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Injustice: Gods Among Us Game Guide & Walkthrough

This guide to Injustice: Gods Among Us contains a thorough description of the available arenas and characters, together with their moves and combos - Injustice: Gods Among Us - Game Guide and Walkthrough

This guide to Injustice: Gods Among Us contains a thorough description of the available arenas and characters, together with their moves and combos. Detailed description of the arenas include information about interactive objects and how to use them, as well as a list of places where you can throw your enemy to another level of the arena. Character descriptions include information regarding powers and super moves. The list of special moves and combos were enriched with hints on how to use them efficiently. The last information included in the description of each character is attack strings, i.e. a series of attacks which fully take advantage of the character's powers and deal high damage.

The guide to Injustice: Gods Among Us contains:

  • controls on PlayStation 3 and Xbox 360,
  • information on the battle system,
  • a thorough and richly illustrated description of all the available arenas,
  • a description of all interactive elements found on the arenas,
  • a description of attacks, powers and special moves of each character,
  • attack strings, letting you effectively make use of the characters' abilities.

Robert Frac ()

Translated to English by Jakub "cilgan" Lasota

1 - PlayStation 3 - Controls - Injustice: Gods Among Us - Game Guide and WalkthroughLeft - PlayStation 3 - Controls - Injustice: Gods Among Us - Game Guide and Walkthrough

Left

Down - PlayStation 3 - Controls - Injustice: Gods Among Us - Game Guide and Walkthrough

Down

Right - PlayStation 3 - Controls - Injustice: Gods Among Us - Game Guide and Walkthrough

Right

Up - PlayStation 3 - Controls - Injustice: Gods Among Us - Game Guide and Walkthrough

Up

Medium attack - PlayStation 3 - Controls - Injustice: Gods Among Us - Game Guide and Walkthrough

Medium attack

Light attack - PlayStation 3 - Controls - Injustice: Gods Among Us - Game Guide and Walkthrough

Light attack

Heavy attack - PlayStation 3 - Controls - Injustice: Gods Among Us - Game Guide and Walkthrough

Heavy attack

Special power - PlayStation 3 - Controls - Injustice: Gods Among Us - Game Guide and Walkthrough

Special power

Interact - PlayStation 3 - Controls - Injustice: Gods Among Us - Game Guide and Walkthrough

Interact

Meter burn - PlayStation 3 - Controls - Injustice: Gods Among Us - Game Guide and Walkthrough

Meter burn

Throw - PlayStation 3 - Controls - Injustice: Gods Among Us - Game Guide and Walkthrough

Throw

Flip stance - PlayStation 3 - Controls - Injustice: Gods Among Us - Game Guide and Walkthrough

Flip stance

Super move - PlayStation 3 - Controls - Injustice: Gods Among Us - Game Guide and Walkthrough

Super move

Pause menu - PlayStation 3 - Controls - Injustice: Gods Among Us - Game Guide and Walkthrough

Pause menu

Reset during training - PlayStation 3 - Controls - Injustice: Gods Among Us - Game Guide and Walkthrough

Reset during training

1 - Xbox 360 - Controls - Injustice: Gods Among Us - Game Guide and WalkthroughLeft - Xbox 360 - Controls - Injustice: Gods Among Us - Game Guide and Walkthrough

Left

Down - Xbox 360 - Controls - Injustice: Gods Among Us - Game Guide and Walkthrough

Down

Right - Xbox 360 - Controls - Injustice: Gods Among Us - Game Guide and Walkthrough

Right

Up - Xbox 360 - Controls - Injustice: Gods Among Us - Game Guide and Walkthrough

Up

Medium attack - Xbox 360 - Controls - Injustice: Gods Among Us - Game Guide and Walkthrough

Medium attack

Light attack - Xbox 360 - Controls - Injustice: Gods Among Us - Game Guide and Walkthrough

Light attack

Heavy attack - Xbox 360 - Controls - Injustice: Gods Among Us - Game Guide and Walkthrough

Heavy attack

Special power - Xbox 360 - Controls - Injustice: Gods Among Us - Game Guide and Walkthrough

Special power

Interact - Xbox 360 - Controls - Injustice: Gods Among Us - Game Guide and Walkthrough

Interact

Meter burn - Xbox 360 - Controls - Injustice: Gods Among Us - Game Guide and Walkthrough

Meter burn

Throw - Xbox 360 - Controls - Injustice: Gods Among Us - Game Guide and Walkthrough

Throw

Flip stance - Xbox 360 - Controls - Injustice: Gods Among Us - Game Guide and Walkthrough

Flip stance

Super move - Xbox 360 - Controls - Injustice: Gods Among Us - Game Guide and Walkthrough

Super move

Pause menu - Xbox 360 - Controls - Injustice: Gods Among Us - Game Guide and Walkthrough

Pause menu

Reset during training - Xbox 360 - Controls - Injustice: Gods Among Us - Game Guide and Walkthrough

Reset during training

<

Back / move away from the enemy

>

Forward / approach the enemy

^

Up / jump

v

Down / crouch

[1]

Medium attack

[2]

Light attack

[3]

Heavy attack

[4]

Power

R

Meter burn / strengthen attack

super

Super move

"( )" - in the "attack strings" table you can come across brackets, they contain the distance at which you need to be from your enemy when you start the combo.

" ; " - semicolons divide individual parts on attack strings. They separate combos, special moves and normal attacks from one another.

" , " - commas are used to separate individual attacks, making it easier to distinguish combos from special moves which have a comma only before a meter burn.

"+" - the "plus" symbol tells you that the buttons connected with it should be pressed at the same time.

">>" , "<<" - a double arrow meal dashing by pressing "forward" or "back" twice.

^+>,[1] - it means that you have to jump to the enemy and hit him with a medium attack (while jumping).

Brown was used to mark attacks which require you to drain some of the special move power bar.

An example attack string with explanation:

<+[2],[3]; v<[1],R; >+[3]; ^+>,[1]; >+[1]; <>[2]

Perform the <+[2],[3] combo (back + light attack, heavy attack); super move with a meter burn v<[1],R (down back medium attack); a single attack >+[3] (forward + heavy attack); jump towards the enemy and use medium attack; a single attack >+[1] (forward + medium attack); end the string with a special move <>[2] (back forward light attack).

"K" Knock down - Attacks and combos marked as "knock down" cause the enemy to be knocked down to the floor. Usually these attacks cannot be continued with a combo or let you add just a single hit, except for situations when your enemy is beside a wall or your character has some rare skills like traps or mines.

"St" Stun - Attacks marked as "stun" make it impossible for the enemy to perform any moves for a short time. Such moves let you connect attack sequences into longer combos.

"O" Open - Combos marked as "open" have a fast ending and let you lead out special moves without breaking the combo.

"J" Juggle - Combos and special attacks marked as "juggle" knock your enemy into the air and let you continue to the combo in any way with special attacks and combos. An example of "juggle" are attacks like <+[3] and >+[3]. Tossing attacks which haven't been marked as juggle cannot be continued with a combo.

"Sp" Special stance - Some characters in the game can enter a "special stance" which grants them access to additional attacks. Entering such a stance usually makes it impossible to use the basic range of attacks.

"Dmg" Damage - Columns marked as "Dmg" or "Damage" give you an approximate damage dealt with a given attack or combo without breaking the hit counter.

No of hits - Columns marked as "hits" specify where the first hit of the attack or combo hits. Shortcuts used in these columns are described below.

"h" High - An attack which hits "high" can be blocked while standing and doesn't hit a crouching enemy.

"m" Medium - An attack which hits "medium", can be blocked while standing and crouching, hits both a standing and crouching enemy.

"l" Low - An attack which hits "low" can be blocked while crouching and goes through the block of a standing enemy.

"a" Above head - An attack from "above head" can be blocked while standing and goes through the block of a crouching enemy.

"Unb" Unblockable - "unblockable" hits are those which cannot be blocked while standing or crouching.

Weak characters - strong character. The division into weak and strong characters is present in the "Arenas" chapter because of the way they can interact with objects on the arenas. It's a very general division, as some characters, despite being assigned to a given group, have their own special ways of using certain objects. Whether a character is weak or strong doesn't affect its overall efficiency. It's more an effect of the characteristics of the DC Universe heroes.

"Weak" characters - Catwoman, Joker, Batman, Nightwing, Arrow, Harley Quinn, Raven, Deathstroke, Killer Frost, Flash

"Strong" characters - Doomsday, Cyborg, Superman, Grundy, Lex Luthor, Aquaman, Wonder Woman, Hawkgirl, Ares, Shazam, Bane, Black Adam, Sinestro, Green Lantern.

A clash happens when both characters run into each other with a powerful attack - Basics of combat - Injustice: Gods Among Us - Game Guide and Walkthrough

A clash happens when both characters run into each other with a powerful attack. The one who wages more super meter bars wins. If the clash is won by the defender (marked with the shield), his health bar will recover. If the clash is won by the attacker (marked with crossed swords), he will deal extra damage. A clash can be initiated only when the health bar changes from grey to red, meaning that you have less than 50% health left. A clash is started by pressing >+R when being attacked and afterwards choosing one of the attack or power buttons to wager the super meter.

Blocking attacks drastically lowers the received damage, as well as stops any juggles or knockdowns - Basics of combat - Injustice: Gods Among Us - Game Guide and Walkthrough

Blocking attacks drastically lowers the received damage, as well as stops any juggles or knockdowns. Blocks however cannot stop throws on unblockable attacks.

Blocking while standing. In order to block an attack while standing, you need to hold down the back button. Each attack which hits on "low" will break through and open a chance for a longer combo.

Blocking while crouching. Pressing down in addition to back will cause you to block while crouching. Only attacks from above can break through this kind of block and open a change for a longer combo.

Push blocking. You can use the meter burn while blocking to push away your enemy. Such a move will cost you one super meter bar and can effectively stop an enemy's attack.

Tech roll - when you're about to land on the ground after being knocked over, you can press any button to perform a backwards roll - Basics of combat - Injustice: Gods Among Us - Game Guide and Walkthrough

Tech roll - when you're about to land on the ground after being knocked over, you can press any button to perform a backwards roll. It's a very important move which lets you escape from further attacks.

Wake up attack - just like with the tech roll, when you're about to land on the ground after being knocked over, you can perform a special move. Instead of trying to stand up, your character will immediately begin the attack. Waking up with the right special move will let you surprise your enemy and stop his attack.

Super move - each character has a special move which drains all four power bars - Basics of combat - Injustice: Gods Among Us - Game Guide and Walkthrough

Super move - each character has a special move which drains all four power bars. Such attacks can be usually blocked just like any other, so it's recommended to perform them at the end of a combo. For example by using it at the end of a "[2],[2]" combo, like a special attack.

Charging the super meter - the super meter charges each time you receive or deal damage. Additionally, performing super attacks charges the meter even if you miss the enemy. Hitting the enemy with super attacks loads the meter the fastest.

Throws - each character has two basic throws - Basics of combat - Injustice: Gods Among Us - Game Guide and Walkthrough

Throws - each character has two basic throws. Throwing the enemy backwards is performed by pressing the throw button and [2]+[3]. Throwing the enemy forward can be performed by pressing forward and the throw button or >+[2]+[3]

Blocking throws - to break out of an enemy's throw, press the throw button right after the enemy grabs you.

+[3]" - a very powerful and rather slow attack hitting high and beginning a juggle, letting you land more hits without having to worry about him blocking - Basics of combat - Injustice: Gods Among Us - Game Guide and Walkthrough">

">+[3]" - a very powerful and rather slow attack hitting high and beginning a juggle, letting you land more hits without having to worry about him blocking. You can press and hold "[3]" to slow down the attack (and wait for the right moment), however it doesn't influence the damage.

"<+[3]" - a very strong and rather slow attack hitting medium and starting a juggle by knocking the enemy against a wall or edge of the screen, letting you land more hits without having to worry about him blocking. You can use this attack to push your enemy to the next level of the stage, assuming he hits the right edge of the stage. You can hold down [3] to slow down the attack (and wait for the right moment), however it doesn't influence the damage.

">>+R" and "<<+R" - at the cost of two super meter bars, you can perform a faster version of ">+[3]" and "<+[3]". It's however possible only right after a successful attack or block. ">>+R; <<+R" both use up lots of energy, but can be very useful, especially to push an enemy out of the arena or juggle a crouching and blocking enemy.

Jump + attack - Basics of combat - Injustice: Gods Among Us - Game Guide and Walkthrough

Jump + attack. Each character can perform three types of jumps (^+>,[1]; ^+>,[2]; ^+>,[3]). Their main advantage is that they deal decent damage and can be the start of bigger combos (including attack strings). Jump vary not only in damage, but also in how they affect your enemy.

Jump + heavy attack "^+>,[3]" deals the most damage and knocks down a standing enemy, making it hard to begin combos starting with slower attacks by using it. It brings down an airborne enemy much faster than the other jumps. If you find it hard to continue a combo after a heavy attack jump, try with a weaker one.

Jump + medium or weak attack "^+>,[1]; ^+>,[2]". Both jumps have a very similar effect. They don't knock down a standing enemy and are slower in bringing an airborne enemy to the ground. That makes them great for beginning combos and connecting series of attacks. Very little difference makes it possible to use the medium attack instead of the weaker version in almost each situation. If you find it hard to continue a combo after a heavy attack jump, try with a medium one.

"v+[3]" - an undercut hitting on low and knocking down the enemy. It deals mediocre damage and is mostly useful because of the low hit. It can be effectively used to stop an incoming enemy.

"v+[1]" - an attacks which knock the enemy into the air, unfortunately the big delay after performing it and the relatively short time the enemy's in the air make it hard to make the most out of it. IT can be sometimes used to begin a combo, but using it to connect series of attacks isn't recommended because of the slow speed and mediocre damage.

Level 1 - Crime Lab. To get to the second level, you have to kick the enemy (<+[3]) through the right edge of the arena.

On the left side of the arena there are Batman's suits in glass showcases - Batcave - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the left side of the arena there are Batman's suits in glass showcases. If you fight beside them, they will break and cause two grenades to drop onto the arena. You can pick them up and throw at the enemy.

In the middle of the arena, in the background, there's Batman's computer - Batcave - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

In the middle of the arena, in the background, there's Batman's computer. Fighting beside, you can throw the enemy it. When he's coming back, you can hit him with a combo, just like with a juggled enemy.

On the right side of the arena there's a console with a red button - Batcave - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the right side of the arena there's a console with a red button. Pressing it will cause the Batmobile in the background to shoot rockets at the character standing in a jump's distance from the console.

Level 2 - Lagoon. In order to get back to the first level, you have to kick the enemy (<+[3]) through the left edge of the arena.

On the left side of the arena there's an elevator - Batcave - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the left side of the arena there's an elevator. A weak character can jump off the wall and do a long jump to the right.

In the middle of the arena there's a rectangle machine hanging from the ceiling which can be smashed by jumping up to it - Batcave - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

In the middle of the arena there's a rectangle machine hanging from the ceiling which can be smashed by jumping up to it. That will cause cable to drop down from it. Kicking an enemy into them will electrocute him. A weak character can plant explosive on the machine, damaging the enemy if he's on its left or right side. The explosion won't cause damage to characters standing in the middle. A strong character will tear down the machine and throw it at the enemy.

On the right side of the arena there are some metal crates blocking the path - Batcave - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the right side of the arena there are some metal crates blocking the path. They can be broken to reach the further part.

Breaking the crates makes it possible to reach the right edge of the arena with an explosive barrels deploying unit - Batcave - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

Breaking the crates makes it possible to reach the right edge of the arena with an explosive barrels deploying unit. A weak character will roll the barrel into the enemy, while a strong will throw it at the opponent's head.

Level 1 - Command Center. In order to reach the second level you have to kick the enemy (<+[3]) through the left edge of the arena.

On the left side of the arena there's a thick pipe by the ceiling - Insurgency - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the left side of the arena there's a thick pipe by the ceiling. Jumping to it lets you stun your enemy with a stream of gas.

On the left and right side of the central part of the arena there are screens hanging from the ceiling which can be reached by jumping - Insurgency - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the left and right side of the central part of the arena there are screens hanging from the ceiling which can be reached by jumping. A weak character will plant an explosive which will damage the enemy if he's on the left or right side. The explosion won't damage a character directly beneath it. A strong character will rip off the pipe and throw it at the enemy.

On the right side of the arena there's an energy generator - Insurgency - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the right side of the arena there's an energy generator. Standing by it, you can attack with a stronger attack. Your character will attack at the distance of two jumps, sending the enemy far to the left.

Level 2 - Luthor's Lab. In order to get back to the first level you have to kick the enemy (<+[3]) through the left edge of the arena.

At the left edge of the arena there's an armour suit tested with a laser - Insurgency - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the left edge of the arena there's an armour suit tested with a laser. A weak character can jump off the armour far to the right. A strong character can throw the armour at the enemy.

On the left side of the arena there's laser - Insurgency - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the left side of the arena there's laser. You can jump to it and aim at the enemy by the wall (where the armour is).

On the left and right side of the central part of the arena there are lamps hanging from the ceiling, you can jump to them and throw them at the enemy - Insurgency - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the left and right side of the central part of the arena there are lamps hanging from the ceiling, you can jump to them and throw them at the enemy.

On the right side of the arena there's a green button by the pedestal with the brain - Insurgency - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the right side of the arena there's a green button by the pedestal with the brain. A weak character will press and the button and jump away, causing missiles to be launched at the enemy. A strong character will throw the pedestal, therefore making it impossible to further use it.

At the left edge of the arena there's a jet engine hanging from the ceiling - Ferris Aircraft - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the left edge of the arena there's a jet engine hanging from the ceiling. Jumping to it can cause it to start swinging and hit your enemy.

On the left side of the arena there's a red tools box - Ferris Aircraft - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the left side of the arena there's a red tools box. A weak character will throw a single item and the enemy, while a strong one the whole box.

On the left side of the arena there's a rocket hanging from the ceiling - Ferris Aircraft - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the left side of the arena there's a rocket hanging from the ceiling. In order to activate it, you have to jump to it. A weak character will plant an explosive on the rocket and the explosion will damage the enemy if he's slightly to the left or right from it. The explosion won't damage a character standing directly under the rocket. A strong character will grab the rocket and throw it at the enemy.

On the right side of the arena, nearby the middle there are green gas tanks - Ferris Aircraft - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the right side of the arena, nearby the middle there are green gas tanks. They can be throw at the enemy.

At the right edge of the arena there's a console with a button and a rocket vendor - Ferris Aircraft - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the right edge of the arena there's a console with a button and a rocket vendor. A weak character can press the button and send a rocket at the enemy. A strong character will take a rocket from the vendor and throw it.

Level 1 - Rooftop. In order to reach the second level you have to kick the enemy (<+[3]) through the right edge of the arena.

At the left edge of the arena there's the Batman signal light - Gotham - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the left edge of the arena there's the Batman signal light. A weak character can jump off it far to the right. A strong character will throw the search light at the enemy.

To the left of the middle there's a ventilation shaft - Gotham - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

To the left of the middle there's a ventilation shaft. A weak character can jump off it to get away from the enemy. A strong character can throw it.

In the middle of the arena in the background there's a helicopter - Gotham - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

In the middle of the arena in the background there's a helicopter. While fighting beside, you can throw the enemy at it. While he's trying to get back, you can perform a combo just like with a juggled enemy.

At the right edge of the arena there's a wooden water tower - Gotham - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the right edge of the arena there's a wooden water tower. A weak character can destroy its support and thus cause it to fall on the enemy. A strong character can also knock down the tower, but only after jumping.

Level 2 - Alley. In order to get back to the first level you have to kick the enemy (<+[3]) through the left edge of the arena.

At the left edge of the arena there's a chemicals cistern - Gotham - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the left edge of the arena there's a chemicals cistern. A weak character can throw a small container, while a strong one can pierce through the cistern and pour chemical on the enemy.

On the left side of the arena there's a metal dumpster - Gotham - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the left side of the arena there's a metal dumpster. A weak character can push it along the ground at the enemy, which can be done multiple times. A strong character will use the container to hit the nearby enemy and therefore destroy it.

At the right edge of the arena there's neon

At the right edge of the arena there's neon "Hotel" sign with an arrow. In order to use it, you have to jump up. A weak character will throw the arrow, while a strong the "Hotel" sign itself.

At the right edge of the arena there's hydrant - Gotham - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the right edge of the arena there's hydrant. A weak character can turn it and push away the enemy with a stream of water. A strong character will throw the hydrant at the enemy.

Level 1 - Bridge. In order to reach the second level you have to kick the enemy (<+[3]) through the left edge of the arena.

There are drones flying above the arena, you can jump up and toss them at the enemy - Watchtower - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

There are drones flying above the arena, you can jump up and toss them at the enemy.

At the left edge of the arena there's a console and a fighter jet in the background - Watchtower - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the left edge of the arena there's a console and a fighter jet in the background. Pressing the button will launch the jet, therefore setting your enemy on fire. A weak character will additionally jump off to the right.

In the middle of the arena, in the background, there's a yellow sphere which can be thrown at the enemy while fighting nearby - Watchtower - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

In the middle of the arena, in the background, there's a yellow sphere which can be thrown at the enemy while fighting nearby. While he's trying to get back, you can perform a combo just like with a juggled enemy.

On the right side of the arena there's a metal globe - Watchtower - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the right side of the arena there's a metal globe. A weak character can jump off it and get away from the enemy, while a strong one can throw the globe at the enemy.

At the right edge of the arena there's a console - Watchtower - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the right edge of the arena there's a console. A weak character can jump off it to the left. A strong character can grab the enemy and hit him into the console.

Level 2 - Reactor. In order to get back to the first level you have to kick the enemy (<+[3]) through the right edge of the arena.

There are drones flying above the arena, you can jump up and toss them at the enemy - Watchtower - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

There are drones flying above the arena, you can jump up and toss them at the enemy.

At the left edge of the arena there's a jet engine and a lever used to control it - Watchtower - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the left edge of the arena there's a jet engine and a lever used to control it. A weak character can turn on the engine and burn the enemy. A strong character can throw the engine at the enemy.

In the middle of the arena in the background there's a yellow sphere and a console - Watchtower - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

In the middle of the arena in the background there's a yellow sphere and a console. When fighting beside it, you can throw your enemy into it. While he's trying to get back, you can perform a combo just like with a juggled enemy.

On the right side of the arena, nearby its edge, there's a laser facing a yellow sphere - Watchtower - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the right side of the arena, nearby its edge, there's a laser facing a yellow sphere. A weak character can point it at the enemy. A strong character can toss it.

Level 1 - Laboratory. In order to reach the second level you have to kick the enemy (<+[3]) through the right edge of the arena.

At the left edge of the arena there's a vehicle - Fortress of Solitude - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the left edge of the arena there's a vehicle. A weak character can jump off it to the right. A strong character can use the vehicle to hit a nearby enemy.

In the middle of the arena in the background there's a giant, while fighting beside you can throw your enemy at it - Fortress of Solitude - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

In the middle of the arena in the background there's a giant, while fighting beside you can throw your enemy at it. While he's trying to get back, you can perform a combo just like with a juggled enemy.

In the middle of the arena there's an ice sphere hanging from the ceiling - Fortress of Solitude - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

In the middle of the arena there's an ice sphere hanging from the ceiling. You can jump up and throw it at the enemy.

On the right side of the arena there's a laser gun generating a red beam - Fortress of Solitude - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the right side of the arena there's a laser gun generating a red beam. You can juggle the enemy here and press the interaction button. The gun will fire at the juggled enemy and throw him back at the arena. He will bounce off the ground and you will be able to continue with additional attacks.

Level 2 - Menagerie. In order to get back to the first level you have to kick the enemy (<+[3]) through the left edge of the arena.

In the middle of the arena on the left there's an insect frozen in a piece of ice - Fortress of Solitude - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

In the middle of the arena on the left there's an insect frozen in a piece of ice. You need to jump up to use it. A weak character will plant explosives on the ice and the explosion will damage the enemy if he's slightly to the left or right of it. The explosion won't damage characters directly beneath it. A strong character will grab the ice block and throw it at the enemy.

On the right side of the arena there's a starfish in a sphere - Fortress of Solitude - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the right side of the arena there's a starfish in a sphere. A weak character can jump off it and get away from the enemy, while a strong one will throw the sphere.

At the right edge of the arena there are two portals - Fortress of Solitude - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the right edge of the arena there are two portals. They can be used to attack the enemy by surprise by heading into the portal in the background and getting back through the one on the right.

Level 1 - Temple. In order to reach the second level you have to kick the enemy (<+[3]) through the left edge of the arena.

At the left edge of the arena there's a fire goblet - Themyscira - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the left edge of the arena there's a fire goblet. A weak character can jump off it to the right and toss ember at the enemy. A strong character will throw the whole goblet.

In the middle of the arena in the background there's a statue, while fighting in front of it you can throw your enemy at it - Themyscira - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

In the middle of the arena in the background there's a statue, while fighting in front of it you can throw your enemy at it. While he's trying to get back, you can perform a combo just like with a juggled enemy.

On the left and right side of the central part of the arena there are lion heads on pillars and handles on chains - Themyscira - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the left and right side of the central part of the arena there are lion heads on pillars and handles on chains. A weak character can grab the handle and burn the enemy. A strong character can jump to the lion head and toss it at the enemy.

At the right edge of the arena there's a tree - Themyscira - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the right edge of the arena there's a tree. A Weak character can grab the enemy and hit him against the tree. A strong character can rip out the tree and hit the enemy.

Level 2 - Port. In order to get back to the first level you have to kick the enemy (<+[3]) through the right edge of the arena.

At the left edge of the arena there's a cannon - Themyscira - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the left edge of the arena there's a cannon. A weak character can shoot it at the enemy. A strong character can toss the cannon at the enemy.

In the middle of the arena there are barrels hanging in a net - Themyscira - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

In the middle of the arena there are barrels hanging in a net. A weak character can jump to them and either jump off or cut the rope and therefore drop them down on the enemy. A strong character can jump up to the net and toss it beneath.

At the right edge of the arena there are some barrels - Themyscira - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the right edge of the arena there are some barrels. A weak character can toss the barrels at the enemy's feet. A strong character can throw the barrels from behind his head.

Level 1 - Cell Block. In order to reach the second level you have to kick the enemy (<+[3]) through the left edge of the arena.

At the left edge of the arena there's a guard - Strykers Island - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the left edge of the arena there's a guard. A weak character can take his gun and shoot at the enemy. A strong character can toss the guard. Here you can also find a turret hanging from the ceiling. In order to use it, you have to jump up. A weak character can aim the turret at the enemy and shoot a short series. A strong character can toss the whole turret.

In the middle of the arena there's a robot - Strykers Island - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

In the middle of the arena there's a robot. A weak character can jump off it and get away from the enemy. A strong character can toss the robot.

On the right side of the arena there's a metal container - Strykers Island - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the right side of the arena there's a metal container. A weak character can jump off it and get away. A strong character can toss the container at the enemy.

Level 2 - Yard. In order to get back to the first level you have to kick the enemy (<+[3]) through the left edge of the arena.

At the left edge of the arena there's a barbell - Strykers Island - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the left edge of the arena there's a barbell. A weak character can jump off it far to the right. A strong character can hit the enemy with it.

In the middle of the arena in the background there's an armoured creature, when fighting beside it you can throw the enemy at it - Strykers Island - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

In the middle of the arena in the background there's an armoured creature, when fighting beside it you can throw the enemy at it. While he's trying to get back, you can perform a combo just like with a juggled enemy

On the right side of the arena there are metal containers - Strykers Island - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the right side of the arena there are metal containers. A weak character can throw them at the enemy. A strong character can grab it, jump up and toss it at the enemy.

At the right edge of the arena there's a container with colour lights - Strykers Island - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the right edge of the arena there's a container with colour lights. A weak character can jump off it and get away. A strong character can toss the container at the enemy.

Level 1 - Streets. In order to reach the second level you have to kick the enemy (<+[3]) through the right edge of the arena.

At the left edge of the arena there's a yellow car - Metropolis - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the left edge of the arena there's a yellow car. A weak character can jump off it and get away far to the right. A strong character can hit the enemy with the car.

On the left side of the arena, in the background, there's an armoured car with a turret - Metropolis - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the left side of the arena, in the background, there's an armoured car with a turret. You can juggle the enemy and use the interaction button to order the enemy to shoot at him.

On the right side of the arena there's a vehicle floating above the arena - Metropolis - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the right side of the arena there's a vehicle floating above the arena. You can jump up to interact with it. A weak character will plant explosives on it, the explosion will damage the enemy if he's slightly to the left or right off the vehicle. The explosion won't hurt characters directly below the vehicle. A strong character will grab the car and toss it at the enemy.

Level 2 - Rooftop. In order to reach the third level, you have to kick the enemy (<+[3]) through the right edge of the arena.

There's a small vehicle flying above the arena, jump up to use it - Metropolis - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

There's a small vehicle flying above the arena, jump up to use it. A weak character will use it to burn the enemy, while a strong one will toss it at the enemy.

At the left edge of the arena there's a metal device - Metropolis - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the left edge of the arena there's a metal device. A weak character can jump off it and get away far to the right. A strong character can rip out the cable and hit the enemy.

Level 3 - Museum. In order to get back to the first level you have to kick the enemy (<+[3]) through the left edge of the arena.

On the left side of the arena there's a helicopter tail with a propeller hanging from the ceiling, you can use it by jumping up - Metropolis - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the left side of the arena there's a helicopter tail with a propeller hanging from the ceiling, you can use it by jumping up. A weak character can rip off the propeller and toss it at the enemy. A strong character can toss the whole tail.

On the right side of the arena there's car hanging from the ceiling, you can jump up to interact with it - Metropolis - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the right side of the arena there's car hanging from the ceiling, you can jump up to interact with it. A weak character will plant explosives on it, the explosion will damage the enemy if he's slightly to the left or right off the vehicle. The explosion won't hurt characters directly below the vehicle. A strong character will grab the car and toss it at the enemy.

Reaching the right side of the arena is impossible due to a showcase - Metropolis - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

Reaching the right side of the arena is impossible due to a showcase. It can be destroyed to widen the arena.

Level 1 - Cell Block. In order to reach the second level you have to kick the enemy (<+[3]) through the right edge of the arena.

At the left edge of the arena there's a bed used to chain dangerous patients - Arkham Asylum - Joker's Asylum - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the left edge of the arena there's a bed used to chain dangerous patients. A weak character can jump off it and get away far to the right. A strong character can hit the enemy with it.

On the left side of the arena there's a poisonous flower - Arkham Asylum - Joker's Asylum - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the left side of the arena there's a poisonous flower. A weak character can step on the vines beneath it and launch poisonous gas at the enemy. A strong character can jump up to the flower and toss it at the enemy.

On the left and right side of the central part of the arena there are screen hanging from the ceiling - Arkham Asylum - Joker's Asylum - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the left and right side of the central part of the arena there are screen hanging from the ceiling. You can jump up to interact with it. A weak character will plant explosives on it, the explosion will damage the enemy if he's within a jump distance to the left or right. The explosion won't hurt characters directly below the vehicle. A strong character will grab the screen and toss it at the enemy.

On the right side of the arena there's a thick pipe hanging beneath the ceiling - Arkham Asylum - Joker's Asylum - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the right side of the arena there's a thick pipe hanging beneath the ceiling. Jump to it to freeze the enemy with a stream of gas.

Level 2 - Mess Hall. In order to get back to the first level you have to kick the enemy (<+[3]) through the right edge of the arena.

At the left edge of the arena there's a kitchen stove - Arkham Asylum - Joker's Asylum - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the left edge of the arena there's a kitchen stove. A weak character can jump off it and get far to the right. A strong character can use it to hit the enemy.

On the left side of the arena there's a pig hanging from a hook - Arkham Asylum - Joker's Asylum - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the left side of the arena there's a pig hanging from a hook. It can be moved left and right along the rail and therefore hit the enemy.

On the right side of the arena there are stone heads on pillars - Arkham Asylum - Joker's Asylum - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the right side of the arena there are stone heads on pillars. In order to reach them you have to jump up. They can be then grabbed and tossed at the enemy.

On the right side of the arena there's a chandelier, it can be used by jumping up - Arkham Asylum - Joker's Asylum - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the right side of the arena there's a chandelier, it can be used by jumping up. A weak character will grab it and do a long jump, while a strong one will toss it at the enemy.

Level 1 - Plaza. In order to reach the second level you have to kick the enemy (<+[3]) through the right edge of the arena.

There's a small robot driving along the arena - Hall of Justice - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

There's a small robot driving along the arena. A weak character can press the red button and send it onto the enemy. A strong character can toss the robot at the enemy.

At the left edge of the arena there's a statue - Hall of Justice - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the left edge of the arena there's a statue. A weak character can take its weapon and hit the enemy with it. A strong character can knock it down on the enemy.

On the left side there's a bust - Hall of Justice - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the left side there's a bust. A weak character can jump off it and get away. A strong character can throw it at the enemy.

In the middle of the arena in the background there's a fountain, when fighting beside you can throw the enemy at it - Hall of Justice - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

In the middle of the arena in the background there's a fountain, when fighting beside you can throw the enemy at it. While he's trying to get back, you can perform a combo just like with a juggled enemy.

At the right edge of the arena there's a robot - Hall of Justice - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the right edge of the arena there's a robot. A weak character can jump off it and get away to the right. A strong character can grab the enemy beside it and hit him into the robot.

Level 2 - Great Hall. In order to get back to the first level you have to kick the enemy (<+[3]) through the right edge of the arena.

At the left edge of the arena there's model there's a space station model - Hall of Justice - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the left edge of the arena there's model there's a space station model. A weak character can jump off it and get away far to the right. A strong character can hit the enemy with the model.

In the middle of the arena there's a planet system model - Hall of Justice - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

In the middle of the arena there's a planet system model. You can jump up to interact with it. A weak character will plant explosives on it, the explosion will damage the enemy if he's within a jump distance to the left or right. The explosion won't hurt characters directly below the model. A strong character will grab the model and toss it at the enemy.

On the right side of the arena there's a small floating vehicle, you can jump up to use it - Hall of Justice - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the right side of the arena there's a small floating vehicle, you can jump up to use it. A weak character will use the vehicle to move left or right (hold down the interaction button). A strong character will toss the vehicle at the enemy.

At the right edge of the arena in the background there's portal - Hall of Justice - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the right edge of the arena in the background there's portal. It can be used to quickly move left.

Level 1 - Entrance. In order to reach the second level you have to kick the enemy (<+[3]) through the right edge of the arena.

At the left edge of the arena there's a red car - Wayne Manor - Wayne Manor Night - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the left edge of the arena there's a red car. A weak character can jump off it and get away far to the right. A strong character can use the car to hit the enemy.

In the middle of the arena in the background there's a fountain, when fighting beside it you can throw the enemy at it - Wayne Manor - Wayne Manor Night - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

In the middle of the arena in the background there's a fountain, when fighting beside it you can throw the enemy at it. While he's trying to get back, you can perform a combo just like with a juggled enemy.

On the right side of the arena there's a motorcycle - Wayne Manor - Wayne Manor Night - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the right side of the arena there's a motorcycle. A weak character can go use it to drive over the enemy. A strong character will toss it at the enemy.

At the right edge of the arena there's a gargoyle pillar, you can jump up to interact with it - Wayne Manor - Wayne Manor Night - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the right edge of the arena there's a gargoyle pillar, you can jump up to interact with it. A weak character can jump off the pillar far to the left. A strong character can grab the pillar and toss it at the enemy.

Level 2 - Great Room. In order to get back to the first level you have to kick the enemy (<+[3]) through the left edge of the arena.

At the left edge of the arena there's an armour suit - Wayne Manor - Wayne Manor Night - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the left edge of the arena there's an armour suit. A weak character can jump off it and get far to the right. A strong character can toss it at the enemy.

On the left side of the arena there's a red chair - Wayne Manor - Wayne Manor Night - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the left side of the arena there's a red chair. You can toss it at the enemy.

In the middle of the arena in the background there's a served table, while fighting beside you can throw the enemy at it - Wayne Manor - Wayne Manor Night - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

In the middle of the arena in the background there's a served table, while fighting beside you can throw the enemy at it. While he's trying to get back, you can perform a combo just like with a juggled enemy. In the middle of the arena there's also a chandelier which can be used by jumping up. A weak character will grab it and do a long jump. A strong character will grab it and throw it at the enemy.

On the right side of the arena there's a piano - Wayne Manor - Wayne Manor Night - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the right side of the arena there's a piano. A weak character can go push it at the enemy. A Strong character will toss it at the enemy.

At the right edge of the arena there's an Asian armour suit - Wayne Manor - Wayne Manor Night - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the right edge of the arena there's an Asian armour suit. A weak character can jump off it and get far to the left. A strong character can throw the suit at the enemy.

At the left and right side of the arena there are water containers and metal valves - Atlantis - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

At the left and right side of the arena there are water containers and metal valves. A weak character can use the valve to push the enemy away with a stream of water. A strong character can break the container to flood the enemy.

On the left side of the arena there's a small sphere aquarium - Atlantis - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the left side of the arena there's a small sphere aquarium. A weak character can jump off it and get away. A strong character can toss the aquarium at the enemy.

In the middle of the arena in the background there's a throne, when fighting beside you can throw the enemy at it - Atlantis - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

In the middle of the arena in the background there's a throne, when fighting beside you can throw the enemy at it. While he's trying to get back, you can perform a combo just like with a juggled enemy. Above the middle part of the arena there's a glass pipe. A weak character can jump to it and get away from the enemy.

On the right side of the arena there's a pedestal with a stone board - Atlantis - Arenas - Injustice: Gods Among Us - Game Guide and Walkthrough

On the right side of the arena there's a pedestal with a stone board. A weak character can jump off it and get away. A strong character can toss it at the enemy.

Power - Lex Luthor - Characters - Injustice: Gods Among Us - Game Guide and Walkthrough

Power. Lex Luthor uses a shield which absorbs a part of the damage dealt to him. The shield will become more powerful the longer you hold the power button.

Super move. Lex Luthor's super move begins with a short combo. The necessary condition which you have to meet is hit with one of the three first and the fourth attack which begin the super move. You should consider the rather hard beginning of the super move if you plan on implementing it into a combo. It's best to launch it after one of the basic combos like [1],[1] or [2],[2] or <+[2],[3].

Special moves

Name

Combination

No of hits

Damage

Additional

Gravity Pull

v<[1]

2

11

Knockdown

Gravity Pull

v<[1],R

1

4

Stun

Gravity Mine

vvX,

1

5

Stun

Gravity Mine

vvX,R

2

10

Stun, juggle

Close Gravity Mine

vvX,<

1

5

Stun

Close Gravity Mine

vvX,<,R

2

10

Stun, juggle

Far Gravity Mine

vvX,>

1

5

Stun

Far Gravity Mine

vvX,>,R

2

10

Stun, juggle

Orbital Strike

v>[3]

1

8

Unblockable

Orbital Strike

v>[3],R

3

14

Unblockable, juggle

Lex Probe

v<[3]

1

2

Probe shot

Lex Probe

v<[3],R

2

4

Probe shot

Lance Blast

v>[2]

1

3

Shot

Up Lance Blast

v<[2]

1

3

Shot

Corp Charge (also in the air)

<>[1]

1

9

Knockdown

Basic attacks

Name

Combination

No of hits

Dmg.

Additional

Hits

Mad Man

[2],[2]

2

4

Open

mm

Criminal Mind

[2],[2],[1]

3

8

Open

mma

Prototype

[2],[2],[3]

3

10

Open

mmm

Highest Currency

<+[2],[3]

2

5

Open

ll

Die Hard

[1],[2]

2

8

Open

mm

World Domination

[1],[2],[3]

3

16

Knockdown

mmm

Early Triumph

[1],[1]

2

8

Open

mm

New Destiny

[1],[1],<+[3]

3

14

Knockdown

mml

Evil Scientist

[1],[1],v+[2]

3

12

Knockdown

mma

LexCorp

<+[1],^+[3]

2

12

Knockdown

am

Megalomania

<+[1],^+[3],v+[3]

3

16

Knockdown

amm

Combo attacks

Combination

No of hits

Dmg.

Beginning hits

[2],[2]; v<[1]

4

14

mm

[2],[2]; <>[1]

3

12

mm

[2],[2]; v<[1],R; [2],[2]; <>[1]

6

18

mm

[2],[2]; v<[1],R; >+[3]; [1],[1]; v<[1]

8

28

mm

[2],[2]; v<[1],R; <+[3]; ^+>,[1]; >+[1]; v<[1]

8

32

mm

[2],[2],[1]; v<[1]

5

17

mma

[2],[2],[1]; <>[1]

4

16

mma

[2],[2],[1]; v<[1],R; [1],[1]; <>[1]

7

24

mma

[2],[2],[1]; v<[1],R; <+[3]; ^+>,[1]; >+[1]; v<[1]

9

34

mma

[2],[2],[3]; v<[1]

5

18

mmm

[2],[2],[3]; <>[1]

4

17

mmm

[2],[2],[3]; v<[1],R; [1],[1]; v<[1]

8

25

mmm

[2],[2],[3]; v<[1],R; <+[3]; ^+>,[1]; >+[1]; v<[1]

9

33

mmm

<+[2],[3]; v<[1]

4

14

ll

<+[2],[3]; <>[1]

3

13

ll

<+[2],[3]; v<[1],R; [1],[2],[3]

6

22

ll

<+[2],[3]; v<[1],R; >+[3]; [1],[1]; v<[1]

8

29

ll

<+[2],[3]; v<[1],R; >+[3]; ^+>,[1]; >+[1]; v<[1]

8

33

ll

[1],[2]; v<[1]

4

17

mm

[1],[2]; <>[1]

3

16

mm

[1],[2]; v<[1],R; [1],[2]; v<[1]

7

26

mm

[1],[2]; v<[1],R; >+[3]; [1],[1]; v<[1]

8

32

mm

[1],[2]; v<[1],R; <+[3]; ^+>,[1]; >+[1]; v<[1]

8

36

mm

[1],[1]; v<[1]

4

17

mm

[1],[1]; <>[1]

3

16

mm

[1],[1]; v<[1],R; [1],[1]; <>[1]

6

25

mm

[1],[1]; v<[1],R; [1],[2],[3]

6

25

mm

[1],[1]; v<[1],R; >+[3]; [1],[1]; v<[1]

8

32

mm

[1],[1]; v<[1],R; <+[3]; ^+>,[1]; >+[1]; v<[1]

8

36

mm

>+[1]; v<[1]

3

19

a

>+[1]; <>[1]

2

17

a

>+[1]; v<[1],R

2

13

a

>+[1]; v<[1],R; >+[3]; >+[1]; v<[1]

6

34

a

>+[1]; v<[1],R; <+[3]; ^+>,[1]; >+[1]; v<[1]

7

37

a

^+>,[1]; [1],[2],[3]

4

21

a

^+>,[1]; >+[1]; v<[1]

4

24

a

^+>,[1]; >+[1]; <>[1]

3

22

a

^+>,[1]; >+[1]; v<[1],R; >+[1]; v<[1]

6

33

a

v>[3],R; >>; [1],[1]; <>[1] (less than the jump)

6

26

Unb.

v>[3],R; >>; [1],[1]; v<[1] (less than the jump)

7

27

Unb.

v>[3],R; >>; >+[1]; <>[1] (less than the jump)

5

27

Unb.

v>[3],R; >>; >+[1]; v<[1] (less than the jump)

6

28

Unb.

v>[3],R; >>; >+[1]; v<[1],R; >+[1]; v<[1] (less than the jump)

8

35

Unb.

v>[3],R; ^+>,[1]; >+[1]; <>[1] (close)

6

30

Unb.

v>[3],R; ^+>,[1]; [1],[1]; v<[1] (close)

8

31

Unb.

v>[3],R; ^+>,[1]; >+[1]; v<[1],R; >+[1]; <>[1] (close)

8

37

Unb.

>+[3]; [1],[2],[3];

4

23

a

>+[3]; [1],[1]; <>[1]

4

23

a

>+[3]; >+[1]; <>[1]

3

24

a

>+[3]; >+[1]; v<[1]

4

25

a

>+[3]; ^+>,[1]; >+[1]; <>[1]

4

28

a

<+[3]; ^+>,[1]; >+[1]; v<[1]

5

29

m

>+[3]; >+[1]; v<[1],R; >+[1]; v<[1]

6

32

a

<+[3]; ^+>,[1]; [1],[1]; v<[1],R; [1],[1]; v<[1]

9

34

m

>+[3]; ^+>,[1]; >+[1]; v<[1],R; >+[1]; v<[1]

7

35

a

v<[1],R; [1],[1]; v<[1]

5

21

m

v<[1],R; >+[1]; v<[1]

4

22

m

v<[1],R; >+[3]; >+[1]; <>[1]

4

27

m

v<[1],R; >+[3];^+>,[1]; >+[1]; <>[1]

5

30

m

v<[1],R; <+[3];^+>,[1]; [1],[1]; <>[1]

6

30

m

Gravity Mine is an attack which leaves a mine on the arena after being used. If the enemy steps onto it, he will be stunned, which is a perfect opportunity to lead out a combo. In the table below you can see example combos which can be performed on an enemy who steps onto a mine.

The "Mine" on the beginning of the combo assumes that the enemy steps onto the mine and you have to approach him as fast as possible. For combos which begin with (^+>,[1]) you need to be at a jump distance from the enemy when the mine explodes or right afterwards.

Combo attacks - Gravity Mines

Combination

No of hits

Dmg.

Beginning hits

Mine; [2],[2], v<[1],R; <+[3];^+>,[1]; [1]; v<[1]

9

35

Mine

Mine; >+[1]; v<[1],R; <+[3];^+>,[1]; >+[1]; v<[1]

8

42

Mine

Mine; <+[3]; ^+>,[1]; [1],[1]; v<[1],R; [1],[1]; v<[1]

10

39

Mine

Mine; ^+>,[1]; <+[1],^+[3],v+[3];

5

27

Mine

Mine; ^+>,[1]; >+[1]; v<[1]

5

29

Mine

Mine; ^+>,[1]; >+[1]; v<[1],R; >+[1]; v<[1]

7

38

Mine

Mine; ^+>,[1]; >+[1]; v<[1],R;<+[3];^+>,[1];>+[1]; <>[1]

8

45

Mine

In the bellow table you can find full combos which begin with placing a mine and attacks which push the enemy into the trap. Unfortunately they are hard to make the most of during a fight.

Combo attacks - Gravity Mines with pushing the enemy

Combination

No of hits

Dmg.

Beginning hits

vvX; v+[3]; >>; >+[3]

3

22

l

vvX; v+[3]; >>; >+[3]; >+[1]; <>[1]

5

34

l

vvX; v+[3];>>; <+[3];^+>,[1]; [1],[1]; v<[1],R; [1],[1];v<[1]

11

44

l

vvX; v+[3]; >>; <+[3]; ^+>,[1]; [1],[1]; super

11

48

l

vvX; <+[1],^+[3]; <+[3]; ^+>,[1]; >+[1]; <>[1]

7

41

am

vvX>; [1],[1],v+[2]; >>; <+[3]; ^+>,[1]; [1],[1]; <>[1]

9

35

mma

vvX>; <+[1],^+[3],v+[3]; <+[3]; ^+>,[1]; [1],[1]; <>[1]

9

44

amm

vvX>;<+[1],^+[3],v+[3];<+[3];^+>,[1]; [1]; v<[1],R;[1],[1]; v<[1]

12

49

amm

Power - Superman - Characters - Injustice: Gods Among Us - Game Guide and Walkthrough

Power. Superman's power is temporarily increase his damage. It's perfect to use it before a combo or using the super move. Additionally Superman, as a flying character, can charge in the air which increases his range during jumps.

Super move. Superman's super move begins with a fast flight which hits from "above head". It can be easily put into a combo, even if the enemy is pushed back on a large distance.

Special moves

Name

Combination

No of hits

Damage

Additional

Super Breath

v<T

1

10

Knockdown

Super Breath

v<T,R

1

10

Stun

Heat Vision

v<K

1

7

Knockdown

Heat Vision

v<K,R

2

15

Knockdown

Heat Vision (in air)

v<K

1

7

Knockdown

Heat Vision (in air)

v<K,R

2

13

Knockdown

Rising Grab

v>T,

2

8

Knockdown

Rising Grab

v>T,R

2

12

Knockdown

Flying Punch

<>X

1

8

Knockdown

Flying Punch

<>X,R

3

14

Knockdown

Flying Ground Smash (from the air)

v+X

1

8

Knockdown

Flying Ground Smash (from the air)

v+X,R

2

16

Knockdown

Heat Zap

v<X

1

12

Shot, Knockdown

Low Scoop

v>K

1

5

Juggle, low

Basic attacks

Name

Combination

No of hits

Damage

Additional

Hits

It's A Bird

K,K

2

5

Open

hm

Great Purge

K,K,K

3

8

Open

hmm

Kryptonite Bash

K,K,T

3

11

Knockdown

hma

Speeding Bullet

T,T

2

5

Open

mm

The Last Son

T,T,X

3

9

Juggle

mma

Unstoppable

<+T,X

2

11

Knockdown

mm

Solitude Strikes

>+T,X

2

8

Juggle

mm

Steel Rush

>+T,v+K

2

5

S.Open

ml

Man of Steel

>+T,v+K,X

3

11

Knockdown

mla

Combo attacks

Combination

No of hits

Dmg.

Beginning hits

X; <>X

2

17

m

X; v<T

2

19

m

K,K; v>K; <+T,X; <>X

6

21

hm

K,K; v>K; X; v<T

5

23

hm

K,K; v>K; X; v<X

5

24

hm

K,K; v>K; X; <>X,R

7

25

hm

K,K; v>K; K,K; v<T,R; ^; v+X

7

24

hm

K,K; v>K; K,K; v<T,R; >>; <+T,X; <>X

9

28

hm

K,K; v>K; K,K; v<T,R; <+X; X; <>X

9

32

hm

K,K,K; v>K; K,K,K; v<T

8

23

hmm

K,K,K; v>K; X; v<X

6

26

hmm

K,K,K; v>K; K,K; v<T,R; <+X; X; <>X

10

33

hmm

K,K,K; v<T,R; >+T,X; >+T,X; v<T

9

29

hmm

T,T; v>K; X; v<X

5

24

mm

T,T; v<T,R; <+X; X; <>X

6

31

mm

T,T; v>K; T,T; v<T,R; <+X; X; <>X

9

32

mm

T,T,X; >+T,X

5

16

mma

T,T,X; >+T,v+K,X

6

19

mma

T,T,X; >>; X; <>X

5

23

mma

T,T,X; >+T,X; >+T,X; v<T

8

25

mma

T,T,X; >+T,X; v<T,R; ^+>T; K,K,K; v>K; X; <>X

13

36

mma

M; T,T,X; >+T,X; v<T,R; ^+>T; K,K,K; v>K; X; <>X

13

46

mma

>+T,v+K; >+T,X; >+T,X; <>X

7

21

ml

>+T,v+K; v<T,R; ^+>T; X; <>X

6

30

ml

>+T,v+K; v<T,R; ^+>T; K,K,K; <>X

10

34

ml

>+T,X; >+T,X; v<T,R; ^; v+X

6

24

mm

>+T,X; ^+>T; X; <>X

5

24

mm

>+T,X; >+T,X; >+T,X; <>X

7

27

mm

>+T,X; >+T,X; v<T,R; ^+>T; X; <>X

8

30

mm

>+T,X; >+T,X; v<T,R; K,K,K; v>K; X; <>X

11

30

mm

>+T,X; ^+>T; X; super

11

44

mm

M; >+T,X; ^+>T; X; super

11

54

mm

v<T,R; ^+>T; X; <>X

4

28

m

v<T,R; <+X; X; <>X

4

29

m

v<T,R; K,K,K; v>K; X; <>X

7

29

m

v>K; <+T,X; <>X

4

18

l

v>K; X; <>X

3

18

l

v>K; K,K; v<T,R; <+X; X; <>X

7

30

l

<+X; X; v<T;

3

25

m

<+X; K,K; v<T,R; ^+>T; X; <>X

7

33

m

<+X; K,K; v<T,R; ^+>T; K,K; v>K; X; <>X

10

36

m

<+X; K,K; v<T,R; ^+>T; K,K,K; v>K; X; <>X

11

37

m

>+X; X; v<X

3

26

al

>+X; K,K; v<T,R; ^+>T; K,K,K; v>K; X; <>X

11

37

al

M; >+X; K,K; v<T,R; ^+>T; K,K,K; v>K; X; <>X

11

47

al

v+T; >+T,X; v<T,R; ^+>T; K,K,K; v>K; X; <>X

11

26

m

^+>T; K,K,K; v>K; X; <>X

7

27

al

Power - Joker - Characters - Injustice: Gods Among Us - Game Guide and Walkthrough

Power. Joker has a special dodge under the power button. He can use it to parry low and high hits and each time he succeeds at it, he gets one "HA". Parrying three hits in a short time gives Joker a temporarily speed boost.

Super move. Joker's super move is throwing a pie at a considerably high altitude. It flies at head's height with big speed. The super move fits nicely into combos, though Joker unfortunately doesn't have many long combos which doesn't require using energy.

Special moves

Name

Combination

No of hits

Damage

Additional

Crowbar

<>[3]

3

9

Knockdown, above head

Crowbar

<>[3],R

6

14

Knockdown, above head

Laughing Gas

v<[2]

1

9

Lob

Laughing Gas

v<[2],R

2

14

Juggle

Rolling Laughing Gas

v<[1]

1

7

Hits low

Rolling Laughing Gas

v<[1],R

2

12

Hits low, juggle

BANG!

v>[2]

1

8

Shot

Chattering Teeth

v<[3]

1

7

Hits low, juggle

Mid Chattering Teeth

v<[3],^

1

7

Hits low, juggle

Far Chattering Teeth

v<[3],>

1

7

Hits low, juggle

Acid Blossom

<>[1]

1

10

Shot

Basic attacks

Name

Combination

No of hits

Damage

Additional

Hits

Suicide King

[2],[2]

2

4

Open

hm

Last Laugh

[2],[2],[1]

3

12

Knockdown

hma

Give Me A Smile

[2],[2],[3]

3

8

Knockdown

hma

Punch Line

<+[2],[3]

2

11

Knockdown

la

Die Laughing

[1],[2]

3

7

Open

mmm

Put It There Pal

[1],[2],[1]

4

13

Knockdown

mmmm

HA HA HA HA

[1],[2],[3]

4

13

Knockdown

mmma

Clown Prince

>+[1],[3]

2

4

Open

mm

Full Deck

>+[1],[3],[1]

3

8

Open

mmm

Joke's On You

>+[1],[2]

2

11

Knockdown

ma

Mad Love

[3],[1]

3

12

Open

mmm

Shank Shank

[3],[1],[3]

6

16

Open

mmmmss

No More Jokes

[3],[3]

2

16

Knockdown

mm

Combo attacks

Combination

No of hits

Dmg.

Beginning hits

[2],[2]; <>[1]

3

13

hm

[2],[2]; v<[1]

3

10

hm

[2],[2]; <>[3]

5

12

hm

[2],[2]; v<[1],R; >+[3]; [3]; <>[1]

7

31

hm

[2],[2]; v<[1],R; >+[3]; [3],[1]; <>[1]

9

32

hm

[2],[2]; v<[1],R; >+[3]; [3],[1]; <>[3],R

14

34

hm

[2],[2],[3]; <>[1]

4

17

hma

[2],[2],[3]; <>[3]

6

15

hma

[1],[2]; <>[1]

4

15

mmm

[1],[2]; <>[3]

6

14

mmm

[1],[2],[1]; <>[1]

5

20

mmmm

[1],[2],[1]; v>[2]

5

18

mmmm

>+[1],[3]; <>[1]

3

13

mm

>+[1],[3]; <>[3]

5

12

mm

>+[1],[3]; v<[1]

3

10

mm

>+[1],[3]; v<[1],R; >+[3]; [3]; <>[1]

7

31

mm

>+[1],[3]; v<[1],R; >+[3]; [3],[1]; <>[1]

9

32

mm

>+[1],[3],[1]; <>[1]

4

17

mmm

>+[1],[3],[1]; <>[3]

6

16

mmm

[3],[1]; <>[1]

4

20

mmm

[3],[1]; <>[3]

6

19

mmm

[3],[1],[3]; <>[1]

4

19

mmm

[3],[1],[3]; <>[3]

6

18

mmm

[3]; <>[1]

2

17

m

[3]; v<[1]

2

14

m

[3]; v<[1],R; >+[3]; [3]; <>[1]

6

35

m

[3]; v<[1],R; >+[3]; [3],[1]; <>[1]

8

37

m

>+[3]; [3],[3]

3

23

a

>+[3]; [3]; <>[1]

3

23

a

>+[3]; [1],[2],[1]; v>[2]

6

25

a

>+[3]; [3],[1]; <>[1]

5

26

a

<+[3]; [3],[3]

3

23

m

<+[3]; [3]; <>[1]

3

23

m

<+[3]; [1],[2],[1]; v>[2]

6

25

m

<+[3]; [3],[1]; <>[1]

5

26

m

v<[1],R; [3],[3]

4

24

lm

v<[1],R; >+[3]; [3],[3]

5

29

lm

v<[1],R; >+[3]; [3]; <>[1]

5

30

lm

v<[1],R; >+[3]; [3],[1]; <>[1]

7

32

lm

v<[1],R; v<[1],R; <+[3]; [3],[1]; <>[1]

9

36

lm

v<[1],R; v<[1],R; v<[1],R; v<[1],R; <>[1]

9

36

lm

v<[2],R; >+[3]; [3],[1]; <>[1] (close to the enemy)

7

36

m

v<[2],R; >+[3]; [3],[1]; <>[1] (jump distance)

5

23

m

v<[2],R;>>; >+^,[1]; [3],[1]; <>[1] (1.5x jump distance)

7

35

m

v<[2],R; >>; >+^,[3] (two jumps distance)

3

23

m

[2],[2],[3]; super

10

34

hma

[3],[1],[3]; super

10

38

mmm

Chattering Teeth is one of Joker's special attacks which works like a trap. If the enemy is standing on the chattering teeth when it explodes, the enemy will be thrown into the air and will be open for a combo. Below you can find sample combos which you can use on such an enemy. In the below table the kind of chattering teeth points to the distance of the enemy from Joker.

Chattering Teeth Combo attacks

Combination

No of hits

Dmg.

Beginning hits

v<[3]; [3],[3]

3

21

l

v<[3]; [3],[1]; <>[1]

5

25

l

v<[3]; >+[3]; [3],[3]

4

27

l

v<[3]; >+[3]; [3],[1]; <>[1]

6

31

l

v<[3]; <+[3]; [3],[1]; <>[1]

6

31

l

v<[3]; v<[2],R;

3

19

l

v<[3]; v<[2],R; >>; [3],[3]

5

31

l

v<[3]; v<[2],R; >>; [3],[1]; <>[1]

7

35

l

v<[3]^; >+[3]; [3],[3]

4

27

l

v<[3]^; >+[3]; [3],[1]; <>[1]

6

31

l

v<[3]^; v<[2],R; >>; [3],[1]; <>[1]

7

25

l

v<[3]>; >>; [3],[1]; <>[1]

5

25

l

v<[3]>; >+[3]; [3],[1]; <>[1]

6

31

l

v<[3]>; >>; >+^,[1]; [3],[1]; <>[1] (far from the enemy)

6

30

l

v<[3]; >+[3]; [3]; super

10

42

l

v<[3]; >+[3]; [3],[1]; super

12

43

l

Power - Batman - Characters - Injustice: Gods Among Us - Game Guide and Walkthrough

Power. Batman can summon three mechanical bats which can be shot at the enemy at any time. Additionally Batman can use the bats to create a spinning shield which juggles the enemies. Batman's second power is a double jump which lets him stay in air for longer.

Super move. Batman's super move begins with a smoke grenade thrown at the enemy's feet (hits medium) at any range. The super move can be easily put into a combo.

Special moves

Name

Combination

No of hits

Damage

Additional

Straight Grapple

v>[2]

2

9

Knockdown

Straight Grapple

v>[2] R

1

2

Stun

Sky Grapple

v<[2]

2

10

Knockdown

Sky Grapple

v<[2] R

2

6

Juggle

Batarang

<>[1]

2

7

Shot

Batarang

<>[1] R

3

11

Shot, knockdown

Up Batarang

v<[1]

1

6

Shot

Up Batarang

v<[1] R

2

11

Shot, juggle

Slide Kick

<>[3]

1

7

Undercut, knockdown

Slide Kick

<>[3] R

2

12

Undercut, knockdown

Scatter Bombs (in air)

v<[1]

1

9

Only in air

Cap Parry

v<[3]

4

12

Parry, knockdown

Basic attacks

Name

Combination

No of hits

Dmg.

Additional

Hits

Showdown

[2],[2]

2

4

Open

hm

Injustice

[2],[2],[1]

3

10

Open

hmm

Vengeance

[2],[2],[3]

3

8

Juggle

hma

Tricky Bat

[2],[1],[1]

3

10

Knockdown

hmm

Intimidation

[2],[1]

2

4

Open

hm

Mind Games

[2],[1],[3]

3

8

Juggle

hml

Millionaire

<+[2],[2]

2

4

Open

lm

High Tech

<+[2],[2],[1]

3

12

Knockdown

lma

Darkness

<+[2],[2],[3]

3

8

Juggle

lmm

Tragic

[1],[1]

2

5

Open

mh

Caped Crusader

[1],[1],[3]

3

11

Juggle

mhm

Stay Down

<+[1],[3]

3

16

Knockdown

mam

Winged Avenger

>+[1],[3]

3

11

Knockdown

mmm

Combo attacks

Combination

No of hits

Dmg.

Beginning hits

[2],[2],[1]; v>[2]

5

18

hmm

[2],[2],[1]; <>[1]

5

16

hmm

[2],[2],[1]; <>[3]

4

16

hmm

[2],[2],[1]; <>[3],R

5

20

hmm

[2],[2],[1]; v>[2],R; [2],[2],[1]; v>[2]

9

25

hmm

[2],[2],[1]; v>[2],R; >+[3]; <+[1],[3]

8

29

hmm

[2],[2],[1]; >>R; <+[1],[3]

7

30

hmm

[2],[2],[3]; >>; <+[1],[3]

6

21

hma

[4]; [2],[2],[3]; [4]; >>; <+[1],[3]

9

24

hma

[2],[2],[3]; >>; [2],[1],[3]; <+[1],[3]

9

26

hma

[2],[2],[3]; >>; [1],[1],[3]; <>[3]

7

22

hma

[2],[2],[3]; v>[2],R; [2],[1],[3]; <+[1],[3]

10

25

hma

[2],[2],[3]; <+[3]; <+[1],[3]

7

27

hma

[2],[2],[3]; >+[3]; [3]; v>[2],R; [2],[1],[3]; <+[1],[3]

12

34

hma

[2],[1],[3]; <+[1],[3]

6

22

hml

[2],[1],[3]; >; [2],[2],[3]; <>[3]

7

20

hml

[2],[1],[3]; >+^,[1]; <+[1],[3]

7

27

hml

[2],[1],[3]; [3]; v>[2]

6

22

hml

[2],[1],[3]; [3]; v>[2],R; [2],[1],[3]; <+[1],[3]

11

33

hml

[2],[1],[3]; [3]; v>[2],R; [2],[1],[3]; [3]; <>[3],R

11

33

hml

[4]; [2],[1],[3]; [3]; v>[2],R; [2],[1],[3]; [3]; [4]

12

29

hml

<+[2],[2]; v>[2]

4

12

lm

<+[2],[2]; v>[2],R; [2],[1],[3]; <+[1],[3]

9

23

lm

<+[2],[2]; v<[1],R; >+[3]; [3]; v>[2],R; [2],[1],[3]; <+[1],[3]

12

34

lm

<+[2],[2],[3]; <+[1],[3]

6

21

lmm

<+[2],[2],[3]; [1],[1]; v>[2]

7

18

lmm

<+[2],[2],[3]; [1],[1]; v>[2],R; [2],[1],[3]; <+[1],[3]

12

27

lmm

[1],[1],[3]; >+^,[1]; <+[1],[3]

7

27

mhm

[1],[1],[3]; v<[2]

4

18

mhm

[1],[1],[3]; v<[2],R; >>; [3]; v>[2],R; [2],[1],[3]; <+[1],[3]

12

32

mhm

[1],[1],[3]; >+^,[1]; [3]; v>[2],R; [2],[1],[3]; <+[1],[3]

12

34

mhm

[1],[1],[3]; >+^,[1]; [3]; super

15

41

mhm

v<[1],R; >+^,[1]; <+[1],[3]

5

24

hm

v<[1],R; >+[3]; [3]; v>[2],R; [2],[1],[3]; <+[1],[3]

10

33

hm

v>[2],R; [2],[1],[3]; <+[1],[3]

7

21

h

v>[2],R; [1],[1],[3]; v<[2],R; >>; <+[1],[3]

8

24

h

v>[2],R; [1],[1],[3]; v<[2],R; >+^,[1]; <+[1],[3]

9

27

h

v<[2],R; >>; [2],[1],[3]; <+[1],[3]

7

25

h

v<[2],R; >>; [1],[1]; v>[2],R; [2],[1],[3]; <+[1],[3]

10

26

h

Power - Bane - Characters - Injustice: Gods Among Us - Game Guide and Walkthrough

Power. At any given moment, Bane can take 1, 2 or 3 doses of venom, therefore increasing damage and adding armour to special attacks. When the power-up fades, Bane will be weakened. His damage falls down, as well as his speed, depending on how many doses he took. The duration of the power-up can be prolonged by taking the venom at the right time by taking them right before the end of the previous one.

Super move. Bane's super move begins with a charged grab. It's a powerful start and it's easy to initiate the super move. It's worth using the venom before it, as it will increase the damage. The venom can be used even right after launching the attack. Even though it's considerably easy to hit the enemy with this move, it's still should be used at the end of a short combo.

Special moves

Name

Combination

No of hits

Damage

Additional

Body Press

v<>[3]

2

16

Throw

Body Press

v<>[3],R

2

21

Throw

Raging Charge

<>[2]

1

15

Charge

Raging Charge

<>[2],R

2

22

Charge

Double Punch

<>[1]

2

7

Knockdown

Double Punch

<>[1],R

3

13

Knockdown

Venom Uppercut

v<[1]

1

10

Knockdown

Venom Uppercut

v<[1],R

2

19

Knockdown

Ring Slam

v<[2]

2

13

Throw on an enemy in air

Basic attacks

Name

Combination

No of hits

Dmg.

Additional

Hits

Punching Bag

[2],[2]

2

6

Open

hm

Juiced

[2],[2],[1]

3

16

Knockdown

hmm

Feel The Pain

[2],[2],[3]

3

12

Open

hma

Bring It

<+[2],[2]

2

4

Open

ll

Bitter Taste

<+[2],[2],[1]

3

10

Open

llm

Dead One

[2],[1]

2

6

Open

hm

Final Strike

[2],[1],[3]

3

14

Knockdown

hmm

Secret Six

[1],[1]

2

6

Open

mm

Venom Strength

[1],[1],[3]

3

12

Knockdown

mmm

Knightfall

<+[1],[2]

2

10

Knockdown

la

Master Of Disguise

<+[1],[3]

2

10

Juggle

lm

Veritas Liberat

>+[1],v,[1]

2

13

Knockdown

am

Infinite Crisis

>+[1],v,[3]

2

13

Knockdown

am

Combo attacks

Combination

No of hits

Dmg.

Beginning hits

[2],[2]; <>[1]

4

12

hm

[2],[2]; <>[1],R

5

18

hm

[2],[2]; v<[1]

3

15

hm

[2],[2]; v<[1],R

4

23

hm

[2],[2],[3]; <>[2]

4

24

hma

[2],[2],[3]; <>[2],R

5

30

hma

[2],[2],[3]; v<>[3];

5

25

hma

[2],[2],[3]; v<>[3],R;

5

29

hma

[2],[2],[3]; v<[2]

5

23

hma

<+[2],[2]; <>[1]

4

10

ll

<+[2],[2]; <>[1],R

5

16

ll

<+[2],[2]; <>[2]

3

17

ll

<+[2],[2]; <>[2],R

4

23

ll

<+[2],[2],[1]; <>[1]

5

16

llm

<+[2],[2],[1]; <>[1],R

6

21

llm

<+[2],[2],[1]; v<[2]

5

21

llm

<+[2],[2],[1]; v<>[3];

5

24

llm

<+[2],[2],[1]; v<>[3],R;

5

28

llm

[2],[1]; v<>[3]

4

22

hm

[2],[1]; v<>[3],R

4

27

hm

[2],[1]; <>[1]

4

14

hm

[2],[1]; <>[1],R

5

20

hm

[2],[1]; v<[1]

3

17

hm

[2],[1]; v<[1],R

4

24

hm

[2],[1]; v<[2]

4

19

hm

[2],[1],[3]; <>[1]

5

19

hmm

[2],[1],[3]; <>[1],R

6

24

hmm

[2],[1],[3]; v<[2]

5

23

hmm

[1],[1]; v<>[3]

4

20

mm

[1],[1]; v<>[3],R

4

25

mm

[1],[1]; v<[1]

3

15

mm

[1],[1]; v<[1],R

4

23

mm

[1],[1]; v<[2]

4

18

m

[1],[1],[3]; v<[2]

5

23

mmm

<+[1],[3]; <>[2]

3

21

lm

<+[1],[3]; <>[2],R

4

26

lm

<+[1],[3]; v<[1]

3

17

lm

<+[1],[3]; v<[1],R

4

24

lm

<+[1],[3]; v<[2]

4

20

lm

<+[1],[3]; [2],[2],[1]

5

22

lm

<+[1],[3]; <+[1],[3]

4

17

lm

<+[1],[3]; <+[1],[3]; v<>[3]

6

26

lm

<+[1],[3]; [2],[1],[3]

5

20

lm

<+[1],[3]; [2],[1],[3]; v<[2]

7

27

lm

<+[1],[3]; [2],[1],[3]; <>[1]

7

24

lm

<+[1],[3]; [2],[1],[3]; <>[1],R

8

28

lm

<+[1],[3]; [2],[1],[3]; v<[1]

6

26

lm

<+[1],[3]; [2],[1],[3]; v<[1],R

7

31

lm

<+[1],[3]; [2],[1],[3]; v<>[3]

7

29

lm

<+[1],[3]; [2],[1],[3]; v<>[3],R

7

32

lm

^+>,v+[3]; <+[1],[3]; [2],[1],[3]; v<>[3]

8

37

a

<+[1],[3]; [2],[1],[3]; super

12

40

lm

[4],[4],[4]; <+[1],[3]; [2],[1],[3]; super

12

60

lm

<+[1],[3]; [1],[1],[3]; v<[2]

7

27

lm

<+[1],[3]; [2],[2]; v<[2]

6

23

lm

<+[1],[3]; [2],[2]; <>[2]

5

24

lm

<+[1],[3]; [2],[2],[3]; v<>[3]

7

29

lm

<+[3]; ^+>,[1]; [2],[2],[1]

5

27

m

<+[3]; ^+>,[1]; [2],[1],[3]; v<[2]

7

32

m

<+[3]; ^+>,[1]; [2],[1]; v<>[3]

6

21

m

>+[3]; [2],[1],[3]; v<>[3]

6

30

a

>+[3]; ^+>,[1]; [2],[1],[3]; v<[2]

7

32

a

>+[3]; ^+>,[1]; [2],[2],[3]; v<>[3]

7

33

a

[4],[4],[4]; >+[3]; ^+>,[1]; [2],[2],[3]; v<>[3]

7

50

a

>+[3]; ^+>,[1]; [2],[2]; super

11

42

a

>+[1],v; <>[2]

2

21

a

>+[1],v; <>[2],R

3

26

a

>+[1],v; v<[1],R

3

24

a

>+[1],v; v<[2]

3

19

a

Power - Raven - Characters - Injustice: Gods Among Us - Game Guide and Walkthrough

Power. Raven has the ability of using the demon stance which allows him to perform additional special moves. Some of them take place of the moves from the normal stance.

Super move. Raven's super move begins with a single "medium" attack. It's rather hard to do it without using it at the end of some opening combo.

Special moves

Name

Combination

No of hits

Damage

Additional

Empty Void

v<[2]

-

-

Absorbs arrows

Empty Void

v<[2],R

1

10

Absorbs arrows, shot

Soul Crush

v>[1]

2

9

Knockdown

Soul Crush

v>[1],R

2

8

Juggle

Singularity

v<[1]

2

10

Knockdown

Singularity

v<[1],R

2

15

Juggle

Shadow Raven

v>[2]

1

8

Shot

Special moves - Demon Stance

Name

Combination

No of hits

Damage

Additional

Event Horizon

v<[1]

2

11

Knockdown

Event Horizon

v<[1],R

2

9

Stun

Negative Mass

v>[2]

1

8

Knockdown

Negative Mass

v>[2],R

2

16

Juggle

Close Negative Mass

v>[2],<

1

8

Knockdown

Close Negative Mass

v>[2],<,R

2

16

Juggle

Far Negative Mass

v>[2],>

1

8

Knockdown

Far Negative Mass

v>[2],>,R

2

16

Juggle

(Air) Front Dark Transmission)

v<[3]

-

-

Teleport in front of the enemy

(Air) Behind Dark Transmission)

v>[3]

-

-

Teleport behind the enemy

Front Dark Transmission

v<[3]

-

-

Teleport in front of the enemy

Behind Dark Transmission

v>[3]

-

-

Teleport behind the enemy

Basic attacks

Name

Combination

No of hits

Dmg.

Additional

Hits

Midnight

[2],[2]

2

4

Open

hm

Black Rose

[2],[2],>+[1]

3

10

Open

hmm

Blood Moon

[2],[2],<+[1]

3

8

Open

hmm

Darkness Falls

[2],[2],[3]

3

12

Knockdown

hmm

Phantom Cloak

>+[2],[3]

2

10

Knockdown

hm

Tears Of Sorrow

<+[2],[1]

2

5

Open

ll

Stonehenge

<+[2],[1],[3]

3

13

Knockdown

llm

Silent Vesper

[1],[1]

2

5

Juggle

mm

Blackest Night

[1],[1],[3]

3

9

Juggle

mmm

Twilight's End

<+[1],[3]

2

12

Knockdown

mm

Titan Trash

>+[1],[1],[1]

3

14

Knockdown

mmm

Forever Dust

>+[1],[1],[3],[3]

4

13

Knockdown

mmma

Second Life

>+[1],[1],^+[2]

3

12

Juggle

mmm

Combo attacks

Combination

No of hits

Dmg.

Beginning hits

[2],[2]; v>[1]

4

12

hm

[2],[2]; v<[1]

4

13

hm

[2],[2]; v<[1],R

4

18

hm

[2],[2]; v<[1],R; [2],[2]; v>[1]

8

25

hm

[2],[2]; v<[1],R; >+[1],[1],[1]; v>[1]

9

31

hm

[2],[2]; v<[1],R; >+[1],[1],[1]; v>[1],R; >+[1],[1],[1]; v>[1]

14

37

hm

[2],[2]; v<[1],R; <+[3]; ^+>,[1]; >+[1],[1],[1]; v>[1],R; >+[1],[1],[1]; v>[1]

16

42

hm

[2],[2],>+[1]; v>[1]

5

16

hmm

[2],[2],>+[1]; v>[1],R

5

16

hmm

[2],[2],>+[1]; v>[1],R; ^+>,[1]; >+[1],[1],[1]; v>[1]

11

29

hmm

[2],[2],>+[1]; v>[1],R; ^+>,[1]; >+[1]; v<[1],R; >+[1],[1],[1]; v>[1]

15

36

hmm

[2],[2],>+[1]; v>[1],R; <+[3]; ^+>,[1]; >+[1]; v<[1],R; >+[1],[1],[1]; v>[1]

16

37

hmm

[2],[2],>+[1]; v<[1]

5

17

hmm

[2],[2],>+[1]; v<[1],R

5

21

hmm

[2],[2],>+[1]; v<[1],R; ^+>,[1]; [3]; v<[1]

10

33

hmm

[2],[2],>+[1]; v<[1],R; ^+>,[1]; [3]; v>[1],R; >+[1],[1],[1]; v>[1]

15

38

hmm

[2],[2],>+[1]; v<[1],R; ^+>,[1]; >+[1],[1],[1]; v>[1],R; >+[1],[1],[1]; v>[1]

16

39

hmm

[2],[2],>+[1]; v<[1],R; <+[3]; ^+>,[1]; >+[1],[1],[1]; v>[1],R; >+[1],[1],[1]; v>[1]

17

40

hmm

[2],[2],<+[1]; v>[1]

5

15

hmm

[2],[2],<+[1]; v<[1]

5

15

hmm

[2],[2],<+[1]; v<[1],R; <+[3]; ^+>,[1]; >+[1],[1],[1]; v<[1]

12

35

hmm

[2],[2],<+[1]; v<[1],R; <+[3]; ^+>,[1]; [3]; v>[1],R; >+[1],[1],[1]; v>[1]

16

38

hmm

[2],[2],<+[1]; v<[1],R; <+[3]; ^+>,[1]; >+[1],[1],[1]; v>[1],R; >+[1],[1],[1]; v>[1]

17

38

hmm

[2],[2],<+[1]; v>[1],R; ^+>,[1]; >+[1],[1],[1]; v<[1]

11

28

hmm

[2],[2],<+[1]; v>[1],R; ^+>,[1]; >+[1],[1],[1]; v<[1],R; ^+>,[1]; >+[1]; v>[1]

16

35

hmm

<+[2],[1]; v>[1]

4

13

ll

<+[2],[1]; v<[1]

4

14

ll

<+[2],[1]; v>[1],R; [1],[1],[3]; v>[1]

9

22

ll

<+[2],[1]; v<[1],R; <+[3]; ^+>,[1]; >+[1],[1],[1]; v>[1]

11

38

ll

<+[2],[1]; v<[1],R; <+[3]; ^+>,[1]; >+[1],[1],[1]; v>[1],R; >+[1],[1],[1]; v>[1]

16

42

ll

[1],[1]; v<[1]

4

13

mm

[1],[1]; [1],[1]; v<[1]

6

15

mm

[1],[1]; [1]; v<[1],R

5

19

mm

[1],[1]; [2],[2]; v<[1]

6

15

mm

[1],[1]; >+[1],[1],[1]

5

16

mm

[1],[1]; v<[1],R; <+[3]; ^+>,[1]; >+[1],[1],[1]; v>[1]

11

35

mm

[1],[1]; v<[1],R; <+[3]; ^+>,[1]; >+[1],[1],[1]; v>[1],R; >+[1],[1],[1]; v>[1]

16

38

mm

[1],[1],[3]; >+[2],[3]

5

15

mmm

[1],[1],[3]; <+[1],[3]

5

16

mmm

[1],[1],[3]; >+[1],[1],[1]

6

18

mmm

[1],[1],[3]; >+[1],[1],[1]; v>[1]

8

22

mmm

[1],[1],[3]; >+[1],[1],^+[2]

6

17

mmm

[1],[1],[3]; >+[1],[1],[1]; v>[1],R; >+[1],[1],[1]; v>[1]

13

28

mmm

[1],[1],[3]; >+[1],[1],[1]; v<[1],R; >+[1],[1],[1]; v>[1],R; >+[1],[1],[1]; v>[1]

18

34

mmm

[1],[1],[3]; >+[1],[1],[1]; v<[1],R; ^+>,[1]; >+[1],[1],[1]; v>[1],R; >+[1],[1],[1]; v>[1]

19

35

mmm

>+[1],[1],[1]; v>[1]

5

20

mmm

>+[1],[1],[1]; v>[1],R; >+[1],[1],[1]; v>[1]

10

30

mmm

>+[1],[1],[1]; v<[1],R; >+[1],[1],[1]; v>[1]

10

36

mmm

>+[1],[1],[1]; v<[1],R; >+[1],[1],[1]; v>[1],R; >+[1],[1],[1]; v>[1]

15

41

mmm

>+[1],[1],[1]; v<[1],R; ^+>,[1]; >+[1],[1],[1]; v>[1],R; >+[1],[1],[1]; v>[1]

16

43

mmm

>+[1],[1],[1]; v<[1],R; <[3]; ^+>,[1]; >+[1],[1],[1]; v>[1],R; >+[1],[1],[1]; v>[1]

17

44

mmm

>+[1],[1],^+[2]; >+[1],[1],[1]

6

23

mmm

>+[1],[1],^+[2]; >+[1],[1],[1]; v<[1]

8

28

mmm

>+[1],[1],^+[2]; >+[1],[1],[1]; v<[1],R; ^+>,[1]; >+[1],[1],[1]; v>[1],R; >+[1],[1],[1]; v>[1]

19

44

mmm

[3]; v<[1],R; <[3]; ^+>,[1]; >+[1],[1],[1]; v>[1],R; >+[1],[1],[1]; v>[1]

16

45

mm

>+[1]; v<[1],R; <[3]; ^+>,[1]; >+[1],[1],[1]; v>[1],R; >+[1],[1],[1]; v>[1]

16

45

mm

>+[3]; >+[1],[1],[1]; v<[1]

6

26

a

>+[3]; >+[1],[1],[1]; v<[1],R; >+[1],[1],[1]; v<[1]

11

37

a

>+[3]; ^+>[1]; >+[1]; v<[1],R; ^+>[1]; >+[1]; v<[1]

11

39

a

>+[3]; ^+>[1]; >+[1],[1],[1]; v<[1],R; ^+>[1]; >+[1],[1],[1]

11

39

a

>+[3]; ^+>[1]; >+[1],[1],[1]; v<[1],R; ^+>[1]; >+[1],[1],[1]; v>[1]

13

41

a

>+[3]; ^+>[1]; [3]; v<[1],R; ^+>[1]; >+[1],[1],[1]; v>[1]

12

42

a

>+[3]; ^+>[1]; [3]; v<[1],R; ^+>[1]; >+[1],[1],[1]; v>[1],R; >+[1],[1],[1]; v>[1]

17

46

a

<+[3]; >+[1],[1],[1]; v>[1]

6

26

m

<+[3]; >+[1],[1],[1]; v<[1],R; >+[1],[1],[1]; v>[1]

11

36

m

<+[3]; ^+>[1]; [3]; v<[1],R; ^+>[1]; >+[1],[1],[1]; v>[1]

12

42

m

<+[3]; ^+>[1]; [3]; v<[1],R; ^+>[1]; >+[1],[1],[1]; v>[1],R; >+[1],[1],[1]; v>[1]

17

46

m

<+[3]; ^+>[1]; [3]; super

10

42

m

v<[1],R; [2],[2]; v<[1] (close)

6

25

m

v<[1],R; [1],[1],[3]; v<[1] (close)

7

26

m

v<[1],R; [1],[1],[3]; v>[1],R; >+[1],[1],[1]; v>[1] (close)

12

32

m

v<[1],R; ^,[1]; >+[1],[1],[1]; v<[1] (close)

8

34

m

v<[1],R; >+[1],[1],[1]; v>[1],R; >+[1],[1],[1]; v>[1]

12

37

m

v<[1],R; ^+>,[1]; >+[1],[1],[1]; v<[1] (jump or closer)

8

34

m

v<[1],R; ^+>,[1]; >+[1],[1],[1]; v>[1],R; >+[1],[1],[1]; v>[1] (jump or closer)

13

39

m

v<[1],R; <+[3]; ^+>,[1]; [3]; v<[1] (jump or closer)

8

35

m

v<[1],R; <+[3]; ^+>,[1]; >+[1],[1],[1]; v>[1],R; >+[1],[1],[1]; v>[1] (jump or closer)

14

41

m

v>[1],R; <+[3]; ^+>,[1]; [3]; v<[1],R; >+[1],[1],[1]; v>[1] (jump)

13

38

m

v>[1],R; >+[1],[1],[1]; v<[1] (jump)

7

23

m

v>[1],R; ^+>,[1]; >+[1],[1],[1]; v<[1] (jump)

8

27

m

v>[1],R; >+[1],[1],[1]; v<[1],R; >+[1],[1],[1]; v>[1] (jump)

12

34

m

v>[1],R; ^+>,[1]; >+[1],[1],[1]; v<[1],R; >+[1],[1],[1]; v>[1] (jump)

13

36

m

v>[1],R; ^+>,[1]; [3]; v<[1],R; <+[3]; ^+>,[1]; >+[1],[1],[1]; v>[1] (jump)

14

41

m

v>[1],R; ^+>,[1]; >+[1]; v<[1],R; ^+>,[1]; >+[1],[1],[1]; v>[1] (jump)

13

38

m

Combo attacks - Demon Stance

Combination

No of hits

Dmg.

Beginning hits

>+[1],[1],^+[2]; >+[1],[1],[1]; v>[2],R

8

31

mmm

v<[1],R;>+[1],[1],[1]; v>[1],R; >+[1],[1],[1]; v>[1]

12

31

mm

v<[1],R; >; <+[3]; ^+>,[1]; >+[1],[1],[1]; v>[1]

9

31

mm

v<[1],R; >; <+[3]; ^+>,[1]; >+[1],[1],[1]; v>[1], R; >+[1],[1],[1]; v>[2]

14

36

mm

>+[1],[1],[1]; v<[1],R; >+[1],[1],[1]; v>[1],R; >+[1],[1],[1]; v>[2]

14

36

mmm

>+[1],[1],[1]; v<[1],R; >+[1],[1],[1]; v>[1],R; >+[1],[1],[1]; v>[1]

15

36

mmm

Power - Doomsday - Characters - Injustice: Gods Among Us - Game Guide and Walkthrough

Power. Doomsday has a short lasting shield which lowers the damage he takes and makes it impossible to knock him down. It's a very useful skill which lets you charge into your enemies without having to worry about getting caught in a long combo.

Super move. Doomsday's super move begins with a short range attack. It's not an easy one to lead out, so you should mix in into a combo or use the shield.

Special moves

Name

Combination

No of hits

Damage

Additional

Air Snatch

v>[2]

2

11

Knockdown, grab

Air Snatch

v>[2],R

3

19

Knockdown, grab

Venom

v>[3]

1

8

Knockdown

Venom

v>[3],R

2

18

Knockdown

Upward Venom

v<[3]

1

7

Knockdown

Upward Venom

v<[3],R

2

15

Knockdown

Earth Shake

v>[1]

2

12

Knockdown, above head

Earth Shake

v>[1],R

1

10

Juggle, low

Supernova

v<[1]

1-2

7-11

Knockdown, Unb.

Supernova

v<[1],R

1-2

9-13

Knockdown, Unb.

Basic attacks

Name

Combination

No of hits

Dmg.

Additional

Hits

Complete Destruction

[2],[2]

2

5

Open

hm

Hunter

[2],[2],[1]

3

11

Knockdown

hma

Worlds Collide

[2],[1]

2

5

Open

hm

Reign Supreme

[2],[1],[3]

3

13

Knockdown

hma

Prehistoric Kryptonian

<+[2],[3]

2

12

Knockdown

am

Crisis

[1],[1]

2

6

Open

mm

The Ultimate

[1],[1],[2]+[3]

4

15

Knockdown

mmUnb.

Agony

[1],[3]

2

6

Open

mm

Infinite Power

[1],[3],v+[2]

3

12

Knockdown

mma

Alpha

>+[1],[3]

2

10

Knockdown

am

Ravage

<+[1],[3]

2

8

Knockdown

ma

Countless Deaths

<+[1],[3],[2]

3

14

Knockdown

mam

The Destroyer

[3],[3]

2

15

Knockdown

mm

Combo attacks

Combination

No of hits

Dmg.

Beginning hits

[2],[2]; v>[1]

4

16

hm

[2],[2]; v>[3]

3

12

hm

[2],[2]; v<[3]

3

11

hm

[2],[2]; v<[1]

4

15

hm

[2],[2]; v>[1],R

3

14

hm

[2],[2]; v>[1],R; [2],[2]; v>[1]

7

25

hm

[2],[2]; v>[1],R; [3]; v>[2]

6

26

hm

[2],[2]; v>[1],R; [1],[3],v+[2]; v>[3]

7

27

hm

[2],[2]; v>[1],R; [1],[3],v+[2]; v>[3],R

8

33

hm

[2],[1]; v>[1]

4

16

hm

[2],[1]; v<[1]

4

15

hm

[2],[1]; v>[1],R

3

14

hm

[2],[1]; v>[1],R; [2],[1],[3]

6

23

hm

[2],[1]; v>[1],R; [3]; v>[2]

6

26

hm

[2],[1]; v>[1],R; [1],[3],v+[2]; v>[3]

7

27

hm

[2],[1],[3]; v>[3]

4

19

hma

[2],[1],[3]; v>[3],R

5

27

hma

[1],[1]; v>[1]

4

17

mm

[1],[1]; v>[1],R

3

15

mm

[1],[1]; v>[1],R; [3],[3]

5

25

mm

[1],[1]; v>[1],R; [1],[1]; v>[2]

7

26

mm

[1],[1]; v>[1],R; [1],[1]; v>[1]

7

27

mm

[1],[1]; v>[1],R; [1],[3],v+[2]; v>[3]

7

28

mm

[1],[3]; v<[1]

4

16

mm

[1],[3]; v>[1]

4

17

mm

[1],[3]; v>[1],R

3

15

mm

[1],[3]; v>[1],R; [1],[3]; v>[1]

7

27

mm

[1],[3]; v>[1],R; [1],[3],v+[2]; v>[3]

7

28

mm

[1],[3],v+[2]; v>[3]

4

19

mm

[1],[3],v+[2]; v>[3],R

5

26

mm

>+[1],[3]; v>[3]

3

17

am

>+[1],[3]; v<[3]

3

16

am

>+[1],[3]; v>[3],R

4

26

am

<+[1],[3]; v>[3]

3

15

am

<+[1],[3]; v<[3]

3

14

am

<+[1],[3]; v>[1]

4

18

am

<+[1],[3],[2]; v>[3]

4

19

mam

<+[1],[3],[2]; v<[3]

4

19

mam

[3]; v>[1],R; [3],[3]

4

25

m

[3]; v>[1],R; [3]; v>[2]

5

27

m

v>[1],R; v+[1]; [1],[1];

4

17

l

v>[1],R; [3],[3]

3

22

l

v>[1],R; [3]; v>[2];

4

23

l

v>[1],R; [1],[1],[2]+[3]

5

22

l

v>[1],R; [1],[3],v+[2]; v>[3]

5

25

l

v>[1],R; >+[1],[3]; v>[3]

4

24

l

v>[1],R; <+[1],[3],[2]; v>[3]

5

25

l

v>[1],R; v+[1]; [1],[3]; v>[3]

5

21

l

v>[1],R; [1],[1], v<[1]

5

23

l

>+[3]; <+[1],[3],[2]; v>[3]

5

25

a

>+[3]; ^+>,[1]; [3],[3]

4

26

a

>+[3]; ^+>,[1]; [3]; v>[1],R; [2],[2]; v>[2]

8

33

a

>+[3]; [3]; v>[1],R; [2],[2]; v>[2]

7

30

a

>+[3]; [3]; v>[1],R; [1],[3]; v>[2]

7

31

a

<+[3]; ^+>,[3]; [3],[3]

4

29

m

<+[3]; ^+>,v+[3]; [3],[3]

4

28

m

<+[3]; ^+>,[1]; [1],[3]

4

20

m

<+[3]; ^+>,[1]; [1],[3]; v>[2]

6

27

m

<+[3]; ^+>,[1]; [3]; v>[1],R; [3]; v>[3]

6

36

m

<+[3]; ^+>,[1]; [3]; v>[1],R; [2],[2]; v>[2]

8

33

m

<+[3]; ^+>,[1]; [3]; v>[1],R; [2],[2]; v>[2],R

9

37

m

^+>, v+[3]; [3],[3];

3

23

a

>+[3]; ^+>,[1]; [3]; super

40

40

a

^+>, v+[3]; [3]; super

39

43

a

Power - The Flash - Characters - Injustice: Gods Among Us - Game Guide and Walkthrough

Power. The Flash has the ability to increase his speed, therefore slowing down things around him. During this time, some of Flash's moves are juggles and they can be connected into unbreakable combos. You will find such attacks at the end of the combo attacks table.

Super move. Flash's super move begins with a short charge. Despite what it might seems, it's not easy to grab an enemy like this. The super move should be used at the end of a short opening combo like <+[1],[1] or v+[2],v+[1].

Special moves

Name

Combination

No of hits

Damage

Additional

Speed Dodge

v<[2]

-

-

Dodge projectiles

Speed Dodge

v<[2],R

1

10

Knockdown

Lightning Charge

<>[1]

1

9

Charge, knockdown

Lightning Charge

<>[1],R

2

14

Charge, knockdown

Lightning Kick

v>[2]

1

10

Charge

Lightning Kick

v>[2],R

4

15

Juggle

Sonic Pound

v>[3]

1

10

Knockdown

Sonic Pound

v>[3],R

1

7

Juggle

Close Sonic Pound

v>[3],<

1

10

Knockdown

Close Sonic Pound

v>[3],<,R

1

7

Juggle

Far Sonic Pound

v>[3],>

1

10

Knockdown

Far Sonic Pound

v>[3],>,R

1

7

Juggle

Flying Uppercut

v<[3]

1

7

Knockdown

Flying Uppercut

vvT

-

-

Special stance

Lightning Charge

vvT, >+[2]

1

9

Knockdown

Sonic Pound

vvT, >+[1]

2

12

Knockdown

Charging Slide

vvT, >+[3]

1

7

Slide

Basic attacks

Name

Combination

No of hits

Dmg.

Additional

Hits

Speed Force

[2],[2]

2

6

Open

hm

Greased Lightning

[2],[2],[1]

3

12

Open

hmm

Hot Pursuit

[2],[2],[3]

3

12

Knockdown

hml

In A Jiff

[2],[1]

3

10

Open

hmm

Light Speed

[2],[1],[3]

4

14

Open

hmmm

Terminal Velocity

[1],[2]

3

11

Open

mmm

Quick Step

v+[2],v+[1]

2

7

Open

ll

Natural Disasters

v+[2],v+[1],v+[3]

3

11

Knockdown

lll

On The Double

<+[1],[1]

2

10

Open

mm

Roller Coaster

<+[1],[1],>+[3]

4

18

Knockdown

mmmm

Bolt Of Lightning

[3],[1]

3

12

Open

mmm

Forced Acceleration

>+[1],[2]

4

12

Open

ammm

Fastest Man Alive

>+[1],[2],[3]

5

18

Knockdown

ammmm

Combo attacks

Combination

No of hits

Dmg.

Beginning hits

[2],[2]; <>[1]

3

14

hm

[2],[2]; v>[3],<

3

15

hm

[2],[2]; v>[2]

3

15

hm

[2],[2]; v>[2],R; [2],[2]; v>[3]

9

28

hm

[2],[2]; v>[2],R; [3],[1]; v>[2]

10

31

hm

[2],[2]; v>[2],R; [3]; v>[2],R; [3],[1]; v>[2]

15

39

hm

[2],[2],[1]; vvT,>+[1];

5

22

hmm

[2],[2],[1]; <>[1]

4

20

hmm

[2],[2],[1]; v>[3]

4

21

hmm

[2],[2],[1]; v>[2]

4

21

hmm

[2],[2],[1]; v>[2],R; [3],[1]; v>[2]

11

36

hmm

[2],[2],[1]; v>[2],R; [2],[2],[1]; v>[3]

11

37

hmm

[2],[2],[1]; v>[2],R; [3]; v>[2],R; [3],[1]; v>[2]

16

44

hmm

[2],[1]; <>[1]

4

17

hmm

[2],[1]; v>[3]

4

18

hmm

[2],[1]; v>[2]

4

18

hmm

[2],[1]; v>[2],R; [2],[1]; v>[3]

11

32

hmm

[2],[1]; v>[2],R; [3],[1]; v>[2]

11

33

hmm

[2],[1]; v>[2],R; [3]; v>[2],R; [3],[1]; v>[2]

16

41

hmm

[2],[1],[3]; v>[2]

5

21

hmmm

[2],[1],[3]; v>[3],R; <>[1]

5

23

hmmm

[2],[1],[3]; v>[2],R; [3],[1]; v>[2]

12

34

hmmm

[2],[1],[3]; v>[2],R; [3]; v>[2],R; [3],[1]; v>[2]

17

41

hmmm

[1],[2]; vvT,>+[1];

5

21

mmm

[1],[2]; <>[1]

4

19

mmm

[1],[2]; v>[3]

4

20

mmm

[1],[2]; v>[2]

4

20

mmm

[1],[2]; v>[3],R; <>[1]

5

24

mmm

[1],[2]; v>[2],R; <+[1],[1]; v>[2]

10

33

mmm

[1],[2]; v>[2],R; [3],[1]; v>[2]

11

35

mmm

[1],[2]; v>[2],R; [3]; v>[2],R; [3],[1]; v>[2]

16

43

mmm

v+[2],v+[1]; vvT,>+[1]

4

17

ll

v+[2],v+[1]; <>[1]

3

15

ll

v+[2],v+[1]; v>[3]

3

16

ll

v+[2],v+[1]; v>[2]

3

16

ll

v+[2],v+[1]; v>[2],R; <+[1],[1]; v>[3]

9

31

ll

v+[2],v+[1]; v>[2],R; [3],[1]; v>[2]

10

32

ll

v+[2],v+[1]; v>[2],R; [3]; v>[2],R; [3],[1]; v>[2]

15

40

ll

v+[2],v+[1]; super

6

41

ll

<+[1],[1]; vvT,>+[1]

4

20

mm

<+[1],[1]; <>[1]

3

18

mm

<+[1],[1]; v>[3]

3

19

mm

<+[1],[1]; v>[2]

3

19

mm

<+[1],[1]; v>[2],R; <+[1],[1]; v>[2]

9

34

mm

<+[1],[1]; v>[2],R; [3],[1]; v>[2]

10

35

mm

<+[1],[1]; v>[2],R; [3]; v>[2],R; [3],[1]; v>[2]

15

43

mm

<+[1],[1]; super

6

44

mm

<+[1],[1],>+[3]

4

18

mmmm

<+[1],[1],>+[3]; v>[3],>

5

24

mmmm

[3],[1]; <>[1]

4

18

mmm

[3],[1]; v>[2]

4

18

mmm

[3],[1]; v>[2],R; [2]; <>[1]

9

27

mmm

>+[1],[2]; vvT,>+[1]

6

22

ammm

>+[1],[2]; <>[1]

5

20

ammm

>+[1],[2]; v>[3]

5

20

ammm

>+[1],[2]; v>[2]

5

20

ammm

>+[1],[2]; v>[2],R; <+[1],[1],>+[3]

11

33

ammm

>+[1],[2]; v>[2],R; [3],[1]; v>[2]

12

35

ammm

>+[1],[2]; v>[2],R; [3]; v>[2],R; [3],[1]; v>[2]

16

42

ammm

^+>,[3]; <+[1],[1]

3

20

a

^+>,[1]; <+[1],[1]

5

15

a

^+>,[1]; <+[1],[1]

3

14

a

v>[3],R; v>[3],>

2

16

a

v>[3],R; >>; [3],[1]; v>[2]

5

25

a

v>[2],R; v>[2],R; v>[2],R

12

32

mmmm

v>[2],R; [3]; v>[2],R; [3]; v>[2],R

14

36

mmmm

v>[2],R; [3]; v>[2],R; [3],[1]; v>[2]

13

37

mmmm

v>[2],R; <+[1],[1]; v>[2]

7

27

mmmm

v>[2],R; <+[1],[1]; vvT,>+[1]

8

28

mmmm

v>[2],R; [3],[1]; v>[2]

8

28

mmmm

v>[2],R; [3],[1]; v>[2],R

11

30

mmmm

v>[2],R; [2],[2],[1]; v>[3]

8

28

mmmm

<+[3]; ^+>,[3]; <+[1],[1]

5

27

mm

<+[3]; ^+>,[3]; [3],[1]; v>[2]

7

33

mm

<+[3]; ^+>,[3]; <+[1],[1] v>[2],R;

9

35

mm

<+[3]; ^+>,[3]; [3]; v>[2],R; [2]; v>[3]

10

38

mm

>+[3]; <+[1],[1]; v>[3]

4

25

a

>+[3]; ^+>,[3]; [3],[1]; v>[2],R

9

35

a

>+[3]; [3]; v>[2],R; [3],[1]; v>[2]

10

36

a

>+[3]; ^+>,[3]; [3],[1]; super

9

47

a

[4]; v>[3],R; <+[3]

3

15

a

[4]; v>[2],R; >+[3]

5

18

m

[4]; v>[3],R; >+[3]

2

14

a

[4]; <>[1]; <>[1]; <>[1]; <>[1]

4

21

m

[4]; <>[1],R; [3],[1]; v>[2]

6

21

m

[4]; v<[3]: >+[3]; [3],[1]; v>[2]

6

22

m

[4]; [3],[1]; [3],[1]; [3],[1]; [3],[1]; v>[2]

13

27

mmm

Power - Sinestro - Characters - Injustice: Gods Among Us - Game Guide and Walkthrough

Power. Sinestro can charge his ring and summon a yellow sphere with three projectiles which can be used at nearly any time. The projectiles can be used at almost every time, also to connect combos. Example of such combos can be found in the last table.

Super move. Sinestro's super move begins with a short range projectile which hits on medium. It's not an easy attack to lead out. It also should be connected with longer combos, as the damage falls down quickly as the number of hits increases.

Special moves

Name

Combination

No of hits

Damage

Additional

Fear Blast

v>[2]

1

6

Shot

Fear Blast

v>[2],R

3

12

Shots

Impact Event

v<[1]

1

8

Knockdown

Impact Event

v<[1],R

2

16

Juggle

Arachnid Sting

v>[1]

1

5

Knockdown

Arachnid Sting

v>[1],R

2

15

Knockdown

Axe of Terror (from air)

v<[2]

1

7

Knockdown

Final Shackles

v<[2]

-

-

Stun

Basic attacks

Name

Combination

No of hits

Dmg.

Additional

Hits

Distortion

[2],[2]

2

4

Open

hm

Positive Matter

[2],[2],[2]

3

10

Open

hmm

Sinful Pride

[2],[2],[1]

3

8

Knockdown

hmm

Ego Trip

[2],[2],^+[3]

3

12

Knockdown

hmm

Tainted Reputation

[2],<+[1]

2

5

Open

hm

Yellow Element

[2],<+[1],[3]

3

12

Knockdown

hma

Lost Will

<+[2],[1]

2

10

Knockdown

mh

Zero Compassion

<+[2],[3]

2

8

Juggle

mm

Dashed Hope

[1],[1]

2

5

Open

mm

Devastating

[1],[1],v+[1]

3

13

Knockdown

mma

Fearless

[1],[1],[3]

3

11

Knockdown

mmm

Blind Ambition

<+[1],[2]

2

10

Knockdown

al

In Blackest Day

<+[1],[2],[3]

3

16

Knockdown

alm

Fallen Hero

<+[1],<+[3]

2

10

Juggle

am

War Of Light

>+[1],v+[2]

2

6

Knockdown

ml

Power Burn

>+[1],v+[2],[3]

3

14

Knockdown

mlm

Combo attacks

Combination

No of hits

Dmg.

Beginning hits

[2],[2]; v>[2]

3

9

hm

[2],[2]; v>[2],R

5

15

hm

[2],[2]; v>[1]

3

8

hm

[2],[2]; v>[1],R

4

17

hm

[2],[2]; v<[2]; <+[1],[2]; v>[2]

6

14

hm

[2],[2]; v<[2]; [3]; v>[2]

5

14

hm

[2],[2]; v<[2]; <+[1],[2],[3]

6

15

hm

[2],[2]; v<[2]; <+[2],[3]; <+[2],[1]; v>[2]

8

16

hm

[2],[2]; v<[2]; <+[3]; ^+>[3]; [3]; v>[2]

7

24

hm

[2],[2]; v<[2]; >+[3]; ^+>[1]; [3]; v>[2]

7

22

hm

[2],[2]; v<[2]; <+[3]; ^+>[3]; <+[1],[2],[3]

8

24

hm

[2],[2]; v<[2]; <+[3]; ^+>[3]; [2],[2],[2]; v>[2]

9

24

hm

[2],[2]; v<[2]; <+[3]; ^+>[3]; [2],[2],[1]; v<[1],R

10

27

hm

[2],[2]; v<[2]; <+[3]; ^+>[3]; [1],[1]; v>[1],R

9

25

hm

[2],[2],[2]; v>[2]

4

15

hmm

[2],[2],[2]; v>[1],R

5

23

hmm

[2],[2],[2]; v<[2]; <+[1],[2],[3]

7

20

hmm

[2],[2],[2]; v<[2]; >+[3]; ^+>[1]; [3]; v>[2]

8

27

hmm

[2],[2],[2]; v<[2]; <+[3]; ^+>[3]; [3]; v>[2]

8

29

hmm

[2],[2],[2]; v<[2]; <+[3]; ^+>[3]; [2],[2],[1]; v<[1],R

11

32

hmm

[2],[2],[1]; v>[2]

4

14

hmm

[2],[2],[1]; v>[1],R

5

21

hmm

[2],<+[1]; v>[2]

3

10

hm

[2],<+[1]; v>[1],R

4

17

hm

[2],<+[1]; v<[2]; >; <+[1],[2],[3]

6

15

hm

[2],<+[1]; v<[2]; <+[3]; ^+>[3]; [3]; v>[2]

7

23

hm

[2],<+[1]; v<[2]; >+[3]; ^+>[1]; [3]; v>[2]

7

21

hm

[2],<+[1]; v<[2]; <+[3]; ^+>[3]; [2],[2],[1]; v<[1],R

10

25

hm

<+[2],[1]; v>[2]

3

14

mh

<+[2],[1]; v>[1],R

4

21

mh

<+[2],[1]; v<[2]; >>; <+[1],[2],[3]

6

19

mh

<+[2],[1]; v<[2]; ^+>[1]; <+[2],[1]; v>[1]

7

21

mh

<+[2],[1]; v<[2]; [2],[2],[2]; v>[1],R

8

23

mh

<+[2],[3]; v>[2]

3

12

mm

<+[2],[3]; v>[1],R

4

19

mm

<+[2],[3]; <+[2],[3]; v>[1],R

6

22

mm

<+[2],[3]; <+[2],[1]; v>[2]

5

19

mm

<+[2],[3]; <+[2]; v<[2]; >; <+[1],[2],[3]

7

19

mm

<+[2],[3]; <+[2]; v<[2]; <+[3]; ^+>[3]; [3]; v>[2]

8

26

mm

<+[2],[3]; <+[2]; v<[2]; <+[3]; ^+>[3]; [1],[1]; v>[1],R

10

27

mm

[1],[1]; v>[2]

3

10

mm

[1],[1]; v>[1],R

4

18

mm

[1],[1]; v<[2]; >; <+[1],[2],[3]

6

16

mm

[1],[1]; v<[2]; <+[3]; ^+>[3]; [3]; v>[2]

7

25

mm

[1],[1]; v<[2]; <+[3]; ^+>[3]; [2],[2],[1]; v<[1],R

10

28

mm

<+[1],<+[3]; v>[2]

3

14

am

<+[1],<+[3]; v>[1],R

4

21

am

<+[1],<+[3]; <+[2],[3]

4

16

am

<+[1],<+[3]; <+[2],[1]

4

17

am

<+[1],<+[3]; <+[2],[1]; v>[2]

5

20

am

<+[1],<+[3]; super

6

36

am

>+[1],v+[2]; v<[2]; >>; <+[1],[2],[3]

6

17

ml

>+[1],v+[2]; v<[2]; ^+>[1]; [3]; v>[2]

6

20

ml

>+[1],v+[2]; v<[2]; ^+>[3]; <+[1],[2],[3]

7

23

ml

>+[1],v+[2]; v<[2]; ^+>[3]; [2],[2],[2]; v>[2]

8

23

ml

>+[1],v+[2]; v<[2]; ^+>[3]; [2],[2],[1]; v<[1],R

9

27

ml

>+[1],v+[2]; super

6

37

ml

<+[3]; [3]; v>[2]

3

22

m

<+[3]; [3]; v<[2]; v<[1],R

5

26

m

<+[3]; [3]; v<[2]; >>; <+[1],[2]; v>[2]

6

25

m

<+[3]; ^+>,[3]; [3]; v>[2]

4

29

m

<+[3]; ^+>,[3]; [3]; v<[2]; >>; <+[1],[2]; v>[2]

7

32

m

<+[3]; ^+>,[3]; [2],[2],[1]; v<[1]

6

30

m

<+[3]; ^+>,[3]; [2],[2],[1]; v<[1],R

7

34

m

<+[3]; ^+>,[3]; [2],[2],[2]; v>[2]

6

30

m

<+[3]; ^+>,[3]; <+[1],[2],[3]

5

30

m

<+[3]; ^+>,[3]; super

6

43

m

<+[3]; ^+>,[3]; <+[1],[3] super

8

44

m

<+[3]; ^+>,[3]; <+[1],[3]; v<[2]; >; <+[2],[1]; v>[2]

8

31

m

<+[3]; ^+>,[3]; <+[1],[3]; v<[2]; >>; <+[1],[2],[3]

8

32

m

<+[3]; ^+>,[3]; <+[1],[3]; v<[2]; >>; [2],[2],[2]; v>[1],R

10

34

m

<+[3]; ^+>,[3]; <+[2],[1]; v<[2]; >>; <+[1],[2],[3]

8

30

m

<+[3]; ^+>,[3]; <+[2],[1]; v<[2]; >>; <+[2],[1]; v>[2]

8

31

m

<+[3]; ^+>,[3]; <+[2],[1]; v<[2]; >>; [2],[2],[2]; v>[1]

9

31

m

<+[3]; ^+>,[3]; [1],[1]; >>; <+[1],[2],[3]

8

28

m

>+[3]; ^+>,[3]; [1],[1]; >>; <+[1],[2],[3]

8

28

a

>+[3]; ^+>,[1]; <+[2],[1]; v<[2]; >>; <+[2],[1]; v>[2]

8

28

a

>+[3]; ^+>,[1]; <+[2],[1]; v<[2]; >>; [2],[2],[2]; v>[1],R

10

31

a

v<[2]; <+[3]; ^+>,[3]; [3]; v>[2] (in range of <+[3])

5

22

m

v<[2]; <+[3]; ^+>,[3]; [2],[2],[1]; v<[1],R (in range of <+[3])

8

25

m

v<[2]; ^+>,[1]; [3]; v>[2] (jump)

4

15

m

v<[2]; ^+>,[3]; [2],[2],[2]; v>[2] (jump)

6

19

m

v<[2]; ^+>,[3]; [2],[2],[1]; v<[1],R (jump)

7

23

m

Combos utilizing Sinestro's power

[2],[2]; [4]; v<[1] (In order: [2],[2]; v<[1],R; [4])

4

15

hm

[2],[2]; [4]; v<[1],R (In order: [2],[2]; v<[1],R; [4])

5

22

hm

[2],[2],[2]; [4]; [2],[2],[2]

7

23

hmm

[2],[2],[2]; [4]; [2],[2],[2]; v>[2]

8

27

hmm

[2],[2],[2]; [4]; v<[1],R; (In order: [2],[2],[2]; v<[1],R; [4])

6

27

hmm

[1],[1]; [4]; [1],[1]; v>[2]

6

18

mm

[1],[1]; [4]; [1],[1]; v<[2]; <+[3]; ^+>,[3]; [3]

9

28

mm

<+[1],[2]; [4]; <+[2],[1]; v>[2]

6

26

al

Power - Aquaman - Characters - Injustice: Gods Among Us - Game Guide and Walkthrough

Power. "Water of Life" speeds up "shaking off" from attacks, making it possible to stop enemy combos with by blocking. It can be activated at any moment.

Super move. Aquaman's super move begins with a short attack hitting "above head". Even though this goes through the block of a crouching enemy, you still should put it into a combo.

When using the Trident Rush attack (v>[2]) try to charge (>>) on the enemy to maximize damage, especially when used with a power-up (v>[2],R).

Special moves

Name

Combination

No of hits

Damage

Additional

Trident Rush

v>[2]

4

11

Possible to charge

Trident Rush

v>[2],R

12

27

Possible to charge

From the Deep

v<[1]

1

8

Juggle

From the Deep

v<[1],R

2

13

Juggle

Water Shield

vv+[3]

-

-

Absorb projectiles, reduce damage

Water Shield

vv+[3],R

1

8

Knockdown

Trident Scoop

v<[2]

2

6

Juggle

Trident Toss

<>[1]

1

11

Shot

Basic attacks

Name

Combination

No of hits

Dmg.

Additional

Hits

Seven Seas

[2],[2]

2

5

Open

hm

Aquatic Ace

[2],[2],[1],[3]

4

15

Open

hmmm

Marine Marvel

>+[2],[3]

2

7

Knockdown

ma

tidal Wave

>+[2],[3],[1]

3

14

Knockdown

mam

From The Depths

<+[2],[1]

2

5

Open

lm

Huzzah

<+[2],[1],[3]

3

9

Knockdown

lmm

Tsunami Slam

[1],[1]

2

8

Open

mm

Atlantean Strength

[1],[1],[3]

3

14

Knockdown

mma

Orin Origin

<+[1],^+[3]

2

14

Juggle

am

Deep Sea

>+[1],[2]+[3]

5

15

Knockdown

ll

Combo attacks

Combination

No of hits

Dmg.

Beginning hits

[2],[2]; v>[2]

6

15

hm

[2],[2]; v>[2],R

14

29

hm

[2],[2]; v<[1]

3

12

hm

[2],[2]; v<[1],R

4

17

hm

[2],[2]; v<[2]

4

10

hm

[2],[2]; <>[1]

3

15

hm

[2],[2]; v<[2]; >+[1],[2]+[3]

9

22

hm

[2],[2]; v<[2]; [1],[1]; <>[1]

7

24

hm

[2],[2]; v<[2]; [1],[1]; v<[1],R; [1],[1],[3]

11

33

hm

[2],[2]; v<[2]; [1],[1]; v<[1],R; [3]; v<[1]

10

34

hm

[2],[2]; v<[2]; [1],[1]; v<[1],R; [3]; <>[1]

10

35

hm

[2],[2]; v<[2]; [1],[1]; v<[1],R; [1],[1]; <>[1]

11

35

hm

[2],[2]; v<[1],R; [1],[1]; <>[1]

7

30

hm

[2],[2]; v<[1],R; [1],[1]; v<[2]; [1],[1]; <>[1]

10

36

hm

[2],[2],[1],[3]; v>[2]

7

19

hmmm

[2],[2],[1],[3]; v>[2],R

15

32

hmmm

[2],[2],[1],[3]; v<[1],R

5

21

hmmm

[2],[2],[1],[3]; <>[1]

4

19

hmmm

[2],[2],[1],[3]; v<[2]; >+[1],[2]+[3]

10

25

hmmm

[2],[2],[1],[3]; v<[2]; [1],[1]; <>[1]

8

27

hmmm

[2],[2],[1],[3]; v<[2]; [1],[1]; v<[1],R; [1],[1]; <>[1]

12

38

hmmm

[2],[2],[1],[3]; v<[1],R; [1],[1]; <>[1]

8

33

hmmm

[2],[2],[1],[3]; v<[1],R; [1],[1]; v<[2]; [1],[1]; <>[1]

11

39

hmmm

>+[2],[3]; v>[2]

6

16

ma

>+[2],[3]; v<[1],R

4

18

ma

>+[2],[3]; <>[1]

3

16

ma

>+[2],[3]; v<[2] [1],[1],[3];

7

21

ma

>+[2],[3]; v<[2] [1],[1]; <>[1]

7

23

ma

>+[2],[3]; v<[2]; [1],[1]; v<[1],R; [1],[1]; <>[1]

11

33

ma

>+[2],[3]; v<[1],R; <+[1],^+[3]

6

26

ma

<+[2],[1]; v>[2]

6

15

lm

<+[2],[1]; v>[2],R

14

29

lm

<+[2],[1]; <>[1]

3

15

lm

<+[2],[1]; v<[2]; [1],[1],[3];

7

21

lm

<+[2],[1]; v<[2]; [1],[1]; <>[1]

7

24

lm

<+[2],[1]; v<[2]; [1],[1]; v<[1],R; [1],[1]; <>[1]

11

35

lm

<+[2],[1]; v<[1],R; [1],[1]; <>[1]

7

30

lm

<+[2],[1]; v<[1],R; [1],[1]; v<[2]; [1],[1]; <>[1]

10

36

lm

<+[2],[1]; v<[2]; [1],[1]; super

13

39

lm

<+[2],[1],[3]; v<[1],R

5

21

lmm

<+[2],[1],[3]; <>[1]

4

19

lmm

<+[2],[1],[3]; v<[1],R; <+[1],^+[3]

7

30

lmm

[1],[1]; v>[2]

6

18

mm

[1],[1]; v>[2],R

14

32

mm

[1],[1]; v<[1],R

4

20

mm

[1],[1]; <>[1]

3

18

mm

[1],[1]; v<[2]; >+[1],[2]+[3]

9

24

mm

[1],[1]; v<[2]; [1],[1]; <>[1]

7

27

mm

[1],[1]; v<[2]; [1],[1]; v<[1],R; [1],[1]; <>[1]

11

38

mm

[1],[1]; v<[1],R; [1],[1],[3];

7

30

mm

[1],[1]; v<[1],R; [1],[1]; v<[2]; [1],[1]; <>[1]

10

39

mm

<+[1],^+[3]; v>[2]

6

22

am

<+[1],^+[3]; v<[1],R

4

24

am

<+[1],^+[3]; <>[1]

3

22

am

<+[1],^+[3]; >+[1],[2]+[3]

5

25

am

<+[1],^+[3]; [1],[1]; v<[2]; [1],[1]; <>[1]

9

34

am

<+[1],^+[3]; [1],[1]; v<[1],R; [1],[1]; v<[2]; [1],[1],[2]

13

42

am

[3]; <>[1]

2

18

m

[3]; v<[1],R

3

20

m

[3]; v<[1],R; <>[1]

4

27

m

[3]; v<[1],R; <+[1],^+[3]

5

29

m

<+[1]; <>[1]

2

15

a

<+[1]; <+[2],[1],[3];

4

14

a

<+[1]; v<[2]; [1],[1]; <>[1]

5

24

a

<+[1]; v<[1],R; [1],[1]; v<[2]; [1],[1]; <>[1]

9

38

a

v<[2]; [1],[1],[3]

5

18

lm

v<[2]; <+[2],[1],[3]

7

19

lm

v<[2]; [3]; <>[1]

4

21

lm

v<[2]; [1],[1]; v<[1],R; [1],[1],[3]

9

32

lm

v<[2]; [1],[1]; v<[1],R; [1],[1]; <>[1]

9

34

lm

v<[1]; <+[2],[1],[3]; v<[1]

5

23

m

v<[1]; <+[2],[1],[3]; <>[1]

5

25

m

v<[1]; >+[1],[2]+[3]

6

21

m

v<[1],R; <>[1]

3

22

mm

v<[1],R; >+[1],[2]+[3] (close)

7

25

mm

v<[1],R; [3]; <>[1] (close) range of [3]

4

28

mm

v<[1],R; [1],[1]; v>[2] (close) range of TT

8

28

mm

v<[1],R; [1],[1]; <>[1] (close) range of TT

5

28

mm

v<[1],R; <+[2],[1],[3]; <>[1] (close)

6

29

mm

v<[1],R; [1],[1]; v<[2]; [1],[1]; <>[1] (close)

8

34

mm

<+[3]; [3]; <>[1]

3

24

m

<+[3]; [1],[1]; v<[2]; [1],[1]; <>[1]

7

30

m

<+[3]; <+[1],^+[3]; [1],[1]; v<[2]; [1],[1]; <>[1]

10

36

m

<+[3]; ^+>,[3]; [1],[1]; v<[1],R; [1],[1]; v<[2]; [1],[1],[2]

13

44

m

<+[3]; ^+>,[3]; [1],[1]; v<[1],R; [1],[1]; v<[2]; [3]; v<[1]

12

45

m

<+[3]; ^+>,[3]; [1],[1]; v<[2]; [1],[1]; super

14

47

m

>+[3]; [3]; <>[1]

3

24

a

>+[3]; [1],[1]; v<[2]; [1],[1]; <>[1]

7

30

a

>+[3]; <+[1],^+[3]; [1],[1]; v<[2]; [1],[1]; <>[1]

10

36

a

>+[3]; ^+>,[3]; [1],[1]; v<[1],R; [1],[1]; v<[2]; [1],[1],[2]

13

44

a

>+[3]; ^+>,[3]; [1],[1]; v<[1],R; [1],[1]; v<[2]; [3]; v<[1]

12

45

a

Power - Solomon Grundy - Characters - Injustice: Gods Among Us - Game Guide and Walkthrough

Power. Grundy has an additional throw under the power button. During it, you can perform additional combinations to increase its damage and for additional bonuses.

Using the Pain Chain. The throw needs to me lead out calmly and without rushing buttons. When Grundy grabs the enemy by pressing [4], wait for him to jump up and grab his victim by the legs and input the second part of the combination (><[4] or vv[4] or v^[4]). Wait with the last part until Grundy falls to the ground and grabs the enemy for the second part of the Pain Chain. The third one depends on the second, the possible combination can be found in the "special moves - the pain chain" table.

Super move. After using the move, Grundy receives a bonus to speed and a shield which lower the damage he receives and prevents knockdowns. Additionally, all attacks are replaced by an unblockable throw. Using it on an enemy will begin the further part of the move. The time you have for grabbing the enemy is shown on the power bar.

Special moves

Name

Combination

No of hits

Damage

Additional

Cleaver Spin

v<[2]

1

10

Knockdown, above head

Cleaver Spin

v<[2],R

1

9

Juggle, above head

Walking Corpse

<>[3]

2

12

Throw

Walking Corpse

<>[3],R

4

19

Throw

Grave Rot

v<[3]

1 / 1 sec

0,8

Poisonous cloud

Grave Rot

v<[3],R

1 / 1 sec

2

Poisonous cloud

Dead Air

<>[1]

2

10

Knockdown

Dead Air

<>[1],R

2

10

Juggle

Swamp Hands

v<[1]

1

9

Knockdown, low

Swamp Hands

v<[1],R

1

6

Stun

To The Grave

v>[2]

2

11

Anti-air attack

Special moves - The Pain Chain

Name

Combination

No of hits

Damage

Additional

The Pain Chain

[4]

3

9

Throw

Power Chain

[4],><[4]

6

18

Increases damage

Power- final hit

[4],><[4],v>[4]

7

25

Stronger increase of damage

Health chain

[4],vv[4]

5

15

Reduces damage taken

Health - final hit

[4],vv[4],^^[4]

7

31

Stronger reduce of damage taken

Defence Chain

[4],v^[4]

6

14

Block boost

Defence - final hit

[4],v^[4],^v[4]

8

21

Greater block boost

Basic attacks

Name

Combination

No of hits

Dmg.

Additional

Hits

Heavy Hand

[2],[2]

2

6

Open

mm

Driven To Kill

[2],[2],[1]

3

12

Open

mmm

Destroy

[2],[2],[3]

3

10

Knockdown

mmm

Face Of Evil

[2],<+[1]

2

10

Knockdown

mm

Born On A Monday

<+[2],[3]

3

14

Knockdown

amm

Reanimated

>+[2],[1]

2

5

Open

lm

No Pain

>+[2],[1],[1]

3

11

Knockdown

lmm

Death To All

>+[2],[3]

2

9

Juggle

lm

Already Dead

<+[1],[3]

2

10

Knockdown

lm

Rest In Peace

>+[1],[1]

2

10

Open

mm

Slaughter Swamp

>+[1],[1],[3]

3

16

Knockdown

mmm

Bad Blood

[3],[1]

2

14

Knockdown

mm

Dead's Blood

[3],[3]

2

15

Knockdown

mm

Tombstoned

v+[2],[3]

2

9

Knockdown

mm

Swampland

v+[1],[3]

2

12

Knockdown

ma

Combo attacks

Combination

No of hits

Dmg.

Beginning hits

[2],[2]; v<[2]

3

15

mm

[2],[2]; <>[1]

4

15

mm

[2],[2];v<[1],R

3

11

mm

[2],[2]; v<[1],R; >+[3]; [2],[2]; <>[1]

8

30

mm

[2],[2]; v<[1],R; >; <+[3]; ^+>,[3]; [2],[2]; [4]

10

36

mm

[2],[2]; v<[1],R; >+[3]; ^+>,[1]; [2],[2]; <>[1],R; <+[2]; [4]

13

41

mm

[2],[2]; v<[2],R; [2],[2]; [4]

8

24

mm

[2],[2]; v<[2],R; [2],[2]; v<[1],R; >; <+[3]; ^+>,[3]; [2],[2],[1]

11

39

mm

[2],[2]; v<[2],R; [2],[2]; v<[1],R; >; <+[3]; ^+>,[3]; [2],[2]; <>[1],R; >+[2]; [4]

16

42

mm

[2],[2]; v<[2],R; [2],[2]; <>[1],R; <+[2]; [4]

11

34

mm

[2],[2]; <>[1],R; <+[2]; [4]

8

28

mm

[2],[2]; <>[1],R; [2],[2]; v<[1],R; >; <+[3]; ^+>,[1]; [2],[2]; [4]

14

42

mm

[2],[2],[1]; v<[2]

4

21

mmm

[2],[2],[1]; <>[1]

5

21

mmm

[2],[2],[1]; v<[1]

4

20

mmm

[2],[2],[1]; v<[1],R; >; <+[3]; ^+>,[3]; [2],[2]; [4]

11

41

mmm

[2],[2],[1]; v<[2],R; [2],[2]; <>[1],R; <+[2]; [4]

12

39

mmm

[2],[2],[1]; <>[1],R; <+[2]; [4]

9

33

mmm

[2],[2],[1]; <>[1],R; [2],[2]; v<[1],R; >; <+[3]; ^+>,[1]; [2],[2]; [4]

15

46

mmm

[2],[2],[3]; [2],[2],[1]

6

19

mmm

>+[2],[1]; v<[2]

3

14

lm

>+[2],[1]; <>[1]

4

14

lm

>+[2],[1]; v<[1]

3

13

lm

>+[2],[1]; v<[1],R; >; <+[3]; ^+>,[3]; [2],[2]; [4]

10

35

lm

>+[2],[1]; v<[2],R; [2],[2]; <>[1],R; <+[2]; [4]

11

33

lm

>+[2],[1]; <>[1],R; <+[2]; [4]

8

27

lm

>+[2],[1]; <>[1],R; [2],[2]; v<[1],R; >; <+[3]; ^+>,[1]; [2],[2]; [4]

14

41

lm

>+[2],[3]; >+[2],[3]

4

16

lm

>+[2],[3]; [2],[2]; v<[2]

5

21

lm

>+[2],[3]; <>[3]

4

18

lm

>+[2],[3]; <>[3],R

6

24

lm

>+[2],[3]; v<[2],R; [2],[2]; [4]

8

25

lm

>+[2],[3]; v<[2],R; [2],[2]; <>[1],R; >+[2]; [4]

11

31

lm

>+[2],[3]; <>[1],R; <+[2]; [4]

8

28

lm

<+[1],[3]; <>[3]

4

19

lm

<+[1],[3]; <>[3],R

6

24

lm

>+[1],[1]; v<[2]

3

19

mm

>+[1],[1]; v<[2],R; [2],[2]; [4]

8

28

mm

>+[1],[1]; v<[2],R; [2],[2]; <>[1],R; <+[2]; [4]

11

38

mm

>+[1],[1]; v<[1],R; >; <+[3]; ^+>,[3]; [2],[2]; [4]

10

40

mm

>+[1],[1]; v<[1],R; >+[3]; ^+>,[1]; [2],[2]; <>[1],R; >+[2]; [4]

13

45

mm

[3],[1]; v<[2]

3

21

mm

[3],[1]; <>[3]

4

20

mm

[3],[1]; <>[3],R

6

27

mm

[3],[1]; v<[2],R; [2],[2],[1]

6

27

mm

[3]; v<[1],R; >; <+[3]; ^+>,[3]; [2],[2]; [4]

9

39

m

[3]; <>[1],R; <+[2]; [4]

7

31

m

v<[2],R; v>[2]

3

18

a

v<[2],R; [4]

4

16

a

v<[2],R; [4],vv[4],^^[4]

8

34

a

v<[2],R; [2],[2],[3];

4

17

a

v<[2],R; [2],[2]; v>[2]

5

22

a

v<[2],R; [2],[2]; <>[1],R; [2],[2],[1]

8

29

a

v<[2],R; [2],[2]; <>[1],R; <+[2]; [4]

9

31

a

v<[2],R; [2],[2]; <>[1],R; <+[2]; [4],vv[4],^^[4]

13

45

a

v<[2],R; [2],[2]; v<[1],R; >; <+[3]; ^+>,[1]; [2],[2],[1]

11

37

a

v<[2],R; [2],[2]; v<[1],R; [2],[2],[1]; <>[1],R; [2],[2]; [4],vv[4],^^[4]

18

50

a

<>[1],R; [4]

5

18

m

<>[1],R; [2],[2],[1]

5

21

m

<>[1],R; <+[2]; [4]

6

24

m

<>[1],R; <+[2]; [4],vv[4],^^[4]

10

43

m

<>[1],R; [2],[2]; v>[2]

6

24

m

<>[1],R; [2],[2]; [4]

7

23

m

<>[1],R; >+[2],[3]; <>[1]

6

25

m

<>[1],R; >+[2],[3]; [4]

7

24

m

<>[1],R; >+[2],[3]; [4],vv[4],^^[4]

11

40

m

<>[1],R; [2],[2]; v<[1],R

5

20

m

<>[1],R; [2],[2]; v<[1],R; >+^,[1]; >+[1],[1],[3]

9

37

m

<>[1],R; [2],[2]; v<[1],R; >+^,[1]; <+[2]; [4]

10

36

m

<>[1],R; [2],[2]; v<[1],R; >+^,[1]; <+[2]; [4],vv[4],^^[4]

14

51

m

v<[1],R; <+[3]; ^+>,[1]; [2],[2]; <>[1] (close)

7

31

l

v<[1],R; <+[3]; ^+>,[1]; [2],[2]; <>[1],R; >+[2]; [4] (close)

11

39

l

v<[1],R; >>; >>; [2],[2],[1]; v<[2] (two charges range or lower)

6

26

l

v<[1],R; >>; >>; >+[2],[3]; [2],[2]; [4] (two charges range or lower)

8

25

l

v<[1],R; >>; >>; >+[2],[3]; [2],[2]; <>[1],R; <+[2]; [4] (two charges range or lower)

11

35

l

v<[1],R; >+^,[1]; [2],[2],[1]; v<[2] (jump range)

6

30

l

v<[1],R; >+^,[1]; >+[2],[3]; [2],[2]; <>[1] (jump range)

8

30

l

v<[1],R; >+^,[1]; >+[2],[3]; [2],[2]; [4] (jump range)

9

30

l

v<[1],R; >+^,[1]; >+[2],[3]; [2],[2]; <>[1],R; <+[2]; [4] (jump range)

12

39

l

v<[1],R; >+^,[1]; [2],[2],[1]; v<[2],R; [2],[2]; <>[1],R; <+[2]; [4],vv[4],^^[4] (jump range)

18

56

l

>+^,[1]; [2],[2],[1]; <>[1],R; [2],[2]; <>[1]

9

32

a

>+^,[1]; [2],[2],[1]; <>[1],R; [2],[2]; [4],vv[4],^^[4]

14

47

a

>+^,[1]; [2],[2],[1]; v<[2],R; [2],[2]; <>[1],R; <+[2]; [4]

12

37

a

>+^,[1]; [2],[2],[1]; v<[2],R; [2],[2]; <>[1],R; <+[2]; [4],vv[4],^^[4]

17

52

a

Power - Nightwing - Characters - Injustice: Gods Among Us - Game Guide and Walkthrough

Power. Nightwing might use the power button to change styles from "Escram" to "Staff" and back. Both styles differ in terms of basic and special moves, as well as combos.

Super move. Nightwing's super move begins with a small explosion right in front of him. It's a short range attack and it should be put into a short combo. Using the super move after longer combos including the Escrima Fury will cause the damage of the super move to fall down.

Special moves - Escram

Name

Combination

No of hits

Damage

Additional

WingDing (in air)

v<[2]

3

11

Shot from air

WingDing (in air)

v<[2],R

4

17

Shot, knockdown

Ground Spark

v<[1]

1

8

Shot, low

Ground Spark

v<[1],R

1

12

Shot, low, knockdown

Escrima Fury

v>[1]

5

9

Juggle

Escrima Fury

v>[1],R

9

17

Juggle

Flip Kick

v<[3]

1

10

Knockdown, above head

Flip Kick

v<[3],R

2

10

Juggle

Scatter Bomb

v<[2]

1

8

Knockdown

Scatter Bomb

v<[2],R

3

13

Knockdown

Basic attacks - Escram

Name

Combination

No of hits

Dmg.

Additional

Hits

SideKick

[2],[2]

2

4

Open

hm

Razor's Edge

[2],[2],[1]

3

12

Knockdown

hmm

Dark Justice

[2],[2],[3]

4

11

Juggle

hmm

Stick and Move

<+[2],[2]

2

8

Open

mm

Shooting Star

<+[2],[2],[1]

3

14

Knockdown

mmm

Surrender Now

<+[2],[3]

2

10

Knockdown

ml

Renegade

[1],[1]

2

6

Open

mm

Lone Bird

[1],[1],[3]

3

12

Knockdown

mma

Gotham Hero

>+[1],[2]

2

7

Open

mm

Wide Wing

>+[1],[2],[3]

4

14

Knockdown

mmmm

Lightning Crash

[3],[3]

2

8

Knockdown

mm

Freefall

[3],[3],[3]

3

12

Knockdown

mma

In The Zone

v+[2],[1]

2

4

-

mm

Special moves - Staff

Name

Combination

No of hits

Damage

Additional

Staff Spin

v<[3]

5

11

Knockdown

Staff Spin

v<[3],R

5

18

Knockdown

Ground Blast

v<[1]

1

5

Low

Ground Blast

v<[1],R

2

11

Juggle

Flying Grayson

<>[3]

1

13

Knockdown

Basic attacks - Staff

Name

Combination

No of hits

Dmg.

Additional

Hits

Trapeze Artist

[2],<+[2]

2

14

Knockdown

mh

Outsider

[2],>+[2]

2

8

Open

ml

Last Chance

[2],v+[3]

2

12

Knockdown

ml

Wing Span

[2],>+[1]

2

12

Knockdown

ma

Combo attacks - Escram

Combination

No of hits

Dmg.

Beginning hits

[2],[2]; v<[1]

3

11

hm

[2],[2]; v<[1],R

3

15

hm

[2],[2]; v>[1]

7

12

hm

[2],[2]; v>[1],R

11

19

hm

[2],[2]; v<[3]

3

13

hm

[2],[2]; v>[1]; ^+>,[1]; [3],[3],[3]

11

22

hm

[2],[2]; v>[1]; ^+>,[1]; [1],[1]; v>[1]

15

23

hm

[2],[2]; v>[1]; ^+>,[1]; [1],[1]; v<[2],R

13

25

hm

[2],[2]; v>[1]; >+[3]; [3],[3]; v>[1]

15

25

hm

[2],[2]; v>[1],R; ^+>,[1]; [1],[1]; v<[3]

15

29

hm

[2],[2]; v>[1],R; <+[3]; ^+>,[1]; [1],[1]; v>[1]

20

31

hm

[2],[2]; v>[1],R; <+[3]; ^+>,[3]; [1],[1]; v>[1],R

24

35

hm

[2],[2]; v<[3],R; ^+>,[1]; [3],[3]; v<[2]

8

28

hm

[2],[2]; v<[3],R; ^+>,[1]; [3],[3]; v>[1],R

16

32

hm

[2],[2]; v<[3],R; >+[3]; ^+>,[1]; [3],[3]; v>[1],R

17

35

hm

[2],[2],[3]; v<[1],R

4

17

hmm

[2],[2],[3]; v<[2]

5

17

hmm

[2],[2],[3]; v<[2],R

7

21

hmm

[2],[2],[3]; [3],[3],[3]

7

21

hmm

[2],[2],[3]; <+[2],[2]; v>[1]

11

23

hmm

[2],[2],[3]; <+[2],[2]; v>[1],R

15

30

hmm

[2],[2],[3]; v>[1]; >+[3]; [3],[3]; v>[1]

16

27

hmm

[2],[2],[3]; v>[1],R; ^+>,[1]; [1],[1]; v<[3]

16

30

hmm

[2],[2],[3]; v>[1],R; ^+>,[1]; <+[2],[2]; v>[1],R

24

34

hmm

[2],[2],[3]; v<[3],R; ^+>,[1]; [1],[1]; v<[2]

9

27

hmm

[2],[2],[3]; v<[3],R; >+[3]; ^+>,[1]; [3],[3]; v>[1],R

18

36

hmm

<+[2],[2]; v>[1]

7

15

mm

<+[2],[2]; v>[1],R

11

23

mm

<+[2],[2]; v<[3]

3

17

mm

<+[2],[2]; v>[1]; ^+>,[1]; <+[2],[2]; v>[1]

15

28

mm

<+[2],[2]; v>[1]; >+[3]; [3],[3]; v>[1]

15

29

mm

<+[2],[2]; v>[1],R; ^+>,[1]; [1],[1]; v<[3]

15

33

mm

<+[2],[2]; v>[1],R; ^+>,[1]; <+[2],[2]; v>[1],R

23

36

mm

<+[2],[2]; v<[3],R; ^+>,[1]; <+[2],[2]; v<[2]

8

31

mm

<+[2],[2]; v<[3],R; >+[3]; ^+>,[1]; [3],[3]; v>[1],R

17

38

mm

[1],[1]; v>[1]

7

14

mm

[1],[1]; v>[1],R

11

21

mm

[1],[1]; v<[3]

3

15

mm

[1],[1]; v>[1]; ^+>,[1]; [3],[3],[3]

11

24

mm

[1],[1]; v>[1]; ^+>,[1]; [1],[1]; v>[1]

15

25

mm

[1],[1]; v>[1]; ^+>,[1]; [1],[1]; v<[3]

11

26

mm

[1],[1]; v>[1]; ^+>,[1]; [1],[1]; v<[2]

11

25

mm

[1],[1]; v>[1]; ^+>,[1]; [1],[1]; v<[2],R

13

27

mm

[1],[1]; v>[1]; >+[3]; [3],[3]; v>[1]

15

27

mm

[1],[1]; v>[1],R; ^+>,[1]; [1],[1]; v<[3]

15

31

mm

[1],[1]; v>[1],R; ^+>,[1]; [1],[1]; v>[1],R

23

33

mm

[1],[1]; v>[1],R; <+[3]; ^+>,[1]; [1],[1]; v>[1]

20

33

mm

[1],[1]; v>[1],R; <+[3]; ^+>,[1]; [1],[1]; v>[1],R

24

36

mm

[1],[1]; v>[1],R; <+[3]; ^+>,[3]; [1],[1]; v>[1],R

24

37

mm

[1],[1]; v<[3],R; [3],[3],[3]

7

23

mm

[1],[1]; v<[3],R; ^+>,[1]; [3],[3],[3]

8

27

mm

[1],[1]; v<[3],R; ^+>,[1]; [3],[3]; v<[2]

8

29

mm

[1],[1]; v<[3],R; ^+>,[1]; [3],[3]; v<[2],R

10

31

mm

[1],[1]; v<[3],R; ^+>,[1]; [3],[3]; v>[1]

12

29

mm

[1],[1]; v<[3],R; ^+>,[1]; [3],[3]; v>[1],R

16

34

mm

[1],[1]; v<[3],R; >+[3]; ^+>,[1]; [1],[1]; v>[1]

13

32

mm

[1],[1]; v<[3],R; >+[3]; ^+>,[1]; [1],[1]; v>[1],R

17

36

mm

[1],[1]; v<[3],R; >+[3]; ^+>,[1]; [3],[3]; v>[1]

13

33

mm

[1],[1]; v<[3],R; >+[3]; ^+>,[1]; [3],[3]; v>[1],R

17

36

mm

>+[1],[2]; v>[1]

7

15

mm

>+[1],[2]; v>[1],R

11

22

mm

>+[1],[2]; v<[3]

3

16

mm

>+[1],[2]; v>[1]; ^+>,[1]; <+[2],[2]; v>[1]

15

27

mm

>+[1],[2]; v>[1]; >+[3]; [3],[3]; v>[1]

15

28

mm

>+[1],[2]; v>[1],R; ^+>,[1]; [1],[1]; v<[3]

15

32

mm

>+[1],[2]; v>[1],R; ^+>,[1]; <+[2],[2]; v>[1],R

23

35

mm

>+[1],[2]; v<[3],R; ^+>,[1]; <+[2],[2]; v<[2]

8

30

mm

>+[1],[2]; v<[3],R; >+[3]; ^+>,[1]; [3],[3]; v>[1],R

17

38

mm

>+[1],[2],[3]; v<[1]

4

16

mmmm

>+[1],[2],[3]; v<[1],R

4

20

mmmm

>+[1],[2],[3]; v>[1]

8

17

mmmm

>+[1],[2],[3]; v>[1],R

12

24

mmmm

>+[1],[2],[3]; v<[3]

4

18

mmmm

>+[1],[2],[3]; v>[1]; >+[3]; [3],[3]; v>[1]

16

30

mmmm

>+[1],[2],[3]; v>[1],R; ^+>,[1]; [1],[1]; v<[3]

16

33

mmmm

>+[1],[2],[3]; v<[3],R; ^+>,[1]; [1],[1]; v<[2]

9

30

mmmm

>+[1],[2],[3]; v<[3],R; >+[3]; ^+>,[1]; [3],[3]; v>[1],R

18

39

mmmm

<+[3]; ^+>,[3]; [3],[3],[3]

5

28

m

<+[3]; ^+>,[3]; [1],[1]; v<[3]

5

29

m

<+[3]; ^+>,[3]; <+[2],[2]; v>[1]

9

30

m

<+[3]; ^+>,[3]; <+[2],[2]; v>[1],R

13

35

m

<+[3]; ^+>,[3]; <+[2],[2]; super

13

44

 

>+[3]; ^+>,[1]; [3],[3],[3]

5

25

a

>+[3]; ^+>,[1]; [1],[1]; v<[3]

5

26

a

>+[3]; ^+>,[1]; <+[2],[2]; v>[1]

9

27

a

>+[3]; ^+>,[1]; <+[2],[2]; v>[1],R

13

32

a

v<[3],R; [3],[3],[3]

5

19

a

v<[3],R; ^+>,[1]; [3],[3],[3]

6

24

a

v<[3],R; ^+>,[1]; [3],[3]; v<[2]

6

25

a

v<[3],R; ^+>,[1]; [3],[3]; v>[1],R

14

31

a

v<[3],R; >+[3]; ^+>,[1]; [3],[3]; v>[1],R

15

34

a

Combo attacks - Escram

Combination

No of hits

Dmg.

Beginning hits

[2],>+[2]; v<[3]

7

17

ml

[2],>+[2]; v<[3],R

7

24

ml

[2],>+[2]; <>[3]

3

20

ml

[2],>+[2]; v<[1],R; [3]; [2],<+[2]

7

31

ml

[2],>+[2]; v<[1],R; [3]; [2]; <>[3]

7

33

ml

[2],>+[2]; v<[1],R; [3]; [2]; v<[3]

11

32

ml

[2],>+[2]; v<[1],R; [3]; [2]; v<[3],R

11

36

ml

[2],>+[2]; v<[1],R; <+[3]; ^+>,[3]; [2]; <>[3]

8

39

ml

[2],>+[2]; v<[1],R; <+[3]; ^+>,[1]; [2]; v<[3],R

12

39

ml

[3]; v<[3]

6

17

m

[3]; v<[3],R

6

23

m

[3]; [2]; <>[3]

3

23

m

[3]; [2]; v<[3],R

7

26

m

[2]; v<[3]

6

15

m

[2]; v<[3],R

6

22

m

[2]; <>[3]

2

17

m

[2]; v<[1],R; [2]; <>[3]

5

28

m

[2]; v<[1],R; [2]; v<[3]

9

26

m

[2]; v<[1],R; [2]; v<[3],R

9

31

m

[2]; v<[1],R; [3]; <>[3]

5

29

m

[2]; v<[1],R; [3]; v<[3],R

9

32

m

[2]; v<[1],R; [3]; [2]; <>[3]

6

32

m

[2]; v<[1],R; [3]; [2]; v<[3],R

10

34

m

[2]; v<[1],R; <+[3]; ^+>,[3]; [2]; <>[3]

7

38

m

[2]; v<[1],R; <+[3]; ^+>,[3]; [2]; v<[3],R

11

40

m

<+[3]; ^+>,[3]; [2],<+[2]

4

28

m

<+[3]; ^+>,[3]; [2]; <>[3]

4

31

m

<+[3]; ^+>,[3]; [2]; v<[1]

4

26

m

<+[3]; ^+>,[3]; [2]; v<[1],R

5

29

m

<+[3]; [2]; v<[1],R; <>[3]

5

29

m

<+[3]; ^+>,[3]; [2]; v<[1],R; <>[3]

6

36

m

<+[3]; ^+>,[3]; [2]; super

12

44

m

>+[3]; ^+>,[3]; [2],<+[2]

4

28

a

>+[3]; ^+>,[3]; [2]; <>[3]

4

31

a

>+[3]; ^+>,[1]; [2]; v<[1],R; <>[3]

6

33

a

Power - Arrow - Characters - Injustice: Gods Among Us - Game Guide and Walkthrough

Power. Pressing the button will make Green Arrow pull the string and letting go shoot the arrow. With the bow pulled, Green Arrow can move freely and shoot while in the air or crouching. Charging will cancel the pull.

Before shooting the bow, Green Arrow can prepare special shots:

Burning Arrow (marked in the table as "[4]B") - Grants three explosive arrows which knock down the enemy and deal the most damage compared to the other.

Electric (marked in the table as "[4]E") - Grants two arrows which deal medium damage and stun the enemy for as very short period of time.

Frozen (marked in the table as "[4]M") - Grants one arrow which doesn't deal damage and stuns the enemy by freezing him for a brief moment.

Super move. Green Arrow begins the super move by shooting a exploding arrow at the enemy's feet. It's an unblockable attack with a large area of effect, though it will miss if the enemy is standing right beside you. At the end of the super move the enemy will be knocked up and you can perform a combo on him before he falls down (you need to attack when the camera will be showing the fight from above). Examples of such combos can be found at the bottom of the last table.

Special moves

Name

Combination

No of hits

Damage

Additional

Sky Alert

v<[2]

2

10

Upwards shot, juggle

Sky Alert

v<[2],R

4

22

Upwards shot, juggle

Dead On (in air)

v<[2]

2

10

Downwards shot

Dead On (in air)

v<[2],R

4

22

Downwards shot

Savage Blast

v<[1]

1

7

Knockdown

Savage Blast

v<[1],R

2

14

Knockdown

Stinger

<>[3]

1

7

Slide

Stinger

<>[3],R

2

15

Slide

Up Haven Blast

v>[1]

1

7

Knockdown

Up Haven Blast

v>[1],R

2

14

Juggle

Hurricane Bow

v>[2]

5

10

Knockdown

Special moves - Bow

Name

Combination

No of hits

Damage

Additional

Take Aim

[4]

-

-

Aiming the arrow

Frozen Arrow

v<+[4]

1

-

1x arrow, stun

Electric Arrow

v>+[4]

1

5

2x arrow, brief stun

Burning Arrow

vv+[4]

1

8

3x arrow, knockdown

Basic attacks

Name

Combination

No of hits

Dmg.

Additional

Hits

Minus Ten

[2],[2]

2

5

Open

hm

More Fun

[2],[2],[2]

3

13

-

hmm

Thrill Seeker

[2],[2],[3]

3

11

Juggle

hmm

Final Shot

<+[2],[3]

2

13

Knockdown

mm

Quiver

[1],[1]

2

5

Open

mm

Night Ranger

[1],[1],[3]

3

13

Knockdown

mmm

Light It Up

<+[1],[3]

2

14

Knockdown

am

Longbow Hunter

>+[1],v+[2]

2

6

Open

ml

Queen's Gambit

>+[1],v+[2],[3]

3

10

Juggle

mla

Beast Slayer

[3],[3]

3

12

Knockdown

mmm

Combo attacks

Combination

No of hits

Dmg.

Beginning hits

[2],[2]; v<[1]

3

11

hm

[2],[2]; v<[1],R

4

17

hm

[2],[2]; <>[3]

3

11

hm

[2],[2]; <>[3],R

4

18

hm

[2],[2]; v>[2]

7

14

hm

[2],[2]; [4]B

3

12

hm

[2],[2]; [4]M; >+[3]; [1],[1]; v>[2]

11

20

hm

[2],[2]; [4]M; <+[3]; ^+>,[3]; [2],[2],[2]; <>[3]

9

28

hm

[2],[2]; [4]M; <+[3]; ^+>,[3]; [1],[1],[3]; v>[2]

13

29

hm

[2],[2],[3]; [2],[2],[2]

6

21

hmm

[2],[2],[3]; v>[1]

4

16

hmm

[2],[2],[3]; v>[1],R

5

21

hmm

[2],[2],[3]; <>[3]

4

16

hmm

[2],[2],[3]; <>[3],R

5

22

hmm

[2],[2],[3]; [4]B

4

17

hmm

[2],[2],[3]; [2],[2],[2]

6

21

hmm

[2],[2],[3]; ^+>,[1]; [2],[2],[2]

7

23

hmm

[2],[2],[3]; >>; [1],[1],[3]; v>[2]

11

27

hmm

[2],[2],[3]; [4]E; >>; [1],[1],[3]; v>[2]

12

29

hmm

[2],[2],[3]; [4]E; >> [2],[2],[2]; <>[3]

8

27

hmm

[2],[2],[3]; [4]E; <+[3]; ^+>,[1]; [1],[1]; v>[2]

13

31

hmm

[2],[2],[3]; [4]M; >>; [1],[1],[3]; v>[2]

12

24

hmm

[2],[2],[3]; [4]M; >>;<+[3]; ^+>,[3]; [2],[2]; <>[3]

9

27

hmm

[2],[2],[3]; [4]M; >>;<+[3]; ^+>,[3]; [2],[2]; v>[2]

13

28

hmm

[2],[2],[3]; >>; [2],[2]; [4]M; >; <+[3]; ^+>,[3]; [1],[1]; v>[2]

15

30

hmm

[2],[2],[3]; super

9

34

hmm

<+[2],[3]; <>[3]

3

17

mm

<+[2],[3]; <>[3],R

4

23

mm

[1],[1]; <>[3]

3

11

mm

[1],[1]; <>[3],R

4

18

mm

[1],[1]; v>[2]

7

14

mm

[1],[1]; [4]B

3

12

mm

[1],[1]; [4]M; >+[3]; [1],[1]; v>[2]

11

20

mm

[1],[1]; [4]M; <+[3]; ^+>,[3]; [2],[2],[2]; <>[3]

9

28

mm

[1],[1]; [4]M; <+[3]; ^+>,[3]; [1],[1],[3]; v>[2]

13

29

mm

[1],[1],[3]; <>[3]

4

19

mmm

[1],[1],[3]; <>[3],R

5

26

mmm

>+[1],v+[2]; <>[3]

3

12

ml

>+[1],v+[2]; <>[3],R

4

19

ml

>+[1],v+[2]; v>[2]

7

15

ml

>+[1],v+[2]; [4]B

3

13

ml

>+[1],v+[2]; [4]M; >+[3]; [1],[1]; v>[2]

11

21

ml

>+[1],v+[2]; [4]M; <+[3]; ^+>,[3]; [2],[2],[2]; <>[3]

9

29

ml

>+[1],v+[2]; [4]M; <+[3]; ^+>,[3]; [1],[1],[3]; v>[2]

13

30

ml

>+[1],v+[2],[3]; <>[3]

4

16

mla

>+[1],v+[2],[3]; <>[3],R

5

22

mla

>+[1],v+[2],[3]; [4]B

4

17

mla

>+[1],v+[2],[3]; >>; [1],[1]

5

14

mla

>+[1],v+[2],[3]; >>; [1],[1],[3]; v>[2]

8

28

mla

>+[1],v+[2],[3]; [4]E; >>;[2],[2],[2]; <>[3]

8

28

mla

>+[1],v+[2],[3]; [4]E; >>; [1],[1],[3]; v>[2]

12

30

mla

>+[1],v+[2],[3]; [4]M; >>; >+[3]; [1],[1]; v>[2]

12

24

mla

>+[1],v+[2],[3]; [4]M; >>; <+[3]; ^+>,[3]; [1],[1]; <>[3]

9

28

mla

>+[1],v+[2],[3]; [4]M; >>; <+[3]; ^+>,[3]; [1],[1]; v>[2]

13

29

mla

>+[1],v+[2],[3]; super

9

36

mla

[3],[3]; <>[3]

4

17

mmm

[3],[3]; <>[3],R

5

23

mmm

[3],[3]; v>[2]

8

19

mmm

[3],[3]; v+[4]B

4

18

mmm

<+[3]; >>; v<[2]; [2],[2],[2]; <>[3]

7

31

m

<+[3]; ^+>,[3]; [1],[1]; v>[2]

9

28

m

<+[3]; ^+>,[3]; <+[1]; v>[2]

8

29

m

<+[3]; ^+>,[3]; [2],[2],[2]; <>[3]

6

32

m

<+[3]; ^+>,[3]; [3],[3]; <>[3]

6

31

m

<+[3]; ^+>,[3]; <+[2],[3]; <>[3]

5

32

m

<+[3]; ^+>,[3]; [1],[1],[3]; v>[2]

10

34

m

>+[3]; ^+>,[1]; [1],[1]; v>[2]

9

25

a

>+[3]; ^+>,[1]; <+[1]; v>[2]

8

26

a

>+[3]; ^+>,[1]; [3],[3]; <>[3]

6

28

a

>+[3]; ^+>,[1]; [2],[2],[2]; <>[3]

6

29

a

>+[3]; ^+>,[1]; [1],[1],[3]; v>[2]

10

31

a

v>[1],R; >>; [1],[1]; [4]M; >>; [1],[1],[3]; v>[2] (enemy caught in the air)

13

32

hm

v>[1],R; >>; [1],[1],[3]; v>[2] (enemy caught in the air)

10

33

hm

v>[1],R; >>; [1],[1]; [4]M; <+[3]; ^+>,[1]; [1],[1]; v>[2] (enemy caught in the air)

14

35

hm

v<[2]; [1],[1]; v>[2] (enemy caught in the air)

9

21

h

v<[2]; [2],[2],[2]; <>[3] (enemy caught in the air)

6

27

h

v<[2]; [1],[1]; [4]M; <+[3]; ^+>,[1]; [1],[1]; v>[2] (enemy caught in the air)

14

28

h

super; <+[3]; ^+>,[1]; [1],[1]; v>[2];

15

49

Unb.

super; ^+>,[3]; [1],[1]; v>[2];

14

48

Unb.

super; ^+>,[3]; [1],[1]; [4]M; <+[3]; ^+>,[1]; [1],[1]; v>[2]

19

54

Unb.

super; ^+>,[3]; [1],[1]; [4]M; <+[3]; ^+>,[3]; [1],[1]; <>[3]

15

55

Unb.

Power - Black Adam - Characters - Injustice: Gods Among Us - Game Guide and Walkthrough

Power. Black Adam can summon three lighting spheres which begin levitating around him. If the enemy approached Adam, he will be hit by them.

Super move. Adam's super move begins with a medium distance charge. It's easy to block it, so it's best to combine it into a combo. In order not to miss, you can perform the super move after Black Magic, though the damage will be lower than when used in a combo.

Special moves

Name

Combination

No of hits

Damage

Additional

Lightning Storm

v>[2]

1

9

Knockdown

Lightning Storm

v>[2],R

5

18

Knockdown

Black Magic

v<[2]

3

5

Stun

Black Magic

v<[2],R

4

11

Juggle

Lightning Cage

v<[3]

1

11

Knockdown

Lightning Cage

v<[3],R

2

17

Juggle

Lightning Strike

v>[1]

1

10

Shot, low

Lightning Strike

v>[1],R

3

19

Shot, low

(Air) Close Boot Stomp

v<[3]

1

10

Charge from air

(Air) Close Boot Stomp

v<[3],R

1

10

Juggle

(Air) Far Boot Stomp

v>[3]

1

10

Charge from air

(Air) Far Boot Stomp

v>[3],R

1

10

Charge from air, juggle

Lightning Bomb

v<[1]

1

8

Trap, juggle

Close Lightning Bomb

v<[1],<

1

8

Trap, juggle

Far Lightning Bomb

v<[1],>

1

8

Trap, juggle

Basic attacks

Name

Combination

No of hits

Dmg.

Additional

Hits

Fearless

[2],[2]

2

4

Open

hm

Corruption

[2],[2],[1]

3

8

Knockdown

hma

End Phase

[2],[2],[3]

3

10

Knockdown

hmm

Empty Tomb

[2],[3]

2

11

Knockdown

hm

Black Nile

<+[2],[1]

2

8

Knockdown

mm

Obelisk

[1],[1]

2

5

Open

mm

Sceptre

[1],[1],[3]

3

11

Knockdown

mma

Dark Age

[1],[1],<+[2]

3

9

Juggle

mmm

Khem

>+[1],[3]

2

15

Knockdown

mm

Nine Bows

<+[1],[3]

2

10

Knockdown

am

Ka Servant

<+[1],[3],^+[2]

3

16

Knockdown

am

Eye Of Horus

<+[1],[3],^+[1]

3

16

Knockdown

am

Might Of Aton

<+[1],[3],^+[3]

3

16

Knockdown

am

Ra Power

<+[1],[3],^+[2]+[3]

5

20

Knockdown

am

Performing Ka Servant, Eye of Horus, Might of Aton, Ra Power. Begin by using "<+[1],[3]" an keep holding up "^", when Adam jumps behind the enemy, input the rest of the combo (^+[2], ^[1], ^+[3], ^+[2]+[3]).

Combo attacks

Combination

No of hits

Dmg.

Beginning hits

[2],[2]; v>[2]

3

12

hm

[2],[2]; v>[2],R

7

20

hm

[2],[2]; v<[3]

3

14

hm

[2],[2]; v<[3],R

4

19

hm

[2],[2]; v>[1]

3

13

hm

[2],[2]; v>[1],R

5

21

hm

[2],[2]; v<[2]; <+[1],[3],^+[2]+[3]

10

22

hm

[2],[2]; v<[2]; [1],[1],<+[2]; ^+>,[1]; [2],[2]; v>[2]

12

23

hm

[2],[2]; v<[2],R; ^+>,[1]; <+[1],[3],^+[2]+[3]

12

27

hm

[2],[2]; v<[2],R; ^+>,[1]; [1],[1]; v<[3],R; <+[1],[3],^+[2]

14

32

hm

[2],[2]; v<[2],R; ^+>,[1]; [1],[1]; v<[3],R; <+[1],[3],^+[2]+[3]

16

33

hm

[2],[2]; v<[2],R; ^+>,[1]; [1],[1]; v<[3],R; [1],[1]; v>[2]

14

31

hm

[2],[2]; v<[3],R; <+[1],[3],^+[2]+[3]

9

33

hm

[2],[2]; v<[3],R; ^,[3]; v>[3]

6

33

hm

[2],[2]; v<[3],R; <+[3]; ^+>,[1]; [1],[1]; v>[2],R

13

40

hm

[2],[2],[1]; v>[2]

4

16

hma

[2],[2],[1]; v>[2],R

8

23

hma

[2],[2],[1]; v<[2]; ^+>; v>[3]

7

19

hma

[2],[2],[1]; v<[2],R ; >; ^+>,[3]; v>[3]

9

29

hma

[2],[2],[1]; v<[2],R ; >; ^+>,[1]; <+[1],[3],^+[2]+[3]

13

32

hma

[2],[2],[1]; v<[2],R ; >; ^+>,[1]; [2],[2]; v>[2],R

15

32

hma

[2],[2],[1]; v<[2],R ; >>; v<[3],R; [2],[2]; v>[2],R

16

36

hma

[2],[2],[3]; v>[2]

4

18

hmm

[2],[2],[3]; v>[2],R

8

25

hmm

[2],[3]; v>[2]

3

17

hm

[2],[3]; v>[2],R

7

24

hm

<+[2],[1]; v>[2]

3

15

mm

<+[2],[1]; v>[2],R

7

21

mm

[1],[1]; v>[2]

3

13

mm

[1],[1]; v>[2],R

7

21

mm

[1],[1]; v<[3]

3

15

mm

[1],[1]; v<[3],R

4

20

mm

[1],[1]; v<[2]; <+[1],[3],^+[2]+[3]

10

23

mm

[1],[1]; v<[2]; [1],[1],<+[2]; <+[1],[3],^+[2]

11

23

mm

[1],[1]; v<[2]; [1],[1],<+[2]; ^+>,[1]; [2],[2]; v>[2]

12

24

mm

[1],[1]; v<[2]; [1],[1],<+[2]; ^+>,[1]; [2],[2]; v>[2],R

16

27

mm

[1],[1]; v<[2],R; ^+>,[1]; [1],[1]; v>[2]

10

24

mm

[1],[1]; v<[2],R; ^+>,[1]; [1],[1]; v>[2],R

14

28

mm

[1],[1]; v<[2],R; ^+>,[1]; <+[1],[3],^+[2]+[3]

12

28

mm

[1],[1]; v<[2],R; ^+>,[1]; [1],[1]; v<[3],R

11

28

mm

[1],[1]; v<[2],R; ^+>,[1]; [1],[1]; v<[3],R; <+[1],[3],^+[2]+[3]

16

34

mm

[1],[1]; v<[2],R; ^+>,[1]; [1],[1]; v<[3],R; [1],[1]; v>[2]

14

32

mm

[1],[1]; v<[2],R; ^+>,[1]; [1],[1]; v<[3],R; [1],[1]; v>[2],R

18

34

mm

[1],[1]; v<[3],R; ^,[3]; v>[3]

6

34

mm

[1],[1]; v<[3],R; <+[1],[3],^+[2]+[3]

9

34

mm

[1],[1]; v<[3],R; ^+>,[1]; [1],[1]; v>[2]

8

33

mm

[1],[1]; v<[3],R; ^+>,[1]; [1],[1]; v>[2],R

12

38

mm

[1],[1]; v<[3],R; <+[3]; ^+>,[3]; v>[3]

7

38

mm

[1],[1]; v<[3],R; <+[3]; ^+>,[1]; [1],[1]; v>[2]

9

37

mm

[1],[1]; v<[3],R; <+[3]; ^+>,[1]; [1],[1]; v>[2],R

13

41

mm

[1],[1],<+[2]; v>[2]

4

16

mmm

[1],[1],<+[2]; v>[2],R

6

22

mmm

[1],[1],<+[2]; v>[1]

4

17

mmm

[1],[1],<+[2]; v>[1],R

6

23

mmm

[1],[1],<+[2]; >>; [1],[1]; v>[2]

6

19

mmm

[1],[1],<+[2]; ^+>,[1]; [3]

5

20

mmm

[1],[1],<+[2]; <+[1],[3],^+[2]

6

21

mmm

[1],[1],<+[2]; ^+>,[1]; [2],[2]; v>[2]

7

22

mmm

[1],[1],<+[2]; ^+>,[1]; [2],[2]; v>[2],R

11

27

mmm

[1],[1],<+[2]; ^+>,[1]; [2],[2]; v<[2]; v>[1]

10

25

mmm

[1],[1],<+[2]; ^+>,[1]; [2],[2]; v<[2]; v>[1],R

12

30

mmm

[1],[1],<+[2]; ^+>,[1]; [2],[2]; v<[2],R; ^+>,[3]; v>[3]

12

32

mmm

[1],[1],<+[2]; ^+>,[1]; [2],[2]; v<[2],R; >; <+[1],[3],^+[2]+[3]

15

32

mmm

[1],[1],<+[2]; ^+>,[1]; [2],[2]; v<[2],R; >; [2],[2]; v>[2],R

17

32

mmm

[1],[1],<+[2]; >>; [2],[2]; v<[3],R; <+[1],[3],^+[2]

10

31

mmm

[1],[1],<+[2]; >>; [2],[2]; v<[3],R; <+[1],[3],^+[2]+[3]

12

33

mmm

[1],[1],<+[2]; >>; [2],[2]; v<[3],R; [1],[1]; v>[2]

10

30

mmm

[1],[1],<+[2]; >>; [2],[2]; v<[3],R; [1],[1]; v>[2],R

14

33

mmm

[1],[1],<+[2]; >>; [2],[2]; v<[3],R; [2],[2]; v<[2],R; ^+>,[3]; v>[3]

15

36

mmm

(from air) v>[3],R; v>[1]

2

19

a

(from air) v>[3],R; v>[1],R

4

27

a

(from air) v>[3],R; v<[2],R; ^+>,[3]; v>[3]

7

33

a

(from air) v>[3],R; v<[2],R; <+[1],[3],^+[2]+[3]

10

33

a

v<[2],R; ^+>,[3]; v>[3] (jump range)

6

22

m

v<[2],R; ^+>,[3]; v>[3]; v>[2] (jump range)

7

27

m

v<[2],R; ^+>,[3]; v>[3]; v>[2],R (jump range)

11

31

m

v<[2],R; ^+>,[1]; [1],[1]; v>[2],R (jump range)

12

26

m

v<[3],R; [1],[1]; v>[2]

5

27

m

v<[3],R; [1],[1]; v>[2],R

9

33

m

v<[3],R; <+[1],[3],^+[2]+[3]

7

32

m

v<[3],R; <+[3]; ^+>,[3]; v>[3]

5

36

m

v<[3],R; [1],[1]; v<[2]; v>[1]

8

30

m

v<[3],R; [1],[1]; v<[2]; v>[1],R

10

35

m

v<[3],R; [1],[1]; v<[2],R; <+[1],[3],^+[2]+[3]

13

38

m

Combo attacks - enemy caught in the lightning bomb

Combination

No of hits

Dmg.

Beginning hits

v<[1]; ^+>,[1]; [1],[1]; v<[2]; v>[1] (jump range)

8

26

l

v<[1]; ^+>,[1]; <+[1],[3],^+[2]+[3] (jump range)

7

28

l

v<[1]; ^+>,[3]; v>[3]; v>[2] (jump range)

4

30

l

v<[1]; ^+>,[3]; v>[3]; v>[2],R (jump range)

8

36

l

v<[1]; ^+>,[1]; [1],[1]; v<[3],R; [2],[2]; v>[2] (jump range)

9

34

l

v<[1]; ^+>,[1]; [1],[1]; v<[3],R; <+[1],[3],^+[2]+[3] (jump range)

11

38

l

v<[1]; ^+>,[3]; v>[3]; super (jump range)

9

48

l

Power - Cyborg - Characters - Injustice: Gods Among Us - Game Guide and Walkthrough

Power. By holding down the power button, Cyborg can regenerate his life. It can be quickly stopped by charging.

Super move. Cyborg's super move begins with a medium range charge hitting on medium. It's a fast move which can be easily used to grab a jumping enemy. It also fits well as a finisher or short combos.

Special moves

Name

Combination

No of hits

Damage

Additional

Nova Blaster

<>[2]

1

8

Shot

Nova Blaster

<>[2],R

2

16

Shot

Nova Blaster (in air)

<>[2]

1

8

Shot

Nova Blaster (in air)

<>[2],R

2

16

Shot

Power Fist

v<[2]

1

12

Knockdown

Power Fist

v<[2],R

2

18

Knockdown

Techno Tackle

v<>[3]

2

9

Grab

Techno Tackle

v<>[3],R

3

16

Grab

Up Sonic Disruptor

v>[1]

1

8

Knockdown

Up Sonic Disruptor

v<[1]

1

8

Knockdown

Target Acquired

vv[3]

1

5

Juggle

Close Target Acquired

vv[3],<

1

5

Juggle

Far Target Acquired u

vv[3],>

1

5

Juggle

Forward Grapple

v,>+^

-

-

Haul forward

Back Grapple

v,<+^

-

-

Haul backward

Basic attacks

Name

Combination

No of hits

Dmg.

Additional

Hits

Android

[2],[2]

2

4

Open

hm

Humanity

[2],[2],[1]

3

12

Knockdown

hma

Comeback

[2],[2],[3]

3

8

Knockdown

hmm

Chrome Plated

[2],[1]

2

5

Open

hl

Man Within

[2],[1],<+[1]

3

11

Open

hlm

Solid Metal

<+[2],[1]

2

5

Open

mm

Blowout

<+[2],[1],[3]

3

11

Knockdown

mmm

Sideline

>+[1],[1]

2

12

Knockdown

mm

Lost Faith

<+[1],[3],[2]

3

13

Knockdown

lmm

Combo attacks

Combination

No of hits

Dmg.

Beginning hits

[2],[2]; <>[2]

3

11

hm

[2],[2]; v<[2]

3

15

hm

[2],[2]; v<[2],R

4

21

hm

[2],[2]; v>[1]

3

11

hm

[2],[2]; super

21

35

hm

[2],[2],[3]; <>[2]

4

15

hmm

[2],[1]; <>[2]

3

12

hl

[2],[1]; v<[2]

3

16

hl

[2],[1]; v<[2],R

4

21

hl

[2],[1]; super

21

36

hl

[2],[1],<+[1]; <>[2]

4

18

hlm

[2],[1],<+[1]; v<[2]

4

21

hlm

[2],[1],<+[1]; v<[2],R

5

27

hlm

[2],[1],<+[1]; v>[1]

4

18

hlm

[2],[1],<+[1]; <+[2],[1]

2

5

mm

[2],[1],<+[1]; <>[2]

3

12

mm

[2],[1],<+[1]; v<[2]

3

16

mm

[2],[1],<+[1]; v<[2],R

4

22

mm

[2],[1],<+[1]; v>[1]

3

12

mm

<+[2],[1],[3]; <>[2]

4

18

mmm

<+[2],[1],[3]; v<[2]

4

21

mmm

<+[2],[1],[3]; v<[2],R

5

27

mmm

<+[2],[1],[3]; v<>[3]

5

19

mmm

<+[2],[1],[3]; v<>[3],R

6

25

mmm

[3]; v<[2]

2

20

m

[3]; <>[2]

2

17

m

<+[3]; >; <+[2],[1],[3]; v<>[3]

6

25

m

<+[3]; ^+>,[3]; >+[1],[1]

4

27

m

<+[3]; ^+>,[3]; [3]; v<[2]

4

33

m

<+[3]; ^+>,[3]; [3]; v<[2],R

5

37

m

<+[3]; ^+>,[3]; [3]; v<>[3]

5

31

m

<+[3]; ^+>,[3]; [3]; v<>[3],R

6

36

m

<+[3]; ^+>,[3]; [3]; super

22

48

m

>+[3]; <+[2],[1],[3]; v<>[3]

6

25

a

>+[3]; ^+>,[3]; [3]; v<[2]

4

33

a

>+[3]; ^+>,[3]; [3]; v<[2],R

5

37

a

>+[3]; ^+>,[3]; [3]; v<>[3]

5

31

a

>+[3]; ^+>,[3]; [3]; v<>[3],R

6

36

a

Combo attacks - After grabbing the enemy with "Target Acquired"

Combination

No of hits

Dmg.

Beginning hits

vv[3]; >>; ^+>,[1]; [3]; v<[2] (range of vv[3])

4

25

a

vv[3]; >>; ^+>,[3]; [3]; v<[2] (range of vv[3])

4

28

a

vv[3]; <+[3]; ^+>,[3]; <+[2],[1]; v<[2] (range of vv[3])

6

29

a

vv[3]; <+[3]; ^+>,[3]; [3]; v<[2] (range of vv[3])

5

31

a

vv[3]; <+[3]; ^+>,[3]; [3]; v<[2],R (range of vv[3])

6

35

a

Combo attacks - Using "Target Acquired" and pushing the enemy into an explosion

Combination

No of hits

Dmg.

Beginning hits

vv[3]; >+[1],[1]; <+[3]; ^+>,[3]; [3]; v<[2] (close)

7

40

mm

vv[3]; [2],[2],[1]; <+[3]; ^+>,[3]; [3]; v<[2] (close)

8

39

hma

vv[3]; <+[2],[1],[3]; [3]; v<[2] (close)

6

29

mmm

vv[3]; <+[1],[3],[2]; <+[3]; ^+>,[3]; [3]; v<[2] (close)

8

36

lmm

Power - Deathstroke - Characters - Injustice: Gods Among Us - Game Guide and Walkthrough

Power. Deathstroke can switch into a focus mode which makes his shots unblockable. After the focus ends, Deathstroke will miss will all shots for a short period of time. Focus affects not only special attacks, but also combos which include shots like: [2],[3] ; [2],[3],[1] ; [1],[3],[2].

Super move. Deathstroke's super move begins with a very long charge. It's easy to hit the enemy using it, but it's still better to fix it into the end of a short combo if possible.

Special moves

Name

Combination

No of hits

Damage

Additional

Quick Fire

v>[2]

2

6

Shot

Quick Fire

v>[2],R

6

16

Shot

Low Shots

<v[2]

2

6

Shot, hits low

Low Shots

<v[2],R

4

11

Shot, hits low

Machine Gun

v>[1]

5

14

Shot

Machine Gun

v>[1],R

6

17

Shot, knockdown

Upward Machine Gun

v<[1]

5

14

Shot

Upward Machine Gun

v<[1],R

6

17

Shot, knockdown

Sword Spin

v<[3]

2

9

Short combo

Sword Spin

v<[3],R

3

13

Knockdown

Sword Spin

v<[3],v+R

2

9

Knockdown

Quick Fire (in air)

v>[2]

2

6

Shot

Sword Flip

v>[3]

3

8

Knockdown

Basic attacks

Name

Combination

No of hits

Dmg.

Additional

Hits

Carbine

[2],[1]

2

7

Open

hm

Terminator

[2],[1],[3]

3

13

Knockdown

hma

High Noon

[2],[3]

2

7

Shot

hm

Human Hunting

[2],[3],[1]

3

11

Juggle

hmm

Contract Killer

<+[2],[1]+^

2

9

Juggle

lm

Never Saw It

<+[2],[3]+v

2

11

Knockdown

ll

Tango Down

[1],[3]

2

6

Open

mm

Silent Approach

[1],[3],[2]

3

12

Knockdown

mmh

Search And Destroy

>+[1],[3]

2

10

Open

mm

Retractable Stock

<+[1],[1]

2

6

Open

am

Identity Crisis

<+[1],[1],[1]

3

12

Knockdown

ama

Checkmate

<+[1],[3]

2

8

Knockdown

am

Slade Way

<+[1],[3],[1]+>

3

16

Knockdown

amm

Cold Steel

[3],[1]

2

8

Open

mm

Diamond Blade

[3],[1],[3]

3

12

Knockdown

mmm

Kill Confirmed

[3],[1],[3],[2]

4

15

Knockdown

mmmm

Combo attacks

Combination

No of hits

Dmg.

Beginning hits

[2],[1]; v>[2]

4

12

hm

[2],[1]; v>[2],R

8

21

hm

[2],[1]; <v[2]

4

12

hm

[2],[1]; <v[2],R

6

17

hm

[2],[1]; v>[1]

7

19

hm

[2],[1]; v>[1],R

8

22

hm

[2],[1]; v<[3]

4

15

hm

[2],[1]; v<[3],R

5

18

hm

[2],[1]; v<[3],R; >>; v>[3]

8

23

hm

[2],[1]; v<[3],R; v>[2]

7

22

hm

[2],[1]; v<[3],R; v>[2],R

11

29

hm

[2],[3],[1]; v>[1]

8

21

hmm

[2],[3],[1]; v>[1],R

9

24

hmm

[2],[3],[1]; >>; [2],[3],[1]

6

19

hmm

[2],[3],[1]; >>; [2],[1]; v>[3]

8

21

hmm

[2],[3],[1]; >>; [2],[1]; v>[1]

10

25

hmm

[2],[3],[1]; >>; [2],[1]; v>[1],R

11

28

hmm

[2],[3],[1]; ^+>,[1]; >+[1],[3]; v>[3]

9

25

hmm

[2],[3],[1]; ^+>,[1]; >+[1],[3]; v>[2]

8

25

hmm

[2],[3],[1]; ^+>,[1]; >+[1],[3]; v>[2],R

12

30

hmm

[2],[3],[1]; ^+>,[1]; <+[1],[3],[1]+>

7

27

hmm

[2],[3],[1]; ^+>,[1]; [2],[1]; v>[1]

11

29

hmm

[2],[3],[1]; ^+>,[1]; [3],[1]; v>[1]

11

29

hmm

[2],[3],[1]; ^+>,[1]; [3],[1]; v>[1],R

12

32

hmm

[2],[3],[1]; ^+>,[1]; [3],[1],[3],[2]; v>[2]

10

29

hmm

[2],[3],[1]; ^+>,[1]; [2],[1]; super

22

43

hmm

<+[2],[1]+^; v>[1]

7

19

lm

<+[2],[1]+^; v>[1],R

8

22

lm

<+[2],[1]+^; <+[2],[1]+^

4

15

lm

<+[2],[1]+^; [3],[1]; v>[3]

7

20

lm

<+[2],[1]+^; >+[1],[3]; v>[1]

9

24

lm

<+[2],[1]+^; [3],[1]; v>[2],R

10

26

lm

<+[2],[1]+^; [3],[1]; v>[1]

9

24

lm

<+[2],[1]+^; [3],[1]; v>[1],R

10

27

lm

<+[2],[1]+^; ^+>,[1]; [3],[1]; v>[1]

10

28

lm

<+[2],[1]+^; ^+>,[1]; [3],[1]; v>[1],R

11

30

lm

<+[2],[1]+^; ^+>,[1]; [3],[1],[3],[2]; v>[2]

9

27

lm

<+[2],[1]+^; ^+>,[1]; [2],[1],[3];

6

23

lm

<+[2],[1]+^; ^+>,[1]; [2],[1]; v>[1]

10

27

lm

<+[2],[1]+^; ^+>,[1]; [2],[1]; v>[1],R

11

29

lm

<+[2],[1]+^; >+[3]; [2],[1]; v>[2]

8

25

lm

<+[2],[1]+^; >+[3]; [2],[1]; v>[1]

10

28

lm

<+[2],[1]+^; >+[3]; [2],[1]; v>[1],R

11

30

lm

<+[2],[1]+^; >+[3]; [3],[1]; super

21

41

lm

[1],[3]; v<[3]

4

14

mm

[1],[3]; v<[3],R

5

17

mm

[1],[3]; v<[3],R; v>[2]

7

21

mm

[1],[3]; v<[3],R; v>[2],R

11

28

mm

>+[1],[3]; v>[2],R

8

22

mm

>+[1],[3]; v<[3]

4

16

mm

>+[1],[3]; v<[3],R

5

19

mm

>+[1],[3]; v<[3],R; v>[2]

7

23

mm

>+[1],[3]; v<[3],R; v>[2],R

11

29

mm

<+[1],[1]; v>[1]

7

18

am

<+[1],[1]; v>[1],R

8

22

am

<+[1],[1]; v<[3],R; >>; v>[3]

8

23

am

<+[1],[1]; v<[3],R; v>[2]

7

21

am

<+[1],[1]; v<[3],R; v>[2];R

11

28

am

[3],[1]; v>[1]

7

20

mm

[3],[1]; v>[1],R

8

24

mm

[3],[1]; v<[3],R; v>[2]

7

23

mm

[3],[1]; v<[3],R; v>[2],R

11

30

mm

[3],[1]; super

18

42

mm

[3],[1],[3]; v>[2]

5

17

mmm

[3],[1],[3]; v>[3]

6

19

mmm

[3],[1],[3]; >+[1],[3]

5

21

mmm

[3],[1],[3]; >+[1],[3]; ; v>[2]

7

24

mmm

[3],[1],[3]; >+[1],[3]; v>[2],R

11

31

mmm

[3],[1],[3],[2]; v>[2]

6

20

mmmm

[3]; v>[1]

6

18

m

[3]; v>[1],R

7

22

m

[3]; v<[3],R; >>; v>[3]

7

23

m

[3]; v<[3],R; v>[2]

6

21

m

[3]; v<[3],R; v>[2],R

10

29

m

<+[3]; ^+>,[3]; v>[2]

4

23

m

<+[3]; ^+>,[3]; >+[1],[3]; v>[2]

6

29

m

<+[3]; ^+>,[3]; >+[1],[3]; v>[2],R

10

34

m

<+[3]; ^+>,[3]; v<[3],R; v>[2]

7

31

m

<+[3]; ^+>,[3]; v<[3],R; v>[2],R

11

36

m

<+[3]; ^+>,[3]; [3],[1],[3],[2]; v>[2]

8

33

m

<+[3]; ^+>,[3]; [3],[1]; v>[1]

9

33

m

<+[3]; ^+>,[3]; [3],[1]; v>[1],R

10

35

m

>+[3]; <+[1],[3],[1]+>

4

23

a

>+[3]; [3],[1]; v>[1]

8

26

a

>+[3]; ^+>,[1]; [3],[1]; v>[2],R

10

31

a

>+[3]; ^+>,[1]; [3],[1]; v>[1]

9

30

a

>+[3]; ^+>,[3]; [1],[3]; v>[2]

6

27

a

>+[3]; ^+>,[3]; [1],[3]; v>[2],R

10

34

a

>+[3]; ^+>,[3]; [2],[1]; v>[1]

9

32

a

>+[3]; ^+>,[3]; [2],[1]; v>[1],R

10

34

a

>+[3]; ^+>,[3]; v<[3],R; v>[2],R

11

36

a

v<[3],R; >>; v>[3]

6

19

mma

v<[3],R; v>[2],R

9

25

mma

Power - Green Lantern - Characters - Injustice: Gods Among Us - Game Guide and Walkthrough

Power. Green Lantern can use his ring to temporarily increase the damage he deals (by around 10%) and power-up special attacks.

New properties of special moves after using the ring:

Rocket Power: the enemy hit by the first pair of rockets get knocked up.

Lantern's Might: the attack knocks the enemy up a bit, thanks to which you can connect two Lantern's Might in to a combo without using a power-up.

Minigun: the range of the attack increases.

Turbine: the attack is slightly faster.

Super move. Green Lantern begins his super move with an explosion. It's easy to hit with it, but the enemy has to be near. The super move can be combined into combos, though they shouldn't be too long as the attack quickly loses damage as the number of hits increases.

Special moves

Name

Combination

No of hits

Damage

Additional

Oa's Rocket

<>[2]

1

8

Shot

Oa's Rocket

<>[2],R

2

17

Shot, juggle

Rocket Power

v<[1]

1

10

Shot

Rocket Power

v<[1],R

2

18

Shot

Close Rocket Power

v<[1],<

1

10

Shot

Close Rocket Power

v<[1],<,R

2

18

Shot

Far Rocket Power

v<[1],>

1

10

Shot

Far Rocket Power

v<[1],>,R

2

18

Shot

Lantern's Might

v<[2]

2

6

Juggle

Lantern's Might

v<[2],R

3

10

Juggle

Minigun

<>[1]

4

7

Shot

Minigun

<>[1],R

14

20

Shot

Turbine Smash

<>[3]

1

8

Charge, knockdown

Turbine Smash

<>[3],R

1

8

Shot, knockdown

Turbine Smash (in air)

<>[3]

1

8

Charge, knockdown

Turbine Smash (in air)

<>[3],R

1

8

Shot, knockdown

Oa's Rocket (from air)

<>[2]

1

8

Shot

Basic attacks

Name

Combination

No of hits

Dmg.

Additional

Hits

Triple Barrage

[2],[1]

3

7

Open

hmm

Volley Smash

[2],[1],[3]

4

11

Knockdown

hmmh

Justice Is Served

<+[2],[1]

2

11

Knockdown

la

Parallel Nature

<+[2],[3]

2

7

Knockdown

lm

Warp Power

[1],[1]

2

5

Open

mm

Hyperbolic

[1],[1],[3]

3

9

Open

mmm

Grand Slam

[1],[1],[3],[2]

4

14

Knockdown

mmmm

True Might

>+[1],v+[2]

2

6

Knockdown

ma

Guardian

>+[1],v+[2],[3]

3

12

Knockdown

mam

Lantern Corps

<+[1],[3]

2

8

Open

mm

Brightest Day

<+[1],[3],[3]

3

16

Knockdown

mmm

Combo attacks

Combination

No of hits

Dmg.

Beginning hits

[2],[1]; <>[2]

4

13

hmm

[2],[1]; <>[2],R

5

21

hmm

[2],[1]; v<[2]

5

12

hmm

[2],[1]; v<[2],R

6

15

hmm

[2],[1]; <>[1]

7

13

hmm

[2],[1]; <>[1],R

17

24

hmm

[2],[1]; <>[3]

4

13

hmm

[2],[1]; <>[2],R; [1],[1],[3]; <>[2]

9

31

hmm

[2],[1]; <>[2],R; [1],[1],[3]; v<[1],R; ^+>,[3]

12

37

hmm

[2],[1]; <>[2],R; [1],[1],[3]; v<[1],R; <+[3]; ^+>,[3]

13

40

hmm

[2],[1]; <>[2],R; <+[1]; v<[2],R; <+[3]; ^+>,[1]; [1],[1],[3]; v<[2]

16

44

hmm

[2],[1]; v<[2],R; <+[3]; ^+>,[3]; [1],[1],[3]; v<[2]

13

34

hmm

[2],[1]; v<[2],R; <+[3]; ^+>,[3]; <+[1]; <>[2],R; [1],[1],[3]; v<[2]

16

42

hmm

[2],[1],[3]; v<[2]

6

16

hmmh

[2],[1],[3]; v<[2],R

7

19

hmmh

[2],[1],[3]; v<[2],R; <+[3]; ^+>,[3]; [1],[1],[3]; v<[2]

14

37

hmmh

[2],[1],[3]; v<[2],R; <+[1]; <>[2],R; [1],[1],[3]; v<[2]

15

39

hmmh

<+[2],[3]; v<[2]

4

11

lm

<+[2],[3]; v<[2],R

5

14

lm

<+[2],[3]; <>[3]

3

13

lm

<+[2],[3]; <>[3],R

3

13

lm

<+[2],[3]; v<[2],R; <+[3]; ^+>,[3]; [1],[1],[3]; v<[2]

12

31

lm

<+[2],[3]; v<[2],R; <+[3]; ^+>,[3]; <+[2],[3]; <>[2],R; [1],[1],[3]; v<[2]

16

37

lm

<+[2],[3]; v<[2],R; <+[1]; <>[2],R; [1],[1],[3]; v<[2]

13

33

lm

[1],[1]; <>[1]

6

12

mm

[1],[1]; <>[1],R

16

23

mm

[1],[1]; <>[3]

3

12

mm

[1],[1]; <>[3],R

3

12

mm

[1],[1]; <>[2],R; [1],[1],[3],[2];

8

30

mm

[1],[1]; <>[2],R; [1],[1],[3]; v<[1],R; ^+>,[3]

11

36

mm

[1],[1]; <>[2],R; [1],[1],[3]; v<[1],R; <+[3]; ^+>,[3]

12

40

mm

[1],[1]; <>[2],R; <+[1]; v<[1],R; <+[3]; ^+>,[1]; [1],[1],[3]; v<[1]

15

44

mm

[1],[1]; v<[2],R; <+[3]; ^+>,[3]; [1],[1],[3]; v<[2]

12

34

mm

[1],[1]; v<[2],R; <+[3]; ^+>,[3]; <+[1]; <>[2],R; [1],[1],[3]; v<[2]

15

42

mm

[1],[1],[3]; <>[2]

4

15

mmm

[1],[1],[3]; <>[2],R

5

21

mmm

[1],[1],[3]; <>[1]

7

15

mmm

[1],[1],[3]; <>[2],R; [1],[1],[3],[2];

9

30

mmm

[1],[1],[3]; <>[2],R; [1],[1],[3]; v<[1],R; ^+>,[3]

12

35

mmm

[1],[1],[3]; <>[2],R; [1],[1],[3]; v<[1],R; <+[3]; ^+>,[3]

13

37

mmm

[1],[1],[3]; <>[2],R; <+[1]; v<[1],R; <+[3]; >; [1],[1],[3]; v<[1]

15

39

mmm

[1],[1],[3]; v<[2],R; <+[3]; ^+>,[3]; [1],[1],[3]; v<[2]

13

33

mmm

[1],[1],[3]; v<[2],R; <+[3]; [1],[1],[3]; <>[2],R; [1],[1],[3]; v<[2]

17

35

mmm

[1],[1],[3]; v<[2],R; <+[3]; ^+>,[1]; <+[1]; <>[2],R; [1],[1],[3]; v<[2]

16

37

mmm

>+[1],v+[2]; <>[2]

3

13

ma

>+[1],v+[2]; <>[2],R

4

20

ma

>+[1],v+[2]; <>[3]

3

13

ma

>+[1],v+[2]; <>[2],R; [1],[1],[3],[2];

8

30

ma

>+[1],v+[2]; <>[2],R; [1],[1],[3]; v<[1],R; <+[3]; ^+>,[3]

12

39

ma

>+[1],v+[2]; <>[2],R; <+[1]; v<[1],R; <+[3]; >; [1],[1],[3]; v<[1]

14

41

ma

>+[1],v+[2]; v<[2],R; <+[3]; ^+>,[1]; [1],[1],[3]; v<[2]

12

31

ma

>+[1],v+[2]; v<[2],R; <+[3]; [1],[1],[3]; <>[2],R; [1],[1],[3]; v<[2]

16

36

ma

>+[1],v+[2]; v<[2],R; <+[3]; ^+>,[1]; <+[1]; <>[2],R; [1],[1],[3]; v<[2]

15

39

ma

<+[1],[3]; <>[2]

3

15

mm

<+[1],[3]; <>[2],R

4

23

mm

<+[1],[3]; <>[1]

6

15

mm

<+[1],[3]; <>[1],R

16

26

mm

<+[1],[3]; <>[3]

3

15

mm

>+[1],v+[2]; <>[2],R; <+[1],[3],[3];

7

34

mm

>+[1],v+[2]; <>[2],R; [1],[1],[3]; v<[1],R; <+[3]; ^+>,[3]

12

43

mm

>+[1],v+[2]; <>[2],R; <+[1]; v<[1],R; <+[3]; >; [1],[1],[3]; v<[1]

14

45

mm

>+[1],v+[2]; v<[2],R; <+[3]; ^+>,[3]; [1],[1],[3]; v<[2]

12

37

mm

>+[1],v+[2]; v<[2],R; <+[3]; [1],[1],[3]; <>[2],R; [1],[1],[3]; v<[2]

16

40

mm

<+[1],[3]; v<[2],R; <+[3]; ^+>,[1]; <+[1]; <>[2],R; [1],[1],[3]; v<[2]

15

45

mm

<+[3]; ^+>,[3]; <+[1],[3],[3]

5

30

m

<+[3]; ^+>,[3]; [2],[1]; <>[1],R

18

35

m

<+[3]; ^+>,[3]; <+[1]; <>[2]

4

28

m

<+[3]; ^+>,[3]; <+[2],[3]; <>[3]

5

28

m

<+[3]; ^+>,[3]; [1],[1]; <>[2]

5

27

m

<+[3]; ^+>,[3]; [1],[1],[3]; <>[2]

6

30

m

<+[3]; ^+>,[3]; [2],[1]; <>[2]

6

28

m

<+[3]; ^+>,[3]; <+[1],[3]; <>[2]

5

29

m

<+[3]; ^+>,[3]; <+[1]; <>[2],R; <+[1]; <>[2]

7

40

m

<+[3]; ^+>,[3]; <+[1]; <>[2],R; <+[1],[3],[3]

8

42

m

<+[3]; ^+>,[3]; <+[1]; <>[2],R; <+[1]; v<[2],R; <+[1]; v<[2]

12

45

m

<+[3]; ^+>,[3]; <+[1]; <>[2],R; <+[1]; v<[2],R; ^+>,[3]

10

45

m

<+[3]; ^+>,[3]; [1],[1],[3]; <>[2],R; [1],[1],[3]; v<[2]

12

39

m

<+[3]; ^+>,[3]; [1],[1],[3]; <>[2],R; [1],[1],[3]; v<[2],R; ^+>,[3]

14

43

m

<+[3]; ^+>,[3]; [1],[1],[3]; <>[2],R; [1],[1],[3]; v<[2],R; <+[1]; v<[2]

16

43

m

>+[3]; ^+>,[1]; <+[1],[3],[3]

5

27

a

>+[3]; ^+>,[3]; [2],[1],[3]; v<[2]

8

30

a

>+[3]; ^+>,[1]; [1],[1],[3]; v<[2],R; ^+>,[1]; [1],[1],[3]; v<[2]

14

35

a

>+[3]; ^+>,[1]; <+[1]; v<[2],R; ^+>,[1]; [1],[1],[3]; v<[2]

12

36

a

>+[3]; ^+>,[1]; [1],[1],[3]; <>[2],R; [1],[1],[3]; v<[2]

12

36

a

>+[3]; ^+>,[1]; <+[1]; <>[2],R; [1],[1],[3]; v<[2],R; [1],[1],[3]; v<[2]

16

43

a

v<[2],R; <+[1],[3],[3]

6

22

m

v<[2],R; <+[3]; ^+>,[3]; [1],[1],[3],[2]

9

32

m

v<[2],R; <+[3]; ^+>,[3]; <+[1]; <>[2],R; [1],[1],[3]; v<[2]

13

41

m

<>[2],R; [1],[1],[3]; <>[2] (jump distance or less)

6

29

hm

<>[2],R; >+[3]; [1],[1],[3],[2] (jump distance)

7

34

hm

<>[2],R; <+[1]; v<[2],R; <+[3]; ^+>,[3] (jump distance or less)

8

40

hm

<>[2],R; ^+>,[1]; [1],[1],[3],[2] (jump distance)

7

33

hm

<>[2],R; ^+>,[1]; [1],[1],[3]; v<[2],R; <+[3]; ^+>,[3] (jump distance)

11

42

hm

<>[2],R; ^+>,[1]; <+[1]; v<[2],R; <+[3]; ^+>,[1]; [1],[1],[3]; v<[2] (jump distance)

14

46

hm

[4]; v<[2]; v<[2]

4

13

m

[4]; v<[2]; <>[3]

3

14

m

[4]; v<[2]; <+[2],[3]; <>[3]

5

19

m

[4]; v<[2]; v<[2],R; ^+>,[1]; [1],[1],[3]; v<[2]

11

30

m

[4]; v<[2]; v<[2],R; <+[3]; ^+>,[3]; [1],[1],[3]; v<[2]

12

37

m

Power - Shazam - Characters - Injustice: Gods Among Us - Game Guide and Walkthrough

Power. Shazam can summon lightning into his hands, therefore greatly increasing damage dealt with fists. Other attacks (such as kicks, special attacks and the super move) don't change their properties.

Super move. Shazam's super move begins with a short range punch. It's hard to catch the enemy with this attack, so it's best to combine it into a combo. Shazam's Power doesn't influence the damage of the super move.

Special moves

Name

Combination

No of hits

Damage

Additional

Atlas Torpedo

<>[1]

1

9

Charge, above head

Atlas Torpedo

<>[1],R

2

15

Charge, above head

Bolt of Zeus

v<[1]

1

7

Shot

Bolt of Zeus

v<[1],R

1

13

Shot, knockdown

Herculean Might

v<>[2]

2

12

Throw

Herculean Might

v<>[2],R

2

7

Throw, juggle

Achilles' Clutch

v<[2]

2

9

Throw on a crouching enemy

Achilles' Clutch

v<[2],R

4

14

Juggle, throw on a crouching enemy

Advancing Mercury Storm

v>[3]

-

-

Teleport forward

Eluding Mercury Storm

v<[3]

-

-

Teleport backward

Basic attacks

Name

Combination

No of hits

Dmg.

Additional

Hits

One Two Punch

[2],[2]

2

5

Open

hm

Solomon's Wisdom

[2],[1]

2

5

Open

hm

Hercules' Strength

[2],[2],[1]

3

11

Knockdown

hmm

Atlas' Stamina

[2],[1],<+[3]

3

11

Knockdown

hmm

Zeus' Power

[2],[1],>+[3]

3

11

Knockdown

hmm

Achilles' Courage

>+[2],[1]

2

6

Juggle

ha

Mercury's Speed

<+[2],[1]

2

5

Open

hm

Mighty Colossus

<+[2],[1],[3]

3

11

Knockdown

hml

One

[1],[1]

2

6

Knockdown

mm

Mighty Charge

<+[1],[3]

2

9

Knockdown

am

Mighty Force

>+[1],[1]

2

6

Open

mm

Roaring Strike

>+[1],[1],[3]

3

12

Juggle

mmm

Combo attacks

Combination

No of hits

Dmg.

Beginning hits

[2],[2]; <>[1]

3

13

hm

[2],[2]; <>[1],R

4

18

hm

[2],[1]; <>[1]

3

13

hm

[2],[1]; <>[1],R

4

18

hm

[2],[2],[1]; <>[1]

4

18

hmm

[2],[2],[1]; <>[1],R

5

22

hmm

>+[2],[1]; <>[1]

3

14

ha

>+[2],[1]; <>[1],R

4

18

ha

>+[2],[1]; v<>[2]

4

16

ha

>+[2],[1]; v<[2]

4

14

ha

>+[2],[1]; v<[2],R

6

18

ha

>+[2],[1]; [1],[1]; v<>[2]

6

19

ha

>+[2],[1]; [1],[1]; v<>[2],R; [2],[2],[1]

9

22

ha

[4]; >+[2],[1]; [1],[1]; v<>[2],R; [2],[2],[1]

9

30

ha

>+[2],[1]; v<[2],R; >+[2],[1]; <>[1]

9

28

ha

[4]; >+[2],[1]; v<[2],R; >+[2],[1]; <>[1]

9

28

ha

>+[2],[1]; v<[2],R; [2],[2],[1]

9

26

ha

[4]; >+[2],[1]; v<[2],R; [2],[2],[1]

9

37

ha

>+[2],[1]; v<[2],R; [2],[2]; v<>[2],R; [2],[2]; <>[1]

13

34

ha

[4]; >+[2],[1]; v<[2],R; [2],[2]; v<>[2],R; [2],[2]; <>[1]

13

48

ha

[4]; >+[2],[1]; v<[2],R; [2],[2]; v<>[2],R; [2],[2],[1]

13

50

ha

>+[2],[1]; v<>[2],R; ^+>,[3]; [2],[2],[1]

8

28

ha

[4]; >+[2],[1]; v<>[2],R; ^+>,[3]; [2],[2],[1]

8

41

ha

>+[2],[1]; v<>[2],R; ^+>,[3]; [2]; v<[2],R; [2],[2]; <>[1]

13

39

ha

[4]; >+[2],[1]; v<>[2],R; ^+>,[3]; [2]; v<[2],R; [2],[2]; <>[1]

13

52

ha

<+[2],[1]; <>[1]

3

13

hm

<+[2],[1]; <>[1],R

4

18

hm

[1],[1]; <>[1]

3

13

mm

[1],[1]; <>[1],R

4

17

mm

[1],[1]; v<>[2]

4

15

mm

[1],[1]; v<>[2],R; [2],[2],[1]; <>[1]

8

23

mm

[4]; [1],[1]; v<>[2],R; [2],[2],[1]; <>[1]

8

33

mm

[1],[1]; v<>[2],R; ^+>,[3]; [2],[2],[1]

8

25

mm

[4]; [1],[1]; v<>[2],R; ^+>,[3]; [2],[2],[1]

8

37

mm

[1],[1]; v<>[2],R; ^+>,[3]; [2]; v<[2],R; [2],[2]; <>[1]

13

35

mm

[4]; [1],[1]; v<>[2],R; ^+>,[3]; [2]; v<[2],R; [2],[2]; <>[1]

13

47

mm

>+[1],[1]; <>[1]

3

14

mm

>+[1],[1]; <>[1],R

4

19

mm

>+[1],[1]; v<>[2]

4

17

mm

>+[1],[1]; v<>[2],R; [2],[2],[1]; <>[1]

8

26

mm

[4]; >+[1],[1]; v<>[2],R; [2],[2],[1]; <>[1]

8

43

mm

>+[1],[1]; v<>[2],R; ^+>,[3]; [2],[2],[1]; <>[1]

9

34

mm

[4]; >+[1],[1]; v<>[2],R; ^+>,[3]; [2],[2],[1]; <>[1]

9

53

mm

>+[1],[1]; v<>[2],R; ^+>,[3]; [2]; v<[2],R; [2],[2]; <>[1]

13

41

mm

[4]; >+[1],[1]; v<>[2],R; ^+>,[3]; [2]; v<[2],R; [2],[2]; <>[1]

13

60

mm

>+[1],[1],[3]; <>[1]

4

19

mmm

>+[1],[1],[3]; <>[1],R

5

23

mmm

>+[1],[1],[3]; v<[2]

5

19

mmm

>+[1],[1],[3]; v<[2],R

7

23

mmm

>+[1],[1],[3]; [1],[1]; <>[1]

6

22

mmm

>+[1],[1],[3]; [1],[1]; v<>[2]

7

24

mmm

>+[1],[1],[3]; [2],[2],[1]; <>[1]

7

26

mmm

[4]; >+[1],[1],[3]; [2],[2],[1]; <>[1]

7

42

mmm

>+[1],[1],[3]; [2],[1]; v<>[2],R; [2],[2],[1]

10

27

mmm

[4]; >+[1],[1],[3]; [2],[1]; v<>[2],R; [2],[2],[1]

10

49

mmm

>+[1],[1],[3]; [2]; v<[2],R; [2],[2],[1]

11

32

mmm

[4]; >+[1],[1],[3]; [2]; v<[2],R; [2],[2],[1]

11

50

mmm

>+[1],[1],[3]; [2]; v<[2],R; [2],[2]; v<>[2],R; [2],[2]; <>[1]

15

39

mmm

[4]; >+[1],[1],[3]; [2]; v<[2],R; [2],[2]; v<>[2],R; [2],[2]; <>[1]

15

59

mmm

>+[1],[1],[3]; [2],[1]; super

10

43

mmm

[4]; >+[1],[1],[3]; [2],[1]; super

10

55

mmm

<+[3]; ^+>,[3]; [2],[2],[1]

5

27

m

[4]; <+[3]; ^+>,[3]; [2],[2],[1]

5

45

m

<+[3]; ^+>,[3]; [2],[2]; <>[1]

5

28

m

[4]; <+[3]; ^+>,[3]; [2],[2]; <>[1]

5

43

m

<+[3]; ^+>,[3]; >+[1],[1]; v<>[2]

6

31

m

[4]; <+[3]; ^+>,[3]; >+[1],[1]; v<>[2]

6

43

m

<+[3]; ^+>,[3]; >+[1],[1]; v<>[2],R; [2],[2],[1]

9

33

m

[4]; <+[3]; ^+>,[3]; >+[1],[1]; v<>[2],R; [2],[2],[1]

9

53

m

<+[3]; ^+>,[3]; [2],[2]; super

9

46

m

[4]; <+[3]; ^+>,[3]; [2],[2]; super

9

61

m

>+[3]; ^+>,[3]; [2],[2],[1]

5

27

a

[4]; >+[3]; ^+>,[3]; [2],[2],[1]

5

45

a

>+[3]; >+[1],[1]; v<>[2],R; [2],[2],[1]

8

27

a

[4]; >+[3]; >+[1],[1]; v<>[2],R; [2],[2],[1]

8

44

a

>+[3]; ^+>,[3]; [2],[2]; v<>[2],R; [2],[2],[1]

9

33

a

[4]; >+[3]; ^+>,[3]; [2],[2]; v<>[2],R; [2],[2],[1]

9

56

a

>+[3]; ^+>,[3]; [2]; v<[2],R; [2],[2]; v<>[2],R; [2],[2]; <>[1]

14

43

a

[4]; >+[3]; ^+>,[3]; [2]; v<[2],R; [2],[2]; v<>[2],R; [2],[2]; <>[1]

14

65

a

v<>[2],R; ^+>,[3]; [2],[2],[1]

6

25

throw

[4]; v<>[2],R; ^+>,[3]; [2],[2],[1]

6

42

throw

v<>[2],R; ^+>,[3]; [2],[2]; v<>[2]

7

29

throw

[4]; v<>[2],R; ^+>,[3]; [2],[2]; v<>[2]

7

42

throw

v<>[2],R; ^+>,[3]; [2]; v<[2],R; [2],[2]; <>[1]

11

39

throw

[4]; v<>[2],R; ^+>,[3]; [2]; v<[2],R; [2],[2]; <>[1]

11

54

throw

v<>[2],R; ^+>,[3]; [2]; v<[2],R; [2],[2]; <>[1]

11

39

throw

[4]; v<>[2],R; ^+>,[3]; [2]; v<[2],R; [2],[2]; <>[1]

11

54

throw

v<[2],R; [2],[2],[1]; <>[1] (on a crouching enemy)

8

30

throw

[4]; v<[2],R; [2],[2],[1]; <>[1] (on a crouching enemy)

8

43

throw

v<[2],R; [2],[1]; v<>[2],R; [2],[2],[1] (on a crouching enemy)

11

32

throw

[4]; v<[2],R; [2],[1]; v<>[2],R; [2],[2],[1] (on a crouching enemy)

11

51

throw

Power - Harley Quinn - Characters - Injustice: Gods Among Us - Game Guide and Walkthrough

Power. After using the power, Harley can use not one but three random gadgets.

Mr, J - increases damage dealt by Harley.

Ivy's Flower - regenerates health for a brief time.

TNT - throw TNT which deals great damage and juggles the enemy.

Super move. Harley's super move begins with a hammer strike followed by its throw. In the end Harley knocks up the enemy with an explosive pie. Before the enemy falls down, you can perform a combo on him. Example combos can be found at the end of the table.

Special moves

Name

Combination

No of hits

Damage

Additional

Pop Pop

v<[1]

1

5-11

Shot, unblockable after power-up

Pop Pop

v<[1],R

1

5-11

Like above, with a short cooldown time

Line of Fire

v>[2]

1

4

Shot

Line of Fire

v>[2],R

2

9

Shot

Heads Up

v<[2]

1

4

Upwards shot

Heads Up

v<[2],R

2

9

Upwards shot

Oopsy Daisy (in air)

v<[2]

1

4

Shot

Oopsy Daisy (in air)

v<[2],R

2

9

Shot

Cupcake Bomb

<>[1]

1

9

Lobbed shot

Cupcake Bomb

<>[1],R

3

13

Lobbed shot, juggle

Play Doctor

v<>[2]

3

10

Throw

Play Doctor

v<>[2],R

3

10

Throw, poison (around 7 additional damage)

Silly Slide

<>[3]

-

-

Charge

Tantrum Stance

v<[3]

1

5

Special stance, slide

Forward Cartwheel

v<[3],[2]

2

3

Juggle

Hand Stand

v<[3],[1]

1

5

Undercut

Bullet Frenzy

v<[3],[3]

5

7

Shot

Forward Somersault

v<[3],>

-

-

Forward roll

Backward somersault

v<[3],<

-

-

Backward roll

Basic attacks

Name

Combination

No of hits

Dmg.

Additional

Hits

Naughty Naughty

[2],[2]

2

5

Open

hm

I Hope It Hurts

[2],[2],[1]

4

14

Knockdown

hmmm

Girl's Best Friend

[2],[1]

2

6

Open

hm

Rude Joke

[2],[1],[3]

3

10

Juggle

hmm

Irresistible

<+[2],[1]

2

8

Open

mm

Let's Play

<+[2],[1],[2]

3

14

Knockdown

mmm

For Mistah J.

>+[2],[3]

2

12

-

ha

Miss Me

[1],<+[3]

3

13

Knockdown

mml

Hi Puddin

[1],v+[3]

2

11

Knockdown

ml

Pleased To Meetcha

[1],^+[3]

2

7

Juggle

mm

He Loves Me

<+[1],[1]

2

10

Open

lm

Don't Get Hurt

>+[1],[1]

3

13

-

amm

That's Cute

>+[1],[3]

2

14

Juggle

am

Lollipops

[3],[3]

3

14

Knockdown

mmm

Combo attacks

Combination

No of hits

Dmg.

Beginning hits

[2],[2]; v>[2]

3

9

hm

[2],[2]; v>[2],R

4

13

hm

[2],[2]; v<[3],[2]

5

12

hm

[2],[2]; v<[3],[1]

4

14

hm

[2],[2]; v<[3],[3]

8

16

hm

[2],[2]; v<[3],[2]; v>[2]

6

15

hm

[2],[2]; v<[3],[2]; v<[3],[3]

11

21

hm

[2],[2]; v<[3],[2]; ^+>,[3]; [2],[2],[1]

10

29

hm

[2],[2]; v<[3],[2]; <+[3]; ^+>,[3]; [2],[2],[1]

11

33

hm

[2],[2]; v<[3],[2]; <+[3]; ^+>,[3]; [2],[2]; v<>[2]

13

33

hm

[2],[2]; v<[3],[2]; <+[3]; ^+>,[3]; [2],[2]; v<[3],[3]

15

34

hm

[2],[2]; v<[3],[2]; <+[3]; ^+>,[1]; <+[2],[1],[2]; v>[2]

11

33

hm

[2],[2]; v<[3],[2]; <+[3]; ^+>,[1]; <+[2],[1],[2]; v>[2],R

12

35

hm

[2],[2]; v<[3],[2]; <+[3]; ^+>,[3]; super

10

44

hm

[2],[2],[1]; v>[2]

5

17

hmmm

[2],[2],[1]; v>[2],R

6

21

hmmm

[2],[2],[1]; v<[3],[2]

7

20

hmmm

[2],[2],[1]; v<[3],[1]

6

22

hmmm

[2],[2],[1]; v<[3],[3]

10

23

hmmm

[2],[2],[1]; ^+>,[1]; [2],[2],[1]

9

29

hmmm

[2],[2],[1]; ^+>,[1]; [2],[1]; v<>[2]

11

30

hmmm

[2],[1]; v>[2]

3

9

hm

[2],[1]; v>[2],R

4

14

hm

[2],[1]; v<[3],[1]

4

15

hm

[2],[1]; v<[3],[3]

8

17

hm

[2],[1]; v<[3],[1]; v>[2]

6

16

hm

[2],[1]; v<[3],[2]; v<[3],[3]

11

22

hm

[2],[1]; v<[3],[2]; ^+>,[3]; [2],[2],[1]

10

30

hm

[2],[1]; v<[3],[2]; <+[3]; ^+>,[3]; [2],[2],[1]

11

34

hm

[2],[1]; v<[3],[2]; <+[3]; ^+>,[3]; [2],[2]; v<>[2]

13

34

hm

[2],[1]; v<[3],[2]; <+[3]; ^+>,[3]; [2],[2]; v<[3],[3]

15

35

hm

[2],[1]; v<[3],[2]; <+[3]; ^+>,[1]; <+[2],[1],[2]; v>[2]

11

33

hm

[2],[1]; v<[3],[2]; <+[3]; ^+>,[1]; <+[2],[1],[2]; v>[2],R

12

35

hm

[2],[1]; v<[3],[2]; <+[3]; ^+>,[3]; super

10

44

hm

[2],[1],[3]; >+[2],[3]

5

19

hmm

[2],[1],[3]; [1],^+[3]; v<>[2]

9

21

hmm

[2],[1],[3]; [1],^+[3]; <+[2],[1],[2];

8

24

hmm

[2],[1],[3]; <+[2],[1],[2]; v>[2]

7

24

hmm

[2],[1],[3]; ^+>,[1]; [2],[2],[1]

8

25

hmm

[2],[1],[3]; ^+>,[1]; [2],[1]; v<>[2]

10

26

hmm

[2],[1],[3]; ^+>,[1]; [2],[1]; v<[3],[3]

12

27

hmm

[2],[1],[3]; ^+>,[1]; [2],[1]; super

9

42

hmm

<+[2],[1],[2]; v>[2]

4

18

mmm

<+[2],[1],[2]; v>[2],R

5

22

mmm

<+[2],[1],[2]; v<>[2]

7

23

mmm

[1],<+[3]; v>[2]

3

8

mml

[1],<+[3]; v>[2],R

4

13

mml

[1],<+[3]; v<[3],[1]

4

14

mml

[1],<+[3]; v<[3],[3]

8

16

mml

[1],<+[3]; v<[3],[2]; v<[3],[3]

11

21

mml

[1],<+[3]; v<[3],[2]; ^+>,[3]; [2],[2],[1]

10

29

mml

[1],<+[3]; v<[3],[2]; <+[3]; ^+>,[3]; [2],[2],[1]

11

33

mml

[1],<+[3]; v<[3],[2]; <+[3]; ^+>,[3]; [2],[2]; v<[3],[3]

15

34

mml

[1],<+[3]; v<[3],[2]; <+[3]; ^+>,[1]; <+[2],[1],[2]; v>[2]

11

32

mml

[1],<+[3]; v<[3],[2]; <+[3]; ^+>,[3]; super

10

43

mml

[1],^+[3]; v<>[2]

6

14

mm

[1],^+[3]; <>[1]

3

14

mm

[1],^+[3]; <>[1],R

5

16

mm

[1],^+[3]; [1],^+[3]

4

12

mm

[1],^+[3]; [1],^+[3]; <+[2],[1],[2]; v>[2]

8

22

mm

[1],^+[3]; ^+>,[3]; [2],[2],[1]

7

24

mm

[1],^+[3]; ^+>,[3]; [2],[2]; v<[3],[3]

11

26

mm

[1],^+[3]; <+[3]; ^+>,[3]; [2],[2]; v<[3],[3]

12

29

mm

[1],^+[3]; <+[3]; ^+>,[1]; <+[2],[1],[2]; v>[2]

8

28

mm

[1],^+[3]; <+[3]; ^+>,[3]; super

7

40

mm

<+[1],[1]; v>[2]

3

13

lm

<+[1],[1]; v>[2],R

4

18

lm

<+[1],[1]; v<[3],[1]

4

19

lm

<+[1],[1]; v<[3],[3]

8

20

lm

<+[1],[1]; v<[3],[2]; v>[2]

6

20

lm

<+[1],[1]; v<[3],[2]; v<[3],[3]

11

25

lm

<+[1],[1]; v<[3],[2]; ^+>,[3]; [2],[2],[1]

10

34

lm

<+[1],[1]; v<[3],[2]; <+[3]; ^+>,[3]; [2],[2],[1]

11

38

lm

<+[1],[1]; v<[3],[2]; <+[3]; ^+>,[3]; [2],[2]; v<[3],[3]

15

39

lm

<+[1],[1]; v<[3],[2]; <+[3]; ^+>,[1]; <+[2],[1],[2]; v>[2]

11

37

lm

<+[1],[1]; v<[3],[2]; <+[3]; ^+>,[3]; super

10

48

lm

>+[1],[3]; v<[2]

3

17

am

>+[1],[3]; v<[2],R

4

20

am

>+[1],[3]; <>[1]

3

20

am

>+[1],[3]; <>[1],R

5

23

am

>+[1],[3]; ^+>,[1]; [2],[2],[1]

7

28

am

>+[1],[3]; ^+>,[1]; [2],[1]; v<>[2]

9

29

am

>+[1],[3]; <>[3]; [2],[2],[1]; v>[2]

7

27

am

>+[1],[3]; <>[3]; [2],[1]; super

7

42

am

>+[1],[3]; ^+>,[1]; [2],[1]; super

8

45

am

v<[3],[2]; v<>[2]

7

16

lmm

v<[3],[2]; v<[3],[3]

9

17

lmm

v<[3],[2]; >+[2],[3]

5

17

lmm

v<[3],[2]; ^+>,[1]; [2],[2],[1]

8

23

lmm

v<[3],[2]; ^+>,[3]; [2],[2],[1]

8

27

lmm

v<[3],[2]; ^+>,[1]; <+[2],[1],[2]; v>[2]

8

26

lmm

v<[3],[2]; ^+>,[1]; [1],^+[3]; v<>[2]

10

24

lmm

v<[3],[2]; <+[3]; ^+>,[3]; [2],[2],[1]

9

31

lmm

v<[3],[2]; <+[3]; ^+>,[3]; [2],[2]; v<>[2]

11

31

lmm

v<[3],[2]; <+[3]; ^+>,[3]; [2],[2]; v<[3],[3]

13

32

lmm

v<[3],[2]; <+[3]; ^+>,[1]; [2],[1]; v<[3],[3]

13

30

lmm

v<[3],[2]; <+[3]; ^+>,[1]; <+[2],[1],[2]; v>[2]

9

31

lmm

<+[3]; ^+>,[1]; <+[2],[1],[2]; v>[2]

6

28

m

<+[3]; ^+>,[3]; [2],[2]; v<>[2]

8

29

m

<+[3]; ^+>,[3]; [2],[1]; v<[3],[3]

10

30

m

<+[3]; ^+>,[3]; [2],[1]; super

7

45

m

>+[3]; ^+>,[1]; <+[2],[1],[2]; v>[2]

6

28

a

>+[3]; ^+>,[3]; [2],[2]; v<>[2]

8

29

a

>+[3]; ^+>,[3]; [2],[1]; v<[3],[3]

10

30

a

>+[3]; ^+>,[3]; [2],[1]; super

7

45

a

super; ^+>,[1]; [2],[2],[1]

8

49

hm

super; ^+>,[1]; [2],[1]; v<[3],[3]

12

51

hm

Combo attacks after TNT throw

TNT [4]; >+[1],[3] (jump distance)

3

26

Unb.

TNT [4]; [3]; v<>[2] (jump distance)

6

27

Unb.

TNT [4]; ^+>,[1]; [2],[2],[1]; v>[2] (jump distance)

7

33

Unb.

TNT [4]; ^+>,[1]; [2],[1]; v<[3],[3] (jump distance)

10

33

Unb.

TNT [4]; <+[3]; ^+>,[1]; [2],[1]; v<[3],[3] (jump distance)

11

37

Unb.

Power - Hawkgirl - Characters - Injustice: Gods Among Us - Game Guide and Walkthrough

Power. Hawkgirl can enter fly mode at almost any time. Apart from access to all special moves marked as "in air", she also received three additional ones. They can be connected in combos: [2],[1] - [2],[3] - [2],[1],[3] -[1],[3].

Super move. Hawkgirl's super move begins with a high range charge hitting "above head". It's not very hard to hit the enemy with it, but it's still best to put it into a combo.

Special moves

Name

Combination

No of hits

Damage

Additional

Mace Charge

<>[1]

1

13

Charge

Mace Charge

<>[1],R

2

21

Charge

Mace Charge (from air)

<>[1]

1

13

Charge

Mace Charge (from air)

<>[1],R

2

21

Charge

Mace Toss

v<[2]

1

8

Shot

Mace Toss

v<[2],R

2

18

Shot, charge

Mace Toss (from air)

v>[2]

1

7

Shot

Mace Toss (from air)

v>[2],R

2

17

Shot, charge

Downward Mace (in air)

v<[2]

1

7

Shot

Downward Mace (in air)

v<[2],R

2

17

Shot, charge

Heavenward Stomp (from air)

v+[3]

1

9

Charge

Wing Evade

v<[1]

-

-

Special stance

Wing Evade

v<[1],[1]

1

5

Juggle, above head

Wing Evade

v<[1],[2]

1

13

Shot

Wing Evade

v<[1],[3]

1

10

Charge

Basic attacks

Name

Combination

No of hits

Dmg.

Additional

Hits

Mace Smash

[2],[2]

2

5

Open

hm

Morning Star

[2],[2],[1]

3

11

Juggle

hmm

Meteor Hammer

[2],[1]

2

6

Open

hm

Mace Maximum

[2],[1],[3]

3

10

Juggle

hmm

Birds Of Prey

[2],[1],<+[3]

3

12

Knockdown

hmm

Crashing Nth

<+[2],[3]

5

14

Knockdown

mmmmm

Betrayal

>+[2],[2]

2

8

Open

hm

Tactical Strike

>+[2],[3]

2

10

Knockdown

hm

Short Fuse

[1],[1]

2

8

Open

ma

Thanagarian Strength

[1],[1],^+[3]

3

16

Knockdown

mam

Dawn Star

<+[1],[1]

2

7

Open

ml

The Old Ones

<+[1],[1],<+[3]

3

13

Knockdown

mll

Golden Age

<+[1],[3]

3

12

Knockdown

maa

Heavy Nth

[3],[1]

2

9

Open

mm

Bloody War

[3],[1],<+[2]

3

17

Knockdown

mmm

Additional attack and combos while in the air

Name

Combination

No of hits

Damage

Additional

Soaring Hawk

[4]

-

-

Enter fly mode

Mace Jab

[2]

1

5

Single hit

Flip Kick

[1]

1

7

Juggle, knock enemy up

Double Kick

[3]

1

11

Knockdown

-

[2]; [1]

2

11

Air combo

-

[2]; [3]

2

15

Air combo

-

[2]; [1]; [3]

3

21

Air combo

-

[1]; [3]

2

17

Air combo

Combo attacks

Combination

No of hits

Dmg.

Beginning hits

[2],[2]; <>[1]

3

17

hm

[2],[2]; <>[1],R

4

24

hm

[2],[2]; v<[2]

3

12

hm

[2],[2]; v<[2],R

4

21

hm

[2],[2]; [4]; [1]; [3];

4

21

hm

[2],[2]; [4]; [1]; <>[1]

4

22

hm

[2],[2]; [4]; [1]; <>[1],R

5

29

hm

[2],[2]; [4]; [1]; v<[2]

4

17

hm

[2],[2]; [4]; [1]; v<[2],R

5

25

hm

[2],[2]; [4]; [1]; v+[3]

4

19

hm

[2],[2],[1]; <>[1]

4

22

hmm

[2],[2],[1]; <>[1],R

5

28

hmm

[2],[2],[1]; v<[2]

4

18

hmm

[2],[2],[1]; v<[2],R

5

25

hmm

[2],[2],[1]; v<[1],[3]

4

19

hmm

[2],[2],[1]; [2],[2],[1];

6

20

hmm

[2],[2],[1]; <+[2],[3]

8

23

hmm

[2],[2],[1]; [3],[1],<+[2]

6

25

hmm

[2],[2],[1]; [2],[1],[3]; <>[1]

7

28

hmm

[2],[2],[1]; [2],[1],[3]; v<[2],R

8

31

hmm

[2],[2],[1]; [2],[1],[3]; <>[1],R

8

33

hmm

[2],[2],[1]; [2],[1],[3]; ^+>,[1]; v+[3]

8

29

hmm

[2],[1]; <>[1]

3

18

hm

[2],[1]; <>[1],R

4

24

hm

[2],[1]; v<[1],[3]

3

15

hm

[2],[1]; [4]; [1]; [3];

4

22

hm

[2],[1]; [4]; [1]; <>[1]

4

23

hm

[2],[1]; [4]; [1]; <>[1],R

5

30

hm

[2],[1]; v<[1],[1]; <+[2],[3]

8

22

hm

[2],[1]; v<[1],[1]; [3],[1],<+[2]

6

24

hm

[2],[1]; v<[1],[1]; [2],[1],[3]; [4]; [3]

7

26

hm

[2],[1]; v<[1],[1]; [2],[1],[3]; <>[1]

7

27

hm

[2],[1]; v<[1],[1]; [2],[1],[3]; ^+>,[1]; v+[3]

8

28

hm

[2],[1]; v<[1],[1]; [2],[1],[3]; v<[2],R

8

30

hm

[2],[1]; v<[1],[1]; [2],[1],[3]; [3]; <>[1]

8

31

hm

[2],[1],[3]; <>[1]

4

20

hmm

[2],[1],[3]; <>[1],R

5

26

hmm

[2],[1],[3]; v<[1],[3]

4

18

hmm

[2],[1],[3]; [3],[1],<+[2]

6

32

hmm

[2],[1],[3]; [4]; [1]; [3];

5

24

hmm

[2],[1],[3]; [4]; [2]; [1]; [3];

6

26

hmm

[2],[1],[3]; [4]; [2]; [1]; <>[1]

6

28

hmm

[2],[1],[3]; [4]; [2]; [1]; <>[1],R

7

33

hmm

[2],[1],[3]; [3]; <>[1]

6

27

hmm

[2],[1],[3]; [1],[1]; <>[1],R

7

31

hmm

[2],[1],[3]; >+[3]; [2],[1],[3]; <>[1]

8

31

hmm

[2],[1],[3]; >+[3]; ^+>,[1]; [2],[1],[3]; <>[1]

9

33

hmm

[2],[1],[3]; >+[3]; ^+>,[1]; [3]; <>[1]

8

34

hmm

[2],[1],[3]; [2],[1],[3]; [3]; super

12

43

hmm

[2],[1],[3]; [2],[1],[3]; <+[2]; <>[1]

8

28

hmm

[2],[1],<+[3]; <>[1]

4

22

hmm

[2],[1],<+[3]; v<[1],[3]

4

19

hmm

>+[2],[2]; <>[1]

3

19

hm

>+[2],[2]; <>[1],R

4

26

hm

>+[2],[2]; v<[1],[3]

3

17

hm

>+[2],[2]; [4]; [1]; [3];

4

23

hm

>+[2],[2]; [4]; [1]; <>[1]

4

25

hm

>+[2],[2]; [4]; [1]; <>[1],R

5

32

hm

>+[2],[3]; <>[1]

3

20

hm

>+[2],[3]; <>[1],R

4

25

hm

>+[2],[3]; v<[1],[3]

3

17

hm

[1],[1]; <>[1]

3

20

ma

[1],[1]; <>[1],R

4

26

ma

[1],[1]; v<[1],[3]

3

17

ma

[1],[1]; [4]; [1]; [3];

4

24

ma

[1],[1]; [4]; [1]; <>[1]

4

25

ma

[1],[1]; [4]; [1]; <>[1],R

5

32

ma

<+[1],[1]; <>[1]

3

19

ml

<+[1],[1]; <>[1],R

4

26

ml

<+[1],[1]; v<[1],[3]

3

16

ml

<+[1],[1]; [4]; [1]; [3];

4

23

ml

<+[1],[1]; [4]; [1]; <>[1]

4

24

ml

<+[1],[1]; [4]; [1]; <>[1],R

5

31

ml

<+[1],[3]; <+[1],[3]

6

23

maa

<+[1],[3]; <+[1]; <>[1]

5

27

maa

<+[1],[3]; <+[2]; [4]; <>[1],R

6

31

maa

[3],[1]; <>[1]

3

21

mm

[3],[1]; <>[1],R

4

28

mm

[3],[1]; v<[1],[3]

3

18

mm

[3],[1]; [4]; [1]; [3];

4

25

mm

[3],[1]; [4]; [1]; <>[1]

4

26

mm

[3],[1]; [4]; [1]; <>[1],R

5

33

mm

<+[2]; [4]; [1]; [3]

3

20

m

<+[2]; [4]; [1]; <>[1]

3

21

m

<+[2]; [4]; [1]; <>[1],R

4

28

m

<+[1]; [4]; [1]; [3]

3

22

m

<+[1]; [4]; [1]; <>[1]

3

23

m

<+[1]; [4]; [1]; <>[1],R

4

30

m

v<[1],[1]; [3],[1],<+[2]

4

20

a

v<[1],[1]; [1],[1]; <>[1]

4

23

a

v<[1],[1]; [1],[1]; <>[1],R

5

29

a

v<[1],[1]; [2],[1],[3]; ^+>,[1]; v+[3]

6

25

a

<+[3]; ^+>,[3]; v+[3]

3

25

m

<+[3]; [4]; [2]; [1]; [3]

4

27

m

<+[3]; ^+>,[1]; [4]; [1]; [3]

4

28

m

<+[3]; ^+>,[1]; [2],[1],[3]; <>[1]

6

30

m

<+[3]; ^+>,[1]; [2],[1],[3]; [3]; <>[1]

7

33

m

>+[3]; ^+>,[3]; v+[3]

3

25

a

>+[3]; [4]; [2]; [1]; [3]

4

27

a

>+[3]; ^+>,[1]; [4]; [1]; [3]

4

28

a

>+[3]; [2],[1],[3]; <>[1]

5

26

a

>+[3]; [2],[1],[3]; [3]; <>[1]

6

30

a

Power - Wonder Woman - Characters - Injustice: Gods Among Us - Game Guide and Walkthrough

Power. Wonder Woman can switch between two fighting styles: lasso and sword. Each style has its own ser of attacks. Additionally, when fighting with the lasso, Wonder Woman can charge in air.

Super move. Wonder Woman's super move begins with a short range charge. It can be easily put into combos, but you have to look out for juggle attacks, as you can easily slide underneath the enemy with the super move.

"Amazonian Smash (from air)" has been marked as " * " so it can be easily divided from "Lasso Spin".

Special moves - Lasso

Name

Combination

No of hits

Damage

Additional

Straight Tiara

<>[1]

1

7

Shot

Straight Tiara

<>[1],R

2

10

Shot, minor stun

Amazonian Uppercut

v>[3]

2

7

Knockdown

Amazonian Uppercut

v>[3],R

3

12

Knockdown

Amazonian Smash (from air)

v<[3]*

1

8

Charge, above head

Amazonian Smash (from air)

v<[3],R

3

14

Charge, above head, knockdown

Lasso Grab

v>[2]

2

12

Knockdown

Lasso Grab

v>[2],R

2

22

The victim deals less and receives more damage

Lasso Spin

v<[3]

1

7

Juggle

Bracelets of Submission

v<[2]

-

-

Block high attacks, increase damage

Up Tiara

v<[1]

1

7

Shot, knockdown

Down Tiara (in air)

v<[1]

1

7

Shot, above head

Down Tiara (in air)

<>[1]

1

7

Shot

Demigoddess' Might (in air)

v>[3]

1

10

Charge

Basic attacks - Lasso

Name

Combination

No of hits

Dmg.

Additional

Hits

Entrapment

[2],[2]

2

5

Open

hm

Ends Of the Earth

[2],[2],[1]

3

9

Knockdown

hmm

Demi God

<+[2],[2]

2

7

Open

mm

Gods And Mortals

<+[2],[2],[3]

3

13

Juggle

mmm

Warrior Princess

v+[2],[1]

2

2

Open

mm

Destiny Calling

[1],[3]

2

10

Juggle

mm

Hephaestus Rush

<+[1],[3]

2

15

Knockdown

am

Athena's Wisdom

[3],[3]

2

10

Juggle

lm

Special moves - Sword

Name

Combination

No of hits

Damage

Additional

Shield Toss

<>[1]

1

7

Shot

Shield Toss

<>[1],R

2

10

Shot

Amalthea Bash

<>[3]

1

8

Charge

Amalthea Bash

<>[3],R

2

15

Knockdown, charge

Shield Strike

v<[2]

1

8

Short attack

Up Shield

v<[1]

1

7

Shot

Down Shield (in air)

v<[1]

1

7

Shot, above head

Basic attacks - Sword

Name

Combination

No of hits

Dmg.

Additional

Hits

Double Edge

[2],[2]

2

6

Open

hm

Fires of Hestia

[2],[2],<+[2]

3

10

Knockdown

hmm

Go In Peace

[2],[2],[1]

3

12

Knockdown

hma

War Of The Gods

>+[2],[1]

2

6

O Open

hm

Strength of the Sword

>+[2],[1],[3]

3

10

Knockdown

hma

Eyes Of The Hunter

[1],<+[2]

2

10

Knockdown

mm

Weeping Angel

[1],[1]

2

10

Open

mm

By The Gods

[1],[1],[3]

3

16

Knockdown

mma

Aegis Wrath

<+[1],[2]

2

12

Knockdown

la

Justice

<+[1],[3]

2

12

Knockdown

ll

Combo attacks - Lasso

Combination

No of hits

Dmg.

Beginning hits

[2],[2]; <>[1]

3

11

hm

[2],[2]; <>[1],R

4

14

hm

[2],[2]; v>[3]

4

11

hm

[2],[2]; v>[3],R

5

16

hm

[2],[2]; v<[3]

3

11

hm

[2],[2]; v>[2]

4

16

hm

[2],[2]; v>[2],R

4

25

hm

[2],[2]; v<[3]; <+[1],[3]

5

22

hm

[2],[2]; v<[3]; [2],[2]; v>[2]

7

23

hm

[2],[2]; v<[3]; [2],[2]; v>[2],R

7

29

hm

[2],[2]; v<[3]; [1]; v<[3]; [1],[3]; v>[2]

9

30

hm

[2],[2]; v<[3]; <+[2],[2],[3]; ^+>,[3]; v<[3]*

8

31

hm

[2],[2]; v<[3]; <+[2],[2],[3]; <+[2],[2],[3]; v>[2]

11

33

hm

[2],[2]; v<[3]; <+[2],[2],[3]; <+[2],[2],[3]; v>[2],R

11

35

hm

[2],[2]; <>[1],R; [2],[2]; <>[1],R; [2],[2]; <>[1],R; [2],[2]; <>[1],R; [2],[2]; <>[1]

19

37

hm

[2],[2]; <>[1],R; <+[2],[2],[3]; <+[2],[2],[3]; <+[2],[2],[3]; v>[2]

15

39

hm

[2],[2]; <>[1],R; [1]; <>[1],R; <+[2],[2],[3]; <+[2],[2],[3]; <+[2],[2],[3]; v>[2]

18

42

hm

[2],[2]; <>[1],R; [1]; <>[1],R; [1]; <>[1],R; <+[2],[2],[3]; <+[2],[2],[3]; <+[2],[2],[3]; v>[2]

21

44

hm

[2],[2]; <>[1],R; [1]; <>[1],R; [1]; <>[1],R; [1]; <>[1],R; <+[2],[2],[3]; <+[2],[2],[3]; <+[2],[2],[3]; v>[2]

24

45

hm

[2],[2]; <>[1],R; <+[2],[2],[3]; ^+>,[3]; v<[3]*

9

32

hm

[2],[2]; <>[1],R; <+[2],[2],[3]; <+[2],[2],[3]; ^+>,[3]; v<[3]*

12

37

hm

[2],[2],[1]; <>[1]

4

14

hmm

[2],[2],[1]; <>[1],R

5

17

hmm

[2],[2],[1]; v>[2]

5

18

hmm

[2],[2],[1]; v>[2],R

5

25

hmm

<+[2],[2]; v>[2]

4

18

mm

<+[2],[2]; v>[2],R

4

27

mm

<+[2],[2]; v>[3]

4

13

mm

<+[2],[2]; v>[3],R

5

18

mm

<+[2],[2]; v<[3]; <+[1],[3]

5

22

mm

<+[2],[2]; v<[3]; <+[2],[2],[3]; v>[2]

8

29

mm

<+[2],[2]; v<[3]; <+[2],[2],[3]; ^+>,[3]; v<[3]*

8

33

mm

<+[2],[2]; v<[3]; <+[2],[2],[3]; <+[2],[2],[3]; v>[2]

11

35

mm

<+[2],[2]; <>[1],R; <+[2],[2],[3]; <+[2],[2],[3]; <+[2],[2],[3]; v>[2]

15

41

mm

<+[2],[2]; <>[1],R; <+[2],[2]; <>[1],R; <+[2],[2],[3]; <+[2],[2],[3]; <+[2],[2],[3]; v>[2]

19

44

mm

<+[2],[2]; <>[1],R; <+[2],[2],[3]; ^+>,[3]; v<[3]*

9

34

mm

<+[2],[2]; <>[1],R; <+[2],[2],[3]; <+[2],[2],[3]; ^+>,[3]; v<[3]*

12

39

mm

<+[2],[2],[3]; v<[3]

4

19

mmm

<+[2],[2],[3]; v>[2]

5

22

mmm

<+[2],[2],[3]; v>[2],R

5

26

mmm

<+[2],[2],[3]; v>[3]

5

18

mmm

<+[2],[2],[3]; v>[3],R

6

22

mmm

<+[2],[2],[3]; ^+>,[3]; v<[3]*

5

27

mmm

<+[2],[2],[3]; <+[2],[2],[3]; ^+>,[3]; v<[3]*

8

34

mmm

<+[2],[2],[3]; <+[2],[2],[3]; [1],[3]; v>[2]

10

34

mmm

<+[2],[2],[3]; <+[2],[2],[3]; <+[2],[2],[3]; v>[2]

11

37

mmm

<+[2],[2],[3]; <+[2],[2],[3]; <+[2],[2],[3]; v>[2],R

11

39

mmm

<+[2],[2],[3]; <+[2],[2],[3]; <+[1]; super

13

46

mmm

v+[2],[1]; v>[2]

4

13

mm

v+[2],[1]; v>[2],R

4

22

mm

v+[2],[1]; v>[3]

4

9

mm

v+[2],[1]; v>[3],R

5

13

mm

v+[2],[1]; <>[1],R; <+[1],[3]

6

22

mm

v+[2],[1]; <>[1],R; <+[2],[2],[3]; <+[1],[3]

9

28

mm

v+[2],[1]; <>[1],R; <+[2],[2],[3]; ^+>,[3]; v<[3]*

9

30

mm

v+[2],[1]; <>[1],R; <+[2],[2],[3]; <+[2],[2],[3]; ^+>,[3]; v<[3]*

12

35

mm

v+[2],[1]; <>[1],R; <+[2],[2],[3]; <+[2],[2],[3]; <+[2],[2],[3]; v>[2]

15

36

mm

v+[2],[1]; <>[1],R; <+[2],[2],[3]; <+[2],[2],[3]; <+[2],[2],[3]; v>[2],R

15

38

mm

v+[2],[1]; <>[1],R; <+[2],[2]; <>[1],R; <+[2],[2],[3]; <+[2],[2],[3]; <+[2],[2],[3]; v>[2]

19

39

mm

[1],[3]; v>[2]

4

19

mm

[1],[3]; v>[2],R

4

26

mm

[1],[3]; v>[3]

4

15

mm

[1],[3]; v>[3],R

5

19

mm

[1],[3]; [1],[3]; v>[3]

5

21

mm

[1],[3]; [1],[3]; >>; [1],[3]; v>[2]

8

28

mm

[1],[3]; ^+>,[3]; v<[3]*

4

24

mm

[1],[3]; >; <+[2],[2],[3]; ^+>,[3]; v<[3]*

7

30

mm

[1],[3]; >; <+[2],[2],[3]; [1],[3]; v>[2]

9

31

mm

[1],[3]; >; <+[2],[2],[3]; <+[2],[2],[3]; v>[2]

10

33

mm

[1],[3]; >; <+[2],[2],[3]; <+[2],[2],[3]; v>[2],R

10

37

mm

[3],[3]; v>[2]

4

19

lm

[3],[3]; v>[2],R

4

28

lm

[3],[3]; v>[3]

4

15

lm

[3],[3]; v>[3],R

5

19

lm

[3],[3]; <+[1],[3]

4

22

lm

[3],[3]; [3],[3]; v>[2]

6

25

lm

[3],[3]; [3],[3]; v>[2],R

6

32

lm

[3],[3]; v<[3]; ^+>,[3]; v<[3]*

5

27

lm

[3],[3]; <+[2],[2],[3]; ^+>,[3]; v<[3]*

7

32

lm

[3],[3]; <+[2],[2],[3]; <+[2],[2],[3]; v>[2]

10

34

lm

[3],[3]; <+[2],[2],[3]; <+[2],[2],[3]; v>[2],R

10

39

lm

<+[3]; ^+>[3]; v<[3]*

3

25

m

<+[3]; ^+>[3]; [1]; v>[2]

5

30

m

<+[3]; ^+>[3]; <+[2],[2],[3]; v>[2]

7

34

m

<+[3]; ^+>[3]; <+[2],[2],[3]; <+[2],[2],[3]; v>[2]

10

40

m

<+[3]; ^+>[3]; <+[2],[2],[3]; <+[2],[2],[3]; v>[2],R

10

44

m

<+[3]; ^+>[3]; <+[2],[2],[3]; <+[2],[2],[3]; super

14

50

m

>+[3]; ^+>[3]; v<[3]*

3

25

a

>+[3]; ^+>[1]; [1]; v>[2]

5

27

a

>+[3]; ^+>[1]; <+[2],[2],[3]; v>[2]

7

31

a

>+[3]; ^+>[1]; <+[2],[2],[3]; <+[2],[2],[3]; v>[2]

10

37

a

>+[3]; ^+>[1]; <+[2],[2],[3]; <+[2],[2],[3]; v>[2],R

10

41

a

Combo attacks - Sword

Combination

No of hits

Dmg.

Beginning hits

[2],[2]; <>[1]

3

12

hm

[2],[2]; <>[1],R

4

15

hm

[2],[2]; <>[3]

3

13

hm

[2],[2]; <>[3],R

4

19

hm

[2],[2]; v<[2]

3

13

hm

[2],[2]; <>[1],R; [1],[1],[3]

7

26

hm

[2],[2]; <>[1],R; [1],[1]; <>[3]

7

26

hm

[2],[2]; <>[1],R; [1],[1]; <>[3],R

8

30

hm

[2],[2]; <>[1],R; [1],[1]; <>[1],R; [1],[1],[3]

11

35

hm

[2],[2]; <>[1],R; [1],[1]; <>[1],R; [1],[1]; <>[3]

11

36

hm

[2],[2]; <>[1],R; [1],[1]; <>[1],R; [1],[1]; <>[3],R

12

38

hm

[2],[2]; <>[1],R; [1],[1]; <>[1],R; [1],[1]; <>[1],R; [1],[1]; <>[3]

15

42

hm

[2],[2]; <>[1],R; [1],[1]; <>[1],R; [1],[1]; <>[1],R; [1],[1]; <>[1],R; [1],[1]; <>[3]

19

46

hm

[2],[2],<+[2]; <>[1]

4

16

hmm

[2],[2],<+[2]; <>[1],R

5

19

hmm

[2],[2],<+[2]; v<[1]

4

16

hmm

[2],[2],[1]; <>[3]

4

18

hma

[2],[2],[1]; <>[3],R

5

23

hma

>+[2],[1]; <>[3]

3

13

hm

>+[2],[1]; <>[3],R

4

19

hm

>+[2],[1]; v<[2]

3

13

hm

>+[2],[1]; <>[1],R

4

15

hm

>+[2],[1]; <>[1],R; [1],[1],[3]

7

26

hm

>+[2],[1]; <>[1],R; [1],[1]; <>[3],R

8

30

hm

>+[2],[1]; <>[1],R; [1],[1]; <>[1],R; [1],[1]; <>[3]

11

36

hm

>+[2],[1]; <>[1],R; [1],[1]; <>[1],R; [1],[1]; <>[1],R; [1],[1]; <>[3]

15

42

hm

>+[2],[1]; <>[1],R; [1],[1]; <>[1],R; [1],[1]; <>[1],R; [1],[1]; <>[1],R; [1],[1]; <>[3]

19

46

hm

[1],<+[2]; <>[1]

3

16

mm

[1],<+[2]; <>[1],R

4

19

mm

[1],[1]; <>[3]

3

17

mm

[1],[1]; <>[3],R

4

23

mm

[1],[1]; <>[1]

3

16

mm

[1],[1]; <>[1],R

4

19

mm

[1],[1]; <>[1],R; [1],[1],[3]

7

30

mm

[1],[1]; <>[1],R; [1],[1]; <>[3]

7

30

mm

[1],[1]; <>[1],R; [1],[1]; <>[1],R; [1],[1],[3]

11

39

mm

[1],[1]; <>[1],R; [1],[1]; <>[1],R; [1],[1]; <>[3],R

12

42

mm

[1],[1]; <>[1],R; [1],[1]; <>[1],R; [1],[1]; <>[1],R; [1],[1]; <>[3]

15

46

mm

[1],[1]; <>[1],R; [1],[1]; <>[1],R; [1],[1]; <>[1],R; [1],[1]; <>[1],R; [1],[1],[3]

19

50

mm

[1],[1]; super

8

44

mm

<+[1]; <>[1],R; [1],[1],[3]

6

26

l

<+[1]; <>[1],R; [1],[1]; <>[3]

6

27

l

<+[1]; <>[1],R; [1],[1]; <>[1],R; [1],[1]; <>[3]

10

36

l

<+[1]; <>[1],R; [1],[1]; <>[1],R; [1],[1]; <>[1],R; [1],[1],[3]

14

43

l

<+[1]; <>[1],R; [1],[1]; <>[1],R; [1],[1]; <>[1],R; [1],[1]; <>[1],R; [1],[1],[3]

18

47

l

<+[3]; ^+>,[3]; [1],[1]; <>[3]

6

31

mm

<+[3]; ^+>,[3]; [1],[1]; <>[3],R

7

35

mm

<+[3]; ^+>,[3]; [1],[1]; super

11

48

mm

>+[3]; ^+>,[3]; [2],[2]; <>[3]

5

28

a

>+[3]; ^+>,[1]; [1],[1]; <>[3]

5

28

a

>+[3]; ^+>,[1]; [1],[1]; <>[3],R

6

32

a

Power - Ares - Characters - Injustice: Gods Among Us - Game Guide and Walkthrough

Power. With the power button, Ares can toss a sword or axe from behind his back, from above and below. Both weapons have a short cooldown time. The axe is capable of dealing more damage and has a larger area of effect. The sword is faster and using it from below is a useful juggle attack.

Using the sword is rather straightforward, hold down the power button [4], choose the direction in which you want to attack and let go of the button while still pointing the direction. In order to give the commands faster, you can press the power button and direction at the same time and then immediately let go of the power button.

Using the axe is a bit more difficult. First you have to hold down "<" and [4] at the same time. When the axe appears, you can choose the attack direction (from above or below). Afterwards you have to let go of the button.

Using the axe faster:

The throw can be done the fastest by pressing the power button and behind <+[4] at the same time and immediately letting go of the power button.

The throw from below can be done very quickly as well by pressing behind and down at the same time (diagonally) and the power button <+v+[4]. The directions can be pressed before the power button. Immediately letting go of the buttons will initiate the throw.

The throw from above can be performed just like the one from below, that is by pressing the directions and the power button at the same time <+^+[4]. Unfortunately it's a bit harder than the other option, as the buttons have to be pressed at the exact same time. Even the slightest difference will cause Ares to jump up or draw his sword.

Super move. Ares' super move begins with a short range attack hitting "above head". In order to be sure that the enemy is hit, you should put the move into a combo. With longer combos, the super move can be easily used after a >+[1],[3] combo.

Special moves

Name

Combination

No of hits

Damage

Additional

Phase Shifter

v<[2]

-

-

Partial invisibility

Phase Shifter

v<[2]

-

-

Invisibility

God Smack

vv[1]

1

12

Unblockable

God Smack

vv[1],R

1

9

Juggle, Unb.

Close God Smack

vv[1],<

1

12

Unblockable

Close God Smack

vv[1],<,R

1

9

Juggle, Unb.

Far God Smack

vv[1],>

1

12

Unblockable

Far God Smack

vv[1],>,R

1

9

Juggle, Unb.

Dark Energy

v>[2]

1

7

Shot

Dark Energy

v>[2],R

1

14

Shot, above head

Warp Transmission (behind)

v>[3]

-

-

Teleport behind the enemy

Warp Transmission (front)

v<[3]

-

-

Teleport in front of the enemy

Special moves with power

Name

Combination

No of hits

Dmg.

Additional

Hits

Straight Sword

[4]

1

9

Shot

h

Downward Sword

[4],^

1

9

Shot

a

Rising Sword

[4],v

1

9

Juggle

l

Straight Axe

<+[4]

3

10

Shot

mmm

Downward Axe

<+[4],^

2

7

Shot

aa

Raising Axe

<+[4],v

4

(11

Juggle

llll

Basic Combos

Name

Combination

No of hits

Dmg.

Additional

Hits

Deity Ruler

[2],[2]

2

4

Open

hm

Supreme General

[2],[2],[1]

3

12

Open

hmm

Reign Of terror

[2],[1]

2

5

Open

hm

Honor The Gods

[2],[1],[3]

3

9

Juggle

hmm

Olympian Might

<+[2],[3]

2

13

Knockdown

mm

Furious Anger

>+[2],[1]

2

12

Knockdown

mm

Bloodshed

>+[2],v+[3]

2

12

Knockdown

ml

Divine Order

[1],[1]

2

5

Open

mm

Cerberus Pain

[1],[1],[3]

3

11

Knockdown

mmm

Mighty Aggression

<+[1],[2]

2

12

Knockdown

am

Invading Force

<+[1],[3]

2

10

Juggle

am

Bow To Me

>+[1],[3]

2

12

Knockdown

ma

Malevolent Violence

[3],v+[1]

2

14

Juggle

ma

Immortal Rush

[3],[3]

2

14

Juggle

mm

Complex Combos

Combination

No of hits

Dmg.

Beginning hits

[2],[2]; v>[2]

2

10

hm

[2],[2]; v>[2],R

3

17

hm

[2],[2]; [4]

3

12

hm

[2],[2]; <+[4]

5

13

hm

[2],[2]; [4],v; v>[2]

4

17

hm

[2],[2]; [4],v; >>; >+[1],[3]; <+[4]

9

27

hm

[2],[2]; [4],v; ^+>,[1]; [1],[1]; v>[2]

7

23

hm

[2],[2]; [4],v; ^+>,[1]; >+[1]; v>[2]

6

24

hm

[2],[2]; [4],v; ^+>,[1]; <+[2],[3]

6

24

hm

[2],[2]; [4],v; ^+>,[3]; <+[2],[3]

6

27

hm

[2],[2]; [4],v; ^+>,[1]; >+[1],[3]; <+[4]

10

30

hm

[2],[2]; [4],v; ^+>,[1]; <+TX; [2],[2],[1]; v>[2]

10

31

hm

[2],[2]; [4],v; ^+>,[3]; super

17

38

hm

[2],[2]; [4],v; ^+>,[1]; >+[1],[3]; super

19

40

hm

[2],[2],[1]; v>[2]

4

18

hmm

[2],[2],[1]; v>[2],R

4

24

hmm

[2],[2],[1]; [4]

4

20

hmm

[2],[2],[1]; <+[4]

6

21

hmm

[2],[2],[1]; [4],v; >>; >+[1],[3]; v>[2]

7

31

hmm

[2],[2],[1]; [4],v; ^+>,[1]; [1],[1]; v>[2]

8

30

hmm

[2],[2],[1]; [4],v; ^+>,[3]; <+[2],[3]

7

34

hmm

[2],[2],[1]; [4],v; ^+>,[1]; >+[1],[3]; v>[2]

8

34

hmm

[2],[2],[1]; [4],v; ^+>,[1]; >+[1],[3]; v>[2],R

8

37

hmm

[2],[2],[1]; [4],v; ^+>,[1]; >+[1],[3]; <+[4]

11

37

hmm

[2],[2],[1]; [4],v; ^+>,[1]; <+TX; [2],[2],[1]; v>[2]

11

37

hmm

[2],[2],[1]; [4],v; ^+>,[3]; super

18

44

hmm

[2],[2],[1]; [4],v; ^+>,[1]; >+[1],[3]; super

20

47

hmm

[2],[1]; v>[2]

3

11

hm

[2],[1]; v>[2],R

3

17

hm

[2],[1]; [4]

3

13

hm

[2],[1]; [4],v; >>; >+[1],[3]; v>[2]

6

25

hm

[2],[1]; [4],v; ^+>,[3]; <+[2],[3]

6

28

hm

[2],[1]; [4],v; ^+>,[1]; >+[1],[3]; v>[2]

7

28

hm

[2],[1]; [4],v; ^+>,[1]; >+[1],[3]; <+[4]

10

31

hm

[2],[1]; [4],v; ^+>,[1]; <+TX; [2],[2],[1]; v>[2]

10

32

hm

[2],[1],[3]; v>[2]

4

14

hmm

[2],[1],[3]; v>[2],R

4

19

hmm

[2],[1],[3]; [4]

4

16

hmm

[2],[1],[3]; [4],v

4

16

hmm

[2],[1],[3]; <+[2],[3]

5

19

hmm

[2],[1],[3]; >+[1],[3]; v>[2]

6

22

hmm

[2],[1],[3]; >+[1],[3]; <+[4]

9

26

hmm

[1],[1]; v>[2]

3

11

mm

[1],[1]; v>[2],R

3

18

mm

[1],[1]; [4]

3

13

mm

[1],[1]; [4],v; >>; >+[1],[3]; v>[2]

6

25

mm

[1],[1]; [4],v; ^+>,[3]; <+[2],[3]

6

28

mm

[1],[1]; [4],v; ^+>,[1]; >+[1],[3]; v>[2]

7

28

mm

[1],[1]; [4],v; ^+>,[1]; >+[1],[3]; <+[4]

10

31

mm

[1],[1]; [4],v; ^+>,[1]; <+TX; [2],[2],[1]; v>[2]

10

32

mm

<+[1],[2]; v>[2]

3

18

am

<+[1],[2]; v>[2],R

3

24

am

<+[1],[2]; [4]

3

20

am

<+[1],[3]; [2],[2],[1]

5

19

am

<+[1],[3]; [3],[3]

4

21

am

<+[1],[3]; [2],[2],[1]; v>[2]

6

24

am

<+[1],[3]; [2],[2],[1]; <+[4]

9

28

am

<+[1],[3]; [2],[2],[1]; [4],v; v>[2]

7

29

am

<+[1],[3]; [3],v+[1]; <+[4]

7

28

am

<+[1],[3]; [3],v+[1]; [4]

5

27

am

<+[1],[3]; [3],v+[1]; v>[2]

5

26

am

<+[1],[3]; [3],v+[1]; [4],v; v>[2]

6

30

am

<+[1],[3]; [2],[1]; [4],v; v>[2]

6

24

am

<+[1],[3]; [2],[1]; [4],v; <+[2],[3]

8

30

am

<+[1],[3]; [2],[2],[1]; super

18

42

am

>+[1],[3]; v>[2]

3

18

ma

>+[1],[3]; v>[2],R

4

24

ma

>+[1],[3]; [4]

3

20

ma

>+[1],[3]; <+[4]

6

23

ma

>+[1],[3]; [4],v; v>[2]

4

24

ma

>+[1],[3]; [4],v; v>[2],R

4

29

ma

[3],v+[1]; v>[2]

3

20

ma

[3],v+[1]; v>[2],R

3

26

ma

[3],v+[1]; [4]

3

21

ma

[3],v+[1]; <+[4]

5

22

ma

[3],v+[1]; vv[1]

3

24

ma

[3],v+[1]; v>[3]; [2],[2],[1]; v>[2]

6

29

ma

[3],v+[1]; vv[1],R; ^+>,[1]; [2],[2],[1]; [4]

8

39

ma

[3],v+[1]; vv[1],R; ^+>,[1]; [2],[2],[1]; v>[2]

8

38

ma

[3],v+[1]; vv[1],R; ^+>,[1]; [2],[2],[1]; v>[2],R

8

42

ma

[3],v+[1]; vv[1],R; [3],[3]

5

31

ma

[3],v+[1]; vv[1],R; >+[1],[3]; v>[2]

6

34

ma

[3],v+[1]; vv[1],R; >+[1],[3]; <+[4]

9

38

ma

[3],v+[1]; vv[1],R; [2],[2],[1]; v>[2]

7

34

ma

[3],v+[1]; vv[1],R; [2],[2],[1]; [4]

7

36

ma

[3],v+[1]; vv[1],R; <+TX; [2],[2],[1]; v>[2]

9

39

ma

[3],v+[1]; vv[1],R; <+TX; [2],[2],[1]; v>[2],R

9

43

ma

[3],v+[1]; vv[1],R; <+TX; [2],[2],[1]; [4]

9

40

ma

[3],[3]; [4]

3

20

mm

[3],[3]; <+[4]

5

22

mm

[3],[3]; vv[1]

3

23

mm

[3],[3]; [4],v; v>[2]

4

24

mm

[3],[3]; <+[2],[3]

4

24

mm

[3],[3]; vv[1],R; [1],[1]; v>[2]

6

28

mm

[3],[3]; vv[1],R; >+[1],[3]; v>[2]

6

32

mm

[3],[3]; vv[1],R; >+[1],[3]; v>[2],R

6

36

mm

[3],[3]; vv[1],R; >+[1],[3]; <+[4]

8

34

mm

[3],[3]; vv[1],R; <+TX; [2],[2],[1]; v>[2]

9

36

mm

[3],[3]; vv[1],R; <+TX; [2],[2],[1]; v>[2],R

9

39

mm

[3],[3]; vv[1],R; <+TX; [2],[2],[1]; [4]

9

37

mm

<+[3]; ^+>,[3]; <+[2],[3]

4

28

m

<+[3]; ^+>,[3]; >+[1],[3]; v>[2]

5

31

m

<+[3]; ^+>,[3]; >+[1],[3]; <+[4]

9

36

m

<+[3]; ^+>,[3]; <+TX; [2],[2],[1]; v>[2]

8

36

m

<+[3]; ^+>,[3]; >+[1],[3]; super

17

47

m

>+[3]; ^+>,[3]; <+[2],[3]

4

28

a

>+[3]; ^+>,[1]; >+[1],[3]; v>[2]

5

28

a

>+[3]; ^+>,[1]; >+[1],[3]; <+[4]

8

32

a

>+[3]; ^+>,[1]; <+TX; [2],[2],[1]; v>[2]

8

33

a

The below table contains combos which can initiated with "God Smack". They can be initiated with any kind of God Smack.

Complex Combos - God Smack

Combination

No of hits

Dmg.

Beginning hits

vv[1],R; [2],[2],[1]; v>[2]

5

24

Unb.

vv[1],R; ^+>,[1]; [2],[2],[1]; v>[2]

6

29

Unb.

vv[1],R; ^+>,[1]; [2],[2],[1]; [4]

6

30

Unb.

vv[1],R; ^+>,[1]; >+[1],[3]; <+[4]

8

33

Unb.

vv[1],R; ^+>,[1]; <+TX; [2],[2],[1]; v>[2]

8

34

Unb.

vv[1],R; <+[3]; ^+>,[1]; >+[1],[3]; <+[4]

8

35

Unb.

vv[1],R; <+[3]; ^+>,[3]; >+[1],[3]; <+[4]

8

37

Unb.

vv[1],R; <+[3]; ^+>,[3]; >+[1],[3]; v>[2]

6

36

Unb.

vv[1],R; <+[3]; ^+>,[3]; >+[1],[3]; v>[2],R

6

39

Unb.

Power - Killer Frost - Characters - Injustice: Gods Among Us - Game Guide and Walkthrough

Power. After charging up, Killer Frost's attacks freeze the enemy for a brief moment, leaving him less time for counters. The short freezes can be also used to connect attack in new ways. It's useful especially when you drag the enemy to a wall. In combos, the freeze can be used to loop ^+[3] and therefore increase damage.

Super move. Killer Frost's super move begins with an explosion below the enemy which hits on "low". Its unlimited range is its main advantage, but you still should put it into a combo.

Special moves

Name

Combination

No of hits

Damage

Additional

Frostbite

v<[2]

-

-

Blok

Frostbite

v<[2],R

-

-

Blok, stun

Iceberg

v<[1]

2

10

Knockdown, weak juggle

Iceberg

v<[1],R

2

8

Juggle

Flash Freeze

v<>[1]

2

10

Throw

Flash Freeze

v<>[1],R

2

4

Stun

Black Ice

<v[3]

1

7

Undercut, juggle

Frozen Daggers

<>[2]

2

11

Shot

Basic combos

Name

Combination

No of hits

Dmg.

Additional

Hits

Ice Cold

[2],[3]

2

11

Knockdown

hm

Freezing Effect

[2],[2]

2

4

Open

hm

Severe Blizzard

[2],[2],[2]

3

10

Open

hmm

Dancing Ice

[2],[2],<+[1]

3

8

Knockdown

hmm

Frozen Twister

[2],[2],[3],[3]

4

11

Knockdown

hmmm

Cold Blooded

>+[2],[2]

2

5

Open

mm

Tempest

>+[2],[2],[1]

4

12

Knockdown

mmmm

Arctic Frost

>+[2],[2],[3]

3

11

Open

mmm

Diamond Dust

<+[2],^+[3]

2

10

Juggle

lm

Hailstone

[1],[1]

2

6

Open

mm

Thin Ice

[1],[1],[3]

3

12

Knockdown

mmm

Hailstorm

<+[1],[3]

2

12

Knockdown

mm

Freezing Rain

>+[1],[2]

3

9

Knockdown

mmm

Cold As Ice

>+[1],[3]

2

12

Knockdown

ma

The >+[2],[2],[1] combo consists of four attacks, but it can be shortened to three with special attacks. For distinction, the shortened version of the combo is marked with a star >+[2],[2],[1]*.

Complex combos

Combination

No of hits

Dmg.

Beginning hits

[2],[2],[2]; v<[1]

4

13

hm

[2],[2],[2]; <>[2]

4

14

hm

[2],[2]; v<[1]; [2],[2]; v<[1]

8

23

hm

[2],[2]; v<[1]; [2],[2],[3],[3]; v<[1];

10

26

hm

[2],[2]; <v[3]; >+[2],[2],[1]; v<[1]

9

26

hm

[2],[2]; <v[3]; ^+[3]; >+[2],[2],[1]; v<[1]

11

31

hm

[2],[2]; <v[3]; ^+[3]; >+[2],[2],[1]*; v<[1],R; >; >+[2],[2],[1]*; v<[1]

15

36

hm

[2],[2]; v<[1],R; >+[2],[2],[1]; v<[1]

10

24

hm

[2],[2]; v<[1],R; ^+>,[3]; [1],[1]; v<[1]

9

29

hm

[2],[2]; v<[1],R; ^+>,[3]; [2],[2],[3],[3]; v<[1]

11

30

hm

[2],[2]; v<[1],R; ^+>,[3]; [1],[1]; v<>[1],R; >+[2],[2],[1]*; v<[1]

14

34

hm

[2],[2]; v<[1],R; ^+>,[3]; [1],[1]; v<>[1],R; [2],[2],[2]; v<[1]

14

35

hm

[2],[2]; v<[1],R; ^+>,[3]; [1],[1]; v<>[1],R; <+[3]; ^+>,[3]

11

35

hm

[2],[2]; v<[1],R; <+[3]; ^+>,[3]; [1],[1]; v<[1]

10

32

hm

[2],[2]; v<[1],R; <+[3]; ^+>,[3]; >+[2],[2],[1]*; v<[1]

11

33

hm

[2],[2]; v<[1],R; <+[3]; ^+>,[3]; [1],[1]; v<>[1],R; [2],[2],[2]; v<[1]

15

37

hm

[2],[2],[2]; v<[1]

5

19

hmm

[2],[2],[2]; <>[2]

5

19

hmm

[2],[2],[2]; v<[1]; [2],[2],[3],[3]; v<[1];

11

31

hmm

[2],[2],[2]; <v[3]; ^+[3]; >+[2],[2],[1]; v<[1]

12

36

hmm

[2],[2],[2]; <v[3]; ^+[3]; >+[2],[2],[1]*; v<[1],R; >; >+[2],[2],[1]*; v<[1]

16

41

hmm

[2],[2],[2]; v<[1],R; ^+>,[3]; [1],[1]; v<>[1],R; [2],[2],[2]; v<[1]

15

40

hmm

[2],[2],[2]; v<[1],R; ^+>,[3]; [1],[1]; v<>[1],R; <+[3]; ^+>,[3]

12

40

hmm

[2],[2],[2]; v<[1],R; <+[3]; ^+>,[3]; [1],[1]; v<[1]

11

37

hmm

[2],[2],[2]; v<[1],R; <+[3]; ^+>,[3]; [1],[1]; v<>[1],R; [2],[2],[2]; v<[1]

16

42

hmm

[2],[2],<+[1]; v<>[1]

5

17

hmm

[2],[2],<+[1]; <>[2]

5

18

hmm

[2],[2],<+[1]; <v[3]; ^+[3]; >+[2],[2],[1]; v<[1]

12

34

hmm

[2],[2],<+[1]; <v[3]; ^+[3]; [1],[1]; v<>[1],R; [2],[2],[2]; v<[1]

15

38

hmm

[2],[2],<+[1]; v<>[1],R; [2],[2],[2]; v<[1]

10

26

hmm

[2],[2],<+[1]; v<>[1],R; [2],[2],[2]; v<[1],R; <+[3]; ^+>,[3]

12

35

hmm

[2],[2],<+[1]; v<>[1],R; [2],[2],[2]; v<[1],R; <+[3]; ^+>,[1]; [1],[1]; v<[1]

16

39

hmm

[2],[2],<+[1]; v<>[1],R; <+[3]; ^+>,[3]; [1],[1]; v<>[1]

11

35

hmm

[2],[2],<+[1]; v<>[1],R; <+[3]; ^+>,[3]; >+[2],[2]; v<[1],R; >+[2],[2]; v<[1]

15

38

hmm

[2],[2],[3],[3]; v<[1]

6

18

hmmm

[2],[2],[3],[3]; <v[3]; ^+[3]; [1],[1]; v<[1]

11

29

hmmm

[2],[2],[3],[3]; <v[3]; ^+[3]; >+[2],[2],[1]*; v<[1],R; >+[2],[2],[1]*; v<[1]

17

35

hmmm

[2],[2],[3],[3]; <v[3]; ^+[3]; [1],[1]; v<>[1],R; <+[3]; ^+>,[3]

13

35

hmmm

[2],[2],[3],[3]; <v[3]; ^+[3]; [1],[1]; v<>[1],R; [2],[2],[2]; v<[1],R; >+[2],[2],[1]*; v<[1]

21

39

hmmm

>+[2],[2]; v<[1]

4

14

mm

>+[2],[2]; <>[2]

4

15

mm

>+[2],[2]; v<[1]; [2],[2],[3],[3]; v<[1];

10

27

mm

>+[2],[2]; <v[3]; ^+[3]; >+[2],[2],[1]; v<[1]

11

32

mm

>+[2],[2]; <v[3]; ^+[3]; >+[2],[2],[1]*; v<[1],R; >; >+[2],[2],[1]*; v<[1]

15

37

mm

>+[2],[2]; v<[1],R; ^+>,[3]; [1],[1]; v<>[1],R; [2],[2],[2]; v<[1]

14

36

mm

>+[2],[2]; v<[1],R; ^+>,[3]; [1],[1]; v<>[1],R; <+[3]; ^+>,[3]

11

36

mm

>+[2],[2]; v<[1],R; <+[3]; ^+>,[3]; [1],[1]; v<[1]

10

33

mm

>+[2],[2]; v<[1],R; <+[3]; ^+>,[3]; [1],[1]; v<>[1],R; [2],[2],[2]; v<[1]

15

38

mm

>+[2],[2],[1]; v<[1]

6

19

mmmm

>+[2],[2],[1]; v<[1],R; >>; >+[2],[2],[1]; v<[1]

12

28

mmmm

>+[2],[2],[1]; v<[1],R; >>; [1],[1]; v<>[1],R; <+[3]; ^+>,[3]

12

31

mmmm

>+[2],[2],[1]*; v<[1]; [2],[2],[3],[3]; v<[1];

11

29

mmm

>+[2],[2],[1]*; <v[3]; ^+[3]; >+[2],[2],[1]; v<[1]

12

33

mmm

>+[2],[2],[1]*; <v[3]; ^+[3]; >+[2],[2],[1]*; v<[1],R; >; >+[2],[2],[1]*; v<[1]

16

38

mmm

>+[2],[2],[1]*; v<[1],R; ^+>,[3]; [1],[1]; v<>[1],R; [2],[2],[2]; v<[1]

15

37

mmm

>+[2],[2],[1]*; v<[1],R; ^+>,[3]; [1],[1]; v<>[1],R; <+[3]; ^+>,[3]

12

37

mmm

>+[2],[2],[1]*; v<[1],R; <+[3]; ^+>,[3]; [1],[1]; v<[1]

11

34

mmm

>+[2],[2],[1]*; v<[1],R; <+[3]; ^+>,[3]; [1],[1]; v<>[1],R; [2],[2],[2]; v<[1]

16

39

mmm

>+[2],[2],[3]; v<[1]

5

20

mmm

>+[2],[2],[3]; <>[2]

5

20

mmm

>+[2],[2],[3]; v<[1]; [2],[2],[3],[3]; v<[1];

11

32

mmm

>+[2],[2],[3]; <v[3]; ^+[3]; >+[2],[2],[1]; v<[1]

12

37

mmm

>+[2],[2],[3]; <v[3]; ^+[3]; >+[2],[2],[1]*; v<[1],R; >; >+[2],[2],[1]*; v<[1]

16

42

mmm

>+[2],[2],[3]; v<[1],R; ^+>,[3]; [1],[1]; v<>[1],R; [2],[2],[2]; v<[1]

15

41

mmm

>+[2],[2],[3]; v<[1],R; ^+>,[3]; [1],[1]; v<>[1],R; <+[3]; ^+>,[3]

12

41

mmm

>+[2],[2],[3]; v<[1],R; <+[3]; ^+>,[3]; [1],[1]; v<[1]

11

38

mmm

>+[2],[2],[3]; v<[1],R; <+[3]; ^+>,[3]; [1],[1]; v<>[1],R; [2],[2],[2]; v<[1]

16

43

mmm

<+[2],^+[3]; v<>[1]

4

18

lm

<+[2],^+[3]; <>[2]

4

18

lm

<+[2],^+[3]; [1],[1]; <v[3]; ^+[3]; [1],[1]; v<[1]

11

34

lm

<+[2],^+[3]; ^+[3]; [1],[1]; <v[3]; ^+[3]; [2],[2]; v<[1]

13

38

lm

<+[2],^+[3]; ^+[3]; [1],[1]; <v[3]; super

11

47

lm

<+[2],^+[3]; [1],[1]; v<>[1],R <+[3]; ^+>,[1]; [1],[1]; v<[1]

12

35

lm

<+[2],^+[3]; [1],[1]; v<>[1],R; ^,[1]; [1],[1]; v<[1],R; <+[3]; ^+>,[3]

13

38

lm

<+[2],^+[3]; [1],[1]; v<[1],R <+[3]; ^+>,[1]; [1],[1]; v<[1]

13

35

lm

[1],[1]; v<[1]

4

15

mm

[1],[1]; <>[2]

4

16

mm

[1],[1]; v<[1]; [2],[2],[3],[3]; v<[1];

10

28

mm

[1],[1]; <v[3]; ^+[3]; >+[2],[2],[1]; v<[1]

11

33

mm

[1],[1]; <v[3]; ^+[3]; >+[2],[2],[1]*; v<[1],R; >; >+[2],[2],[1]*; v<[1]

15

38

mm

[1],[1]; v<[1],R; ^+>,[3]; [1],[1]; v<>[1],R; [2],[2],[2]; v<[1]

14

37

mm

[1],[1]; v<[1],R; ^+>,[3]; [1],[1]; v<>[1],R; <+[3]; ^+>,[3]

11

37

mm

[1],[1]; v<[1],R; <+[3]; ^+>,[3]; [1],[1]; v<[1]

10

34

mm

[1],[1]; v<[1],R; <+[3]; ^+>,[3]; [1],[1]; v<>[1],R; [2],[2],[2]; v<[1]

15

39

mm

M; [1],[1]; <v[3]; ^+[3]; ^+[3]; ^+[3]; ^+[3]; ^+[3]; [1],[1]; v<[1]

17

48

mm

^+[3]; [1],[1],[3]

5

18

mm

^+[3]; [1],[1]; <>[2]

6

20

mm

^+[3]; [2],[2],[3],[3]; <v[3]; [1],[1]; <>[2]

11

28

mm

^+[3]; [2],[2],[2]; <v[3]; [1],[1]; <>[2]

10

31

mm

^+[3]; [2],[2],[2]; <v[3]; ^+[3]; [2],[2]; v<[1]

12

34

mm

<+[3]; ^+>,[3]; ^+[3]; [1],[1]

6

29

m

<+[3]; ^+>,[3]; ^+[3]; [1],[1]; v<[1]

8

34

m

<+[3]; ^+>,[3]; [1],[1]; <v[3]; ^+[3]; [2],[2]; v<[1]

11

39

m

<+[3]; ^+>,[3]; [1],[1]; v<[1],R; ^+>,[1]; [1],[1]; v<[1]

11

38

m

<+[3]; ^+>,[3]; [1],[1]; v<>[1],R; [2],[2],[2]; v<[1],R; >+[2],[2],[1]*; v<[1]

16

41

m

>+[3]; ^+>,[1]; [1],[1]; v<[1]

6

26

a

>+[3]; ^+[3]; [1],[1]; <v[3]; ^+[3]; [2],[2]; v<[1]

12

37

a

>+[3]; ^+>,[1]; [1],[1]; v<[1],R; ^+>,[1]; [1],[1]; v<[1]

11

35

a

>+[3]; ^+[3]; [1],[1]; v<>[1],R; [2],[2],[2]; v<[1],R; >+[2],[2],[1]*; v<[1]

17

39

a

v<[1],R; ^+>,[1]; [1],[1]; v<[1] (jump distance)

7

24

mm

v<[1],R; ^+>,[1]; [1],[1]; <v[3]; ^+[3]; [2],[2]; v<[1] (jump distance)

12

34

mm

v<[1],R; ^+>,[3]; [1],[1]; <v[3]; ^+[3]; [2],[2]; v<[1] (close)

12

37

mm

v<[1],R; <+[3]; ^+>,[3]; [1],[1]; <v[3]; ^+[3]; [2],[2]; v<[1] (close)

13

39

mm

v<>[1],R; <+[3]; ^+>,[3]; [1],[1]; v<>[1]

8

31

throw

v<>[1],R; <+[3]; ^+>,[3]; [1],[1]; <v[3]; ^+[3]; [2],[2]; v<[1]

13

39

throw

v<>[1],R; <+[2],^+[3]; [1],[1]; <v[3]; ^+[3]; [2],[2]; v<[1]

13

34

throw

Power - Catwoman - Characters - Injustice: Gods Among Us - Game Guide and Walkthrough

Power. With each successful attack, Catwoman has increasing chances of getting a "Cat Scratch". Each attack in a combo increases the chances of obtaining one. Additionally, Catwoman gets a Scratch for dodging an attack using the "Feline Evade". Scratches can be used by pressing the power button and will start a combo. The more Scratches Catwoman has, the longer and more powerful combo it will initiate. Catwoman's power is best put into other combos so that you are sure the enemy cannot block it.

Super move. Catwoman blinds the enemy and starts a combo. The first hit has a short range and can be blocked while standing or crouching. In order not to waste power on failed attacks, put the super move into combos or perform it on a juggled enemy.

Special moves

Name

Combination

No of hits

Damage

Additional

Cat Claws

<>[2]

3

9

Juggle

Cat Claws

<>[2],R

5

14

Juggle

Cat Dash

<>[1]

1

6

Stun

Cat Dash

<>[1],R

2

12

Stun, also on an enemy in air

Straight Whip

v>[2]

1

10

Knockdown

Up Whip

v<[2]

1

10

Knockdown

High Feline Eave

v<[1]

-

-

Dodge, gives a scratch

Low Feline Eave

v<[1],^

-

-

Dodge, gives a scratch

Cat Stance

vv[3]

-

-

Special stance

Cartwheel

vv[3],[2]

2

7

Juggle

Up Whip

vv[3],[1]

1

9

Knockdown

Pounce

vv[3],[3]

3

13

Knockdown

Basic combos

Name

Combination

No of hits

Dmg.

Additional

Hits

Plaything

[2],[2]

2

4

Open

hm

Cat Style

[2],[2],[1]

4

11

Knockdown

hmmm

Hi Kitty

[2],[1]

2

5

Open

hm

Scratching Post

[2],[1],[1]

3

13

Knockdown

hmm

Tomcat

[2],>+[1]

3

12

Knockdown

haa

Cat's Eye

[2],[1],<+[3]

3

9

Knockdown

hml

Toying With

>+[2],[2]

2

5

Open

mm

Ball Of Yarn

>+[2],[2],[1]

3

8

Open

mmm

Kitty Kitty

>+[2],[2],[1],[3]

4

14

Knockdown

mmma

Crafty

<+[2],[1]

2

5

Open

lm

Scaredy Cat

<+[2],[1],^+[3]

3

9

Juggle

lmm

Purrfect

<+[2],[1],v+[3]

3

11

Open

lml

Whiplash

[1],v+[1]

2

7

Open

ml

Curious Cat

[1],v+[1],[2]

3

13

Juggle

mlm

You Kitten Me

[1],v+[1],[3]

2

15

Knockdown

mll

Hellcat

<+[1],[3]

2

17

Knockdown

am

Fur Tail

>+[1],^+[3]

2

10

Knockdown

mm

Whip Cream

>+[1],^+[3],[2]

3

15

Knockdown

mmm

Hissing

>+[1],v+[3]

2

10

Knockdown

ml

Pick Pocket

>+[1],v+[3],[2]

3

14

Juggle

mlm

Wildcat

[3],[3]

3

10

Open

mmm

Safecracker

[3],[3],<+[1]

4

13

Juggle

mmma

Kitty-Cornered

[3],[3],[3]

4

15

Knockdown

mmmm

The [2],[2],[1] combo consists of four attacks, but it can be shortened to three with special attacks, making it easier to connect with other attacks. For distinction, the shortened version of the combo is marked with a star [2],[2],[1]* .

Complex combos

Combination

No of hits

Dmg.

Beginning hits

[2],[2]; <>[2]

5

12

hm

[2],[2]; <>[2],R

7

17

hm

[2],[2]; <>[1]

3

9

hm

[2],[2]; <>[1],R

4

15

hm

[2],[2]; v>[2]

3

13

hm

[2],[2]; vv[3],[3]

5

16

hm

[2],[2]; <>[2]; <+[1],[3]

7

23

hm

[2],[2]; <>[2]; [3],[3]*; vv[3],[3]

11

24

hm

[2],[2]; <>[2]; >+[1]; vv[3],[3]

10

24

hm

[2],[2]; <>[2]; <+[3]; ^+>,[3]; [2],[1]; v>[2]

10

30

hm

[2],[2]; <>[2],R; <+[3]; ^+>,[3]; [2],[1]; v>[2]

12

34

hm

[2],[2]; <>[2]; <+[3]; ^+>,[3]; [2],[2],[1]*; v>[2]

11

31

hm

[2],[2]; <>[2]; <+[3]; ^+>,[3]; [2],[1]; vv[3],[3]

13

32

hm

[2],[2]; <>[2],R; <+[3]; ^+>,[3]; [2],[1]; vv[3],[3]

15

35

hm

[2],[2]; <>[2]; <+[3]; ^+>,[3]; >+[2],[2],[1] v>[2]

11

31

hm

[2],[2]; <>[2]; <+[3]; ^+>,[3]; >+[2],[2],[1]; vv[3],[3]

14

33

hm

[2],[2]; <>[2]; >+[3]; >+[2],[2],[1]; vv[3],[3]

14

29

hm

[2],[2]; <>[2],R; >+[3]; >+[2],[2],[1]; vv[3],[3]

16

33

hm

[2],[2]; <>[2],R; >+[3]; >+[2],[2],[1]; [4]

17

36

hm

[2],[2]; <>[2]; >+[3]; >+[2],[2],[1]; super

19

38

hm

[2],[2]; <>[1]; <+[1],[3]

5

21

hm

[2],[2]; <>[1]; >; >+[3]; >+[2],[2],[1]*; vv[3],[3]

12

28

hm

[2],[2]; <>[1],R; >; >+[3]; >+[2],[2],[1]*; vv[3],[3]

13

29

hm

[2],[2]; <>[1]; >; >+[3]; >+[2],[2],[1]; [4]

13

32

hm

[2],[2]; <>[1]; <+[3]; ^+>,[3]; [2],[1]; vv[3],[3]

11

30

hm

[2],[2]; <>[1]; <+[3]; ^+>,[3]; [2],[2],[1]*; vv[3],[3]

12

30

hm

[2],[2]; <>[2]; <+[3]; ^+>,[1]; [3],[3]; <>[1],R; vv[3],[3]

16

35

hm

[2],[2]; <>[2]; <+[3]; ^+>,[1]; [3],[3]; <>[1],R; >+[3]

14

35

hm

[2],[2]; <>[2]; <+[3]; ^+>,[1]; [3],[3]; <>[1],R; [4]

17

38

hm

[2],[2]; <>[1]; <+[3]; ^+>,[1]; [3],[3]; <>[1],R; >+[3]

12

34

hm

[2],[2]; <>[1]; <+[3]; ^+>,[1]; [3],[3]; <>[1],R; [4]

15

36

hm

[2],[2],[1]; <>[1]

5

15

hmmm

[2],[2],[1]; v>[2]

5

18

hmmm

[2],[2],[1]; vv[3],[3]

8

20

hmmm

[2],[2],[1]*; <>[2]; <+[1],[3]

8

25

hmm

[2],[2],[1]*; <>[2]; <+[3]; ^+>,[3]; [2],[1]; vv[3],[3]

14

33

hmm

[2],[2],[1]*; <>[2],R; <+[3]; ^+>,[3]; [2],[1]; [4]

17

39

hmm

[2],[2],[1]*; <>[1]; <+[3]; ^+>,[3]; [2],[1]; vv[3],[3]

12

31

hmm

[2],[2],[1]*; <>[1]; <+[3]; ^+>,[1]; [3],[3]; <>[1],R; >+[3]

13

35

hmm

[2],[2],[1]*; <>[2]; <+[3]; ^+>,[1]; [3],[3]; <>[1],R; >+[3]

15

36

hmm

[2],[1]; <>[2]

5

13

hm

[2],[1]; <>[2],R

7

18

hm

[2],[1]; v>[2]

3

14

hm

[2],[1]; vv[3],[3]

5

17

hm

[2],[1]; <>[2]; <+[1],[3]

7

24

hm

[2],[1]; <>[2]; <+[3]; ^+>,[3]; [2],[1]; vv[3],[3]

13

33

hm

[2],[1]; <>[2]; >+[3]; >+[2],[2],[1]; vv[3],[3]

14

30

hm

[2],[1]; <>[2],R; <+[3]; ^+>,[3]; [2],[1]; vv[3],[3]

15

36

hm

[2],[1]; <>[2],R; <+[3]; ^+>,[3]; [2],[1]; [4]

16

39

hm

[2],[1]; <>[1]; <+[3]; ^+>,[3]; [2],[1]; vv[3],[3]

11

31

hm

[2],[1]; <>[1]; <+[3]; ^+>,[1]; [3],[3]; <>[1],R; >+[3]

12

35

hm

[2],[1]; <>[2]; <+[3]; ^+>,[1]; [3],[3]; <>[1],R; >+[3]

14

36

hm

[2],[1]; <>[2]; <+[3]; ^+>,[1]; [3],[3]; <>[1],R; [4]

17

37

hm

>+[2],[2]; <>[2]

5

13

mm

>+[2],[2]; <>[2],R

7

18

mm

>+[2],[2]; v>[2]

3

14

mm

>+[2],[2]; vv[3],[3]

5

17

mm

>+[2],[2]; <>[2]; <+[1],[3]

7

24

mm

>+[2],[2]; <>[2]; <+[3]; ^+>,[3]; [2],[1]; vv[3],[3]

13

34

mm

>+[2],[2]; <>[2],R; <+[3]; ^+>,[3]; [2],[1]; vv[3],[3]

15

36

mm

>+[2],[2]; <>[2],R; <+[3]; ^+>,[3]; [2],[1]; [4]

16

39

mm

>+[2],[2]; <>[1]; <+[3]; ^+>,[3]; [2],[1]; vv[3],[3]

11

31

mm

>+[2],[2]; <>[1]; <+[3]; ^+>,[1]; [3],[3]; <>[1],R; >+[3]

12

35

mm

>+[2],[2]; <>[2]; <+[3]; ^+>,[1]; [3],[3]; <>[1],R; >+[3]

14

36

mm

>+[2],[2]; <>[2]; <+[3]; ^+>,[1]; [3],[3]; <>[1],R; [4]

17

39

mm

>+[2],[2],[1]; <>[2]

6

15

mmm

>+[2],[2],[1]; <>[2],R

8

20

mmm

>+[2],[2],[1]; v>[2]

4

16

mmm

>+[2],[2],[1]; vv[3],[3]

6

19

mmm

>+[2],[2],[1]; vv[3],[2]

5

13

mmm

>+[2],[2],[1]; <>[2]; <+[1],[3]

8

26

mmm

>+[2],[2],[1]; <>[2]; <+[3]; ^+>,[3]; [2],[1]; vv[3],[3]

14

34

mmm

>+[2],[2],[1]; <>[2],R; <+[3]; ^+>,[3]; [2],[1]; [4]

17

40

mmm

>+[2],[2],[1]; <>[1]; <+[3]; ^+>,[3]; [2],[1]; vv[3],[3]

12

32

mmm

>+[2],[2],[1]; <>[1]; <+[3]; ^+>,[1]; [3],[3]; <>[1],R; >+[3]

13

36

mmm

>+[2],[2],[1]; <>[2]; <+[3]; ^+>,[1]; [3],[3]; <>[1],R; >+[3]

15

37

mmm

>+[2],[2],[1]; vv[3],[2] <+[3]; ^+>,[1]; [3],[3]; <>[1],R; >+[3]

14

38

mmm

<+[2],[1]; <>[2]

5

13

lm

<+[2],[1]; <>[2],R

7

18

lm

<+[2],[1]; v>[2]

3

14

lm

<+[2],[1]; vv[3],[3]

5

17

lm

<+[2],[1]; <>[2]; <+[1],[3]

7

24

lm

<+[2],[1]; <>[2]; <+[3]; ^+>,[3]; [2],[1]; vv[3],[3]

13

33

lm

<+[2],[1]; <>[2],R; <+[3]; ^+>,[3]; [2],[1]; [4]

16

39

lm

<+[2],[1]; <>[1]; <+[3]; ^+>,[3]; [2],[1]; vv[3],[3]

11

31

lm

<+[2],[1]; <>[1]; <+[3]; ^+>,[1]; [3],[3]; <>[1],R; >+[3]

12

35

lm

<+[2],[1]; <>[2]; <+[3]; ^+>,[1]; [3],[3]; <>[1],R; >+[3]

14

36

lm

<+[2],[1],^+[3]; v>[2]

4

17

lmm

<+[2],[1],^+[3]; vv[3],[3]

7

19

lmm

<+[2],[1],^+[3]; <+[1],[3]

5

22

lmm

<+[2],[1],^+[3]; ^+>,[2]; [2],[1]; vv[3],[3]

10

25

lmm

<+[2],[1],^+[3]; [3],[3]; <>[1],R; >+[3]

9

30

lmm

<+[2],[1],^+[3]; [3],[3]; <>[1],R; <+[3]; ^+>,[3]

9

33

lmm

<+[2],[1],^+[3]; <+[3]; ^+>,[3]; [2],[1]; vv[3],[3]

11

33

lmm

<+[2],[1],^+[3]; <+[3]; ^+>,[3]; [2],[1]; super

16

42

lmm

<+[2],[1],^+[3]; <+[3]; ^+>,[1]; [3],[3]; <>[1],R; >+[3]

12

37

lmm

<+[2],[1],v+[3]; <>[2]

6

19

lml

<+[2],[1],v+[3]; <>[2],R

8

23

lmn

<+[2],[1],v+[3]; v>[2]

4

20

lmn

<+[2],[1],v+[3]; vv[3],[3]

6

22

lmn

<+[2],[1],v+[3]; <>[2]; <+[1],[3]

8

29

lmn

<+[2],[1],v+[3]; <>[2]; <+[3]; ^+>,[3]; [2],[1]; vv[3],[3]

14

37

lmn

<+[2],[1],v+[3]; <>[2],R; <+[3]; ^+>,[3]; [2],[1]; [4]

17

44

lmn

<+[2],[1],v+[3]; <>[1]; <+[3]; ^+>,[3]; [2],[1]; vv[3],[3]

12

36

lmn

<+[2],[1],v+[3]; <>[1]; <+[3]; ^+>,[1]; [3],[3]; <>[1],R; >+[3]

13

39

lmn

<+[2],[1],v+[3]; <>[2]; <+[3]; ^+>,[1]; [3],[3]; <>[1],R; >+[3]

15

41

lmn

[1],v+[1]; <>[2]

5

15

ml

[1],v+[1]; <>[2],R

7

20

ml

[1],v+[1]; v>[2]

3

16

ml

[1],v+[1]; vv[3],[3]

5

19

ml

[1],v+[1]; <>[2]; <+[1],[3]

7

26

ml

[1],v+[1]; <>[2]; <+[3]; ^+>,[3]; [2],[1]; vv[3],[3]

13

35

ml

[1],v+[1]; <>[2],R; <+[3]; ^+>,[3]; [2],[1]; [4]

16

41

ml

[1],v+[1]; <>[1]; <+[3]; ^+>,[3]; [2],[1]; vv[3],[3]

11

33

ml

[1],v+[1]; <>[1]; <+[3]; ^+>,[1]; [3],[3]; <>[1],R; >+[3]

12

37

ml

[1],v+[1]; <>[2]; <+[3]; ^+>,[1]; [3],[3]; <>[1],R; >+[3]

14

38

ml

[1],v+[1],[2]; v>[2]

4

20

mlm

[1],v+[1],[2]; vv[3],[3]

7

23

mlm

[1],v+[1],[2]; >+[2],[2],[1]; vv[3],[3]

10

27

mlm

[1],v+[1],[2]; <+[3]; ^+>,[3]; [2],[1]; vv[3],[3]

11

35

mlm

[1],v+[1],[2]; <+[3]; ^+>,[1]; [3],[3]; <>[1],R; >+[3]

12

39

mlm

[1],v+[1],[2]; <+[3]; ^+>,[1]; [3],[3]; <>[1],R; [4]

15

42

mlm

>+[1],v+[3],[2]; v>[2]

4

22

mlm

>+[1],v+[3],[2]; vv[3],[3]

7

24

mlm

>+[1],v+[3],[2]; <+[1],[3]

5

27

mlm

>+[1],v+[3],[2]; >+[3]; >+[2],[2],[1]; vv[3],[3]

12

34

mlm

>+[1],v+[3],[2]; ^+>,[3]; [2],[1]; vv[3],[3]

10

33

mlm

>+[1],v+[3],[2]; ^+>,[1]; [3],[3]; <>[1],R; >+[3]

11

38

mlm

>+[1],v+[3],[2]; ^+>,[1]; [3],[3]; <>[1],R; <+[3]; ^+>,[3]

11

40

mlm

>+[1],v+[3],[2]; <+[3]; ^+>,[3]; [2],[1]; <>[1],R; >+[3]

11

40

mlm

[3],[3]; <>[2]

6

18

mmm

[3],[3]; <>[2],R

8

22

mmm

[3],[3]; v>[2]

4

19

mmm

[3],[3]; vv[3],[3]

6

22

mmm

[3],[3]; <>[2]; <+[1],[3]

8

28

mmm

[3],[3]; <>[2]; <+[3]; ^+>,[3]; [2],[1]; vv[3],[3]

14

37

mmm

[3],[3]; <>[2],R; <+[3]; ^+>,[3]; [2],[1]; [4]

17

43

mmm

[3],[3]; <>[1]; <+[3]; ^+>,[3]; [2],[1]; vv[3],[3]

12

35

mmm

[3],[3]; <>[1]; <+[3]; ^+>,[1]; [3],[3]; <>[1],R; >+[3]

13

39

mmm

[3],[3]; <>[2]; <+[3]; ^+>,[1]; [3],[3]; <>[1],R; >+[3]

15

40

mmm

[3],[3],<+[1]; v>[2]

5

21

mmma

[3],[3],<+[1]; <+[3]; ^+>,[3]; [2],[1]; vv[3],[3]

12

36

mmma

[3],[3],<+[1]; <+[3]; ^+>,[3]; [2],[1]; super

17

46

mmma

[3],[3],<+[1]; <+[3]; ^+>,[1]; [3],[3]; <>[1],R; >+[3]

13

41

mmma

[3],[3],<+[1]; <+[3]; ^+>,[1]; [3],[3]; <>[1],R; [4]

16

44

mmma

[3],[3],<+[1]; <>[1],R; >+[3]

8

30

mmma

[3],[3],<+[1]; <>[1],R; <+[3]; ^+>,[1]; [2],[1]; [4]

15

41

mmma

<+[3]; ^+>,[3]; [2],[2],[1]; v>[2]

7

31

m

<+[3]; ^+>,[3]; [2],[1]; vv[3],[3]

8

30

m

<+[3]; ^+>,[1]; [3],[3]; <>[1],R; vv[3],[3]

11

36

m

<+[3]; ^+>,[1]; [3],[3]; <>[1],R; >+[3]

9

36

m

>+[3]; ^+>,[3]; [2],[2],[1]; v>[2]

8

33

am

>+[3]; ^+>,[3]; [2],[1]; vv[3],[3]

9

32

am

>+[3]; ^+>,[3]; [2],[1]; super

14

44

am

>+[3]; ^+>,[1]; [3],[3]; <>[1],R; vv[3],[3]

12

37

am

>+[3]; ^+>,[1]; [3],[3]; <>[1],R; >+[3]

10

38

am

<>[1]; >+[3]; <+[1],[3]

5

26

m

<>[1]; <+[3]; ^+>,[3]; [2],[1]; vv[3],[3]

9

29

m

<>[1]; <+[3]; ^+>,[1]; [3],[3]; <>[1],R; >+[3]

10

33

m

vv[3],[2]; <+[1],[3]

4

21

mm

vv[3],[2]; >+[2],[2],[1]; vv[3],[3]

9

22

mm

vv[3],[2]; <+[3]; ^+>,[3]; [2],[1]; vv[3],[3]

10

31

mm

vv[3],[2]; <+[3]; ^+>,[1]; [3],[3]; <>[1],R; >+[3]

11

36

mm