Dead Island Mod & Crafting Guide

Dead Island loves making you get your hands dirty, slicing, dicing and blowing hordes of the undead masses to bloody bits using a wide range of weapons. But feeble knives and handguns simply won’t cut it for long, so what you need are mods.

What are mods you ask? Well, they are blueprints that let you upgrade and create weapons using pieces of scrap you find lying around the game world. Simply approach one of Dead Island’s many workbench and you can make a host of hard-hitting, and truly insane weaponry. 

We’ve taken the time to list every single mod in Dead Island in alphabetical order. We’ve also listed where they are, what you need to make them and how much money they cost. Happy hunting zombie killers!

Barbed Wire Mod

What it does:

Wraps barbed wire around a selectione of melee weapons to add significant damage, and potentially cause bleeding effects with an added Bleed x1, Critical +4 stat boost. 

Where to find it:

Mick Fler gives you the barbed wire mod for completing the quest , ‘Tell Me Where It Hurts’. This quest can be activated by finding Mick at the lighthouse during Act One.

Ingredients:

$200

Barbed wire x2

Only works with the following weapons: 

Baseball bat, big baseball bat, metal baseball bat, stick, wooden baton, tonfa, heavy baton, metal baton, police baton, cudgel, flanged mace, exotic mace, kanabo, metal kanabo, hanbo, Home Run, Blunt Speaker.

 

Deathstalker Mod

What it does:

By far the most powerful poison mod in Dead Island, this mod also adds a Poison x4, Crit +6 stat bonus.

Where to find it:

After completing the side-quest ‘Substance of Matter’ in Act Three, return to Frank at the laboratory  to receive the mod.

Ingredients:

$1000

Oleander x3

Detergent x3

Floater Meat x2

Soap x2

Flexible Hose x2

Stingray Tail x1

Only works with the following weapons: 

Machete, axe, two-handed axe, cleaver, sickle, knife, tanto, wakizashi, katana, double blade, reaper, The Machete, Zed’s Demise, Viking of the South, Master Chef, Bushmaster, Banisher, Eviscerator, Assassin’s Greed. 

Deo-Bomb Mod

What it does:

Turns a couple of taped together deodorant cans into a makeshift bomb. There are no stat boosts for this mob, but they do dish out a whopping 5000 in attack damage. 

Where to find it:

During the quest ‘Market Journey’, you will come across a workbench room in the Marketplace cellar. The mod is inside the same room.

Ingredients:

$50

Deodorant x2

Duct Tape x1

(Doesn’t require a base weapon)

 

Detox Gun Mod

What it does:

Adds poison damage to a small selection of handguns, as well as a Poison x1, Crit +2 stat bonus.

Where to find it:

During the mission ‘Insect Repellent’ in Act Three, you will receive this mod after bringing the final ingredient to Dr. Lechance.

Ingredients:

$600

Oleander x2

Metal Scrap x2

Detergent x2

Flexible Hose x1

Only works with the following weapons: 

Pistol, McCall’s 9mm, heavy pistol

 

Detox Rifle Mod

What it does:

Adds a strong poison effect to any rifle, and also adds a Poison x1. Crit +2 stat bonus.

Where to find it:

Complete the ‘Show Must Go On’ side quest and return to Amanda in the overpass village to claim your mod. 

Ingredients:

$1200

Oleander x2

Metal scrap x2

Detergent x2

Flexible hose x1

Only works with the following weapons: 

Auto rifle, single shot rifle, burst rifle, Defender of the Motherland.

 

Detox Shotgun Mod

What it does:

Adds strong poison damage to a selection of shotguns, as well as a Poison x1, Crit +1 stat boost.

Where to find it:

During the mission ‘Where Is My Pineapple?’ you will find this mod lying on a toppled living room chair in Nguyen’s bungalow.

Ingredients:

$1200

Oleander x2

Metal Scrap x2

Detergent x2

Flexible Hose x1

Only works with the following weapons: 

Shotgun, short shotgun, Crowd Pleaser

 

Exploding Meat Mod

What it does:

Turns a piece of rotting flesh into a bomb. The smell will attract zombies towards the bomb before it blows up in their faces.

Ingredients:

$50

Detergent x1

Wire x1

Duct Tape x1

Wrist Watch x1

 

Glazed Mod

What it does:

Stick shards of broken glass to the end of a wide range of melee weapons using glue, and also causes a Bleed x2, Crit +4 stat bonus

Where to find it:

During the ‘Uninvited Guests’ quest, you can find this mod on top of a toppled cabinet in Alicia’s room, on the second floor. 

Ingredients:

$400

Glue x2 

Rag x2

Only works with the following weapons: 

Baseball bat, big baseball bat, metal baseball bat, stick, wooden baton,tonfa, heavy baton, metal baton, police baton, kanabo, metal kanabo, Home Run, Blunt Speaker.

 

Heavy Mod

What it does: 

Adds heavy, substantial critical damage to a range of melee weapons thanks to a Crit +4 stat boost.

Where to find it:

You receive this mod from Jennifer, for completing the ‘Two Hearts’ side-quest in Act One. She is in the Diamond Bungalow District, in the same house as Svetlana, who buys champagne off you in exchange for diamonds. 

Ingredients:

$400

Weight Plate x1

Gears x1

Clamp x2

Only works with the following weapons: 

Hammer, nail hammer, heavy hammer, sledgehammer, constructional hammer, maul, pickaxe, crowbar, hanbo, ban, M.C, Pick of Destiny, Gabriel’s Sledgehammer.

 

High Voltage Mod

What it does: 

Electrifies your chosen weapon, and has double the effect of the Shock Mod. Adds Shock x2 and Crit +4 to your chosen weapon. 

Where to find it:

During the ‘Drowned Hope’ mission, you will enter a water pumping station. There is a crafting workbench inside the station. The mod can be found in the room next door. 

Ingredients:

$400

Duct Tape x2

Wire x2

Battery x3

Electronic Scrap x2

Only works with the following weapons: 

Machete, axe, two-handed axe, sickle, wakizashi, katana, tanto, cane knife, sugar cane knife, exotic cane knife, Zed’s Demise, The Machete, Viking of the South, Bushmaster, Banisher, Eviscerator. 

 

Impact Mod

What it does:

Adds a small electric current to your chosen melee weapon, dishing out a Shock x1, Crit +4 stat bonus.

Where to find it:

During the ‘Last Chance On The Wall’ quest in Act Two, which is given out by Howard a the St. Christopher’s Church. After completing the quest, head back to Howard and he will give you this mod as a reward. 

Ingredients:

$200

Duct Tape x2

Wire x2

Battery x2

Only works with the following weapons: 

Hammer, baseball bat, nail hammer, heavy hammer, police baton, metal baton, heavy baton, big baseball bat, metal baseball bat, stick, wooden baton, tonfa, wrench, heavy wrench, pickaxe, mace, cudgel, morning star, flanged mace, heavy morning star, exotic mace, Italian Plumber, Pick of Destiny, Blunt Speaker, Home Run, Ban, M.C, Bouncer’s Pal.

 

Lightning Mod

What it does:

Adds electricity to a range of melee weapons. This mod is stronger than the impact mod, but far weaker than the Magic Wand Mod and Tesla Mod.

Where to find it:

For saving Vang’s daughter Amber from the warehouse gang, and completing the quest ‘Heroes and Villains’ in Act Two. 

Ingredients:

$400

Duct tape x2

Wire x2

Battery x3

Metal scrap x2

Only works with the following weapons:

Hammer, baseball bat, sledgehammer, nail hammer, heavy hammer, police baton, metal baton, heavy baton, big baseball bat, metal baseball bat, stick, wooden baton, tonfa, wrench, heavy wrench, constructional hammer, maul, pickaxe, crowbar, mace, cudgel, morning star, flanged mace, heavy morning star, exotic mace, kanabo, metal kanabo, Italian Plumber, Gabriel’s Sledgehammer, Pick of Destiny, Blunt Speaker, Home Run, Ban, M.C, Bouncer’s Pal.

 

Magic Wand Mod

What it does:

Electrifies your weapon to a greater degree than both the Impact and Lightning Mod, giving it a Shock x3, Crit +4 stat bonus.

Where to find it:

During the quest ‘Bitter Return’, on your way back to City Hall. The mod can be found on the mayor’s desk.

Ingredients:

$600

Duct Tape x3

Wire x3

Large Battery x2

Phone x2

Electronic Scrap x2

Only works with the following weapons: 

Sledgehammer, police baton, metal baton, heavy baton, constructional hammer, maul, pickaxe, crowbar, mace, cudgel, morning star, flanged mace, heavy morning star, exotic mace, kanabo, metal kanabo, Gabriel’s sledgehammer, Pick of Destiny.

 

Meat Bait Mod

What it does: 

Creates a jar of flesh that can be thrown to distract zombies with its smell. 

Where to find it:

In Act Two, Mother Helen will send you on the quest, ‘Drop By Drop’. Return to St. Christopher’s Church after finishing the quest, speak to Mother Helen, and she will give you the mod as a reward.

Ingredients:

$50

Meat x3

Duct Tape x1

(Doesn’t need a base weapon)

 

Molotov Mod

What it does:  

This mod lets you create makeshift incendiary grenades using bottles of booze found around the island. The fire deals huge damage over time, and it spreads, hurting any zombies in its path. 

Where to find it: 

You can grab the Molotov Mod during the ‘Born To Be Wild’ mission. It is located in the hotel’s server room, specifically the room that houses the second computer that needs booting up. Make sure you kill the walkers and thug in there first though.

Ingredients: 

$50

Alcohol x2

Rag x1

 

Nail’d Mod

What it does:

Adds nails to a wide range of melee weapons, as well as a Bleed x1, Crit +4 stat bonus.

Where to find it:

John Sinamoi gives you this mod in Act One, after completing the ‘Passport To Life’ quest. 

Ingredients:

$200

Nails x2

Only works with the following weapons: 

Baseball bat, big baseball bat, stick, wooden baton, tonfa, cudgel, kanabo, Home Run, Blunt peaker, Bouncer’s Pal.

 

Nuts and Bolts Mod

What it does:

Turns any melee weapon into a makeshift mace, by sticking tons of nuts and bolts around it. This mod also gives your weapon a Bleed x1, Critical +4 stat boost.

Where to find it: 

Simply complete the ‘Toy Story’ quest for Anne Snider in Act One to receive this mod as a reward. Anne can be found in Bungalow 19. 

Ingredients: 

$200

Bolts x2

Only works with the following weapons:

Metal baseball bat, police baton, metal baton, heavy baton

 

Old Smoky Mod

What it does:

This is the most powerful shock mod in Dead Island, dishing out insane electric currents when combined with the three most powerful knifes in the game. Adds a Shock x4, Crit +6 stat bonus to your chosen knife.

Where to find it:

You earn this mod for completing the quest ‘Spy Game’ in Act Two. Complete the quest for Nick, who is found in an abandoned house in the city of Morseby.

Ingredients:

$1000

Duct Tape x3

Wire x3

LP4000 Battery x1

Magnet x2

Belt x2

Blade x2

Only works with the following weapons: 

Machete, The Machete, Bushmaster

 

Paralyzing Strike Mod

What it does:

Adds light poison to blades, as well as a Poison x1, Crit +4 stat boost.

Ingredients:

$200

Oleander x2

Detergent x2

Only works with the following weapons: 

Machete, axe, two-handed axe, cleaver, sickle, knife, tanto, wakizashi, katana, double blade, reaper, The Machete, Zed’s Demise, Viking of the South, Master Chef, Bushmaster, Banisher, Eviscerator, Assassin’s Greed.

 

Phoenix Mod

What it does:

The most powerful fire mod in Dead Island, the Phoenix Mid transforms large axes into flaming bladed deathbringers. Also adds a Fire x2, Crit +6 stat bonus to your chosen axe.

Where to find it:

It’s inside the boathouse where Afran made his last stand in the ‘Soldier of Fortune’ mission. It’s on the table on the first floor.

Ingredients:

$1000

Barbed wire x1

Wire x 2

Large battery x2

Steel rod x2

Belt x1

Duct tape x3

Flares x1

Only works with the following weapons: 

Big splitting axe, big universal axe, fire axe, Viking of the South

 

Piranha Mod

What it does:

Adds severe critical damage to a range of heavy melee weapons, giving you a Crit +4 damage bonus.

Where to find it:

After finishing the last of three ‘Head of Cerberus’ quests in Act Two, return to Garrett Grant at the radio station in Moresby. He will give you the mod as a reward.

Ingredients:

$600

Weight plate x1

Gears x1

Blade x1

Clamp x2

Only works with the following weapons: 

Sledgehammer, constructional hammer, mail, pickaxe, Gabriel’s Sledgehammer, Pick of Destiny.

 

Pistol Ammo Mod

What it does: 

Creates extra pistol ammo from scrap.

Where to find it:

During the ‘Lady In Trouble’ quest, you will enter the police station. The mod is located in the security office on the first floor, and is lying on a desk near the workbench.

Ingredients:

$250

Metal scrap x2

Detergent x1

(No base weapon needed)

 

Poison Bomb Mod

What it does:

This makeshift bomb creates a vapour blast that poisons nearby enemies and deals out damage over time

Ingredients:

$50

Duct Tape x1

Wire x1

Battery x1

Metal Scrap x2

Wrist Watch

 

Pride Gun Mod

What it does:

Adds explosive damage to handguns, as well as a Shock x1, Crit +1 stat boost.

Ingredients:

$1200

Deodorant x2

Metal Scrap x2

Wire x2

Gas for Lighter x2

Only works with the following weapons: 

Pistol, McCall’s 9mm, heavy pistol

 

Pride Rifle Mod

What it does:

Adds significant explosive power to rifles, as well as a Shock x1, Crit +1 stat bonus. 

Where to find it:

You earn this mod for completing the quest ‘A New Broom Sweeps Clean in Act Two. Complete the quest for Nick, who is found in an abandoned house in the city of Morseby.

Ingredients:

$2400

Deodorant x2

Metal scrap x2

Wire x2

Gas for Lighter x2

Only works with the following weapons: 

Auto rifle, single shot rifle, burst rifle, Defender of the Motherland

 

Pride Shotgun Mod

What it does:

Adds explosive damage to your shotgun of choice, as well as a Shock x1, Crit +1 stat bonus.

Where to find it:

During the quest ‘Bitter Return’, sitting on a toppled desk in the City Hall Part II area of the map. 

Ingredients:

$2400

Deodorant x2

Metal scrap x2

Wire x2

Gas for Lighter x2

Only works with the following weapons: 

Shotgun, short shotgun, Crowd Pleaser

 

Razor Mod

What it does:

Adds bleeding and critical stat boosts to a range of melee weapons, with a Bleed x3, Crit +4 stat bonus. 

Where to find it:

During the quest ‘Welcome to the Jungle’ in Act Three. You will find Matutero’s hut inside the River Village. The mod is sitting on his desk inside. 

Ingredients:

$600

Blade x2

Bolts x3

Metal scrap x2

Only works with the following weapons: 

Baseball bat, big baseball bat, metal baseball bat, stick, wodden baton, tonfa, heavy baton, metal baton, police baton, kanabo, metal 

 

Red Hot Blade Mod

What it does: 

Adds fire to the three most powerful machetes in the game, and grants a Fire x1, Crit +5 stat bonus.

Ingredients:

$100

Duct Tape x2

Wire x2

Battery x1

Belt x1

Large Battery x1

Metal Scrap x1

Only works with the following weapons:

Machete, The Machete, Bushmaster 

 

Rifle Mod

What it does:

Creates additional rifle ammo.

Ingredients:

$750

Metal Scrap x1

Detergent x1

 

Ripper Mod

What it does:

Adds a powerful motor and circular saw blade to the end of baseball bats. Useful for taking off limbs, and gives you a Bleed x1, Crit +5 stat boost.

Ingredients:

$100

Duct Tape x2

Wire x2

Belt x1

Large Battery x1

Circular Blade x1

Metal Scrap x2

Only works with the following weapons: 

Baseball Bat, Home Run, Bouncer’s Pal.

 

Saw Disc Axe Mod

What it does:

Places a spinning circular saw blade on the end of any baseball bat, which is perfect for cutting zombie’s limbs off. Also adds a Bleed x4, Crit +6 stat bonus to your chosen bat.

Where to find it:

After completing Otha Cantu’s side-quest ‘Second Aid’, return to Paul in the overpass village to earn this mod. 

Ingredients:

$1000

Circular blade x1

Bolts x2

Steel rod x1

Clamp x2

Only works with the following weapons: 

Baseball bat, big baseball bat, kanabo, hanbo, Home Run, Blunt Speaker

 

Shark Mod

What it does:

Adds intense critical damage to sledgehammers, together with a Crit +6 stat bonus.

Where to find it:

Complete the ‘Death Wish’ side-quest in Act Three. Return to Carter in the river village to claim the mod. 

Ingredients:

$1000

Weight plate x1

Gears x1

Metal Scrap x2

Clamp x2

Blade x3

Only works with the following weapons: 

Sledgehammer, constructional hammer, maul, Gabriel’s Sledgehammer

 

Shock Bomb Mod

What it does:

Create an electric blast that zaps all nearby enemies.

Ingredients:

$50

Duct tape x1

Wire x1

Battery x1

 

Shock Gun Mod

What it does: 

Turns pistols into makeshift stun guns. All bullets become electrified and deal out a bonus Shock x1, Crit +2 stat. 

Where to find it:

During the mission ‘Let The Waters Flow’ in Act Two. Once going down into the sewers, you will come across a control room with a workbench inside. The mod is on a shelf to the right of the workbench. 

Ingredients:

$600

Battery x2

Metal Scrap x2

Magnet x2

Only works with the following weapons: 

Pistol, McCall’s 9mm, heavy pistol

 

Shock Mod

What it does:

Adds a battery and wires to melee weapons, electrifying them. Adds Shock x1 and Crit +4 to your chosen weapon.

Where to find it:

Sinamoi gives you this mod as a reward for completing the ‘Black Hawk Down mission in Act One. Once you’ve completed the tasks required, simply return back to the lifeguard hut and speak to him to claim the mod. 

Ingredients:

$200

Duct Tape x2

Wire x2

Battery x2

Only works with the following weapons: 

Machete, axe, two-handed sickle, Wakizashi, katana, tanto, cane knife, sugar cane knife, exotic cane knife, Zed’s Demise, The Machete, Viking of the South, Bushmaster, Banisher, Eviscerator. 

 

Shock Rifle Mod

What it does:

Adds electric effects to any rifle in your inventory, as well as a Shock x1, Crit +1 stat bonus.

Where to find it:

After completing the ‘Power Slaves’ quest in Act Three, return to Willie in the Jungle Lab to receive this mod.

Ingredients:

$1200

Battery x2

Metal Scrap x2

Magnet x2

Only works with the following weapons: 

Auto rifle, single shot rifle, burst rifle, Defender of the Motherland.

 

Shock Shotgun Mod

What it does:

Channels electricity through a selection of shotguns, and gives them a Shock x1, Crit +1 stat boost.

Ingredients:

$1200

Battery x2

Metal Scrap x2

Magnet x2

Only works with the following weapons: 

Shotgun, short shotgun, Crowd Pleaser

 

Short Circuit Mod

What it does:

Adds electricity to a range of bladed weapons. It is stronger than the Shock Mod and High Voltage Mods, but weaker than the Old Smoky knife mod. Adds a Shock x3, Crit +4 stat bonus to your chosen weapon.

Where to find it:

Complete the ‘Judgement Day’ quest in Act Two. Talk to Tim at St. Christopher’s Church to receive the mod. 

Ingredients:

$600

Duct tape x3

Wire x3

Large Battery x2

Magnet x2

Electronic scrap x2

Only works with the following weapons: 

Machete, two-handed axe, sickle, wakizashi, katana, tanto, cane knife, sugar cane knife, exotic cane knife, Zed’s Demise, The Machete, Viking of the South, Bushmaster, Banisher, Eviscerator. 

 

Shotgun Ammo

What it does:

Creates additional shotgun ammo.

Ingredients:

$500

Metal Scrap x2

Detergent x1

 

Slash Mod

What it does:

Attaches blades to the end of a wide range of melee weapons, and gives them a Bleed x3, Crit +4 stat bonus.

Ingredients:

$600

Blade x2

Bolts x3

Metal Scrap x2

Only works with the following weapons: 

Baseball bat, big baseball bat, metal baseball bat, stick, wooden baton, tonfa, kanabo, hanbo, Home Run, Blunt Speaker.

 

Sonic Pulse Grenade

What it does:

Blows up the brains of any zombies caught in the blast.

Ingredients:

$50

Duct Tape x2

Wire x1

Electronic Scrap x2

Phone x1

Large Battery x2

 

Sticky Bomb Mod

What it does:

Turns a knife into a sticky bomb that can be hurled into zombies. 

Ingredients:

$50

Detergent x1

Wire x1

Duct Tape x1

Wrist Watch

 

Striker Gun Mod

What it does:

Turns your handgun into a makeshift flamethrower, and will occasionally cause burning damage over time. Also gives your firearm a Fire x1, Crit +2 stat bonus.

Where to find it:

During the mission ‘Market Journey’, in the room where the final battle takes place. The mod is next to the weapon chest and the pallet jack handle. 

Ingredients:

$600

Gas for Lighter x2

Metal Scrap x2

Glue x2

Detergent x2

Only works with the following weapons: 

Pistol, McCall’s 9mm, heavy pistol

 

Strike Rifle Mod

What it does:

Adds fire damage to a selection of rifles, as well as a Fire x1, Crit +1 stat bonus.

Where to find it:

After completing the ‘Locked Armory’ side-quest in Act 4, Kevin will unlock a door to the second floor of the armoury. The mod is resting on a desk inside the first room you come across. 

Ingredients:

$1200

Gas for Lighter x2

Metal Scrap x2

Glue x2

Detergent x2

Only works with the following weapons: 

Auto rifle, single shot rifle, burst rifle, Defender of the Motherland.

 

Striker Shotgun Mod

What it does:

Adds fire damage to a range of shotguns. There are no stat bonuses for these mods, but you can set zombies on fire if you’re lucky.

Where to find it:

After completing the side-quest ‘A Wounded Crank’, return to Sam, who is now located in a jungle bunker situated between the River Village and the plane crash site. 

Ingredients:

$1200

Gas for Lighter x 2

Metal Scrap x2

Glue x2

Detergent X2

Only works with the following weapons: 

Shotgun, short shotgun, Crowd Pleaser

 

Stun Bomb Mod

What it does:

Knocks over any enemies caught in the blast.

Ingredients:

$50

Duct Tape x1

Wire x1

Battery x1

Deodorant x2

Wrist Watch

 

Tesla Bomb Knife Mod

What it does:

Turns an ordinary knife into an electrified sticky bomb.

Ingredients:

$50

Duct Tape x1

Wire x1

Large Battery x2

Nails x1

 

Tesla Mod

What it does:

The strongest electric mod in the game, the Tesla Mod electrifies any sledgehammer in your possession. It also adds a Shock x4, Crit +6 stat bonus. 

Where to find it:

During the ‘Power Slaves’ mission, you will find the Tesla Mod sitting on top of a tall console on the left as you enter the Jungle Laboratory generator warehouse. 

Ingredients:

$1000

Duct tape x3

Wire x3

Large battery x3

Phone x2

Belt x2

Engine parts x1

Only works with the following weapons: 

Sledgehammer, constructional hammer, maul, Gabriel’s Sledgehammer

 

Torch Mod

What it does:

Sets a range of melee weapons on fire, and occasionally causes enemies to burst into flames. Adds Fire x1 and Crit +4 to your chosen weapon.

Where to find it:

Speak to James at the top of the lighthouse in Act One. He will send you on the quest ‘Counsel of Despair’. Complete the quest, return to James and he will give you this mod as a reward.

Ingredients:

$400

Rag x2

Glue x2

Gas for Lighter x2

Only works with the following weapons: 

Basbeball bat, police baton, metal baton, heavy baton, big baseball bat, metal baseball bat, stick, wooden baton, tonfa, cudgel, exotic mace, kanabo, metal kanabo, blunt speaker, Home Run, Bouncer’s Pal. 

 

Toxic Mod

What it does:

This is a highly venomous mod that burns the flesh of any zombies unlucky enough to get in your way. Adds Poison x3 and Crit +4 to your chosen weapon.

Where to find it:

At the start of Act Two, you will journey to St. Christopher’s Church. After speaking with Mother Helen, you can head into her office and find the mod blueprint on her desk.

Ingredients:

$600

Oleander x3

Detergent x3

Suicider meat x2

Lemon juice x2

Flexible hose x2

Only works with the following weapons: 

Machete, axe, two-handed axe, cleaver, sickle, knife, tanto, wakizashi, katana, double blade, reaper, The Machete, Zed’s Demise, Viking of the South, Master Chef, Bushmaster, Banisher, Eviscerator, Assassin’s Greed.

Venom Mod

What it does:

This is essentially a weaker version of the Toxic and Deathstalker mods, but it still deals out heavy poison damage with a Poison x2, Crit +4 stat bonus. 

Where to find it:

During the quest ‘Let The Waters Flow’. There is a workbench room deeper into the sewer network, inside the third large water chamber you come across. The mod is sitting next to the workbench.

Ingredients:

$400

Oleander x2

Detergent x2

Algae x2

Flexible hose x2

Only works with the following weapons: 

Machete, axe, two-handed axe, cleaver, sickle, knife, tanto, wakizashi, katana, double blade, reaper, The Machete, Zed’s Demise, Viking of the South, Master Chef, Bushmaster, Banisher, Eviscerator, Assassin’s Greed.

 

Weighted Mod

What it does:

Adds critical damage to hammers, as well as a Crit +4 stat boost.

Ingredients:

$200

Weight Plate x1

Clamp x2

Only works with the following weapons: 

Hammer, nail hammer, heavy hammer, sledgehammer, construction hammer, maul, pickaxe, crowbar, hanbo, ban, M.C, Pick of Destiny, Gabriel’s Sledgehammer.