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🎮 Guide to Maps

Guide to Maps

Each map has its own setting and lore details.

  1. Airbase – At the IMC’s Airbase Sierra, repulsor towers guard the base from attacks from the wildlife.
  2. Angel City – A city under martial law, with high walls separating its districts from one another.
  3. Boneyard – Wildlife repulsors were once tested and studied at this facility, though now it is abandoned.
  4. Corporate – The Spectres were created at Applied Robotics labs such as this one.
  5. Colony – This little colony might not even be known, if IMC and Militia forces hadn’t clashed there.
  6. Demeter – Before going into the Frontier, IMC forces stop at Demeter’s fueling station.
  7. Fracture – Fuel extraction has all but destroyed this once-beautiful colony.
  8. Lagoon – With no other alternative, an IMC lander in the Freeport system has stopped at this fishing village.
  9. Nexus – Militia personnel secretly hide at this farming outpost, or at least, that’s what the IMC believes.
  10. Outpost 207 – Orbital defense cannons ensure Outpost 207 is well protected.
  11. Overlook – A prison that currently holds someone the Militia would like very much to save.
  12. Relic – A once-proud IMC ship is now just a wreck to be salvaged for parts that are taken to the nearby valley.
  13. Rise – The Militia’s Long-Range Desert Patrol outpost, housed in an abandoned reservoir.
  14. Smuggler’s Cove – This black market area is an excellent place for pirates to gather and for mercenaries to purchase weapons.
  15. Training Ground – IMC trainees come here to train, but 98% will never live to tell about it.