Media Molecule’s next big hit is here on the Vita, and the unique and quirky style makes it a ton of fun! Playing in a world made out of paper, you might imagine that there are a few paper-based collectibles in Tearaway. One such collectible is papercraft plans. These are found across the world, and in order to collect them, you need to take a picture of some objects that have had their color drained. Finding your first plan gets you the bronze trophy “Papercraft Beginner”, 25 of the papercraft plans gets you the silver “Papercraft Enthusiast” trophy, and finding all of them gets you the gold “Papercraft Wizard” trophy. Ready to find them all? Use our guide if you need some help!
Come back to chapter 1 after getting the camera and find this papercraft near the first basketball hoop in the area with gophers.
Towards the end of the chapter, find a red path that go up to the left side of a big clearing. The object is in some bushes.
Grab this one at the end of the chapter, on the cliff near the exit.
This one is found near the end of the chapter, in the big open area on the right side.
Stop when you reach the fork in the road, where there are two bridges. Use the camera view and look to your right.
Climb up onto the drums in this level and snap a picture of the white flower.
Grab this plan in the area with the dancing apple. It is right behind the apple.
After you jump across the drums, keep an eye out for this plan. He’s hard to miss.
In the level, you will eventually climb up to a new area with a bridge. After you cross the bridge, you can find the wall flower.
This is in the area where you enter the fields. It’s hard to miss.
In the level, you will come across a Conehead Mummer. The plan is next to the mummer, behind the fence and to the right.
The wheat is found on the north side of the barn, behind a fencer.
After you ride the pig into the field, look for this papercraft plan behind a fence.
You can find this plan after you use the first lift with acorns.
After you fight the creature on stilts, use the elevator and go down. Look left to the ledge where a man is. There is a mousehole behind him – go inside using your roll to find the papercraft plan.
After you use the second lift with acorns, go right to find the Pumpkin.
During this chapter, you will learn how to roll. When you stop to learn this, go right and find the papercraft plan.
This one is near a Mummer. As you get close, you’ll need to fight a Scrap. Then you can grab this plan from behind a banner in the corner.
Cross the bridge near the start of the chapter and go over 4 purple ramps. Then look for the plan.
Go through the chapter until you raise an extender so you can reach another area. Someone will talk to you. Get the papercraft in this area.
This papercraft is found after you give the Scarecrow his head back for the second time. You will need to use a ramp to get to two bridges. Look for the plans here.
In the chapter, you will need to lower doors so your buddy can go through them. Look to the right and you’ll see the apple.
Look for the mushroom right after you are able to get past the barrier blocking your way.
Find this one at the beginning of the chapter. It is hard to miss.
Find this papercraft plan at the lighthouse. It’s in the water.
Go into the house after the lighthouse. Use the Squeezebox on a painting with a pinwheel to open a secret room. The plan is inside.
Find this plan on the beach. It is to the left if you are facing the water.
Near the end of the chapter, get this plan in one of the big holes. It’s one of the holes on the left side.
Find the Gopher papercraft plan running around in the starting area.
After the collapse, this papercraft plan will appear. It’s hard to miss.
After you jump across some drums to reach the next area, find this plan near the Wendigos.
This plan is found while you are going past the Squeezeboxes.
When you first go into the lab, you’ll see the Scientist.
Get through the area where you need to use fans to push the ball. The Squeezebox is right after this.
This papercraft plan is near the end of the chapter, inside the Chief Scientist’s office.
In the area where you need to use pinwheels to reveal jump pads, use the second pad to get to the top of a tall platform to the right. Use camera view and find the plan to the right.
Go past the squirrel and look for an island to the right. Jump to it and follow the path to get this plan.
Find the pipe that you can jump on. Reach the higher platform to find the Scrap.
As you progress, look for this papercraft stuck in a cage. It’s hard to miss.
This papercraft plan is found in the area after the two spinning books. Climb upon the third book and go down to get it.
Get this plan after the area where you unwrap triangles. It’s hard to miss.
This one is near the beginning of the chapter, after you bouncing across the wall. It’s down below.
This is right in the area that you start in. It’s really hard to miss it.
After you get off the pig, go right and jump up to find the plan.
As you go through the chapter, you’ll need to paint this pig. You can’t miss it.
Get to the part where you talk to a cactus. Unroll the bridge to your left and cross it to get the Water Tower.
Find this one right at the start of the chapter. This guy is on the left side, on a shelf.
After the cutscene about another messenger, get this plan on the right.
As you progress through the chapter, look for this plan. It’s on the right near the area where you guide another messenger. It’s up on a shelf.
Get this plan right after you have the squirrel fall in front of you. It’s hard to miss.
This plan is in the beginning area, right next to you when you land.
This is in the beginning area, on a floating rock straight ahead.
Reach the section with a tilting platform. Use camera view in this area to find this plan on a floating rock.