Dark Souls 2 Magic Guide - Hexes

In Dark Souls 2 there are 4 styles of magic that your character is able to use, including, miracles, hexes, sorceries and pyromanies. These spells offer you tactical advantages within enemy combat scenarios and can be cast from any range. In order to delve into magic in Dark Souls 2 right from the start of the game, select the Sorcerer class, as they'll open with enough intelligence to use Sorcery, or alternatively the Cleric Class as they begin with enough faith to use Miracles. To use Sorcery and Hexes you’ll need to acquire either the Sorcerer’s Staff or the Bone Staff, to cast Miracles you’ll require a talisman such as the Cleric’s Sacred Chime and to cast Pyromacy you’ll need to collect the Piromance Flame. Follow on to discover the locations to these items along with our guide to all magic and spells in Dark Souls 2, alongside their effects.

Where to find the Dark Souls 2 sorcerer’s staff
Visit Calhillion the Sorcerer on the far side to No-Man’s Wharf, cross the docks and up the stairs into town, take a right and weave down the dock. Find him resting towards the end of the Pier. Here you can purchase a Sorcerer's staff along with a selection of spells. If you haven’t got enough souls to fund these purchases, then visit our guide on farming souls before continuing.


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Dark Souls 2 Hexes


Hexes are a unique school of spells which require both Intelligence and Faith points as well as a staff or sacred chime, dependent upon the spell. Hexes offer a wide variety of spells, catering for a variety of different situations, and although some may be difficuly to use effectively, in the right hands they can be incredibly useful. They require steep investments and management of both intelligence and faith, demanding a careful balance in stats and patience until you reach a point where you can use a variety of them. Many of the hexes absorb more than one attunement slot in order to use, so bare in mind that investments into Attunements may want to be considered before continuing. 

Continue on to discover a list of all Dark Souls 2 Hex Magic...

Hex     Description Acquired From     Attunement      Intelligence     Faith             Dark Orb         Drains stamina and can stagger break on
hit by firing an orb of darkness   Straid of Olaphis (M)
Felkin the Outcast (M)
Darkdiver Grandhal (M)          1        12         10                       Dark Hail   Drains stamina and can stagger break on
hit by firing severals orbs.   Straid of Olaphis (M)
Magerold of Lanafir (M)
Darkdiver Grandhal (M)    2     19    12                       Dark Fog   Poising enemies with its black mist.   Straid of Olaphis (M)
The Gutter (P)    2     25    14                       Affinity   Creates a number of dark orbs that surround you and home on to
its target. The number of orbs created
when cast is dependent on your
intelligence, at 40 you
will gain 3 orbs, at 50 you will gain a fourth and at 60 you will reach the
maximum at 5.    Straid of Olaphis (M)
Kobolds (E)     3    40    24                       Dead Again   Targets dead corpses, bursting them
into flames once more.

  Stone Trader Chloanne (M)
Razorback Nightcrawlers (E)    2    22     20                       Dark Weapon   Upgrdes your weapon by +50 dark
damage, which causes enmies
to violently combust.   Felkin the Outcast (M)     1   16    14                        Whisper of Despair   Produces a skull which you are
able to cast from a long range
which reduces the enemies
defense by 100 for 30 whole
seconds on impact    Grave of Saints (P)     1   24    18                        Repel   Makes you invulnerable for 1.5
seconds.    Straid of Olaphis (M)    3    35    27                       Numbness   Reduces all incoming damage by
35% for 20 seconds.   Straid of Olaphis (M)   2     42    30                       Twisted Barricade   Deflects any spells for 1.5 seconds.
Numbness Reduces any damage
dealt towards you by 35% for
a whole 20 seconds.   Doors of Pharros (P)     2    38    25                       Scraps of life   Causes soul pillars to randomly
erupt from the ground.    Gutter (P) Cromwell the Pardoner (M)    1    8    12                       Dark Storm   Deals strong damage by creating a
vortex filled with dark flames
and spirits.   Mangerold of Lanafir (M) Darkdiver Grandahl (M)   2    12     21                       Resonant Soul
  Fires powerful dark orbs at the
cost of 100 souls.   Pilgrims of Dark (Lv. 1) (C)     2   10     18                       Great Resonant Soul   Fires powerful dark orbs at the cost
of up to 500 souls.    Pilgrims of Dark (Lv. 2) (C)     2    13    26                       Resonant flesh   Fills HP temporarily at the cost
of souls.     Felkin the Outcast (M)    1    11    19                       Climax   Emits dark energy which fires
towards a targeted area.    Pilgrims of Dark (Lv. 3) (C)     4    30    47                       Resonant weapon   Awards your weapon with a dark
attack at the cost of souls.   Felkin the Outcast (M)    2     15    24                       Lifedrain patch   Creates a lingering sphere of
darkness at the location it was cast,
which inflicts damage to nearby
enemies for 3000 souls.   Straid of Olaphis (M)     1   20    35                        Profound Still   Blocks nearby enemies
from casting spells.    Darkdiver Grandahl (M)    2    27    44


Follow on to read more about Sorcery, Miracles and Pyromancies in Dark Souls 2. 

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