Unlock the platform in the temple using the sigil combination shown above.
Begin recording and pick up the platform. Locate the platform with a staircase attached to it. Stand under it for a few seconds.
Give yourself some time and stand on both sides of the next wall. Stand next to the barrier after that. Stop the recording.
Play the recording and return to the staircase platform. Jump onto your recording’s platform. Ride it all the way to the final barrier and jump onto walls when necessary. Jump over the final wall and obtain the sigil.
Record yourself holding the platform in the ditch. Make sure to give yourself plenty of time. Next, record yourself standing on top of the hexahedron. Stop the recording.
Play the recording and pick up the hexahedron. Place it on top of your recording’s platform. Before it moves, use the connector to activate the barrier. Once your recording stands on the hexahedron, the barrier will open. Obtain the sigil.
Grab the connector and connect it to the first barrier. Place it so it is blocking the middle buzzer against the wall. Pick up the nearby hexahedron and trap the third buzzer against the wall.
Once the buzzers are out of the way, continue forward and acquire the second connector. Use it to open the final barrier. Obtain the sigil.
Climb the tower and drop down into the courtyard. Place the two hexahedrons and the pressure plates to move through the barrier. Place a hexahedron on the raised platform.
Record yourself holding a platform under the hexahedron. Next, walk over to the tower and begin jumping straight up next to the wall. Stop the recording.
Bring both hexahedrons up to the platform. Once your recording is standing below you, stock the hexahedrons on the platform. Climb up to the tower. Your recording should deliver the hexahedrons to you. Place them on the pressure plates and obtain the sigil.
Temple A
Temple B
Temple C
Chamber 3
Big Stairs, Little Stairs
Pick up the fan and use it on the pressure plate to receive the nearby hexahedron. Take that hexahedron and use it to reach the second one on the nearby platform. Use two hexahedrons and the fan to reach the tall platform near the entrance. Acquire the connector on the top of it.
Use the connector to connect the blue receiver to the source. You will need to open the gate using the pressure plate to complete the connection. Acquire the third hexahedron.
There will be two more fan slots on the ground. Place a fan below the wall. Place a hexahedron on top of it. Place another hexahedron on the fan by the shorter platform nearby.
Use the connector to connect the red source and receiver needed to acquire the fourth hexahedron. Return to the shorter platform and stand on the hexahedron. Use another hexahedron to activate the fans, then reach the top of the platform. Place the hexahedron from the fan on the pressure plate on top.
Place another hexahedron on the fan by the wall. This will give the connector the boost in needs to open the barrier. Acquire the fourth hexahedron.
The fifth hexahedron is on a double-platform. Retrieve all of your hexahedrons and use them to form a staircase to the top. Acquire the hexahedron and return to your fan.
Place a hexahedron on the fan near the wall. Use the connector to open the final barrier blocking the sigil. Repeat the fan trick to raise the connector, but add the extra hexahedrons to boost it over the wall. Obtain the sigil.
Three Little Connectors… and a Fan
Use the connector on the pressure plate to the left. Pick up the second connector and use it to open the next barrier. Acquire the hexahedron and put it on the pressure plate. Use the connector to open the next barrier.
Use the connector near the next barrier to open both the next and previous barriers. You can connect it to both through the window. Grab the now-useless previous connector and take it with you into the next section. Use it to continue forward.
Acquire the jammer and use it to reach the hexahedron. Place the hexahedron on the fan in the main room. Retrieve your last connector and connect it to everything shown in the screenshots below.
Use your first connector to activate the fan, then use it to continue towards the end. When you reach your last connector, connect it to the floating connector and the second-to-last barrier. Retrieve your first connector again.
Move both of your connectors through the next two barriers using the floating connector. Grab the jammer and use it to obtain the sigil.
Jammer Quarantine
Use the jammer through the window to obtain the hexahedron and the connector. Place them in the center for now.
Place something on the pressure plate, then use the jammer on the barrier behind it. Acquire the second connector.
Place a hexahedron on the fan. Use a connector to establish a link between the power source, the fan receiver, and the receiver behind the pressure plate. Turn on the fan using the switch.
Jam the barrier near the pressure plate and head through with a connector. Connect to the floating source and the final barrier. Obtain the sigil.
Weathertop
Pick up the locked jammer and use it to obtain the connector. Place the connector on the pressure plate to acquire the hexahedron. Place them both in the center for now.
Jam the barrier directly across from the jammer. Place the hexahedron on the launch pad and use the pressure plate to send it flying. On the other side, place the hexahedron and connector on the launch pad, then send it flying again.
Place the hexahedron on the launch pad aimed at the jammer room. Send it flying into the room, then use the hexahedron to jump over the gate with the jammer. Use the jammer to acquire the second hexahedron. Place it next to the fence to retrieve your other hexahedron.
Open the barrier to the fan room using the connector. Send them flying, then use the jammer to open the final barrier. Obtain the sigil.
Temple A
Temple B
Temple C
Chamber 4
Throne Room
Grab the connector and use the window to open the barrier to the first hexahedron. Locate the double-platform to the right of the red source, then use the hexahedron to boost yourself, the block, and the connector to the top.
Place the box at the top of the platform, then place the connector on top of the box. Use it to target a laser at the connector in the center. Walk to the center and stand in front of the blue laser to deactivate the fan. Quickly retrieve the fan.
Place the fan below the double-platform, then use it to retrieve your hexahedron and connector. Place the hexahedron in front of the blue receiver in the center, then place the connector on top of it. Position the red connector outside of the center and aim it through the window. Connect it to the final two receivers. Place the fan on the pressure plate, then obtain the sigil.
Oubliette
Record yourself holding the platform near the hexahedron on the right. Walk directly tos the wall on the left and stand there for a few seconds, then jump. Play the recording and use it to boost yourself onto the left wall, then pick up the hexahedron. Place it on the pressure plate.
Head back to the ground and record yourself to boost yourself onto the wall once again. Once you are on top of the wall, pick up the hexahedron (the ghost will remain). Block the buzzer against the wall. Place the platform on the pressure plate in front of the final barrier, then obtain the sigil.
Stables
Open the first barrier with the jammer, and the second with the connector. Acquire the next connector and return to the starting room.
Open the first barrier with the new connector. Position it in the right corner in the first room so it is visible through the windows.
Take your jammer and continue forward. Use it to move your available connector into the final room. Open the next barrier by connecting it to the connector visible through the window. Use the jammer to obtain the sigil.
Armory
Use the first two connectors to open the barriers with blue receivers. Acquire the jammer and bring it back to the start. Jam the sphere and acquire the hexahedron.
Place the hexahedron under the red laser. Place the second connector on top of it so it will disrupt the beam. Grab your jammer and use it on the barrier across from the fan. Drop the fan on the ground to disable it.
Use the jammer on the first door with a blue receiver. Make sure it is jammed from the inside. Grab your remaining connector and place it in front of the windows in the red laser room. Connect it to the blue source.
Bring the connector that is blocking the red laser with you to the end. Jam the barrier in your way, then use your connector to open the final barrier via the windows. Obtain the sigil.
Temple A
Temple B
Temple C
Chamber 5
Dumbwaiter
Use the connector to open the barrier blocking the hexahedrons. Move them to the main room. Place one hexahedron on the pressure plate in front of the purple quarantine door, and another on the fan.
Activate the fan using the connector. Move through the quarantine door and pick up the hexahedron. Place it on the horizontal launch pad. Return to the main room.
Grab the hexahedron and place it on the raised platform. Place the connector on top of your available hexahedron and use it to activate the launch pad. It will push the hexahedron onto the pressure plate. Obtain the sigil once the barrier opens.
Time Crawls
Place the connector on the left pressure plate, and the hexahedron on the right. Record yourself placing the connector in the yard on the right. Make sure it is positioned so it is visible through the windows. Stand on the pressure plate to allow the laser to reach the connector. Make sure you give yourself plenty of time (upwards of 45 seconds).
Grab the hexahedron and place it on the pressure plate in the next yard. Return to your connector and bring it into the final yard. Position it near the window, then attach it to the final barrier and your recorded connector. Obtain the sigil.
Time Flies
Place the hexahedron on the pressure plate on the right. Acquire the connector and bring it back to the main room. Connect it to the fan and wait for about 15 seconds. Stand on the pressure plate in front of the source for another 15 seconds. Stop the recording.
Place the hexahedron on the fan. Grab your connector, then attach it to the final barrier and the source. Place it on the hexahedron before the fan is activated. Once the barrier is down, obtain the sigil.
Up Close and Jammed
Stack two hexahedrons next to the jammed sphere. Use the slightly raised platform to boost onto the boxes. Grab the jammer and let the sphere float away. Jam the closest barrier and move the hexahedrons into the next section.
Stack two hexahedrons on the sphere. Pick up the connector and attach it to the source, then place it on the hexahedrons.
Locate the connector near the final sigil barrier. Connect it to the barrier and the other connector. Obtain the sigil once the connection is completed.
Temple A
Temple B
Temple C
Chamber 6
The Seven Doors of Recording
Open the first door with the connector. Place the jammer on the pressure plate inside and use it on the first door (NOT the second). Take the connector inside and use it to open the second door.
Record yourself standing on the next pressure plate for about 30 seconds. Stop the recording and pick up the connector. Place it on the next pressure plate and use it to open the barrier ahead.
Pick up your jammer and use it to open the final barrier. Obtain the sigil.
Circumlocution
This puzzle can be solved using the same trick over and over. You will be moving your connector forward using the jammer. Open the doors with the connector, then place the jammer on the other side to bring your connector forward. The windows must be utilized, so try to place each connector so it is visible through a window.
Use your connectors and jammers to acquire the hexahedron. Return to the pressure plate and use it to bring your first connector inside. This is where you will begin moving your connectors forward. Make sure that the beam remains activate, then perform the trick explained above.
Open the doors using windows and connectors.
Jam the sphere in the final room. Bring a connector in to open the final barrier. Obtain the sigil.
Two Way Street
Acquire the first connector and use it to enter the sphere hallway. Pick up the second jammer and use it to bring the first jammer forward. Continue until you reach the turrets. Jam the two turrets and throw the switch.
Retrieve the jammer being used on the first turret, then use it to obtain the keys. Return to the sphere hallway and use the keys on the locked gate.
Jam the turret and the final barrier. Obtain the sigil.
Temple A
Temple B
Temple C
Chamber 7
Prison Break
Place two fans on the pressure plates to open up the barriers. Acquire a connector and use it to acquire the second hexahedron. Replace the fan with the hexahedron. Bring the fan into the yard and place it on the launch pad.
Grab a connector and stand on the launch pad. Unlock the barrier in the courtyard using the two connectors available to you. Grab the third connector off of the pressure plate, then use it to open the door to the main yard.
Pick up the fan and place it on the pressure plate in front of the source. Pick up the third connector and use it to attach the second connector, the barrier, and the source. Now your first connector will be free.
Locate the final connector and unlock it with your first and third connectors. Bring the first and final connectors to the starting room.
Place a fan on one of the slots, then place a hexahedron on the fan (the one that was powering the launch pad). Pick up a connector and target the source, the fan receiver, and the receiver visible through the iron gate.
Place the other connector on the pressure plate and use it to power up the fan. The fan will now be self-reliant.
Take the available connector to the recently unlocked barrier. Use it to open the next barrier in front of the pressure plate.
Return to your third connector attached to the source in the smaller yard. Connect it to the floating connector and the barrier. You can now remove the fan from the nearby pressure plate and bring it to the final barrier. Use it to obtain the sigil.
Crisscross Conundrum Advanced
Start recording immediately. Place the red connector directly in front of the source and open the barrier. Place the blue connector in the corner near the tree, but only attach it to the other connector. Use your body to block the connection to the barrier for about 15 seconds, then stop the recording.
Take the red connector and move it to the wall to the right of the barrier. Use it to wrap the laser around the yard to open the barrier.
Pick up the blue connector. There should be a clean shot to the final receiver once your recording blocks the red laser. Obtain the sigil.
Carrier Pigeons
Grab the hexahedron off of the center pressure plate. Walk up the stairs to the raised platform on the buzzer’s path. Place the hexahedron on the buzzers and let them carry you to the next hexahedron. Leave the hexahedron on the second buzzer.
Place one of the hexahedrons on the pressure plate to activate the fan. Use the last hexahedron to trap the buzzer under the blue laser. Use the buzzer as a staircase, then use your body to block the connection. Obtain the sigil in the room next to the temporarily-deactivate fan.
Dead Man’s Switch
Acquire the first connector and walk around the wrapping path. Target the red receivers at the end, then place the connector at the corner.
Take your second connector and position it in the other corner very close to the wall. Attach it to the first connector. Position the third connector near the start of the puzzle and connect it to the isolated red connector. Stand on the pressure plate to release the hexahedron.
Place the hexahedron on the pressure plate. Grab the fourth connector and use it to unlock the barrier.
Take your previous connectors and use them to direct the blue laser through the center isolation room. Head to the main room and use the remaining connector to open the final barrier via the blue connector in the isolation room.