The name of this escape the room game doesn’t say too much, on the contrary, makes the game sound like “Random Escape the Room game 214″, but it’s actually a pretty solid title and if you tried it, you know what I mean: Trump Open the Door Escape 01 is challenging and with some really nice puzzles, not to mention the fact that a walkthrough is really needed to complete the game (at least for most of use). Fortunately, I have to share with you a complete Trump Open the Door Escape 01 walkthrough that will hopefully take away all the pain and help you finish the game without a problem.
So check out the Trump Open the Door Escape 01 walkthrough below and enjoy (Spoilers or complete solutions can be found out by scrolling down if you still have problems – I’ve bolded them and posted in red to make them easy to spot)!
CUPBOARD (CB)
– note PICTURE with kinda domino stones (dots 1-10)
– look in cup (top of CB): nothing
– remove FRAME at the backside of picture & take HINT PAPER-1 (see it in the spoilers below if you can’t figure it out)
– note hints in book (bottom of CB): CLUB HINT-1 & HAMMER HINT
– note numbered CB doors
– note display with slots right of #2
– note spade box with slots under #2
– note «Q=QUEEN» left side of CB
– take COIN 1/5 bottom right behind CB
– move CHAIR & take COIN 2/5 from top of CB
DESK
– take HINT PAPER-2 & green PENCIL from drawer
– zoom out 1x & click left of drawer & on hidden NICHE
– take COIN 3/5 from niche
– sharpen pencil on pink SHARPENER left on desk (pencil is in 1st/top inventory section)
– use pencil on pink NOTEPAD paper for number HINT
– note CHEST with card suit slots right side of desk
– note little PICTURE with CLUB HINT-2 on wall
– note orange VENDING MACHINE right of desk on floor (5 coins needed)
– note words «Open the Door» right on vending machine
– note GLASS BOX on floor right of vending machine with PAPER & CLUB SIGN
DOOR
– note brown SPADE DEVICE on shelf (2 batteries needed)
– note white HEART BOX on shelf (battery needed)
– take DIAMOND CARD DECK from yellowish BOX on shelf (cards fill 6th/bottom inventory section)
– note JOKER PAD left of door
TABLE
– note colored card suit BOXES on «Wrong Cards»-CB on floor
– take COIN 4/5 behind CB
– note CLUB DISPLAY with slots on wall
– note PINK HEART on little table
CB
– put correct diamond cards according hint paper-1 in display slots
– CB door #1 opens.
– take CLUB CARD DECK & note CLUB HINT (cards fill 5th inventory section…!)
– put correct diamond cards according notepad paper in display slots
– CB door #2 opens
– take DIAMOND SHAPE & NAIL
TABLE
– solve MAGIC SQUARE according hint paper-2
– Safe opens…!
– take HEART CARD DECK & COIN 5/5 (cards fill 4th inventory section)
DESK
– put all 5 coins in vending machine, open door & take ORANGE CAN (coins in 1st/top inventory section)
– look on can for HEART HINT
CB
– put correct heart card according heart hint on can in display slots
– CB door #3 opens
– take HAMMER
TABLE
– smash pink heart with hammer according hammer hint in book for SPADE CARD DECK (hammer in 1st/top inventory section, cards fill 3rd section)
– put wrong cards according picture in slots from wrong-card-CB for SHAPE ORDER HINT
DESK
– use nail & hammer on glass box on floor for CLUB SHAPE & SPADE HINT PAPER
CB
– put correct spade cards according spade paper hint in spade box for BATTERY 1/2
DOOR
– put battery in front of white heart box & click ON-button to reveal a HEART PUZZLE
– solve puzzle for HEART SHAPE & BATTERY 2/2 (just DON’T zoom out while solving puzzle, otherwise you have doubled or even tripled shapes)
– take battery 1/2 back & put both batteries in right side of spade device (batteries in 1st/top inventory section)
– look on backside of cards for SHAPES (if you can…)
– push buttons on spade device in correct order according shape hints for SPADE SHAPE
DESK
– put all 4 shapes in chest slots for JOKER CARD
DOOR
– put joker card on joker pad left of door to open it (joker card in 2nd inventory section)
SPOILERS:
11 = Jack
12 = Queen
13 = King
PAPER HINT-1 (pic frame)
♦ (diamond)
5-4-2-7
PAPER HINT (pink notepad paper)
– white ♦ (diamond) print
10-11
13-12
MAGIC SQUARE (hint paper-2)
– 3 club hints:
X-9-X (turned 6 on little pic)
7-X-X (in book)
X-X-8 (behind CB door #1)
– paper hint: use cards 1-9, sum horizontal/vertical/diagonal = 15
– solved:
2-9-4
7-5-3
6-1-8
CAN HINT
VIking58 =
roman 6-king-5-8
CLUB ACE HINT (letters=numbers)
A-C-E
1-3-5
CLUB HINT PAPER (numbers to letters)
1-10-11
– gives cards:
Ace-Jack-King
WRONG CARDS
♠9-♥7-♣10-♦8
BACKSIDE SHAPES & FACE DIRECTIONS
– ♣ King: CIRCLE – 1/2 L
– ♣ Queen: PENTAGON – 1/2 R
– ♠ Queen: TRIANGLE – 1/2 L
– ♥ Jack: SQUARE – fully R (profile)
– order (from wrong card CB):
circle-square-triangle-pentagon
– gives:
1/2L-fullR-1/2L-1/2R
A really well written walkthrough that will hopefully give you everything you need – all courtesy of premiere on escapegames247.
premiere