Trump Open the Door Escape 01 Walkthrough

The name of this escape the room game doesn’t say too much, on the contrary, makes the game sound like “Random Escape the Room game 214″, but it’s actually a pretty solid title and if you tried it, you know what I mean: Trump Open the Door Escape 01 is challenging and with some really nice puzzles, not to mention the fact that a walkthrough is really needed to complete the game (at least for most of use). Fortunately, I have to share with you a complete Trump Open the Door Escape 01 walkthrough that will hopefully take away all the pain and help you finish the game without a problem.

So check out the Trump Open the Door Escape 01 walkthrough below and enjoy (Spoilers or complete solutions can be found out by scrolling down if you still have problems – I’ve bolded them and posted in red to make them easy to spot)!

CUPBOARD (CB)
– note PICTURE with kinda domino stones (dots 1-10)
– look in cup (top of CB): nothing
– remove FRAME at the backside of picture & take HINT PAPER-1 (see it in the spoilers below if you can’t figure it out)
– note hints in book (bottom of CB): CLUB HINT-1 & HAMMER HINT
– note numbered CB doors
– note display with slots right of #2
– note spade box with slots under #2
– note «Q=QUEEN» left side of CB
– take COIN 1/5 bottom right behind CB
– move CHAIR & take COIN 2/5 from top of CB

DESK
– take HINT PAPER-2 & green PENCIL from drawer
– zoom out 1x & click left of drawer & on hidden NICHE
– take COIN 3/5 from niche
– sharpen pencil on pink SHARPENER left on desk (pencil is in 1st/top inventory section)
– use pencil on pink NOTEPAD paper for number HINT
– note CHEST with card suit slots right side of desk
– note little PICTURE with CLUB HINT-2 on wall
– note orange VENDING MACHINE right of desk on floor (5 coins needed)
– note words «Open the Door» right on vending machine
– note GLASS BOX on floor right of vending machine with PAPER & CLUB SIGN

DOOR
– note brown SPADE DEVICE on shelf (2 batteries needed)
– note white HEART BOX on shelf (battery needed)
– take DIAMOND CARD DECK from yellowish BOX on shelf (cards fill 6th/bottom inventory section)
– note JOKER PAD left of door

TABLE
– note colored card suit BOXES on «Wrong Cards»-CB on floor
– take COIN 4/5 behind CB
– note CLUB DISPLAY with slots on wall
– note PINK HEART on little table

CB
– put correct diamond cards according hint paper-1 in display slots
– CB door #1 opens.
– take CLUB CARD DECK & note CLUB HINT (cards fill 5th inventory section…!)
– put correct diamond cards according notepad paper in display slots
– CB door #2 opens
– take DIAMOND SHAPE & NAIL

TABLE
– solve MAGIC SQUARE according hint paper-2
– Safe opens…!
– take HEART CARD DECK & COIN 5/5 (cards fill 4th inventory section)

DESK
– put all 5 coins in vending machine, open door & take ORANGE CAN (coins in 1st/top inventory section)
– look on can  for HEART HINT

CB
– put correct heart card according heart hint on can in display slots
– CB door #3 opens
– take HAMMER

TABLE
– smash pink heart with hammer according hammer hint in book for SPADE CARD DECK (hammer in 1st/top inventory section, cards fill 3rd section)
– put wrong cards according picture in slots from wrong-card-CB for SHAPE ORDER HINT

DESK
– use nail & hammer on glass box on floor for CLUB SHAPE & SPADE HINT PAPER

CB
– put correct spade cards according spade paper hint in spade box for BATTERY 1/2

DOOR
– put battery in front of white heart box & click ON-button to reveal a HEART PUZZLE
– solve puzzle for HEART SHAPE & BATTERY 2/2 (just DON’T zoom out while solving puzzle, otherwise you have doubled or even tripled shapes)
– take battery 1/2 back & put both batteries in right side of spade device (batteries in 1st/top inventory section)
– look on backside of cards for SHAPES (if you can…)
– push buttons on spade device in correct order according shape hints for SPADE SHAPE

DESK
– put all 4 shapes in chest slots for JOKER CARD

DOOR
– put joker card on joker pad left of door to open it (joker card in 2nd inventory section)

SPOILERS:

11 = Jack
12 = Queen
13 = King

PAPER HINT-1 (pic frame)
♦ (diamond)
5-4-2-7

PAPER HINT (pink notepad paper)
– white ♦ (diamond) print
10-11
13-12

MAGIC SQUARE (hint paper-2)
– 3 club hints:
X-9-X (turned 6 on little pic)
7-X-X (in book)
X-X-8 (behind CB door #1)
– paper hint: use cards 1-9, sum horizontal/vertical/diagonal = 15
– solved:
2-9-4
7-5-3
6-1-8

CAN HINT
VIking58 =
roman 6-king-5-8

CLUB ACE HINT (letters=numbers)
A-C-E
1-3-5

CLUB HINT PAPER (numbers to letters)
1-10-11
– gives cards:
Ace-Jack-King

WRONG CARDS
♠9-♥7-♣10-♦8

BACKSIDE SHAPES & FACE DIRECTIONS
– ♣ King: CIRCLE – 1/2 L
– ♣ Queen: PENTAGON – 1/2 R
– ♠ Queen: TRIANGLE – 1/2 L
– ♥ Jack: SQUARE – fully R (profile)
– order (from wrong card CB):
circle-square-triangle-pentagon
– gives:
1/2L-fullR-1/2L-1/2R

A really well written walkthrough that will hopefully give you everything you need – all courtesy of premiere on escapegames247.

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