Eve Online: Revelations review

This is a bit awkward. EVE Online Revelations, the expansion to EVE Online, is a constantly evolving MMO. We’re reviewing Revelations but it’s actually an ongoing series of patches; for now we can only review the first installment in the sequence.

Upsettingly, it hasn’t brought with it the major graphical overhaul, or any of the snazzy DirectX 10 stuff that CCP have been talking about during 2006. Nor has it fixed really hardcore problems like the sovereignty system used to capture player-owned stations. Without these things, the changes Revelations brings feel premature. I’d rather have waited for a massive installment some time in 2007.



What Revelations has done is to fix some significant problems that have been in EVE since the very beginning. The largest of these is "warp-distance." Since launch it has only been possible to arrive 15km from things, but now you can land right next to them. That might sound like a small change, but it’s probably the biggest since the game began. It’s as if bunny hopping was removed from Quake, only to be replaced with an entirely more efficient mode of leaping around.