Naruto: Uzumaki Chronicles 2 review

Sept 4, 2007

Once again the Nine-Tailed Fox's marketing jutsu is in full swing, with yet another game for the long in the tooth PS2. The adventurous brawler is back, but you'd have to be well versed in all things Naruto if you want to tell the difference. Same as with Ultimate Ninja 2, it's an ever so slight upgrade on the original Uzumaki Chronicles. In other words: More stuff for the the fans, and not much else. You can switch out and play as multiple fighters on the fly, and a second player can jump in for a little two-player or co-op chicanery, but will anybody who doesn't own a Leaf Village headband going to care?

Speaking of the Ultimate Ninja series, we gotta wonder why Uzumaki Chronicles didn't adopt the artful, cel-shaded visuals of the fighting games. The graphical update is barely noticeable, hardly enough to keep the game from looking butt-ugly, or your thoughts away from purchasing a fancy new console. But that's something we could've easily accepted, as long as we're provided with ample time to bury our fists in baddies' faces. Not the case. In between guiding a Naruto icon across a typical map, enduring a lengthy cutscene, or sitting through many, many (many) load screens, you'll occasionally get to hit something.



When you do get the chance to throw down, pulling of combos is pretty bad ass. Timing all of the symbol buttons, in conjunctions with shoulder button jutsus is pretty damned great, even if the camera is a mess. Targeting doesn't really work, but that matters little since the gooey controls will eventually find you something to satisfyingly pound the snot out of. Where the camera flat out sucks, is the game's exploration and platforming aspects, and especially any thing that requires an accurate jump. Besides, the game should be about kicking ass and taking names, right? But the scant battles and handfuls of similar enemies make that a moot point.