Tales Of Xillia is probably one of the best role playing games released in the past few years. With so many other role playing game series getting less popular or completely disappearing from the market, the Tales Of series has managed to get a good following in the West after years of struggles and games not getting localized.
Tales Of Xillia features everything that’s expected from a role playing game: an intriguing plot, a nicely built battle system, many different skills used to customize your characters and more.
The Liner Motion Battle system comes back once again, with some nice improvements that make the whole system deeper than ever, with players being able to chain artes together without any tier classification and unleash some poweful Link Artes when linked in battle with another character.
In true Tales Of tradition, the game also comes with many subquests, with some of them becoming unavailable once a certain story part has been completed. These quests not only give you some nice rewards like extra money and items but also allow players to understand more of Rise Maxia and its inhabitants.
Before we can start talking about the many side events of the game, we will be taking a deep look at some of each character’s unique artes. Many probably don’t know that many of the Artes will change and improve with more uses, become faster, get better range and so on: ff you’re looking to understand more of the game’s battle system, don’t look any further!
Please note that artes that don’t receive any performance change will not be listed: the standard bonuses for uses still apply, though, like reduce TP use, chance to save AC cost and more.
Healer
Action speed increases after 100 and 400 uses
Healing range increases after 200 uses
Recovery Ring
Action speed increases after 100 and 400 uses
Healing range increases after 200 uses
Demon Fist
Projectile speed and range increase after 100 and 200 uses
The projectile penetrates targets after 400 uses
Cerberus Strike
Attack speed increases after 200 uses
Steel
Attack speed increases after 200 uses
Effect increases by 10% after 400 uses
Increases own physical defense for 10 seconds after 400 uses and the Second Artes skill
Palm Strike
Attack speed increases after 100 uses
30% chance to inflict the “Stun” status ailment on enemies damaged by this attack after 200 uses
Aqua Sweep
Area of effect increases after 200 uses
Swallow Dance
Attack speed increases after 200 uses
Forces downed enemies to stand after 400 uses
Talon Storm
Attack speed increases after 200 uses
Cyclonic Surge
Chance to inflict the “Paralysis” status ailment increases after 200 uses
Beast
Chance to “Guard Break” the enemy after 200 uses
Chance to break enemy’s “Iron Stance” effect increases after 200 uses
Whirlwind Snap
Enemies hit by this attack are pulled towards Jude
Distance pulled increases after 200 and 400 uses
Rising Falcon
Adds an additional hit when activated from the ground after 200 uses
Soaring Vortex
Area of effect increases after 200 uses
Mirage Blitz
Chance to inflict the “Stun” status ailment on enemies damaged by this attack after 200 uses
Chance to break enemy’s “Iron Stance” effect increases after 200 uses
Attack speed increases after 400 uses
The backstep motion will deal damage after 400 uses
Raging Blast
Chance to inflict the “Burn” status ailment increases after 100, 200, and 400 uses
Dragon Shot
Adds an additional hit after 200 uses
Sun Spark
Range and damage increase after 200 uses
Phoenix Plunge
Knockback effect is reduced after 200 uses
Knocks enemies higher upwards after 200 uses
Chance to deal Instant Death increases by 5% after 100, 200, and 400 uses