Zeno Clash 2 Walkthrough
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Get help with the first-person brawler Zeno Clash 2 on the text and video walkthrough here. Below, we’ll reveal each challenge and provide combat tips to make every battle a cinch. Get step-by-step instructions for traversing the enlarged areas, complete with side-quest and hidden collectibles to discover. It’s a dangerous world out there, let’s take a walk through Zeno Clash 2 together.
Speaking of collectibles and secrets, find everything extra on Game Front with our list of Zeno Clash 2 cheats.
Pt. 1: Beginning
After discussing Golems with the crazy beast man, you get to kick his ass! Left and right punches are easy, but what really comes in handy is timing your blocks, then countering by tying up one of his arms and bashing his face using your other hand.
You’ll then have to fight off three other characters (yes, including that black warthog thing). Note that when the screen starts to fade to gray, your character is getting fatigued. This occurs mainly from firing punches that are blocked. Give yourself more time in between punches by grappling enemies and either throwing them or using other offensive maneuvers.
When you get finished taking care of business, head down the ramp at the end of the room and exit through the door. After talking with your crazy sister about your FatherMother (huh?), head for the sliver marker, which will take you up a winding staircase to a platform. Before you turn right in that direction, you can find a Skill Point in the structure up the circular set of steps with the bull skill inside.
After your sister informs you about where you can steal a key for the door, head for the next point on the screen, which will be a platform that will take you to South Road.
You can pick up a gun on the right side of the gate and use it to shoot the vases on top of the camels here to find objects inside. Then head to the back left corner of the area to talk to cave man dude. You can then add Xetse as an ally or not, which would be a smart move since he has the key you need.
Pt. 2: Prison Break
You already have a weapon, so head back to the platform to take you to Halstedom. You’ll immediately have to fight off two enemies here (the short pudgy one slays me), but you can use your new cut to help you out.
Move forward and fight man-beast dude that you already fought in the opening scene. With all three knocked out, head through the opening to the left and back to the jail cell.
Head through the doorway on the left and go and talk with the bald fella in the back cell. You’ll have the option to replace him as an ally (but he looks pretty shady, right?). Next, head up the spiral staircase/bridge thing.
Pick an ally to join you in battle to fight the two bag heads. Use you gun to shoot them in the legs while backpedaling, or block their attacks with their shields and counter. Take out four more bag heads in the next room, then head up to the next level of the jail.
Three more bag heads here (or “Enforcers,” but bag heads just sounds better). You’ll find some health in the giant clam to the left next to the table. Next, head through the doorway and then up to the next level.
Another clam to the left with health and a grenade, though the grenades don’t pack much of a punch. Go up one more winding bridge to reach the top.
After witnessing the most bizarre cutscene in the history of video games, head back down the bridge. Open the clam for health and pick up the weapon to the right. Head down the next ramp for another…interesting cutscene.
Pick an ally to fight a bag heads and Elephant bag head leader. He’s slow, so just whack him repeatedly with your makeshift hammer. However, make sure you are quick, because his attacks will drain a ton of health.
Unfortunately, the weapon will eventually break, and you’ll have to deal with the bag heads. You can find another weapon on the right wall or just rely on your fists. Either way, once he starts to attack, back off, then quickly go in for a hit and back off again to slowly but effectively defeat him.
After FatherMother saves you, follow…it to the platform that will take you to the Family Plaza. Follow FatherMother down the path to where you will eventually encounter Golem and his henchmen.
Pt. 3: Finding Pott
After you fight off the first group, there will be a second wave of Enforcers. However, the game will go to a cutscene (apparently, FatherMother is a badass and likes to fight on her own). Head down the path and onto the platform, which will take you to the Outskirts.
Load up on grenades and health from the clams to the left and right before heading down the path. Head east past the interesting teepee-looking structures, but he warned: you’ll encounter a group of Wu-Muhm Marauders! Once of them will have a gun—take him out first, then take out the other three.
After you head under the large canopy, then will be a slope to the right—head down it. Take out the lone Marauder, then head around the path to the platform to take you to the Canyon.
Head down the winding path where you’ll encounter a few Enforcers along the way. When you get to the cave with the green light, head inside, kill the two spider creatures, then open the two clams for some health and a cool gun! Exit the cave and turn right for a cutscene.
Pick your two allies, then test out that new gun on this group of Enforcers. After you defeat them, you’ll get some backstory to FatherMother. Head left out of the cave for another cutscene.
Pt. 4: Getting Gastornis
Grab the “Sun-Moon Gauntlet” from the hologram . Follow the onscreen commands to test this bad boy out by aiming it at the sun or moon, letting it charge, then firing to create a series of bursts that shoot down in a straight line. Cool!
Head back up to the platform to take you back to the Outskirts. Head all the way up to the top of the path, then head southwest (under the canopy). When you arrive at the platform, hop on to go to the Family Plaza.
Head up the long series of stairs to get to the objective marker. Here, you’ll have to do battle with some crazy tribal-looking dudes and some Enforcers. Oh, and Dalig, whoever that is. You can test out your new gizmo here, but be quick about aiming it at the sun or moon.
Grab your pick of a weapon from the boxes over in the corner, too, if you if you want. Head up the set of stairs and follow the bridge around for a Skill Point and some health in the clam.
Head all the way back down to the platform to take you back to the Outskirts. Head north for the next objective marker on your map (the one to the far left). After you walk past the trees and pass the blue lantern up in the rock to the left, veer off to the left (under the makeshift bridge) to obtain a Skill Point in this little cave.
You won’t be able to get to this objective point yet (where the hieroglyphic hologram thingy is), so head around the rock formation and continue northeast till you reach the platform that will take you to Rath-Bird Fields.
Head northeast to find your bird-man brother just over the bridge. After your conversation doesn’t go so well, you’ll have to pick your allies to fight these crazy-looking bird creatures.
These guys aren’t tough, but there’s a lot of them, which means you may run out of stamina quickly. It’s a wide open area, so move around to open space when you start to get tired or are overwhelmed their attacks. And definitely use your Sun-Moon Gauntlet to help you out.
After you defeat them, you’ll have the option to add your brother, Gastornis, as an ally, but only if you have enough Leadership points. Or you can replace him. Head west to the next platform. When your arrive in front of it, use your Sun-Moon Gauntlet to destroy the shield thing. Step onto the platform to take you to the Coast.
Pt. 5: Meeting Hanae
Head under the overhang to the right and follow the path down the left toward the objective marker. You’ll eventually encounter a friendly women with horns coming out of her hair. After you talk with her, into the giant ribcage to talk with the ugly redhead on the right.
After you get the key, head up the ramp and make a left (go north) up the path. Use key to unlock the gate and head through. Pick up a Skill Point from the ram skull to the right, then head up the ramp to the left.
Right before you make the turn, pick up the weapon, then pick your allies as you prepare for another battle. Drop down off the edge of the bridge and begin to unload on fools. These guys move pretty slow, so it might not be a bad time to use some grenades here.
After you defeat the group and following the cutscene, head to the back of this area and open the clam for some health, head back up the top of the hill (south) toward the platform that will take you to the Outskirts.
Pt. 6: Therium in the Corwid Woods
Head northeast. Stay to the left (up the higher bank) and you’ll eventually come to another one of those hieroglyphic forcefields. Use your Sun-Moon Gauntlet to destroy it and head on through.
Hit up the clam on the right for some grenades, then continue on the winding path (watch out for velociraptor/ram creature!). Following the short cutscene, get on the platform to take you to the Corwid Woods.
Go east toward the objective marker. You’ll encounter tree guy, who won’t be too happy about you disrupting him. Eventually, Akatat will have a couple of his friends ambush you from behind. After you defeat them, continue east.
When you eventually find your other family member, pick your allies to fight off 10 Rath-Birds. Seems easy, but if you don’t have a ton of health it could be tricky. Also, you may want to wait until either the sun or moon are up to use your Gauntlet to help you defeat these disgusting creatures.
Head southeast to go see if porcupine man has finished his stature for his mother. Following the cutscene, defeat Tolonco, then you can then replace Therium as an ally if you want.
Pt. 7: Getting the Chain Weapon
Head northwest toward the next objective marker. You won’t get very far before you’ll have to engage in another battle with an interesting cast of characters. Use your Gauntlet to help you here, but also follow the hint and punch the Berserk Totem to give you an attack boost (the red ram skull in the middle of the area).
You can then either head to the fast-travel point (located where you fought the 10 Rath-Birds), or just head back to the platform at the beginning of the area to take you back to the Outskirts. From the Outskirts, head west, which will take you to the platform that will lead you to the coast.
Pt. 8: Desert Exploration
Pt. 9: Bird Golem
Head north down the path, which will eventually take you to the boat FatherMother told you about. Following the short cutscene, head onto the platform to take you to the Island.
After you land, head around to the left for some grenades and a weapon in two different clams. Head around to the right and up the path to he left. Head into the structure entrance and turn left up the path.
The statues will come to life! So sprint down the rest of the path to get to open space and fight them here (if they follow you). Head around to the left and turn right through the tall doorway and on into the tunnel.
Once you get outside again, get the skill point to the right. Head southwest through the large opening, then veer off to the northwest toward that crazy structure. Head up the steps for a cutscene.
Golem-fighting time! You can use you Gauntlet if you aim it at that blue orb spinning atop the structure above you, but you have to time just as the Golem is under it, which makes it hard. Mix that in with some power punches and some grenades.
His only real attack will be when one of the green orbs surrounding the area locks onto you. When this happens, you need to use you Gauntlet and aim it at the orb floating overhead at the precise moment it basses over him, which will thereby break the hold of the green orb that was on you.
After you defeat him, you’ll get the Golem Hand! Head back to the entrance from where you came. Use the hand to ignite the first orb, then aim the hand to light up the second orb and then punch the orb closest to you to “open” the door.
You’ll have to kill a couple of the statues in the center area in here, as well as a few more down the tunnel. Follow the path back, then get to the platform to take you back to the Coast. Following the cutscene, you’ll then have the option to replace Adrence as one of your allies.
Pt. 10: The Titan
Head north up the path to the platform that will take you to Rath-Bird Fields. Head north toward the objective marker. You’ll eventually run into a midget who collets feet! Pick your allies, then take out him and his minions.
Following your victory, head along the large rock formation blocking your path to the right (northeast). Eventually, you’ll spot a passageway through the large rocks to enter through. Once you arrive at the platform, take it to the Desert.
Head north. You’ll end up running into a wall. In order to break it, you have to get up on the hill to the left. Run around to the front up the hill, head up the two ramps, link the two Orbs together, then punch the one closest to you to destroy the wall.
After you head back down the hill and continue on the path, link up the next set of orbs and break the one closest to you to set up a battle with this large monstrosity of a boss.
He’s easy: Simply go around to the orbs that he passes by and use the Golem hand to link the orb to the boss himself (one on each shoulder and one in his mouth). Once you see the green line connecting to two, repeatedly punch the orb till it breaks. Rinse, wash, repeat. You will have to fight off some Minions and dodge some bombs, too.
The last thing to note about this boss is that you will eventually run out of orbs. When this happens, use your Golem Hand to link up the orbs on the boss to his Minions. WIth the connection made, punch the Minion to inflict harm on the boss.
After he collapses, head around to his backside and link the final orb here to a Minion to defeat him. Head north. When you reach the large tower, get the Skill Point inside, then get to the platform to head to Endworld.
Pt. 11: The End World
Following the cutscene, keep on heading north. You’ll find a weapon and some grenades in a couple clams up to the left right after your begin moving forward. Once you get to the area with a ton of the green fog, you’ll see a flying creature with an orb on it on the path to the right. Use your Gauntlet to ignite it, thus causing a chain reaction which will allow you to cross over said green fog.
Go west and make your way over the path that appears that allows you to cross the water. Once you get on land again, turn around on the path and when it diverges, go to the right with it and grab the Skill Point. Turn back around and follow the path to the right (southeast).
On land again, turn right and as you walk over the cables, you should see another flying creature with an orb on it. Use your Gauntlet to ignite it, which will illuminate the other skull head thing on the other side of the door.
Head southeast again. You can link the orb inside the blue wall you pass again to an enemy and then kill the enemy to break the wall and score some grenades. Turn and head north on path and follow it around to the door to go to the Throne.
Pt. 12: The Throne
Go left and stand behind the candle. Look up and use your Gauntlet to light the candle when the orb in the sky passes by. Head around to the candle on the other side and do the same thing.
Following the short cutscene, head forward through the door. Head for the steps (you might have to fight off a couple crazy-looking enemies here), then go right along the narrow path when you reach the steps. Light the two orbs up on the right, then break one to open the door. Head around the structure and through the tunnel for an easy Skill Point.
Head all the way back past the steps and continue straight across the narrow path. Once great, light the orbs and break one to open the door. Light the center orb, then the one in the back right corner. Break then one to destroy the wall.
You will then have three more neon-lit walls to break. The next one, light the one on the roof (on the other side of the first wall, then light and break the center orb. Head through, turn around, light the orb up on the roof here, then light the center org again and hit it. And for the last one, light the orb on the stand around the boxes, then light the center one, then run back and break the one around the boxes.
Head downstairs into this crazy lair to fight Minions, Shadows and Shadow Elites. After you defeat them, head through the doors behind the large statue. Head down the underwater tunnel, fight off a few of the hand-face creatures and take the platform at the end to beyond Endworld.
Pt. 13: Saving Henae & Deadra
Pt. 14: Below the Throne
Pt. 15: Golem of the North Battle
Bizarre area here. Follow the path around until you see a white piano. After you interact with it, will cut to a white room with the piano inside. Go up and interact with the piano again to be teleported back. Trippy. Continue on the path and repeat this process with the old grandfather clock and bookcase you find.
After you find the bookcase, continue on the path, which will take you to some steps and through a large doorway. Turn right on the other side for some health, grenades and a weapon, then turn around and go stand on the gold center area for a cutscene.
Golem time! As the camera shows before the fight begins, use the Golem Hand to link the Berserk Totem with Golem, that way once you hit him, you’ll be able to unload a fury of combos. Other than his hammer swings and ground-pounds, this is actually a relatively easy boss.
Pt. 16: The Two-Headed Man
After you defeat him, exit the area and follow the path back to the platform to take you back to the Throne. After you actually get back in the Throne room, head up the steps, turn left, go past the first doorway and turn right up through the second doorway on the right.
After you get the Skill Point from the alcove on the left, head back down the stairs. Turn left and go all the way till you turn left up through the last doorway. Kill the Shadow creature, then head up to the top and turn right outside.
After Golem explains how to get to Pink Tower, turn right and go use the fast travel point to go to Corwid Woods. As you head north, it shouldn’t be long before you encounter a cast of enemies willing to fight. Use the Berserk Totem to help you out.
After you reach the burning Corwid, take the platform to take you to Deep Woods. Cross the bridge and advance down the path. When you spot the fence to the left, you can turn down that path and then head down the bridge for a weapon and a Skill Point.
Continue west on the path to find your two-headed man. Following the cutscene, head down the path toward the water. After you talk to the Mantra Howler, you’ll need to beat him up.
Pt. 17: Killing the Singers
You’ll then have to kill two more of these Manta Howlers. Head back up the path and follow the fireflies, which will lead you to the two Howlers. After you take them out, head north toward the objective marker to talk with the chick with the crazy mask. You’ll then have to fight this “Crowned Whisperer” in a battle (watch out for her kicks!).
After you defeat her, cross back over the bridge and head west a bit to go and talk with the two-headed man again. You’ll need to get to the Canyon to get to FatherMother’s hideout. If you can’t find a fast travel point, head south toward the platform to take you back to Corwid Woods. Head southwest toward the platform to take you to the Outskirts. And then go east to the platform to take you to the Canyon.
Continue to follow the objective marker east to find FatherMother’s hideout. After you realize she’s gone, continue east. When you see the large gray boulder on the left, turn back around and head through the cave opening you just passed. Follow it around and turn left after you cross over the short bridge.
Advance down the narrow path and wipe out the Foot Collector and the Marauders. Follow the path into the cave. After two-headed man opens the big door for you, take the platform to the Mountains.
Pt. 18: The Pink Tower
Head forward. Link the orb on the ground to the one up on the pulley. Give the orb on the ground three punches, then step onto the platform and it will raise you up.
Continue around to the left (you can follow the path all the way around for a Skill Point), and one again, do what you just to to take the lift up to the next level. Follow the path around to the right and kill the Mountain Dweller who tries to drop that rock on you!
Grab the weapon from the clam on the right, then the next lift up. Kill the Mountain Dweller, then turn right and head through the cave. On the other side, it will be battle time against five Easterners and a couple of Mountain Dwellers (fight them near the edge of the cliff for easy kills).
Head all the way around to the left and take the lift up. Turn right and follow the path around to the top. Following the cutscene, take the platform to Pink Tower.
Follow the path around to the east (get the gun in the clam on the right to shoot the bird creatures you’ll encounter). Stay to the left along the wall (the grassy part) and follow it as it winds around. Turn right when the path splits off and head through the tiny opening in the mountain, get the grenades from the clam, then turn right down the short tunnel and pull the lever on the wall.
Head back outside and kill the two Easterners as well as the few flying creatures. Head back up the grassy path and get over to the path that circles around the mountain. Turn right around the corner toward the center of the mountain.
Pt. 19: The East Golem
Time to get your fight on with a ton of mountain people, including Morreya. She’ll be the toughest to beat, so make you sure you block/coutner her dropkicks. After you take her down, head through the large gates you opened earlier and follow the path up.
Go right, which will lead you into a little room with some heath and a Skill Point, then turn around and continue up the winding path to Pink Tower. On the path there, you’ll encounter Shadow enemies and those bird things, but if you don’t want to mess with them, you can just sprint by them.
Once you make it, wait for the lift to take you to the top. After you enjoy the view, go and talk to the East Golem. Uh…after he falls apart, inspect his body for a cutscene. Following the long cutscene, take the platform back to the Canyon.
Exit the cave and head west toward the platform that will take you to the Outskirts. Then go south toward the platform to take you to The Family Plaza. Head south where you will eventually run into some fools who will want a piece of you. After you take care them, get to the platform to take you to Halstedom.
As soon as you arrive, it seems like the whole town will be after you. After you take them all down, there will be a short cutscene. Following that, head up the ramp and go southeast toward the platform to take you to South Road.
Head through the opening in the fence (pick up the gun on the edge) and turn right down the path for several short cutscenes before you find FatherMother. Big fight sequence here. Use the gun you picked up to hold the enemies off a bit and also rely on the Gauntlet to help take enemies down.
Following the cutscene after you take them out, go and talk to FatherMother. Next, head east. You’ll find a Skill Point up on the slope with the mini-pyramids (in the back corner) and can get some health and grenades from the clams on the edge of the cliff to the left.
Head back to the platform to take you to Halstedom. Go west toward the objective marker and take the platform you find to High City.
Pt. 20: The Grand Finale
Final boss time! Head up the ramp for a cutscene. Xotl-Teh doesn’t have much in the way of moves. Just watch for his hammer swings and the occasional bomb he throws. You’ll also notice that you’ll be linked to Golem, so anytime he suffers damage, you’ll feel it as well—work with him to inflict as much damage as you can as quickly as possible.
There will also be a couple times throughout the course of the fight when he’ll levitate and summon a few Minions. Link them to him using the Golem Hand, take them out, then go back to work on him. You can also use the Gauntlet once the sun comes up to help you defeat him and complete the game.