Killzone: Shadow Fall has brought the Killzone experience to the PS4. The shooter sports dystopian missions, intense firefights, and a lot of collectibles. Through the game's ten chapters, you can find 35 Audio Logs, 19 Dossiers, 9 Newspapers, and 35 Comic Pages. These can help you get more out of Shadow Fall's world, giving you a behind the scenes look at the events of the game.
With the game's open mission structure (noted in our Killzone: Shadow Fall review), finding these 98 collectibles can be tricky. But don't worry - we've found them all! Follow along, and you can too.
Table of Contents
Note: There are no collectibles in Chapter 1: The Father.
Early in the chapter, you'll have crawl through this air duct. Enter and take a right to find your first comic down the path.
You'll enter this room after stealth killing your first Helghast. Head for the back right right, then take the stairs up to a bathroom. The first audio log is between stalls in here.
When you drop from a ledge to kill two Helghast soldiers, take a look under the ledge you dropped from. You'll find your first dossier on a desk there.
You'll soon see a smoking crash site ahead. From there, head left to a high ledge and use your zipline to cross to this building. When you land, turn around to find a comic page along the fence behind you.
Use the zipline to reach the closest watchtower. From there, look ahead to another tower with red-black roofing. Zip there to find an audio log up top.
After the crash site, you'll approach this destroyed bunker. Inside, head upstairs and zip across to the other half of the bunker across the gap. Head down to the lowest level to find a bunch of supplies and another comic page.
On your way to destroy the anti-air guns, look toward the river. There's a comic book page atop this large rock. To reach it, you have to climb up the ledges behind it. Once high enough, use a zipline to glide over the rock, then drop from the line to land on the rock proper.
Continue up toward the anti-air guns, and look for this ledge with a fallen tree. You need to get in there, either by jumping up now, or heading further up the trail and dropping in. Once there, you'll find this by some rocks that border the bushes.
You can grab the chapter's last collectible while exploring the Communications Hub. When you reach the top floor, look to the desk past the console you need to hack. Your first newspaper sits there.
When you turn off the airlock, you'll move past some quarantine crates into this room. Head down the nearby staircase, then check behind it for an audio log.
Soon after, you'll have to find a route instead of the elevator. When you activate the next airlock, look up from your entrance. The audio log is atop this first platform.
Head upwards to objective D. When you enter this bridge room, drop to you right. Head into the back left corner here to find another audio log.
Now head down the other path from the blocked bridge. Pull the Petrusite Capacitor here to extinguish the flames in the next room; you can see the audio log in a charred body's hand. Proceed through the next Petrusite door and turn right to reach it.
Just after, you'll enter a room with three Petrusite Capacitor slots. Take a left to find this atop a cart along the wall.
When you reach the bridge, head down the stairs to the left. The dossier is on the ground near a computer over here.
On your way out of the bridge, you'll move through this room full of computers. Head down the side walkway, taking out the soldiers and drones along the way. When you reach the room with the panels, activate the panel nearest you to open a room with a ladder. Climb up, move forward, and drop down a second ladder shaft to find a comic page on a shelf.
When you return to the room where the bridge was blocked, you'll pass this locked door. It takes one Petrusite Capacitor to open this door, then another to reach the upper floor inside. Up there is a series of bunks; the audio log is among them.
You'll find this inside Engineering while getting the reactors online. Take out the pair of Helghast, then move left. The audio log is atop a machine in the corner here.
A bit further back in the same part of the room is this sealed door. Remove the Petrusite Capacitor next to it to open the way, and you'll find a newspaper on the floor inside.
Exit this small room and head down the nearby stairs. Take out the trio of Helghast, then move ahead to the red air vent. Crawl through to reach a room full of weapons and ammo. Head to the upper platform in here to find the comic page by a control panel.
When you enter the turbines area, drop from this ladder and turn around. The audio log is on the ground behind it.
Continue until you reach the Lab. When you get here, head up the stairs to the second floor. The dossier is atop one of the computer screens here.
After the scuffle in the Lab, you'll reach this area with blazing hot sun beams. Take a right across a walkway when you can, then follow this walkway to the end to find another comic. It's best to avoid letting in the sunlight if you can.
This is immediately to the left of the elevator out of the sunbeam section.
Take a right after going through the security checkpoint. The newspaper is on a bench over here.
After securing the lobby, enter the blue Mainframe area. Head to the extreme left end of this rounded room to find an audio log on the ground.
You'll open a door after checking the Mainframe. Take out the trio of Helghast there and proceed forward. Check the round bench around the corner to find this.
After exiting the building, you'll encounter some additional Shadow Marshals. Move past them to find a couch in the back corner; a comic sits atop it.
You'll find this while securing the first train. Before hacking the console, face it and turn left. The comic is on the floor underneath some collapsed chairs.
The next comic is inside the second train. Before entering the second car, look to your left to spot it tucked inside more chairs.
When the train bomb detonates, climb the nearby ladder to a higher vantage point. From here, use your zipline to reach the furthest track. Turn left and drop onto the lower platform here to find another comic.
This is found when going after Tyran. Breach through the glass roof and clear the room, then turn around. Follow the building as it wraps around to a small room with several boxes. The dossier lies atop a crate here.
Head up the stairs in the room you just cleared. Enter the hallway, then take the first door on the right. Clear the Helghast, then turn right again to spot the audio log atop another crate.
Proceed until you leave the disabled train. When you drop into the market, look for this kiosk with an orange awning. The newspaper is on it.
Continue toward objective B. Head down the escalators and clear out the room of Helghast soldiers and recruits. The audio log is on the table here.
Continue forward toward your objective. When you climb the stairs, take a right to find this atop a bunk.
When you meet Zeus, you'll get a secondary objective to erase his name. This objective will take you to a security checkpoint with an auto-turret. Destroy the turret to pass through the checkpoint unharmed. Crawl through the vent on the other side, and you'll find an audio log when you emerge.
Head through the vent out of Zeus' safehouse (the one you didn't take to get there). Move up the stairs and enter the shelter with the blue awning. The comic is on a bunk inside.
Battle your way up toward the elevator to Containment City. When you encounter the doorway guarded by a turret, clear the area and look to the wall opposite the turret. Over there is a room with several servers…and another comic!
When you reach the large elevator, move past it to the back of the room. There's an audio log on the shelf here.
After your descent, step out of the elevator and follow the walkway. Stop at the hanging yellow cloth and look to the table near the destroyed couch. There's an audio log here.
Proceed through the rows of slum houses until you hear Tyran over the radio warning about a Shadow Marshal among the people. In the very next row of homes, enter this open trailer. The dossier is inside.
Continue through the slums. On the very next walkway, Tyran will taunt you over the radio again. Look for a detour to the left along this walkway; there's an audio log atop a gas tank at the end of it.
Continue along the path. After you descend several staircases, you'll come upon this scene with a Helghast Soldier and several citizens. Follow this path to the objective marker, then move just a bit more ahead. There's an audio log atop another gas tank here.
Just a little further ahead is a cantina area with a huge group of enemies. Take them out, then check by the sink for another audio log.
Turn right from the cantina area. See that blue structure? Crouch to pass under it and find a comic.
Continue descending until you reach this soldier with his back to you. Take a right from him and hop into the first trailer on the left. Them comic is on a bedroll in here.
Hop out of the trailer from the way you entered and head right to backtrack a bit. Follow this path to find another comic atop a crate.
Enter the nearby trailer and press ahead to the extreme left corner of this floor. The next comic is in a corner here.
Continue to Tyran's hideout. When you find it, don't hack the console just yet. Instead, look to the table nearby for another dossier.
Start leaping across the storage containers at the start of the level. When your mysterious helper blows the first security camera, enter the unit it was guarding. The dossier is inside.
Proceed until you encounter a pair of guards past the hiding containers; your help will try to hack into their radio frequency. Sneak past them, then stop. When they go out on patrol again, head to where they were standing to find another dossier.
Continue on the walkway past the guards. When you head up the first set of stairs, turn right to find an audio log atop a storage container.
When your helper goes offline, you'll be moving through these pipes. Drop from them and turn right. Enter the open unit here to find a comic.
Proceed until just after the first mark sniper sequence. In here, two Helghast soldiers will be questioning a civilian. Take them out, and the man will open a storage container for you. This comic is inside.
During the second mark sniper sequence, you'll enter this blue-roofed control room. The dossier is on the ground by the far orange screen.
Proceed until you take an escalator to a man attempting suicide by some trees. Take a right to find this on a bunk bed.
When you start the third mark sniper sequence, you'll be near a guard working a panel. Take him out and enter the vent behind him to find a comic inside.
After battling the Attack Drone, move toward the elevator. Before boarding, climb the nearby stairs. There's a ledge up here you can hoist yourself to (the one with the sniper rifle). You'll find an audio log up here.
Ride the elevator up, then head left. Head inside the closest modular in this room to find a comic on the floor inside.
You'll find this when Echo hands the sniper rifle to you. Once she moves your storage container over to another, drop inside when she tells you to do so. The newspaper is in here.
After returning Echo's sniper rifle, head down the stairs and bear right. There's an audio log atop some crates here.
Head to the left side of these walkways. Over here is a Spider Mine; hack it and move past the cameras to the security panel. Detonate nearby to kill the cameras. Now proceed forward to see some soldiers patrolling in front of a small storage room. Have Echo take them out, then check behind the crates inside the room for a comic.
This is found during the final sequence of the mission, where you'll run like hell over the border into Vekta City. Just before heading through the blue bay door, turn left to spot this atop a crate.
Once you pass through the decompression ring, zip your way down to the hacking panel. Zip past it towards the ladder to find this on the ground beside the ladder.
After your free fall past the spinning beams, make a right. Head down the first walkway here to find a comic at the end.
After dropping past the Spider Mines, you'll fight an enemy and have your OWL hack open a door. Inside this starry room, head to the back left of the top floor to find a comic by the stairs.
Drop through this shaft in the very next room. Exit through the left door, and note the room ahead of you (it's the security room used as an optional objective in a moment). The only way in is to shoot out the windows a bit further down the walkway. Do so, then hop inside to find this on a table.
Exit this room and head left. The other room on the far end has a comic on the floor inside.
After rappelling into the hatch, turn around. There's an audio log in the corner behind you.
When you reach Massar's private lab, look to the table to her right to find this.
This is found immediately after escorting Massar inside the container. It's right next to the airlock controls.
When escorting Massar through the final section of the mission, drop from the ladder she climbs down. Turn around, then head past the room you just exited. Take a right just past the orange panels to find it on a workbench.
When you land safely on the destroyed building, drop into the hole to spot this comic.
After riding the first gravity well, move forward to the pile of rubble by the window. The audio log is on a chair here.
After riding the second gravity well, drop through the ruined levels to the ground. Look for these stairs; under them are an ammo crate and an audio log.
Approach the Mobile Scan Unit and dash to the right to enter some shelter. Move past the stairs and take a right around the pile of rubble. Turn into the small room here to find a dossier against a couch.
This one takes some bravery. Sprint past the Scan Unit (of course, you could always destroy it first) and head up the stairs. This will be on the level up the first set.
Proceed until you watch a building collapse before you. From here, turn right and follow this level to a dark room. The audio log is on a table here, by the miniature gravity well.
Head back to the ledge where you watched the building collapsed and look to the ground. See the ammo boxes down there? Use your zipline to safely reach that spot; the audio log is by the ammo.
From this spot, turn right to see a window. Hop through here, then climb up the ledge to your left. Move forward and climb the next ledge, then turn left to spot this on the ground under a broken floor.
Turn around and move toward the window. Look down and right to spot a gravity well. Zip down there, blow the gravity well, then ride the lift up. Move through this area to find a Spider Mine Generator. Take it out, then enter the room beyond to find a comic and a minigun.
Exit this room the same way you entered, and turn left. Follow this path to reach some ammo crates; the audio log is here too.
From where you are now, run past the Mobile Scan Unit to the opposite side of the area (again, this is easier to do if you take out the Scan Unit first). Head up the short stairs and through the doorway of the broken building with several windows. Make a left to find a newspaper by an ammo crate.
After dropping through blue elevator shaft, you'll emerge into this room with a broken ceiling. Drop down and enter the room in the left corner. There's an audio log by a corpse in here.
When you spot Tyran, move forward to this crashed air vehicle. Just beyond it is an open storage unit. You'll find this on the floor inside.
Early in the level, you'll reach this Helghast soldier on a cliff. Take him out, then zip across the gap to the building. You'll find this by the weapon racks inside.
Run past the Mobile Scan Unit (or, once again, take it out first) to this ledge with a ladder. Drop down, turn right, and enter the small weapons room here. Drop into the hatch to find this comic inside a vent.
After destroying the Mobile Scan Unit and taking out the wave of Helghast, the bay door on the building will open. Meet Echo inside and look atop the gurneys in the back left corner for this.
This is to the right of the panel Echo hacks inside the security building (the same one you have to defend).
Head through the lowest door of the security building to find a comic atop a crate inside. Fun fact: there's also a minigun in here.
Exit the security building through the low door by the weapon racks (one level below the hacking panel). Out here, turn slightly right to spot a ladder on the edge of the platform. Drop down there and turn left to find a comic tucked into the corner of the lower ledge.
Proceed through Stahl's base until you reach this hallway stuffed with weapons. There's a comic midway down the hall, on the ground to your right.
When you reach the war room, move past the giant orange globe. The game's final audio log is behind the middle pillar there.
Head upstairs and prepare for a massive firefight. After the battle, head through the rear left door. Out on this landing pad is a dossier.
You can’t miss this one. After you destroy the first security camera, crawl through the red vent to spot the game's final newspaper.
After crawling through the second vent, head up the stairs and destroy the next security camera. Use your cloak to stealthily approach and take down the soldier at the security desk. The game's final dossier is on that desk.
When you reach the outside, follow the path around until you spot this rock pillar. Move through the plants behind it to find the game's last comic - and final collectible! - by a vent.