Alkaloid Derivatives

1 - Quests - p. 1 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Worgan [North Stewark - Stewark] - Quests - p. 1 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Worgan [North Stewark - Stewark]

Description: Worgan is the owner of one store located in the city #1 (M3B, 1). During the conversation, offer him your help #2. After the conversation, leave the Stewark.

2 - Quests - p. 1 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughTo find the place where Hem resides choose the path leading south-east #1 (M3A, 3), pass the Ogtars farm from the south side - Quests - p. 1 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

To find the place where Hem resides choose the path leading south-east #1 (M3A, 3), pass the Ogtar's farm from the south side. Beware of some enemies and eliminate. Hem is standing near the cliff #2 (M3A, 4). Speak with him and agree for the experiment.

3 - Quests - p. 1 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughTo get to the farm, choose the mountain path (M3A, 5) - Quests - p. 1 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

To get to the farm, choose the mountain path (M3A, 5). When you will be there attack all mad beasts #1 (M3A, 6). This creatures are much more stronger so beware. You do not have to examine their bodies - quest item will automatically move to your inventory. After you will be done, return to Worgan #2 (M3B, 1).

Rewards: Secret Worgan Recipe, 500 EXP, 100 EXP for finding Hem, 47 EXP for each beast.

The Creepy Neighbor

4 - Quests - p. 1 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Gerrick [North Stewark - Stewark] - Quests - p. 1 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Gerrick [North Stewark - Stewark]

Description: Gerrick can be found in his store #1 (M3B, 2). During the conversation, offer him your help - you will have to find his creepy neighbor. This will be Chuck and he is located in the magazine (left of the main city entrance) #2 (M3B, 3).

5 - Quests - p. 1 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughAfter a short conversation, you will have to fight with him #1 - Quests - p. 1 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

After a short conversation, you will have to fight with him #1. Move him to the corner and attack. After the fight he will give you the key to his house #2.

6 - Quests - p. 1 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughThis building is located on the higher town level (M3B, 4) and you will have to use stairs to get to the door #1 - Quests - p. 1 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

This building is located on the higher town level (M3B, 4) and you will have to use stairs to get to the door #1. When you will be there, go upstairs and kill three Beliar cultist #2. Now you can return to Gerrick (M3B, 2) to take your reward.

Rewards: Two Headed Amulet, brewing recipe for Stewark Cider Vinegar, 300 EXP, 150 EXP for speaking with Chuck, 200 EXP for defeating Chuck, 43 or 47 EXP for each cultis.

Sweet Loot

1 - Quests - p. 2 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Ingor [North Stewark - Stewark] - Quests - p. 2 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Ingor [North Stewark - Stewark]

Description: You will be able to activate this quest after speaking with Gorn. Ingor can be found in his inn located left of the main city entrance #1 (M3B, 5). Offer him your help and exit the city #2.

2 - Quests - p. 2 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughBeehives are located on the Ogtars farm (M3A, 2) located east of the city - Quests - p. 2 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Beehives are located on the Ogtar's farm (M3A, 2) located east of the city. Each time you will have to find the beehive #1 and press the action button. Watch out for some enemies that will be wandering here. After the quest will be completed, return to Ingor #2 (M3B, 5).

Rewards: Brewing Recipe for Strongtoe Applebrew, 400 EXP, 47 EXP for each beast, 52 for each scavenger, 12 EXP for each crawler.

Blood on the Fields

3 - Quests - p. 2 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Ogtar [North Stewark - Ogtars farm] - Quests - p. 2 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Ogtar [North Stewark - Ogtar's farm]

Description: To activate this quest, speak with Ogtar #1 (M3A, 1). Offer him your help to eliminate all beasts #2.

4 - Quests - p. 2 - North Stewark - Arcania: Gothic 4 - Game Guide and WalkthroughYou will have to kill ten of them #1 - Quests - p. 2 - North Stewark - Arcania: Gothic 4 - Game Guide and Walkthrough

You will have to kill ten of them #1. These should be very easy fights (M3A, 2). Do not allow them to surround you. After the quest will be completed, return to Ogtar #2.

Rewards: 200 gold pieces, Cooking Recipe for Stewark Stew, 300 EXP, 47 EXP for each beast.

Maps

1 - Maps - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough2 - Maps - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough3 - Maps - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

A Bitter Nut to Swallow

1 - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Gunda [North Silverlake - Valley of Blood] - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Gunda [North Silverlake - Valley of Blood]

Description: Gunda (M4, 1) can be found in the camp #1. Offer her your help and leave the camp by choosing the path leading south #2 (M4, 2).

2 - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughAfter few whiles you will see first boars (M4, 3) - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

After few whiles you will see first boars (M4, 3). Part of them will be located on the road #1 and rest of them - east from the path #2. Watch out, because these boars are much more stronger. When you will kill your enemy, the quest item will appear automatically in your inventory.

3 - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughYou have to find six nuts but it is good to kill all enemies - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

You have to find six nuts but it is good to kill all enemies. You will be able to complete this quest in the castle #1. Go there and find Gunda #2 (M4, 11).

Rewards: Alchemical Recipe for Healing Potions, 600 EXP, 62 EXP for each black boar, 43 EXP for each boar.

The Golden Arrowhead

4 - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Jilvie [North Silverlake] - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Jilvie [North Silverlake]

Description: Jilvie can be found in the camp #1 (M4, 4). Offer her your help and then go to the cave located on the east #2 (M4, 5).

5 - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughWhile exploring the caves, you will be attacked by some goblins #1 - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

While exploring the caves, you will be attacked by some goblins #1. Eliminate shamans first and then warchiefs and hunters. Apart from them, you will meet some black wolves #2.

6 - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughAfter dealing will your enemies, choose the path leading north #1 a then south-east - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

After dealing will your enemies, choose the path leading north #1 a then south-east. Now you will have to go through the bigger cave #2 and here you will have to go south.

7 - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughThe golden Arrowhead is located in the chest #1 guarded by some goblins - Quests - p. 1 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

The golden Arrowhead is located in the chest #1 guarded by some goblins. You can leave these caves by going north-west #2 but it is good to examine all tunnels. When you will be outside, find Jilvie and give her item (M4, 4).

Rewards: Grom's Crossbow, 800 EXP, 57 EXP for each goblin warrior, 62 EXP for each goblin warchief, 68 EXP for each black wolf.

The Secret Ingredient

1 - Quests - p. 2 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Alzar [North Silverlake] - Quests - p. 2 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Alzar [North Silverlake]

Description: Alzar's hut is located in the Black Valley #1 (M4, 6). Offer him your help and then choose the path leading north-east. You have to get to the battlefield #2 (M4, 9).

2 - Quests - p. 2 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughExplore this area - Quests - p. 2 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Explore this area. Morels can be found in some dead bodies #1 and to complete this quest, you have to find three of them. Now you can return to Alzar's hut (M4, 6). He will tell you that he needs your skull for the ritual #2. You can attack him now or tell him that you will find another skull for him.

3 - Quests - p. 2 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughThe skull can be found on the battlefield #1 (M4, 10) - Quests - p. 2 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

The skull can be found on the battlefield #1 (M4, 10). Get back to Alzar (M4, 6). Unfortunately you will have to fight with him now #2. Move him to the wall and disrupt his spell casting. After the battle examine his body and you will find some valuable items.

Rewards: 600 EXP, 400 EXP for finding all morels, 10 EXP for delivering the skull, 46 EXP for killing Alzar.

Lifetime Scars

4 - Quests - p. 2 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Khilian [North Silverlake] - Quests - p. 2 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Khilian [North Silverlake]

Description: Khilian is hiding in the hut north-west of Alzar's hut (M4, 7) #1. Find this young man and speak with him #2 and you will learn about some dangerous wolves.

5 - Quests - p. 2 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughIt is very possible that your enemies are dead already - Quests - p. 2 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

It is very possible that your enemies are dead already. If they are not, attack them now. You have to kill four of them #1 (M4, 8). After the job return to Khilian #2 (M4, 7) and inform him about the result.

Rewards: 1100 EXP, 68 EXP for each wolf.

The Lost Soldier

6 - Quests - p. 2 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Craglan [North Silverlake - Battlefield] - Quests - p. 2 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Craglan [North Silverlake - Battlefield]

Description: Craglan can be found on the battlefield #1 (M4, 9) and he will ask you to find his nephew, Khilian. This is the person from the previous quest and to find him, you have to go to the cave. You will have to kill some goblins #2 and few black wolves.

7 - Quests - p. 2 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughThe cave is very easy to find #1 (M4, 7) - Quests - p. 2 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

The cave is very easy to find #1 (M4, 7). Khilian is located inside #2. After the job return to Craglan (M4, 9) to take your reward.

Rewards: Wolf Shield, 57 EXP for each goblin warrior, 62 EXP for each goblin warchief, 68 EXP for each black wolf.

Pondweed

1 - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Semele [North Silverlake - Silverlake Castle] - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Semele [North Silverlake - Silverlake Castle]

Description: You will be able to activate this quest after speaking with Gilthor. You can find Semele in the castle #1 (M4, 11) and you will be asked to find the pondweed. Exit the castle and go south. Cross the bridge guarded by two guards #2 (M4, 12) and you will find yourself in the central Silverlake(M5, 1).

2 - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughGo south #1 (M5, 2) because, you have to get to the Southern Silverlake - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Go south #1 (M5, 2) because, you have to get to the Southern Silverlake. You will have to fight with some orcs, bloodflies and other enemies. Your task is to get to the bridge leading to the central Silverlake #2 (M5, 3).

3 - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughWhen you will be there (M6, 1) go south and pass Melogs hut #1 (M6, 2) - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

When you will be there (M6, 1) go south and pass Melog's hut #1 (M6, 2). Watch out for more enemies here. You have to get to the small pond defended by few lurkers #2 (M6, 3).

4 - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughKill them and take three pondweeds #1 - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Kill them and take three pondweeds #1. Now return to Semele #2 (M4, 11).

Rewards: Alchemical Recipe for the potentation of minor healing potions, 600 EXP, 98 EXP for each lurker, 68 EXP for each orc, 35 EXP for each Bloodfly, 62 EXP for each wasp, 89 EXP for each goblin warrior, 98 EXP foe each goblin warchief.

Dark Business

5 - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Welgard [North Silverlake - Silverlake] - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Welgard [North Silverlake - Silverlake]

Description: You will be able to activate this quest after speaking with Gilthor. Welgard can be found in the castle #1 (M4, 11) and you will be asked to find his sketchbook. Exit the castle and go south. Cross the bridge guarded by two guards #2 (M4, 12) and you will find yourself in the central Silverlake(M5, 1).

6 - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughGo south #1 (M5, 2) because, you have to get to the Southern Silverlake - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Go south #1 (M5, 2) because, you have to get to the Southern Silverlake. You will have to fight with some orcs, bloodflies and other enemies. Your task is to get to the tower mentioned by Welgard #2 (M5, 5).

7 - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughWhen you will be there a cut scene will start automatically - Quests - p. 3 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

When you will be there a cut scene will start automatically. You will have to fight with Shurak #1. This should be a very easy fight, remember only about his strong attacks. After the battle, you will find the quest item and you will be ready to get back to Welgard #2 (M4, 11).

Rewards: The Secrets of the Forge: The Blade of the Battlemage, Bracers of the Thickest, 300 EXP, 300 EXP for speaking with Shurak, 600 EXP for fighting with Shurak, 98 EXP for each lurker, 68 EXP for each orc, 35 EXP for each Bloodfly, 62 EXP for each wasp, 82.

Lord Tronter's Heritage

1 - Quests - p. 4 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: automatically after finding old parchment in the caste archives [North Silverlake - Silverlake Castle] - Quests - p. 4 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: automatically after finding old parchment in the caste archives [North Silverlake - Silverlake Castle]

Description: To do this quest you will have to end the task Erhag's Minions (M4, 13) #1. Look over the archives and find the old parchment #2. If you will try to take it, the quest will be activated.

2 - Quests - p. 4 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughGo to the tower located in the western part of the castle (M4, 14) - Quests - p. 4 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Go to the tower located in the western part of the castle (M4, 14). Find Tronter's key #1. Now go to the main hall (M4, 13) and use the key to get to the closed room #2.

3 - Quests - p. 4 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughGet inside and use the lever #1 - Quests - p. 4 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

Get inside and use the lever #1. As a matter of fact, you will be able to get to the southern tower #2 (M4, 15).

4 - Quests - p. 4 - Silverlake - Arcania: Gothic 4 - Game Guide and WalkthroughWhen you will be there, open the chest #1 and take the Tronters ring - Quests - p. 4 - Silverlake - Arcania: Gothic 4 - Game Guide and Walkthrough

When you will be there, open the chest #1 and take the Tronter's ring. You do not have to return in the same way - use another lever #2.

Reward: Lord Tronter's Ring.

Maps

1 - Maps - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough2 - Maps - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

The Lurker Plague

1 - Quests - p. 1 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Leboras [Marshlands - Tooshoo] - Quests - p. 1 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Leboras [Marshlands - Tooshoo]

Description: Leboras can be found in Tooshoo #1 (M7B, 1). It is good to complete this quest because as a matter of fact you will be able to do another side quests. He will ask you to bring him some lurkers eggs. You have to go south-east then #2 (M7A, 2).

2 - Quests - p. 1 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughYou have to get to the place where lurkers resides #1 (M7A, 3) - Quests - p. 1 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

You have to get to the place where lurkers resides #1 (M7A, 3). Exterminate them and look for their eggs #2. You have to find six of them. When you will be ready return to Leboraa (M7B, 3).

Rewards: Fencing Shield, 900 EXP, 98 EXP for each lurker.

A Bag Full of Truble

3 - Quests - p. 1 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Shakes [Marshlands - Toshoo] - Quests - p. 1 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Shakes [Marshlands - Toshoo]

Description: Shakes is located in the Tooshoo #1. Find him in the southern part of this area (M7B, 2). You will be asked to find a bag. Go south-east #2 (M7A, 2).

4 - Quests - p. 1 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughYou have to get to the place where lurkers resides #1 (M7A, 3) - Quests - p. 1 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

You have to get to the place where lurkers resides #1 (M7A, 3). Exterminate them and look for the bag #2. Now, you can return to Shakes (M7B, 2). During the conversation you will learn that he is not an owner of this bag.

5 - Quests - p. 1 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughGo to Borran then #1 who can be found in the northern-west part of Tooshoo (M7B, 6) - Quests - p. 1 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Go to Borran then #1 who can be found in the northern-west part of Tooshoo (M7B, 6). You will learn that one item is missing. Get back to Shakes (M7B, 2) who will attack you now #2. This will be a very easy fight.

6 - Quests - p. 1 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughAfter the battle, you will get the quest item #1 - Quests - p. 1 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

After the battle, you will get the quest item #1. You can return to Borran #2 (M7B, 6) and give him this item.

Rewards: 1200 gold pieces, 600 EXP, 600 EXP for giving the bag to Shakes, 400 EXP for giving the bag to Borran, 400 EXP for speaking with Shakes, 900 EXP for defeating Shakes.

Cobewebs for Mama

1 - Quests - p. 2 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Mama Hooqua [Marshlands - Tooshoo] - Quests - p. 2 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Mama Hooqua [Marshlands - Tooshoo]

Description: You will be able to do this quest after completing The Lurkers Plague. Speak with Mama Hooqua #1 (M7B, 4) and you will be asked to bring her some cobewebs #2. They are located somewhere in the marshlands (M7A, 4).

Near the cave entrance, west of Tooshoo - Quests - p. 2 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Near the cave entrance, west of Tooshoo

West of Tooshoo, south of the road leading to caves - Quests - p. 2 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

West of Tooshoo, south of the road leading to caves.

South of Tooshoo, near some barrels - Quests - p. 2 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

South of Tooshoo, near some barrels.

Near the entrance to the orc hideout in the western part of the marshlands - Quests - p. 2 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Near the entrance to the orc hideout in the western part of the marshlands.

The road leading under the bridge - Quests - p. 2 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

The road leading under the bridge.

The tree near the farm, south-east of Tooshoo - Quests - p. 2 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

The tree near the farm, south-east of Tooshoo.

East of old ruins - Quests - p. 2 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

East of old ruins.

The tree between old ruins and the cave - Quests - p. 2 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

The tree between old ruins and the cave.

South-east of Tooshoo and south of some lurkers - Quests - p. 2 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

South-east of Tooshoo and south of some lurkers.

East of Tooshoo - Quests - p. 2 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

East of Tooshoo.

Near the entrance to the cave - Quests - p. 2 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Near the entrance to the cave. West of Tooshoo.

Near the tree - Quests - p. 2 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Near the tree. South-west of Tooshoo and south of the road leading to the cave.

When you will be done, return to Mama Hooqua (M7B, 4).

Rewards: Alchemical recipe for Elixir of Strength, alchemical recipe of Elixir of Prowess, 900 EXP.

The Water Chalice

1 - Quests - p. 3 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Nejos [Marshlands - Tooshoo] - Quests - p. 3 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Nejos [Marshlands - Tooshoo]

Description: You will be able to do this quest after completing The Lurkers Plague. Speak with Nejos #1 (M7B, 5). You will be asked to find the chalice. Leave the Tooshoo by choosing the path leading west #2 (M7A, 5).

2 - Quests - p. 3 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughBeware of some enemies that can be found here #1 - Quests - p. 3 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Beware of some enemies that can be found here #1. Your task is to get to the entrance to two caves. Enter the south one #2 (M7A, 6).

3 - Quests - p. 3 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughYou will have to fight with some goblins here #1 - Quests - p. 3 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

You will have to fight with some goblins here #1. Kill all shamans and archers, then the rest of them. Go south-west #2.

4 - Quests - p. 3 - Marshlands - Arcania: Gothic 4 - Game Guide and WalkthroughWater Chalice #1 is located near one, bigger goblin group - Quests - p. 3 - Marshlands - Arcania: Gothic 4 - Game Guide and Walkthrough

Water Chalice #1 is located near one, bigger goblin group. Eliminate them, take the item and return to Nejos (M7B, 5) #2.

Rewards: Secrets of the ore: Jewelery , Alchemical recipe for Eagle Eye Elixir, 900 EXP, 116 EXP for each lizard, 89 EXP for each goblin warrior, 98 EXP for each goblin warchief.

Maps

1 - Maps - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough2 - Maps - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

Seeds for Jabo

1 - Quests - p. 1 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Bartur [The Black Gorges] - Quests - p. 1 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Bartur [The Black Gorges]

Description: You will be able to activate this quest after completing the Hagen's Spy task. Bartur can be found in the Black Gorges #1 (M9, 1) and he will ask you to bring him his seeds #2.

2 - Quests - p. 1 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and WalkthroughGo north (M9, 2) - Quests - p. 1 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

Go north (M9, 2). Stop before the crossroads and choose the left path #1 (M9, 3). Choose the left path once again #2 (M9, 4).

3 - Quests - p. 1 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and WalkthroughNow, you will have to be prepared to a very tough fight - Quests - p. 1 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

Now, you will have to be prepared to a very tough fight. You will have to defeat Kaan (boss) and three obsidian priests #1 (M9, 5). Kill the priests first (use some spells). Attacks the boss after all three adds will be dead #2.

4 - Quests - p. 1 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and WalkthroughAfter the battle look for Jabs bag #1 - Quests - p. 1 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

After the battle look for Jab's bag #1. This quest can be continued after you will get to the jungle (M9,6)(M10, 1). You have to get to the place located north of the ruins (M10, 2). Warning signs will inform you about the way #2.

5 - Quests - p. 1 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and WalkthroughYou will have to fight with various monsters #1 - Quests - p. 1 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

You will have to fight with various monsters #1. Go north-east and find Jabo #2 (M10, 3). Give him his item and take the reward.

Rewards: 1200 EXP, 137 EXP for each fire lizard, 191 EXP for each obsidian golem, 116 EXP for each obsidian skeleton, 137 EXP for each ancient scavenger, 62 EXP for each wild scavenger, 89 EXP for Kaan.

The watchdog

6 - Quests - p. 1 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Jabo [Jungle] - Quests - p. 1 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Jabo [Jungle]

Description: During the conversation (M10, 3) offer him your help #1. Go north and you should be able to see the dog #2 (M10, 4).

7 - Quests - p. 1 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and WalkthroughThe dogs seems to be very similar to a shadowbeast #1 and this could be a very difficult fight - Quests - p. 1 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

The dogs seems to be very similar to a shadowbeast #1 and this could be a very difficult fight. Slow his moves and dodge all attacks. After the battle search Jabo's hut and return to him (M10, 3) #2. You can trade with him now.

Rewards: Alchemical recipe for Potent Healing Potions, Alchemical recipe for Potent Mana, 1000 EXP, 162 for the beast.

Dead in the Water

1 - Quests - p. 2 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Hathon [Jungle] - Quests - p. 2 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Hathon [Jungle]

Description: You will be able to do this quest after getting to the northern part of the jungle (M10, 5). You will find some mages here #1 (M10, 6). Speak with Hathon #2 who will ask you to kill all undeads located on the beach.

2 - Quests - p. 2 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and WalkthroughChoose the northern path #1 (M10, 7) - Quests - p. 2 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

Choose the northern path #1 (M10, 7). After a while, you will have to fight with your enemies #2. Kill all archers and ranges units first, then paladins.

3 - Quests - p. 2 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and WalkthroughWatch out on the group located north, near the entrance to the jungle #1 (M10, 8) - Quests - p. 2 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

Watch out on the group located north, near the entrance to the jungle #1 (M10, 8). Kill two fire mages first. Clear the whole area and go to the ship #2 (M10, 9).

4 - Quests - p. 2 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and WalkthroughEliminate all enemies and find Varald #1 (M10, 10) - Quests - p. 2 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

Eliminate all enemies and find Varald #1 (M10, 10). He will give you a Beliar's statue. Open all chests #2 and take all valuable items.

5 - Quests - p. 2 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and WalkthroughNow you can speak with Hathon (M10, 6) - Quests - p. 2 - The Black Gorges and the Jungle - Arcania: Gothic 4 - Game Guide and Walkthrough

Now you can speak with Hathon (M10, 6). You will be asked to put the statue on the altar #1. Speak with him once again and end this quest #2.

Rewards: Dragonbone Ring, 1100 EXP, 589 EXP for killing two fire mages, 600 EXP for getting the statue, 900 EXP for giving the statue to Hathon, 600 EXP for destroying the statue, 149 EXP for each undead.

Map

1 - Map - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Death on the Fields

1 - Quests - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughQuest giver: Tadoy [Thorniara - Cave] - Quests - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: Tadoy [Thorniara - Cave]

Description: Tadoy can be found in the cave. He will ask you to kill all undeads located outside #1. Agree and exit the cave #2 (M12A, 1).

2 - Quests - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughUndeads are located on the path #1 (M12A, 2) - Quests - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Undeads are located on the path #1 (M12A, 2). Eliminate them (archers first) and return to Tadoy #2 (M12A, 1). Now, you will be asked to clear the nearby farm.

3 - Quests - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughExit the caves once again and go west #1 (M12A, 3) - Quests - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Exit the caves once again and go west #1 (M12A, 3). After a while you should be on the farm #2 (M12A, 4). Prepare for the battle - this could be tough.

4 - Quests - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughWatch your HP bar while fighting with these undeads #1 - Quests - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Watch your HP bar while fighting with these undeads #1. Leave the boss - Lord Sacruder I #2 for the last fight. Dodge his strong attack. After the battle take his weapon.

5 - Quests - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughCheck if all undeads are dead and return to Tadoy who will be standing on the road #1 (M12A, 5) - Quests - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Check if all undeads are dead and return to Tadoy who will be standing on the road #1 (M12A, 5). He will give you the key to the chest and to get there, choose the path located nearby #2.

6 - Quests - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughGet to the cave (M12A, 6) and prepare for one battle #1 - Quests - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Get to the cave (M12A, 6) and prepare for one battle #1. Use some spells and elixirs to slow this monster and dodge his charge. After the battle find the chest #2.

7 - Quests - Thorniara - Arcania: Gothic 4 - Game Guide and WalkthroughNow you can return and examine the rest of tunnels #1 - Quests - Thorniara - Arcania: Gothic 4 - Game Guide and Walkthrough

Now you can return and examine the rest of tunnels #1. Use found item on the rumble and you will be able to get back to previous areas #2.

Rewards: Key to the chest, 1800 EXP, 1200 EXP for killing all undeads near the cave, 365 EXP for each undead, 395 EXP for lord Sacruder I, 428 EXP for the shadowbeast.

Introduction

If you are going to collect these items then you have to do it regularly. To some areas you won't be able to return later, so if you are not sure if you have all items, then look to this table.

Warning: You won't find any secrets on the Feshyr island.

Legend:

Relics - The number or relics hidden in the area (quest: Ancient Relics)

Artifacts - The number or artifacts hidden in the area (quest: Hatred's Reaper)

Statues - The number or relics hidden in the area (quest: The Statues of lord Dominique)

Graves - The number or relics hidden in the area (quest: The Lost Graves)

Area

Relics

Artifacts

Statues

Graves

South Stewark

5

3

2

5

North Stewark

3

6

3

4

North Silverlake

3

2

4

2

Central Silverlake

1

1

2

-

South Silverlake

1

1

1

3

Marshlands

5

3

6

5

Monastery

1

2

1

-

The Black Gorges

1

-

-

1

Jungle

3

3

3

5

The Lost Temple

-

3

1

1

The White Eye Mountain

1

2

-

1

Thorniara

5

3

6

4

Zoldren

1

1

1

-

Ancient Relics

Quest giver: Gromar [Feshyr]

Description: This quest can be received from Gromar after completing all three trials. You can start doing it after leaving Feshyr.

South Stewark #1 - Ancient Relics - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

South Stewark #1

Near the table in the southern part of the mine.

South Stewark #2 - Ancient Relics - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

South Stewark #2

South of the lumberjack hut.

South Stewark #3 - Ancient Relics - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

South Stewark #3

Near the cliff, south of the watchtower.

South Stewark #4 - Ancient Relics - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

South Stewark #4

East of the Cleaved Maiden tavern.

South Stewark #5 - Ancient Relics - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

South Stewark #5

Neath the goblin camp (south-east part of this area).

North Stewark #6 - Ancient Relics - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

North Stewark #6

In the house in the city. This secret is located upstairs.

 

North Stewark #7 - Ancient Relics - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

North Stewark #7

Alley in the west part of the town.

North Stewark #8 - Ancient Relics - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

North Stewark #8

Inside the tower in the south-eastern part of this area.

North Silverlake #9 - Ancient Relics - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

North Silverlake #9

South-western part of the caves.

North Silverlake #10 - Ancient Relics - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

North Silverlake #10

The cave in the north-western part of the area where Khilian is hiding.

North Silverlake #11 - Ancient Relics - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

North Silverlake #11

On the top of the south tower in Silverlake.

Central Silverlake #12 - Ancient Relics - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Central Silverlake #12

Near the wooden bridge leading to south Silverlake.

South Silverlake #13 - Ancient Relics - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

South Silverlake #13

Between rocks in the central tart of this area.

Marshlands #14 - Ancient Relics - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Marshlands #14

In the south-western part of this area. Near a very huge tree.

Marshlands #15 - Ancient Relics - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Marshlands #15

Inside a cave. South of the farm and south-west of the Lesters hut.

Marshlands #16 - Ancient Relics - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Marshlands #16

Between some rocks.

Marshlands #17 - Ancient Relics - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Marshlands #17

This relic is located in the mud. Very difficult to find.

Marshlands #18 - Ancient Relics - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Marshlands #18

Between the gate and the huge bridge leading to the monastery. You will be able to get there after freeing Lester.

Monastery #19 - Ancient Relics - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Monastery #19

In the secret room in the library.

The Black Gorges #20 - Ancient Relics - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

The Black Gorges #20

Near the rocks in the southern part of this area.

Jungle #21 - Ancient Relics - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Jungle #21

Near the rocks near the passage between The Black Gorges and the jungle.

Jungle #22 - Ancient Relics - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Jungle #22

Inside the tower located east of the refugee camp.

Jungle #23 - Ancient Relics - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Jungle #23

A narrow passage leading to the Lost Temple.

The White Eye Mountain #24 - Ancient Relics - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

The White Eye Mountain #24

Near the temple entrance.

Thorniara #25 - Ancient Relics - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Thorniara #25

Near the blocked passage. This secret can be found while in Throniara.

Thorniara #26 - Ancient Relics - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Thorniara #26

Cave located south-west from the shadowbeast.

Thorniara #27 - Ancient Relics - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Thorniara #27

East part of the city wall in the trade quarter.

Thorniara #28 - Ancient Relics - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Thorniara #28

Castle in the harbor district.

Thorniara #29 - Ancient Relics - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Thorniara #29

In the bushes, west of the arena.

Zoldren #30 - Ancient Relics - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Zoldren #30

The cave located in the southern part of this complex.

 

The Hatred's Reaper

Quest giver: automatically after finding the scroll [South Stewark - Cleaved Maiden] - The Hatreds Reaper - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: automatically after finding the scroll [South Stewark - Cleaved Maiden]

Description: Quest can be activated by taking the scroll in the room with Daranis, after the quest: Cleaved Maiden.

South Stewark #1 - The Hatreds Reaper - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

South Stewark #1

Near the Loran camp.

South Stewark #2 - The Hatreds Reaper - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

South Stewark #2

On the rocks, south of the village.

South Stewark #3 - The Hatreds Reaper - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

South Stewark #3

Near the hut located in the thug camp.

North Stewark #4 - The Hatreds Reaper - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

North Stewark #4

Cliff located south west of the farm.

North Stewark #5 - The Hatreds Reaper - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

North Stewark #5

A house located in the Stewark City. The secret is located upstairs.

North Stewark #6 - The Hatreds Reaper - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

North Stewark #6

Chuck house. The secret is located upstairs.

North Stewark #7 - The Hatreds Reaper - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

North Stewark #7

The northern mine exit.

North Stewark #8 - The Hatreds Reaper - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

North Stewark #8

On the rocks, over the mine entrance.

North Stewark #9 - The Hatreds Reaper - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

North Stewark #9

Cliff located south of the Ogtar's farm.

North Silverlake #10 - The Hatreds Reaper - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

North Silverlake #10

Cliff located west of the camp.

North Silverlake #11 - The Hatreds Reaper - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

North Silverlake #11

On the rocks located near the road leading to the battlefield..

Central Silverlake #12 - The Hatreds Reaper - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Central Silverlake #12

Eastern part of the orcish cave.

South Silverlake #13 - The Hatreds Reaper - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

South Silverlake #13

On the rock shelves in the central part of the area.

Marshlands #14 - The Hatreds Reaper - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Marshlands #14

Near the tree in the north-eastern part of the area.

Marshlands #15 - The Hatreds Reaper - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Marshlands #15

In one mage hut.

Marshlands #16 - The Hatreds Reaper - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Marshlands #16

Cliff located south of the gate leading to the monastery.

Monastery #17 - The Hatreds Reaper - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Monastery #17

On the rocks, near the crossroads.

Monastery #18 - The Hatreds Reaper - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Monastery #18

This secret is very hard to find. Jump on the monastery walls and go clockwise. Then jump on the nearby building and look for the secret.

Jungle #19 - The Hatreds Reaper - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Jungle #19

Under the bridge in the southern jungle.

Jungle #20 - The Hatreds Reaper - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Jungle #20

Near the trees, in the northern part of the jungle.

Jungle #21 - The Hatreds Reaper - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Jungle #21

Ship wreck, you can get there only by using the boards located in the water.

The Lost Temple #22 - The Hatreds Reaper - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

The Lost Temple #22

Temple entrance.

The Lost Temple #23 - The Hatreds Reaper - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

The Lost Temple #23

The first temple. Room with two crawlers.

The White Eye Mountain #24 - The Hatreds Reaper - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

The White Eye Mountain #24

The first cave exit. After defeating the Queen.

The Lost Temple #25 - The Hatreds Reaper - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

The Lost Temple #25

Xesha's grave in the second temple.

The White Eye Mountain #26 - The Hatreds Reaper - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

The White Eye Mountain #26

In the mountains while going to Throniara.

Thorniara #27 - The Hatreds Reaper - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Thorniara #27

On the highest rock, near the haunted farm.

Thorniara #28 - The Hatreds Reaper - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Thorniara #28

On the WC, south-west of the arena.

Thorniara #29 - The Hatreds Reaper - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Thorniara #29

In the bushes, near the cliff and the lighthouse.

Zoldren #30 - The Hatreds Reaper - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Zoldren #30

Acid cave.

The Statues of lord Dominique

Quest giver: automatically after taking the scroll [South Stewark - Cleaved Maiden] - The Statues of lord Dominique - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: automatically after taking the scroll [South Stewark - Cleaved Maiden]

Description: Quest can be activated by taking the scroll in the room with Daranis, after the quest: Cleaved Maiden.

South Stewark #1 - The Statues of lord Dominique - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

South Stewark #1

Southern part of the cave.

South Stewark #2 - The Statues of lord Dominique - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

South Stewark #2

Near the cattle room. Very close to the Cleaved Maiden tavern.

North Stewark #3 - The Statues of lord Dominique - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

North Stewark #3

Inside one mansion located on the highest level of Stewark.

North Stewark #4 - The Statues of lord Dominique - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

North Stewark #4

Inside lord Hertan or Renwick mansion.

North Stewark #5 - The Statues of lord Dominique - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

North Stewark #5

In one building in Ogtar's farm.

North Silverlake #6 - The Statues of lord Dominique - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

North Silverlake #6

Western part of the caves.

North Silverlake #7 - The Statues of lord Dominique - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

North Silverlake #7

North-western part of the caves where you are looking for the standard.

North Silverlake #8 - The Statues of lord Dominique - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

North Silverlake #8

Near the Alzar's hut.

North Silverlake #9 - The Statues of lord Dominique - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

North Silverlake #9

In one room in the Silverlake.

Central Silverlake #10 - The Statues of lord Dominique - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Central Silverlake #10

Inside the tower guarder by Shurak.

Central Silverlake #11 - The Statues of lord Dominique - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Central Silverlake #11

Throne room in orcish cave.

South Silverlake #12 - The Statues of lord Dominique - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

South Silverlake #12

In Melog's hut.

Marshlands #13 - The Statues of lord Dominique - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Marshlands #13

Inside one Tooshoo hut.

Marshlands #14 - The Statues of lord Dominique - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Marshlands #14

Inside Nejos hut in Tooshoo.

Marshlands #15 - The Statues of lord Dominique - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Marshlands #15

Fire mages hut in Tooshoo.

Marshlands #16 - The Statues of lord Dominique - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Marshlands #16

Near one of the mages hut.

Marshlands #17 - The Statues of lord Dominique - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Marshlands #17

Chests located near the hut in southern Tooshoo.

Marshlands #18 - The Statues of lord Dominique - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Marshlands #18

Near the hut in the farm in Tooshoo.

Monastery #19 - The Statues of lord Dominique - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Monastery #19

Room located on the ground floor in the monastery.

Jungle #20 - The Statues of lord Dominique - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Jungle #20

Under the rocks in the southern jungle.

Jungle #21 - The Statues of lord Dominique - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Jungle #21

Near the Jaba hut guarded by a dog.

Jungle #22 - The Statues of lord Dominique - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Jungle #22

On the cart in the refugee camp.

The Lost Temple #23 - The Statues of lord Dominique - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

The Lost Temple #23

The room located near the crossroads.

Thorniara #24 - The Statues of lord Dominique - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Thorniara #24

Near the building in the farm guarded by undeads.

Thorniara #25 - The Statues of lord Dominique - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Thorniara #25

In the ship.

Thorniara #26 - The Statues of lord Dominique - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Thorniara #26

In the corner of one, huge building.

Thorniara #27 - The Statues of lord Dominique - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Thorniara #27

Inside one cell in the fortress.

Thorniara #28 - The Statues of lord Dominique - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Thorniara #28

Inside the building in the temple quarter.

Thorniara #29 - The Statues of lord Dominique - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Thorniara #29

This statue is located in the grass, north of the temple.

Zoldren #30 - The Statues of lord Dominique - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Zoldren #30

Neat the pillar in the southern part of the area.

 

The forgotten Graves

Quest giver: automatically after taking the scroll [South Stewark - Old Mine] - The forgotten Graves - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Quest giver: automatically after taking the scroll [South Stewark - Old Mine]

Description: Quest can be activated by finding few mages graves in the old mine. The scroll is located on the table.

South Stewark #1 - The forgotten Graves - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

South Stewark #1

South of the watchtower.

South Stewark #2 - The forgotten Graves - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

South Stewark #2

East of the watchtower. Near the road.

South Stewark #3 - The forgotten Graves - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

South Stewark #3

Near the goblin camp, south-west of the Cleaved Maiden.

South Stewark #4 - The forgotten Graves - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

South Stewark #4

Near the road leading to the Cleaved Maiden tavern.

South Stewark #5 - The forgotten Graves - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

South Stewark #5

Northern part of the mine.

North Stewark #6 - The forgotten Graves - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

North Stewark #6

The beach near the Stewark castle and the southern farm.

North Stewark #7 - The forgotten Graves - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

North Stewark #7

Near the road, near the northern mine exit.

North Stewark #8 - The forgotten Graves - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

North Stewark #8

Mountain path near the farm.

North Stewark #9 - The forgotten Graves - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

North Stewark #9

The road located in the south-western part of the area.

North Silverlake #10 - The forgotten Graves - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

North Silverlake #10

The battlefield located in the northern part of this area.

North Silverlake #11 - The forgotten Graves - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

North Silverlake #11

Near the path located east of the camp.

South Silverlake #12 - The forgotten Graves - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

South Silverlake #12

Near the path, south-west of Melog's hut.

South Silverlake #13 - The forgotten Graves - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

South Silverlake #13

Near the path, south of the bridge leading to the Silverlake.

South Silverlake #14 - The forgotten Graves - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

South Silverlake #14

In the caves where you are looking for Irrigh's soul.

Marshlands #15 - The forgotten Graves - p. 1 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Marshlands #15

West of Tooshoo. Near the cave entrance.

Marshlands #16 - The forgotten Graves - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Marshlands #16

In the caves, west of Tooshoo.

Marshlands #17 - The forgotten Graves - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Marshlands #17

On the hill, west of Tooshoo.

Marshlands #18 - The forgotten Graves - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Marshlands #18

South of the Lester's hut. Near the cliff.

Marshlands #19 - The forgotten Graves - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Marshlands #19

Near the road leading to the caves. You must activated the quest with Lester to find it.

The Black Gorges #20 - The forgotten Graves - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

The Black Gorges #20

North of the place where the Bartur is standing.

Jungle #21 - The forgotten Graves - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Jungle #21

East of the ruins.

Jungle #22 - The forgotten Graves - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Jungle #22

East of the ruins, near some enemies.

Jungle #23 - The forgotten Graves - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Jungle #23

Near Jaba's camp.

Jungle #24 - The forgotten Graves - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Jungle #24

North of the ship wreck in the northern jungle.

Jungle #25 - The forgotten Graves - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Jungle #25

Near the ship wreck in the northern jungle. You have use rocks to find the proper place.

The Lost Temple #26 - The forgotten Graves - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

The Lost Temple #26

The cave located south of the Queen lair.

The White Eye Mountain #27 - The forgotten Graves - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

The White Eye Mountain #27

Mountain area, after visiting the forge.

Thorniara #28 - The forgotten Graves - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Thorniara #28

Near the road, north-west of the farm haunted by some undeads.

Thorniara #29 - The forgotten Graves - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Thorniara #29

South of the village taken by undeads.

Thorniara #30 - The forgotten Graves - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Thorniara #30

Near the house in the temple district.

Thorniara #31 - The forgotten Graves - p. 2 - Secrets - Arcania: Gothic 4 - Game Guide and Walkthrough

Thorniara #31

An the graveyard, where Gorn is standing.