Kingdom Hearts: Dream Drop Distance – Dream Eater Dispositions guide



Along with leveling up Dream Eaters to gain stats and learn abilities on the ability link board; Dream Eaters are also affected by dispositions that give them a specialty in a specific area. This is determined by the eye colour of the Dream Eater; where its eyes will either by Purple, Blue, Yellow or Green.

 

To change a Dream Eaters Disposition the player can do a few things in order to do it. By interacting with them using the stylus the player can change the disposition by either; nudging and poking the dream eater or stroking the dream eater: –

 

Nudging and poking makes the Dream Eaters eyes change to purple or blue

Stroke makes the Dream Eaters eyes change to yellow or green

 

Another way to change the disposition and to get the one you want easily is to feed Dream Eaters numerous types of a group of sweets they can eat. These range from levels 1-3 so the higher the level the more chance the Dream Eater has to change into a certain disposition.

 

Confetti candy changes their eyes to purple

Ice Dream Cone changes their eyes to yellow

Shield cookie changes their eyes to blue

Block-it Chocolate changes their eyes to green

 

That is the basics of how to change a Dream Eaters disposition. This is a list of each disposition and what each one does. So the player can optimise; which disposition they want for their play style. The order listed will be purple, yellow, blue, green. Dream Eaters are in alphabetical order

 

Aura Lion:

Lion Heart – Emplys ordinary attacks

Paragon – Doesn’t charge up before dash or bite

Clear Mind – Uses magic attacks

Noble – Charged attacks only

 

Cera Terror:

Demolisher – Uses stronger moves

Buster – Uses weaker moves

Drill Sarge – Does not go into Spike mode

Roll Meister – Uses Spike mode frequently

 

Chef Kyroo:

Cuisinier – Attacks with weapon and fire; tries to shield allies

Commis – Fewer attacks but more defense

Patissier – Mostly uses magic attacks

Pyromanger – Uses only fire attacks

 

Cyber Yog:

Blitzen – Uses horns in close and Yoggy laser from a distance

Donner – Same as Blitzen but different laser sweep

Comet – Mostly uses magic attacks

Cupid – Uses only laser attacks

 

Drak Quack:

Firecracker – Prefers rockets and firecrackers

Bombshell – Fights up close

Helper – Somewhat long-range fighter that supports the player

Troublemaker – Shoots everywhere; uses pinwheels as its main attack

 

Drill Sye:

Destroyer – Uses stronger moves

Bumper – Uses weaker moves

Drill Sarge – Does not go into Spike Mode

Roll Meister – Uses Spike mode frequently

 

Duckey Goose:

Hard Worker – Basic attacks

Wild Card – Uses items in a different pattern

Wingman – Supports with magic

Gift-giver – Actively uses items

 

Eaglider:

Ace – Normal attacks

Vulcan – Favors its Vulcan Strafe attack

Bomber – Only does Air Raid bomb runs

Tracer – Only does Feather Missile attacks

 

Electricorn:

Shock Therapist – Uses Thunder only as it adapts to the situation

Capacitor – Charges up Thunder, then takes action

Tempest – Mostly magic attacks

Lightning Bolt – Attacks quickly; doesn’t bother charging up Thunder

 

Escarglow:

Blindsider – Keeps coming at enemies aggressively

Snail Support – Attacks while supporting its allies

Conjurer – Mostly uses magic attacks

Brick Wall – Prides itself on its iron-clad defense

 

Fin Fatale:

Grunt – Aggressive with normal range of attacks

Charger – Often rushes in from mid-range

Water Slinger – Mainly uses Power Spout from long range

Diver – Repeatedly uses the Fishapult dive attack

 

Fishbone:

Raider – Uses normal range of attacks

Anchor – Favors Land Swimmer attack

Hitman – Favors Power Spout from long range

Bonehead – Repeatedly uses Fishapult

 

Flowbermeow:

Fido – Uses all attacks and actively attacks its enemies in a balanced manner

Rover – Reckless type that attacks with only Horn Bounce

Whiskers – Mostly participates by doing magic attacks

Mittens – Devotes itself more to replenishing allies HP than attacking

 

Frootz Cat:

Mixed Bag – Uses basic set of attacks and recovery

Pretty Kitty – Constantly spinning around

Catnupper – Launches attacks from long range; conjures Musical Storm when close

Sweetheart – Uses only music magic

 

Ghostabocky:

Big Eater – Lots of close-range, direct attacks

Phantom – Balanced type with Icy Reflux as its go-to attack

Shaman – Only magic-type actions

Split Peronality – Acts in a pattern that uses Go Go Ghostling

 

Halbird:

Sky Master – Uses normal attacks in a well-balanced fashion

Harrier – Likes to attack with Vertical Dives

Assassin – Attacks specific targets from up in the air

Commander – Favors ranged attacks from long distance

 

Hebby Repp:

Wheeler – Mostly uses the Burning Rubber attack

Salamander – Uses only fire attacks and shoots fireballs

Serpent – Uses all attacks but doesn’t lose its temper

Hydra – Goes Hebby Berserk as soon as battle starts

 

Iceguin Ace:

Skater – Aggressive; likes to slide toward enemies

Wingman – Mainly support role

Slider – Hurls ice from afar

Birdbrain – Bets it all on flying Ice Dive

 

Jestabocky:

Picky Eater – When at a distance it transforms into a prize, then attacks when enemies get close

Flake – Well balanced but only attacks at random

Chicken – Keeps its distance and attacks

Gourmand – Frequently tries to chomp or slurp enemies

 

Juggle Pup:

Acrobat – Uses stronger moves

Half-Pint – Uses weaker moves

Prestidigitator – Uses all beach ball attacks

Swindler – Uses all dice attacks

 

Kab Kannon:

Striker – Aims for its enemies with shot-type attacks

Ack-Ack – Does exploding support attacks with Mortar

Bodyguard – Tries to protect its allies with Support Shot

Launcher – Uses Magic Shot and inflicts special damage

 

Keeba Tiger:

Conqueror – Occasionally uses charged attacks

Usurper – Doesn’t charge up before attacks

Cruel Mind – Uses magic attacks

Force of Nature – Only charged attacks

 

KO Kabuto:

Tank – Aims for its enemies with shot-type attacks like Tracer

Grenadier – Does exploding support attacks with Mortar

Bodyguard – Tries to protect its allies with Support Shot

Launcher – Uses Magic Shot to inflict special damages

 

Komory Bat:

Aggro – Actively attacks, concentrating on direct strikes

Wingman – Support attack type; uses indirect attacks from mid-range

Rescuer – Mainly supports its allies with healing/recovery

Saboteur – Causes chaos by mainly inflicting status ailments

 

Kooma Panda:

Boxer – Mostly uses Panda Punch to engage

Brusier – Mostly uses Kooma Tackle to engage

Grappler – Adds Tea Table attack to repertoire

Wrestler – Only does close-range attacks; never leaves its enemy alone

 

Lord Kyroo:

Warmonger – Actively attacks

Populist – Balanced

Empiricist – Especially good with magic attacks/support

Selfless Ruler – Especially good at using its body to guard

 

Majik Lapin:

Mage – Combines magic and hand-to-hand combat

Spark Jockey – Prefers Fire and Dark attacks

Accomplice – Generally supports your main character

Illusionist – Powerful magic commands and status ailments

 

Me Me Bunny:

Bruiser – Likes to engage in bare-knuckled fights

Spinner – Repeats a pattern of hopping around and then resting

Space Invader – Dashes in with its Me Me Cross, then hits with a combo

Hopper – Bounces around doing attacks that hit multiple targets

 

Meow Wow:

Stray – Aggressively uses all horn attacks

Rascal – Attacks recklessly with leaping Horn Dives

Smart Cookie – Mostly participates by doing magic attacks

Sidekick – Devotes itself more to replenishing allies HP

 

Meowjesty:

Wild Animal – Actively pursues melee attacks with its horn

Pouncer – Prefers Horn Bounce

Magician – Adds magic attacks

Best Friend – Attacks regularly by replenishes allies HP when low

 

Neck Cat:

Multi-Talent – Normal actions

Dancer – Constantly spinning around

Diva – Launches attacks from long range; conjures Musical Storm when close

Artist – Uses only music magic

 

Peepsta Hoo:

Watcher – Scans for weaknesses, then attacks accordingly

Weeper – Doesn’t use Scan; attacks with Feather Shuriken only

Scout – Uses Scan and fights with magic

Patroller – Uses Scan and engages

 

Pegaslick:

Hurricane – Uses Cyclone Charge as it adapts to the situation

Typhoon – Charges up weather attacks; also uses basic attacks

Cyclone – Mostly magic-based actions

Stormgoer – Doesn’t bother charging up weather attacks

 

Pricklemane:

Volcano – Quick to lose temper

Scrapper – Only uses Prickle Spin; actively closes distance

Intellectual – Has all attacks but never loses its temper

Bouncer – Uses jumping attack and fights in a hit-and-wait patter

 

R & R Seal:

Sea Lion – Uses a balanced set of attacks; ball, dice and melee

Driftwood – Dice attack is weaker

Highroller – Mainly employs all beach ball attacks

Show-Off – Employs all dice attacks

 

Ryu Dragon:

Fafnir – Slashes foes on ground; rises to spit fireballs from air

Wyvern – Fewer fireballs by pursues foes using Dragon’s Breath

Tiamat – Mostly ground attacks

Bahamut – Mostly aerial flame attacks

 

Sir Kyroo:

Warrior – Actively attacks

Knight – Balanced

Paladin – Especially good with magic attacks/support

Guardian – Especially good at using its shield to guard

 

Skelterwild:

Barbarian – Attacks from any distance; head and body attack separately at times

Bully – Sticks to short-range attacks; head and body never separate

Savage – Prefers Sonic Roar; no Blizzard attacks

Fiend – Prefers its Blizzard attacks

 

Staggerceps:

Heavy Hitter – Melee attacks and Lockdown Shot from the normal range

Grenadier – Supporting attacks using Mortar

Launcher – Favors attacks with Magic Shot

Backup – Support style using (and healing allies)

 

Sudo Neku:

Twister – Mostly uses Burning Rubber attack

Hothead – Uses only Fire attacks and shoots fireballs

Cool Bean – Uses all attacks but doesn’t lose its temper

Psycho – Goes Berserk as soon as the battle starts

 

Tama Sheep:

Picker-upper – Uses all attacks and actively attacks enemies in a balanced manner

Snooze Maker – Frequently uses its sleep attack

Mumbler – Mostly participates by doing magic attacks

Pillow Fluffer – Sleeps consecutively

 

Tatsu Blaze:

Go-getter – Moves in close to attack

Detonator – Favors Firebomb explosions

Deadeye – Prefers to aim and attack from long range

Two-face – Floats placidly, but if enemies get close, it suddenly attacks

 

Tatsu Steed:

Scatterbrain – Ranged attacks from mid-range

Show-off – Likes flashy area-of-effect attacks that hit multiple targets

Tactician – Sniper that attacks single targets from long range (Shell added as support)

Trap Jockey – Likes mines

 

Thunderaffe:

Live Wire – Gallops around using long and close-range attacks

Photon Don – Frequently uses Refract Beam

Smasher – Supports allies while also using dash attacks from a distance

Blue Streak – Moves around constantly

 

Toximander:

Hunter – Does all attacks, close and far

Loose Cannon – Loves to spit fireballs

Basilisk – Uses confuse and poison to set up attacks

Bane – Poison attacks only

 

Tyranto Rex:

Tyrant – Attacks from any distance

Roadkiller – Sticks to shorter range attacks

Missle – Prefers Sonic Roar; no flame attacks

Flametongue – Prefers Fire attacks

 

Ursa Circus:

Knucklehead – Mostly uses Panda Punch to engage

Strongman – Mostly uses Kooma Tackle to engage

Heavyweight – Adds Tea Table attack to repertoire

Hugger – Only does close-range attacks; never leaves its enemy along

 

Wheeflower:

Keeper – Attack-happy personality that protects its allies

Multi-Tasker – Balanced between attacking and recovery

Spell Slinger – Uses magic frequently

Green Thumb – Uses only plant-summoning attacks

 

Woeflower:

Bag of Tricks – Uses a variety of attack patterns; Toxic Doomdelion saps enemy HP

Shrinking Violet – Cautious with direct attacks; keeps distant and employs status ailments

Meddler – Acts as a nuisance by inflicting status ailments

Natural – Doesn’t use status ailments; only employs direct attacks

 

Yoggy Ram:

Powerhouse – Balances its attacks between long and close range; actively engaging enemies

Trailblazer – Prefers Fire attacks at closer range

Leader – Uses magic to aid allies and fires Yoggy Sonic bursts from afar

Jumper – Often uses jump attacks, setting up Hindquarters Kick

 

Zolephant:

Figher – Moves around and likes melee trunk attacks; capable of Berserk mode

Nozzle-nose – Uses Torrent water attack; moves around as it pleases and attacks whatever is in range

Mastermind – Doesn’t go into Berserk Mode; takes actions calmly

Mountain – Doesn’t move much unless in Berserk Mode

 

Although it depends on the players play style, this is a list of dispositions that I find personally best for each Dream Eater

 

Best Dispositions

 

Aura Lion – Clear Mind (Blue)

Cera Terror – Demolisher (Purple)

Chef Kyroo – Cuisinier (Purple)

Cyber Yog – Donner (Yellow)

Drack Quack – Firecracker (Purple)

Drill Sye – Destroyer (Purple)

Ducky Goose – Wingman (Blue)

Eaglider – Vulcan (Yellow)

Electricorn – Shock Therapist (Purple)

Escarglow – Brick Wall (Green)

Fin Fatale – Diver (Green)

Fishbone – Hitman (Blue)

Flowbermeow – Whiskers (Blue)

Frootz Cat – Mixed Bag (Purple)

Ghostabocky – Shaman (Blue)

Halbird – Assassin (Blue)

Hebby Repp – Hydra (Green)

Iceguin Ace – Slider (Blue)

Jestabocky – Chicken (Blue)

Juggle Pup – Acrobat (Purple)

Kab Kannon – Ack-Ack (Yellow)

Keeba Tiger – Usurper (Yellow)

KO Kabuto – Bodyguard (Blue)

Komory Bat – Saboteur (Green)

Kooma Panda – Grappler (Green)

Lord Kyroo – Empircist (Blue)

Majik Lapin – Accomplice (Blue)

Me Me Bunny – Hopper (Green)

Meow Wow – Sidekick (Green)

Meowjesty – Best Friend (Green)

Necho Cat – Diva (Blue)

Peepsta Hoo – Watcher (Purple)

Pegaslick – Typhoon (Yellow)

Pricklemane – Intellectual (Blue)

R & R Seal – Show Off (Blue)

Ryu Dragon – Bahamut (Green)

Sir Kyroo – Paladin (Blue)

Skelterwild – Barbarian (Purple)

Staggerceps – Backup (Green)

Sudo Neku – Cool Bean (Blue)

Tama Sheep – Picker-Upper (Purple)

Tatsu Blaze – Detonator (Yellow)

Tatsu Steed – Show-Off (Yellow)

Thunderaffe – Live Wire (Purple)

Toximander – Bane (Green)

Tyranto Rex – Tyrant (Purple)

Ursa Circus – Heavy Weight (Blue)

Wheeflower – Multitasker (Yellow)

Woeflower – Shrinking Violet (Yellow)

Yoggy Ram – Leader (Blue)

Zolephant – Nozzle-Nose (Yellow)

 

Unlocking abilities via disposition

 

Sometimes by setting a Dream Eater to a certain disposition they will unlock some abilities on the ability link board. This is the list of what disposition unlocks abilities for each Dream Eater.

 

Aura Lion:

Lionheart unlocks Light Screen and HP Boost

Clear Mind unlocks Light Screen and Cure Boost

 

Cera Terror:

Demolisher unlocks Sleep Block

Drill Sarge unlocks HP Boost and Defense Boost

 

Chef Kyroo:

Commis unlocks Fire Boost and Item Boost

Patissier unlocks Defense Boost and Fire Screen

 

Cyber Yog:

Donner unlocks Thunder Screen and Thunder Boost

Comet unlocks Attack Haste and HP Boost

 

Drak Quack:

Has nothing unlocked from dispositions

 

Drill Sye:

Destroyer unlocks Attack Haste x 2

Drill Sarge unlocks Slow Block and Defense Boost

 

Ducky Goose:

Has nothing unlocked from dispositions

 

Eaglider:

Ace unlocks Fire Screen and Attack Haste

Vulcan unlocks HP Boost and Attack Haste

 

Electricorn:

Shock Therapist unlocks Magic Boost and Attack Haste

Capacitor unlocks Cure Boost and Leaf Bracer

 

Escarglow:

Blindsider unlocks Blizzard Screen and Fire Screen

Snail support unlocks Dark Screen and Item Boost

 

Fin Fatale:

Grunt unlocks Water Boost and Attack Haste

Diver unlocks HP Boost and Support Boost

 

Fishbone:

Rover unlocks Dark Screen and Water Boost

Whiskers unlocks Attack Haste and Defense Boost

 

Flowbermeow:

Has nothing unlocked from dispositions

 

Frootz Cat:

Pretty Kitty unlocks Attack Haste and Magic Haste

Sweetheart unlocks Support Boost

 

Ghostabocky:

Phantom unlocks Dark Screen and Magic Haste

Split Personality Dark Screen and Vanish

 

Halbird:

Sky Master unlocks Timestorm and Air Combo Plus

Harrier unlocks Attack Haste and Magic Haste

 

Hebby Repp:

Wheeler unlocks Fire Screen and Defense Boost

Salamander unlocks HP Boost and Magic Haste

 

Iceguin Ace:

Wingman unlocks Blindness Block and HP Boost

Slider unlocks Blizzard Screen and Blizzard Boost

 

Jestabocky:

Flake unlocks Attack Haste and Thunder Screen

Chicken unlocks Thunder Screen and Magic Haste

 

Juggle Pup:

Has nothing unlocked from dispositions

 

Kab Kannon:

Ack-Ack unlocks Water Screen and Blizzard Screen

Bodyguard unlocks Fire Screen and Thunder Screen

 

Keeba Tiger:

Conqueror unlocks Meteor

Usurper unlocks HP Boost and Attack Boost

 

KO Kabuto:

Grenadier unlocks Defense Boost

Bodyguard unlocks Defense Boost

 

Komory Bat:

Aggro unlocks Attack Haste x 2

Rescuer unlocks Magic Haste x 2

 

Kooma Panda:

Bruiser unlocks Confusion Block and HP Boost

Grappler unlocks Defense Boost and Attack Haste

 

Lord Kyroo:

Warmonger unlocks Thunder Boost and HP Boost

Selfless Ruler unlocks Magic Haste and Cure Boost

 

Majik Lapin:

Accomplice unlocks Magic Haste x2

Illusionist unlocks Magic Boost and Zero Graviza

 

Me Me Bunny:

Bruiser unlocks HP Boost and Combo Plus

Space Invader unlocks Attack Haste and Defense Boost

 

Meow wow:

Stray unlocks Confusion Block and HP Boost

Smart Cookie unlocks Magic Boost and Attack Haste

 

Meowjesty: has nothing unlocked from dispositions

 

Necho Cat:

Diva unlocks Confusion Block and Magic Boost

Artist unlocks Thunder Boost and Magic Haste

 

Peepsta Hoo:

Watcher unlocks Blindness Block

Sweeper unlocks Bind Block

Scout unlocks Poison Block

Patroller unlocks Confusion Block

 

Pegaslick:

Cyclone unlocks Light Screen and Magic Haste

Stormgoer unlocks Light Screen and HP Boost

 

Pricklemane:

Intellectual unlocks Stop Block and Attack Haste

 

R & R Seal:

Has nothing unlocked from dispositions

 

Ryu Dragon:

Wyvern unlocks Fire Boost and Magic Boost

Bahamut unlocks Defense Boost and Combo Master

 

Sir Kyroo:

Warrior unlocks Water Screen and HP Boost

Paladin unlocks Stop Block and Cure Boost

 

Skelterwild:

Savage unlocks Blizzard Boost and HP Boost

Fiend unlocks HP Boost and Defense Boost

 

Staggerceps:

Has nothing unlocked from dispositions

 

Sudo Neku:

Has nothing unlocked from dispositions

 

Tama sheep:

Mumbler unlocks Water Screen and Support Boost

 

Tatsu Blaze:

Deadeye unlocks Attack Haste and Magic Haste

Two-face unlocks Support Boost and Attack Haste

 

Tatsu Steed:

Tactician unlocks Blizzard Screen and Magic Haste

Trap Jockey unlocks Magic Haste and Blizzard Boost

 

Thunderaffe:

Photon Don unlocks Thunder Screen and Thunder Boost

Blue Streak unlocks Attack Haste x 2

 

Toximander:

Hunter unlocks Attack Haste and Attack Boost

Basilisk unlocks Magic Haste and HP Boost

 

Tyranto Rex:

Tyrant unlocks HP Boost and Fire Boost

Flametongue unlocks Fire Boost and Attack Boost

 

Ursa Circus:

Has nothing unlocked from dispositions

 

Wheeflower:

Multi-tasker unlocks Water Screen and Magic Haste

Spell Slinger unlocks Cure Boost and Magic Boost

 

Woeflower:

Bag of Tricks unlocks Attack Haste and Blindness Block

Natural unlocks Magic Haste and Dark Screen

 

Yoggy ram:

Powerhouse unlocks HP Boost and Fire Screen

Trailblazer un,ocks Fire Screen and Defense Boost

 

Zolephant:

Fighter unlocks HP Boost x 2

Nozzle-Nose Water Boost and Defense Boost