The Walking Dead: Episode 4 Walkthrough
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Lee Everett and Clementine continue their quest for survival in the fourth episode of The Walking Dead: The Game. The adventure series from Telltale games is a dark and serious take on the zombie apocalypse, based on the comic series of the same name. Here, you’ll need to solve puzzles, escape zombies, and make life or death decisions with lasting consequences. In this guide, we’ll help you survive and tell you how your choices will effect the future of these characters. Find the full guide below.
Get more undead extras with our Walking Dead cheats. Or, check out the rest of our Walking Dead episodic game guides below.
Walking Dead: Episode 1 Walkthrough
Walking Dead: Episode 2 Walkthrough
Walking Dead: Episode 3 Walkthrough
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The House
As you make your way down the main street of Savannah, it will be up to you to keep the peace between Christa and Kenny. After the church bell tolls, you’ll have to out -run a swarm of zombies.
When Kenny gets caught by the ankle, quickly move your cursor on the head of the zombie and blow him away. After Ben pusses out, the camera will go into first-person shooter mode and you’ll have to kill the group of zombies coming toward you.
After Chuck stays to fight off the group of zombies, you’ll earn an ACHIEVEMENT after a loading screen. After you break up another potential fight between Kenny and Christa, go talk to Clem and then with Christa and Omid.
After you inspect the area, go talk with Kenny about getting the door open. Following your conversation, place the cursor over the doggie door and click on it to inspect it. When you learn that you need to find the dog with the collar to operate the door, grab the shovel on the wall behind you and go use it to dig through the burial site in the back left corner in front of the crucifix.
Once you get to the carcass of the dead pooch, place the cursor over him to grab teh collar. Gross! Didn’t see that coming. Walk the collar over to the doggie door and use it to activate the door.
After Clem rushes through and opens to door for you, I would give her some props seeing as how she felt hurt by you earlier for not letting her see the dead dog. Once inside, it will be your job to inspect the entire downstairs area.
There’s absolutely nothing in the kitchen and nothing in the room with the grandfather clock other than a bottle of whiskey. Walk toward the camera (opposite of the backyard door) and turn left into the room with Christa and Omid.
After you do some looking around, open the two doors (a bathroom and a closet) on either side of the family portrait to make sure they’re empty inside. Go check the double doors by the stairs (spoiler alert: nothing) to make sure the downstairs is totally empty.
Next, you can either try to get some answers out of Clem about the man on the radio, or tell Christa to back off. Once Ben comes frantically racing down the stairs, you’ll then have to go save Kenny.
Oh the emotions of this game! You’ll then have to decide to put the zombie kid out of his misery or have Kenny do it (which would be really cruel since the kid looks like Duck!). Walk over to the zombie and do what you have to do.
Following the load screen, walk the zombie corps over to the doggie grave and lay him next to his dog. Pick up the shovel and use it to bury the boy and his dog. Who the—?
After you spot the creeper who was staring at you, you can either tell the others what you saw or lie. After Kenny comes out and decides that he’s leaving and that you’ll go with him to the river, you have to decide if Clem can come with you or not (I chose for Clem to stay, which might not be the smartest idea since Ben has to watch her).
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Finding a Boat
After nearly getting spotted by another group of zombies, continue down the road toward the harbor with Kenny. When you realize that all of the boats have been destroyed, Kenny will be pretty bummed, so choose your words carefully.
Hellbent on getting a boat, Kenny will find one that he thinks he can fix. After he does, walk over to the telescope. Unfortunately, you’ll need a quarter to use it. First turn around and go inspect those noises coming from the street.
Scarecrow Walkers! Feel free to inspect the cryptic markings as you walk down the street. When you get to the newspaper stand there will be a cash register, but it will be empty. Instead, keep walking straight until your reach the yellow newspaper machine next to the blue car. You should have a tool—use it to whack the machine to score a quarter.
Head back to the telescope. Kenny will report the bad news that the boat can’t be salvaged. Nevertheless, after you put the quarter in the telescope. As you look around, you won’t find any boats, but if you look all the way over to the far left, there will be a person up top of the bridge.
After you take cover and Kenny decides to ambush the guy, sneak up to the newsstand. What the? As soon as the guy gets behind you, the camera angle will change and you’ll quickly have to move the cursor over his hand to and press X to block.
If you weren’t quick enough, Clem will come to your rescue. Regardless of what you tell, Kenny, he’ll still get punked by this ninja chick named Molly. Talk to her to find out the backstory behind the people of Crawford.
Once another pack of zombies show up, you’ll follow Molly down an alley. She’ll try to leave you, but thanks to Clem, she’ll decide to help. After Kenny and Clem get up the outdoor fire escape, place the cursor over Kenny’s hand and press X to jump.
Since Kenny apparently has the strength of a girl, turn around, head for the dumpster and press X to move it. Great! But you’re not screwed yet. Place the cursor over the manhole and press X to move it.
Use the climbing pick Molly tosses you and tap X repeatedly to pry it open and get down into the sewer safely. You’ll earn an ACHIEVEMENT for your effort.
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The Sewer
At the bottom of the ladder, head down the steps in front of you. Turn to the right, then go left down the sloped tunnel. Go left through the opening. When the camera switches angles, turn right to go to the back area to examine the pipe.
Unfortunately, it will be missing the handle. Turn around and head down the opposite way of the tunnel. Don’t go too far—there are zombies feasting on a corpse at the end of the tunnel. Instead, move the cursor over to the little passage way on the left and crawl through it.
Turn the green pipe on the right clockwise to turn the water on. After the zombie walks by you, place the cursor on the pipe again and press X to pull the wheel off. Steathily and slowly turn around, turn left past the distracted Walker. The camera will change so that you should be walking toward the camera. When it pans out so you see the gate, use the climbing pick to pry it open.
Turn left and place the wheel on the pipe. After you turn it, the water should come on in front of you. This will distract the Walkers. Head back through the tiny passage way. When the camera changes angles, watch and wait for all the zombies to walk by, then turn right to exit the passage way.
Go left down the tunnel where the zombies were. Inspect the corpse on the left to find…(sigh). After you pick up the gun, stealthily sneak up behind the zombie with its back to you.
Ahh! After you get caught, quickly place the cursor over the hand holding your ankle and use your climbing pick (not the gun!) to pry off the hand. Next, place the cursor over the zombie now coming toward you and beat it with the climbing pick.
Go forward and climb up the stairs on the left. The door on right will break on you, so look up at the ladder above the sign and use the climbing pick to try to grab onto it. After you fall, you’ll cause the sign to move. Push it completely out of the way to reveal a hidden crawl space.
After the load screen you’ll find an interesting food shelter. Head through the door on the right where an interesting interrogation will take place. Try to keep the crazy old geezer with the gun calm. Make sure that after he threatens to shoot you, quickly place the cursor over his hand and press X to take away the gun.
Be honest with these guys to win them over. If you ask for help to get you back to your group, tell them about Clem (again, be honest) to earn sympathy from the old man. He’ll offer to lead you there and you’ll earn an ACHIEVEMENT once you return.
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Infiltrating Crawford
After Vernon begins working on Omid, head down the stairs to begin looking for Clem (she won’t be upstairs). Turn left to go talk with Kenny and Ben. Kenny will be drunk (thanks, loser), so talk to Ben, who will tell you that she should be out back.
Inspect the shed, then the grave, the doghouse, the fence, the gate next to the house and the bushes in front of the house. After you inspect all of the areas, walk back past the shed and you’ll hear a noise. Open the doors to find Clem inside.
Jackpot! After Clem shows you the boat, you’ll have a lengthy conversation with teh group about needing to get into Crawford to get the supplies you need to fix the boat. After the plan is set, you’ll then have to decide wether or not you want Clem to come. (If you take her, which I did, you’ll then have to tell Vernon why.)
After the load screen after you head out, place the cursor over the manhole and press X to move it. Stealthily move up behind the guard. As soon as it turns around and you realize it’s a Walker, use the axe to take it out. After you kill it and get inside the building, you’ll earn an ACHIEVEMENT .
After the group comes up with the plan and everybody splits up, you’ll have a talk with Clem. Next, exit through the door on the right. Walk up and read the posters on the lockers for a little bit of background, then turn right and exit through the door into the alley.
Turn around and walk away from the camera (what was that!?). Turn left into the shed, then place the cursor up in the back far corner and inspect the hole. Place the cursor on the shelf and press X to climb up.
After you hop over, place the cursor on the garage to try to lift it. You won’t be able to raise it, so follow the path to the right. After you see the pack of Walkers, turn back around toward the garage door.
Whoa! Molly is crazy. After she gives you the jack, press X repeatedly to raise the garage for the two of you to sneak in. Once inside the garage, walk over to the left and inspect the car on the lift. You’ll need to lower it, so next inspect the lift panel and then the hydraulic hose.
In order to cut the hose, go ask Molly to borrow “Hilda.” Use it on the hoes to lower the car down to ground level. You’ll have to now remove the battery. This part can be tricky if you don’t put the cursor in the right spots. First, place it right on the left corner of the batter to loosen the screw on the positive terminal. Do the same on the other side. (Note: If you don’t place the cursor right on the corners, Lee will complain about it “still being attached to the terminals.)
Next, move the cursor up a bit on the right terminal to remove it from the battery. Repeat on the other side. Place the cursor on the middle of the battery and press X to pick it up.
After Molly gets on top of the big rig, go around to the right side and climb up to join her. Place the cursor over the skylight to inspect it. When Molly recommends that you shoot it out, follow her advice. Grab her hand to have her pull you up.
Parkour time, Lee. Tell Molls you aren’t afraid! As you run toward the ledge, place the cursor over Molly’s hand and press X right as you jump to catch it. After Molly drops you back off at the school, head toward the camera.
Help Kenny keep out the zombies by mashing X to keep the door closed. Following the load screen, inspect the classroom and talk to your group to see how everyone is doing, or just go straight to Kenny and Ben.
Oh, Ben…after he complains to you again about whether he should tell Kenny the truth about what he knows, tell him he’s an idiot for wanting to tell Kenny the truth (at least that’s what I did), then exit the classroom through the door.
Turn left and head down the hallway. After you walk past the playground exit, go left again where you’ll spot a pack of Walkers in front of the nurse’s office. Shoot one in the back of the head, then take out the rest.
After you talk with Christa and Vernon, walk over to the desk by Vernon and look at the medical file. You’ll then notice a tape. Walk back over to the camcorder and place the tape inside.
After you watch the vid, exit through the door. Walk toward the camera, then tun right. Go past the photo and banner on the lockers and exit through the door into the alley. Turn right and down the alley and enter the shed. When you go to put your foot up on the shelf, you’ll be attacked by a zombie, so follow the button sequence to fight him off.
Climb up the shelves to get on the roof and hop the fence. Head down the alley and stomp and kill the doc zombie. Search him to find another tape and a code.
Following the load screen, you’ll magically end up back inside the school. Walk past the sign again (toward the nurse’s office), but now you can open the bloody locker on the right. After you grab the tape inside, continue on to the nurse’s office.
After you watch the tape, console Christa. Then, after she and Vernon head back to the classroom, walk back over to the camcorder and watch the third vid you found. Molly, you hussy!
Head back to the classroom. After Molly scares you, you can either question her about being from Crawford, or just drop the subject. As you head back to the classroom, you’ll run into Ben, who will once again prove why he’s a total moron!
As Molly begins to fight off zombies, quickly shoot the one that grabs ahold of her (even if you aren’t quick enough, someone will come to the rescue!).
Following the load screen, there will be a lot of intense decision making going on involving Ben. After all of the intense arguing, you’ll then finally escape into the armory. Unfortunately, you’ll be screwed. Use the left analog stick to back up the stairs and shoot shoot the zombies while you make your way up.
Crap! After your leg gets caught, place the cursor down on your leg and press X to try to pull it out. Take time in between each attempt to shoot more zombies coming up the stairs.
After you get it loose, you’ll then use the axe to kill the rest of the Walkers heading up the stairs. When Ben gets grabbed by the Walker swinging from the bell, shot and kill it. Decision time. As annoying as Ben is, it would be pretty messed up to drop him, right? If you save his life, you’ll earn an ACHIEVEMENT .
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Clementine
After Omid gets his meds, you’ll have a decision to make with an offer from Vernon regarding Clem. After you respond to him, you’ll then talk to Molly. Following your conversation with her, you’ll have an emotional conversation with Clem.
When you wake up, you’ll earn an ACHIEVEMENT . Walk over to Clem’s hat and pick it up. After you hop the fence, walk over and pick up the radio. Stomp the zombie that attacks you.
OH CRAP! You’ll have a big decision to make when the group shows up. You can then either ask them to help you find Clem or do it alone. Regardless, Christa and Omid will want to help, though Kenny and Ben will need a little persuading.
When you arrive at Vernon’s hangout, you’ll have a short conversation with the mysterious guy on the radio to close out Episode 4.
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