Shadowrun: Hong Kong Location Guide for all Weapon, Spells and more

The Shadowrun: Hong Kong is the most impressive Shadowrun RPG yet with an all new crew, weapons, expanded magic, spells, also the upgraded release of the Shadowrun Editor. Here is the List of all the Weapons, spells and their location  in Shadowrun: Hong Kong.

Shadowrun: Hong Kong

Complete Equipment list for Shadowrun: Hong Kong:

Weapons:
The Weapons in Shadowrun: Hong Kong are sorted in subtype A, B and C as they are represented in the game.

Melee Weapons 

  • Katana

    • Damage: 4
    • Range: 1
    • Cost: 650 Y
    • Capacity: 
    • Location: Smuggler, Ermine Ka Fai

Ranged Weapons

Pistol:

  • Fichetti Security 500

    • Damage: 7
    • Range: Medium
    • Cost: 140 Y
    • Capacity: 12 
    • Location: Starter weapon or Ermine Ka Fai
  • Fichetti Security 500 (Smartlink)
    • Damage: 7
    • Range: Medium
    • Cost: 140 Y
    • Capacity: 12 
    • Location: Ermine Ka Fai
  • Ceska Black Scorpion
    • Damage: 6
    • Range: Medium
    • Cost: 250 Y
    • Capacity: 28
    • Location: Smuggler, Ermine Ka Fai
  • Ceska Black Scorpion (Smartlink)
    • Damage: 6
    • Range: Medium
    • Cost: 250 Y
    • Capacity: 28
    • Location: Ermine Ka Fai

SMG:

  • Uzi III

    • Damage: 6
    • Range: Medium
    • Cost: 600 Y
    • Capacity: 24
    • Location: Starter SMG or Ermine Ka Fai
  • Uzi III (Smartlink)
    • Damage: 6
    • Range: Medium
    • Cost: 800 Y
    • Capacity: 24
    • Location: Ermine Ka Fai
  • Beretta Model 70
    • Damage: 5
    • Range: Medium
    • Cost: 350 Y
    • Capacity: 30
    • Location: Ermine Ka Fai
  • Beretta Model 70 (Smartlink)
    • Damage: 5
    • Range: Medium
    • Cost: 500 Y
    • Capacity: 30
    • Location: Ermine Ka Fai

Shotgun:

  • Sawed-Off Benelli

    • Damage: 10
    • Range: Small
    • Cost: 280 Y
    • Capacity: 4
    • Special Effect: 6
    • Location: Smuggler
  • Street Sweeper
    • Damage: 14
    • Range: Small
    • Cost: 200 Y
    • Capacity: 2
    • Special Effect: 6
    • Location: Ermine Ka Fai
  • Benelli Raffaello
    • Damage: 12
    • Range: Small
    • Cost: 400 Y
    • Capacity: 4
    • Special Effect: 6
    • Location: Ermine Ka Fai
  • Benelli Raffaello (Smartlink)
    • Damage: 12
    • Range: Small
    • Cost: 600 Y
    • Capacity: 4
    • Special Effect: 6
    • Location: Ermine Ka Fai

Rifles: Assault Rifles

  • Ak-97

    • Damage: 9
    • Range: Long
    • Cost: 500 Y
    • Capacity: 24
    • Location: Ermine Ka Fai
  • Ak-97 (Smartlink)
    • Damage: 9
    • Range: Long
    • Cost: 750 Y
    • Capacity: 24
    • Location: Ermine Ka Fai
  • Semopal vz/88V
    • Damage: 10
    • Range: Long
    • Cost: 800 Y
    • Capacity: 30
    • Location: Ermine Ka Fai
  • Semopal vz/88V (Smartlink)
    • Damage: 10
    • Range: Long
    • Cost: 1000 Y
    • Capacity: 30
    • Location: Ermine Ka Fai

Rifles: Sniper Rifles

  • Ruger 100-S

    • Damage: 16
    • Range: Long
    • Cost: 1200 Y
    • Capacity: 4
    • Location: Smuggler, Ermine Ka Fai
  • Ruger 100-S (Smartlink)
    • Damage: 16
    • Range: Long
    • Cost: 1750 Y
    • Capacity: 4
    • Location: Smuggler, Ermine Ka Fai

Cyberweapons:

  • Ares Hand Razors

    • Damage: Str+3 +2 bleed -1 ap on crit 
    • Scaling: Essence .5
    • Cost: 600 Y
    • Location: Ten armed ambrose or Starter Cyberweapon
  • Cross Cyber Spur
    • Damage: Str+4 +1 bleed 1 Ar-p
    • Scaling: Essence .3
    • Cost: 850 Y
    • Location: Ten armed ambrose

Consumable Weapons:

  • Fichetti Frag Grenade

    • Damage: 12
    • Cost: 75 Y
    • Special Effect: 2
    • Location: Smuggler, Ermine Ka Fai
  • Fichetti Concussion Grenade
    • Damage: 0
    • Cost: 50 Y
    • Special Effect: 2
    • Location: Smuggler, Ermine Ka Fai

Mage Spells:

  • Manabolt I 

    • Program name: AP1
    • Availability: CD2
    • Damage: 8
    • Effect: Ar-p 2
    • Location: Smuggler, Crafty Xu
  • Chain Lightning I 
    • Program name: AP1
    • Availability: CD2
    • Damage: 12
    • Range: 8
    • Cost: 2000 Y
    • Location: Crafty Xu
  • Spell Focus: Life Siphon I
    • Program name: AP1
    • Availability: CD3
    • Damage: 8
    • Effect: Ar-p 2
    • Range: 4
    • Cost: 750 Y
    • Location: Crafty Xu
  • Heal Wound I
    • Program name: AP1
    • Availability: CD3
    • Effect: Heals all of most recent attack
    • Cost: 700 Y
    • Location: Crafty Xu
  • Lightning Bolt I 
    • Program name: AP1
    • Availability: CD3
    • Damage: 10
    • Effect: 1 ap damage
    • Cost: 600 Y
    • Location: Crafty Xu
  • Manaball I
    • Program name: AP2
    • Availability: CD2
    • Damage: 10
    • Effect: Ar-p 2
    • Cost: 600 Y
    • Location: Crafty Xu
  • Mind Wipe
    • Program name: AP2
    • Availability: CD3
    • Effect: target ignores all enemies 2rounds
    • Cost: 600 Y
    • Location: Crafty Xu
  • Stunbolt I
    • Program name: AP1
    • Availability: CD2
    • Effect: -1 ap to target
    • Cost: 600 Y
    • Location: Crafty Xu
  • Dispel Magic
    • Program name: AP1
    • Availability: CD1
    • Effect: dispells outgoing effect
    • Cost: 500 Y
    • Location: Crafty Xu
  • Acid Stream I
    • Program name: AP1
    • Availability: CD2
    • Damage: 9
    • Effect: +6 damage for 1 round and strips 1 armor
    • Cost: 400 Y
    • Location: Crafty Xu
  • Distraction I
    • Program name: AP1
    • Availability: CD0
    • Effect: Decrease hit by 12% 1 round
    • Cost: 400 Y
    • Location: Crafty Xu
  • Flamethrower I
    • Program name: AP1
    • Availability: CD1
    • Damage: 12
    • Cost: 300 Y
    • Location: Crafty Xu
  • Aim I
    • Program name: AP1
    • Availability: CD0
    • Effect: Increase hit 8-12% 2rounds
    • Cost: 200 Y
    • Location: Crafty Xu
  • Strip Armor I
    • Program name: AP1
    • Availability: CD1
    • Effect: Strip 2 armor from target 3rnds
    • Cost: 200 Y
    • Location: Crafty Xu

Conjuring Spells:

Fetish

  • Earth elemental

    • Effect: Force 1,2
    • Cost: 100Y,400Y
    • Location: Crafty Xu, Smuggler
  • Fire elemental
    • Effect: Force 1,2
    • Cost: 100Y,400Y
    • Location: Crafty Xu
  • Air elemental
    • Effect: Force 1,2
    • Cost: 100Y,400Y
    • Location: Crafty Xu
  • Hermetic Fetish
    • Effect: +1 willpower
    • Cost: 1750 Y
    • Location: Crafty Xu
  • Shamanic Fetish 
    • Effect: +1 Charisma
    • Cost: 900 Y
    • Location: Crafty Xu

Spells:

  • Haste I(Starter Spell)

    • Program name: AP2
    • Availability: CD3
    • Effect: +1 ap 2 rounds
  • Acid bolt I
    • Program name: AP1
    • Availability: CD0
    • Damage: 4
    • Cost: 200Y/300Y
    • Location: Crafty Xu
  • Fog
    • Program name: AP2
    • Availability: CD0
    • Effect: Targets in area -15% hit 3 rounds
    • Cost: 600Y
    • Location: Crafty Xu
  • Air Barrier
    • Program name: AP1
    • Availability: CD2
    • Effect: Set 5 light cover barriers that last 3 rounds anyone that enters takes 1 ap damage
    • Cost: 400Y
    • Location: Crafty Xu
  • Armor I
    • Program name: AP1
    • Availability: CD2
    • Effect: Target gets +2 armor up to +10 lasts till combat ends
    • Cost: 200Y
    • Location: Crafty Xu
  • Slow I
    • Program name: AP1
    • Availability: CD1
    • Effect: -2 movement 3rnds
    • Cost: 200Y
    • Location: Crafty Xu

Rigging/Bots:

  • Doberman Mk.2

    • Cost: None
    • Location: Starter Weapon
  • Strato-9 Mk.2
    • Cost: 2000 Y
    • Location: Reliable Matthew
  • Strato-9 Mk.2 Assault
    • Cost: 2000 Y
    • Location: Reliable Matthew
  • Strato-9 Mk.2 Sniper
    • Cost: 2000 Y
    • Location: Reliable Matthew
  • DrugMuel Mk.1
    • Cost: 1750 Y
    • Location: Reliable Matthew
  • RoboDoc Mk.2
    • Cost: 1750 Y
    • Location: Reliable Matthew
  • Doberman Mk.2 Assault
    • Cost: 1000 Y
    • Location: Reliable Matthew
  • Smoker Mk.2
    • Cost: 800 Y
    • Location: Reliable Matthew

Decking and Programs:

Decks:

  • Sony CTY-360

    • Program: 3
    • Evasion: 0
    • Effect:  IP 175 / AP 2 
    • Cost: None
    • Location: Starter Deck
  • Renraku Kraftwerk- 1
    • Program: 4
    • Evasion: 2
    • Effect:  IP 225/AP 3 
    • Cost: 900 Y
    • Location: Maximum Law

Programs:

  • Firewall 1.0  

    • Availability: Ap1 / CD1
    • Damage: 25 IP
    • Cost: 100Y
    • Location: Smuggler, Maximum law
  • Boost 
    • Availability: Ap1 / CD0
    • Effect: +20% persona speed
    • Cost: 300Y
    • Location: Maximum law 
  • Decrypt 1.0 
    • Availability: Ap1 / CD0
    • Effect: +.5-second delay when hacking blocker IC
    • Cost: 200Y
    • Location: Maximum law 
  • Suppression 1.0
    • Availability: Ap3 / CD8
    • Damage: 50
    • Effect: Reduce system trace by 50
    • Cost: 200Y
    • Location: Maximum law 
  • Blaster 1.0
    • Availability: Ap1 / CD2
    • Damage: 50
    • Effect: aoe2
    • Cost: 100Y
    • Location: Maximum law 
  • Degrade 1.0 
    • Availability: Ap1 / CD0
    • Effect: Target takes 25 additional ip damage 3 rounds
    • Cost: 100Y
    • Location: Maximum law 
  • Erosion 1.0 
    • Availability: Ap1 / CD2
    • Effect: dmg50 +25 per round for 2 rounds
    • Cost: 100Y
    • Location: Maximum law
  • Killer 1.0 
    • Availability: Ap1 / CD1
    • Damage: 75
    • Cost: 100Y
    • Location: Maximum law
  • Medic 1.0 
    • Availability: Ap1 / CD3
    • Effect: Restore 50 IP
    • Cost: 100Y
    • Location: Maximum law
  • Shield 1.0
    • Availability: Ap1 / CD0
    • Effect: -15 incoming damage 4 rounds
    • Cost: 100Y
    • Location: Maximum law
  • Slow 1.0
    • Availability: Ap1 / CD3
    • Effect: reduce ap by 1 for 3rounds 
    • Cost: 100Y
    • Location: Maximum law
  • Sniffer 1.0
    • Availability: Ap1 / CD0
    • Effect: increase chance to hit 15% for 3 rounds
    • Cost: 100Y
    • Location: Maximum law

ESPs:

  • Execute Exploder ESP

    • Cost: 750Y
    • Location: Smuggler, Maximum law
  • Assassin Esp
    • Cost: 750Y
    • Location: Maximum law
  • Attacker ESP
    • Cost: 750Y
    • Location: Maximum law
  • Shield ESP
    • Cost: 750Y
    • Location: Maximum law

Armor and Cyberware:

Armor:

  • Secure Clothing

    • Armor value: Armor 1 
    • Cost: Starter armor
  • Cargo Carrier
    • Armor value: Armor 3 
    • Cost: Starter 450 Y
    • Location: Reliable Matthew, Matthew law
  • Shamanic Ritual Garb
    • Armor value: Armor 3 
    • Cost: Starter 450 Y
    • Location: Crafty Xu
  • SecureTech Armored Clothing
    • Armor value: Armor 3 
    • Cost: Starter 450 Y
    • Location: Ermine Ka Fai

Cyberware for Head:

  • Name: Datajack / Basic jack
  • Effect: .5 essence 
  • Cost: 500 Y
  • Location: Ten armed ambrose / Starter

Cyberware for Eyes:

  • Eye Datajack / Basic jack

    • Effect: .5 essence 
    • Cost: 1000 Y
    • Location: Ten armed ambrose 
  • Vision Magnification Eyes (Basic)
    • Effect: +3% hit
    • Cost: 750 Y
    • Location: Ten armed ambrose 

Cyberware for Body:

  • Shiawase Bone Lacing, Plastic
  • Effect: 1.5 essence +1 body
  • Location: Ten armed ambrose 

Cyberware for Arms:

  • Renraku Skillwires 

    • Effect: .3 essence +1 dodge
    • Cost: 1000 Y
    • Location: Ten armed ambrose 
  • Transys Neuronet Skillwires  
    • Effect: .3 essence +1 throwing
    • Cost: 1000 Y
    • Location: Ten armed ambrose 
  • Saeder-Krupp Skillwires  
    • Effect: .3 essence +1 quickness,ranged
    • Cost: 1450 Y
    • Location: Ten armed ambrose 
  • Silver Tech Cyberarm (Basic) 
    • Effect: 1.3 essence +1 hp
    • Cost: 1000 Y
    • Location: Ten armed ambrose

Cyberware for Skin:

  • Ares Dermal Plating (Basic) 
  • Effect: 1.3 essence +1 armor
  • Cost: 1750 Y
  • Location: Ten armed ambrose

Cyberware for Legs:

  • Aztechnology Cyberleg (Basic)  
  • Effect: 1 essence +1 hp + 1 quickness
  • Cost: 1750 Y
  • Location: Ten armed ambrose

Consumables:

Recovery Kit

  • Basic Medkit

    • Effect: Restores 10 hp
    • Cost: 50 Y
    • Location: Smuggler, Ten armed ambrose
  • Simple Drone Repair Kit 
    • Effect: Restores 10 health to target drone
    • Cost: 50 Y
    • Location: Reliable Matthew
  • Shamanic Salve 
    • Effect: Restores 4 hp +4 per round for 3 rounds
    • Cost: 50 Y
    • Location: Reliable Matthew

Trauma Kits

  • DocWagon Trauma Kit 

    • Effect: Restores downed teammate with 25% health
    • Cost: 250 Y
    • Location: Smuggler, Ten armed ambrose

Drugs

  • Tokko 

    • Effect: +1body/strength /will/ 5rounds Every time attacked +1 strength
    • Cost: 75 Y
    • Location: Callium Ka Fai
  • Hyper 
    • Effect: +6% hit +2 damage taken 5 rounds
    • Cost: 125 Y
    • Location: Callium Ka Fai
  • Cram 
    • Effect: +3 ap +2 movement 1 round 
    • Cost: 150 Y
    • Location: Callium Ka Fai

Here was all the list of equipment in Shadowrun: Hong Kong. If you have any to add do let us know below in the comments.