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Halo Wars Game Guide & Walkthrough

Hello and welcome - Halo Wars - Game Guide and Walkthrough

Hello and welcome! We are proud to present you our Halo Wars game guide. Halo Wars aim to be Xbox 360's main real time strategy game. It's a piece of a real good job - it was made by well know developer - Ensemble Studios. Unfortunately - it's their last game, so they really tried to give their best. In this guide you will find description of controls, units, campaign walkthrough and achievements.

Von Zay

Xbox 360 controller

First of all - in Halo Wars you cannot change the default controllers setting. So you have get used to ones, prepared by the authors.

1 - Controls & commands I - Halo Wars - Game Guide and Walkthrough

1 - Y button - Special - Controls & commands I - Halo Wars - Game Guide and Walkthrough

1 - Y button - Special

2 - B button - Cancel

3 - A button - Select

4 - X button - Attack

5 - Left Analog Stick - Move Crosshair

6 - Right Analog Stick - Camera

7 - D-Pad - Jump to Different Locations

8 - Start button - Game Settings

9 - Back button - Objectives

10 - Left Bumper (LB) - Select Global Units

11 - Left Trigger (LT) - Faster Crosshair Movement (hold)

12 - Right Bumper (RB) - Select Local Units

13 - Right Trigger (RT) - Cycle Through Selected Units

Head Up Display

1 - Controls & commands I - Halo Wars - Game Guide and Walkthrough

1. Visual COM

Incoming communications from Spirit of Fire and front lines.

2. Objectives

Mission objective displayed and updated here. To see the full list of mission objective, press BACK.

3. Population

Current/maximum population.

4. Technology Level

5. Total Resources

6. Minimap

7. Direction Indicator

Navigational aid (campaign only)

8. Selected Unit Icons

Camera controls

To move the camera to the left, right, top or bottom - use the left analog stick. To move it faster - hold down the LT.

If you want to rotate the camera - move right analog stick to the right or to the left. Using the same stick you can also zoom your view - just move it up or down.

To bring back the default view - just press the right analog stick.

To operate the camera effectively you have to also use the D-Pad. Press:

D-Pad Left - to cycle through your bases,

D-Pad Right - to move to last alert location,

D-Pad Down - move/cycle to next army.

Selecting units

To choose a single unit - move cursor above it and press A.

To select all units across the screen - press RB.

To select all units across the map - press LB.

To select all units of the same type across the screen - fast, doubleclick A.

You can also select units by pressing and holding A and then moving the brush to choose those, you want to select.

When you select units - their icons would appear in the bottom side of the screen - Controls & commands I - Halo Wars - Game Guide and Walkthrough

When you select units - their icons would appear in the bottom side of the screen. You can cycle through your selection using RT.

2 - Controls & commands I - Halo Wars - Game Guide and Walkthrough

Moving units

Just select units, point the place you want to send them with the cursor - and press X.

3 - Controls & commands I - Halo Wars - Game Guide and Walkthrough

Units field of view

You can see only the things your units are able to see. Areas covered with black fog - it's an uncharted terrain. The grey mist covered terrain - is the one where none of your units are controlling, which means you don't know what happens there.

1 - Controls & commands II - Halo Wars - Game Guide and Walkthrough

Attacking

To attack you enemy: choose a unit or group of unit, move cursor over enemy unit or building and press X.

Keep in mind, that you units would engage enemy whenever they spot one.

2 - Controls & commands II - Halo Wars - Game Guide and Walkthrough

Special attacks

To use unit's special attack - select the unit, point the target and press Y.

Main unit types

You have got three main kind of units in Halo Wars: infantry, ground vehicles and air units. The rule is simple: ground vehicles beat infantry, air units beat ground vehicles and infantry beats air units.

Population

During the game you can only produce a limited number of units. This restriction is called "population" - you can see it in the upper right corner of the screen. You can increase this number using upgrades. But only keep it in you mind when planning the shape of your army.

Building bases

Bases can be built only in default places on the map. That's why it is important to control them.

Each base has a limited slots for buildings and distinct slots for turrets - Controls & commands II - Halo Wars - Game Guide and Walkthrough

Each base has a limited slots for buildings and distinct slots for turrets. To build something - just choose a specified slot and select what building you want to create.

But remember - the most important part of the base is it's Command Center - Controls & commands II - Halo Wars - Game Guide and Walkthrough

But remember - the most important part of the base is it's Command Center. Destroying it means destruction of the whole base - even despite the other buildings are in perfect shape.

After the base is destroyed - the place can be retaken by any other player after specified amount of time - Controls & commands II - Halo Wars - Game Guide and Walkthrough

After the base is destroyed - the place can be retaken by any other player after specified amount of time.

Resources - Controls & commands II - Halo Wars - Game Guide and Walkthrough

Resources

There is only one kind of resources in Halo Wars. There are two ways to obtain it:

first of all - building Supply Pads,

and collecting packages scattered across the map - Controls & commands II - Halo Wars - Game Guide and Walkthrough

and collecting packages scattered across the map.

3 - Controls & commands II - Halo Wars - Game Guide and Walkthrough

Mission 01 - Alpha Base

Primary objectives:

Fight your way to Alpha Base.

It's something like training mission - Mission 01 - Alpha Base - Missions - Halo Wars - Game Guide and Walkthrough

It's something like training mission. Get used to the controls and follow the instructions on the screen. Then just go down the road and follow the arrow - eliminating any enemies you encounter.

Use Marines to Destroy Barrier Power Source.

Only the infantry is able to move pass the barriers - send some squads to destroy the energy generator - Mission 01 - Alpha Base - Missions - Halo Wars - Game Guide and Walkthrough

Only the infantry is able to move pass the barriers - send some squads to destroy the energy generator. Don't forget about Marines special attack - the grenades (Y).

Eliminate Covenant within Alpha Base.

Well - just get inside with all your forces and get rid of the enemy - Mission 01 - Alpha Base - Missions - Halo Wars - Game Guide and Walkthrough

Well - just get inside with all your forces and get rid of the enemy.

Secondary objectives:

Find and Rescue Pinned Marines (4).

This objective is going to just finish itself - just eliminate enemy forces you encounter and all the marines in trouble would join you.

Kill 100 Grunts.

Just kill EVERY Grunt you encounter.

How to get the skull?

Location:

Just before the Alpha Base, near the downed Banshee.

Required objective: Kill 100 Grunts - Mission 01 - Alpha Base - Missions - Halo Wars - Game Guide and Walkthrough

Required objective: Kill 100 Grunts .

Watch out - near the end of the mission, after you kill 100 Grunts - leave some enemy units alive. Instead - mission would end. So - leave them for a while and get the skull. Then - finish them.

Container

Under the bridge near the Alpha Base.

1 - Mission 01 - Alpha Base - Missions - Halo Wars - Game Guide and Walkthrough

Mission 02 - Relic Approach

Primary objectives:

Get Alpha Base online.

Another almost tutorial mission - Mission 02 - Relic Approach - Missions - Halo Wars - Game Guide and Walkthrough

Another almost tutorial mission. This time - you will find out how to build a base. Create a station.

Build a Supply Pad.

Choose one of the slots and build there a Supply Pad - Mission 02 - Relic Approach - Missions - Halo Wars - Game Guide and Walkthrough

Choose one of the slots and build there a Supply Pad. Well, you wouldn't be able to build anything else.

Build a Barracks.

Now create some Barracks - Mission 02 - Relic Approach - Missions - Halo Wars - Game Guide and Walkthrough

Now create some Barracks. As above - select the slot and choose Barracks.

Train 5 Marines.

Now it's time for some units training - choose the Barracks and train five Marine squads - Mission 02 - Relic Approach - Missions - Halo Wars - Game Guide and Walkthrough

Now it's time for some units training - choose the Barracks and train five Marine squads. You can queue you orders by commanding to train units multiple times.

Fight your way to the Structure in the ice.

And there's where the real adventure begins - now you can do whatever you want to. In fact, just build many units and move towards north destroying every enemy forces you encounter.

It's good to make lots of Supply Pads and just one Barracks and one Workshop. Then train lots of units and just crush the enemy.

Destroy the Detonator

In the end of the mission you would have to destroy some kind of generator. Well, after all these fights it's going to be a piece of cake.

Destroy the Covenant Base - Mission 02 - Relic Approach - Missions - Halo Wars - Game Guide and Walkthrough

Secondary objectives:

Destroy the Covenant Base.

In the middle of the map there is a Covenant Base. It's highly recommended to destroy it. You would be able to build your own base down there. More bases = more building slots and for example - Supply Pads.

Kill 20 Jackal Snipers - Mission 02 - Relic Approach - Missions - Halo Wars - Game Guide and Walkthrough

Kill 20 Jackal Snipers.

Better use the vehicles - Jackals are effective against infantry. Keep in mind, that you can garrison the sniper towers with your own infantry!

Rescue all trapped Warthog (0/2).

There are two areas blocked by the energy fields - one on the east and one on the west side of the map. Just let your infantry through it, destroy the generator - and congratulation - you have new Warthogs!

Destroy all Methane canisters - Mission 02 - Relic Approach - Missions - Halo Wars - Game Guide and Walkthrough

Destroy all Methane canisters.

There is an enemy depot to the west. Blow all of the canisters.

Location - Mission 02 - Relic Approach - Missions - Halo Wars - Game Guide and Walkthrough

How to get the skull?

Location:

In the south side of your base, in front of damaged gates.

Required objective - Mission 02 - Relic Approach - Missions - Halo Wars - Game Guide and Walkthrough

Required objective:

Kill 20 Jackals.

It's easy - just kill dudes in the sniper towers.

Container

It's on of the areas blocked by the energy field. This one lies among other supplies.

1 - Mission 02 - Relic Approach - Missions - Halo Wars - Game Guide and Walkthrough

 

Mission 03 - Relic Interior

Primary objectives:

Fight your way to Forge and Anders' location.

This part is something like a shooter. You will get two powerful Grizzly tanks - just blast through enemy units.

Escape the Chamber with Forge and Anders - Mission 03 - Relic Interior - Missions - Halo Wars - Game Guide and Walkthrough

Escape the Chamber with Forge and Anders.

It's easy too - follow the arrow. Keep in mind, that Anders can repair your tanks. Don't let to loose them!

Move Anders to the other Bridge's control panel.

The bridge is back, so you have to get to another panel. Piece of cake.

Cover Anders as she hacks the Bridge Controls - Mission 03 - Relic Interior - Missions - Halo Wars - Game Guide and Walkthrough

Cover Anders as she hacks the Bridge Controls.

Just keep your units together and everything would be fine. Enemies would jump right in front of your cannons.

Get Forge and Anders to the Landing Zone.

Well - now just return the same way, you've got in. Remember, to repair tanks using Anders' ability.

Secondary objectives:

Kill 45 Hunters.

There is nothing easier - Hunters are these big covenant infantry. You are going to have plenty of occasions to get rid of them

Use the Bridge to kill Covenant Units.

Just select the panel, wait for the enemies to enter the bridge and turn it off.

How to get the skull?

Location:

It near the panel you have found Anders and Forge.

Required objective - Mission 03 - Relic Interior - Missions - Halo Wars - Game Guide and Walkthrough

Required objective:

Kill 45 Hunters:

Near the end of the mission they are going to spawn near the last doors.

Container - Mission 03 - Relic Interior - Missions - Halo Wars - Game Guide and Walkthrough

Container

In the beginning of the mission turn left. Go down the passage - it's near the downed Pelikan.

1 - Mission 03 - Relic Interior - Missions - Halo Wars - Game Guide and Walkthrough

Mission 04 - Arcadia City

Primary objectives:

Clear Covenant from Subway Exit.

Select all units and move towards the specified are. There - kill all enemies.

Protect Civilians and Cargo Transports until Launch.

Well - it's one of the most difficult missions in the game. You have to protect the Cargo Transport for 20 minutes.

First of all - forget about Cargo 3 - it's doomed to be destroy and you cannot do anything about it. Since the beginning - concentrate on defending Cargo 1 and Cargo 2.

After you get rid of the first wave of enemy attacks - you would be able to build a base. Even two bases. You have to build them - instead, enemy will just crush you.

Make LOTS of infantry and scatter them around the map. There are lots of places to garrison - put inside them your infantry.

Try to politely wait till the end of time. And, if you manage, there is an enemy base in the far east corner of the map. Destroying it would be helpful.

Secondary objectives:

Kill 50 Elites.

This mission is going to be crowding with Elites - it would be hard to miss them.

Save 500 Citizens.

Establish a Second Base.

It is going to be real tough without the second base. Just do it.

How to get the skull?

Location:

In the south-eastern part of the map. Near the monument.

Required objective - Mission 04 - Arcadia City - Missions - Halo Wars - Game Guide and Walkthrough

Required objective:

Kill 50 Elites.

This mission is going to be crowding with Elites - it would be hard to miss them.

Container

In the beginning of the mission head north. And here it is - near some skyscrapers.

1 - Mission 04 - Arcadia City - Missions - Halo Wars - Game Guide and Walkthrough

Mission 05 - Arcadia Outskirts

Primary objectives:

Retreat to the Southern Crater.

Well, select all units and move to the south. No one would be able to stop you.

Secure the Area by killing all the Covenant in the area.

It's obvious I think - just everything till the base place is ready.

Defend the Crater until Omega Team arrives.

Build a base. Try to build turrets - enemy is going to attack you all the time. Garrison every places you can with your infantry - it is IMPORTANT! Create some units and crush enemy cannon.

Build another base in the place where cannon was standing. Then - just wait for the reinforcements.

Don't try to attack enemy base!

Destroy the Covenant Base and its Guards

Lots of Spartans would arrive. Just throw them on the enemy base - and the mission will end.

Secondary objectives:

Destroy 5 Wraiths.

Wraiths are these Covenant tanks shooting plasma balls. There is no way you are going to miss them.

Construct a Second Base.

Near the place you destroy the enemy cannon.

How to get the skull?

Location:

In the north-west of the map, on the highway.

Required objective - Mission 05 - Arcadia Outskirts - Missions - Halo Wars - Game Guide and Walkthrough

Required objective:

Destroy 5 Wraiths.

Container

In the beginning of the map, near the ramps leading east.

1 - Mission 05 - Arcadia Outskirts - Missions - Halo Wars - Game Guide and Walkthrough

Mission 06 - Dome of Light

Primary objectives:

Kill approaching Covenant Infantry.

Another obvious objective - just clear the area.

Request a Rhino at the Landing Pad.

You have to select a Landing Pad and choose to call a Rhino. And this is where the fun begins.

Get the Rhino to the First Position.

Place a Rhino at the Marked 2nd Position.

You have to get the Rhinos to specified locations. First of all - get rid of all enemies. They would attack using air units - so build some anti-air. Infantry is quite good - so make lots of infantry. After you deploy a Rhino - leave it with some units to get it covered.

Transport a Rhino to the Marked 3rd Position.

You will have to use the Pelikan transports. Get the Rhino and units which will cover it in one place and use the D-Pad up to call a Pelican Transport. Then - choose the location of you units you want to transport and then - their target location.

Get Rhinos to the last two Marked Positions.

It goes as before. But this time - prepare for some Locust.

Secondary objectives:

Kill 50 Banshees.

Banshees - Covenant's main air unit. You are going to encounter plenty of them, so don't worry - you would easily complete this objective.

Claim 2 Oni Reactors.

Just garrison it with your infantry. As long as they are in - you will get you Technology Level increased.

Destroy the Dome Generators and Air Defenses.

Well - it's just the funniest part of the mission. Like in the some kind of shooter - just blow up every enemy structure and unit.

How to get the skull?

Location:

In the warehouse south to your base.

Required objective - Mission 06 - Dome of Light - Missions - Halo Wars - Game Guide and Walkthrough

Required objective:

Kill 50 Banshees.

Container

It's in the part of the map, where you have to get the third Rhino.

1 - Mission 06 - Dome of Light - Missions - Halo Wars - Game Guide and Walkthrough

Mission 07 - Scarab

Primary objectives:

Destroy the Super Scarab.

It's one of the most sofisticated mission in the whole game. Main objective is simple - you have to destroy the Scarab. It's incomplete and just standing in place. But it sweeps the whole map with it's seeking beam - when any of your units gets in it - it soon is going to be blasted with Scarab's powerful laser.

I recommend the Scorpion tanks for these mission. Build lots of them, start destroying power nodes and then - the Scarab itself.

Secondary objectives:

Destroy all enemy Power Nodes (7).

Destroying the Power Nodes slows down Scarab's head movement. It's is very hard to kill it if don't eliminate the Power Nodes. They are boxes connected to the Scarab with lots of wires.

Kill 10 Locusts.

Locust is a walking laser cannon. It's extremely effective against buildings and has an incredible attack range. But with Scorpion tanks - they aren't much of a problem.

How to get the skull?

Location:

North west side of the map near one of the Power Nodes.

Required objective - Mission 07 - Scarab - Missions - Halo Wars - Game Guide and Walkthrough

Required objective:

Destroy 10 Locusts.

Container

North east part of the map - among other goods.

1 - Mission 07 - Scarab - Missions - Halo Wars - Game Guide and Walkthrough

Mission 08 - Anders' Signal

Primary objectives:

Get to Base Drop Beacon.

First of all - deploy the Elephant (Y). And then - train as many infantry as you can. Begin fighting with the Brutes till the Spartans arrive. Now it should go easy.

Take a look at the map and try to remember the locations of the other Elephants.

Investigate Echo Team.

Well - others would be attacked by the Flood. You just will have to travel across the map to check, what happened.

Find and Recover lost Elephants (2).

And well - the Flood happened. Elephants are captured by the Flood. Destroy Flodd's structure near the Elephants to free them.

When you free the Elephant - don't let it to be destroyed! It would cause the mission to fail!

Bring all three Elephants back to the Base.

Meanwhile - you would be able to create a base. Do it and build ONLY vehicles! Flood is able to easily kill and possess you infantry! But first of all - keep an eye on the Elephants!

Secondary objectives:

Train squads out of Elephant.

It's easy - deploy the Elephant and trains units just as you do in Barracks.

Kill 750 Infection Forms.

Well - you are going to have LOTS of occasions to kill them.

How to get the skull?

Location:

In the north side of the map. You are going to need an air unit.

Required objective - Mission 08 - Anders' Signal - Missions - Halo Wars - Game Guide and Walkthrough

Required objective:

Kill 750 Infection Forms.

Container

On a plateau just as you begin you mission.

1 - Mission 08 - Anders' Signal - Missions - Halo Wars - Game Guide and Walkthrough

Mission 09 - The Flood

Primary objectives:

Reinforce Spartan Red Team.

That's your main task - get to the Spartan Red Team. As before - DO NOT PRODUCE any infantry! Keep working with tanks and other vehicles.

Destroy Flood Boss.

There is a big floody thing to destroy also, you can crush it right on or destroy it's supporters first (shown on map).

Secondary objectives:

Kill 20 Flood Stalks.

There are funny flood plants on the map. Just keep destroying them.

Have all 5 Flood Colonies dormant at once.

That one is tricky, because Flood Colonies rebirth themselves after some time.

How to get the skull?

Location:

East from your base, near a downed Pelican.

Required objective - Mission 09 - The Flood - Missions - Halo Wars - Game Guide and Walkthrough

Required objective:

Kill 20 Flood Stalks.

Container

In the western part of the map.

1 - Mission 09 - The Flood - Missions - Halo Wars - Game Guide and Walkthrough

Mission 10 - Shield World

Primary objectives:

Clear Evacuation Flight Paths.

Same as before - NO INFANTRY. But this time be sure to make some Wolverine - there are going to be lots of enemy air units. Make lots of units and go to selected location of your stranded friends destroying everything you encounter.

Get Charlie Platoon to the Landing Zone.

In the end - Pelicans would be downed. You will have to get these units yourself. Piece of cake.

Secondary objectives:

Place Gremlin at Pylon (4).

There are four Pylons on the map. By getting the Gremlin nearby - you buy yourself some time.

Kill 350 Swarms.

Swarms are these small Flood air units. There is no way you won't accomplish this.

How to get the skull?

Location:

On an "Island" south to the first Pylon. You are going to need air units to get there.

Required objective - Mission 10 - Shield World - Missions - Halo Wars - Game Guide and Walkthrough

Required objective:

Kill 350 Swarms.

Container

Near the Bravo team.

1 - Mission 10 - Shield World - Missions - Halo Wars - Game Guide and Walkthrough

Mission 11 - Cleansing

Primary objectives:

Clean the Flood off the Hull.

First of all - by clicking on the Airlock you can train units. Make lots of air units and build some turrets too.

At least one Airlock must survive.

This shouldn't be tough. Just keep wandering with your units on the deck and killing the Flood.

In one moment - some kind of force field would start to sweep the deck destroying everything in it's way. Just hide your units in the airlock - as you garrison structures.

Permanently remove the Flood structures.

After a few phases of force field cleaning - the deck should be clear. Do destroy Flood on the sides of the ship - you may need air units.

Secondary objectives:

Kill 100 Sentinels.

Sentinels are these flying drones - not flood and not human. You may have to elongate your mission to kill them. Just don't kill the flood on the sides of the ship.

How to get the skull?

Location:

In front of the deck, in the air.

Required objective - Mission 11 - Cleansing - Missions - Halo Wars - Game Guide and Walkthrough

Required objective:

Kill 100 Sentinels.

Container

On the western side of the ship.

1 - Mission 11 - Cleansing - Missions - Halo Wars - Game Guide and Walkthrough

Mission 12 - Repairs

Primary objectives:

Repair the Power Core.

Just build lots of Cyclops and order them to repair the Power Core. That's everything, use other units to cover the Cyclopses.

Secondary objectives:

Keep at least one Deck Gun alive.

If you want extra point - you may try to wonder with your units on the deck killing enemy.

Kill 12 Spirit Transports.

Spirit Transports are these big Covenant transport ships. Just pay attention to you minimap and concentrate your forced before the arrival of the Spirit to destroy it.

How to get the skull?

Location:

In the front of the deck, in the front of the bridge.

Required objective - Mission 12 - Repairs - Missions - Halo Wars - Game Guide and Walkthrough

Required objective:

Kill 12 Spirit Transports.

Container

Western side of the ship.

1 - Mission 12 - Repairs - Missions - Halo Wars - Game Guide and Walkthrough

Mission 13 - Beachhead

Primary objectives:

Get Anders to the LZ.

It's something like "follow the arrow". Just select your units and move them, where they want you to move them.

Find a new LZ.

Well, the Pelican is going to be shoot dawn. You cannot do anything about it. Use the teleporter then.

Hold the LZ.

Well, just stick your units together and wait for the transports.

Capture and hold 4 bases.

OK - this is where the real mission begins. You have some Spartans - so let's go find some enemy base. You should be able to easily destroy enemy base.

Build your own one. I recommend teching it up and creating Voltures. With Voltures - nothing is going to stop you.

IMPORTANT - build Anti-Air turrets! Enemy is going to often attack you with Banshees!

Secondary objectives:

Kill 10 Bomber Forms.

There are some Flood nests on the map. All Bomber Forms can surely be found there.

Take control of the Scarab.

In some point of the mission you are going to encounter a Scarab captured by the Flood. Kill all of the Flood and capture it, using the Spartan's ability to capture units. It will surely come in handy.

How to get the skull?

Location:

Western corner of the map.

Required objective - Mission 13 - Beachhead - Missions - Halo Wars - Game Guide and Walkthrough

Required objective:

Kill 10 Bomber Forms.

Container

On the plateau nearby one of the bases.

1 - Mission 13 - Beachhead - Missions - Halo Wars - Game Guide and Walkthrough

Mission 14 - Reactor

Primary objectives:

Bring and Attach Elephant to FTL Reactor Core.

First of all - take your time. Enemy isn't going to attack you unless you attacking him at his base.

So - tech up your base with no hurry. Build Voltures and just crush the enemy.

Use an Elephant to tow the Core up to the Apex Base site.

Now - you are going to need an Elephant. Then - click on it and command it to pull the Core. With all these Voltures escorting it should be easy.

Secondary objectives:

Kill 20 Vampires.

Vampires are these Covenant Air to Air units. Well - you are going to encounter plenty of them.

How to get the skull?

Location:

In the very north corner of the map, near the enemy base, among supply crates.

Required objective - Mission 14 - Reactor - Missions - Halo Wars - Game Guide and Walkthrough

Required objective:

Destroy 20 Vampies.

Container

On the shelf in the western part of the map. Near the first slope.

1 - Mission 14 - Reactor - Missions - Halo Wars - Game Guide and Walkthrough

Mission 15 - Escape

Primary objectives:

Clear out all enemies near the Interlock Tower.

It's a final mission. All you need is to destroy enemy activity near the panels. In fact - you will have to destroy them all. Tech you base, make plenty of units - you should know how it works now.

Activate the Interlock.

To turn of the Interlock you just have to stand with any of your units near the panel, click on the panel with the cursor, and select to deactivate it.

Open the Portal.

It all about switching the switches on the opposite sides of the portal. It's that easy.

Secondary objectives:

Kill 3 Scarabs.

Well, leave it for the end. Just gather all your units, freeze the Scarab using the Cryobomb (D-Pad Up menu!), and crush it.

How to get the skull?

Location:

In the north corner of the map, nearby the Flood's nest.

Required objective - Mission 15 - Escape - Missions - Halo Wars - Game Guide and Walkthrough

Required objective:

Kill 3 Scarabs.

Container

Near the blockade, on the opposite side of the blockade to your main base.

1 - Mission 15 - Escape - Missions - Halo Wars - Game Guide and Walkthrough

UNSC Leaders

To use UNSC Lead Power - press the D-Pad Uo and choose the one you need..

Captain Cutter

Leader Power: MAC Blast - UNSC Leaders - UNSC - Halo Wars - Game Guide and Walkthrough

Leader Power: MAC Blast.

Unique Unit: Elephant.

Super Upgrade: Marines can upgrade to Orbital Drop Shock Troopers.

Economy Bonus: Cutter's bases start with more building sites.

Sergeant Forge

Leader Power: Carpet Bomb - UNSC Leaders - UNSC - Halo Wars - Game Guide and Walkthrough

Leader Power: Carpet Bomb.

Unique Unit: Cyclops.

Super Upgrade: Grizzly.

Economy Bonus: All Supply Pads on Forge's bases start as Heavy Supply Pads.

Professor Anders

Leader Power: Cryo Bomb - UNSC Leaders - UNSC - Halo Wars - Game Guide and Walkthrough

Leader Power: Cryo Bomb.

Unique Unit: Gremlin.

Super Upgrade: Hawk.

Economy Bonus: Cost and research time for unit upgrades reduced by half.

UNSC buildings

Fortress

Cost: 500 - UNSC Buildings - UNSC - Halo Wars - Game Guide and Walkthrough

Cost: 500.

Required Technological Level: 0.

This semi-permanent structure dropped from the Spirit of Fire contains a Command Center, seven building sites, and four Turret foundations. Other non-primary base facilities, called Firebases and Stations, may also be found, built, and upgraded on a given map.

Supply Pad

Cost: 300 - UNSC Buildings - UNSC - Halo Wars - Game Guide and Walkthrough

Cost: 300.

Required Technological Level: 0.

Allows you to receive resources from the Spirit of Fire.

Reactor

Cost: 250 (next 500, 750, etc - UNSC Buildings - UNSC - Halo Wars - Game Guide and Walkthrough

Cost: 250 (next 500, 750, etc.).

Required Technological Level: 0.

Hybrid-fusion Reactor that allows access to greater technologies. Upgrades and some units may require up to four Reactor technology units.

Field Armory

Cost: 150 - UNSC Buildings - UNSC - Halo Wars - Game Guide and Walkthrough

Cost: 150.

Required Technological Level: 1.

Enables special upgrades.

Barracks

Cost: 150 - UNSC Buildings - UNSC - Halo Wars - Game Guide and Walkthrough

Cost: 150.

Required Technological Level: 0.

Trains infantry units.

Vehicle Depot

Cost: 150 - UNSC Buildings - UNSC - Halo Wars - Game Guide and Walkthrough

Cost: 150.

Required Technological Level: 2.

Assembles vehicles.

Air Pad

Cost: 150 - UNSC Buildings - UNSC - Halo Wars - Game Guide and Walkthrough

Cost: 150

Required Technological Level: 2.

Constructs aircraft.

Turret

Cost: 250 - UNSC Buildings - UNSC - Halo Wars - Game Guide and Walkthrough

Cost: 250.

Required Technological Level: 0.

Fixed gunnery/tracking systems for base defense.

UNSC infantry units

Marine

Cost: 100 - UNSC Infantry units - UNSC - Halo Wars - Game Guide and Walkthrough

Cost: 100.

Required Technological Level: 0.

Where to train/produce: Barracks.

Required Free Population Slots: 1.

Starting Special Attack: grenades (rockets later on).

The mainline infantry UNSC unit. It has the most diverse and arguably best upgrades of any UNSC units.

Flamethrower

Cost: 100 - UNSC Infantry units - UNSC - Halo Wars - Game Guide and Walkthrough

Cost: 100.

Required Technological Level: 0

Where to train/produce: Barracks.

Required Free Population Slots: 1.

Starting Special Attack: flash grenade.

A counter-infantry unit. Specialized marine squads carrying napalm-spewing flamethrowers.

Spartan

Cost: 300 - UNSC Infantry units - UNSC - Halo Wars - Game Guide and Walkthrough

Cost: 300.

Required Technological Level: 1.

Where to train/produce: Barracks.

Required Free Population Slots: you can only have 3.

Starting Special Attack: capturing enemy vehicle.

Genetically engineered superhuman infantry in powered MJOLNIR armor, equipped with energy shield. A walking legend.

Cyclops (Forge only)

Cost: 125 - UNSC Infantry units - UNSC - Halo Wars - Game Guide and Walkthrough

Cost: 125.

Required Technological Level: 1.

Where to train/produce: Fortress.

Required Free Population Slots: 1.

Counter-building unit. Marine in a powered exoskeleton originally designed to aid colonial construction.

UNSC vehicles

Warthog

Cost: 150 - UNSC Vehicles - UNSC - Halo Wars - Game Guide and Walkthrough

Cost: 150.

Required Technological Level: 0.

Where to train/produce: Fortress.

Required Free Population Slots: 1.

Starting Special Attack: squashing infantry.

A lightly armored, fast and nimble scout vehicle. Ag with infantry units, can collect discovered resource crates.

Scorpion

Cost: 500 - UNSC Vehicles - UNSC - Halo Wars - Game Guide and Walkthrough

Cost: 500.

Required Technological Level: 2

Where to train/produce: Workshop.

Required Free Population Slots: 2.

Starting Special Attack: incendiary bombs.

The mainline UNSC vehicle. This tank is an armored, mobile weapons platform.

Cobra

Cost: 350 - UNSC Vehicles - UNSC - Halo Wars - Game Guide and Walkthrough

Cost: 350.

Required Technological Level: 3.

Where to train/produce: Workshop.

Required Free Population Slots: 2

Starting Special Attack: changing Cobra into stationary artillery.

A counter-vehicle unit. Can enter Deploy mode and become an artillery unit that is effective against buildings.

Wolverine

Cost: 300 - UNSC Vehicles - UNSC - Halo Wars - Game Guide and Walkthrough

Cost: 300.

Required Technological Level: 3.

Where to train/produce: Workshop.

Required Free Population Slots: 2

Starting Special Attack: volley.

A counter-air unit. This vehicle is fast, maneuverable, and covered with anti-air missile pods. Also effective against buildings.

Elephant (Cutter only)

Cost: 400 - UNSC Vehicles - UNSC - Halo Wars - Game Guide and Walkthrough

Cost: 400.

Required Technological Level: 0.

Where to train/produce: Fortress.

Required Free Population Slots: 2.

Starting Special Attack: base deployment.

A turreted, mobile infantry training center that can be sent to forward battle positions.

Gremlin (Anders only)

Cost: 200 - UNSC Vehicles - UNSC - Halo Wars - Game Guide and Walkthrough

Cost: 200.

Required Technological Level: 1

Where to train/produce: Fortress.

Required Free Population Slots: 1.

Starting Special Attack: electromagnetic pulse.

A combat support vehicle. Light armored and fires an EMP gun.

UNSC aircraft units

Hornet

Cost: 250 - UNSC Aircraft Units - UNSC - Halo Wars - Game Guide and Walkthrough

Cost: 250.

Required Technological Level: 2

Where to train/produce: Air Pad.

Required Free Population Slots: 2.

Mainline UNSC air unit. A versatile single-seat, fast attack aircraft armed with a Gatling gun and rockets.

Vulture

Cost: 900 - UNSC Aircraft Units - UNSC - Halo Wars - Game Guide and Walkthrough

Cost: 900

Required Technological Level: 4

Where to train/produce: Air Pad.

Required Free Population Slots: 6.

Starting Special Attack: barrage.

UNSC super unit (good against everything). Advanced air-weapons platform that can unleash devastating damage on all targets.

Covenant leaders

Instead of UNSC - Covenant leaders are playable units on the map. To use their special powers - select your leader and press Y.

The Arbiter

Leader Power: Rage - Covenant Leaders - Covenant - Halo Wars - Game Guide and Walkthrough

Leader Power: Rage.

Unique Unit: Suicide Grunts.

Brute Chieftain

Leader Power: Vortex - Covenant Leaders - Covenant - Halo Wars - Game Guide and Walkthrough

Leader Power: Vortex.

Unique Unit: Brutes, Chopper.

The Prophet of Regret

Leader Power: Cleansing - Covenant Leaders - Covenant - Halo Wars - Game Guide and Walkthrough

Leader Power: Cleansing.

Unique Unit: Elite Honor Guard.

Covenant buildings

Citadel

Cost: 500 - Covenant Buildings - Covenant - Halo Wars - Game Guide and Walkthrough

Cost: 500.

Required Technological Level: 0.

This Covenant base contains a Command Center, seven building sites, and four Turret foundations. Other non-primary base facilities, called Outposts, can also be found, built, and upgraded. The beginning base in Skirmish mode, the Keep, can be upgraded to a Citadel.

Gravity Lift

Cost: 150 - Covenant Buildings - Covenant - Halo Wars - Game Guide and Walkthrough

Cost: 150.

Required Technological Level: 0.

Transport units to the Leader unit. Each base automatically has a Gravity Lift.

Warehouse

Cost: 150 - Covenant Buildings - Covenant - Halo Wars - Game Guide and Walkthrough

Cost: 150.

Required Technological Level: 0.

Allows you to receive resources.

Temple

Cost: 500 - Covenant Buildings - Covenant - Halo Wars - Game Guide and Walkthrough

Cost: 500.

Required Technological Level: 0.

Allows access to greater technologies. Availability of some upgrades and units may require up to three Temple technology levels.

Shield Generator

Cost: 200 - Covenant Buildings - Covenant - Halo Wars - Game Guide and Walkthrough

Cost: 200.

Required Technological Level: 1.

Protects your buildings with an energy shield. Multiple shields can be added to a single base.

Hall

Cost: 150 - Covenant Buildings - Covenant - Halo Wars - Game Guide and Walkthrough

Cost: 150.

Required Technological Level: 2.

Trains infantry units.

Factory

Cost: 150 - Covenant Buildings - Covenant - Halo Wars - Game Guide and Walkthrough

Cost: 150.

Required Technological Level: 2.

Assembles vehicles.

Summit

Cost: 150 - Covenant Buildings - Covenant - Halo Wars - Game Guide and Walkthrough

Cost: 150.

Required Technological Level: 2.

Constructs aircraft.

Turret

Cost: 250 - Covenant Buildings - Covenant - Halo Wars - Game Guide and Walkthrough

Cost: 250.

Required Technological Level: 0.

Fixed gunnery/tracking system for base defense.

Covenant infantry units

Suicide Grunt (The Arbiter only)

Cost: 160 - Covenant Infantry Units - Covenant - Halo Wars - Game Guide and Walkthrough

Cost: 160.

Required Technological Level: 1.

Where to train/produce: Citadel.

Required Free Population Slots: 1.

Special forces unit. Starts with plasma pistol. Perverted version of normal Grunts, willing to sacrifice themselves upon command.

Grunt

Cost: 100 - Covenant Infantry Units - Covenant - Halo Wars - Game Guide and Walkthrough

Cost: 100.

Required Technological Level: 0.

Where to train/produce: Hall.

Required Free Population Slots: 1.

Main Covenant infantry unit. Slow and short-ranged. Starts with plasma pistol.

Jackal

Cost: 100 - Covenant Infantry Units - Covenant - Halo Wars - Game Guide and Walkthrough

Cost: 100.

Required Technological Level: 0.

Where to train/produce: Hall.

Required Free Population Slots: 1.

Counter-infantry unit. Starts with medium-range carbine.

Hunter

Cost: 250 - Covenant Infantry Units - Covenant - Halo Wars - Game Guide and Walkthrough

Cost: 250.

Required Technological Level: 1.

Where to train/produce: Hall.

Required Free Population Slots: 2.

Counter-vehicle unit. Uses fuel rod cannon.

Elite Honor Guard (The Prophet of Regret only)

Cost: 125 - Covenant Infantry Units - Covenant - Halo Wars - Game Guide and Walkthrough

Cost: 125.

Required Technological Level: 1.

Where to train/produce: Citadel.

Required Free Population Slots: 1.

Special forces unit. Armed with energy sword attack.

Brute (Brute Chieftain only)

Cost: 150 - Covenant Infantry Units - Covenant - Halo Wars - Game Guide and Walkthrough

Cost: 150.

Required Technological Level: 1.

Where to train/produce: Citadel.

Required Free Population Slots: 1.

Special forces unit. Heavy assault infantry with powerful Brute guns.

Covenant vehicles

Ghost

Cost: 100 - Covenant Vehicles - Covenant - Halo Wars - Game Guide and Walkthrough

Cost: 100.

Required Technological Level: 0.

Where to train/produce: Factory.

Required Free Population Slots: 1.

Scout unit that starts with twin frontal guns (can collect supplies from resource crates).

Brute Chopper (Brute Chieftain only)

Cost: 200 - Covenant Vehicles - Covenant - Halo Wars - Game Guide and Walkthrough

Cost: 200.

Required Technological Level: 0.

Where to train/produce: Factory.

Required Free Population Slots: 2.

Fast assault scout unit (can collect supplies from resource crates).

Wraith

Cost: 350 - Covenant Vehicles - Covenant - Halo Wars - Game Guide and Walkthrough

Cost: 350

Required Technological Level: 1.

Where to train/produce: Factory.

Required Free Population Slots: 3.

Main Covenant battle tank with good speed and excellent range. Armed with plasma mortar and turret.

Locust

Cost: 300 - Covenant Vehicles - Covenant - Halo Wars - Game Guide and Walkthrough

Cost: 300.

Required Technological Level: 2.

Where to train/produce: Factory.

Required Free Population Slots: 3.

Counter-building vehicle. Armed with plasma beam and energy shields.

Scarab

Cost: 3000 - Covenant Vehicles - Covenant - Halo Wars - Game Guide and Walkthrough

Cost: 3000.

Required Technological Level: 3.

Where to train/produce: Citadel.

Required Free Population Slots: 20.

Covenant super unit. Expensive to construct. Heavily armored/shielded. Capable of unleashing devastation on all classes of targets.

Covenant aircraft units

Engineer

Cost: 250 - Covenant Aircraft Units - Covenant - Halo Wars - Game Guide and Walkthrough

Cost: 250.

Required Technological Level: 0.

Where to train/produce: Summit.

Required Free Population Slots: 1.

Support unit. Instead of attacking, Engineers heal or repair friendly units and buildings.

Banshee

Cost: 200 - Covenant Aircraft Units - Covenant - Halo Wars - Game Guide and Walkthrough

Cost: 200.

Required Technological Level: 1.

Where to train/produce: Summit.

Required Free Population Slots: 2.

Main Covenant air unit. Armored with plasma cannons and fuel rod guns.

Vampire

Cost: 250 - Covenant Aircraft Units - Covenant - Halo Wars - Game Guide and Walkthrough

Cost: 250.

Where to train/produce: Summit.

Required Technological Level: 2.

Required Free Population Slots: 2.

Counter-air unit. Heavy needler turret bombards large area of effect.

Skulls are one of the Halo series' main token of recognition. Skulls modify game parameters. You can turn each one of them on during the game, selecting it from special menu (press Start). But first - you will have to get them.

To get the skull - you have successfully finish devoted to it secondary objective. Then it would appear on the map and even for a moment - it's location would flash on the minimap. All you have to do then is - go and get it.

Below you can read about each skull's effect. Ways to obtain specific skulls are described in the campaign walkthrough section.

Look Daddy!

When grunts die their methane tank always shoots off - Skulls - Additional - Halo Wars - Game Guide and Walkthrough

When grunts die their methane tank always shoots off.

Grunt Birthday Party

Grunts explode into confetti - Skulls - Additional - Halo Wars - Game Guide and Walkthrough

Grunts explode into confetti.

Cowbell

Destruction physics magnified - Skulls - Additional - Halo Wars - Game Guide and Walkthrough

Destruction physics magnified.

Wuv Woo

Scarabs shoot rainbow made of pure love - Skulls - Additional - Halo Wars - Game Guide and Walkthrough

Scarabs shoot rainbow made of pure love.

Fog

No minimap, final score will increase - Skulls - Additional - Halo Wars - Game Guide and Walkthrough

No minimap, final score will increase.

Sickness

All player units have 50% fewer hitpoints, final score will increase - Skulls - Additional - Halo Wars - Game Guide and Walkthrough

All player units have 50% fewer hitpoints, final score will increase.

Rebel Sympathizer

Non-player units get 25% more hitpoints, final score will increase - Skulls - Additional - Halo Wars - Game Guide and Walkthrough

Non-player units get 25% more hitpoints, final score will increase.

Rebel Supporter

Non-player units do 50% more damage, final score will increase - Skulls - Additional - Halo Wars - Game Guide and Walkthrough

Non-player units do 50% more damage, final score will increase.

Rebel Leader

Non-player units star with extra veterancy, final score will increase - Skulls - Additional - Halo Wars - Game Guide and Walkthrough

Non-player units star with extra veterancy, final score will increase.

Catch

All player units recharge unit abilities in half the time final score will be decreased - Skulls - Additional - Halo Wars - Game Guide and Walkthrough

All player units recharge unit abilities in half the time final score will be decreased.

Sugar Cookies

All player units have 50% more hitpoints, final score will decrease - Skulls - Additional - Halo Wars - Game Guide and Walkthrough

All player units have 50% more hitpoints, final score will decrease.

Boomstick

5% chance any non-player unit blows up upon death with explosive area of effective damage, final score will decrease - Skulls - Additional - Halo Wars - Game Guide and Walkthrough

5% chance any non-player unit blows up upon death with explosive area of effective damage, final score will decrease.

Pain Train

All player units train 50% faster, final score will decrease - Skulls - Additional - Halo Wars - Game Guide and Walkthrough

All player units train 50% faster, final score will decrease.

Bountiful Harvest

Supplies come in 25% faster, final score will decrease - Skulls - Additional - Halo Wars - Game Guide and Walkthrough

Supplies come in 25% faster, final score will decrease.

Emperor

All player powers recharge in half the time, final score will decrease - Skulls - Additional - Halo Wars - Game Guide and Walkthrough

All player powers recharge in half the time, final score will decrease.

Adjudicate the Arbiter - 30 GS

Complete the Campaign on Heroic Difficulty.

Detour the Great Journey - 50 GS

Complete the Campaign on Legendary Difficulty.

Momma's Boy - 5 GS

Get a Gold Medal on any mission

Wall of Recognition - 30 GS

Get a Gold Medal on every Campaign Mission

Crushed Colors - 10 GS

Improve your Score in any Campaign Mission

Mr. Punctual - 15 GS

Finish all missions under Par Time on Heroic difficulty

Own Worst Enemy - 20 GS

Get a Gold Medal with all Debuff Skulls Active

Epic Grinder - 40 GS

Obtain a Lifetime Campaign Score over 1,000,000

Everything's Better with Bacon - 5 GS

Mission 1: Ram 50 Grunts with Warthogs

Endless Fun - 5 GS

Mission 2: Destroy every Methane Tank

Covenant "Hot Drop" - 5 GS

Mission 3: Kill at least 5 Covenant Units with the Bridge

The Real Winner - 5 GS

Mission 4: Save Adam

He's Got The Jack - 5 GS

Mission 5: Jack 6 Covenant Vehicles

Rhino Hugger - 5 GS

Mission 6: Successfully protect every Rhino

Micro Manager - 5 GS

Mission 7: Do not destroy any Power Node

Ramblin' Man - 5 GS

Mission 8: Use Elephants to train 100 Infantry

Sweet Naptime - 5 GS

Mission 9: Put every Colony in Hibernation Mode at the same time

The Procrastinator - 5 GS

Mission 10: Disrupt all Tractor Beams

Battened Down the Hatches - 5 GS

Mission 11: Save all the Airlocks

Handy with Tools - 5 GS

Mission 12: Repair the Power Core in less than 4 minutes

Beaming with Pride - 5 GS

Mission 13: Destroy 25 units with the Scarab

Didn't Get To Second Base - 5 GS

Mission 14: Don't claim an extra base

Thinkin' about My Doorbell - 5 GS

Mission 15: Open the Doors in order

Playin' the Field - 15 GS

Win a Skirmish Game with every Leader

Gallivant around the Galaxy - 25 GS

Win a game on every Skirmish Map

Empire Builder - 5 GS

Win a game in every Skirmish Game Mode

Titan - 15 GS

Get 20,000 points in any Skirmish Game

Big Al's Scooter - 10 GS

Win a Heroic Skirmish Game against the AI in under 10 minutes

My Virtual Friends Love Me - 10 GS

Win a 3v3 Skirmish game with 2 AI Allies

Walk-Off Winner - 30 GS

Use one of the 6 Major Leader Powers to destroy an enemy's last unit

2 Bugs are Better Than 1 - 10 GS

Win a Skirmish Game with Dual Scarabs

Penny Pincher - 10 GS

Get a winning High Score with 10 or less Squads against the Heroic AI

Alas, Poor Andrew Thomas - 5 GS

Collect your first Skull

Graverobber - 30 GS

Collect all Skulls

Halo Academic - 15 GS

Unlock 20 Timeline Events

Halo Historian - 40 GS

Unlock All Timeline Events

Ready for the Sequel - 75 GS

100% Completion

24 Hours of Quality - 20 GS

Play Halo Wars for at least 24 Total Hours

Backscratcher - 10 GS

Complete any Campaign Mission in Co-op Mode

OMG BFF FTW - 40 GS

Complete entire Campaign in Co-op Mode

N00b n0 M0r3 - 10 GS

Win a Matchmade Skirmish Game on Xbox LIVE

So Lonely at the Top - 20 GS

Win and have the Highest Score in a Matchmade Skirmish Game on Xbox LIVE

Basically Naive - 15 GS

Obtain the Recruit Rank on Xbox LIVE

Officer on Deck - 30 GS

Obtain the Lieutenant Rank on Xbox LIVE

Running the Show - 50 GS

Obtain the General Rank on Xbox LIVE

Meet Sergeant Forge - 10 GS

Completed Mission 1 on any difficulty

Ice Warriors - 40 GS

Completed Act I on any difficulty

Key to Pirth - 50 GS

Completed Act II on any difficulty

Ugly is only Skin Deep - 70 GS

Completed Act III on any difficulty

No Way Home? - 70 GS

Completed Act IV on any difficulty