You can blame this lack of imagination on a desire to serve up what works. You'll find a girl in peril, a world on the brink of destruction and a dangerous rival with a personal and selfish vendetta. It stars a young boy who's too naive to keep himself from roaming across the world with a sword in hand and generally doing good every chance he gets. Sound familiar?
What saves it is how the story is told with panache. Yuki is a pilot, obsessed with building planes and soaring through the skies. Alfina is a communicator, a girl who speaks to ancient gods that take the form of giant mythical beasts (summons, you might say...), the apparent center of the world's ill-defined religion. This story setup calls for cinemas that bowl you over, but none of these elements do anything to prevent a game that hits the same notes as most other RPGs.