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Crysis 3 Nanosuit Upgrade Modules and Packages Guide

In Crysis 3, players will constantly improve the Nanosuit of Major Laurence "Prophet" Barnes through Upgrade Modules.

Right out of the gate, it's important to spend unlocks on modules from each of the four categories listed below in order to maximize your abilities. That's because players can only equip one module from each row for a total of four Nanosuit Upgrade Modules at a time.

Crysis 3 Nanosuit Upgrade Modules and Packages Guide

Matching four modules together creates a Package. Packages can be saved for quick access. Creating Packages out of Nanosuit Upgrade Modules that make sense will give you the best chance at survival in Crysis 3.

You can mix and match Nanosuit Upgrade Modules in myriad ways, but we've put together a handful of tidy ones for you. If you come up with some that you feel are even better or interesting, let us know in the comments section below and we will add them to this Nanosuit Upgrade Modules and Packages Guide.

Nanosuit Upgrade Modules Packages / Load-outs

Silent But Deadly Super Stealth, Energy Upgrade, Extended Cloak, Assassin Survivalist Endurance, Deflection, First Aid, Heavy Armor Brute Brute Force, Deflection, Super Strength, Heavy Armor Vanguard Sensor Upgrade, Threat Detector, Weapon Handling, Light Armor Sniper Sensor Upgrade, Reflex Boost, Weapon Handling, Verticality

Nanosuit Upgrade Modules - Category 1

Uprgrade Module Cost Buff Max Bonus Unlock Condition Super Stealth 1 50% faster cloaking, 50% scanner resistance, highlight enemy footprints Increase bonus to 75% Remain cloaked while amidst enemies for at least 60 secs Sensor Upgrade 1 Radar / zoom upgrade, hack assistance, enemy sound boost Double effectiveness Tag 20 targets Brute Force 3 25% stronger Power Kick, 25% more powerful Air Stomp Increase range to 25% Kill 10 targets with the Power Kick and 10 more with Air Stomp Endurance 2 33% longer sprint duration, 33% improved Aquatic Movement Increase bonus to 50% Sprint and swim for 1,000 meters

Nanosuit Upgrade Modules - Category 2

Uprgrade Module Cost Buff Max Bonus Unlock Condition Deflection 1 50% bullet impact dampening, bullets bounce off, 50% faster knockback recovery Increase bonus up to 75% Absorb 10,000 points of damage Threat Detector 1 Show enemy tracer fire, highlight hazards, highlight explosives Increase highlight range by 50% Tag 20 targets Energy Upgrade 2 25% EMP protection, 25% faster energy recharge, 25% less HUD interference Increase bonus to 50% Regenerate 10,000 energy Reflex Boost 2 25% faster weapon reloading, 25% faster aiming down sights, 25% faster weapon swap Increase bonus to 50% Kill 20 enemies within 1 sec of aiming down sights

Nanosuit Upgrade Modules - Category 3

Uprgrade Module Cost Buff Max Bonus Unlock Condition Extended Cloak 3 20% longer cloak duration, stealthier movement Increase bonus to 33% Remain cloaked while amidst enemies for at least 60 secs First Aid 1 25% faster health regeneration, 25% increase in critical health boost Increase bonus to 50% Survive 5 near-death moments and regenerate 5,000 health points Super strength 3 25% stronger throwing, 25% stronger Power Melee Increase bonus to 50% Grab and throw 5 enemies and use Power Melee on 5 enemies Weapon Handling 1 50% faster semi-auto fire, unlock Stabilization Increase bonus to 75% Kill 20 Enemies

Nanosuit Upgrade Modules - Category 4

Uprgrade Module Cost Buff Max Bonus Unlock Condition Heavy Armor 3 20% stronger armor, 20% less falling and burning damage, 33% slower armor movement Increase bonus to 33% Absorb 5,000 damage Sensor Upgrade 1 25% faster stealth kills with full cloak during stealth kills Increase bonus to 50% Make 20 stealth kills Light Armor 1 25% faster armor movement, 25% extra melee protection, 50% less armor protection Increase bonus to 50% Absorb 5,000 damage Verticality 2 50% faster ledge grabs, 50% less energy for Power Jump, unlock aiming for Power Jump Increase bonus to 75% Power Jump 20 times and grab 20 ledges