The Walking Dead: Season Two is part of an episodic series of video games that are developed and published by the Industry powerhouse, Telltale Games (The Walking Dead: Season One, The Wolf Among Us and Tales of Monkey Island) that is based on a comic book series by Robert Kirkman (Invincible and various Marvel Comics) that’s also titled The Walking Dead. The video games are however written by Nick Breckon. The Walking Dead: Season Two is a direct sequel to the smash hit episodic adventure, The Walking Dead.
The first episode of Season Two was released digitally in December of 2013, the 17th for North America and the 18th for Europe. While further release dates have not yet been confirmed, it is worth noting that upon the conclusion of the season, there is a planned retail release that will collect all the episodes together on a disc, this is likely due to the high sales and success of The Walking Dead: Season One’s retail release that gathered all previous episodes as well as the 400 days DLC onto one disc. The Walking Dead: Season Two is available and will be made available on Microsoft Windows, OS X, PlayStation 3, PlayStation Vita, Xbox 360, iOS and Ouya.
The Walking Dead: Season Two is part of a sub genre of adventure games, commonly referred to as a graphic adventure. Perhaps the most famous creators from this sub genre are Sierra (now a subsidiary of Activision) who developed the Kings Quest and Space Quest games to name but a few. But what separates graphic adventures from adventure games is the player interaction. In a game like Kings Quest (an adventure game) the player must interact with the world by using text prompts such as “look” or “go to” and “take”, this point and click style made games significantly more slow and all the more cumbersome.
Graphic adventures instead give the player control over an avatar that can interact with the world through the use of command prompts and situation specific commands (such as the defence of a character and/or escaping perilous situations, this also opens up doors into the world of creative dialogue. Now, when coupled with the improved visuals that comes with a newer generation of gaming devices and this refined control scheme, writers had the ability to create a truly thrilling experience. Whereas you would have told a character to “take object”, “run” and “use object”, you now must choose which object to take, whether to stand your ground or run away and even if you plan to act at all.
These situation specific prompts are what made The Walking Dead: Season One such a success, because players never quite knew what was coming their way and how it would play out. Needless to say, the situational prompt is something that is core to the graphic adventure genre nowadays, and without it the game would have undoubtedly been less favourably received.
For people that had played The Walking Dead: Season One, they had the option of taking their saves over to The Walking Dead: Season Two. What this means is that some of the crucial choices that you make in season one, will carry over and have serious consequence. Given the persistent nature of the game and its vast branching storyline, these consequences can result in an entirely separate story depending on the players, a gameplay mechanic that got the game high praise from various critics. The Walking Dead is played from a third person camera perspective.
When Telltale games purchased the rights to The Walking Dead Comics, the contract that they signed allowed for a multi year, multi platform and multi title license. This license only came into full effect after the hugely successful release and sales of The Walking Dead: Season One. Spurred on by the success of the previous installment and the studios’ recognition as being the team that rejuvenated a near dead gaming genre and sub-genre as well as being one of the best development studios of 2012 , Telltale Games commissioned a second season of the games.
But since then, it has come to light that the writing for Season two is specifically designed and written to contrast the writing of season one. This was accomplished by a switch in player perspective, whereas players would have played as Lee in season one, they now played as a slightly older Clementine. This switch in narrative not only changed the players perspective, but also their priorities. In season one, it fell to Lee to protect the young Clementine, but now in season two it’s up to the player to decide who is trustworthy and helpful.
Given the unprecedented and massive success of the series, The Walking Dead Season One Game of the Year Edition has been listed to release on PlayStation 4 and Xbox One during June of 2014. This has lead to an expected current gen port and release of Season Two upon the series completion.
Given the branching nature of the game, we cannot explain with precise detail what the plot of the current season is, nor can we give details regarding upcoming episodes we must instead give a broad stroke view of the situation and what is happening.
Season Two continues the story of the young girl Clementine. She has been left orphaned by the onset of a zombie apocalypse that has left her alone and vulnerable. She must instead fend for herself and learn how to survive on her own in a world that has seemingly lost all compassion. It has been many months since the events of seasons one and Clementine is trying to find a safe haven, and along the way you will meet many returning faces, and encounter some truly gruelling decisions that must be made.
Season Two of The Walking Dead will stretch across five episodes:
Given the unfinished nature of the game, it is currently impossible to provide you with character bio’s as they have not yet been realised in a final way.
Note: This wiki will be updated once we have more information about the game.