This Guide covers the complete details on the staff management in Metal Gear Solid V: The Phantom Pain which you extract them to Mother Base and how to use them according to their rank, medal, moral etc. If you're looking for some detailed topic then check out the Main markers of the Topic below.
Topic:
The Guide will cover both offline and online components and here are some basics you need to know about the gameplay.
Why do you need a High-Ranked Staff?
High-Ranked staff are important to achieve a level even above Big Boss and also play as a Woman. You can use the soldier helmet to absorb a fatal sniper shot to the head. This actually works and protects you from the headshots and some other minor buffs. Those who do not wish to participate in FOB's can simply ignore the online component.
Online:
Higher ranked soldiers spot the invaders very fast and also defend your base with better eye sight players. You can reap all the benefits such as marking all the security devices on the first FOB you invade with S rank or higher in intel or support or medical. Also, a S++ Soldier in combat will be remarkably tougher than the Snake, though.
Offline:
A Combat Unit Soldier with Rank above A++ will take more damage before dying from lethal attacks than snake whereas non-lethal attacks, however, seem to operate the exact same way. A Combat Unit Soldier with a specific Skill such as Botanist which can acquire more herbs and quick draw can give you marginal benefits. A Soldier with higher rank from another field such as support or medical will allow you to Fulton faster along with marginal benefits.
Different Staff Characteristics
Fulton Extract:
The Most common query here, what really happens after you've Fulton extracted someone? After you've successfully Fulton the staff he directly goes into the brig or to the sickbay, now it totally depends on the Medical team on how fast they release them(Team -> Waiting room -> Dismiss). In the case of new members, they will show up as simply "not hired".
Sickbay:
If injured / ill / PTSD, or when extracted from Fulton the Staff gets a bar indicating the time they have to spend in the sickbay. After the bar is down to zero the staff gets assigned. The Follow should be like a best possible team -> waiting room -> dismissed (not hired). Majorly the Fulton extracted staff from FOB's take a long time to actually become available to be assigned.
Direct Contract:
You will never lose your staff if you put them under Direct Contract, even if he is defending in FOB and get killed or extracted by the defender. It is very useful to keep a specific staff such as Miller in a team to boost morale, or keep staff in the waiting room, or a female soldiers and the staff you are deploying to boost medals within the combat team. The direct Contract is more useful with the highest ranked staff to avoid losing them from FOB infiltrations.
Ability points:
The game does not provide us with a clear number next to each of the bars, but with some data mining the numbers can be found such as:
It is very much possible to raise a staff's bar to exceed the upper limit of the display, but it is unclear if there is a hard cap to staff's ability points. The Team's total level is resolved by adding up all the Unit function levels of the staff which are assigned to it.
Skills:
Not-Story oriented Skills -
R&D Specific Skills -
Combat specific -
Cosmetics:
To obtain female soldiers, you need to rescue them in specific missions such as missions 14 and 23, and side-op prisoner extraction 2 and 6. They are captured as prisoners. Baring the unique characters of each player, the code name is randomly generated.
Medals:
There are 3 types of medals:
Service Cross -
Distinguished Service Medal - Earn 9 Distinction points
Medal of Honor -
Acquiring Staff
With a bit of data mining it seems that it's solely based on the total number of your mother base teams, for example:
TppMotherBaseManagement.RegisterStaffBaseRankRange{totalSectionLv=280,g=0,f=0,e=5,d=10,c=20,b=40,a=20,s=5,sp=0,spp=0}
This says, with an average department level of 40 (total 280), the spawn rate of soldiers with at least 1 S rank is 5%, A rank is 20%, B-rank is 40, C-rank is 20, D-rank is 10, E-rank is 5). Once you hit 280 total team level in mother base, s ranked soldiers should start appearing. This Does not mean that building more FOB's will spawn higher rated soldiers. Bases with 98 average team level are still with zero s+ and s++ rank spawns, and the rate for s ranked soldiers is still 30%.
Hint: The only way to receive s+ and s++ soldiers is through successful FOB infiltrations and defenses and finding volunteers.
One of the Best ways to Farm the S-Rank Soldier is HERE.
How to acquire the highest number of the best soldiers in the offline and online mode?
Offline Players:
Note: You'll not receive any of the soldiers until you evacuate and end the mission.
Online Players:
Hope this guide was helpful with the FOB structure, excluding the all the background information that no one cares about.