🎮 Guide to Maps
Guide to Maps
Each map has its own setting and lore details.
- Airbase – At the IMC’s Airbase Sierra, repulsor towers guard the base from attacks from the wildlife.
- Angel City – A city under martial law, with high walls separating its districts from one another.
- Boneyard – Wildlife repulsors were once tested and studied at this facility, though now it is abandoned.
- Corporate – The Spectres were created at Applied Robotics labs such as this one.
- Colony – This little colony might not even be known, if IMC and Militia forces hadn’t clashed there.
- Demeter – Before going into the Frontier, IMC forces stop at Demeter’s fueling station.
- Fracture – Fuel extraction has all but destroyed this once-beautiful colony.
- Lagoon – With no other alternative, an IMC lander in the Freeport system has stopped at this fishing village.
- Nexus – Militia personnel secretly hide at this farming outpost, or at least, that’s what the IMC believes.
- Outpost 207 – Orbital defense cannons ensure Outpost 207 is well protected.
- Overlook – A prison that currently holds someone the Militia would like very much to save.
- Relic – A once-proud IMC ship is now just a wreck to be salvaged for parts that are taken to the nearby valley.
- Rise – The Militia’s Long-Range Desert Patrol outpost, housed in an abandoned reservoir.
- Smuggler’s Cove – This black market area is an excellent place for pirates to gather and for mercenaries to purchase weapons.
- Training Ground – IMC trainees come here to train, but 98% will never live to tell about it.