Uncharted 3 Walkthrough
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Welcome to the text and video walkthrough for the biggest adventure of the year — Uncharted 3: Drake’s Deception. Join Drake, Sully, and Elena in their search for yet more treasure. Trotting across the glove, the treasure-hunting gang engages in hand-to-hand combat, third-person shooting, and some light platforming mixed with puzzle-solving to navigate the next impossible situation they find themselves in. The singleplayer has always been the focus of Uncharted, but with multiplayer returning from Uncharted 2 and expanded co-op, you’ll have plenty to do.
Keep scrolling to get an eyeful of Nathan Drake’s third adventure, or check out the lists available on our trophies page. For more tips, tricks, and guides, stop by our constantly updating Uncharted 3 cheats page.
Check back after release for new updates.
Chapter One
Once you have control of Drake, you’ll be given numerous on-screen button prompts to aid you in the first fight. Follow these prompts to clear the room of thugs. When Sully says “come on, let’s go,” head to the door. You’ll then be unavoidably thrown through a window to the room below.
TREASURE: During this fight at the bar (using circle to throw the thugs is a good idea) check the jukebox. Picking up this treasure earns you the “First Treasure” trophy .
The big guy who threw you out the window before will return and drag you into the bathroom. Make sure to counter his blows using triangle, then immediately attack using square. After the fight, leave the bathroom.
TREASURE: Don’t walk through the door near Sully just yet. Instead, look on the shelf behind the bar to find your second treasure. You can now join up with your friend.
The fight continues in the kitchen, where you’ll find three more thugs. Sully should be able to handle one as you take out the others. Walk outside to trigger a scene and end the chapter.
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Chapter Two
TREASURE: As soon as chapter 2 begins, walk forward and look inside the third cannon on your right.
TREASURE: Continue past the cannons, making sure to stay to the right. At the back of the room, to the right of the staircase, you’ll find a treasure behind a potted plant. Now ascend the nearby staircase.
Walk towards the display case containing future-Drake’s ring at the center of the room and press up on the d-pad to trigger a scene.
TREASURE: Once you’ve been thrown out of the building, walk down the street. Check the slightly-open door to the right of the blue car for a treasure.
Continue following Sully. When the road forks, choose right. Take cover next to the car using circle when prompted. Follow the chain of prompts as you move from cover to cover. A quick scene will then trigger where Drake eats some fruit. Continue to follow Sully, choosing right when the road forks again.
TREASURE: As you enter the market you’ll notice stairs on your left. Across the street from the staircase you’ll spot two stands with jars on top of them. The treasure is on the right stand.
TREASURE: From the previous treasure, continue down the street. Instead of following Sully inside, turn left and look for a white staircase on the left side. At the top of those stairs you’ll find another treasure.
Backtrack from the above treasure to follow sully inside the building with all the meat. At the back of the room, press triangle near the door to go through it. Once back on the street you’ll notice Sully entering another building, though this time he locks the door behind him. Go left from that door and follow the outside edge of the building until you notice a yellow pipe. Press X to climb onto it.
Climb up the vertical portion of the pipe then shimmy right when it curves. Monkey-bar across the bottom of the balcony and swing to the column, then leap to the first window. From the second window, jump up and to the right to grab the column. After the short scene, continue along the building to your right, then swing from the yellow pipe onto the next balcony.
TREASURE: Make sure to walk all the way to the other side of this balcony. There you’ll find a treasure, next to a potted plant.
Hope over the balcony railing and grab the “24 Horas” sign. From there, leap to the building on your right. Continue shimmying to your left, climb up and leap to the next ledge, then walk over the roof until you see the vertical “Hotel Arrecife” sign.
TREASURE: Climb up the hotel sign to find a treasure at the top.
Climb down the hotel sign and drop down to street level. Walk up the stairs across the street then make your way trough the crowd. Closing in on Sully will complete chapter 2.
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Chapter Three
Walk straight ahead and leap to the rope in front of you. Shimmy to the left and onto the rooftop. In the middle of this roof you’ll notice a gray electrical box along a wall. Climb up the box and onto the raised section above it, then leap to the higher portion of roof. Run across this rooftop to where you see some planks leaning against the railing. Jump from here onto the lamp and swing to the next one. You won’t make it, but Drake will catch himself on the next roof.
TREASURE: Drop down to the balcony, and run all the way to the other end. You’ll find a treasure there on the ground, next to a bench.
TREASURE: Walk to the blue door and press triangle to enter the museum. As soon as you enter you’ll notice a old diving suit. The treasure is in the hands of that suit.
TREASURE: Make sure to check near the entrance to this room for another treasure before you inspect the case in the middle of the room. The treasure can be found on the ground between the wall and the lever.
Inspecting the display in the center of the room triggers a scene. After said scene, make sure to run up the stairs to the left. At the top, use the fire axe case to reach the window above the door. Continue up the next set of stairs and press triangle to open the door at the top. Squeeze through the opening in the gate, repeatedly pressing square to escape the grasp of the men behind you.
Leap over the railing and run across the roof. Look for an area to your right where you can drop down a bit and use the plank ramp to leap to the adjacent building. Follow the path until you see more planks, allowing you to climb higher. Continue on (the camera will guide you) and make your way to the roof. From here, keep moving and jump to the next roof. Leap from awning to awning until you reach the last one, where you can pull yourself up. Continue straight and jump to the next building.
Make your way along the rooftops, past Sully, until you reach an apparent dead-end. Look to your left and use the yellow windowsill to get up to the next roof, where you leap to yet another building. Drake will slip here, so make sure to press X during the QTE. Run through the apartment, leaping over the bed and out the window next to it.
Keep moving to the right, going along the path the camera is showing you. When you run into a man in a suit, leap off the railing to your left to end the chapter.
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Chapter Four
TREASURE: Follow sully through the skinny alley. On the other side, turn right to find the first treasure of the chapter.
Contine over the short fence and climb the building to your left by using the electricity meter with the yellow edge. Charlie will open the door, so drop down and follow him. Push the big yellow object against the wall and use it to climb over. If you haven’t already noticed, anything that is yellow or has a yellow edge should probably be climbed onto/over.
After the cut-scene, follow your friends to the green door. Climb the yellow pipe nearby, and press X to jump when the pipe breaks. Continue to the left and drop down to the roof when you can. Look for more pipe to your right. Swing to the lamp and continue along the side of the building and into the open window.
TREASURE: Once inside, leap to the pipe on the wall but drop directly down to another pipe instead of going left. Follow this pipe to the right and onto a platform where you’ll find a treasure.
Go back to the pipe and shimmy to the left. Climb through the window, then continue left until you are able to safely drop down to the ground.
TREASURE: Look for the corner of the warehouse that has a large stack of crates. Climb the crates to find a treasure.
Run over to the door and open it so that your three friends can get in. Walk over to Charlie and press up on the d-pad to investigate the tire tracks. Follow the tracks toward the wall and Drake will step on a hidden switch. After you and your friends try jumping, look at the wall in front of you while holding up on the d-pad to trigger a scene.
Once past the secret entrance, follow the tire tracks down and look for a small door to your right. Shoot the lock off and enter. Squeeze through the tight area to come across your first real enemies. Take them out and enter the room with the generators.
TREASURE: Just behind the right generator you’ll find a treasure.
Climb the ladder, walk over the short bridge, and drop down on the other side. You’ll find yourself in a large circular room; leap to the yellow pipes on the wall.
STRANGE RELIC: Jump to the vertical pipe directly in front of you. Climb up instead of down to find the “Relic Finder” trophy.
TREASURE: From the strange relic, descend in a counter-clockwise direction and look for a grate in the wall. The treasure is on the bottom-right part of that grate. Continue until you reach the bottom of the room.
Head through the door and duck behind cover. Wait until the two bad guys get closer, then take them out. In the next room, climb up the pipes on the wall to reach the ladder. Drake will kick it down for his friends. Climb up to the next room.
TREASURE: In this room, look for a yellow box. Use it to climb up the wall, then make your way left until you hit the duct. Now go straight up to find a treasure.
Press triangle near Sully to give him a boost up to the ladder when he asks. You can use the yellow box on the other side of the room to climb up to the gate, navigating around the ducts as necessary. When you get to the switch, mash triangle when prompted to open the gate. Continue on and turn left when able, then descend into the caves to end chapter 4.
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Chapter Five
Walk forward. After Drake & friends attempt to lift the gate in vain, climb up the ladder to your left. At the top, look to your left for another ladder and continue to climb. Shimmy around the wires to your left until you reach the counterweight. Doing so will open the gate for Cutter and Sully.
Move left off the counterweight and walk across the beams, leaping when necessary. When you reach the end of the beams, you might spot two baddies below. You don’t have to shoot if you prefer Cutter and Sully to do the dirty work. Leap to the left wall and shimmy on until you see three chandeliers. Swing across them to the wall on the other side of the room, then drop down to ground level.
Once you’re on the ground, a baddie will corner your friends. Sneak up behind the guy and follow the on-screen prompt to take him out silently. Press on and look for a hole in the wall at the far end of the room. Approach it and you’ll be given another short tutorial, this one teaching you how to take out a dude from behind cover by pressing square when he gets close.
Go through the hole in the wall and climb the wooden stairs you find. Press on a bit to trigger a lengthy scene. After the scene you’ll be shown how to vault over the railing in order to take out the guard below. Move into cover behind the nearby desk and take out the second guard silently.
TREASURE: After taking out the second guard, look to the left wall. You can hop onto the desk and climb the portrait to find a treasure up top.
Move to the long desk in the center of the room and press triangle when prompted to trigger a scene. Afterwards, look up at one of the room’s central columns to find the golden figure head. Drake will make a remark, then head over the column opposite this one. Climb onto the desk then use the brown bars to get higher. Shimmy around the column and leap up to the light, then jump to the column with the figurehead on it.
Enemies will enter as soon as Drake touches the figurehead. When he pulls out his pistol, take out the suits below. After that, Drake will fall and smash the figurehead, revealing a map. Clear the room of the enemies that enter, then exit through the door.
TREASURE: Before you leave through the hole in the wall, go back up the wooden steps to your right. Move along the second level until you find a treasure underneath one of the display cases. Leap over the railing, then exit through that hole we told you to initially avoid.
You’ll run into two more enemies as you make your way through the hole. Hip firing an automatic weapon at this range is highly recommended. When you emerge from the hole, you’ll find the entire area is filled with baddies. Take cover and begin clearing the room one guy at a time. Don’t allow the sniper’s lasers to stay on your for too long.
TREASURE: After clearing this first big group of enemies, you’ll see a rusty train car to your left. Look on the wall above it. There is a treasure nestled near the giant clock. Shoot it down, then climb on top of the car using the nearby crates to claim your prize.
Continue on and take out the next wave of bad guys, using the columns as cover or dropping down into the trench-like tracks. You can easily identify snipers when they aren’t targeting you by their red goggles. Continue on through the areas where the enemies were streaming from and climb the stairs.
In the next room, shoot the propane tanks to easily dispatch of the enemies. Climb the ladder that Drake mentions and continue on to the next tunnel, where a couple more snipers will be waiting for you.
TREASURE: As you make your way down the tunnel you’ll see a train car in front of you. Being mindful of the enemies, make your way to the front of the car and look on the ground to find a treasure.
Clear the room of enemies, then head through the tunnel to the right. At the top of the stairs two enemies will be waiting, so be prepared. Don’t spend time trying to deal with the snipers in this next room, and instead look for another staircase on your left. At the top of the steps, turn left and quickly shoot the lock off the door and leave. This will end chapter 5.
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Chapter Six
TREASURE: Once you have control of Drake run forward through the jungle until you spot a small stream. Follow it to the right (downstream) until you hit a small cave containing a treasure.
Continue through the jungle, looking for higher ground until eventually you reach a small drop off. Hope down here and follow the path until you see the large ravine. Turn left and continue on.
TREASURE: Instead of following the path to the right, take it up and to the left. There is a treasure to be found just behind the small wall at the end of this path.
From the above treasure, hop onto the column then to the platform with the broken steps. You’ll need to creep along the edge of the cliff to the left to continue. Enter the small cave you find, then leap to the yellow hand holds to cross over the gap.
After exiting the small cave, walk across the fallen tree. Turn right and run past the car, then leap off the broken bridge (the fall won’t hurt you). Run bast the strange blue structure and up to the mansion’s front door. Sully will try the door, but of course, it won’t open.
Look for the orange hand-holds to the right of the door. Use them to climb straight up this wall. Once at the top, leap across the gap to the next set of hand-holds, then continue to the right until you get to the hole in the tower.
TREASURE: Instead of climbing through the hole in the tower, continue shimmying around to the right until you find a spot allowing you to climb to a higher window. Grab the treasure inside then drop through the hole in the floor.
Continue through this room until you see a hole in the floor. Drop through, and Drake will fall through the next floor as well. Stand up and walk up to the window that you’re facing and shoot the lock, allowing Sully to enter. Turn right and walk up the small staircase to the blocked door. There’s massive beam blocking it, so you’ll need to get up top to move it.
Turn around and walk over to the fallen cabinet. Sully will get on one side, so walk to the other and press triangle when able to lift the cabinet. Climb on top then jump up to the spiral staircase and take it up a floor. On the second floor, turn right and leap to the chandelier when you get close enough. Shimmy around and jump to the other side of the room.
You’ll land in front of a crank. Turn it to raise another chandelier. Jump from the first chandelier to this newly-raised one, then leap to the area above the blocked door. Walk to the beam and press triangle to dislodge it. Hop down and follow Sully.
Head down the stairs and work your way through the kitchen. Climb the wreckage at the end to gain access to the upper floor, then drop down on the other side of the green wall.
TREASURE: Continue until you see a large staircase to your left. Climb it. After the short cutscene, turn to your left and follow the path to the right of the stairs leading up to find a treasure on the ground. Turn around and hop through the open window to continue.
Go into the building again through the hole on your left. Look for a doorway blocked by planks. You can get through by approaching it and pressing triangle. Continue to the room with the four gold knight statues.
TREASURE: You can get to another room just to the left of the statue room. Once there, look up at the curtain on the left. There is a treasure you can shoot down.
Turn the statues so that the knight with the shield is facing the knight with the axe and vice versa. The knight with the mace should be facing the knight with the shield, and the sword-wielder should be facing the axe-wielder. A secret passage through the fireplace will then be revealed.
TREASURE: Start moving forward once you’re underground and check behind the first stalagmite on your right.
Continue on and look for a small space that you can squeeze through. Hop into the water and hold circle to dive under when prompted. Emerge on the other side and wade along until you’re back on dry ground. Leap to the ledge ahead, then look for some hand holds on the wall and climb to the top of the well.
You’ll notice a group of baddies now. You can choose to take out as many as possible silently, or just open fire. Use the building to the right as a high vantage point if needed, and use the numerous propane tanks whenever possible. After everyone is dead, look for a wall with some orange brick sticking out. Use the bricks to climb into the window, taking out the enemies that are hiding up there. You’ll now enter the game‘s grenade tutorial. Follow the prompts to take out the enemies below, then drop down.
TREASURE: After dropping into this area, look for the corner that has a tree leaning against it. There’s a treasure on the ground.
Continue on for a second grenade tutorial. Use R2 to throw a grenade at the two enemies up high, then proceed through the crack underneath where the enemies were. Walk up the stairs and prepare for another big battle.
Make sure to use the grenades that are provided to you up here, but also make sure to watch your right. Enemies will not hesitate to flank up the stairs. After the area is clear, climb to the top of the stairs to find a door that you and Sully will have to push open together.
TREASURE: After going through the door, walk forward a bit and turn right. Climb the bricks you see on the wall to get to the upper level, then cross the beam to reach a treasure. Go back to the door through which you entered the area, and go down the stairs nearby.
After the short cutscene, drop through the open trapdoor to find yourself in a puzzle room. To solve this puzzle, stand on the initial tile that features a crescent and a dot. Open up your journal. The trick is to make your way across the switches, making sure to step on as many of the symbols as there are in the book. So for instance, there are four arches above the starting point in the book. Walk so that you step on four arches in a row and end up adjacent to the next symbol, which is an X. Follow this strategy until the puzzle is solved, then go through the secret door that opens to your right.
TREASURE: As you enter the lab, look to the ceiling. There is a treasure up there that can be shot down.
After the scene at the table, help Sully push it away to reveal a secret passage. Climb down and continue through the caves, helping Sully to unblock the door when you reach it.
To solve this puzzle, look for clues on the ground around the room. When you step on the slabs surrounding the holographic symbols, they will change relative to where you’re standing. This matches the desired pattern on the wall. For instance, assume the black square is equal to the sigil on the wall above it. If you stand on the slab below the black square, it will change. The symbol it changes into is the symbol that should be where you are standing. If you move the sigils on the puzzle board to match that orientation, you’ll solve the puzzle. Your journal has the solution for the two of the four sigils already. After solving the puzzle, crawl into the secret passage.
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Chapter Seven
Head back under the secret passage through which you entered. After the scene, look for a way out in one of the room’s corners. Give Sully a boost up with triangle. From here it’s straightforward: run away from the spiders, pressing square if they get on you.
When you’re outside, look for a hole in the ground to hop through. Look for a hole in the wall that leads to a room with a chandelier. Move along the wall and leap to the chandelier, then leap to the opposite wall and climb up to the next level.
TREASURE: As you climb up to the next level, the floor will fall slightly and turn into a slope. Run down the slope, leaping about halfway down to reach the part where it used to be attached. Inside this area is a treasure. Now go back to Sully and drop down into the next area to trigger a short cutscene.
After the scene, move along the narrow ledge with your back against the wall. Leap to the opposite wall, and continue down this hall. You’ll have to shoot some baddies whilst hanging, then continue, climbing up when able.
You’ll be ambushed by two baddies, so take them out via melee attacks or hipfiring. Look for Sully across a gap. Knock down the slanted beam with triangle so that he can cross it and join you. As he crosses, take out the enemies behind him. Sully will then run over to a hole in the ceiling and offer you a boost up. You should probably take it.
Well that didn’t go so well. Enemies will start shooting through the wall and bust it down, giving you an exit. Continue on until you fall through the floor. Walk along the slanted wooden beam. As you do, it will break, so climb up the wall, then along the ceiling, then swing down to meet Sully.
Open the door with Sully by using triangle. You’ll have to fight a brute on the other side. Continue down the stairs, taking out the enemies as you go. At the bottom of the steps, look to the left for a way up, then go through the doorway you see.
Drake will fall. Continue up the stairs. When Drake’s foot gets stuck, be prepared to take out a couple of enemies using your pistol. Continue on, then when the staircase breaks, leap to the wall in front of you and keep going up. After reaching the top of the stairs, you’ll have to go through a series of rooms killing the enemies that show up.
You’ll eventually make your way to a sloped floor leading up. On the higher floor, you’ll spot a ladder – that’s your way out. Run along the roof, making sure to not step on the parts that… aren’t there.
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Chapter Eight
The gate is locked. Climb up the left side, the over the top of the gate to the right.
TREASURE: Halfway across the bridge on the right is a destroyed section with a very short fence around it. Hop over the fence then drop down. Climb down and to the right to find a treasure.
The next door you and Sully come to is of course locked. Climb up the right side and go straight up. The wall will crumble, so you must climb to the right around the building, then up, then to the left to reach a window. Inside this room you’ll find a group of baddies. Take them out and make your way to ground level, unblocking the door when you get there. Walk over to either of the wheels next to the door. Sully will get on the other one and together, you will open the door. Walk through it.
TREASURE: Run straight ahead and look high up on the wall to your right. There is a treasure up there that can be shot down. After that, look for the small locked gate and shoot the lock to open in.
TREASURE: As soon as you pass through that small gate, check the statue on your right for a treasure.
Continue on and you’ll reach another locked gate and a well. Jump to the bucket and descend into the well. When you get down there, you’ll have to take out a few baddies. Climb up out of the water, then…
TREASURE: Enter the room on the left and search the floor for a treasure.
Enter the adjacent room and look for a place where you can climb up the wall. After the climb, you’ll be able to shoot out the window and destroy the lock across the way, allowing Sully to proceed. Continue on this level until you reach a locked gate. This time Sully will shoot the lock off for you.
TREASURE: After you exit through the gate, turn around and look up. There is a treasure high on the wall which can be shot down. Look for an archway leading into another room to trigger a cutscene.
After the scene, climb up the winding stairs. There will be a short scene, then you’ll have the opportunity to clear this area of goons quietly or loudly. If you’re on an easier difficulty, it’s best to just open fire and get it done quickly. Proceed through the area, taking out enemies as you go. You’ll eventually find some large spiral stairs; head on up. Open the gate with Charlie’s help.
TREASURE: If you go around the left side of the room you’ll notice some stairs on your right. Pass them to the left and look for a treasure on one of the windows.
Climb the spiral stairs and be prepared for a close range fight. There will be at least one armored enemy, so keep your distance if possible. Look for another staircase leading up and take it. As you do, some rubble will fall and block your path. Try to climb over it. You’ll be ambushed and blown out to the exterior of the building.
Swing from the chain to the higher one on the right, then to a handhold further to the right. As you climb this wall, you’ll be attcked from above. You can retaliate by pulling out your pistol with L1 and firing back. Continue climbing the obvious handholds until you can hop back into the building through a window.
Clear the room of enemies, being especially careful of the snipers. Look for a door in the center of the room and press triangle to open it. Unfortunately a Brute will burst through, so take him out, then proceed as intended. After the scene where you meet up with your friends, stand on the symbol and look into the scope.
Look up into the sky and find the north star. It’s at the end of the ‘handle’ of the little dipper. After Drake says something about it, move the scope directly down and focus on the tower’s entrance. After the comment, some RPG-wielding enemies will open fire. Run with your friends across the bridge as it takes rocket hits.
At the other side of the bridge, grab a sniper rifle and take cover. Take out the enemies as quickly as possible to avoid being exploded by RPGs. Make your way over to use the zip line, but of course, something will go wrong. Simply follow Cutter. After a short scene, you’ll be in a large courtyard area filled with goons who haven’t been alerted yet. There are many, but you can take them all out silently with patience.
After the area is clear of all enemies, make your way to the high ground via the steps. Cutter will join you, and when he does, walk towards the door. After the short scene, stand on the symbol next to the door. Look through your scope at another symbol on the ground below you. From that symbol, look straight up at pillar above it. Drake will make a remark. Once he does, enemies will attack soon after. Again, clear the area of enemies, being especially careful of the snipers. Once it is safe, cross over to the other side of the courtyard and enter the newly created hole in the wall.
TREASURE: As soon as you pass through the hole, look on the ground to your right.
Climb up the wall in front of you and meet up with Chloe. You’ll now be at the pillars that you saw through the scope earlier. Walk around the corner and wait for Sully. A scene will trigger. After the scene, touch the middle pillar (the exact one you saw through the scope) by pressing triangle. This will end the chapter.
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Chapter Nine
Walk forward through the caves, making sure to hold forward as you squeeze through the tight spaces in order to ‘push’ Charlie along. Once you’re out in the open, you’ll have a bout of fisticuffs with Charlie. It’s similar to fighting a brute in that you’ll have to attack a lot between countering with triangle and escaping with circle.
TREASURE: As soon as you enter the room with the globe at the center, walk to the left side. On the ground near the wall you’ll find a treasure.
Next to the two levers which you cannot turn yet will be a small doorway with stairs leading up. Once on the upper level, light all four of the statues with your torch. Find where Charlie is standing (near another doorway) and head on through.
With the spiders now everywhere, you’ll need to grab throw your torch to light the fire on the platform below. Jump to the platform, grab a torch from the newly-lit stand, and throw it up to the next platform. This requires some precision, so arc your throw carefully. Once that is lit, look for a chain hanging from a wooden beam and leap to it.
Swing from this chain to the one in front of you, then swing to the yellow handholds to the right. With the spiders chasing you, you’ll need to quickly climb the steps and get across the beam from which the chain is hanging. Grab the nearby torch and throw it to the next platform. Jump to the chain and swing across to the newly-lit platform. Grab a torch from the stand and throw it to the last platform below then jump down there (it’s a safe distance).
Walk over to one side of the device and press triangle. Charlie will get on the other side and together you’ll raise the device, filling the area with water.
TREASURE. Jump into the water and look up the wall on the right side. There’s a treasure up there, so swim under it, shoot at it with your pistol, and catch it with triangle as it drops.
Now you’re back in the area with the globe. There’s another device similar to the one you and Charlie just operated that you’ll need to use to get the water flowing around the globe. Once you’ve done that, you’ll need to rotate the globe so that the light cast on it matches up with the continents. This can be frustrating as you can only move the globe with one stick, but hang in there. Use a combination of vertical and horizontal movements to get the rotation just right.
TREASURE: Go back up the second level of this room once you’ve solved the puzzle and go up the newly lowered spiral staircase.At the top, look for an open coffin on the left. The treasure is on the shelf next to that coffin.
After the cutscene, go over to where Chloe says she feels a draft. You can push this weak wall to reveal a passage. After the cutscenes, follow Chloe and Sully, rolling every once in a while to avoid the laser targeting.
When you finally have control again, you’ll want to hurry over to the stairs so that you can press square and do an instant kill on the enemy racing up to meet you. This next area can get quite annoying; there will be shielded and armored enemies slowly flanking you as you try and shoot all the other normal enemies. Try to throw grenades just behind the shielded foes, or stun them with gunfire then run up and press square to get behind them. It wouldn’t hurt to grab one of their riot shields to help finish up this firefight.
Enter the castle and help Chloe with the large door. Make your way across the next bridge, dealing with the enemies as you go. You’ll then need to take our four enemies who are at a distance. Simply be patient and take out one at a time. They will throw grenades, so be watchful and press triangle at the proper moment to throw them back. If you have grenades of your own you can make short work of these guys, since they are confined to a small area.
Descend the stairs and continue on, making sure to take out the enemies by either hip firing a machine gun as you run or using a shotgun. You’ll reach another big door that you’ll need Chloe’s help to open. This marks the end of chapter nine.
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Chapter Ten
TREASURE: Follow Sully and Elena down the stairs. As soon as possible, turn left and check the corner for a treasure.
TREASURE: Continue following Elena until you are at the bottom of another short flight of stairs. This time, take an immediate right, and check the right side of the fountain for a treasure. Continue following your friends.
TREASURE: After Elena gets the nice man to open the gate for you, climb the steps and walk forwards towards the cactus. The treasure is on the ground next to it.
Climb the nearby ladder, then onto the blue box, up to the next level, onto another box, onto another level, and finally into an apartment with a red carpet. Look for some stairs and head on up.
TREASURE: At the top of the stairs, turn to your left and loop around to the area with the red couch. The treasure is on the ground nearby.
Head back down the hall, up another flight of steps, then climb the ladder. After the scene, jump the handhold on your left and monkey-bar across the wooden beams. Continue this way until you reach a vertical pipe; that’s your way down to street level. Enter the building to trigger a scene.
You’ll have to take out several enemies in hand to hand combat. Make sure to take advantage of the environment by throwing enemies (circle) into objects and following up with a contextual strike (square). After the fight, look for Sully and follow him.
TREASURE: Follow Sully through the doorway and you’ll see a blue fence. Instead of following your friends to the left, turn right, and pick up this treasure on the ground.
TREASURE: Follow Sully & Elena down a staircase, but instead of heading into the building turn right. On the ground nearby is a treasure.
TREASURE: From the last treasure, look for a ledge to climb up to. Behind some crates you’ll find a treasure. Simply continue following Sully and Elena to end the chapter.
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Chapter Eleven
TREASURE: Use the ladder to climb down into the well. When you reach the bottom of the ladder, instead of dropping down, shimmy to the left and around to the other side of the edge. There will be a treasure there. You can then drop down.
Sully will make a comment about the writing on the wall go over to him and watch the short scene. Pull out Drake’s map. Find the stone slab on the floor that matches the one in the center of the map and stand on it. Pull out the map again and point it so that the pillars on the map match your visual perspective of the pillars in the room. This shows you which switches to hit. Do so to solve the puzzle.
TREASURE: Go through the newly opened passage. Make sure to keep your eyes on the left as you go down the hall. Near the end, on the ground, you’ll find a treasure.
TREASURE: At the end of the hall you’ll have a choice between the room on the right and the room on the left. Head left. Run up the stairs into this room, then turn right and go back around. Behind a column you’ll find a treasure.
If you climb up the stairs on the right side of the room then climb further, you can shimmy across while looking at the symbols on the wall through a set of vertical beams. This gives the illusion of the cross turning counterclockwise and the four dots turning clockwise. Find the gears around the room that have either dots or crosses on them. Set them in the wall so that they are alternating and are the proper size. Once you fill all the empty spaces, turn the switch in the middle of the room to finish the puzzle.
TREASURE: Head back to the central room and go into the room on the right. Descend the stairs into the room and go back around to the left to find a treasure on the ground.
TREASURE: Grab the staff in the center of the room and point it at the ceiling to your right. This will spook some bats, who will in turn knock loose a treasure from the ceiling. Put the staff down and go over to pick up the fallen loot.
Look in your notebook. You’ll notice the figure on the left looks to be stabbing the figure on the right with a spear. Take the staff to the left side of the room and put it down so the lights casts a similar image using the shadow of the body parts in the room. This solves the puzzle, so head back to the central room and go through the door in the middle.
Continue on, climbing the ladder when you come to it. You’ll eventually find yourself in a room with a small globe. Go to the room’s entrance and grab a torch, then light the globe.
After the scene, run back out the way you came, pressing square to sweep the torch and clear the area in front of you of spiders. When you get to the door, press triangle. Only Elena can get through, so you’ll have to hold off the spiders with Sully’s shotgun until she can open the door. Save your shells for when the spiders clump and start coming towards you. If you run out of shells, Elena will throw her gun under the door. Hold out long enough and she’ll open the door and you can proceed.
Run all the way back to the sandy room where you originally entered through the well. Enemies will drop a smoke bomb and start to come down, so take cover and move around the room as you kill them all. Be aware of armored shotgun-wielders, as well as a Brute. Because you can’t see very far, it’s definitely best to get your hands on a shotgun and go for short-range kills most of the time. Eventually, Sully will stand by a pillar offering you a hand so that you can climb out of the well.
TREASURE: As soon as you leave the room with the well to head back into the crowded area, make an immediate right. Go down the steps to find a treasure on the ground.
TREASURE: From the previous treasure, go back up the stairs and turn right as soon as possible. Turn right again to walk into the shaded area and find this treasure on a bench at the back near a blue door.
TREASURE: From the previous treasure, head straight across the area staying left of the well. Walk to the right, into another shaded area, and look for the treasure on the ground. Make sure not to get too close to Sully and Elena (who are waiting at the steps) before you pick up this treasure or the next scene will trigger.
When you walk to the stairs, Drake will be hit with a poison dart. During his hallucination, simply keep moving forward and wait for all the dialog to play out. After it does, you’ll have to watch a length scene. After the scene, you’re on the chase. Follow the man as closely as possible. There aren’t really any tricks, so just keep him in sight and jump when necessary. Eventually you’ll come to a large, indoor, winding staircase leading up. Chase him up the steps then go through the partially open door at the top.
TREASURE: After going through the door, turn right and look for a small set of stairs leading into an enclosed area. In the corner on your left you’ll find a treasure on the ground.
Look through the crowd for the man you’re chasing and continue the pursuit. You’ll eventually spot the man far below, so continue to the left and leap from building to building until you crash through a roof. Continue the chase. You’ll finally have a fist fight with the man. When you do, make sure to counter with triangle at the appropriate moments and hammer away with square.
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Chapter Twelve
After the scene, one of the pirates will get close to Drake. Press square when the prompt tells you to in order to break free from the chair. Then it is simply a case of taking out all the pirates in the room. Be patient, and use contextual combat when able.
TREASURE: After the room is clear, look for a ladder. Climb it, then hop over the gap to the other set of storage containers. In the far corner, you’ll find a treasure.
On the other side, there will be some crates that you can get on top of to reach some handholds on the wall. Climb around the wall until you get to a yellow ladder. Leap from the top of the ladder to the hanging object and make your way across it. Part of it will break, but there’s now a chain you can grab. Swing from the chain to the ledge on the opposite side of the room to continue. There will be a short scene in which you get your holster back.
TREASURE: At the end of the hall, you’ll have the opportunity to go right or left. Go right and enter the small room to find a treasure on the ground. Now go back and take the other path.
You’ll now be in a huge area full of enemies, but they won’t have seen you yet. You can swim from platform to platform, slowly and quietly taking them all out. The enemies at the highest parts of the areas usually have good weapons like grenade launchers. If you’re going to start making noise, it’s best to do it with something powerful like that.
TREASURE: Once the area is clear, head over to the boat that has a crows nest on it. Move from this boat to the platform with a turret. From this turret, continue along the wall and leap to the high platform at the end of the path. Follow this to the right, leaping over the two gaps on your way. You’ll then come to a treasure.
Climb the crows nest and swing to the hanging ‘ladder.’ It will start to fall, but you can continue climbing anyway. As you move up the wall, watch out for an enemy above. Use your pistol to take him out, then climb onto the ledge. There will be another enemy, but you can take him out quickly with square. This will make Drake shove the foe off the edge. This section will be filled with enemies, so be prepared for a gunfight.
Look for a yellow crane tethered to a crate on its right. Push the crate into the water, which will in turn lower the crane. Climb across the crane and leap across to the handholds, then move to the left.
TREASURE: After swinging across the four yellow bars, climb onto the ledge and look to your right. There will be a treasure on one of the beams. You need to loop around from the beams right of that treasure. Be careful with your jumps, as it is easy to fall as you move from beam to beam.
Continue upward and leap to the chain then swing to the ladder. Hop over the ledge in from of you and continue left along the ship’s exterior. You’ll come upon an unaware enemy; yank him down to kill him. Leap across to the red handle and keep climbing up, using your pistol to take out the attackers above you. You’ll eventually reach a section where you swing from two yellow bars to grab a rope hanging against the wall.
TREASURE: Climb straight up this rope instead of swinging to the platform. In the room above the rope you’ll find a treasure.
TREASURE: Swing from the rope to the next platform, but instead of entering the room on the right, drop down to the other side of the platform and climb down to find a treasure.
TREASURE: Climb back onto the platform and enter the room. After the short scene, you’ll be prompted to use a zip line. Do not use it. Instead, walk to the right to find a treasure on the ground. Now you can hop on the line.
At the end of the line, a pirate will throw you into the water below. Swim onto the platform, and climb up the series of yellow handholds. When you get to the ledge with the pirate, make sure to press triangle to avoid his stomp. Move to the right to find a ladder. In the next hallway, you’ll find an armored enemy with a flashlight. After you kill him, push the door open with triangle and leap to the floating platform below.
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Chapter Thirteen
TREASURE: Clear this first area of enemies. Under the first watchtower to the right you’ll find a treasure on a barrel.
TREASURE: From the previous treasure, turn around and head across the area and past the red crane. Inside the open yellow shipping container, you’ll find a treasure.
TREASURE: From the previous treasure, head over to the small yellow drawbridge. To the right of it, you’ll see a wooden platform. Move along the left edge of it until you find a treasure.
Go back to the small drawbridge and use the crank to lower it. Unfortunately as you climb onto it, and enemy will fire an RPG and you’ll be forced into the water. Climb back onto the platform and prepare to take out the group of enemies that spawn. Head back to the area from you entered the chapter and look for a ramp leading onto a boat. Climb the ramp to trigger a scene.
Run to the ramp in front of you and leap to the boat before it gets too far away. You’ll have to take out a handful of enemies on this boat, as well as a few more that board from another boat. The enemies will keep coming, so look for an RPG near the cabin and use it to take out the other enemy boat. Doing so will take a few shots, so if you run out of ammo run back to the spot where you found the RPG to find more ammo.
The boat you’re on will be in pretty bad shape at this point, so look for the massive freighter nearby and leap to the yellow ladder that runs up its side to end the chapter.
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Chapter Fourteen
TREASURE: Just before the small staircase, look to the left. There’s a treasure on the ground.
TREASURE: Continue on until you see a lifeboat hanging to the right. Run past it and turn left to find a treasure.
Go back to the lifeboat and climb onto it. Climb onto it, then up the chain onto the crane holding it. Leap from here onto the next level of the ship and climb the yellow ladder and shimmy to the right. Round the next corner carefully, as there is an enemy waiting. Take him out and climb the shipping container. Look for another enemy to take out silently, then proceed past his corpse.
Stock up on ammo from the crate to your left, then get ready for a firefight. Stealth will no longer an option, so clear the area as quickly as possible, making sure to watch out for enemies flanking you. Once you take out the normal enemies and head towards the red door, a machine gun-toting beast of a man will enter the area.
The best strategy for dealing with this guy is to run away until an enemy shows up on the deck above you with a grenade launcher. Kill this guy and take his weapon, then use it to kill the armored soldier. Use his gun to mop up any resistance that appears.
TREASURE: Climb onto the yellow container in the middle of this area and look for a space between some other containers that you can get to. There is a treasure in that space.
TREASURE: Run over to the red door and mash triangle to open it. In the next area with a pool, stick to your left. There will be a small area off to the side with a treasure.
Go through the revolving door. This next area is filled with enemies. Again, you can either deal with them quietly one at a time or open fire, depending on your preference and difficulty level. Be aware that once the firefight starts, snipers and guys with grenade launchers will appear on the ledge above you, making things very inconvenient. Once the room is clear, enemies will bust through a side door. Take them out, then go through the door.
TREASURE: After you head through the door, go right. There is a treasure at the end of this path.
TREASURE: Head back to the door and choose the other direction. Continue along the deck past the unaware guard on your left and find a treasure on the ground. Go back to the enemy and take him out, then proceed.
TREASURE: Stick to the left as you make your way through these rooms. There will be an unaware guard in one of them. Take him out, then look behind the small bar on the ground for a treasure. Continue through the rooms until you reach a staircase leading down.
TREASURE: At the bottom of the stairs, don’t go through the door on the right. Instead head left and check underneath the steps for a treasure.
TREASURE: Now head through that door. At the end of the red hallway, take an immediate left to find a treasure.
Leap to the yellow handhold on the column in front of you. Shimmy to the left and climb down the series of beams to get to ground level. Walk over to Sully to end the chapter.
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Chapter Fifteen
You basically have to hold out in this area, taking out the enemies that come in, until the water level rises high enough . Make sure not to let the armored enemies get to close and take out the foes in high places as quickly as possible. When the water is almost covering the entire floor, hop in and the ship will turn sideways. Climb up the stack of crates in the corner and head down the red hallway.
Jump down through the door, then climb over the sideways staircase when you regain your footing. Mash triangle to push the metal box off your legs. After you surface and dive back under, swim towards the hatch that the camera is pointing you towards and press triangle to open it. Swim through to reach solid ground, then run away from the torrent of water that comes at you.
Run forward and look for a red rope on the right, above the gap. Climb it, then look for a handhold to the left and continue up until one of the doors you grab opens up. Climb into this room, the run towards to camera to find a desk that you can use to continue climbing higher.
TREASURE: Jump to the open doorway and pull yourself up. The room you’re facing (a bathroom) contains a treasure.
Climb up this room and look for a closed door with a yellow handle. Leap over to it and open it with triangle. The camera will continue to show you the proper direction. When it pans out, run along this ‘trench’ as far as you can. Hop into the sideways elevator at the end and press triangle to activate it.
Predictably, Drake will fall through the elevator’s glass to the chandelier below. Climb down a bit and leap to the red rope. From here, swing and grab on to the circular portion, which will fall to the ground when you do. Exit the area via the door with the carpeted stairs. After the scene, run towards the camera as the water chases you and leap off the ship when you get to the end.
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Chapter Sixteen
Walk forward and meet Elena at the warehouse door. Press triangle and together you will open the door.
TREASURE: Look for the massive stack of crates. At the very top you’ll find a treasure.
From the treasure you can leap to opening nearby. On the other side, press up on the d-pad then walk over the green car with Elena. Push the car under the window so that you can jump up and through. Continue around the outside of the warehouse until you can get onto the roof. Jump through the skylight and clear the warehouse of enemies.
TREASURE: In this same room, look for a stack of crates in the corner. The treasure is on the second highest crate.
Walk over to the metal door that is locked with by yellow padlocks. Blast off the locks with the gun of your choice so that Elena can come through and meet you. Some more enemies will enter after that, so take them out. Walk outside and up to the locked gate. Now run back to the green car in the warehouse and push it down the hill so that it breaks the gate open. Take out the enemies that surround the area.
TREASURE: Enter the warehouse on the left via the high window. Once inside, look to Drake’s left behind a green car to find a treasure.
This next area is full of enemies. If you are going to take them out quietly, make sure to look out for their flashlights. These signify their line of sight, and should be avoided, obviously. If you get noticed, make sure to be aware of the enemies on the far roof. They can make your life hell if you don’t take them down quickly.
Look for a way up to the roof in the far right corner of this area. Leap from the roof onto the yellow ladder and get down to the ground. Walk towards the fence to trigger a scene. After the scene, hop onto the roof and get moving. Only take out the enemies that are in your way or are an extreme nuisance, making sure to move quickly in order to catch up to the plane.
When you get to ground level and start chasing after the plane on foot, Elena will pull up in a jeep. Jump on, then maneuver yourself onto the hood. You can ‘steer’ the car with the left stick. Line yourself up with the back of the front landing gear of the plane and make the jump to complete this chapter.
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Chapter Seventeen
Crawl through the vent in front of you until you’re pulled out by a brute. Defeat the brute like you normally would then run back into the plane. You’ll eventually lose your footing and go flying, only to catch yourself on the yellow netting. Climb up the netting and press square when you get close to the enemy. Climb back into the plane.
Take out the enemies as quickly as possible since you’ve got no cover. Continue up the plane, killing as you go. Eventually you will fall out no matter how hard you try. Aim for the cargo and grab onto it. Mash triangle to open the parachute and just enjoy the ride down.
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Chapter Eighteen
There’s not much to do in chapter 18 besides wander and enjoy the scenery, but you can begin by heading towards the wreckage. Wander along the dune to the right when you get control.
TREASURE: Wander towards the well and shoot the pot that’s next to it. A treasure will be revealed.
Go over to the rope that’s in the well and hammer triangle to pull it up. After the short scene continue wandering. When it becomes day again, walk towards the ‘oasis.’ When you see the rock casting a shade, wander over to that shade. Simply continue wandering until you finally arrive at a settlement. Have I said wander enough yet?
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Chapter Nineteen
TREASURE: To the left of the city’s main gate you’ll find a treasure on the ground.
The gate is locked, so you’ll have to follow the wall to the right until you find an area that you can climb up. You’ll eventually end up on a weak rooftop and fall right through.
TREASURE: As son as you fall through, look to your right. There will be a treasure on the ground.
Drop down into the well. Squeeze through the tight area and over to the water. After the short scene, look for some handholds on the wall nearby that will allow you to climb out of the well.
TREASURE: After you emerge from underground, walk forward through the first doorway you see and turn around. To the right of that doorway is a treasure.
Look for a wooden door and press triangle to break through it. This next area – full of enemies – is tough because you don’t start with a weapon. Wait behind cover to someone to get close and surprise them or simply rush someone to take their weapon. Clear the immediate area then look for stairs leading down. There will be more enemies down here.
Once the area is clear go through the doorway that the enemies were coming through. As soon as you do, an enemy will shoot out the column beneath you and you’ll fall down. Once you do immediately look up and take out the goon responsible.
TREASURE: In this area, look on the ground in one of the corners for a treasure.
Use your gun to shoot off the red wood surrounding the stone column nearby, then shoot the column itself. You’ll now be able to use some handholds on the wall to get back up a level. Run up the stairs, taking out the enemy at the top as you go.
TREASURE: At the top of the steps, turn left and hug the wall as you move around the room. Pass over the Mag 5 (or grab it) and look for a treasure just a few yards beyond it.
Take out the nearby sniper and grab his rifle. From here you can take out a few of the next area’s enemies. Once everyone in the next area is dead, proceed forward until you reach a tight space to squeeze through.
TREASURE: Instead of squeezing through the space, turn around, step back into the area where you had the firefight, hop up the ledge to your right and then turn right again and drop down into a small area. There’s a treasure here on the ground.
TREASURE: Squeeze through the tight space. On the other side, hop over the ledge into the area below, then go right. On the ground next to the wall you’ll find a treasure.
Head through the archway. A rocket will explode nearby. This area will have a slew of normal enemies as well as jeep on a raised platform. Take out the normall enemies as you normally would, but to take out the jeep, shoot out the columns. When the area is clear, you can use an RPG to destroy the large wooden gate. Before you proceed…
TREASURE: From the wooden gate, follow the wall to the right. When you get to the corner, you can find a treasure on the ground.
Head through the destroyed gate and climb the ladder. Continue forward to trigger a scene. Once on horseback, you can shoot enemies as you ride but it’s not necessary. The only necessary shooting involves the enemy on the bridge overhead and then the wooden gate soon after.
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Chapter Twenty
Ride along until you catch up with the trucks. You can leap to and from the trucks or simply shoot the enemies from horseback. As you continue to ride, shoot the bikers and the enemies in the trucks and keep moving forward. You’ll come to a truck that has RPGs in the back. Use those weapons to destroy the lead truck.
Jump back onto your horse and continue the assault. Eventually you’ll be thrown to the ground, but will be rescued. Continue riding along. Eventually you’ll come up to a truck with an orange crane. Sully will make his return appearance at this point. Ride up to the side of the truck and jump to it. Take out the brute, then drop from the crane on to your horse.
After the scene, you’ll be in a slight sandstorm. Be weary; there are enemies all around. They can still see quite well through the sand so if you plan to take out some of them silently, don’t think you’ll remain hidden.
This area happens to feature one of the machine gun-toting brutes. If you move to the left of the area before alerting anyone you can take out a guard near some crates and grab a grenade launcher. This makes dealing with the brute much easier.
The next area can be quite difficult. There are two trucks with turrets that will continually fire at you. Look for the small buildings around the exterior; there features snipers but also feature good weapons, including the RPGs necessary to take out the truck. Once the trucks are gone you focus on clearing out the rest of the enemies.
TREASURE: You’ll come upon a large temple. Help Sully open the door, then immediately turn left once you’re inside. There is a treasure on the mound of sand.
TREASURE: Continue until you’re in a massive room. Climb the ladder to your right. Once at the top, turn right and drop down to find a treasure.
TREASURE: Climb back up the ladder. This time, turn around and leap to the chandelier. Shimmy around to the opposite side to find a treasure.
Push the switch at the top of the ladder. This will prompt Sully to come over and press it for you. Climb the counterweights to the right and wait until you’re high enough to leap to the next ledge. Make your way around until you can leap to the second chandelier. From here, you can get to the third chandelier and then over to the room’s other switch. Press this, and the large door will open. Jump back onto the chandelier, then leap to the newly opened door’s edge to climb back down to ground level.
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Chapter Twenty-one
TREASURE: Walk down the steps and turn left at the fork. Where the stairs end, you’ll find a treasure.
TREASURE: Go back to the fork and take the right path. As you descend the stairs you’ll notice a tower on your left with an open window. Hop through to find a treasure.
Continue down the steps until you reach a fountain. This will trigger a fairly lengthy scene. After the scene…
TREASURE: As soon as Drake lands, move to the right. Enter the building and drop down to the lower level to find a treasure against the back wall, just left of center.
The enemies here are quite dangerous since they take more damage than normal, can teleport, and need to be ‘killed’ twice. The shotgun works particularly well, as does the grenade launcher. The grenade launcher can make this entire chapter easier, so hang on to it if you can and conserve your ammo. AFter you’ve cleared the area, enter the elevator at the center.
Talbot will ambush you when the elevator stops. Run forward down the stairs and chase Talbot until you hit a dead end. Turn around and move forward until the spiders appear, then run away from them. Drake will flashback to being a kid, but the objective remains the same: run away. When the flashback is over you’ll be back in the elevator.
TREASURE: As soon as you have control, turn around. You’ll spot a treasure not far from the elevator.
Continue moving forward until you are attacked by the flaming soldiers. Make sure to watch your back during these battles and make use of the grenade launcher if you still have it. Continue forward and a metal gate will lower. There will be more of these enemies on the other side. Climb the stairs to the area with the fountains and take out the rest of the enemies.
You’ll now be in a room with an empty pool. Walk to the end that has a switch and use it with triangle. You’ll see a reflection walk over to the switch on your left. Activate that switch, then walk around the pool and activate the other. There will now be a light in the pool. Jump in and press triangle.
TREASURE: After you wake up, run forward through the hallway. Keep your eye along the ground near the left wall as you run, because there will be a treasure.
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Chapter Twenty-two
TREASURE: As soon as you have control, run to the right and look underneath the staircase from which you entered.
Continue on until the first enemy runs down the stairs to attack you. This area can be tricky because there will be two snipers on a bridge to your left as well as one up high in front of you and you’ll be flanked from the stairs by an armored enemy. If you still have a grenade launcher you can make short work of all the snipers and press on with ease.
Cross the bridge that the snipers were attacking from and continue forward. You’ll encounter plenty of resistance, but it’s nothing particularly difficult or different than what you’ve seen so far. Someone will fire a rocket from a nearby tower to help you out. Go investigate.
After the scene, walk over to the lever and press triangle to activate it. This will bring you down to a new area. Continue along the left side until you come upon some stairs.
TREASURE: Instead of climbing the stairs, continue to the right. There is a treasure on the ground near the closed door.
At the top of the steps there will be a door with two switches. Activate one of them while Sully takes care of the other. Kill the enemies in the next room and drop down to the level below. Climb the steps and continue down the hallway, being careful of the snipers. At the end of the hall you can drop to the lower level and continue on.
You’ll now find yourself taking cover behind a well with enemies in front of you as well as a guy with a grenade launcher on the bridge to your left. Killing him should come first, then deal with the others and press on.
After climbing a narrow staircase and taking out the enemies at the top, you’ll come upon a metal case. Walk up to it to trigger a scene, then move to the door and press triangle near one of the switches to open it up. Move across the bridge to trigger a scene.
The area will start collapsing, but there will be plenty of enemies who prefer to die trying to stop you than escape to safety. Make your way back across the bridge and to the room at the end with an elevator. Together you and Sully can use the switch to activate the elevator and go up a level. Take out the two enemies up here and climb the ladder to your right.
Continue climbing up this structure, being ready for enemies that sometimes wait at the top of ladders. Press triangle when prompted to avoid being kicked down. You’ll eventually reach a staircase. Climb it, then up the stone steps as well to trigger a scene.
You’ll now need to run along as the world crumbles beneath you. Just follow the surprisingly nimble Victor Sullivan until Talbot shows up for one last bout of fisticuffs. Using triangle to counter is very important in this fight, as Talbot has a knife. When you get knocked off the ledge, climb back up quickly. While hanging, pull out your pistol and shoot Talbot to save Sully. Continue climbing to finish the chapter, and the game.
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