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Oracle of Seasons Walkthrough – Gnarled Root Dungeon – Zelda Dungeon

1.1 The Oracle of Seasons

Press START once the title screen appears and you will be taken to the file selection menu. Select any empty file slot and choose a name for your hero. Choose to begin your newly created file and select your preferred message speed and you will be shown another short cutscene that picks up where the intro left off. With our hero spinning about the unknown, a final message from the Essence of the Triforce will encourage Link to accept the quest he has been called upon to carry out. Press either A or B to clear the message and see Link seemingly fall into the land of Holodrum, where he is knocked unconscious from the impact. A red-clad female is shown discovering Link shortly after…

You can now take control of Link, so head right one screen, following the sound of music in the distance. Here, you will find the source of this music to be a Traveling Troupe of Performers gathered around a campfire. Walk over to the lady wearing red at the bottom of the screen and speak with her. She will introduce herself as Impa, the troupe’s cook. Impa will also reveal the name of the one who discovered you lying in the woods as Din, who can be seen dancing atop a stump at the top of the screen. Speak with all the other troupe members to gather some information, then head up and speak with Din.

After talking a bit, Din will ask you to dance with her. Speak with her once more and a cutscene will show Link reluctantly dancing alongside Din to the music of the performers. In the midst of this, Din will notice the “?” marking on the back of Link’s hand and reveal it to be a sacred mark in Hyrule, symbolizing that Link must be a “hero with a special fate”. Din begins to mention something else after this, but stops herself and requests to continue dancing.

Suddenly, the sky will turn dark and lightning will begin to strike around the troupe. A cutscene will play, introducing the main antagonist of the game, Onox, General of Darkness, who will address Din as the “Oracle of Seasons”. Onox will use a giant whirlwind to send the members of the troupe, as well as Link, flying somewhere offscreen. He then captures Din and takes her off to his castle. Onox will reveal that by capturing Din and submerging the Temple of Seasons underground, the changing of the seasons in Holodrum will be made chaotic and rapid, thus creating the world of chaos Onox longs for.

1.2 The Hero’s Cave

Link will be shown waking up in a snow-covered field alongside Impa, who will admit her true identity as the nurse of Hyrule’s Princess Zelda. She informs Link that, because Zelda felt a dark presence growing around Din, she was instructed to bring the Oracle back safely to Hyrule. Because Impa feels that Link and Din were fated to meet, she will request that Link seeks the help of the Maku Tree in Horon Village after informing him of Onox’s evil doings. When Impa is done talking, head down one screen into Horon Village.

The Maku Tree is located on the eastern side of the village, but his area is blocked off by a gate that can only be opened by a special weapon which you must first obtain in a cave on the Western Coast. Head left one screen to find a two-part house, the left of which belongs to the Know-It-All Birds. These guys will offer you a wealth of information that will help you learn the basics of playing the game itself, so feel free to speak with them if you feel the need.

The house on the right will only be open when playing Oracle of Seasons on a Gameboy Advance system. This special shop will offer rare items all sold for 100 rupees a piece. On the shelf will be a Gasha Seed and two Magical Rings. The ring in the middle appraises as the GBA Nature Ring, which is merely a collector’s item and adds no special abilities for Link. The ring on the right will appraise as a random ring of those that can be obtained randomly. Unlike a regular shop, you can only purchase the items here once as they will not reappear once you re-enter. As for appraising rings, that will be further explained in just a moment.

Once you enter the Western Coast area, you will encounter the first enemy in the game: a Red Octorok. However, since you do not yet have a weapon to defeat them, you must simply avoid all enemies for now. Jump off the ledge at the bottom of the screen here and continue left one more screen, avoiding the other Red Octoroks as you go. Here, you will notice a cave here at the upper portion of the screen. Inside is a Fairy Fountain, which you may visit at any time when your health is low to fully restore it. Walk around the ledge and head back right one screen to find the entrance to the Hero’s Cave. This is where you will obtain the item you need to access the Maku Tree, so go ahead and enter.

The Hero’s Cave is relatively short, simple, and only consists of a few rooms with very easy puzzles. In the first room, you will encounter another new enemy known as a Keese, four of them to be exact. For now, simply avoid them and continue right one screen.

Push the block here in any direction to open the three doors in this room and head up one screen. Be careful not to fall down any of the bottomless pits in this room as the walkway is very narrow. Push the block obstructing the pathway up or down and walk along the path until you reach two more blocks. Push the left block down and the right block to the right and continue along the path into the next room on the right.

This room is filled with many enemies called Gels. Gels will bounce towards Link and attempt to latch onto him, making him slower while moving around. While they do no damage, their abilities can prove fatal in a space where other enemies are attempting to damage Link. Walk to the far right side of this room, avoiding the Gels, and step on the switch. A treasure chest will appear on the square pattern on the floor. Open it to receive a small key, then leave this room the way you came.

You will have to navigate the narrow path once more to exit this room. This time, once you reach the two blocks, push the left one up and the right one to the right, then continue along. You will eventually exit this room down one screen the way you came in.

Push the block in this room to again open the three doors and head down one screen. Avoid the Keese here and go through the locked door on the right.

While avoiding the many Gels here, walk up and step on the switch at the top of this room to open the doorway on the other side of the pit. You must then walk around the pit to reach this doorway. Along the way, another new enemy, the Green Zol, will appear from the floor when you go near its location between the blocks. There are two of these in this room, but just run passed them and continue through the opened doorway at the top.

Walk up the steps in this final room and open the chest to receive the Wooden Sword! With a sword, you can now fight enemies, slash down bushes, or cut grass to gather rupees and other items. This weapon will automatically assign to your B button, but you may change it to the A button if you wish. Link can also perform his trademark Spin Attack by holding in the button this weapon is assigned to for a short time, allowing the blade to charge up, then releasing the button. The Spin Attack will do double the damage of a normal slash, so learning to use it effectively will prove quite useful. After getting this weapon, you will be transported back to the Western Coast just outside the Hero’s Cave.

Now that you have your sword, you’ll need to go back inside the Hero’s Cave through a secret entrance to gather a few things previously unobtainable. Head right one screen and walk around the upper side of the wall, then back left one screen. Cut down the bush blocking the ledge and jump off into the shoot which will drop Link back inside the Hero’s Cave and onto a ledge with a chest. Open the chest to receive 30 rupees! Jump off this ledge to the left and push the block to open the closed doorways, then head down one screen.

Defeat the three Keese in this room and push the upper-left block in any direction to reveal a hidden staircase. Head down the stairs into the basement area to discover your first Gasha Seed! Gasha Seeds will be explained in just a moment, but first, head back up the ladder and exit the basement. Go up one screen and push the block once more to unlock the doors, then head left one screen and down through the opening to exit the Hero’s Cave.

1.3 Meeting the Maku Tree

After exiting the Hero’s Cave, head north back to Horon Village. Continue right one and down two screens and enter the Horon Village Shop. In this or any other shop throughout the game, Link may purchase an item by using the A button to pick it up and then speaking with the Shop Keeper while the item is held. Currently, the shop will offer 10 Bombs for 20 rupees, a Wooden Shield for 30 rupees, and 3 Recovery Hearts for 10 rupees. Since you likely have at least 30 rupees at this point, go ahead and purchase the Wooden Shield.

Exit the shop and walk down one screen to reach the home of proud parents to a newly born baby boy, Bipin and Blossom. Enter through the left doorway and speak with the wife Blossom who will ask Link what he thinks they should name the baby. Whatever name you suggest will be the one they choose, so you may name the child whatever you wish. At different points throughout Link’s quest, you may return here to help Bipin and Blossom in different ways that will affect the growth of their son. We’ll be sure to let you know at what points you need to return here throughout the walkthrough.

When you leave Bipin and Blossom’s home, head right one and up three screens. Climb the stairs here and continue right one more screen to find the home of Horon Village’s mayor. Enter and head right one screen to speak with Mayor Ruul who will give Link a Gasha Seed, as well as explain what they do and how to plant them.

Exit the house to discover a soft patch of soil to plant the Gasha Seed. At various points throughout his quest, Link will acquire numerous Gasha Seeds and come across many different patches of soft soil to plant them. When and where you plant these seeds will be entirely at your disgression, though planting as many as you can is encouraged. When Gasha Trees fully grow, they will produce a Gasha Nut containing a random item for Link. What you recieve from a Gasha Nut will be determined by the number of enemies you defeat while the seed is growing. Therefore, the more enemies you defeat, the better your Gasha Tree will grow.

Items which can be obtained from Gasha Nuts are as follows: Magical Rings, Magic Potions, Fairies, 5 Recover Hearts, and the most rare, a Piece of Heart. You will only find one Piece of Heart from a Gasha Nut throughout your quest. After that, Gasha Nuts will only produce one of the other mentioned items.

From Mayor Ruul’s house and head left one screen. Head back down the stairs and continue down two and right one screen to reach Vasu Jewelers, otherwise simply known as the Ring Shop. Go on inside and speak with Vasu who will explain how to appraise and use rings that you may find during your quest. He will then give you the L-1 Ring Box, which will hold only 1 ring at a time, as well as your first ring to be appraised. Vasu will then show you how to appraise rings by appraising the one he gave you for free. This ring will become the Friendship Ring which adds no special abilities for Link. Many rings you may find will give Link different abilities when worn, but some may only be symbolic such as this one.

For now, this is all we can do in Horon Village, so let’s go ahead and visit the Maku Tree. Exit Vasu Jewelers and head right one and up one screen. Swing your sword at the large gate suspended between the two trees to open it, then head on up. Since the seasons are all out of order, the Maku Tree has lost much of his power and has since withered from his usual, much larger size. Swing your sword at the bubble coming out of his face to wake him. He will then explain to Link what he must do to restore balance to the seasons of Holodrum and save Din. Before you go, the Maku Tree will give you the key needed to access the first dungeon: the Gnarled Key! Pick up the key and leave the Maku Tree’s area.

The first dungeon lies just north of Horon Village. To get there, go down one and left three screens, then head up three more screens to exit Horon Village to the North Horon area. Head up one screen from Impa’s Refuge where you will discover a patch of soft soil to plant a Gasha Seed. Out of the water, a new enemy will emerge and shoot fireballs at Link. This enemy is known as a River Zora, which can only be attacked while Link is standing on land.

Continue right one screen and slash the bushes here to clear a path. Head up one screen and clear the bushes blocking the bridge on the left, then head across the bridge left one screen. Walk up to the rock with the keyhole to have Link insert the Gnarled Key into it, causing the burried tree here to emerge from the ground. Veterans of the Zelda series who have played through the first Legend of Zelda will recognize this location’s striking resemblance to the first dungeon of that game. Having said that, this too is no mere tree; It is the location of the first dungeon in the game, the Gnarled Root Dungeon. When you are ready, go ahead and enter the dungeon

1.4 Gnarled Root Dungeon

— NOTE — Before we tackle this first dungeon, it is important to understand that this guide will often refer to rooms by their respective coordinate on the grid map above. This will prove quite helpful to us as we navigate the many dungeons on Link’s quest.

Link will enter the dungeon at room F4, so head on up one screen to E4. The top, bottom, and right doors in this room will close upon Link entering, but can be reopened by pushing the upper-right block in any direction. Also, the bushes closest to the door that Link came through will each contain a Fairy that will refill Link’s hearts when gathered. These fairies will respawn each time Link re-enters this room, so remember them in case you run low on health later on. Push the upper-right block to unlock the doors, then head up one screen to D4.

Here we will find a Wise Old Man. Again, veterans may remember the dungeons of the first Legend of Zelda containing these helpful characters. As such, the old man will give Link a helpful yet cryptic message to aid him in the respective dungeon.

Head back down one screen and push the upper-right block again, unlocking the doors, and continue right one screen to room E5 where he will encounter yet another new enemy. In this room are four Blue Stalfos, who will simply move about the room attempting to bump into Link. Defeat all four Blue Stalfos to unlock the door we came through and have a Small Key drop onto the blue tile. If you need some health, there is a Fairy located in upper-right of the room under the left bush. Pick up the Small Key and head back left one screen to E4.

Unlock the door on the left side of this room and head through to E3. Defeat the four Blue Stalfos in this room to reveal a hidden chest containing the Dungeon Map! We can now view the entire map of the dungeon by pressing SELECT. The two doors in this room will also open upon defeating the Blue Stalfos, so let’s head through the upper door to room D3.

Here, you will encounter yet another new enemy here known as a Red Zol. Much like the Green Zols, this Red variation will bounce around the room towards Link, attempting to bump into him. Whenever you slash a Red Zol with your sword, however, it will split into two Gels. You can avoid having the Red Zol separate by performing a Spin Attack on it, which will completely destroy it in one hit. There is also a Fairy located in the bush to the immediate left after walking into this room, so pick it up if you need some health. Avoid or defeat the Red Zols in this room and hop into the mine cart to the north of the room, which will take you all the way to room C2.

Two new enemies are present here: the Red Moblin and the Blue Blade Trap. Red Moblins will walk about the room and randomly stop to toss a boomerang at Link. You can either avoid these attacks or use your shield to deflect them. Blue Blade Traps will charge towards Link when he walks in their path, then slowly return to their original position. They cannot be defeated, so the key is to merely have them charge at you, quickly move out of the way, then run passed them as they retract. The middle block in this room can be moved only after defeating the Red Moblins, so defeat them and move the block in any direction to unlock the door to the left of the Blade Traps. Walk into the path of the Blade Traps to have them charge at Link, then quickly walk back out of the way until they slowly return. As they are returning, run into the newly opened door left one screen to C1.

Scattered about the floor are blocks which must be pushed in a certain order to clear a path to the other side. First, of the two blocks sticking out towards the rightmost wall, push the left one down. Walk over to the block just to the left of the one you just moved and push it left. Follow the path up and around to the set of blocks forming an “L” shape and push the middle one in the vertical row of three to the left, then push the block directly below this down. You can now access the ledge at the upper-left corner of this room, so climb the stairs where you will find a chest containing a Gasha Seed! Jump off the ledge via the space to the right of the chest and exit this room the way you came in back to C2.

Use the same technique from before to bypass the Blue Blade Traps and head up the stairs at the far right of this room. Head right one screen to C3 and slash the blue lever with your sword so that it is sticking up to the left to rearrange the path of the track below. Either avoid the Keese in this room or defeat them and continue right a bit more to discover a chest. Open it to recieve the Compass! Each dungeon contains a Compass that will allow you to see various things while looking at your Map, such as the locations of chests, as well as the location of the dungeon’s boss. Now, head back left to room C2.

Go back down the stairs here and hop in the mine cart, which will travel on the newly arranged path to room C5. Walk back left one room to C4 and open the chest here to recieve 10 Bombs! Walk back right one screen to C5 and head up the stairs. Walk over to the second set of stairs to the right and go down them. Continue along this path passed another new enemy known as a Spinning Blade Trap. Like other Blade Traps, this one will move towards Link once he crosses its path, though this variation will move more slowly and, rather than returning to its original location, will stop once it reaches a wall and will still follow Link whenever he crosses either above, below, or to either side of it. Just keep following the path until you come to a switch, as the Spinning Blade Trap will stop after it trails you a couple of times. Step on this switch to reveal a chest containing a Small Key! Now, walk again in the path of the Spinning Blade Trap to have it move towards Link. Simply move out of its way and head back around the path the way you came, up the stairs, and left one room to C5.

Equip your Bombs and toss one at the cracked portion of the upper wall here to reveal a passageway, then head through it to room B4. This room is filled with narrow passages guarded by all variations of Blade Traps.

To navigate this passage, move first into the path of the Blue Blade Trap to get it to charge, then walk back down to avoid contact. While it retracts, walk into the space on the right side between the blocks to the right. Walk again into the path of the Blue Blade Trap and back down again to avoid being hit, then quickly move to the space between blocks just above where the Blue Blade Trap rests.

At the other end of the path above is a Green Blade Trap, so walk into its sight to cause it to charge and move back down between the blocks to get out of the way. Green Blade Traps will charge at Link until they reach a wall to bounce off of, as opposed to the Blue ones which will only go a certain distance before retracting. As the Green Blade Trap retracts, follow it and walk into the empty space to the left of the bush. Step down into the Green trap’s path again to have it charge, then quickly run behind it before it comes back, continuing along the path down and beside of the next green bush.

Slash the bush to clear a space, then walk down into the path of the Spinning Blade Trap to have it move right. Stand above it until it reaches the block to have it move up towards Link, then quickly move into the space where the bush was to avoid contact. Once it passes, continue along the path to the left.

There is a Blue Blade Trap just out of site that charges at Link when he walks over to the left wall. This Blade Trap will only go as far as halfway down the screen, so have it charge at Link then follow it to the upper part of the room, moving to the right towards the two bushes to avoid having it charge again.

Slash the two bushes and walk right along the path to the next bush which contains a Fairy. The path just above this has an Orange Blade Trap at the other end. These guys are much more dangerous than any of the others as they move very fast when they charge at you. The good thing is that they retract rather slowly, so Link will have more time to get passed them. Walk just above where the bush was to have the Blade Trap charge, quickly stepping back down to avoid being hit, then walk up to the space parallel with the last remaining green bush, but do not yet walk passed the bush.

Beyond the locked door lies the dungeon’s mini-boss, so fill your heart containers if needed. When stepping up close to the locked door, Link puts himself in the sights of two Blue Blade Traps to the left and right. Use the same technique we have learned to bypass them as they retract after charging at Link, then go on through the locked door to room A4.

After entering the room, walk up a bit to trigger a fight with the sub-boss. The Twin Minotaurs move around the room, stopping occasionally to throw a boomerang at Link. After throwing the boomerang, it will return to the opposite Minotaur who will throw it the next time. Use your shield to avoid contact with them as well as to deflect their boomerang attack. Slash at either Minotaur when you get the opportunity as they both share the same health meter. Once they are defeated, a warp portal will appear that can travel back and forth from here to room D3 where you first encountered the Red Zol. One of either Twin Minotaur will also drop a Fairy to refill Link’s health when defeated.

Just on the other side of the next room are two Blue Blade Traps that will charge at Link from the top and bottom, so be careful. Walk left through the newly opened door to room A3 and keep walking to bypass the Blade Traps’ attack. You’ll need to get to the other side of the blocks in the middle of the room, so walk down to the southern wall, getting the lower two Blade Traps to charge at Link, then move around to the far leftmost block here. Push this block up and head up the stairs in the middle to a basement area. Descend the ladder and head up the next one on the right to retrieve the Seed Satchel! This tool will prove useful throughout Link’s entire quest as it can hold many different seeds that each have a special ability. Within the Seed Satchel are 20 Ember Seeds to start you off. Leave this basement area back to room A3.

Push the block just below the leftmost one down to clear a path, then leave this room the same way you entered, right one screen back to A3. Enter the portal to be teleported back to room D3.

Defeat the Red Zols here and equip your Seed Satchel to either button. Using Ember Seeds, light the torches on each side of the door to the left to open it and head on through to room D2.

Take out all three Red Moblins in this room to reveal a chest. Open it to obtain the Boss Key! Now all that remains is getting to the dungeon’s main boss, so leave this room and head right one screen to back to room D3. Then continue down one screen from there to E3.

Defeat the Blue Stalfos to open the doors and head right one screen to E4. Push the upper-right block here in any direction to open the doors and continue right one screen to E5.

Take out your Ember Seeds and light each torches at the top of the room to open the doorway above. Head up through the doorway to room D5.

A new enemy, known as a Floormaster, is present in these next couple of rooms. Floormasters cannot do any damage to Link, but they will attempt to grab him and send him back to the beginning of the dungeon. You don’t want to have to trek all the way back here, so its best to defeat or avoid them in order to avoid being captured as multiple Floormasters will emerge and all follow Link at once.

Walk along the leftmost wall towards the top of the room to discover a chest containing a Magical Ring. This will become the Discovery Ring when you appraise it later on. Walk back down and head up the path between the blocks towards the top of the room and head right. Walk along the path above the horizontal row of blocks right one screen to room D6.

More Floormasters will spawn in here, so be careful. Follow this path down to a row of bushes. You can slash the first and third bush to reveal a Fairy in each. Make sure to grab one of them to refill Link’s health if needed. Continue walking up along the rightmost wall and you will notice a large door which leads to the boss’ lair. If you are ready, head on through to room C6 to face what should be a familiar “first boss” for long-time Zelda fans, Aquamentus.

Aquamentus is a large, flying dragon who will walk around the room and often shoot three fireballs at Link. He may also charge towards Link until he reaches the leftmost wall, at which point he will fly back to his original position. Watch the single horn on Aquamentus’ head as it will flash red when he is about to attack.

A good strategy to use here is to stay above Aquamentus so that you have better access to attack him, as well as leaving Link in a good position to avoid his attacks. You can also charge your sword directly after entering this room to get a good first attack on the boss. Keep slashing at Aquamentus’ horn until it breaks, resulting in his defeat. Pick up the Heart Container he drops to add one heart onto your health meter! Walk right through the door that opens and head up the steps to grab the first of eight Essences of Nature, the Fertile Soil!

Upon obtaining the first Essence, Link will be teleported outside of the Gnarled Root dungeon and greeted by a message from the Maku Tree. He will inform Link of a special tool hidden deep within the Temple of Seasons that needs to be obtained. Getting this item and more awaits in Chapter 2 of the Oracle of Seasons walkthrough!

2.1 Horon Village Goodies

Link’s next destination is the underworld of Subrosia. But first, there are a few items you’ll want to gather in Horon Village. After coming out of the Gnarled Root Dungeon, head right one screen, where you will almost certainly encounter Maple for the first time.

Maple encounters occur in many areas of the overworld once Link has defeated 30 enemies. With each encounter, Maple will fly around the screen for a few seconds in various patterns before flying offscreen. Bumping into Maple will cause random items to go flying about the screen, not all of which belong exclusively to Maple. Link will lose some of his inventory in the encounter as well.

The goal is simply to gather up more items than Maple can. At first, this won’t be too difficult. However, later in the game, Maple will improve her means of travel and become much faster. While most of the items dropped in the encounter will be simple, such as Rupees, Bombs, or Seeds, Maple may also drop more rare items, such as one of the many Pieces of Heart that can be obtained during Link’s quest, Magic Potions that may really come in handy through the harder dungeons, and Magic Rings that can only be obtained with a Maple encounter or grown in Gasha Seeds. You may or may not choose to encounter Maple, but for the purposes of this guide, we’ll go ahead and list the Piece of Heart from Maple as obtained.

On this same screen, burn the left tree above the bushes to reveal a staircase leading to an Old Man’s hideout. Oracle of Seasons contains many Old Man characters, so to differentiate between them, this guide will name them according to their role. In this case, since the Old Man gives Link rupees, we’re going to name him a Good Old Man. Likewise, some hideouts contain Bad Old Men who will steal Link’s rupees. Enter the hideout and talk with the Good Old Man who will give Link 100 Rupees, then exit.

Continue down one screen and left one screen. If you planted a Gasha Seed here before the first dungeon, it should have sprouted by now into a large Tree with a Gasha Nut. Slash at it with your sword to get the goody that is found inside.

Walk down two more screens to enter Horon Village. If the season is not Winter when you enter the village, exit and re-enter until it becomes Winter. Walk right two screems and Enter Mayor Ruul’s Residence. Bomb the cracked wall on the right and head through to find a Gasha Seed. Grab it and leave the house. If you previously planted a Gasha Seed outside the Mayor’s Hut, you can grab the Gasha Nut and replant another seed.

Head left one screen and walk down the staircase. Continue down one more and right one screen. Head up the staircase and burn the tree with an Ember Seed to grab Piece of Heart #1.

Head back down the staircase and go down two more screens to find an Ember Seed Tree. Slash at the seeds with Link’s sword to gather them and head right one screen.

Burn the middle tree in the row of three at the bottom to reveal steps leading to a Good Old Man hideout. The Old Man here will give Link 100 Rupees. Exit the hideout and enter the house belonging to Mr. Write, who is having a hard time reading his book due to a lack of lighting. Light the torch with an Ember Seed and Mr. Write will give Link the first item in the trading sequence, the Cuccodex. Bomb the cracked wall on the right and head through, where we can exit the house’s back door. Outside, Link can cross the path of ice to a chest containing 20 Rupees. There’s nothing more here, so navigate back through the house and head left one screen to the Ember Seed tree.

You’ll now need to exit Horon Village via the northern entrance back to North Horon where Impa’s house is. From there, go right one, up two, right one, and up one more screen to reach Talon and Malon’s house. Enter and speak with Malon, who will be trade Link his Cuccodex for a Lon Lon Egg. Exit the house and head south back to Horon Village again.

2.2 Into Subrosia

Once back in the village, head down two and right three screens. Walk over to the trees blocking the path on the right and Sokra will awaken with a message for Link. Burn one of the trees and head right one screen into the Eastern Suburbs. Go up two and right a screen to find Rosa complaining about the Temple of Seasons falling into her homeland of Subrosia. Rosa will then head north into the Woods of Winter, so head up one screen after her.

This next part requires Link to never be seen by Rosa or else you will have to start all over. It is important to note that moving any screen other than those Rosa takes after following her will start over the pursuit as well. When you are ready, head up one screen to begin.

Hide behind the trees as Rosa walks around so that she never faces Link directly. If you are successful, Rosa will progress up another screen. Follow her and repeat the same process, following her up one screen for a third time. You want to continue avoiding being seen by Rosa here, but before following her left a screen, continue hiding. Rosa will come back and make sure no one is following her before truly exiting this screen to the left. After this, you can follow Rosa left one screen where we see her disappear into the first bush in the top row of three. Chop down this bush and walk onto the hidden portal leading to Subrosia.

The underworld of Subrosia is mostly covered in red earth with pools and streams of lava everywhere, the latter of which you will want to avoid falling into through Link’s travels here. Subrosia also uses a different currency than the Rupees of the overworld: Ore Chunks. These can be obtained by various means, including simply digging around for them.

From the portal where you first entered Subrosia, head down the first staircase, then down one screen via the leftmost staircase of the two below. Continue left one and down one more screen, then head down the steps here to enter the Subrosian Dance Hall.

Speak with the red Subrosian and agree to dance with the group. You will also want to hear the instructions on how to dance if this is your first time doing so. Even if you have played the Oracle of Ages, which also involves a similar dance recital with the Gorons, you will still need to hear instructions as the Subrosian dance involves different buttons. If you can successfully complete a dance with the Subrosians, you will be awarded the L-1 Boomerang!

You may or may not choose to continue dancing with the Subrosians. Link will be rewarded with either a Gasha Seed or 50 Ore Chunks with each successful dance. If Link continues to play and win the Subrosian Dance Hall game, he can be rewarded with the Strange Flute. If Link acquires this particular Flute, this will mean that he will have Dimitri as his animal companion later on in the quest.

Exit the Subrosian Dance Hall and backtrack to the screen with the vortex portal. This time, head down one screen via the rightmost staircase of the bottom two. Continue down two and right two more screens. Head down the staircase and continue right two more screens and finally up one into the Temple of Seasons area. After a brief message from the four Season Spirits, continue up two screens and enter the temple.

Go up one screen and stand on the platform to recieve the Rod of Seasons! This is the most important item in the game, as Link can alter the seasons in an area once the rod has been powered by that respective seasons spirit. This first season you need to obtain is Winter, so head down one screen and exit the temple.

Continue down two screens and right one. You will notice the purple roof sticking out of the temple along with an indentation of the symbol for the winter season. Enter the temple and use the Boomerang to hit the switch across the lava stream, creating a bridge to cross. Walk north and head up the steps at the back of this room, then walk south and climb the second set of steps leading to the Winter Season Spirit’s chamber. Walk up to the blue statue, where Link will be greeted by the Winter Season Spirit who will empower the Rod of Seasons the Power of Winter!

Backtrack through the temple and exit. The Maku Tree will have a brief message for Link, informing him that the next Essence of Nature can be found in the Woods of Winter. We can reach this area simply by leaving Subrosia the way we came. To get to the portal from the entrance to the Winter temple, head left one screen, down one, and left two more screens. Climb the stairs and continue left two screens and up three. Walk back up the staircases and enter the portal to return to Labrynna.

2.3 Woods of Winter

Clear a path through the bushes and head right one screen. A short cutscene will play where Sokra tells Link how to use the Rod of Seasons. After Sokra leaves, hop onto the stump here simply by walking into it and swing the Rod of Seasons to change the season to Winter.

Hop off the stump and head down one and right one screen. The third bush on the second row from the top will be hiding a Soil Patch underneath, so you may want to plant a Gasha Seed now before we tackle the second dungeon in a few moments.

Now, head left one and down three screens. Continue left one, down one, right one, and up one more screen. Climb the staircase, cross the path of snow, and continue left one and down one screen. Enter the cave and walk up to grab Piece of Heart #2! Jump off the ledge to the left and head down the staircase into the Windmill. Follow the path down and left to exit this building.

Head north until you reach the screen with the season changing stump. Hop on it and change the season to Winter if it isn’t already. Then, head right one, up two, and right one more screen. The season will automatically change to Summer once you enter this section of the woods.

Toss a bomb at the cracked wall above and enter the cave. At the upper-right section of this cave, you will find a chest containing 30 Rupees! There’s nothing more here, so exit the cave.

Continue on right one screen and use the stump here to change the season to Winter. Walk up the steps to the east and head right one screen. Cross the path of snow and jump down the chimney from the ledge. Link will be sent rolling into Holly’s house, who mistakens Link’s arrival for Santa. Once Holly realizes that Link is not Santa, she will give him the Shovel and instruct him to clear the snow from her front yard. Exit the house.

Shovel away the snow in front of the house and head down onescreen. There are some trees on the left that can be burned, the lone one in the back hiding a Bad Old Man’s hideout. You’ll want to avoid him as he will take 50 of Link’s rupees.

This screen is also one of the many screens where Link will encounter Maple. At this point, since we have the Lon Lon Egg, we do want to bump into her to progress in the Trading Sequence. Bumping into Maple will cause the Lon Lon Egg to drop out and Maple will run to pick it up. In exchange for the Lon Lon Egg, Maple will give Link the Ghastly Doll.

Continue on down one screen via the leftmost path. Keep going down one more and left one screen to find another season changing stump. Use it to change the season to Winter.

Head left one screen, then head up one along the right side of the big trees. Use the Shovel to clear a path and continue right one screen, where the season will change to Summer. Use your sword to swipe the seeds from the Mystery Seed Tree. These seeds have many uses. They can be used on blue owls, such as the one on this screen, to recieve hints throughout Link’s quest. They also can be used on certain enemies to achieve various effects.

From the seed tree, head up one and left one screen. Chop away the bushes to clear the entrance to Level 2: Snake’s Remains, and enter.

2.4 Snake’s Remains

Link enter’s this dungeon in room C8. Head left one screen to room B8. Keep moving after switching screens to avoid the Blue Blade Traps that will come towards Link. Navigate to the left side of this room to find a chest containing 5 Rupees! Continue up one screen to roop B7.

Defeat all the Ropes in this room and a Small Key will fall from the ceiling onto the middle tile. Grab it and backtrack down one and right one screen to the dungeon entrance, C8. Now, you can light the torches in this room, unlocking a door to the north. Do so, and head through the door up one screen and immediately right one screen to D7.

Head directly right one screen to room D7. Defeat all the Ropes, then push the rightmost block in the second row to the right to reveal a chest containing the Compass! Grab it and exit this room left one screen back to C7.

Now, head up one screen room C6. Go ahead and defeat the enemies in this room to unlock the door on the right wall of this room, but do not enter it just yet. There are blocks in this room resembling and arrow shape. Bomb the section of the left wall this arrow is pointing to and enter to room B6, where there are a random number of Rupees (the amount can very, but will be at least 100 and no more than 250) scattered on the floor. Pick them all up and go right one screen back to room C6. Continue up one screen through the locked door to room C5.

Use your sword to knock the Hardhat Beetles down either of the pits to unlock the doorway on the west. Enter through it left one screen to room B5. Defeat the Moblins on the left side across the pit by tossing bombs at them and a chest will appear. If you run out of bombs, there are respawning bushes in this room that will give you more. Open the chest to obtain the Power Bracelet!

Head right one screen back to room C5. The Hardhat Beetles from before will respawn, so knock them down a pit to get them out of the way. Use the Power Bracelet to move the pots blocking the chest and open it to recieve the Dungeon Map. Exit this room down one screen, then head right one screen to room D6.

Once you defeat all the Ropes and Zols here, push the rightmost block to the right and the door at the upper-right of the room will open. Head through it right one screen to room E6. Keep walking right after you enter to avoid the Giant Red Blade, then walk down and back left to where the chest is located. Open it to recieve a Small Key, then continue on the path towards the lower-right section of the room, avoiding the Giant Yellow Blade Trap as you go, and head down one screen to room E7.

Equip Link with the Power Bracelet and hold down the button it is equipped to while walking against the rollers to move them. Push the first roller left, then follow the path just below and to the right. Move the next set of rollers out of the way and head up the staircase, exiting the dungeon to the outside. Open the chest here to recieve a Gasha Seed!

Continue on left one screen and head down the staircase here to return to the dungeon, now in room F5. Along with two Rope enemies, this room also contains a Business Scrub who will offer to sell Link 10 Bombs at the cost of 30 Rupees. Link will need at least 6 bombs in the next room, so if you don’t have that many or just want to take precaution, you may want to purchase some here if you can. Chop the bushes blocking the path to the north and head up one screen to room F4.

This room contains a central chest along with a swirling pattern of blocks forming a path around it. The key is to bomb the cracked blocks you come to, all while taking the correct path so no time is lost, before time runs out and the chest disappears. If this happens, you will have to exit and re-enter the room, where any blocks you bombed before will respawn.

***Head up and right along the path and bomb the first cracked block you come to, then continue along the path up and left and bomb the next block. Bomb the block directly left, then ]head down and to the left and toss a bomb at the block on the far left, which should blow up both blocks there. Bomb the block just below these next, then continue right through the opened path and bomb the last cracked block. Hurry and open the chest to get a SMALL KEY.

Navigate back through this room and exit down one screen back to room F5, then head up the staircase at the bottom left to exit the dungeon again. Continue right one screen and re-enter the dungeon in room E7.

Since we exited and re-entered the dungeon, the Keese here from before will respawn. Push the rollers out of the way and head up one screen, then immediately right one screen to room F6 to avoid the Giant Yellow Blade Trap in room E6. If you need some bombs, you can find some in the bushes at the top of this room. Bomb the cracked blocks in the middle to clear a path to the right side of the room and head down the staircase to a basement area.

Jump down the ladder and head left, avoiding or killing the Keese that fly about, and walk close to the edge below the big blue stone creature, called Thwomp, to make him crash down in front of Link. When the Thwomp hits the floor, hop off the ledge and walk across his head to get passed and continue left one screen. Climb down the ladder and walk right all the way to the opposite ladder and the Thwimps should fall behind Link instead of on top of him. Head up the series of ladders to exit the basement area and resurface in room B1.

Push the roller directly to the right all the way against the blocks and walk south through the opened path towards the chest. Open this chest to recieve 10 Rupees, then head up along the path and right one screen to room C1.

Push the first roller right once, then quickly move down to its bottom and continue pushing to avoid standing on the weakened floors. Continue south along the path to the next roller and push it from its middle section, avoiding the weakened floors again, until you can head up along the path between the blocks. Follow the path the the bottom of the room and head down one screen through the locked door to room C2, the location of this dungeon’s mini-boss.

Veteran Zelda fans may recognize this boss as the same one seen in Link’s Awakening. Like that version, this Facade is also defeated by bombing his face while it appears on the floor. While trying to do this, Facade will periodically disappear and attack in one of three ways before reappearing again for a brief time. Facade’s attacks include dropping Beetles (small spiders) from the ceiling that will crawl about until defeated, shooting flames out of his mouth that will crash down in random spots around the room, and causing random pits to appear that chase and attempt to swallow Link. As long as you keep moving, you should be able to avoid all of Facade’s attacks. The Beetles Facade drops can be defeated to obtain hearts or more bombs. After blowing up 5 bombs on Facade’s exposed face, he will be defeated.

Grab the Fairy that Facade drops and continue on right one screen to room D2. At the far right side of the room there are pots blocking a cracked wall. Move the pots and bomb the wall but do not enter through it. Instead, continue right one screen to room E2. Use a small key to move through the locked block and continue right one screen to room F2. Avoid the Blue Blade Traps when you come into this room and defeat the Ropes, then continue on down one screen to room F3.

Step on the moving platforms, navigating counter-clockwise until you reach the right side of the room. Walk up the steps and head up one screen to room F2 again, this time on the ledge with a chest. Open the chest to recieve the Boss Key, then hop off the ledge to the left and head left two screens to room D2.

You now need to move the pots and enter the opening you bombed from before, going down one screen to room D3. There are Pols Voice trapped in blocked areas to the left and right of this room, as well as a central lantern that will shoot fireballs towards Link. Toss bombs at the Pols Voice to defeat them, unlocking the door on the right. Head through this doorway right one screen to room E3.

Step into the rotating platform to have it turn clockwise and point Link in the direction of the lower pathway. Continue down one screen to room E4. Walk south across the moving platforms to bypass the gap, then move the pots at the lower-right portion of this room to clear a path to the dungeon boss’ lair. Use the boss key to unlock the door and head through to room F4, where we will tackle the dungeon’s main boss.

You’ll need to equip both the Bombs and Power Bracelet for this fight. Though King Dodongo moves rather slowly about the room for the majority of the fight, he does have a couple of attacks that will prove fatal if you do not keep an appropriate distance. Occasionally, King Dodongo will open his mouth for a couple of seconds before shooting fireballs out in the direction he’s facing. He may also charge in the direction he is facing, which is usually towards Link, so you’ll want to keep Link far enough away to move out of the his path in time.

The key is to toss a bomb into King Dodongo’s mouth when he opens it, followed up by lifting him with the Power Bracelet and tossing him onto the spiked floor in the middle of the room. Once you successfuly fill King Dodongo with a bomb and toss him onto the spiked floor 4 times, he will be defeated.

Collect the Heart Container King Dodongo drops and head down one screen through the doorway at the lower-right section of the room to F5. Walk up the mantle steps to claim the second Essence of Nature, the Gift of Time!

3.1 North Horon

NOTICE: In Chapter 3, Link will meet and help three special animals: Moosh the flying bear, Ricky the boxing kangaroo, and Dimitri the swimming dodongo. Each animal has unique abilities that can be used to navigate certain areas of the overworld. Link will get to meet and experience all three animal companions but will also be given the option of choosing which animal he keeps for the rest of his journey. Ricky’s flute can be obtained by continuing on without completing any special side-quest. However, in order to get either Moosh or Dimitri’s flute instead, you must complete a side-quest corresponding to that animal companion. Though there are some changes that occur depending on which animal Link ends up with, all the same items and locations can be accessed regardless. Lastly, if you are to continue your adventure in Oracle of Ages by using a linked game password, whatever animal companion you chose in this game will carry over.

To best organize Chapter 3.1, sub-sections will be used to separate the routes taken to whatever animal companion flute which you, the player, chooses to obtain. Certain sub-sections will be listed as “optional” and can be skipped according to the path appropriate of your choice of animal companion.

 ~ Mystery of the Strange Flutes ~ 

After exiting Level 2, head right one screen and climb the vines growing up the wall. Hop on the stump and change the season to Winter. The cave on the left below will now be accessible by crossing the ice in front of it. Inside, the bush directly in front of Link contains a stray fairy that will respawn each time he leaves and re-enters the cave. Head back left one screen from here to the entrance of the Snake’s Remains.

Toss the boulder to the left aside and head left one screen through the path. The season will automatically change to Autumn and you will likely encounter Maple on this screen, so bump into her and collect any goodies. Continue up one screen and equip the Rod of Seasons. Hop on the stump and change the season to Winter.

Hop off the stump and head down one screen (you may choose to head left one screen from here to find a Great Fairy Fountain), then continue down another screen and right one. Walk down a screen and avoid the Red Moblins here. Continue right two more screens and follow the path of snow to the boulder, which we can now toss out of the way using the Power Bracelet, thus gaining access to Piece of Heart #3!

Exit this area by going left two, up one, and left two more screens. You should now be in the area with the stump, just right of where Link discovers the first entrance to Subrosia.

 ~ Getting Dimitri’s Flute ~ 

If you would like to have Dimitri the dodongo as Link’s permanent animal companion, head left one screen, slash down the bushes, and re-enter the portal to Subrosia. Remember that if you obtain the flute in this section, you will not be able to change which animal companion you recieve permanently.

Once in Subrosia, walk down the leftmost set of steps and down one screen. Continue left one and down one more to reach the Subrosian Dance Hall. As before, Link must complete a near-flawless practice session to be awarded a prize. You may need to dance several sessions to obtain the Strange Flute that will later become Dimitri’s Flute. Prior to obtaining the flute, prizes will either be 50 Ore Chunks or a Gasha Seed each time.

Once you have the strange flute, backtrack all the way to the portal and return to the Woods of Winter, then head right one screen.

 ~ Back to Horon Village ~ 

Continue down three, left one, down two (passing the Windmill), and left one screen to enter Horon Village.

Let’s check back in on Bipin and Blossom’s son by heading left three and down one screen to their house. Speak with Blossom, who will inform Link of the baby’s sickness and request rupees to fund a doctor visit. This is the first time where Link will be asked to assist in the boy’s growth in some form or fashion, each decision being crucial to what kind of kid he grows up to be. (See our full Bipin and Blossom Guide).

Once you are finished here, exit the house. Re-enter and exit until the season becomes Autumn, then head left one screen. Use the Power Bracelet to lift the red mushrooms and toss them out of the way, gaining access to a chest containing 20 Rupees! Now, head back right one screen and up one screen to where Horon Village Shop is located.

 ~ Getting Moosh’s Flute ~ 

If you chose not to obtain the strange flute in Subrosia, you may now get a different flute of the same name from Horon Village Shop, as long as you have 150 rupees to spare. This flute will later become Moosh’s Flute, making him your permanent animal companion later on. If you want Moosh as your animal companion, go ahead and enter the shop and purchase the Strange Flute. Now exit the shop.

 ~ To North Horon ~ 

From the shop, head up two more screens, leaving Horon Village to the North Horon area. Continue on up a screen, right one, then up one more screen. Toss the boulders aside with the Power Bracelet and head up one screen through the path.

Keep going up two more screens and swipe the Scent Seeds from the tree. These special seeds can be used to lure surrounding enemies to their aroma. Head right one and down one screen from here to reach Blaino’s Gym.

Enter the gym and talk with Blaino, who will challenge Link to a match for the price of 10 rupees. Link will be relieved of all his weapons and be left only with his fists to face Blaino, with the goal of knocking one’s opponent outside of the “ring” (the square, blue area in the center of the room) to win. Often times, Blaino will raise his hands in the air preparing for a strong hit, giving Link a prime opportunity to get in a few punches of his own. Carefully avoid Blaino’s punches while using the B and A buttons to attack until you successfully knock him outside of the ring. If you fail to defeat Blaino, you may challenge him to a rematch at the cost of 20 rupees. Once defeated, Blaino will surrender Ricky’s Gloves to Link.

Exit the gym and head up one, left one, and down one screen. Now go left one screen, up one, and left one more screen. Cross the bridge over the water and continue left one and up one more screen to find Ricky the boxing kangaroo.

Speak with Ricky, who will thank you for returning his gloves to him and (if you haven’t obtained one of the other two strange flutes from before) also give you Ricky’s Flute! Ricky will then allow you to hop inside his pouch and agree to take you to Spool Swamp. While controlling him, Ricky will make take large leaps in whatever direction he is going, making travel with him faster than simply walking. He will also jump over open pits in the ground simply by walking “through” them, but can only jump over one pit at a time. By pressing the A button, Ricky will punch with his fists to attack enemies or slash away bushes. Holding in the A button for a moment will charge Ricky’s second attack which, when A is released, results in a tornado literally being punched from his fist. When this tornado comes into contact with an enemy, it will sweep them up and send them flying to parts unknown.

3.2 Releasing the Floodgates

After taking control of Ricky, head down two screens and jump across the pits by walking into them. The Buzz Blobs can be attacked while using Ricky without them shocking you. Continue down one screen (right one screen from here contains a lone, flowerless bush hiding a stray fairy if needed), crossing the pits down one more screen.

Take the path to the lower-right one screen over and hop out of Ricky’s pouch using the B button. Have Link equip his Shovel and dig the area in the center of the four bushes here to reveal a Soil Patch for planting Gasha Seeds.

Hop back into Ricky’s pouch and head left one and down one screen. There are three trees here lined up vertically along the side of the wall, but its safe to avoid them as the third one from the top leads to a Bad Old Man who will take 100 rupees from Link if spoken to.

Continue on left one screen and you will come to Mrs. Ruul’s Villa. Walk in and speak with Mrs. Ruul, who will complain that it is too hot and request something that would send chills down her spine and hopefully cool her off. Link will present the Ghastly Doll to Mrs. Ruul, who will offer the Iron Pot in exchange.

Exit Mrs. Ruul’s Villa. Head up one screen and have Ricky scale the cliff here, then continue up another screen. If you have either of the two Strange Flutes and not Ricky’s, this is where he will bid farewell. Continue on up one and left one screen to officially be in the Spool Swamp region, marked by a tree contraining Pegasus Seeds. This third type of seed Link obtains gives him the ability to run at increased speeds when used, so swipe them from the tree to increase your collection.

Continue down one, left one, up two, and right one screen to reach the Floodgate Keeper’s House. Enter the house and speak with the Floodgate Keeper who will inform Link that he has lost the Floodgate Key. Swipe the switch in the bottom-right of the house with Link’s sword, draining the water from the small pool inside and revealing the lost Floodgate Key!

Walk back outside and you will notice that the water that was previously outside of the house has also been drained, revealing a staircase. Take the staircase down to an underground area and equip the newly-obtained Pegasus Seeds. Use one of the seeds before stepping onto the switch, then quickly run across to the other side and head left one screen.

Start by pushing the green block nearest to Link “up”, then push the one directle left and below it “down”. Toss aside the boulder on the other side of this green block and push the bottom in the set of two to the “left”, and finally push the one that was above it “up”. Head down the staircase you now have access to and you will come to another underground area.

This time, you merely need to make your way up and around (counter-clockwise), left one screen then back right one screen on the outside edge of the water, eventually arriving at a staircase going up. Ascend the stairs and you will come to a hall with a few bushes. The lower-right bush, as well as the upper-left one in the set of two, are both actually hiding a Spiny Beetle under them, so be careful. Simply navigate this path until reaching another staircase and ascend it to return outside.

Walk down two screens. Avoid or kill the enemies here, then you may speak with the Business Scrub posing as a lone bush at the top of the screen to get some useful information about the Subrosian portal you need to find, then offer to sell you a Shield for 50 rupees. The single boulder in this screen hides a Soil Patch beneath, but be careful as the bush directly below it hides a Spiny Beetle. Plant a Gasha Seed if you have one, then continue on right one screen to access the floodgates. Walk up to the keyhole to use the Floodgate Key, draining the water to a more shallow level.

Head back left and up one screen, then head right one screen and speak with Sokra. He will inform Link that a new season is needed to progress, and that he would need to discover a new portal to Subrosia to access this section of the Temple of Seasons. After speaking with Sokra, hop off the ledge here and head down three screens, actually entering the “swamp” portion of Spool Swamp.

** The next part will vary slightly depending on which animal companion’s flute you have obtained.

3.3 Navigating the Spool Swamp

 ~ Navigating Using Ricky ~ 

Head left one screen along the path above the pits, then pull out Ricky’s Flute and call him. Using Ricky, jump onto the ledge here and head along the path left and down one screen.

Charge Ricky’s tornado-punch attack to clear the bushes on the other side of the pit here and continue down another screen. The boulder in the bottom-left of this screen hides a Soil Patch, so plant a Gasha Seed if you have one, then continue along the path on the right side of the trees up one screen.

Lift the boulder here to gain access to, and enter, the portal to Subrosia.

 ~ Navigating Using Dimitri ~ 

Head right one and up one screen to find Dimitri the dodongo surrounded by three Moblins. Speak with the Green Moblin, who will try to have Link let Dimitri go at the cost of 80 rupees total. You must pay them in order to continue on as the next part requires Dimitri’s assistance, so gather the rupees and pay up.

After the Moblins run away, speak with Dimitri to have him change your Strange Flute into Dimitri’s Flute! With it, you can call for Dimitri’s assistance from wherever you are on the overworld map.

Dimitri can chomp enemies up using the A button. As far as travel, Dimitri is pretty slow on land yet quick in the water, however the most important factor to having him now rather than a little later is that Link has still not yet acquired a swimming aparatus, therefore the only way to travel by deep water at this point would be using Dimitri. Link can also use the Power Bracelet to lift and pack Dimitri around, making for a slightly quicker way to navigate the overworld with him.

Hop on Dimitri’s back and head into the deep waters down two screens, then right one screen. This will bring you back into the Holodrum Plain region of the map. Continue on right two screens and up four screens until you come to an island. Slash the second bush from the left on the bottom row to reveal a Soil Patch and plant a Gasha Seed if you wish.

Now, backtrack down four screens and left two screens back into Spool Swamp. Continue down one screen and dismount Dimitri. This area has many Pincers hiding under the patches of leaves, so be cautious where you step! Keeping your distance and using the spin attack, however, these guys shouldn’t be too much of a problem.

Simply head left two screens via the path of leaves at the bottom, dodging the Pincers as you go. You may encounter Maple along the way if you have defeated enough enemies. The boulder in the lower-left of this screen hides a Soil Patch underneath. Head up one screen along the rightmost path beside the trees, then use the Power Bracelet to throw aside the boulder blocking your way to the portal to Subrosia and enter it.

 ~ Navigating Using Moosh ~ 

Head left one screen via the path just above the two pits seen here, then head up one screen. Here, Moosh the flying bear is shown being harassed by a group of three Moblins who wish to take his spring bananas and offer them as a gift to the Great Moblin. Moosh will quickly eat the bananas, causing the Moblins to attack before he sends them flying off-screen with an attack of his own. Walk up and speak with Moosh, causing the Moblins to return and attack. Defeat the three Moblins to have a short cutscene with the green-clad Moblin ordering them to retreat, then speak with Moosh again. He will thank you for helping him and turn your Strange Flute into Moosh’s Flute!

Moosh the flying bear can walk at normal speeds on land, but will sink if taken into deep water. He can fly/hover for a short period of time by pressing the A button to jump, then repeatedly tapping A to lengthen Moosh’s air time. Pressing and holding the A button will cause Moosh to jump into the air and charge himself for a ground-pound attack, crushing any enemies in the attack’s viscinity.

While on Moosh, head back down and right one screen to the area with the two pits. Use Moosh to fly over the pits and continue on this path down two screens, then right one more screen. Moosh will inform you of his ground-pound attack, just in time for the Pincers that await Link hidden beneath the patches of leaves in the path at the bottom of the screen.

Along this leafy path, head left two screens. There will be a boulder here in the bottom-left of the screen hiding a Soil Patch beneath it if you wish to plant a Gasha Seed. Continue up one screen via the rightmost path, lift the boulder and toss it aside using the Power Bracelet, then enter the portal to Subrosia.

3.4 A Date with Rosa

This portal will send Link to Subrosia in an area with an active volcano. From here, head left one and down one screen. Follow the staircase down to the Subrosia Seaside beach.

The item of interest here is the Star Shaped Ore, which will be hidden in this or any of the next three screens going counter-clockwise. Equip the Shovel, then refer to the screens below to find out which specific location the Star Shaped Ore might be in.

There are four set locations as to where the Star Shaped Ore will be located. Its particular location will only change if you leave the Subrosian Seaside area.

Once you have the Star Shaped Ore, leave the Subrosian Seaside by heading back up the steps and up one screen. Continue up another screen, then left one to reach the Subrosian Market. Enter the market and select the ribbon from the items on the left. The market worker will accept the Star Shaped Ore you found in exchange for the Ribbon. There are other items present in the shop that may be of use for Link, especially the fourth Piece of Heart. The items you can obtain and what they cost is as follows:

  • “Rare Peach Stone” (PIECE OF HEART) – 20 Ore Chunks and 10 Ember Seeds.
  • 10 PEGASUS SEEDS – 25 Ore Chunks.
  • 3 “Peaches” (3 HEART REFILLS).
  • 10 ORE CHUNKS – 20 Gale Seeds.
  • BIG BOMB BAG -**The Big Bomb Bag takes the place of the Ribbon after you get it** 10 Bombs and 50 Ore Chunks **Increases Bomb capacity to 30**.
  • “Seed Ring” (MAGICAL RING) -**The Magical Ring will take the place of the Piece of Heart after it is purchased** First one: 30 Ore Chunks, Second one: 40 Ore Chunks, Third one: 50 Ore Chunks, Fourth one: 70 Ore Chunks
  • “Silver Seed” (GASHA SEED) -**The Gasha Seed will replace the Big Bomb Bag once it is purchased. First one: 40 Ore Chunks and 20 Scent Seeds, Second on and each thereafter: 100 Ore Chunks and 20 Scent Seeds
  • 4 EMBER SEEDS – 5 Ore Chunks. **The Ember Seeds will replace the Magical Ring once you have purchased 5 rings.

** Ore Chunks can be obtained by digging in random places, much like Rupees in the overworld of Holodrum. Additionally, the Subrosian Dance Hall will reward you 50 Ore Chunks (or a Gasha Seed) as you complete their training sessions.

If Link has the spare change, its best to go ahead and stock up on the four Magical Rings he can get from the shop.

Now, head back to the beach by going right one and down two screens from the shop. Walk down the steps, but this time head right one screen and then down one. Here, Link meets the only known female Subrosian in the game: Rosa. Certain doors throughout Subrosia are locked and can only be opened by the key which Rosa wears around her neck.

Speak with Rosa, who will offer to go on a date to the “temple” with Link in exchange for his Ribbon. Rosa will begin to follow Link wherever he goes, but will not follow him back to Holodrum. If Link takes a portal back to Holodrum, then returns to Subrosia, he will have to go back to the spot where he met Rosa and accept another date.

Perhaps the most significant door Rosa’s key can unlock is that which opens the next section of the Temple of Seasons Link must visit. Leave the Subrosian Seaside area with Rosa by heading up one, left one, and up one more screen. Continue left one screen, then up two more, passing Subrosian Market along the way. Link will come to one of those specially locked doors that he can now freely go through with Rosa by his side. Do so, then walk to the left side and out.

Go directly right two screens and head down the steps. Continue right for another two screens, then up two, coming into the Temple of Seasons area. Now head left one and up one screen, arriving at the yellow-roofed section of the Temple of Seasons. With Rosa, Link can unlock this door as well. Enter the Temple of Seasons, to which Rosa will follow.

Equip the Power Bracelet and take the path that goes straight up. The other boulders in this room lead to nothing special and are only there to confuse you, although many do contain Ore Chunks underneath. Once you reach the stairs, head up. Cross to the other side and up the opposite stairs then walk up to the altar as before, though this time Link is greeted by the Spirit of Summer.

After a few words, the Spirit of Summer will empower the Rod of Seasons with the Power of Summer! You can now exit the temple the way you came in. Once outside of the temple, leave the entire Temple of Seasons area by going down two screens, right one screen, then down one more screen.

The next destination is Spool Swamp, so head left two screens and climb the stairs, then continue left two more screens and back through the previously locked hallway. Once on the other side, continue down two and right two screens. Enter the portal here to return to Spool Swamp, then toss the boulder aside and head down one screen.

** The next part will vary slightly depending on which animal companion you have.

 ~ Navigating Using Ricky ~ 

Call Ricky and hop in his pouch, then head up one screen through the opposite, leftmost path. Hold the A button to charge a whirlwind punch and clear the bushes then head up one screen. Continue up the path and hop off the ledge to the right, then continue up one screen.

Follow along the path right one screen, then jump off the next ledge Link comes to. Continue along the shallow water up two and left one screen.

 ~ Navigating Using Dimitri ~ 

Walk down a screen and right two screens, defeating or avoidng the Pincers along the way. Equip Dimitri’s Flute and call him. Hop on Dimitri now if you already haven’t and continue up two screens

Hop off of Dimitri and then head left a screen. Continue up three screens and left a screen to reach the Tree Stump.

 ~ Navigating Using Moosh ~ 

Walk down a screen and right two screens, defeating or avoidng the Pincers along the way. Equip Moosh’s Flute and call him over. Walk back left a screen along the top pathway. Now use Moosh to jump over a series of holes as you head up five screens and left one screen to reach the Tree Stump.

 ~ Heading to Level 3 ~ 

Hop on the stump and change the season to Summer, then head right one and up one screen. Climb the stairs and continue around the eastern path down two screens. Walk right one more screen and defeat the enemies here, then head up the vines and read the sign for a special message from Vasu. Dig in the space in front of the sign to unearth a Magical Ring. This ring later appraises as the Red Luck Ring.

Go back left one and up one screen and jump off the ledge to the left. Continue left one and up one final screen to reach the entrance to Level 3: Poison Moth’s Lair.

** While not requied a Shield is recommended in order to defeat certain enemies in this dungeon to open locked doors. If you do not have a Shield at this point, you can head back to Horon Village Shop and purchase one.

3.5 Poison Moth’s Lair

Link will enter the dungeon at room B1F-E2 on the map. Head up one screen to B1F-D2. Use your Shield to overturn the Spiked Beetles and defeat them to unlock the passageway at the top of this room. If you don’t have the shield, you can use your Shovel, but it a bit more dangerous. The pots arranged within the room will have an assortment of hearts, bombs, seeds, and rupees in them, and will respawn a new assortment each time the room is re-entered. Head up through the unlocked passage one screen to room B1F-C2.

Defeat the Mini Moldorms and continue along the path to the right and head right one screen to B1F-C3 (be warry of the two Spiked Beetles in this room). Continue on to B1F-C4. Follow the uppermost path east and continue right another room to B1F-C5.

Go ahead and defeat the Floormasters here to avoid dealing with them for the duration of this section, then make your way to the far right side of this room. You will pass a switch along the way which must be held down to open the lower passageway. Of the two final pots Link comes to, lift and toss aside the top one, then push the lower one to the left three spaces. Follow up by pushing the pot down once, left once, then down again until it is in front of the blocked passage. Finish pushing the pot to the left three more spaces onto the switch and the passageway will be unlocked. Head through it down one screen to room B1F-D5.

Ignore the stairs here for now and continue left one room to B1F-D4, then follow the path down one screen to room B1F-E4. Link will need to equip the Power Bracelet to push the “rollers” out of his way here, but be careful not to push from a side that will have you standing on a broken section of the floor. Use this method, continue along the path until you reach a chest. Open it to recieve a Small Key, then continue along the path, pushing the square block you come to near the top of the room “up” to take a shortcut out of this room and back to B1F-D4.

Head right one room back to B1F-D5 and take the stairs up one level to 1F-D5. There will be two Pols Voice in this room as soon as you enter, but you can toss bombs or the nearby pots to kill them. Walk up and push the out-of-place square block “up” to get out of the blocked-in area and continue up one screen to room 1F-C5.

Defeat both Mini Moldorms in this room and a chest will appear. Open it to recieve 10 Bombs, one of which we will use on the northern wall of this room. The pattern on the floor in front of the northern wall is noticably different than the rest of the room. Toss a bomb into the middle of the circular tiles to destroy the weak wall here, revealing a passage. Enter it up one room to 1F-B5, which contains only a chest and a few pots. Open the chest to recieve the Dungeon Map, then leave this room down two screens to B1F-D5.

Push the square block next to the out-of-place one “down”, then head over to the other row of blocks on the left. To get through, push the third block up from the bottom “left”, then push the one directly below it “down”. Head left one screen to 1F-D3.

Here, you must match the statues on the bottom with the ones on top. Start by pushing the two gray statues on the far left “down”. Next, of the two red statues in the middle, push the right one “down”, as well as the last red statue on the far right. Now push the remaining red statue to the left once. Then push the remaining gray statue left twice and down once. Now push the only remaining red statue right three times and down once. This will unlock the door on the left side of the room so head through it to reach 1F-D3.

Avoid the Peahats through this passage and continue left another room to 1F-D2. Defeat or avoid the Mini-Moldorms in this room and head left again one screen room to 1F-D1. Watch out for the two Anti-Fairies in this room and head directly up and into the next room (1F-C1). For now simply jump down one of the pits to fall into room B1F-C1 below.

Walk up the lower set of steps near the bottom of the room and then back down the ones above to reach a chest containing 30 Rupees. Head back up the steps then up the staircase back to room 1F-C1. Head left to the locked door and walk through to room 1F-B1.

This room, full of Mimics, sliding floors, and a very fast blade trap spinning around, can be intimidating at first glance. The best way to tackle it is to run straight for the non-moving portion of floor in the center of the room. Slash at the Mimics as they come close to this calm section of floor until they are all dead. A chest will then appear in the center of the room. Open it to obtain the Roc’s Feather! With it equipped, Link gains the ability to jump with the press of a button. Leave this room down one screen to room 1F-C1.

Equip the Roc’s Feather and hop onto the moving green platform on the left of the room. Ride on over and hop off on the opposite side, then jump down the pit to land on a ledge below in room B1F-C1. Head down the staircase on the other end of the ledge to a dungeon area below.

Using the Roc’s Feather, and avoiding the Keese in this room, hop across the platforms on the right and head to the next half of this room. Fall down onto the lower of the two moving green platforms and ride over to the ladder on the right. Climb the ladder to get up to the higher green platform which will take you left to a long ladder you can climb. Head right across the ladders and finally up and out of this dungeon area in room B1F-A2.

Use the Roc’s Feather to jump onto the blue trampoline in this room and hold “DOWN” after jumping to safely resurface above in room above. Walking over to the chest will cause two Green Zols to spawn, though only one can reach you. Open the chest here to get the Compass, then head back down the same pit you came up through. Push the trampoline over to the purple square on the bottom-right of the room and jump on it again, this time holding “UP” to land on the ledge above, the head right one screen to room 1F-A3.

Equip the Power Bracelet and the Roc’s Feather to both push the rollers in this room and jump over the spiked floors. Navigate this room via the upper path and right one screen and down the staircase to room B1F-A4.

Move the trampoline in this room “left”(3x), “down”(2x), then all the way “right” agaist the wall. From there, push the trampoline “up” twice and “right” once overtop the brown square tile. Jump onto the trampoline and hold “DOWN” or “LEFT” to land on the floor above. A Green Zol will spawn when Link walks close to the chest. Open the chest here to recieve a Small Key, then head back down the pit to B1F-A4 and down the staircase on the right to a dungeon area below.

Cross the platforms using the Roc’s Feather left one screen. There are Thwomps in this room that will pound into the ground below when Link walks underneath or steps on top of them. Walk onto the first Thwomp’s head and wait for it to rise to continue across the platforms until you reach the ladder on the far left. Head up the ladder to room B1F-C4.

Ride the green platform to the left and hop across the gap. Head up and right, following the path to room B1F-C5. Just as before, you’ll want to get rid of the Floormasters in this room before trying to push around the vases. Activate the switch again using a vase and continue down one screen, then left one screen to reach room B1F-D4.

Link can now cross the bridge in this room by using the Roc’s Feather to jump over the button which causes it to fall when pressed. Do so and walk up the steps at the end near the locked door. Barely walk into the path of the Green Blade Trap to have it shoot out at Link, but move out of the way to not get hit. Walk back into the path of the Blade Trap and you will have enough time to get about halfway across the moving floor before he’ll reach the other side and shoot out again, though you can simply jump over him with the Roc’s Feather to avoid damage. Continue around this path right one, up one, then left one screen to reach a chest containing a Gasha Seed. Now, head back down one screen, jump off the ledge, and continue left another screen back to the room with the bridge and cross to the other side as before. There will be extra hearts in the vases here if needed. Head through the locked door on the other end to reach room B1F-D3, the location of this dungeon’s mini-boss.

Calamarye are actually three squid-like creatures that will emerge from one of the eight pools of water in this room and attempt to shoot fireballs at Link. When one pokes its head out of the water, use the Power Bracelet to pick it up and toss it away from the pools then slash it with your sword as many times as you can before it makes it back to the water. Repeat this process until each Calamarye is defeated. Leave this room via the staircase that appears in the lower-right section of the room to 1F-D3.

Head left two screens until you reach a dead end. Walk “into” the altered portion of the ledge here to have Link automatically jump across the gap and on to the other side. Continue around and fall down the hole at the end of this path to room B1F-D1.

Walk counter-clockwise around the blocks in the center to avoid being hit by the Orange Giant Blade Trap. The second vertical row of blocks guard a chest that can be accessed by quickly pushing the fifth block from the bottom to the right. The block will fall into the pit below, providing a space for Link to jump across and access the chest containing the Boss Key! Now, push the out-of-place block at the bottom “right” and jump off the ledge. Continue right one and down one screen to room 1F-E2, then enter the portal which sends Link back to the mini-boss room B1F-D3.

Climb the staircase in the lower-right portion of the room to reach 1F-D3. Now, go left one screen, walk up the steps, and left until you reach one of those jump platforms. Walk into it to reach the other side, then continue on up and right around the path. Walk down the stairs at the end and continue right one screen, where we find the locked door to the dungeon’s boss. When ready, enter the boss’ lair.

MAIN BOSS: MOTHULA – Mothula will begin the battle by throwing smaller moth enemies at Link and then it will begin to fly around the outter-circle of the room. Be prepared to slash these baby moths as they will come straight for Link and can also reward him with items such as hearts. You must use the Roc’s Feather to hop onto one of the platforms in the middle of the room and back to avoid Mothula as she flies about and shoots fireballs at Link. You also need to especially avoid falling into the pits in this room as they will send Link to room B1F-B3. If this does happen, you will need to use the trampoline to return to the boss’ lair above. The worst part is this will restart the battle, sending Mothula’s health back to 100%. Slash Mothula when she slows down or is within Link’s sword range until she is defeated.

Collect the Heart Container from the room then head down the staircase which appears on the left. This takes you down to the upper portion of room B1F-B3, where a doorway now opens. Head through it up one screen and claim the third Essence of Nature, the Bright Sun.

4.1 Fun With Roc’s Feather

You want to exit Spool Swamp, from Level 3, by heading right one screen and walk up the steps. Follow the path to the right down two screens, then continue right one and up one screen to the Pegasus Tree’s location. Continue right another screen, at which point Link will likely run into Maple.

Continue down three screens and right one through the Holodrum Plain. Then up four screens, using Roc’s Feather to leap over the holes. You could stop at the nearby Soft Soil location if you previously planted a Gasha Seed. Head right two screens to re-enter the North Horon region. Walk down along the rightmost path and then head right one screen. Continue down two screens and the season will turn to winter Winter.

Toss the boulder aside and head right one and south one screen. Jump over the hole and walk down the steps. While walking along the frozen lake, walk right a screen, then up the steps and up one more screen. Hop on the stump here and change the season to Summer, then hop off and continue right one screen and down two screens. Follow the steps onto the dried-up lake and continue up one screen. Lift the lone boulder here to reveal a staircase and head down it.

Follow the shallow path of water down, then head to the left side of the room to find another staircase. Head down this staircase, then advance to the lower-right corner of this room to find yet another staircase to descend. Do so, then quickly walk over to have Link directly below the chest in the room to avoid being hit by the arrows shooting at him from the walls. Open the chest here to recieve Heart Piece #5!

Exit this underground area entirely the same way you came in, then head back to the season-changing stump by going down one screen, up the steps and out of the dried lake, then up two screens via the path on the left. Continue left one screen to find the stump and use it to change the season to Winter.

Continue down one screen and back across the frozen lake left one and up one more screen. Head left one screen, then toss one of the boulders aside and continue up two screens. Head left one and up one more screen. Use the Roc’s Feather to jump over the pit at the top of the screen and continue up one screen through the log here. The entire landscape of the Natzu area will change in both name and layout depending on which animal companion you have at this point.

4.2 Crossing the Natzu Region

 ~ Crossing the Natzu Prairie (using Ricky) ~ 

Use your sword to flip the red switch thus connecting the bridge on the left. If you head right one screen, you will find a cave containing a Great Fairy Fountain to refill your health. From the bridge Link just connected, head up the steps and up one screen, then use Ricky’s Flute to call him. Hop in Ricky’s pouch and use his abilities to scale the edge of the cliff here, then continue right for three screens, knocking down all the bushes and enemies in your way as you go.

Head down one screen and hop off the ledge, then continue down another screen. Use Ricky’s Whirlwind Punch to clear the bushes across the pits, then jump over them and continue down one more screen. Scale the ledge on the right here and head up one screen.

Clear the bushes and follow the path right one, up one, and down two screens. Hop off the ledge and head left here where you will discover a cave. Inside, a Deku Scrub will sing a song about “loving seeds” and, when Link agrees that he too loves this song, the Deku Scrub will refill Link’s seed satchel completely! You can use this Deku Scrub any time you would like to refill your seed satchel. Exit this cave when finished and head right one screen.

Tear through the bushes here and continue on the path up three screens. Continue right two and down one more screen where the Moblin King will yell at Link and start to shoot bombs at him. Ignore the Moblin King and instead continue right into the Sunken City. At this point, Ricky will bail out, saying the the city “smells like medicine” too much for him to stand.

 ~ Crossing the Natzu River (using Dimitri) ~ 

Head right one screen and use Dimitri’s Flute to call him. Hop on him and enter the water, then swim right one screen. Stay in the water and head up two more screens into the lower Goron Mountain area. Dismount Dimitri and head right three screens. Lift the middle boulder to discover a Soil Patch, then backtrack left three screens, walk down the steps and down one screen.

Use Dimitri’s Flute to call him again if necessary, then enter the water and head down one, right one, and down two more screens. Walk onto the piece of land and head up one screen, then head down the staircase to reach a Great Fairy Fountain. Use it if needed, then exit, get back on Dimitri, and head down one screen.

Enter the water again and swim right one and up one screen to reach a waterfall. Scale the waterfall up one screen and into the cave. Inside is a singing Deku Scrub who will refill Link’s seed satchel completely each time he comes in and speaks with him. Exit the cave and head back down the waterfall down one screen.

Head up two screens on either side of the waterfall, then continue right one screen. Walk up the steps here and dismount Dimitri, then head left two screens along this path to reach a staircase. Head down and into the underground area, then make your way across the moving platforms to the right side of this room. Open the chest here to recieve 50 Rupees! Exit this underground area and head right two screens, then hop back on Dimitri and enter the water at the bottom of the steps.

Swim down to the area of land on the right and dismount Dimitri. Continue on right one screen, hop over the pits and go down one screen. Ignore the Moblin King’s threats for now and go straight into Sunken City via the opening on the right.

 ~ Crossing the Natzu Wasteland (using Moosh) ~ 

Use your sword to flip the red switch and connect the bridge on the left. Cross the bridge and continue left one screen and equip Moosh’s Flute to call him. Hop on Moosh and head back right one screen to the bridge.

There is a Great Fairy Fountain located down a staircase up one, right one, and down one screen from the bridge. Use it if you wish, then make your way back to the screen with the bridge. Head right one screen and use Moosh’s flying abilities to cross over the pits and continue to the next screen. Again, there are pits to fly over, so do so and head right a screen.

Fly over the pits and head down a screen. Here, you want to fly across the pits to the lone piece of land on the right to make it safely without running out of flying power. Make your way across the pits on the upper-right and head up one screen. Here, you will find a staircase leading down to a Deku Scrub who will sing Link a song about his love for seeds. If Link agrees that he too loves the song, the Deku Scrub will refill Link’s seed satched fully! Link can return to this Deku Scrub at any time to refill his seed satchel.

After refilling your seed satchel, exit this area and slash the bush on the right. Continue using Moosh to fly across the pits and head right one, up one, then right two screens. Jump over the pits here and continue down one screen. The Moblin King will have a short few words for Link before attempting to shoot bombs at him, but ignore him for now and simply head through the path on the right, right one screen, to the Sunken City.

Because Moosh’s weakness is his lack of an ability to swim, Sunken City will frighten him off, leaving Link to continue on alone…

4.3 The Sunken City

There are a few goodies Link can obtain from Sunken City, most importantly a very special item that will allow him to finally swim! To start, hop across the deep water onto the more shallow area and head down one screen. Continue right two screens and up one to reach a new seed tree containing the Gale Seeds! Using these seeds make traveling great distances across Holodrum much easier, as they will teleport Link to any seed tree location he has visited and obtained seeds from.

Head back down one and left two screens where Link will find Dimitri the Dodongo being mistaken for a monster by three kids. Speak with the kid wearing green on the left who will request some bombs from Link. Give him the bombs and speak with Dimitri, who will thank you for saving him and provide his services to you for a while.

** If you have obtained Dimitri’s Flute, this cutscene will not take place. Instead, call Dimitri when you reach this screen and continue on below.

Dimitri has the ability to swim and scale waterfalls, which is just what Link needs in a city such as this. While riding Dimitri, head up two and right one screen. Scale the waterfall here and continue up one and right one screen. Cut down the bush next to the house to reveal a Soil Patch, then head back left one screen.

Head up the rightmost waterfall up one screen and enter the cave. Open the chest on the left side of this cave to obtain 50 Rupees! Over on the right side, Link will find the Master Diver. Speak with him and he will request that Link complete a puzzle in the next cave over. Exit this cave and head down one screen. Scale the leftmost waterfall this time up one screen and into the cave.

Dismount Dimitri on the piece of land at the right side of this room. Head across the bridge over to the left side of the room where there are four blue statues laid out in a random order. From left to right, we will number these statues “1-4” accordingly. To solve this puzzle, move Statue #3 “right” once, then move Statue #2 “up” once and “right” once. Finally, push Statue #1 “up” once and “right” twice. Stand in the middle of the statues and unleash a Spin Attack, causing Link to hit all statues fast enough to open a set of stairs on the right. Jump across the deep waters and climb the stairs and access a chest containing the Master’s Plaque! Hop off the ledge and back on Dimitri to exit this cave, then head on over and up the rightmost waterfall back to the cave where the Master Diver is located.

Show the Master Diver the plaque you just recieved and he will reward Link with the Zora’s Flippers! Finally, Link can enter deep waters and swim on his own, as well as dive underwater by pressing the “B” button, effectively swimming under enemies such as Tektites. The Master Diver will also reveal a secret route to Mt. Cucco which Link will use in just a little bit. You still will need to use Dimitri to exit this cave. The waterfall will take you down one screen. Walk over to the right onto the shallow water and equip the Gale Seeds.

Now the Link has the flippers, he can explore many previously unaccessible areas throughout Holodrum. Use a Gale Seed to warp to the middle of Holodrum in the North Horon area. Head down three screens, toss the boulder here aside and continue right one screen. Hop on the stump and change the season to Summer, then head left two screens across the bridge and walk down the steps on the left. Walk down the uncovered staircase here and speak with the wise old man.

This particular wise man has a distinctive orange color that separates him from the rest, as well as the quest which he asks Link to complete. He explains that he can give Link “true power” if he is to slay the four golden beasts that roam Holodrum. Exit the wise man’s house and equip the Gale Seeds.

The location of the first Golden Beast is Spool Swamp, so use a Gale Seed to warp there. Head down one, left one, and up one screen. Jump off the ledge to the left and continue left one screen to the location of the season-changing stump. Hop on it and change the season to Summer, then head right one and down three screens.

Continue right one and down two more screens. You will remember this path from earlier with the many Pincers that attempt to grab Link. Continue on left two screens along this path to reach the area with the Soil Patch from before, where you will also run into the first of the four golden beasts, an Octorok. All of the beasts are more aggressive than their other, more common counterparts, and will also take more damage before they die. Be careful not to knock the Octorok into the pits here as it will not count as defeating it, and you will have to leave and return to this screen with the Octorok respawned and renewed of health.

After defeating the first Golden Beast, use a Gale Seed to warp back to Sunken City. Head up one screen. If the season is not already Summer, continue left one screen and use the stump to change it, then head back right one screen. Climb the leftmost set of vines leading to the cave. Inside, Link can obtain a Gasha Seed from the chest. Exit the cave and head back down one screen to the location of the Gale Seed tree.

Continue down one and left one screen. Along the path of shallow water is a one-squared section of deep water that the path goes around. Dive underneath this section of deep water to reach a hidden cave area below. Make your way to the left side of this cave to find another chest containing a Gasha Seed, then exit the cave to the south.

Use a Gale Seed to warp to Horon Village. Head up one, right one, and up two screens into the Maku Tree’s area. Enter the Maku Tree and follow the path to the top of the room and up the staircase until your reach his branches above. Grab the Gasha Seed here, then exit the Maku Tree’s area back to Horon Village.

Use a Gale Seed to warp to Sunken City. Exit the city through the western entrance, down one, left two, up one, and left one screen from the seed tree’s location. This area will be different, depending on which Animal Companion Link has. Continue up one and left two screens along the path, then head down three screens and right one. Cross the bridge and swim across to the steps. Walk up them and continue up two screens and enter the Moblin’s Keep.

Defeat or avoid the two Moblins in this room and head up the staircase to reach the chamber of the Moblin King. After a cutscene, the Moblin King will being throwing large bombs at Link. You must equip the Power Bracelet to lift and toss the bombs back at the Moblin King, but timing is very important here. If you throw them back too soon, the Moblin King can run over and pick them up, tossing them back at Link. The idea is to time the bombs just right so that they explode on the Moblin King when thrown back. After landing six successful bombs on him, the Moblin King will be defeated and the Moblin’s Keep will come crumbling to the ground. Left behind will be a chest containing Piece of Heart #6!

4.4 Mt. Cucco

Use a Gale Seed to warp to North Horon. From the Mystical Tree head down one, left one, and up one screen. Climb down the stairs on the left, enter the water, and swim left one and down one screen to reach an island. Beneath the second bush from the left on the bottom row lies a Soil Patch for planting Gasha Seeds. You may have already discovered this earlier if you have Dimitri’s Flute.

When leaving the island, swim down four and left two screens. Enter the opening in the side of the left wall here, leading to a cave. Inside is a chest containing a Magical Ring that will later appraise into the Octo Ring! When worn, this ring will change Link’s shape into that of a green Octorok. However, like many other “novelty” rings in the game, Link will not gain any of the monster’s abilities and will actually lose the option to use items while in this form.

Exit the cave and use a Gale Seed to warp back to Sunken City. Head up one screen and left two screens. Follow the path of deep water to the north that goes between the rocks and the blue tree. Use the Flippers to dive down underwater. Navigate the underwater passage right one screen, then swim up and out. Link will resurface one screen north of where he originally dove down, now technically in the Mt. Cucco area. Climb the vines growing up the side of the wall here and head up one and right one screen to reach a season-changing stump.

Use the stump to change the season to Winter, then head up one screen. Walk up the long flight of stairs up another screen, then circle around to the left. You will notice that there are two indentions in the cliff here. The leftmost indention will drop Link one screen down to a patch of snow leading to a cave containing a Great Fairy Fountain. You may use this if needed, but when finished, jump off the rightmost indention to land inside a portal leading to Subrosia.

Jump across the river of lava in front of the portal. Two Subrosians, one red and one blue, will come running from the east and bump into Link, causing him to drop the Roc’s Feather. The Subrosians will then pick up the feather and, without asking, “trade” Link a piece of Fool’s Ore in return. These thieving Subrosians will then run off to the west. Follow them left one screen and enter the house here. The two Subrosians will be inside talking about hiding their new treasure. Follow them left one screen and exit the house from that side.

This next sequence is very similar to the one from before with Rosa. Link must use the objects (trees, rocks, etc.) within each screen to keep the Subrosians from seeing him. This time will prove more difficult as there are two Subrosians searching each area to make sure no one is following them. Follow the Subrosians throughout this course until, finally, they will head down one screen to bury the feather in a rather obvious spot. Simply use the shovel to dig the feather back up, replacing the Fool’s Ore, then exit this area back through the house and out the other side. Link can return to this house at any time and repeat the sequence, either ending up with a Golden Ore Chunk (worth 50 chunks), or a Gasha Seed each time.

After leaving the house, head down two screens. You will find a house which belongs to a group of pirates with one seen standing on the roof. Enter and head up the flight of stairs to the second floor. Speak with the pirate on the right and he will show Link a secret password with the shelves in the room that he will use at a later time. Afterwards, head on up the next staircase in this room to reach the roof. Enter the portal here to momentarily return to Holodrum.

Link will emerge within a small room containing an unconnected bridge. This room is actually located underground in Horon Village and can be used as a shortcut from there to Subrosia via this portal. Hit the blue switch to connect the bridge. This would be a good time to head up to Horon Village and take care of all those unappraised rings Link may be carrying. Head back to Subrosia via this same portal when finished.

Jump off the roof of the House of Pirates and head up two screens. Continue right two more screens and up one and enter the house here. Hop across the lava inside to retrieve a Gasha Seed! Exit this house and head down two screens. Jump the lava surrounding the staircase leading underground and enter it.

Navigate this area by heading right one screen across the moving platforms. Once you reach the far right side of the next room, head down the purple ladder to discover another Gasha Seed. Head back up this ladder and then use the yellow one to exit the underground area. Link will resurface at the Temple of Seasons, this one with a green roof and a symbol which represents the Spring season. Go ahead and enter the temple.

Hop across the lava going straight ahead and use the staircase to reach the next level. Follow this hallway to another staircase leading to the chamber of the season spirit. Walk up to the altar and the spirit will grant Link’s Rod of Seasons with a third season, the Power of Spring! Now, exit the Temple of Seasons and backtrack through the underground passage until exiting where Link originally entered.

Jump the lava to the area of land north of where the underground passage is and head left one screen. Jump the lava again to reach and enter the portal which takes Link back to Mt. Cucco. Hop off the ledge, going down one screen, and use the stump to change the season to Spring.

** If you already have Moosh’s Flute, you will not need to obtain the Spring Bananas in this next part. You may still want to reach the mountaintop and obtain the Magical Ring.

Walk right one screen and speak to the flying blue bear known as Moosh. He will mention smelling a Spring Banana at the peak of the mountain to the north but cannot reach it. Chop down the flowers on the right and take the path north one screen. Use the Power Bracelet to lift the Flying Cucco into the air and continue tapping the “A” button very fast to have him fly as high as possible. When the Cucco drops Link onto the ledge, head up one screen and enter the cave.

Hop onto the first platform directly ahead of the one Link enters on. From there, head right two platforms, then up two platforms. Continue hoping across to the left until you reach a staircase leading up and take it. Link will come out on the very top of the mountain next to a banana tree. Use Link’s sword to swipe down the Spring Bananas from the tree, then hop off the ledge and head down one screen.

Hop of this next ledge and enter the cave here. Inside, a green platform quickly circles a section of land in the center, while the rest of the room is a blank, bottomless pit. Link must ride the green platform to the left side of the central land mass and step on the switch to reveal a Magical Ring on the right side. Four Keese will make this even more difficult than it already is and can easily knock Link into the abyss if he makes contact with them, therefore it is worth your time to dispose of the Keese before attempting to complete the puzzle. The ring which Link obtains here will later appraise as the Green Joy Ring, doubling all Ore Chunks dug up from the grounds of Subrosia.

Exit the cave and hop off the next ledge, going down one screen, then walk over and talk to Moosh. Link will give him the Spring Bananas and, as a thank-you, Moosh will lend his services for a brief period. Take Moosh left five screens into the Goron Mountain area, then head up one more screen. Use Moosh to fly and hover over the pits by pressing the “A” button very fast. Follow the path until you reach the Dragon Key on the other side. This key is Link’s ticket into the next dungeon, though getting there is still a little ways off. Use Moosh to leave this area back down one screen.

4.5 Spirit of Autumn

Use Moosh’s “ground-pound” attack, or use the Shovel, to clear the piles of snow on the left and head left one screen. Bomb the cracked wall in the side of the mountain to reveal a cave and enter it. Inside, follow the path all the way to the upper-right side of the room and head up the staircase. This will take Link to a higher point on Goron Mountain. Now, head right one screen, climb the steps, then head back left one screen and enter through the opening here.

The third bush up from the three at the bottom, and the first bush of the three above in this room, are both disguised Spiny Beetles waiting for Link to cross their path. On the other side of this room, head up the staircase to reach the peak of Goron Mountain, then head right one screen.

Here, you will encounter the Blue Lynel for the first time during this quest. These enemies do more damage than any other regular enemy and are also harder to kill. Link must avoid being seen by the Lynel or it will charge and throw arrows at him. It will take 6 L-1 Sword strikes to bring down one of the Blue Lynels. Afterwards, head around to the path on the underside of the rocks and go left one screen. Cross the bridge and jump off the cliff on the far left, taking Link down one screen onto another ledge with a cave entrance. Head inside and speak with the red Goron who will grant Link the L-2 Ring Box for coming such a great distance to visit him! While the L-1 Ring Box only allows Link to carry one ring at a time, the L-2 version allows three rings to be carried at once, although you can still only use one at a time. Exit the cave and jump off this cliff, falling down one screen back to where Link blew up the wall and first entered the mountain.

Use a Gale Seed to warp back to North Horon, then head down three screens. Toss the boulder aside and continue right one more screen, then use the stump to change the season to Summer. Head down another screen, jump over the pits, then head left one screen. Bomb the cracked wall and enter the cave seen here to access a chest containing 100 Rupees! Exit this cave when finished and backtrack to the season-changing stump.

Use the stump to change the season to Winter. Head south one screen, jump across the pits again, and walk down onto the iced-over portion of the lake. Walk down one screen from here and right one. Swim over to the island and enter the portal to Subrosia.

Once in Subrosia, head down one screen to find the Sign Loving Subrosian’s house. Once Link has broken 100 signs on his quest, the Sign Loving Subrosian, although disgruntled, will give Link another “novelty” Magical Ring that appraises as the Sign Ring. This ring only shows that Link has broken at least 100 signs.

From the Sign Loving Subrosian’s house, head down the steps on the right and continue down two more screens. Next, head left one screen along the path at the bottom of this screen. Use the Roc’s Feather to jump across the patches of ground throughout the pool of lava and continue left another screen. Finally, head up one and right one screen and make your way over to the strange-looking item on the far right. Use the Power Bracelet to lift this item and it will be revealed as a Bomb Flower! This item is essential to obtaining the last season power.

Exit this area the same way you came in and head all the way back to the screen with the Sign Loving Subrosian’s house, but do not head back up the steps. Instead, take the lower path going west left one screen. Hop across the lava and continue left one and up one screen. Here, use the Power Bracelet to toss aside the boulder, then equip both the Pegasus Seeds and the Roc’s Feather. Link can gain enough speed by using a Pegasus Seed that he can jump over two pits at a time, so do that for the two pits which the boulder was in front of and continue left two screens.

Go down two screens, right one, then down one more to find Rosa in the same spot as before. Speak with her again to have her tag along and exit this area by heading up one, left one, then up two more screens. Head directly left one more screen and enter the Subrosian Market. Go ahead and purchase the Member’s Card here for the cost of 5 Ore Chunks. This card will allow Link to enter the door behind the counter of Horon Village Shop which leads to a super-secret shop selling rare items.

Leave the Subrosian Market, head up one screen, then walk through the passage Rosa helped to unlock earlier and out the opposite side. Continue up one and left one screen, then cross the bridge here and head left another screen. Hop over the lava and head up the steps on the left for two screens, then head left one screen, down the stairs here and down one screen. Walk down the steps here and use Rosa’s key to unlock the door at the bottom. Enter to find a chest containing a Gasha Seed!

Exit the cave and head back up the steps one screen up. Take the bridge at the top left one screen, then walk down the steps and continue down one screen. Walk down this next flight of steps and enter the cave just to the left of them. Inside, Link will find a chest containing another Gasha Seed!

Exit this cave and continue down another screen. Jump off the ledge and head right one screen. Enter the house here and speak with the Subrosian living inside to trade him the Iron Pot for some Lava Soup! Our next stop is the Temple of Seasons, so exit this house and head down one screen. Hop across the river of lava and continue right one, then up one screen. Jump over this next river of lava to the right and continue going right for four more screens. Walk down one screen, then head down the steps here and continue right two more screens.

Continue up two screens into the temple area, then head right one screen. Jump the stream of lava and continue up another screen. Speak with the blue Subrosian wearing the headband here and he will use the Bomb Flower Link obtained earlier to clear the rubble blocking the entrance to this section of the Temple of Seasons. Once the path is clear, step inside of the temple.

Hop across the areas of lava and go straight ahead to reach a staircase. Take it up one floor, head to the opposite side of this hallway and take the stairs here to the third floor. Walk up to the altar to have the season spirit awaken and grant the Power of Autumn to the Rod of Seasons. With this, Link will have finally acquired all four season powers! Head all the way back out to the temple’s entrance, then go down one and left one screen. Continue down two and left two more screens, then head up three screens to reach a portal. Enter it to return to the Woods of Winter.

4.6 Trading and Questing

Use a Gale Seed to warp to Horon Village and head up one screen. Appraise any rings if necessary, then leave the Ring Shop and head left two screens. Enter the Horon Village Shop and walk behind the counter. Instead of usually stopping Link, the Shop Keeper will notice his new Member’s Card and allow him to enter the secret shop in the basement. The following items are sold at the “Member’s Only Shop”:

-Seed Satchel Upgrade (300 Rupees) – Total capacity for each seed carried becomes 50.
-Gasha Seed (300 Rupees) – Once purchased, will be replaced with another for 500 Rupees.
-Treasure Map (200 Rupees) – Shows the locations of the four Jewels needed to access Level 6 later in Link’s quest.

** After purchasing all the items, as well as the 500 rupee Gasha Seed, the secret shop will become a “guessing game”. The object of this game is to guess which of two chests contains a big rupee inside. Three to five consecutive correct guesses will win Link a Magical Ring that will later appraise randomly.

When finished at the Shop, use a Gale Seed and warp back to the Woods of Winter. Head up one scren and climb the vines to reach the stump and change the season to Autumn. Hop off the ledge and head left one screen to find the second golden beast, a Golden Moblin. After defeating it, use a Gale Seed to warp to Spool Swamp.

Head right one and down two screens into the North Horon region, then jump off the ledge and use the stump to change the season to Autumn. Afterwards, head down one, right one, and up four screens. Continue right two more screens and head down the steps, then go down two more screens. Toss the mushrooms aside and swim the path of water they were blocking right one screen. Enter the cave here and swim right one screen, diving to avoid the fireballs shot by the many Goponga Flowers along the way. Once you reach the steps at the far right side of the cave, head up and walk back left one screen along the upper ledge. Link will come to a chest containing a Magical Ring which later appraises as the Quicksand Ring. This ring will prevent Link from sinking in quicksand when worn.

Head straight down, jump off the ledge and swim out of the cave. Without stepping into the water, use a Gale Seed and warp to Spool Swamp again. From the tree, head down one, left one, and up one screen. Hop off the ledge on the left and continue left one screen to the stump. Use it to change the season to Spring, then go right one and south three screens. Continue swimming right one and down one screen into the River Rapids. The rapids will automatically take Link left one screen, where he will find Piece of Heart #7 on a lone patch of earth in the water.

Use a Gale Seed to, once again, warp to Spool Swamp. Head right one and down two screens, then jump off the ledge and use the stump to change the season to Summer. Continue down one more screen, then right one and up four screens. Head right two more screens, take the steps down and walk along the path down one screen. Climb the vines here and walk up one screen along the ledge. Use an Ember Seed to burn down the tree on the right to reveal a stairwell leading undergound. Inside, speak with the Nice Old Man who will give Link 200 Rupees!

Leave the old man’s hideout and warp back to Spool Swamp again. Head down one, left one, and up one screen. Jump off the ledge and go left another screen to access the stump. Change the season to Winter, then head right one, down three, and right one more screen. Enter the deep water at the bottom-right and swim down one screen, then walk along the ice on the left and walk down another screen. Shovel the piles of snow and use a bomb to open the broken wall at the top-right. Enter this cave and open the chest to retrieve the Square Jewel!

Exit the cave and use a Gale Seed to warp to Sunken City, then head up one and left two screens. Enter the hidden underwater path again and resurface on the other side. Climb the vines here and head up one screen. Then, head left five screens into the lower Goron Mountain area. Toss the boulders aside and use an Ember Seed to burn the middle of the three trees, revealing a stairwell. Inside, a Nice Old Man will give Link 300 Rupees! Once you exit, head up and enter the inner Goron Mountains.

Walk right and head down the stairwell. Swim across the water south and exit this cave, then head right two screens. Lift the middle boulder to reveal a Soil Patch and plant a Gasha Seed, then head back left two screens and re-enter the cave.

Swim back across the water and head up the stairs, then walk to the left side of this room. Head up the steps and walk along this ledge right until reaching a staircase going up. Go up the staircase to the next level and navigate to the bottom-right of this lava-filled room to exit the cave.

Follow the steps to the left up one screen to reach Biggoron. Upon speaking with him, Biggoron reveals that he is sick with a cold and needs something to warm his body up. He will then ask for the Lava Soup which Link obtained earlier and offer the Goron Vase in exchange. After making the trade, use a Gale Seed to warp back to Sunken City.

Head up one and left two screens and enter the house up the steps. Here resides Ingo, a vase collector wh, upon speaking with, will notice Link’s newly obtained Goron Vase. Trade Ingo the Goron Vase for a Fish, then leave his house and warp to North Horon.

Head down three screens, move the boulder blocking the way and continue right one more screen. Use the stump to change the season to Autumn and head back left one screen then down two. Speak with the man here who is trying to get his cat “Mittens” to come down from the tree. The man will offer to trade Link a Megaphone in exchange for his Fish in hopes of having better success with this task. Do so, and Mittens will finally come down. Cross the bridge on the right one screen over, then walk along the path of leaves without stopping as certain portions will fall into bottomless pits. Link will eventually reach a chest containing a Gasha Seed.

Next, use a Gale Seed and warp to Sunken City. Go up one and left two screens and take the underwater route again to Mt. Cucco. Climb the vines and head up one screen, then walk right one screen and use the stump to change the season to Autumn. Continue up one screen, toss the mushrooms aside and head right one screen through this pathway. Here will be a Soil Patch to plant that Gasha Seed Link just obtained.

Afterwards, head back to the tree stump and change the season to Spring. Walk left three screens and step onto the flower to have it propell Link up onto the ledge above. Continue up one screen and enter the cave here.

Inside the cave is Talon who is, as he has been known to do, sleeping on the job. Link will wake Talon using the Megaphone, who then will take the Megaphone from Link and give him a Mushroom in return. Once Talon heads home, continue around the upper path and push the green block Link comes to to the right. Push the green block below it down once to gain access to the chest in this room which contains a Magical Ring! This ring will later appraise as the Subrosian Ring which will act in the same way as the Octo or Moblin ring and change Link’s shape when worn to that of a Subrosian.

Exit the cave and continue on right two screens. Swim to the upper-right corner of the water here and dive down into an underwater cavern. Swim one screen to the right, then to the far right of this room to discover and obtain the Pyramid Jewel! Leave this underwater cavern back to Mt. Cucco and jump off the ledge below the stump. Link will land on the smaller ledge you may have noticed before containing Piece of Heart #8!

After grabbing the Heart Piece, use a Gale Seed and warp back to Sunken City. Head up one and left one screen and use the stump to change the season to Winter. Continue down two screens from here and head through the path of snow up one screen to reach Syrup’s Potion Shop. Enter the shop and speak with Syrup, who will trade Link the Mushroom for a Wooden Bird. Now that Syrup has a Mushroom, she can make Magic Potions which Link can re-enter this shop and purchase for 300 rupees. Syrup will also sell Gasha Seeds for 300 rupees a piece that never run out of stock, unlike most other shops that sell them throughout Holodrum.

Exit Syrup’s shop and warp to Horon Village. Head up one screen, appraise any rings if needed, then continue left one and up one more screen to the Clock Shop. Enter and speak with the shop owner who reveals his desire to make a Cucco Clock, only if he had a Wooden Bird. Trade the shop owner the Wooden Bird and he will give Link the Engine Grease in exchange.

Leave the Clock Shop and head down one and right three screens into the Eastern Suburbs region. Go inside the opening in the mountain at the top of the screen which actually leads underneath the Windmill. Head right along the path, circling around to the upper-left section of the room and go up the staircase. Head up the staircase in this next room as well to come out on top of the hill. Speak with the man here, named Guru Guru, who will offer to trade Link his Phonograph in exchange for the Engine Grease needed to make the windmill spin faster.

After obtaining the Phonograph, use a Gale Seed and warp to Sunken City once more. Head up one and left two screens and take the underwater path yet again to Mt. Cucco. When you resurface, head up the vines and go up one and right one screen to the stump. Change the season to Spring, then head left three screens and use the flower to once again propell Link onto the ledge above. Continue up one and right two screens and use the stump here to change the season to Winter

Backtrack left two screens, climb the steps, and head across the path of snow right one screen. Enter the cave here and take path on the upper side of the rocks left one screen. Continue hopping across the pits heading left until you reach the staircase and take it up one level. Circle around the gap in the middle of this room to the staircase on the other side and take it up and out onto the peaks of Mt. Cucco.

Head right one screen and use the Power Bracelet to lift the Flying Cucco once again. Rapidly press the “A” button as before to have the Cucco drop Link onto the opposite ledge, then continue right another screen. Walk up to and press against the boulder with a key hole and Link will insert the Dragon Key, stopping the waterfall below from flowing and thus, revealing the entrance to Level 4.

Walk left one screen and jump off the ledge down one screen. Head right one screen and use the stump to change the season to Summer. This will cause vines to grow into the entrance of the dungeon giving Link access. When you are ready, swim across and climb the vines to enter Level 4: Dancing Dragon Dungeon.

4.7 Dancing Dragon Dungeon

~Second Floor~
Link enters this dungeon on the second floor, room D3. Swim across the water and take the path in the upper-left corner of the room up one screen to room 2F-C3. Defeat the two Shrouded Stalfos in this room, then push the second block from the right on the far right side of the room “right” or “down” to access a chest containing 10 Bombs.

Hop inside the mine car on the left which takes Link all the way to room 2F-B2. Defeat the enemies in this room and bomb the cracked portion of the rightmost wall, then enter right one room to 2F-B3. All switches in this room must be pushed down in order to complete the puzzle. Toss aside the top and bottom vases in the middle row, then push the remaining ones onto the switches. Stand on the last switch and a Small Key will fall from the ceiling. Grab it and head back left one screen to 2F-B2.

Hop back into the mine cart and when it takes you into the next room down, hit the blue switch with Link’s sword to change the track’s path. The cart should now take Link to room 2F-C1. Swim over to the statue on the left side of the room and push it on top of the switch in the top-left corner. This will unlock the door at the top of the room, so enter up one screen to room 2F-B1.

Make your way to the rows of purple blocks in the upper-left of the room. Push the topmost block in the vertical row “left”, then push the bottom block in this row “left”. Push the middle block “down” or “up” and enter the staircase going down to the first floor, room B1.

~First Floor~
Be careful not to get hit by the Green Wizrobes that emerge in this room. Time it so when they appear, Link can get at least a couple sword slashes in and they will be defeated. Continue along this path, passing up the first opening going down and head through the one on the lower-left side of the room to 1F-C1.

Circle around to the right side of this room and head through the opening right one screen to 1F-C2. Defeat the two Green Gels that spawn when Link nears the chest, then open it to obtain the Dungeon Map! Head back left one room to 1F-C1 and head down the staircase at the lower-left corner of the room to a dungeon area below.

Hop across the green moving platforms and go right one screen. This next passage contains blue platforms that will periodically appear and disappear. Jump on the first one Link comes to when it appears, then on over to the next that also appears at the same time. Hop onto the one that appears directly behind Link next, then wait for one to appear to the right and up a little and jump onto it. Wait for the next one to the right appear, then hop across and then onto the final one that appears closest to the ledge with a ladder. Hop over onto the ledge and head up the ladder to room 1F-C6.

The torch in this room can be lit to see better, but the path of solid floor is already visible. Follow it clockwise until you reach a chest and open it to recieve a Small Key. Circle back around the path, head back into the underground area.

To navigate back across the magic blue platforms, jump on the platform that appears right in front of you. Drop down to the one that appears below and left of this one next. Drop onto the next one that appears below and left again, then jump on the one that appears slightly up and to the left of this one. Jump on the one that appears below and left of this one when it appears, then hop onto the ledge. Continue left one screen across the platforms and out of the dungeon area to 1F-C1.

Head directly up one screen to room 1F-B1, then make your way around the path again and head back up the staircase to the second floor, room B1.

~Second Floor~
Push the third block from the left on the horizontal row “down”, then swim across to the other side. Defeat the water tektites to open the door and then head down one screen to 2F-C1. Hop inside the mine cart, striking the blue switch as you pass to room 2F-B2. Get back in the mine cart and let it take you to room 2F-C3. Head down one screen from here to 2F-D3, the first room of the dungeon.

Swim across to the right side of the room and open the locked door using a Small Key. Head through right one screen to room 2F-D4. Jump over the spiked floors and make your way to the right side of the room. Bomb the cracked portion of the rightmost wall and enter through to 2F-D5. Defeat all the enemies in this room and push the purple block on the right in any direction to make a chest appear in the middle. Open it to obtain this dungeon’s Compass! Leave this room back left one to 2F-D4, then continue up one screen to 2F-C4.

Swim through this passage, diving under the spiked rollers to avoid contact, and make your way up through the opening above one room to 2F-B4. Circle around this room counter-clockwise and use the Roc’s Feather to quickly jump across the cracked pieces of floor to the left side of the room. Hop inside the mine cart here and be prepared to swipe the blue switch in the next room to switch the track layout. When the cart stops, hop back in it and let it take you to room 2F-A3.

Defeat all the enemies in this room and a Small Key will fall into the water. Dive down where it fell to obtain it, then hop back in the mine cart and ride to 2F-A5. Use a small key to unlock the purple block on the right and continue through right one screen to 2F-A6.

Defeat all the enemies in this room to have steps appear next to the Owl Statue. Walk up them and use combination of Pegasus Seed and Roc’s Feather to hop across the pit, then head right one screen. Continue hopping across the pits while Link’s speed is still up to reach a staircase going down. Enter it down to the first floor, room A5.

~First Floor~
Walk down the steps on the right, then push the middle block “down” and hop into the mine cart on the left. It will ride to room 1F-A3. A Business Scrub will in this room will offer Link 10 Ember Seeds at the cost of 20 Rupees. Go ahead and buy some if you do not have any, then head up the steps on the left to reach a chest containing a Small Key. Now, head down one screen to room 1F-B3.

Hop over the spiked portions of floor onto the safe spots and make your way south. Go down another screen to the location of the dungeon’s mini-boss, room 1F-C3.

* Mini-Boss: Agahnim *
Agahnim will split into three clones that will wander around the room. They will charge power orbs and shoot them at Link. To defeat him, light the torches using Ember Seeds. The real Agahnim is the one with a shadow under him. Slash him with your sword while avoiding avoiding the fireballs and eventually, Agahnim will be defeated.

A portal will open as a shortcut to the dungeon’s first room 2F-D3. Grab the Fairy for defeating Agahnim and head right one screen. A Wise Old Man will tell Link, “What you seek is in the eye”. Head back left one and down one screen to room 1F-D3. Ride the mine cart to room 1F-E4, then continue down one screen from here to 1F-F4.

Use a Small Key to unlock the door on the leftmost wall and head through to room 1F-F3. Equip the Pegasus Seeds, then push the blue statue onto the switch next to it. Use a Pegasus Seed and run all the way through the path of cracked floors until you reach a set of steps. Head up the steps and open the chest to obtain the Slingshot! This weapon allows Link to shoot any one of his seeds at enemies or objects with varying effects. Hop off the ledge and head back right one screen, then up one screen to room 1F-E4.

Equip the Slingshot with the any type of seed and hop into the mine cart. While the cart rides along in the next room up, Link must shoot the two blue switches once with his Slingshot to change the tracks appropriately. Hop back into the mine cart and, if you hit the switches correctly, it should take you to the far right side of room 1F-E4. Head up one screen, then immediately right one screen through the opening to room 1F-D5.

Circle around this room counter-clockwise, then use a Pegasus Seed and the Roc’s Feather to long-jump across the pits, making your way to the upper-left portion of this room. Use a Small Key to unlock the purple block and head through up one screen to room 1F-C5. The floor in the middle of this room will resemble a skull. Dive down into the skull’s right eye to obtain the Boss Key! Exit this room down one screen and push one of the vases into the pit, then jump across and continue left one and down one screen back to room 1F-E4.

Ride the mine cart back to room 1F-D3, then head up three screens to room 1F-A3 with the Business Scrub from before. Have the Slingshot equipped with Ember Seeds and hop into the mine cart. After dropping Link off two screens over, hop back in the mine cart and ride it back left one screen. Shoot an Ember seed left and light the torch. Do the same for the two at the top of the screen and a chest will appear on the ledge. The mine cart will continue left another screen and let you out back in room 1F-A3.

Head down one screen to the room with the spiked floors, 1F-B3. Make your way to the right side of this room and walk up the steps, then continue up one and right one screen. Open the chest that appears to obtain a Small Key, then backtrack left one and down one screen back to 1F-B3. Head down two screens from here to reach room 1F-D3.

At the bottom of this room, push the third block from the left “down” to block the path of the Green Blade Trap, then follow the path beside it to be standing across from a switch. Use the Slingshot to hit the switch, changing the direction of the tracks above, then walk up and hop inside the mine cart. It will ride to room 1F-D2.

Defeat the Red Wizzrobes in this room which, unlike their Green brothers, will change the location they appear each time. This will unlock the door at the top of the room. Head through it up one screen to 1F-C2. Avoid the Beamos and defeat the Red Gels in this room, then make your way to the upper-left. Unlock the purple block using a Small Key, then head down the staircase to the basement level, room B2.

~Basement First Floor~
Equip the Slingshot with Ember Seeds and shoot the torches on the other side of the pit to connect a bridge. Walk across it to the right side of this room and continue right one room to B1F-A2, then head up one more screen to B1F-A3. Step onto the green platform and begin slashing your sword to defeat the Keese and avoid falling off as the platform moves around the room. When it stops in front of the locked boss door, step off and head through right one screen to room B1F-A4 where Link will face this dungeon’s boss: Gohma.

** Dungeon Boss: Ghoma **
Gohma’s shadow will trail Link in this room until it is right above him. Avoid having her land on you by moving out of the way as she comes down. Gohma will then walk about the room, often charging quickly in Link’s direction and also trying to grab and slam him into the ground before tossing him aside. Attack her big claw with your sword until you knock it off, at which point Gohma will begin spitting out small, multi-colored enemies that will follow Link. The red ones will hop on you and slow you down much like a Gel while the others will hurt you if you run into them. These small enemies will sometimes drop hearts when defeated. To damage Gohma at this point, shoot her eye with the Slingshot when it is open. Eventually, Gohma will fall.

Grab the Heart Container and head right one room to the altar containing the next essence. Walk up and obtain the fourth Essence of Natrue, the Soothing Rain!

5.1 Finding the Third Jewel

Once outside, use a Gale Seed and warp to Horon Village. Make your way to the northwest part of the village and to the west. Jump off the ledge just below, falling down one screen, then head right one more screen. Next, continue down one, left one, and down one more screen. Use the Slingshot equipped with Ember Seeds to shoot the torch in the water. The partial bridge here will connect across the sea, so follow it down one screen to an island with a strange “?” symbol in the earth. Use a Mystery Seed on the “?” and it will explode into a Mini-Moldorm. Defeat it and a chest will appear containing the X-Shaped Jewel!

Now, use a Gale Seed and warp to North Horon. Head down three screens, toss the boulder aside and continue right one and down one screen. Jump over the pits and head right one screen along the frozen water. Head up the next set of steps back onto land and continue up one screen. Use the stump to change the season to Autumn, then head up another screen.

Use the Shovel to dig the bare spot in the middle of the square layout of bushes here to uncover a Soil Patch. Continue on right one screen and toss the three mushrooms blocking the steps aside. Head up the steps and into Level 5: Unicorn’s Cave.

5.2 Unicorn’s Cave

~First Floor~
Link enters the dungeon on the first floor, room H3. Head up one screen, then enter the water and swim right one screen to room 1F-G4. Hop into the mine cart on the left and prepare to hit the green switch as soon as it takes you up into the next room. The track will shift and ride on up another room to 1F-E4.

Walk up the steps and head along this ledge right, then walk down the steps on the opposite side and continue right one screen to 1F-E5. Kill the Red Darknut in this room, then push the lone block “right”. A ball with an “N” marked on it will fall on the other side of the block wall above.

Backtrack left one screen, head along the path at the upper part of the room again, then hop into the mine cart at the end. It will take Link back to room 1F-G4. Now, hop in the mine cart on the right, again being prepared to hit the green switch in the next room as you pass. The cart will drop Link off in room 1F-E4 again, this time on the other side of the green blocks where a chest is located. Open it to recieve a Small Key, then ride the mine cart back to 1F-G4.

Hop back into the mine cart on the right and swipe the green switch again so that the track shifts to the right. When the mine cart stops, re-enter it to ride to room 1F-F5. Head down the staircase here to a dungeon area below. Walk left, jumping over the gaps and avoiding the fireballs until you reach the next screen. Step onto the green ladder, close to underneath the Thwomp to have it fall. Hop onto the Thwomp’s head and ride up, then jump off onto the platform between the two Thwomps. Again, walk slightly underneath the Thwomp on the left to have it crash down, then ride it up and hop off to the left to reach the ledge. Head up the green ladder and Link will come out in room 1F-C3.

Watch out for the Bubbles and Mini-Moldorms in this room. Some of the vases in the center will have Bombs hidden in them if Link tosses them aside, so try and gather some if you are low or completely out. Continue right one screen to 1F-C4. Defeat the two Red Zols and Gibdos in this room and a chest will appear containing the Dungeon Map! Grab it, then head left two screens to 1F-C2.

Walk up the steps above and head up one screen to 1F-B2. Continue along this path until you reach a break in the edge and jump off. Enter the water and swim to the left side of this room to reach a locked door. Unlock it using a Small Key and head left one room to 1F-B1. There is a chest on a small ledge in the upper-left portion of the room. Open it to obtain the Magnetic Gloves! Each time Link uses these gloves, the polarity will shift and the gloves will either become blue with an “S” or red with an “N”. While blue, the gloves will pull “N” labled objects like the magnetic balls towards Link, but will repell “S” labled objects such as magnetic posts. When red, the gloves do the opposite: Attract the “S” labled magnetic posts but repell the “N” labled magnetic balls.

Use the Magnetic Gloves to pull the magnetic ball over to and on top of the switch on the right to open the doorway. Head right one and down one screen to room 1F-C2. When you reach the three blocks, push the left and right ones “down”, then push the middle one either “left” or “right” to clear a path. Swim across to the right side of the room and head right one screen to 1F-C3.

Go down the staircase into the dungeon area and bomb the cracked rocks just below the ladder. Head through this new path left one screen. Use the Roc’s Feather to jump and dodge the fireballs shot out by the dragon-head statues on the left until you have an opportuity to hop onto the rightmost green platform that is moving. From there, continue over onto the next platform and eventually onto the ledge on the left. Head up the ladder to room 1F-D3

There are two Armos Statues in this room, each on one side of the blocks that separate the room in the center. Whichever way you push one Armos Statue, the other will move in the opposite direction. Push the Armos Statue on your current side of the room “down” three times, “right” twice, and “up” once. Head down through the now open doorway one scren to 1F-E3.

Follow the path left, defeating the Gibdo and Keese in this room that get in Link’s way, and head left one screen to 1F-E2. Walk over to the left side of this room and walk up the steps to reach a chest containing 100 Rupees! Now head over to the upper-right corner of the room and head up through the passage one screen to room 1F-D2.

The Owl Statue in this room will remind Link to “Recall the order you slay the knights in”. Defeat the Mini Moldorms and, as for the Iron Masks, use the Magnetic Gloves on them to pull their mask off and make them vulnerable to attack. After defeating all the enemies, a door will open on the left. Head through left one screen to room 1F-D1.

When Link gets close to one of the Armos Statues in this room, it will awaken and begin to move around. The key is to remember the order in which you defeat the statues, so taking them one at a time will be less confusing as they begin to move around. Once all area defeated, four chests will appear in their place. Open them in the same order you defeated the statues to recieve 1 Rupee, 10 Bombs, 4 Ember Seeds, and a Small Key in that order.

Head right one and down one screen to room 1F-E2. Use the Magnetic Gloves to attract the ball and simply move it out of the way of the path. Head along this path down one screen to room 1F-F2. Defeat the Mini Moldorm and three Iron Masks in this room to open the doorway on the left. Head through it one screen to 1F-F1.

The path to the chest will attempt to send Link into a bottomless pit, so while holding the direction Link needs to walk, you must also hold the direction against which the floor is trying to pull him. When you make it to the chest, open it to recieve the Compass! Either make your way back around the path or fall into a pit if its not worth the trouble to get back to the entrance to this room, then head right one screen to 1F-F2.

Continue down two screens to room 1F-H2. At the bottom of this room, stand on the yellow tile and face left. Use the Magnetic Gloves to pull Link to the other side against the pole and head up one screen to room 1F-G2. Open the chest to recieve a Small Key, then head back down one screen.

Stand on the right side of the magnetic pole and use the Magnetic Gloves to repell Link back to the right side of the room. Head right one screen through the opening, then continue up one and right one more screen to room 1F-G4. Hop inside the mine cart and hit the green switch as you pass so the tracks take you left one room to 1F-F3.

Stand across from the rotating blue magnet in this room and use the Magnetic Gloves to pull Link to it. Continue holding down the button until Link is on the left side of the blue magnet, then quickly release and press the button again to repell away from it and onto the left side of the room. Open the chest here to recieve a Small Key, then use the rotating blue magnet the same way to get back on the right side of the room.

Hop back inside the mine cart and ride to 1F-G4. Go left two and up one screen to room 1F-F2. Continue from there up one, right one, and up one more screen to room 1F-D3. Head down the staircase here to the dungeon area. Make your way across the platforms right one screen, then bomb the cracked blocks again to clear the path. Use the same technique as before with the Thwomps and continue right another screen, then head back up the ladders to room 1F-F5.

Stand below the magnetic pole and use the Magnetic Gloves to repell across the gap and onto the other side. Walk left and hop inside the mine cart which takes you to the far right side of room 1F-G4. Open the chest here to obtain a Small Key, then hop back inside the cart to return to 1F-F5. Head right and use a Small Key to open the locked door, then head through to room 1F-F6, the location of the dungeon’s mini-boss.

* Mini-Boss: Syger *
Syger will spin around the room in various patterns, as well as jump and try to land on you. Avoid being hit by him and slash the ball on his tail when he is not spinning and you will eventually defeat him.

Head up one screen through the opened doorway to room 1F-E6, then continue right one screen to 1F-E7. Follow the path to the top of the room and step on the switch. It will open a door on the upper-right side of the room. Head over and up through this passage to room 1F-D7. Avoid the Beamos in this room and continue left one screen to room 1F-D6.

This room contains a new enemy known as a Magnite. Depending on their polarity, the Magnetic Glove can be used to repell or attract them to you. Defeat all the Magnites and head left one room 1F-D5. Use the Magnetic Gloves to pull the magnet ball down one level of blocks and as far “left” as possible, then head to the top-right corner of the blocks and use the gloves again to push the ball to the left side of the room. Backtrack right two, down one, and left one room back to 1F-E6.

On the left side of this room, use a Small Key to open the locked door and head through to room 1F-E5. Equip the Magnetic Gloves and use them to pull the ball over and on top of the switch, unlocking the door at the end of this path. Enter through it up one screen to room 1F-D5. Use the Magnetic Glove to pull the ball around the blocks and down to you, then hold it in front of you as you cross the path of fire heading right. At the top of this room, head through the locked door up one screen to 1F-C5, then walk down the staircase on the right.

In this dungeon area, use the Magnetic Glove to pull Link up to the pole in the ceiling. As you let go, fall on the ledge to the left and use the Roc’s Feather to jump onto the conveyor-belt platform. Ride it left and head down the ladder one screen. Again, make your way to the right across the moving conveyor platforms and onto the rightmost ledge. Face up and use the Magnetic Glove to attract Link to the ceiling, then drop over onto the higher ledge and grab the Boss Key! Backtrack through this dungeon area all the way out to room 1F-C5.

Head down one screen and use the magnetic ball again to protect Link from the flames as you walk to the left side of the room. Head down one and right one screen to 1F-E6. Over on the right side of this room, use a Small Key on the locked block and head down the staircase to another dungeon area.

Hop onto the moving green platform and use the Magnetic Glove to pull Link up to the pole on the ceiling. Drop down onto the leftmost green platform then ride over to the ledge on the left then continue left one scree. Drop onto the first ledge with an Anti-Fairie circling it and stand above the magnetic pole. Use the Magnetic Gloves to repell Link away towards the ceiling, then drop onto the next ledge as you fall. Hop over to the ladder and head up to room 1F-C5, this time on the other side of the blocked-in area.

Toss the vases on the left aside and use the Magnetic Gloves to pull Link onto the floor sticking out from the left wall. Face right and use the gloves again to pull Link to the opposite side of the room onto a vertical line of floor. Stand at the top of this strip of floor and use the gloves yet again to pull Link over to the piece of floor leading to the boss’ lair. Head up one screen through the locked door to room 1F-B5.

** Dungeon Boss: Digdogger **
Digdogger will hop around the room, sometimes jumping high into the air and attempting to land on Link. Equip the Magnetic Gloves and attract/repel the spiked ball in the room trying to hit Digdogger with it. After a few hits, Digdogger will separate into smaller Digdoggers and run wild throughout the room. Link must still use the spiked ball to defeat the smaller Digdoggers hit and, if you cannot get them all in time, Digdogger will return to normal size. The smaller Digdoggers you defeated will stay dead, so just keep making the boss seperate until you have successfully defeated all of the smaller portions.

Once you have defeated Digdogger, head up one screen and climb the altar to claim the fifth Essence of Nature, the Nurturing Warmth!

6.1 Quest for the Final Jewel

This chapter finally has Link obtaining the L-2 Sword and Shield, as well as gathering the final jewel needed to access the yet unexplored north-western region of Holodrum containing the Tarm Ruins and Lost Woods.

Link needs to already have the L-1 Shield in order to upgrade, so warp to Horon Village and buy one at the Shop if needed. Now, use a Gale Seed to warp to Sunken City. Swim up one and left two screens, then take the underwater path to Mt. Cucco. Once you resurface, climb the vines and head up one, right one, and up one more screen. Walk up the steps one screen and hop off the rightmost break in the ledge to fall into the portal to Subrosia below.

Jump across the lava above and head up one screen. Continue left two screens and up one more, then hop across the pits and head left one and down one more screen into the Subrosian Wilds. Equip the Magnetic Gloves to pull Link across the first row of pits against the pole on the right, then head right one screen. Open the chest here to obtain the Blue Ore, then walk back left one screen. Stand at the bottom of the pole which we pulled to just a moment ago and use the Magnetic Gloves to repel Link down across the pits to the bottom of the screen. Use the Roc’s Feather and jump over the pit on the left, then dig in the bare spot to unearth a Magical Ring. This ring will appraise as the Whisp Ring, which prevents Whisps from jynxing Link’s ability to use his sword.

Hop back across the pit and use the Magnetic Gloves to pull Link to the pole above. Stand on the left side of this pole and use the gloves again to repel left across the next set of pits, then head up one screen out of the Subrosian Wilds. Continue right one screen, jump back across the pits and then down one, right two, and down one more screen. You should be back at the screen with the portal you came through to reach Subrosia. From this screen, head right one screen and use the Roc’s Feather to jump across the river of lava over to the piece of land on the bottom-right, then continue right another screen. Toss aside the boulder and use the Magnetic Gloves to pull Link over to the pole on the other side of the lava stream.

Head right two, up one, and right one more screen. Use the Magnetic Gloves to pull Link across the pits to the pole on the right, then head down one screen. Use the gloves again to pull Link left across the pits at the bottom of this screen and enter the cave. Use the staircase at the other end of this cave to reach the roof, where Link can access a chest containing the Red Ore.

Make your way back out of this cave and repel away from the pole across the pits to the right, then head right two, up one, and left one screen. Enter the Great Furnace factory and head up one screen, then speak to the Blue Subrosian. Tell him you came to mix the Red and Blue Ore and he will do so, creating the Hard Ore in the process. Walk up and grab the Hard Ore, then exit the factory.

Head right one and down one screen. Walk down the steps on the right and continue left one, over the lava and left another screen. Continue up one screen from here, then use the Magnetic Gloves to repel across the pits to the left. Keep going left for three more screens. If you do not have the L-1 Shield, enter the Subrosian Shop and buy one for 5 Ember Seeds, then exit the shop. Continue up one and enter the hallway, passing through and exiting on the left side, then head left two more screens. Enter the Subrosian Smithy’s building here. Speak with the Subrosian at the counter and when he asks Link what he wishes to do with the Hard Ore, choose “Do whatever”. The Subrosians will upgrade Link’s shield to the L-2 Iron Shield! The improved shield can deflect more attacks than the Wooden Shield, such as fireballs from River Zoras. However, this shield can still be eaten by Like-Likes, though it can be purchased from Horon Village Shop again for

Leave the Subrosian Smithy, then head right two and up three screens. Enter the vortex and travel to the Woods of Winter. Use a Gale Seed and warp to North Horon, then head down one, left one, and up one screen. Walk down the steps on the left and enter the water, then swim left one and down five screens. Walk up the steps and enter the tree-house on the right. Speak with the Old Man inside who will give Link the Round Jewel! With all four jewels now obtained, Link’s next destination will be the Tarm Ruins, located in the yet unexplored upper-left region of Holodrum.

6.2 The Mystic Noble Sword

Exit the Old Mans house and use a Gale Seed to warp to Spool Swamp. Head right one screen, then head up through the hollowed log one screen. Walk up and press against each of the indentions in the wall to place all four jewels. When the gate opens, head up one screen into the Tarm Ruins.

Hop on the stump and change the season to Summer, then climb the vines up one screen. Continue left one screen and climb down the vines one screen here. Push the Armos Statue in any direction to make some steps appear on the leftmost wall. Climb back up the vines you descended, head right one screen and descend the vines here one screen down.

Use the stump to change the season to Winter, then head left one screen and walk up the steps. Cross the path of snow and walk up the steps on the left wall one screen. Push the bottom two Armos Statues “right” once each, then use the stump in this screen to change the season to something other than Winter. The statues, now in the water, can be crossed over to reach the other side.

Use the stump to change the season back to Winter, then cross the frozen pond right one screen. Replacing the Red Armos Knights will be a Golden Lynel, the third golden beast. Defeat the Lynel and head back left one screen.

Hop on the stump and change the season to Autumn, then swim across the pond and head right one screen. Defeat the Red Armost Knights, then toss the mushrooms growing here aside to access the stairwell in the corner. Inside this cave, use your shield to deflect seeds shot by the Deku Scrub back at him. He will give Link a hint about directions needed to take in the Lost Woods.

Exit the cave, then head left one screen. Swim through the pond, then walk north across the submerged Armos Statues up one screen. Toss the mushrooms aside and head left one screen. You can bomb the cracked wall to the north which leads to a Great Fairy Fountain if needed.

Continue down two screens and burn down the lone shrub growing here to discover a stairwell. Inside is a singing Deku Scrub who will ask you to play the Phonograph for him. The Deku Scrub will become so inspired by the tune that he will teach Link directions to his “secret spot”. This is actually the final part of the trading sequence. Exit the hideout and head left one and up one screen.

This screen is the start of a maze known as the Lost Woods. Link must head the correct directions, while changing the season in each area, to reach a desired destination. Like-Likes will spawn infinitely from the openings around the screen, so be careful not to run into them when taking a route.

The first path to take is that which leads to the L-2 Sword. Link needs to start by changing the season to Winter in the current, first screen. Head left once and change the season to Autumn, then left again and change the season to Spring. Continue left another screen and change the season to Summer, then head left one last screen. Link will reach the “grove” of the L-2 Noble Sword! When Link has full health, the Noble Sword can shoot “sword-beams” in the direction Link is facing. Walk up and touch the pedestal to grab the sword, then head right one screen.

The next destination is more the actual “ruins” of the Tarm region. Change the season to Winter and head left once, then to Autumn and down one. Change the season to Spring and go right one screen, then change to Summer and head up one screen. Be careful not to get close to the Armos Knights here as they will awaken and continue up two screens.

6.3 On To The Ancient Ruins

Head right one screen and use the stump to change the season to Summer, then head back left one screen to the Gale Seed tree which has now sprouted Gale Seeds. Swipe the seeds down from the tree, securing this spot as a warp point, then head back right one screen to the stump.

Change the season to Autumn this time and again, head back left one screen. Toss the mushrooms aside and burn the shrub growing in the lower-left corner of this screen to uncover an underground room. Inside, Link will find a chest containing a Gasha Seed! Leave this and head right one screen to the stump again.

Change the season to Winter, then head down one and right one screen. There is a bunch of snow here. Just north of the horizontal row of three snow patches, roughly in the middle of this screen, hides a Soil Patch that can be cleared with the Shovel. Continue up two screens from here, then climb the steps and go left one screen. Push the lower Armos Statue of the two either “left” or “right” and jump off the ledge Link now has access to down one screen. Change the season to Spring, then use the big flower to shoot Link back up onto the ledge he just came down.

Right one screen from here, be warry of the Old Man hiding out beneath the rightmost shrub as he will take 200 Rupees from Link if spoken to. From the screen with the Armos Statues, head left one screen and cross the bridge. A mysterious old woman will appear and warn Link of the impending doom Holodrum will suffer should he rescue the Din, then disappear. With that, the tower which stands before Link is actually the sixth dungeon in his quest: The Ancient Ruins.

6.4 Ancient Ruins

~First Floor~
Link enters this dungeon at room 1F-D3. Head straight up two screens to room 1F-B3, where you’ll notice a peculiar circular platform in the center of the room. The direction of the flashing arrows indicate which direction the platform will turn if Link steps onto it from either side. Once it turns, the direction of the arrows will shift opposite of what they were, so stepping into the platform again would rotate it the opposite direction. Walk up and step onto the platform and it will turn clockwise, facing Link down the rightmost path. Continue right two screens from here to 1F-B5.

Be careful to avoid the Blue Blade Traps that will shoot at Link as soon as he enters this room and make your way to the right side. Open the chest to obtain a measly 5 Rupees, then head down one screen to room 1F-C5. Bomb the middle portion of the lower wall in this room to reveal a hidden passage and head through to 1F-D5. There are rupees scattered about which equal about 100 in total, so gather them and head back up one screen to 1F-C5.

Head left two screens to the right side of room 1F-C3. Walk up the steps and up one screen back to the rotating platform, room 1F-B3. Step onto the platform, this time turning it “left”, then head left one and up one screen to 1F-A2. You may want to go ahead and defeat the enemies that will get in the way during this next part, then equip the Magnetic Gloves. Stand across from the magnetic ball on the left and use the gloves to attract the ball towards Link. Walk up so that the ball is now beside the third block going up, then repel the ball away. Use a combination of Pegasus Seed and Roc’s Feather to long-jump across the gaps and make your way to the upper-left corner of the room. Use the Magnetic Gloves again to attract the ball up towards Link and walk to the right, pulling the ball up onto the ledge with Link. Repel the ball away onto the other side of the gaps, then head back across and pull the ball onto the purple square. Stand below the ball and repel it away from Link across the gaps above, but keep holding down on the button and walk to the right. Now, pull the ball using the opposite polarity down and onto the switch on the right side of the room to have a Small Key fall onto the purple square. Grab it and head down two screens to room 1F-C2.

Defeat all the Ropes in this room and push the block in the lower-right any direction to unlock the door on the rightmost wall. Head over to the left side of this room and walk up the steps, then up one screen along the path to access a chest containing the Dungeon Map! Head back down one screen and then right one through the unlocked doorway to the left side of room 1F-C3. Use a Small Key on the locked block and continue up the steps, up one screen to room 1F-B3. Step onto the rotating platform and head right one screen to room 1F-B4.

Continue around right one, down one, and left two screens to 1F-C3. Walk up the steps and over to the left side of the room, then use the Magnetic Gloves to pull the ball towards Link. Attract and repel the ball while walking down the leftmost set of steps to get it off the ledge, then continue maneuvering it onto the switch at the bottom. Head left one screen through the opened doorway to room 1F-C2.

Head up one and right one screen to 1F-B3 and step on the rotating platform, this time turning Link to the northern path. Head up one screen to 1F-A3. Use the Magnetic Gloves to move the ball within the blocked center of this room onto the switch, opening a staircase in the upper-left corner leading to the upper level. Head up this staircase to the second floor, room A3.

~Second Floor~
Make your way to the right side of this room by jumping over the spiked floors while also being quick enough to avoid the Blue Blade Traps. Follow the path up and around towards the bottom of this screen while avoiding the red Spinning Blade Traps that will follow and head down one screen to the northern side of 1F-B3. Open the chest on the left to obtain a Small Key, then head back up one screen and make your way back to the left side of the room. Fall down the pit at the bottom to the first floor, room A3.

~First Floor~
Head down one screen to 1F-B3 and step onto the rotating platform which turns Link towards the leftmost path. Follow it left one screen, then continue down one more screen to 1F-C2. Defeat all of the Ropes in here and push the lone block in the lower-right as before, then head through the unlocked door right one screen to 1F-C3. Make your way up one screen back to the rotating platform in room 1F-B3 and use it to take the leftmost path again. Make another circle around to this platform as you just did to have the it turn towards the rightmost path when Link steps onto it. Once you do so, head right one screen to 1F-B4.

Use a Small Key to unlock the door at the top of this screen and head through 1F-A4. While avoiding the Beamos’ attacks, make your way across the moving green platforms towards the upper-left side of the room. Link will reach a chest containing this dungeon’s Compass! Now, ride the green platform going left to right against the top of the room and make your way onto the area with the Beamos. From there, continue across the platforms and over to the right side of the room, then continue right one screen to 1F-A5.

Follow the lower path to the right and then up to reach a switch. Equip the Pegasus Seeds and step onto the switch, then head back down and through the first path going “left” at the fork. The floor will begin to disappear throughout the room, so quickly follow this path towards the top of the room and left one screen to the upper-right section of 1F-A4. The vases here will contain Bombs, so stock up if Link is low and head up the staircase to the second floor, room A4.

~Second Floor~
Open the chest on the left side of this room to obtain 10 Bombs. Use one on the cracked portion of wall in the lower-right of this room and head through to 2F-B4. Make your way to the chest in the center of the room to obtain 5 Rupees from it, though this will also awaken the four Armos Statues guarding the chest so quickly move back out of the way to avoid contact. The room connected to the south is merely a trap that locks Link inside until he defeats all of the Shrouded Stalfos, so avoid it and make your way clockwise around the path to the left side of 2F-B4. Head through the passage left one room to 2F-B3.

Defeat the Spiked Beetles to get them out of Link’s way and push the trampoline over to and on top of the purple square in this room. Jump on it and hold “up” or “left” to land safely on the ledge above in room 3F-B3.

~Third Floor~
Head down one and right one screen to room 3F-C4, where the door to the previous room will close behind Link. Walk to the right side of this room and open the chest on the ledge to obtain the L-2 Magical Boomerang! This upgraded weapon can damage more enemies, be thrown for longer distances, and also have its flight path controlled by keeping the button held down to throw while simultaneously pushing any direction. Obtaining the boomerang will cause the Armos Statues in the room to awaken, though they can now be defeated easily with a couple of hits from the Magical Boomerang itself. Once they are all defeated, head back through the now unlocked door left one screen to 3F-C3. Fall down the pit at the bottom-left of this room and Link will fall all the way down to the first floor.

~First Floor~
Head left one screen to 1F-C2. Walk up the steps on the far left side of the room and continue up one and left one screen to 1F-B1. Walk down the steps here and head straight up to the upper-right corner of this room to access a chest containing 10 Rupees. Now, make your way through the path in this room, avoiding the Spinning Blade Traps along the way, until you reach a switch in the lower-left section. Step on it the switch to unlock the doorway at the top, then head up and through it one screen to 1F-A1.

Stand against the small purple blocks surrounded by statues in this room and toss the Magical Boomerang, controlling its direction so that it strikes the blue switch at the top. A staircase leading to the second floor will then appear in front of the red tiles. Head up the staircase to 2F-A1.

~Second Floor~
The room to the right is another “trap room” filled with spinning Green Blade Traps, so avoid entering as nothing useful can be obtained here. Instead, head down one screen to 2F-B1. Stand against the small purple blocks and, as before, use the Magical Boomerang to hit the moving blue switch. This will unlock a door at the bottom. Use Link’s Shield to deflect the arrows shot by the devices on the upper wall while you walk down towards the unlocked door, then head through down one screen to 2F-C1. Fall down the pits to the left and Link will end up back on the first floor, room C1.

~First Floor~
Continue down one screen, avoiding the Spiked Beetles, to room 1F-D1. The vases at the bottom of this room will contain two Fairies and some Ember Seeds if needed. Circle around and head up one screen via the rightmost path at the top back to 1F-C1, this time on the right side with moving green platforms and unlit torches. While riding either green platform, use the Slingshot with Ember Seeds to light all the torches, causing a staircase to appear on the ledge at the top of the room. Head up the staircase to the second floor, this time in the blocked-off upper-right section of 2F-C1.

~Second Floor~
Grab the Pegasus Seeds and Fairy from the vases below and head right one screen to 2F-C2. Equip the Pegasus Seeds and use one after grabbing the big red rupee here. The Armos Statues will disappear and the walls to the north and south will begin to collapse. While running with Pegasus speed, and also using the Roc’s Feather to jump over spiked floors and avoid Keese, head right one screen, then continue counter-clockwise around and via the lower path left one screen. Once you get all the way to the left, exit the collapsing room left one more screen to reach the lower section of 2F-C1. Climb the stairs here and open the chest to obtain the Boss Key!

Head right one screen to 2F-C2 again where the room will have returned to normal. Enter the staircase at the lower-left corner to the third floor, room C2.

~Third Floor~
Defeat all the Shrouded Stalfos in this room, then push the upper-left block in any direction to unlock the door at the top. Head up one screen to 3F-C1. Defeat all the Ropes in this room and lift the vase at the top to reveal a Fairy. Fall down the pits at the upper-right corner of the room to fall to 2F-C2 for a brief moment.

Be careful not to fall off the ledge with red tiles and follow the path to reach a chest. Open it to recieve a Small Key, then make your way back around this path and use the blue trampoline to return to the floor above. Unlock the door at the top of this room and head through to 3F-A2, where Link will face the mini-boss of this dungeon.

* Mini-Boss: Vire *
Vire will fly around the room edges of the room, shooting either red or blue orbs towards Link and also charging towards him during the early parts of the battle. The red orbs will split into multiple, smaller orbs that scatter in all directions. Both orbs can be destroyed by slashing them with the Noble Sword. Early on, Vire will charge at Link, making it easy to slash him once each time. Later, try to stand on the outter edges of the room where Vire tends to fly and slash him when he comes close. Eventually, Vire will separate into two smaller Keese-like creatures. Do the same with these smaller portions of Vire until he is defeated.

Grab the Fairy released by Vire and head right one screen to 3F-A3. Keep walking to the right in this room without pause and Link should avoid all the arrows and Blue Blade Traps that attempt to hit him. Continue right one screen to 3F-A4 and use the Roc’s Feather to jump over the rollers while making your way through the path. Once you reach the right side of the room, step on the switch in the upper-right corner to open the door at the bottom. Head through this passage, down one screen, to 3F-B4.

There are two switches in this room that will be random as to what they activate when Link steps on them. Either Ropes will fall from the ceiling, which must be defeated to try the switches again, or a staircase will appear in the lower-right section of the room leading to the fourth floor. Once you get the staircase to appear, head up to 4F-B4.

~Fourth Floor~
Defeat or avoid the four Floormasters that spawn in this room as you make your way to the passage at the top and head up one screen to 4F-A4. Use the Magnetic Gloves to pull the ball from the ledge at the top of the room and use it to make contact with and destroy the two Beetles. This will unlock a doorway on the left, so head through it left one screen to 4F-A3.

Defeat the two Blue Armos Knights and Green Wizzrobe in this room, then head over to the left side. Stand against the small purple blocks and use the Magical Boomerang to make all the blue switches “red”, opening a door at the bottom. Head down one screen through it to 4F-B3.

Push the trampoline “down” twice and “right” four times and hop on it, holding “up” to land on the floor above safely. Walk up against the small purple blocks and use the Magical Boomerang to hit the blue switch, turning it “red”, then head back down the pit to the floor below. Walk over to the left side of this room where a staircase now appears. Head up the staircase to the fifth floor, room B3.

~Fifth Floor~
Now on the left side of the room from just a moment ago, push the out-of-place block to the “right” to access the center of the room. The top vases above each will contain a Fairy if needed. When ready, head through the locked door here leading to the boss’ lair.

** Main Boss: Manhandla **
Like Buzzblobs, Manhandla will electrocute Link if he is hit with a sword. Instead, Link must use the Magical Boomerang to hit the heads of Manhandla while their mouths are open three times each to knock them off. The best strategy to use is to try and stay on a section of floor that is not moving and toss the boomerang on the opposite side of Manhandla from Link, allowing it to come back to Link while hitting as many heads on the boss as possible. Manhandla will often shoot fireballs towards Link and move about the room, increasing in speed with each head it loses.. When all the heads have been knocked off, hit Manhandla’s body with the boomerang until it splits apart, revealing a red “heart” inside. Slash the heart with your sword once and the boss will be defeated.

Pick up the Heart Container in the center of the room and head up the staircase that opens at the top. Link will emerge on the roof of the tower, where the sixth Essence of Nature, the Blowing Wind, can be obtained.

7.1 The Captain’s Missing Bell

Link should first check back in with Bipin and Blossom to see how that baby is doing. Use a Gale Seed to warp to Horon Village, then head up one, left two, and down one screen to reach their house. Inside, Blossom will tell Link that her baby has had trouble sleeping and ask what he thinks she should do with the child to solve this. Select either “Sing him a song” or “Play with him” to satisfy Blossom, then leave the house. This will be the last time Link will have to check in on the baby during his current quest.

Head up one and right four screens, exiting Horon Village into the Eastern Suburbs. Continue down one screen through the log into the Eastern Coast area, then go right two screens and speak with the pirate at the gate. He will tell Link that he wishes to get back to his pirate buddies but has been put on assignment to find the Captain’s Bell. Afterwards, use a Gale Seed and warp back to Horon Village, then head up one, left one, and down one final screen to reach a staircase. Head down and enter the portal to travel to the Pirate’s House in Subrosia.

Jump off the ledge and enter the House of Pirates from the entrance. Walk up and speak with the Captain, who will, after completing the Ancient Ruins dungeon, sense Link is a “competent adventurer” and task him with finding a lost bell. Walk upstairs and speak with the Pirate on the far right, who will press the drawers in on the shelves in this room in a specific order. This will be the pattern needed to get through the skull gate on the Eastern Coast later. The pattern is: From the left, 3rd drawer (x2), 2nd drawer (x1), 1st drawer (x2), and 4th drawer (x3). Continue up the next flight of stairs to the roof and enter the portal to Horon Village.

Exit the underground room and head up one and right three screens into the Eastern Suburbs. Continue down one screen into the Eastern Coast from there, then head right two screens and speak with the Pirate again. Having been relieved of his duties, the Pirate will run off to help his friends dig their ship out of the sand in Subrosia. Press against each skull head in the gate above in the same order as the drawers from the Pirate House earlier, and the gate will sink into the sand. Head up one screen into the Samasa Desert.

Each area in the desert is littered with cacti that, when bumped into, will damage Link and take a quarter-heart of his health. There are also infinitely spawning Orange Leever and, sometimes, Pokey’s: Cactus-like creatures that have a three-sectioned body, each of which must be destroyed in order to kill the monster completely.

Aside from the bell, there are many more items Link can gather by exploring this desert. Start by heading right one and down one screen. Drop into the quicksand to be sucked into a cave below, then dive down the deeper square of water into an underwater cavern. Navigate the cavern right one screen, slashing the Cheep-Cheeps out of your way as you go, until you can resurface. Link will be in a small cave with a staircase. Head up the staircase and open the chest to recieve a Magical Ring! This ring appraises as the L-1 Rang Ring which increases the damage done by the Boomerang by 1.

Hop off the ledge and continue left one and up one screen. Enter the half of the pirate ship here and speak to the Pirate Ghost, who talks about perishing in the harsh desert while searching for the Captain’s Bell. The Pirate Ghost will ask Link to find and retrieve his physical body’s skull for him before searching for the bell, so that item will have to come first.

Leave the ship and head right one screen, where a Soil Patch can be accessed in the spread of cacti to the lower-right. Continue up three screens, avoiding being sucked into the quicksand along the way, to reach an oasis of sorts. The cracked portion of the upper wall leads to a Fairy Fountain if needed. Speak to the Pirate Skull on the right and he will agree to help Link look for the bell. Using the Power Bracelet, carry him about the desert and get close to the portions of quicksand throughout to see which makes the Pirate Skull . When he does this, sink down in that portion of quicksand to find and obtain the Rusty Bell.

7.2 Polishing the Bell and Setting Sail

Head up the staircase and out of this cave. Get back to the pirate ship by heading right one, down one, and right one screen. Enter, and push the brown box “up”, making it drop inside the hole, then take the staircase at the top out of the ship on the other side. Somehow, the other end of the ship is sticking out of the sands in Subrosia…

From the ship, head up one screen, left one, down one, and left one more to reach the House of Pirates. Enter and speak to the Captain who will not accept his bell in such a rusty condition and insist Link get it polished. Leave the House of Pirates and head up two and right two screens. Make your way over the lava and continue right one screen, then use the magnetic pole to pull Link over the lava and continue up two screens. Walk through the pathway and out of the left side and continue left two more screens to reach the Subrosian Smithy.

Enter the Subrosian Smithy and speak with the Subrosian at the desk. When he asks Link if he would like them to fix his bell, choose “Do It!”. The Subrosians will fix the Rusty Bell and it will become the Pirate’s Bell. Leave the Subrosian Smithy and head right two screens, then back through the path and down two screens. While standing on the left side of the magnetic pole, use the Magnetic Gloves to repel Link to the left over the lava and pits. Head left three and down two screens to reach the House of Pirates and enter.

Speak with the Captain, who will be happy to finally have retrieved his bell and decide to set sea with his crew. Link will tag along and after a cutscene showing the ship getting “unstuck” from between the realms of Holodrum and Subrosia, the ship will port at the Western Coast in Holodrum. Head down one screen after Link exits the ship.

Head left two screens from the ship to reach a Soil Patch, then head back right two screens. Go up one and right one screen to find a chest containing a Magical Ring which appraises as the Blast Ring. Using it increases the damage Bombs do to enemies. Continue left one and up one screen and burn the shrub next to the house to uncover an Old Man’s hideout. Walk in and speak with the Old Man who will give Link 300 Rupees!

Leave the Old Man’s hideout and enter the house. Open the chest inside to recieve 10 Bombs, then use one on the cracked portion of the rightmost wall. Head through right one screen to small room, then exit the house at the bottom. Outside, use the stump to change the season to Spring, then head back through the house and out the front door.

Go down two screens and cross the ship right one screen. Continue up two and right two more screens from there to come to an area with the fourth golden beast, a Golden Darknut. Once defeated, Link will have slain all four golden beasts and can now claim his prize for doing so.

Use a Gale Seed to warp to North Horon and head down three screens. Toss the boulder aside and head right one screen to the stump, then use it to change the season to Summer. Head left two screens from there to the location of the first dungeon, then take the steps at the bottom-left down one screen. Head down the stairwell into the Golden Old Man’s hideout and speak with him. For defeating all four golden beasts, the Old Man will grant Link a Magical Ring and disappear. This ring appraises into the Red Ring, which is perhaps the best ring Link will find on his quest as it increases overall sword damage by two with no negative side effects.

All that’s left now is to find the seventh dungeon, so use a Gale Seed and warp to Horon Village. Make your way to the upper-left section of the village and exit left one screen to the Western Coast area. Continue left one and down three screens, then cross the bridge and Pirate Ship left one screen. Head up two screens from the ship and go back through the house to reach the stump on the other side. Use it to change the season to Summer, then backtrack through the house again and out the front door.

Head down two and left two screens where vines will now be growing up the wall. Climb them up one screen to reach the Graveyard. Simply head up one screen in the Graveyard to reach the Explorer’s Crypt.

7.3 Explorer’s Crypt

~First Floor~
Link enters this dungeon on the first floor, room D3. Head up one and left one screen to room 1F-C2, then continue clockwise around the blocked off portion in the center right one room via the path on the upper side. Equip the Pegasus Seeds and continue up two screens to 1F-A3. If you let all four torches go out, Link will be sent back to the start of the dungeon, so use a Pegasus Seed to run right one screen to 1F-A4.

Defeat all the Wizzrobes in this room and a chest will appear in the center. Open it to recieve a Small Key, then backtrack left one and down two rooms. Make your way left one screen and along the lower path back right one screen to 1F-C2. Use the Small Key Link just acquired to unlock the door on the far right wall of this room and head through to 1F-C4.

Defeat the Shrouded Stalfos and Red Zols in this room to have a chest appear on the upper-rightmost ledge containing a Magical Ring. This ring later appraises as the L-1 Power Ring, which increases Link’s sword damage by 1, but also increases the damage he takes by 1. Head up the leftmost steps and go left one and up one screen to 1F-B3.

Be careful not to fall off this ledge and use the Slingshot with Ember Seeds to light the two torches ahead. A ghost with a sword will appear and, after a few words, attempt to charge at Link. Strike the Ghost until it goes away and the torch curse in the next room will be broken. Head up one screen to 1F-A3. Move the roller on the right side of the room and enter the stairwell on the ledge, leading down to the first basement floor.

~Basement First Floor~
Ignore the Armos Statues for now and head left one screen to B1F-A2. Walk up the steps and be warry of the Green Zols that spawn as you walk across the ledge to the switch. Step on the switch to make a trampoline appear to the left. Hop off this ledge and push the trampoline “down” twice and “left” once, then jump onto it. Hold the “left” button down to fall safely on the switch above, causing a key to fall into the lone pit above. Fall back down the pit to the floor below and grab the Small Key that falls onto the blue tile, then head back right one screen to B1F-A3.

Walk against each of the Armos Statues until you find the true statue of the bunch which will not awaken. Push this statue onto the switch, unlocking the doorway at the bottom, and head through down one screen to B1F-B3. At the bottom of this room, head down the steps on the right and make your way up across the flowing water to reach a staircase. Head down to the second floor of the basement.

~Basement Second Floor~
Equip the Magnetic Gloves and make sure their polarity is set to “S”. Step onto the upper half of the green platform and ride it until it stops in front of the magnetic pole. Use the gloves to repel Link away from the pole and safely onto solid ground on the left, then equip the Pegasus Seeds and head up one screen B2F-A3.

Use a Pegasus Seed to run quickly across the bridge to the top part of this room before it starts to disappear into floating tiles, then head left one screen to B2F-A2. This room has a pretty tough puzzle if you do not already know how to solve it. The buttons on the floor will move groups of Armos Statues in a certain direction. The key is to get all the statues on top of the green tiles throughout the room using this method. To solve the puzzle, step on the bottom of the two switches on the far left, then step on the leftmost switch of the bottom two. Step on the upper switch on the left next, then finally step on the last switch. A Small Key will fall onto the blue tile in the middle of the statues, so grab it and head right one screen, then back across the bridge and down one screen to B2F-B3.

Using the Magnetic Glove, pull Link to the magnetic pole and continue holding the button down until the green platform is under him. Release the button and ride the platform back around to the staircase, then head up one floor to B1F-B3.

~Basement First Floor~
At the bottom of this room, unlock the door using a Small Key and head through to B1F-C3. Of the vertical row of blocks to the left of the trampoline, push the top and bottom blocks “right”, then the middle one “up”. Now, on the vertical row to the right, push the top and bottom blocks “left” and the middle one “down”. With a path cleared, push the trampoline “left” three times and “up” once, then jump onto it and hold Left or Down to land safely on the upper floor.

~First Floor~
Walk left one screen and open the chest to obtain the Dungeon Map! There’s nothing more here for now, so head back right one screen and drop down the pit to the basement level again.

~Basement First Floor~
On the right side of this room, use a Small Key to unlock the door and head through to B1F-C4. There are four torches in this room which all must be lit quickly before one goes out to solve the puzzle. Use a Pegasus Seed to speed Link up, then equip the Ember Seeds and light the torches. Another Poe will appear as before, this time one that throws walls of fire around Link. Strike the Poe until it runs away to break a “torch curse” in one of the next rooms.

Head left two screens to room B1F-C2. Swim along the path, diving under the spiked rollers to avoid contact, and head down the staircase at the end to the second basement level.

~Basement Second Floor~
Walk left one screen to B2F-C1 and defeat the Darknut closest to Link first. Next, equip the Magnetic Gloves and use them to pull the other two Darknuts on the left side of the room into the pit in the center. Having defeated all three Darknuts, a bridge will connect between the two sides of the room. Cross over it to the left side, then continue up one screen to the left side of B2F-B1.

Strike the blue switch, turning it red, and causing the magnetic poles seen above to rotate. Head back down one screen and cross the bridge to the right side of the room, then head up one screen from there to the right side of B2F-B1.

Equip the Magnetic Gloves and pull Link to the rotating pole above. Keep holding the button down until Link is safely over the ledge on the right, then release. Use a Pegasus Seed and equip the Roc’s Feather, enabling Link to long-jump to the next strip of floor above, then onto the one just left of this. Use the Magnetic Gloves again to attract Link towards the pole just below him now and continue holding the button until he is turned onto the left side of the pole. Release and press the button down again to repel Link away from the pole to the left. As Link passes the next pole to the left, release the button and face up towards it, then press the button again all in one quick motion and Link should pull himself to the pole without falling into the pit. Continue holding the button down until Link is on the botton of the pole, then release and press the button again to repel away and onto the floor below with two trampolines. Jump onto the blue trampoline first, holding Right to land on the ledge above.

~Basement First Floor~
Defeat the two Stalfos in this room, then drop back down the pit to the level below. Hop onto the red trampoline now, sending Link up two whole floors back to the first, and hold Down to land safely on the floor above. Use the Roc’s Feather to safely navigate this room, avoiding the spiked floors, and make your way towards the top. Fall down the pit here to the room with the Stalfos earlier, this time having access to the door you unlocked. Head up one screen through this doorway to B1F-B1.

Use any effective weapon to defeat the Keese in this room and jump onto the moving green platform. Without defeating the Keese first, they will attempt to make contact with Link and knock him into the bottomless pit. When the green platforms crosses in front of the middle section of floor, where there are no spikes, jump onto this portion of floor to access the chest. Open the chest to obtain the Roc’s Cape! This item replaces the Roc’s Feather, still allowing Link to jump, but also giving him the ability to glide when the button is held down. Use it to glide down towards the section of floor below and leave this room back to B1F-C1.

Soar over the pit to the right, then fall down the pit on the left side of this room to B2F-B1.

~Basement Second Floor~
Using the Roc’s Cape, soar towards the section of floor at the bottom and exit this room down one screen to B2F-C1. Cross the bridge to the right side of the room and continue right one screen, then walk up the staircase back to B1F-C2.

~Basement First Floor~
Swim back around the path of water and head right one, then up one screen to B1F-B3. Head down the steps on the right and follow the path up until you reach the staircase. Head down to B2F-B3.

~Basement Second Floor~
Navigate this room as before and head up one screen to B2F-A3. Use a Pegasus Seed to quickly cross the bridge, then use the Roc’s Cape to glide over the pits and head right one screen to B2F-A4. Defeat all the Magnites in this room to have a trampoline appear, then push it “up” three times and jump on it, holding Up to land on the moving green platform above.

~Basement First Floor~
Hop off the green platforms and walk up the steps on the left. Use the Magnetic Glove to attract the ball towards Link while walking left. Continue attracting the ball and jump off the ledge to have it fall along with Link, then move it on top of the switch in the bottom-right. A chest will appear on the green tile containing a Small Key. Grab it and head left one screen to B1F-A3.

Once again, Link must find and push the true Armos Statue onto the switch to unlock the door below. When done, head through it down one screen to B1F-B3. Continue down one and left one screen from here, then swim under the rollers along the path and head down the staircase to B2F-C2.

~Basement Second Floor~
Wait until all seven tiles come towards Link and crash into the blocks, then unlock the locked block using a Small Key. Equip the Roc’s Cape and soar onto the platform on the right, then continue across the pieces of floor clockwise until Link reaches the moving green platform in the bottom-left. Ride it down and head down two screens to B2F-E2.

Continue along the path counter-clockwise and up one screen, now to the right side of B2F-D2. There are four vases here, one of which contains a Fairy if needed. Hop off the ledge and defeat the Mini-Moldorms, then head down one screen through the unlocked door to the center area of B2F-E2.

Use a Pegasus Seed, then glide towards the switch on the right. When stepped on, a door on the rightmost wall will open. Glide back over to the steps on the left and head up them, pushing the block out of your way at the top. Head right until you reach the opened doorway, then head through right one screen to B2F-E3, the location of the dungeon’s Mini-Boss.

* Mini-Boss: Poe Sisters *
Start by equiping the Slingshot with Ember Seeds as Link must keep all the torches lit to avoid being sent back to the start of the dungeon. The Poe Sisters will often try to blow out the torches, so make sure to keep an eye on them as the battle progresses. Both Poes will attack Link as they did when he met them earlier in the dungeon. Keep the torches lit and slash the Poe Sisters when they come close until they are defeated.

Head through the newly opened doorway on the right one screen to B2F-E4. This room is a maze containing many staircases leading to the floor above, which is also a similar room with staircases leading back down. Multiple Wizzrobes will attempt to attack Link in both rooms as well, so it may be best to take care of them first.

Head up the lower of the two accessible staircases first, then down the staircase directly to the right. Head up the staircase to the right. The two vases on the right will contain a Fairy if needed. Head down the lower of the three staircases and open the chest to obtain 1 Rupee, then head back up the staircase you came through. Head down the upper of the three staircases, then head follow the path up and to the left and climb the staircase at the end. Descend the staircase on the right, then head up one screen to B2F-D4.

Use Magnetic Gloves to pull Link against the first magnetic pole accessible on the left. When it turns Link to its left side, repel away from it. Just as he moves above the far-left magnet pole, let go and face towards it, then attract Link to it. When it turns him to the upper-side of the pole, repel away onto the ledge with the cracked floors. Quickly equip the Roc’s Cape and soar from this ledge to the one below it and hop on the moving green platform. Ride it left and soar to the platform above, then head up one screen to B2F-C4.

Defeat all the enemies in this room and a Small Key will fall onto the blue tile in the center. Grab it and head back down one screen to B2F-D4. Soar down to the moving green platform and right it to the right, then soar over to the section of floor on the right. Push the far-right block above Link at the end of this path “up”, then follow the path up one screen to B2F-C4.

Unlock the door on the right and head through to room B2F-C5. Head over the gap above and continue up one screen to B2F-B5. Walk down the steps at the end of the path then swim to the shallow water at the bottom of the room. Head down one screen to B2F-C5, where three switches lay before Link. These switches must be stepped on in a specific order. Use a Pegasus Seed and long-soar to the bottom switch first. Soar back up to the first switch next, then step on the middle switch last. A jump-platform will appear to the right in front of the blue tile. Head up the steps on the right and use this platform to cross the gap, then continue up one screen to B2F-D5.

Follow the path and step on the switch at the end. A red trampoline will appear on the section of floor in the middle of the water to the left. Jump off the ledge and use the trampoline to head up two floors, holding Down when you reach the first floor, room B5, to land on a moving green platform.

~First Floor~
Hop off onto the left side of this room and head down the staircase at the bottom to B1F-B5.

~Basement First Floor~
Strike the switches so that the top one is “blue” and the bottom one is “red”, then head back up the staircase. Ride the moving green platform to the right side of the room head down the staircase at the bottom of this side. Strike the lower switch, making both on this side “red”, and the doorway at the top of this room will open. Soar over to it using the Roc’s Cape and head up one screen to B1F-A5.

Defeat all the Stalfos in this room and a chest will appear. Open it to obtain the Boss Key! Now, leave this room down one screen to B1F-B5 and fall down the pit in the middle.

~Basement Second Floor~
Walk up the steps on the left and head down one screen to B2F-C5. Cross the gap using the jump-platform and continue left one and down two screens to B2F-E4. Head up the staircase on the left, then follow the path to the left and head down the staircase here. Head down and to the right until you reach the staircase at the very bottom, then head up it. Follow this path left until you reach the locked boss room door. When ready, head through it to the boss’ lair.

** Dungeon Boss: Gleeok **
Gleeok will shoot two different fire attacks from each head which Link can easily avoid by soaring over them with the Roc’s Cape. Link quickly knock off both heads as after knocks one off, it will move either vertically or horizontally across the room (depends on which way you knocked it off) and will re-attach if the other head is not defeated.

Once his first form is defeated, Gleeok will take on a second form that will jump and slam itself into the ground, stunning Link if he is on the ground when this happens and then charging at him while stunned. Jump just before Gleeok slams into the ground to avoid being stunned and slash him with the sword until he is defeated.

Grab the Heart Container for defeating the dungeon boss and head through the doorway on the left. Walk up the steps to the altar and claim the seventh Essence of Nature, the Seed of Life.

8.1 Exploring the Temple Remains

While searching for the final dungeon, Link can obtain a few very nice items, including the last two Pieces of Heart. After exiting the seventh dungeon and re-emerging in the Graveyard, use the Shovel to clear the snow in front of Link and head down two screens back to the Western Coast area. Continue right two and up two screens, then use the stump in the backyard of the house to change the season to Autumn. Exit the house and head down two and left one sceen, then enter the cave here.

Equip to Roc’s Cape and soar across the gap, landing below the block on the right ahead. Push this block “up” and push the middle one “left” to clear a path towards the staircase. Take the staircase up and out of the cave and Link will emerge back in the Graveyard. Head up one and left one screen, then use the Power Bracelet to toss the mushrooms growing here aside and clear a path. Follow the path back right one screen to grab Piece of Heart #9!

Use a Gale Seed and warp to Horon Village. Head up one, right one, and up two screens to reach the Maku Tree’s area. Climb to the very top of the Maku Tree to find a Gasha Seed, as well as a new Fairy Fountain. Exit this area once finished and use a Gale Seed again, this time to warp to North Horon.

From the Scent Tree, head down one, left one, and up one screen. Continue left one more screen and up two screens from there, then head through the hollowed log on the left to enter the Temple Remains region. Head up one screen and use the Roc’s Cape to soar over the pits on the right, then continue right one screen. Link will reach what was once the entrance to the Temple of Seasons before it was submerged into the underworld of Subrosia.

Before entering the Temple Remains, there’s an item which can be obtained by continuing right for three more screens, entering the Goron Mountain area. Soar over the pits on the right and continue right one more screen, then enter the cave in the side of the wall here. Cross the water and head up the staircase on the other side. Walk over to the left side of this room and head up the steps, then head back towards the right along this upper ledge until you reach another staircase. Take the staircase up to the next level and use the Roc’s Cape to soar to the piece of land surrounded by lava at the upper-right corner of this room. Bomb the cracked blocks to access the chest and open it to obtain a Magical Ring! This ring will appraise as the L-2 Armor Ring, which reduces the damage Link takes from enemies by 2, but also reduces his sword power by the same amount. Exit the Goron Mountains the same way you came in, back to the entrance, then head back left three screens to reach the Temple Remains entrance again.

Enter the Temple Remains by heading up one screen from the entrance. Continue right one screen and change the season to Autumn, then head left two screens from here. Follow the path, taking Link up two screens. Climb the steps and continue around the path on the right down two screens to reach another stump. Use it to change the season to Winter, then head up one screen and walk up the steps. Head right one screen this time, then jump over the pits and follow the prints in the pile of snow down one screen. Enter the portal here which takes Link to the Subrosian Volcanoes.

8.2 Fireworks From Subrosia

Walk up the stairs ahead of Link and enter the cave. Here, Link finds a Subrosian throwing all kinds of random items into a spot of lava, apparently trying to cause “fireworks” to shoot up. Help him out by tossing in a bomb which will cause the volcanoes to erupt all the way to Holodrum. A cutscene will play showing the Temple Remains being peppered by the eruption, consequently becoming covered in streams of lava. Exit this cave and head down one screen, then use the portal here to return to the Temple Remains.

Head up one screen and jump over to the cracked portion of wall at the top of the screen. Use a bomb to open the wall and enter. This lava filled room comtains the final heart piece, but Link must navigate it clockwise using the Roc’s Cape to obtain it. Once you grab Piece of Heart #10, exit this cave.

Head right one screen, defeat the Darknuts and Crows, then continue down the steps and down one screen. Head down the next steps to reach a stump and use it to change the season to Summer. Continue right one screen and soar over the lava streams to reach the vines growing along the wall on the right. Climb them up one screen, then soar across the lava to each piece of land counter-clockwise and head left one screen. Soar up to the opening in the Temple Remains and enter it to reach a cave area.

Stand at the center of the gap in this room and use the Magnetic Gloves to pull Link to the other across the gap to the other side. Head right as far as you can, then face “down” and use the gloves again to pull Link towards the bottom of the room here. Continue along the path and head up the staircase Link comes to at the end.

Push the far right boulder here “down”, the upper of the left two boulders to the “left”, then the lower of these two boulders “down”. Follow the path to the left side of the room to find more green boulders blocking another staircase. Start by pushing the bottom boulder “up” to gain access to the path, then follow it to the topmost boulder and push it “right”. Head up the staircase now to emerge at the very top of the Temple Remains.

Walk left one screen, then head up the steps and descend the stairwell to another cave area within the Temple. Make your way clockwise through this area, defeating the enemies that get in your way as you go, and head left one screen along the upper-most path. Continue walking left until Link reaches a staircase and head up it, this time emerging on the opposite side of the stairwell Link descended a minute ago. Walk down the steps and head left two screens. Enter the opening in the temple here to discover a cross between a Fairy Fountain and a hidden portal to Subrosia. Grab the Fairies if needed, then enter the portal.

Once in Subrosia, head up two screens along the steps until Link reaches a peculiar-looking volcano, which has eyes and a mouth-like structure. This volcano is actually the location of the final big dungeon of Link’s quest, and also where the last Essence of Nature lay hidden. When ready, enter Level 8.

8.3 Sword and Shield Maze

~First Floor~
1F-E1 marks the first room of this dungeon. Head up one and right one screen to 1F-D2. There are two vertical rows of purple blocks in this room with a statue on the far end. Use the Slingshot to shoot the statue and a Small Key will fall onto the golden tile between the vases on the right. Grab the key and head back left one screen to 1F-D1, then continue up one screen from the upper-middle of this room to 1F-C1.

Follow the path on the left up another screen to 1F-B1. Defeat the three Magnites in this room, unlocking the doorway at the top, then head through up one screen to 1F-A1. The entire floor in this room is covered in ice, along with a few Zols and a Hardhat Beetle wandering about. Defeat the Zols, then bomb the cracked blocks at the top of the room to gain access to the magnetic ball. Use the Magnetic Gloves to pull the ball towards Link, then make contact with it against the Hardhat Beetle to defeat him. Once all the enemies are defeated, a Small Key will fall from the ceiling onto the center of the floor. Grab it and head right one screen to 1F-A2.

Equip the Magical Boomerang to dispose of the many Sparks throughout this and the next room and continue right another screen to 1F-A3. Use a Small Key on the purple locked block in this room and head down the staircase to the basement level.

~Basement First Floor~
Navigate this room towards the lower-left corner, defeating the enemies and slashing away the vases that get in Link’s way, and head down one screen to B1F-B3. Link needs to keep moving in this room to avoid the Wallmasters that will fall from the ceiling and attempt to take him back to the start of the dungeon. These enemies will also continue to spawn no matter how many are defeated, so make your way to the lower-right section of the room and head down the staircase to a dungeon area.

Link must soar onto the platform on the left while avoiding contact from the spiraling fireballs as well as Keese. From that platform, soar onto the ledge on the left and head left one screen. Continue heading left, avoiding the fire that will shoot up from the lava here, until you reach a ladder going up. Head up the ladder to B1F-E1.

Make your way over the lava and spiked roller while heading left, then head down one screen to B1F-F1. Link can use the Roc’s Cape to easily soar over the Giant Orange Blade Traps in this room, but must also be warry of the Fire Keese that attempt to make contact with him as well. Head to the right side of the room to discover a switch and step on it, unlocking a doorway in the lower-right corner. Head right one screen through the doorway to B1F-F2.

Walk up the steps onto the raised section of floor and enter the staircase leading to the first floor, room F2.

~First Floor~
Have Link’s shield equipped to avoid contact from the Spiked Beetles in this room. The iced floors will cause Link to slide and can easily result in running into the spiked floors throughout. On the right side of this room, open the chest to obtain the Compass, then head back down the staircase you came through to the basement level again.

~Basement First Floor~
Unlock the door on the right side of this room and head through to B1F-F3. Step onto the rotating platform to have it turn clockwise, facing Link towards the north. Head up the steps above and walk back left one screen along the upper ledge to B1F-F2 again. Hop off the ledge and walk right one screen to B1F-F3 and step on the rotating platform, this time having it turn Link towards the south. Head down one screen to B1F-G3.

Do NOT defeat any enemies in this room until the Armos Statue awakens, then pass through the area it was blocking and head up the staircase to 1F-G3.

~First Floor~
Head right one screen and open the chest here to obtain the Dungeon Map!

Equip the Magnetic Gloves and pull that ball above towards Link, then walk to the left to pull it closer to the long horizontal row of purple blocks. Walk to the right while still pulling the ball until it is on the under-side of the block below the staircase leading down, then repel it away and continue walking right. Once the ball clears the purple blocks and begins to travel north across the lava, walk back left and have the ball land on the switch. A bridge on the far right side of the room will connect vertically across the lava. Head back left one screen and descend the staircase to the basement first floor again, room G3.

~Basement First Floor~
Head right one screen to B1F-G4, then use the Roc’s Cape to soar over the lava stream while avoiding the Ball n’ Chain Trooper on the other side. Head up the staircase above back to the first floor, now on the northern side of the long horizontal row of purple blocks.

~First Floor~
Head left one screen to 1F-G3. Awaken and defeat all of the Armos Statues surrounding the chest, then push the bottom purple block “right” or “left”. Open the chest to obtain the Hyper Slingshot! This upgraded Slingshot will spray three seeds in one shot, also at the cost of only one seed from Link’s inventory. Head back right one screen to 1F-G4 and follow the upper-most path to the right. Use the Roc’s Cape to soar over the lava and safely onto the newly connected bridge, then follow it south and enter the staircase down one level to B1F-G4.

~Basement First Floor~
Head up one screen to B1F-F4, then continue walking towards the upper-left of this room and cross the gap using the jump-platform. Along this upper ledge, head left one screen to B1F-F3, then head down the steps and walk onto the rotating platform to have Link face towards the east. Head right one screen to B1F-F4 and open the chest to obtain a Small Key.

Now, backtrack left one screen, through the rotating platform and back up the steps onto the upper ledge. Continue right one screen to B1F-F4 again and head down the steps. Face the lava to the right, then equip the Magnetic Gloves and pull Link over the lava and against the pole. Continue right one screen to B1F-F5.

The vases at the bottom of this room will contain a variety of Seeds, as well as a Fairy in one. Walk to the upper-right side of the room where three statues can be found. Stand as far back as possible from the middle statue and shoot the Hyper Slingshot to strike each statue simultaneously, causing a staircase to appear to the upper-level beside the top statue. Head up the staircase to the first floor, room F5.

~First Floor~
Head towards the left side of this room, bombing the cracked blocks along the way. Vases in the lower-right section of the room will contain additional Bombs if needed, but at least one needs to be used to access them. Once you make it to the chest on the left, open it to obtain a Small Key, then head back down the staircase to the basement level again.

~Basement First Floor~
Walk down and head through the locked door on the right to room B1F-F6, the domain of the dungeon’s Mini-Boss.

* Mini-Boss: Frypolar *
Frypolar will alternate between Fire and Ice forms. While in his Ice Form, Link can shoot Frypolar with Ember Seeds for minimal damage, though this will revert him back to his Fire Form for about four attacks. For maximum damage, shoot the icicle spikes Frypolar creates with a Mystery Seed to make them smaller and lift one with the Power Bracelet. Carry the block of ice while keeping a safe distance from Frypolar, then throw it at him when he changes to his Fire Form and comes close. This latter method is a bit risky as Link must get get close to Frypolar to hit him with the ice block, thus taking the chance of the boss running into Link, causing him to drop and lose the ice block. Keep the Roc’s Cape equipped to soar away from Frypolar and his attacks while dealing constant damage to the boss until he is defeated.

Grab the Fairy released by Frypolar and then head through the warp portal to get back to the entrance of the dungeon. Walk up a screen and then climb the steps on the right side, heading up another screen. There are three states on the left that Link must hit at the same time, using his Slignshot. Doing so will cause a treasure chest to appear containing a Magic Ring. When appraised, this becomes the Steadfast Ring.

Walk back to the dungeon entrance and head through the warp portal to return to the mini-boss lair. Walk up one screen to B1F-E6. All torches must be lit simultaneously to solve the puzzle, though they will not stay lit for long so it must be done quickly. Stand on the left side of the torch straight ahead and use the Hyper Slingshot, equipped with Ember Seeds, to shoot the three torches on the left side of the room. Do the same for the torches on the right side, then light the center torch last. If done quick enough, a staircase will appear on the right. Head up the staircase to the first floor, room E6.

~First Floor~
Head up one screen to 1F-D6, where a rather challenging puzzle awaits Link. Three blocks of ice in this room must be pushed certain directions to get them all onto the three golden tiles on the right. To do this, start by pushing the rightmost block to the “right” and onto the first tile. The block in on the left must be pushed “down”, “right”, then “up”. Now push the topmost block “left”, “down”, “right”, then “up”. Two of the blocks should now be setting just to the left of the remaining golden tiles, so push them both “right” onto the tiles and a staircase leading to the basement level will appear at the top of the room. Head down to a dungeon area below.

Be careful not to fall in this iced-covered dungeon area as the first two screens contain Orange Blade Traps that will quickly send themselves towards Link from both sides. Using the Roc’s Cape, jump onto each block of ice heading “left”. Soar from the last one onto the far-left ledge and continue left one screen. Again, use the Roc’s Cape to make your way across the conveyor platforms and continue left one screen along the topmost ledge on the left. In this last screen, simply fly onto each of the Thwomps’ heads until Link can soar onto the leftmost ledge, then head up the ladder to 1F-A4.

Step on the switch in the lower-right section of this room to connect a bridge below, then continue right one screen to 1F-A5. Simply soar over the Wizzrobes and Blade Traps in this room, avoiding contact with both, and keep heading right another screen to 1F-A6. After defeating the enemies in this room, stand in the upper-right corner and use the Magical Boomerang to strike the blue switch below, turning it “red” and connecting the bridge to the south. Head across the bridge and down one screen to 1F-B6.

Ride along the green platforms and destroy the outside vases, leaving at least one in the middle, then push it onto the switch. Head through the newly opened doorway at the bottom-right side of this room to 1F-C6. Defeat the Ball n’ Chain Trooper in this room, then head back up to 1F-B6. Defeat all the Keese, as well as the Pols Voice on the left side of the room, to unlock the doorway at the bottom-left, then head through to the left side of 1F-C6.

Walk onto the ledge where the chest is and open it to obtain the Boss Key! While still on this ledge, head down one screen to 1F-D6. Hop off the ledge and use a Small Key to unlock the door on the left, then head left two screens to 1F-C4. Bomb the cracked portion of wall just above where Link enters this room to reveal a passage and head through up one screen to 1F-C4.

Pay close attention to the path of the Armos Statue in this room as Link will have to follow this exact path to solve the puzzle. Once completed, grab the Small Key that falls and head back down one screen to 1F-D4. Use the Power Bracelet to grab one of the ice crystals from the altar and carry it down one screen to 1F-E4. Toss the crystal into the red pit in the lower-right of the room and it will drop to the level below, solidifying some of the lava in that room.

Head back up one screen to 1F-D4 again and grab another ice crystal from the altar. This time, hop into the mine cart on the left which takes Link up one and left one screen to room 1F-C3. Drop the crystal for a moment and defeat the Wizzrobes to get them out of the way, then unlock the purple block on the left side of the room, giving access to the red pit. Pick the ice crystal back up and toss it into this red pit, freezing another section of lava in the room below, then ride the minecart back to 1F-D4.

Pick up another ice crystal and ride the mine cart back to 1F-C3. Drop the block and strike the switch in the lower-right side of the room to alter the mine track above, then carry the crystal again and hop back into the mine cart. This time, the cart will take Link to 1F-C4, where he must again toss the crystal into the red pit and solidify the lava below. Once done, ride the mine cart back to 1F-C3, then strike the switch again and ride the cart back to 1F-D4.

Head down one screen to 1F-E4 and walk down the staircase to the basement level below.

~Basement First Floor~
Open the chest on the right side of this room to obtain a Small Key, then head up one screen to B1F-D4. Head around the blue blocks to the staircase on the right and ascend them to the first floor.

~First Floor~
Head right two screens and down one to 1F-E6. Trash the vases at the bottom to access a chest, then open it to recieve a Small Key. Backtrack up one and left two screens, then head back down the staircase to B1F-E6.

~Basement First Floor~
Head down and left a screen and walk along the path to a chest. Open it to obtain 10 Bombs, then head up the staircase in this room to reach 1F-E3.

~First Floor~
Ride the minecart on the left side of this room up one screen to 1F-D3, then take the staircase in the upper-right side to the room below. Head right one and down one screen from here to B1F-E4, then head up the staircase to the first floor again. Walk up one screen to 1F-D4 and grab an ice crystal from the altar, then ride the mine cart in this room back to 1F-C3. Drop the crystal and unlock the door at the bottom of this room, then carry the crystal down one screen to 1F-D3. Ride the mine cart in this room on down another screen to 1F-E3, then toss the crystal into the red pit on the right to solidify the remaining lava in the room below. Head down the staircase on the bottom-right side of the room to B1F-E3.

~Basement First Floor~
Head up two screens to B1F-C3 and use a Small Key to unlock the blue block at the top-right of the room. Follow this path right one screen, where the door to the boss’ lair is located. When ready, head up one screen to B1F-B5 and face the final dungeon boss, Medelock.

** Dungeon Boss: Medelock **
Medelock will move about the room, often stopping to hit Link with one of three attacks. Medelock will often shoot red fireballs in Link’s direction, disappear and reappear at one of the top corners of the room to shoot lazers from her eyes while moving to the other side, or shoot a circular array of blue orbs across the room. The first two attacks will merely damage Link, whereas if he is hit by one of the blue orbs, he will become frozen in stone and vulnerable to another of Medelock’s attacks. By using the Roc’s Cape to soar over her attacks, Link can avoid most everything that Medelock throws at him. Link shoot out Pegasus Seeds at Medelock, causing him to freeze momentarily. Link can then simply slash the boss with his sword until she is defeated.

Grab the Heart Container that appears after defeating Medelock and head up one screen to the altar room. Walk up the steps and claim the final Essence of Nature, the Changing Seasons.

9.1 The Maku Tree Restored

From outside Level 8, head down two screens and enter the portal to return to the Temple Remains. Exit the room with the portal and use a Gale Seed to warp to Horon Village. There are two remaining pieces of heart left to acquire and they are two of the most annoying ones to get. One can be acquired by bumping into Maple, in which she sometimes will randomly drop a Piece of Heart. If you have the Maple Ring, you should wear it, as it will cause Maple to appear at select screens each time Link has defeated 15 enemies.

The final, and perhaps most annoying of all the heart pieces in the game is found within a Gasha Nut. Link will need to plant a Gasha Seed and defeat enough enemies so that it blossoms into a Gasha Nut. The more enemies that Link defeats, the more rare the item that is within the Gasha Nut. Furthermore, if Link wears the Gasha Ring, it will also increase the chance of acquiring a rare item. From my experience, the rarest of items are often times other Magical Rings and not the Piece of Heart. In any case, just keep planting and trying to find one. I recommend saving your game before slashing a Gasha Nut. If it isn’t the Piece of Heart, reset your game and try again. This way you won’t have to endlessly plant Gasha Seeds.

Both the Maple heart piece and the Gasha Seed heart piece could have been acquired much earlier in the game, but often times they aren’t acquired until this very late stage, because of their rarity.

After warping to Horon Village, head up one, right one, and up two screens into the Maku Tree’s area, who has returned to full power at long last thanks to Link’s efforts. After speaking with the Maku Tree, he will give Link the Maku Seed, the important final item needed to enter Onox’s Castle. After speaking with the Maku Tree, Onox will appear in his castle and challenge Link to face him.

Exit the Maku Tree’s area down one screen, then use a Gale Seed to warp to North Horon. Head down one, left one, and up one screen. Continue left one, cross the bridge, and up two screens from here, then enter through the hollowed log on the left to the Temple Remains area. Head up one, left one, and up one more screen to reach Onox’s Castle.

With the power of the Maku Seed and the eight Essences of Nature, Link can now break through the dark magic that had prevented him from entering this area before. Once the magic has dispelled, the old woman who visited Link earlier in front of the Ancient Ruins will appear and reveal herself to be two Gerudo witches, Koume and Kotake, collectively known as Twinrova. They will inform Link that the Flame of Destruction is nearly lit, and despite his efforts, the “Evil King” would still return.

After Twinrova fly off, and some brief words of encouragement from the Maku Tree, head up two screens and enter Onox’s Castle.

9.2 Onox’s Castle

The rooms on the right and left contain Fairies, though if Link enters all the way into the room a door will close and tiles will lift from the floor and fly towards him. You could try and catch the Fairies with the Magical Boomerang and not go all the way past the doorway to avoid this. Each room Link progresses “up” will have these Fairy rooms on each side, but entering and exiting one will send him back to the first room of the castle.

From the first room of the castle, head up one screen and defeat all the Wizzrobes that spawn. Continue up another screen to face an array of Red Darknuts, as well as Floormasters that will try and grab Link. When all enemies are defeated, continue up another screen where Link must face the mini-boss from Level 2, Facade. Defeat him the same way as before by throwing bombs at its face and and continue up two screens, where Link will reach the chamber in which Din is being held captive.

The crystal which encases Din will separate into four sections and disappear, just before a huge spiked ball will come crashing towards Link. Onox will then walk down and have a few words for Link before the final battle begins.

** Final Boss: Onox **
Onox will swing his ball n’ chain weapon over his head and often hurl it at Link. His other attacks include causing boulders to fall from the ceiling and shooting whirlwinds at Link. Onox can only be damaged by performing a Spin Attack on him. Continue avoiding Onox’s attacks and damaging him until he brings the captive Din into the fight, attempting to shield himself with her. Using the Rod of Seasons, knock her out of the way and continue slashing away at Onox. Once he is defeated, walk over to Din and she will disappear. Holes will begin appearing in the floor. Head down one of them to face Onox’s second and true form.

** Final Boss: Onox the Dark Dragon **
The second phase of the battle is against a huge “dark dragon”, the true form of General Onox, who Link learns was summoned from the Dark Realm by Twinrova. During this battle, Onox will attack Link by either trying to squash him with his hands, spitting out blue flames at him, spitting out red orbs from the outside of the screen to the inside and back outside, or swiping his hand from one side of the floor to the next. Jump over the blue flames to avoid them. As for the red orbs, just move out of their repeating path to avoid contact. If Onox starts to swipe his hand from one side to the next, quickly head to the opposite side as his hand will not reach the full distance of the screen. When Onox tries to squash Link, he must jump on top of his hand. When Onox brings his hand back near his head, jump from it and slash the crystal on his head with Link’s sword as he falls. Link can also charge a Spin Attack for added damage using this same method. After enough damage, the dark dragon will fall and Din will be saved.

When Din is lowered, walk over to her and the crystal will shatter. She will thank Link for all he has done and various places throughout Holodrum will be shown returning to their normal seasonal order. After deeming Link a Hero, Din will briefly inform him of another quest that will call him to another land very soon. Twinrova will have a final word before the credits as they watch on through the now lit Flame of Destruction…

After the credits, you will be given the Secret to Labrynna. Copy this down as it allows you to continue Link’s quest in the Oracle of Ages. You will also be given the option to save your game. Starting this file again will allow Link to continue exploring Holodrum after Onox’s defeat. Many characters throughout the land will offer more “secrets” for Link to use in his quest throughout Labrynna, as well as the ever-important Ring Secret which can be obtained from the Ring Shop, allowing Link to carry-over all of the rings he obtained in Holodrum.

TO BE CONTINUED IN….
THE LEGEND OF ZELDA: ORACLE OF AGES

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