A newly added Game Mechanics called the Runewords and Glyphwords which affects the gameplay in The Witcher 3 Expansion, Hearts of Stone. They provide us with additional bonuses to our gear by upgrading the weapons and armor. This Witcher 3 Hearts of Stone Guide will provide you details on the working of the Runewords.
Once Geralt finds the Runewright then he can use this powerful bonus to boost his gear with Runewords and Glyphwords. He needs to keep upgrading the tools in order to increase the power of the weapons and armor, but the only drawback here is after the upgrade it will destroy the slot. You are allowed with three rune slots and to fill these slots with special enchantments you need Runewright of the convenient level, Runes or glyph for crafting and Money to pay the Enchanter.
Runewords enchant the power of the weapons. The List below shows how the Runs work:
Name: Preservation
Effect: Armorer’s table and grindstone bonuses never expire
Ingredients:
Name: Dumplings
Effect: Consumed food restores 100% more vitality
Ingredients:
Name: Placation
Effect: Once Adrenaline points max, they slowly decline. During this time Vitality, stamina and toxicity will regenerate faster
Ingredients:
Name: Rejuvenation
Effect: Each fatal blow dealt restores 25% of your Stamina
Name: Elation
Effect: Each Fatal blow dealt with your sword give 0.1 to 0.25 Adrenaline points
Name: Severance
Effect: Increases the range of Whirl by 1.1 yards and Rend by 1.9 yards
Name: Replenishment
Effect: After you cast a Sign, an Adrenaline Point is consumed and your next sword attack is charged with the power of that sign
Name: Invigoration
Effect: When at maximum Vitality, any Vitality regeneration turns into added damage (up to 50%) on your next strike
Name: Prolongation
Effect: Each unblocked blow increases potion duration time by 0.5s
Glyphwords enchant the power of the Armor. The List below shows how the Glyph work:
Name: Deflection
Effect: Armor deflects all arrows
Ingredients:
Name: Heft
Effect: All equipped armor is treated as heavy.
Ingredients:
Name: Depletion
Effect: Hitting enemies with Aard reduces their Stamina by 50%.
Ingredients:
Name: Usurpation
Effect: When an enemy affected by Axii dies, the effect transfers to another.
Ingredients:
Name: Ignitation
Effect: Enemies set alight by Igni have 25% to set other enemies on fire within 2 yards.
Ingredients:
Name: Rotation
Effect: Igni's basic attacks strikes all opponents in 360-degree radius butt no longer applies the Burning Effect
Name: Entanglement
Effect: When a trap set by Yrden hits an enemy, a Yrden glyph is placed at that position
Name: Beguilement
Effect: Enemies affected by Axii will be affected for 2s longer for each blow they land
Name: Protection
Effect: When you enter combat, there's a 100% chance you will automatically get a Quen shield without using any Stamina
Name: Ballance
Effect: All equipped armor items are treated as Medium armor
Name: Retribution
Effect: Gives a 30% chance of returning a portion of damage received to the attacker
Name: Levity
Effect: All equipped items are treated as Light armor
Name: Possession
Effect: When an opponent influenced by axii dies, the effect transfers to a nearby target. The effect's duration increases by 2 seconds for each blow the affected target lands
Name: Eruption
Effect: Foes set alight by igni explode when they die and ignite nearby foes
This Guide is still in Progress... We will update the guide with new Runs and Glyph Ingredients... Stay Tuned.